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		<id>http://www.dipwiki.com/index.php?title=Warring_States_v2&amp;diff=4484</id>
		<title>Warring States v2</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Warring_States_v2&amp;diff=4484"/>
		<updated>2018-05-23T16:41:40Z</updated>

		<summary type="html">&lt;p&gt;Samy: /* Playtest Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Variant]]&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
'''Created by: Samy Elias / zurn'''&lt;br /&gt;
&lt;br /&gt;
After researching this period a little, I was surprised how thematically well-suited the Warring States era of 450BC-220BC is for a Diplomacy variant. There were seven major states at the time, who allied with and fought each other in various combinations, shifting allegiances just as in any good Diplomacy game. As a dominant power started to rise (Qin), the opposing states decided on different strategies in order to best deal the the threat; at times some decided on a &amp;quot;horizontal alliance&amp;quot; (allying with the Qin) or a &amp;quot;vertical alliance&amp;quot; (allying with each other against the Qin). Several famous advisors at the time who offered their services to various leaders were even known collectively as the &amp;quot;School of Diplomacy&amp;quot;! Sun Tzu had written The Art of War just before this period, and his works were heavily consulted by all competing states during the conflicts. Conscription systems ensured armies of 100,000+ soldiers on all sides.&lt;br /&gt;
&lt;br /&gt;
This variant incorporates the major rivers and wall fortifications of the time. Besides the Great Wall of China, there were many internal walls built by the various factions to defend themselves against each other and various raiders. I used these two features to give the region the terrain diversity that makes the original Diplomacy board an interesting setting, with its many separated seas. Fleets are available but are built and used differently than in standard Diplomacy. They reflect the legendary and powerful &amp;quot;Floating Fortresses&amp;quot; or &amp;quot;Castle Ships&amp;quot; of the time (&amp;quot;lou chuan&amp;quot;), massive and sometimes equipped with trebuchets. Fleets are extra powerful along rivers, and very mobile when unopposed.&lt;br /&gt;
&lt;br /&gt;
The seven great powers are Qin, Chu, Zhao, Wei, Han, Yan, and Qi. Rule changes are covered below.&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
=== Full names, without starting units ===&lt;br /&gt;
[[Image:Warring States v2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abbreviations, with starting units ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States abbrev v2.png]]&lt;br /&gt;
&lt;br /&gt;
= Playtest Games =&lt;br /&gt;
&lt;br /&gt;
[http://www.diplomaticcorp.com/game_page.php?game_id=dc512 First playtest, v1 map]&lt;br /&gt;
&lt;br /&gt;
[http://www.playdiplomacy.com/forum/viewforum.php?f=754 Second playtest, v2 map]&lt;br /&gt;
&lt;br /&gt;
[https://www.reddit.com/r/Kingdom/comments/80lkif/rkingdom_warring_states_diplomacy_session_%E3%83%8B/ /r/Kingdom on Reddit finds my map and plays a game]&lt;br /&gt;
&lt;br /&gt;
= Rules = &lt;br /&gt;
&lt;br /&gt;
All the rules of standard Diplomacy apply save those noted below: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Great Powers and Starting Forces ==&lt;br /&gt;
&lt;br /&gt;
All the main powers start with three armies, starting on Home Supply Centres.&lt;br /&gt;
&lt;br /&gt;
 Qin:   A Yong, A Nanzheng, A Xianyang;     Ruler: Qin Ligong&lt;br /&gt;
 Chu:   A Ying, A Chang-hsia, A Shouchun;   Ruler: Chu Huiwang&lt;br /&gt;
 Zhao:  A Jinyang, A Taiyuan, A Handan;     Ruler: Zhao Jianzi&lt;br /&gt;
 Wei:   A Zhongmou, A Wei, A Daliang;       Ruler: Wei Huanzi&lt;br /&gt;
 Han:   A Luoyang, A Yiyang, A Yangzhai;    Ruler: Han Kangzi&lt;br /&gt;
 Yan:   A Ji, A Yuyang, A Liaoxi;           Ruler: Yan Chenggong&lt;br /&gt;
 Qi:    A Linzi, A Jiaodong, A Libei;       Ruler: Qi Xuangong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
&lt;br /&gt;
There are 39 Supply Centres; 18 are needed to win. If there is a tie at 18, play continues until one power has more than the other, or until a draw is agreed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Notes == &lt;br /&gt;
&lt;br /&gt;
All named areas are in play; there are no impassable areas. (The &amp;quot;Yellow River&amp;quot; label to the west does not count as naming an area.)&lt;br /&gt;
&lt;br /&gt;
Fortified borders (or walls) help in the defense of the province containing the wall, if that border is involved (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The rivers are a game terrain feature, and affect Fleets (see full rules below). They do not affect army movement.&lt;br /&gt;
&lt;br /&gt;
The border between Luoyang and West Zhou does NOT have a wall.&lt;br /&gt;
&lt;br /&gt;
== Fortified Borders (Walls) ==&lt;br /&gt;
&lt;br /&gt;
Provinces with walls are harder to attack if occupied; attacks or supports into the province (if occupied) are affected if they go over the walled border.&lt;br /&gt;
&lt;br /&gt;
1. Attacks against a  province with a wall are reduced by one in strength if:&lt;br /&gt;
&lt;br /&gt;
 a) the province is occupied by an opponent's unit at the start of the turn, AND &lt;br /&gt;
 b) the attack goes across the fortified border, or is supported from across the fortified border by another unit.&lt;br /&gt;
&lt;br /&gt;
This is not cumulative; the strength cannot be reduced by more than one for a single attack.&lt;br /&gt;
&lt;br /&gt;
2. Support Hold orders are not affected by fortified borders.&lt;br /&gt;
&lt;br /&gt;
3. A unit's attacks are never affected by walls in its own province.&lt;br /&gt;
&lt;br /&gt;
4. Attacks or supports for attacks on your own units over walls are not affected by the wall (for the purposes of self-standoffs).&lt;br /&gt;
&lt;br /&gt;
5. An attack reduced to zero strength cannot cut support. (So an army attacking over a wall with no support cannot cut support.)&lt;br /&gt;
&lt;br /&gt;
== Fleets ==&lt;br /&gt;
&lt;br /&gt;
Fleets are upgraded from Armies, and can revert back to Armies:&lt;br /&gt;
&lt;br /&gt;
1. Fleets cannot be built in the adjustment phase. Instead Armies are upgraded to Fleets using the Raise order during a movement phase (eg. &amp;quot;Army Ji Raise Fleet&amp;quot;, or &amp;quot;A Ji R F&amp;quot;). This is treated as a Hold order for support purposes (units can support it as if it were holding).&lt;br /&gt;
&lt;br /&gt;
2. A Fleet can only be raised on a coastal or river province.&lt;br /&gt;
&lt;br /&gt;
3. If a unit using the Raise order is dislodged, the Raise order fails. Otherwise, the Army is replaced with a Fleet.&lt;br /&gt;
&lt;br /&gt;
4. Fleets can move to, support into, and retreat to sea areas, coastal provinces, or along rivers.&lt;br /&gt;
&lt;br /&gt;
5. There is no convoy order.&lt;br /&gt;
&lt;br /&gt;
6. If a Fleet attempts to move, retreat, or support to a province that it could only move to as an Army, it reverts back into an Army. '''The reverted Army then carries out the order'''. If such a support order fails because the support order did not match the move order of the supported unit, this still counts as an attempted support. If the order is completely invalid (improper syntax, province names, invalid targets, etc.) it is NOT considered an attempt, since the unit is effectively given a hold order.&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress bonus ==&lt;br /&gt;
&lt;br /&gt;
Fleets on a river get a special bonus from powerful castle ships:&lt;br /&gt;
&lt;br /&gt;
1. A Fleet in a river province '''or sea area''' issuing a move or support order targetting a neighbouring river province ('''*not* a sea area''') does so with a strength of 2. &lt;br /&gt;
&lt;br /&gt;
2. A Fleet on a river defends with a strength of 2.&lt;br /&gt;
&lt;br /&gt;
3. A Fleet supporting using the Floating Fortress bonus can have its support cut, but only by an amount equal to strength of the strongest cutting attack. So, a one-strength attack on a Floating Fortress that is supporting cuts only one strength worth of support, leaving one remaining. A two-strength attack will cut the full 2 strength support. Two one-strength attacks will only cut one strength of support. In keeping with the spirit of the original Diplomacy rules, a unit's supports do not contribute to cutting supports for attacks on itself.&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move (Fleets) ==&lt;br /&gt;
&lt;br /&gt;
Fleets can make a Rapid River Move, which allows fast travel along rivers, but at zero strength:&lt;br /&gt;
&lt;br /&gt;
1. Fleets can perform a special type move called an Rapid River Move. This allows a Fleet to move up to 3 spaces in one move turn, into consecutive river spaces. The move can start or end on a sea space (all other spaces involved being river spaces). eg. Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui -&amp;gt; Wei is valid, as is the reverse; so is Xianyang -&amp;gt; Anyi -&amp;gt; Luoyang -&amp;gt; Zheng. However Korea Bay -&amp;gt; Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui is not valid.&lt;br /&gt;
&lt;br /&gt;
2. Rapid River Moves have zero strength while moving. If a failed Rapid River Move forces a Fleet to remain at its starting point, it defends with its normal strength (2 in river provinces, 1 everywhere else). However, since it has attempted a move, it cannot receive supports to hold.&lt;br /&gt;
&lt;br /&gt;
3. Fleets using Rapid River Move cannot be supported. (So their strength while moving will always be zero.)&lt;br /&gt;
&lt;br /&gt;
4. A Powers' own units do not block a Fleet's Rapid River Move (exception: other fleets using Rapid River Move, see below). The final target destination must be vacant (after other orders are resolved) for the move to succeed. All intervening spaces must either be vacant or occupied by friendly units after all other other orders are resolved. Spaces where a stand off has occurred involving at least one opponent's unit block a Rapid River move. The first intervening space along the route that fails these conditions stops the movement short; the Fleet is then left at the last vacant space that it could move through, after other orders are resolved. If this would leave the Fleet at its starting space, it is vulnerable to being attacked and/or dislodged.&lt;br /&gt;
&lt;br /&gt;
5. If multiple Fleets use Rapid River Moves, they are resolved simultaneously one space at a time to check for interference. A stand off between two Fleets Rapid River Moving can occur; Fleets using Rapid River Move cannot pass through each other, even if from the same power.&lt;br /&gt;
&lt;br /&gt;
== Home Supply Centres ==&lt;br /&gt;
&lt;br /&gt;
1. All starting Supply Centres (SC) are Home Supply Centres (HSC).&lt;br /&gt;
&lt;br /&gt;
2. Captured HSCs from other powers are also considered HSCs for the new owner, and so can be used for builds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Common Misconceptions and Mistakes =&lt;br /&gt;
&lt;br /&gt;
- Raising a Fleet counts as a hold, and is does not fail unless dislodged; so you can raise a fleet successfully while being supported, and while under attack.&lt;br /&gt;
&lt;br /&gt;
- Even an unsuccessful inland order by a fleet will cause it to revert to an army; and after it reverts, it still attempts to carry out the order&lt;br /&gt;
&lt;br /&gt;
- Walls only protect the unit that's in the same province as the wall, not the province on the other side. Think of them as being owned (and manned) only by that province.&lt;br /&gt;
&lt;br /&gt;
= Examples of Play =&lt;br /&gt;
&lt;br /&gt;
These examples are included to illustrate the various rules and their effects. Arrows indicate moves/attacks, and lines with dots at the end indicate support (the dot indicating the move order/unit supported). Green orders are successful, red ones fail or are cut supports.&lt;br /&gt;
&lt;br /&gt;
== Fortified Border Examples ==&lt;br /&gt;
'''Wall Example 1'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to attack over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall1orders.jpg]] [[Image:wall1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wall Example 2'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to support over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2orders.jpg]] [[Image:wall2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 2.5 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it's on the defender's side.&lt;br /&gt;
&lt;br /&gt;
NOTE: There's an error in the second image, the army in Any should be the one that is moved to Xia.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall8orders.jpg]] [[Image:wall8results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Walls can only reduce an attack by one strength total.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2Aorders.jpg]] [[Image:wall2Aresults.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Wall has no effect if the walled province was unoccupied before orders.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall3orders.jpg]] [[Image:wall3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Support Hold orders not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall4orders.jpg]] [[Image:wall4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Attacks on your own units not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall5orders.jpg]] [[Image:wall5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Zero strength attack cannot cut a support.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall6orders.jpg]] [[Image:wall6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it covers the part of the border being used.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall7orders.jpg]] [[Image:wall7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
== Fleet Examples ==&lt;br /&gt;
''' Fleet Example 1 '''&lt;br /&gt;
&lt;br /&gt;
A Fleet moving inland succeeds but reverts to an Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:fleet1orders.jpg]] [[Image:fleet1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Fleet Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Fleet supporting inland succeeds (with strength of 1), but reverts fleet to army. Even a failed support, or a support invalidated due to the target not holding, would revert the fleet to an army if the target is inland.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress4orders.jpg]] [[Image:fortress4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress Examples ==&lt;br /&gt;
''' Floating Fortress Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Fleet strength reduced by wall from 2 to 1, 1v1, attack fails.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress1orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 2 '''&lt;br /&gt;
&lt;br /&gt;
2v1, attack succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress2orders.jpg]] [[Image:fortress2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 3 '''&lt;br /&gt;
&lt;br /&gt;
2 support and 1 attack minus 1 from wall, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress3orders.jpg]] [[Image:fortress3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Attack on the fleet only cuts one strength's worth of support, still enough to succeed, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress5orders.jpg]] [[Image:fortress5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Support strength is cut by the amount of the strongest cutting attack, which is 1. 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress6orders.jpg]] [[Image:fortress6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Strongest cutting attack is 2, support fully cut.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress7orders.jpg]] [[Image:fortress7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Floating Fortress applies when target is a river province that the fleet can move to. The move into Wu succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress8orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 9 '''&lt;br /&gt;
&lt;br /&gt;
The Fleet is not in a sea or river when attacking a river province, and so attacks with a regular strength of 1 (ie. no Floating Fortress bonus).&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress10orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 10 '''&lt;br /&gt;
&lt;br /&gt;
The red Fleet in Jyi supports with a strength of 1, not 2, since it is not in a river or sea when supporting into Wu (a river province). Fleet ECS *is* in a sea, and so attacks Wu as a 2 strength unit. So the total attack strength is 3. Fleet Wu defends using the Floating Fortress bonus since it's in a river province, and along with the support from Sny defends with strength 3 and so repels the attack.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress9orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move Examples ==&lt;br /&gt;
''' Rapid River Move Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Friendly unit and enemy unit successfully moving away from move path means the 3-space move succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove1order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the starting space, so the fleet does not move.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove2order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the first target space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove3order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Enemy standoff block movement. (Friendly standoff wouldn't.)&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove4order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Can start in sea space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove5order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Competing Rapid River moves resolved one space at a time.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove6order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 7 '''&lt;br /&gt;
&lt;br /&gt;
First or last space can be sea space, not intervening space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove7order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Changes from v1 =&lt;br /&gt;
&lt;br /&gt;
Previous version: [[Warring States]]&lt;br /&gt;
&lt;br /&gt;
Borders were changed to improve balance between Zhao and Wei (shown in red below). In addition, Wu Pass was renamed to Hanchung and made a neutral Supply Centre.&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States v2 changes.png]]&lt;br /&gt;
&lt;br /&gt;
= History links =&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/bright9977/the-art-of-war-7-great-battlefields-3787565 An interesting slide show of 7 great battles of the Warring States and Spring and Autumn periods]&lt;br /&gt;
&lt;br /&gt;
= Abbreviations = &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
| Anyi&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Ba&lt;br /&gt;
| Ba&lt;br /&gt;
|-&lt;br /&gt;
| Beidi&lt;br /&gt;
| Bei&lt;br /&gt;
|-&lt;br /&gt;
| Bo Hai&lt;br /&gt;
| BOH&lt;br /&gt;
|-&lt;br /&gt;
| Cai&lt;br /&gt;
| Cai&lt;br /&gt;
|-&lt;br /&gt;
| Cao&lt;br /&gt;
| Cao&lt;br /&gt;
|-&lt;br /&gt;
| Chang-hsia&lt;br /&gt;
| Cha&lt;br /&gt;
|-&lt;br /&gt;
| Chen&lt;br /&gt;
| Che&lt;br /&gt;
|-&lt;br /&gt;
| Dai&lt;br /&gt;
| Dai&lt;br /&gt;
|-&lt;br /&gt;
| Daliang&lt;br /&gt;
| Dal&lt;br /&gt;
|-&lt;br /&gt;
| Danyang&lt;br /&gt;
| Dan&lt;br /&gt;
|-&lt;br /&gt;
| Diqiu&lt;br /&gt;
| Diq&lt;br /&gt;
|-&lt;br /&gt;
| Donghai&lt;br /&gt;
| Don&lt;br /&gt;
|-&lt;br /&gt;
| Donghu&lt;br /&gt;
| Dhu&lt;br /&gt;
|-&lt;br /&gt;
| East China Sea&lt;br /&gt;
| ECS&lt;br /&gt;
|-&lt;br /&gt;
| Gaoyi&lt;br /&gt;
| Gao&lt;br /&gt;
|-&lt;br /&gt;
| Guangyang&lt;br /&gt;
| Gua&lt;br /&gt;
|-&lt;br /&gt;
| Hanchung&lt;br /&gt;
| Hch&lt;br /&gt;
|-&lt;br /&gt;
| Handan&lt;br /&gt;
| Han&lt;br /&gt;
|-&lt;br /&gt;
| Hedong&lt;br /&gt;
| Hed&lt;br /&gt;
|-&lt;br /&gt;
| Henei&lt;br /&gt;
| Hen&lt;br /&gt;
|-&lt;br /&gt;
| Huaiyang&lt;br /&gt;
| Hua&lt;br /&gt;
|-&lt;br /&gt;
| Ji&lt;br /&gt;
| Ji&lt;br /&gt;
|-&lt;br /&gt;
| Jiaodong&lt;br /&gt;
| Jia&lt;br /&gt;
|-&lt;br /&gt;
| Jinyang&lt;br /&gt;
| Jin&lt;br /&gt;
|-&lt;br /&gt;
| Jiujiang&lt;br /&gt;
| Jiu&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyi&lt;br /&gt;
| Jyi&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyuan&lt;br /&gt;
| Jyu&lt;br /&gt;
|-&lt;br /&gt;
| Julu&lt;br /&gt;
| Jul&lt;br /&gt;
|-&lt;br /&gt;
| Juyong Pass&lt;br /&gt;
| JPa&lt;br /&gt;
|-&lt;br /&gt;
| Korea Bay&lt;br /&gt;
| KOR&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong&lt;br /&gt;
| Lia&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong Bay&lt;br /&gt;
| LBA&lt;br /&gt;
|-&lt;br /&gt;
| Liaoxi&lt;br /&gt;
| Lxi&lt;br /&gt;
|-&lt;br /&gt;
| Libei&lt;br /&gt;
| Lib&lt;br /&gt;
|-&lt;br /&gt;
| Linhu&lt;br /&gt;
| Lhu&lt;br /&gt;
|-&lt;br /&gt;
| Linzi&lt;br /&gt;
| Lin&lt;br /&gt;
|-&lt;br /&gt;
| Loufan&lt;br /&gt;
| Lfa&lt;br /&gt;
|-&lt;br /&gt;
| Lu&lt;br /&gt;
| Lu&lt;br /&gt;
|-&lt;br /&gt;
| Luoyang&lt;br /&gt;
| Luo&lt;br /&gt;
|-&lt;br /&gt;
| Nanzheng&lt;br /&gt;
| Nan&lt;br /&gt;
|-&lt;br /&gt;
| Pingyang&lt;br /&gt;
| Pin&lt;br /&gt;
|-&lt;br /&gt;
| Quren&lt;br /&gt;
| Qur&lt;br /&gt;
|-&lt;br /&gt;
| Rong&lt;br /&gt;
| Ron&lt;br /&gt;
|-&lt;br /&gt;
| Shang&lt;br /&gt;
| Sha&lt;br /&gt;
|-&lt;br /&gt;
| Shanggu&lt;br /&gt;
| Sgg&lt;br /&gt;
|-&lt;br /&gt;
| Shangyong&lt;br /&gt;
| Syo&lt;br /&gt;
|-&lt;br /&gt;
| Shantang&lt;br /&gt;
| Stg&lt;br /&gt;
|-&lt;br /&gt;
| Shaoliang&lt;br /&gt;
| Sli&lt;br /&gt;
|-&lt;br /&gt;
| Shouchun&lt;br /&gt;
| Sch&lt;br /&gt;
|-&lt;br /&gt;
| Shu&lt;br /&gt;
| Shu&lt;br /&gt;
|-&lt;br /&gt;
| Sishui&lt;br /&gt;
| Sis&lt;br /&gt;
|-&lt;br /&gt;
| Song&lt;br /&gt;
| Son&lt;br /&gt;
|-&lt;br /&gt;
| Songyang&lt;br /&gt;
| Sny&lt;br /&gt;
|-&lt;br /&gt;
| Taiyuan&lt;br /&gt;
| Tai&lt;br /&gt;
|-&lt;br /&gt;
| Tang&lt;br /&gt;
| Tan&lt;br /&gt;
|-&lt;br /&gt;
| Wei&lt;br /&gt;
| Wei&lt;br /&gt;
|-&lt;br /&gt;
| Wu&lt;br /&gt;
| Wu&lt;br /&gt;
|-&lt;br /&gt;
| Wu Pass&lt;br /&gt;
| WPa&lt;br /&gt;
|-&lt;br /&gt;
| Xianyang&lt;br /&gt;
| Xia&lt;br /&gt;
|-&lt;br /&gt;
| Xiongnu&lt;br /&gt;
| Xio&lt;br /&gt;
|-&lt;br /&gt;
| Xu&lt;br /&gt;
| Xu&lt;br /&gt;
|-&lt;br /&gt;
| Yangyue&lt;br /&gt;
| Yyu&lt;br /&gt;
|-&lt;br /&gt;
| Yangzhai&lt;br /&gt;
| Yzh&lt;br /&gt;
|-&lt;br /&gt;
| Yanmen&lt;br /&gt;
| Yan&lt;br /&gt;
|-&lt;br /&gt;
| Yanying&lt;br /&gt;
| Yyi&lt;br /&gt;
|-&lt;br /&gt;
| Ye&lt;br /&gt;
| Ye&lt;br /&gt;
|-&lt;br /&gt;
| Yelang&lt;br /&gt;
| Ylg&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Sea&lt;br /&gt;
| YEL&lt;br /&gt;
|-&lt;br /&gt;
| Ying&lt;br /&gt;
| Yin&lt;br /&gt;
|-&lt;br /&gt;
| Yinshan&lt;br /&gt;
| Ysh&lt;br /&gt;
|-&lt;br /&gt;
| Yiyang&lt;br /&gt;
| Yiy&lt;br /&gt;
|-&lt;br /&gt;
| Yong&lt;br /&gt;
| Yon&lt;br /&gt;
|-&lt;br /&gt;
| Yue&lt;br /&gt;
| Yue&lt;br /&gt;
|-&lt;br /&gt;
| Yuyang&lt;br /&gt;
| Yuy&lt;br /&gt;
|-&lt;br /&gt;
| Zheng&lt;br /&gt;
| Zhe&lt;br /&gt;
|-&lt;br /&gt;
| Zhongmou&lt;br /&gt;
| Zmo&lt;br /&gt;
|-&lt;br /&gt;
| Zhongshan&lt;br /&gt;
| Zho&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Warring_States_v2&amp;diff=4483</id>
		<title>Warring States v2</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Warring_States_v2&amp;diff=4483"/>
		<updated>2018-05-23T16:25:15Z</updated>

		<summary type="html">&lt;p&gt;Samy: /* Fortified Border Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Variant]]&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
'''Created by: Samy Elias / zurn'''&lt;br /&gt;
&lt;br /&gt;
After researching this period a little, I was surprised how thematically well-suited the Warring States era of 450BC-220BC is for a Diplomacy variant. There were seven major states at the time, who allied with and fought each other in various combinations, shifting allegiances just as in any good Diplomacy game. As a dominant power started to rise (Qin), the opposing states decided on different strategies in order to best deal the the threat; at times some decided on a &amp;quot;horizontal alliance&amp;quot; (allying with the Qin) or a &amp;quot;vertical alliance&amp;quot; (allying with each other against the Qin). Several famous advisors at the time who offered their services to various leaders were even known collectively as the &amp;quot;School of Diplomacy&amp;quot;! Sun Tzu had written The Art of War just before this period, and his works were heavily consulted by all competing states during the conflicts. Conscription systems ensured armies of 100,000+ soldiers on all sides.&lt;br /&gt;
&lt;br /&gt;
This variant incorporates the major rivers and wall fortifications of the time. Besides the Great Wall of China, there were many internal walls built by the various factions to defend themselves against each other and various raiders. I used these two features to give the region the terrain diversity that makes the original Diplomacy board an interesting setting, with its many separated seas. Fleets are available but are built and used differently than in standard Diplomacy. They reflect the legendary and powerful &amp;quot;Floating Fortresses&amp;quot; or &amp;quot;Castle Ships&amp;quot; of the time (&amp;quot;lou chuan&amp;quot;), massive and sometimes equipped with trebuchets. Fleets are extra powerful along rivers, and very mobile when unopposed.&lt;br /&gt;
&lt;br /&gt;
The seven great powers are Qin, Chu, Zhao, Wei, Han, Yan, and Qi. Rule changes are covered below.&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
=== Full names, without starting units ===&lt;br /&gt;
[[Image:Warring States v2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abbreviations, with starting units ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States abbrev v2.png]]&lt;br /&gt;
&lt;br /&gt;
= Playtest Games =&lt;br /&gt;
&lt;br /&gt;
[http://www.diplomaticcorp.com/game_page.php?game_id=dc512 First playtest, v1 map]&lt;br /&gt;
&lt;br /&gt;
[http://www.playdiplomacy.com/forum/viewforum.php?f=754 Second playtest, v2 map]&lt;br /&gt;
&lt;br /&gt;
= Rules = &lt;br /&gt;
&lt;br /&gt;
All the rules of standard Diplomacy apply save those noted below: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Great Powers and Starting Forces ==&lt;br /&gt;
&lt;br /&gt;
All the main powers start with three armies, starting on Home Supply Centres.&lt;br /&gt;
&lt;br /&gt;
 Qin:   A Yong, A Nanzheng, A Xianyang;     Ruler: Qin Ligong&lt;br /&gt;
 Chu:   A Ying, A Chang-hsia, A Shouchun;   Ruler: Chu Huiwang&lt;br /&gt;
 Zhao:  A Jinyang, A Taiyuan, A Handan;     Ruler: Zhao Jianzi&lt;br /&gt;
 Wei:   A Zhongmou, A Wei, A Daliang;       Ruler: Wei Huanzi&lt;br /&gt;
 Han:   A Luoyang, A Yiyang, A Yangzhai;    Ruler: Han Kangzi&lt;br /&gt;
 Yan:   A Ji, A Yuyang, A Liaoxi;           Ruler: Yan Chenggong&lt;br /&gt;
 Qi:    A Linzi, A Jiaodong, A Libei;       Ruler: Qi Xuangong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
&lt;br /&gt;
There are 39 Supply Centres; 18 are needed to win. If there is a tie at 18, play continues until one power has more than the other, or until a draw is agreed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Notes == &lt;br /&gt;
&lt;br /&gt;
All named areas are in play; there are no impassable areas. (The &amp;quot;Yellow River&amp;quot; label to the west does not count as naming an area.)&lt;br /&gt;
&lt;br /&gt;
Fortified borders (or walls) help in the defense of the province containing the wall, if that border is involved (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The rivers are a game terrain feature, and affect Fleets (see full rules below). They do not affect army movement.&lt;br /&gt;
&lt;br /&gt;
The border between Luoyang and West Zhou does NOT have a wall.&lt;br /&gt;
&lt;br /&gt;
== Fortified Borders (Walls) ==&lt;br /&gt;
&lt;br /&gt;
Provinces with walls are harder to attack if occupied; attacks or supports into the province (if occupied) are affected if they go over the walled border.&lt;br /&gt;
&lt;br /&gt;
1. Attacks against a  province with a wall are reduced by one in strength if:&lt;br /&gt;
&lt;br /&gt;
 a) the province is occupied by an opponent's unit at the start of the turn, AND &lt;br /&gt;
 b) the attack goes across the fortified border, or is supported from across the fortified border by another unit.&lt;br /&gt;
&lt;br /&gt;
This is not cumulative; the strength cannot be reduced by more than one for a single attack.&lt;br /&gt;
&lt;br /&gt;
2. Support Hold orders are not affected by fortified borders.&lt;br /&gt;
&lt;br /&gt;
3. A unit's attacks are never affected by walls in its own province.&lt;br /&gt;
&lt;br /&gt;
4. Attacks or supports for attacks on your own units over walls are not affected by the wall (for the purposes of self-standoffs).&lt;br /&gt;
&lt;br /&gt;
5. An attack reduced to zero strength cannot cut support. (So an army attacking over a wall with no support cannot cut support.)&lt;br /&gt;
&lt;br /&gt;
== Fleets ==&lt;br /&gt;
&lt;br /&gt;
Fleets are upgraded from Armies, and can revert back to Armies:&lt;br /&gt;
&lt;br /&gt;
1. Fleets cannot be built in the adjustment phase. Instead Armies are upgraded to Fleets using the Raise order during a movement phase (eg. &amp;quot;Army Ji Raise Fleet&amp;quot;, or &amp;quot;A Ji R F&amp;quot;). This is treated as a Hold order for support purposes (units can support it as if it were holding).&lt;br /&gt;
&lt;br /&gt;
2. A Fleet can only be raised on a coastal or river province.&lt;br /&gt;
&lt;br /&gt;
3. If a unit using the Raise order is dislodged, the Raise order fails. Otherwise, the Army is replaced with a Fleet.&lt;br /&gt;
&lt;br /&gt;
4. Fleets can move to, support into, and retreat to sea areas, coastal provinces, or along rivers.&lt;br /&gt;
&lt;br /&gt;
5. There is no convoy order.&lt;br /&gt;
&lt;br /&gt;
6. If a Fleet attempts to move, retreat, or support to a province that it could only move to as an Army, it reverts back into an Army. '''The reverted Army then carries out the order'''. If such a support order fails because the support order did not match the move order of the supported unit, this still counts as an attempted support. If the order is completely invalid (improper syntax, province names, invalid targets, etc.) it is NOT considered an attempt, since the unit is effectively given a hold order.&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress bonus ==&lt;br /&gt;
&lt;br /&gt;
Fleets on a river get a special bonus from powerful castle ships:&lt;br /&gt;
&lt;br /&gt;
1. A Fleet in a river province '''or sea area''' issuing a move or support order targetting a neighbouring river province ('''*not* a sea area''') does so with a strength of 2. &lt;br /&gt;
&lt;br /&gt;
2. A Fleet on a river defends with a strength of 2.&lt;br /&gt;
&lt;br /&gt;
3. A Fleet supporting using the Floating Fortress bonus can have its support cut, but only by an amount equal to strength of the strongest cutting attack. So, a one-strength attack on a Floating Fortress that is supporting cuts only one strength worth of support, leaving one remaining. A two-strength attack will cut the full 2 strength support. Two one-strength attacks will only cut one strength of support. In keeping with the spirit of the original Diplomacy rules, a unit's supports do not contribute to cutting supports for attacks on itself.&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move (Fleets) ==&lt;br /&gt;
&lt;br /&gt;
Fleets can make a Rapid River Move, which allows fast travel along rivers, but at zero strength:&lt;br /&gt;
&lt;br /&gt;
1. Fleets can perform a special type move called an Rapid River Move. This allows a Fleet to move up to 3 spaces in one move turn, into consecutive river spaces. The move can start or end on a sea space (all other spaces involved being river spaces). eg. Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui -&amp;gt; Wei is valid, as is the reverse; so is Xianyang -&amp;gt; Anyi -&amp;gt; Luoyang -&amp;gt; Zheng. However Korea Bay -&amp;gt; Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui is not valid.&lt;br /&gt;
&lt;br /&gt;
2. Rapid River Moves have zero strength while moving. If a failed Rapid River Move forces a Fleet to remain at its starting point, it defends with its normal strength (2 in river provinces, 1 everywhere else). However, since it has attempted a move, it cannot receive supports to hold.&lt;br /&gt;
&lt;br /&gt;
3. Fleets using Rapid River Move cannot be supported. (So their strength while moving will always be zero.)&lt;br /&gt;
&lt;br /&gt;
4. A Powers' own units do not block a Fleet's Rapid River Move (exception: other fleets using Rapid River Move, see below). The final target destination must be vacant (after other orders are resolved) for the move to succeed. All intervening spaces must either be vacant or occupied by friendly units after all other other orders are resolved. Spaces where a stand off has occurred involving at least one opponent's unit block a Rapid River move. The first intervening space along the route that fails these conditions stops the movement short; the Fleet is then left at the last vacant space that it could move through, after other orders are resolved. If this would leave the Fleet at its starting space, it is vulnerable to being attacked and/or dislodged.&lt;br /&gt;
&lt;br /&gt;
5. If multiple Fleets use Rapid River Moves, they are resolved simultaneously one space at a time to check for interference. A stand off between two Fleets Rapid River Moving can occur; Fleets using Rapid River Move cannot pass through each other, even if from the same power.&lt;br /&gt;
&lt;br /&gt;
== Home Supply Centres ==&lt;br /&gt;
&lt;br /&gt;
1. All starting Supply Centres (SC) are Home Supply Centres (HSC).&lt;br /&gt;
&lt;br /&gt;
2. Captured HSCs from other powers are also considered HSCs for the new owner, and so can be used for builds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Common Misconceptions and Mistakes =&lt;br /&gt;
&lt;br /&gt;
- Raising a Fleet counts as a hold, and is does not fail unless dislodged; so you can raise a fleet successfully while being supported, and while under attack.&lt;br /&gt;
&lt;br /&gt;
- Even an unsuccessful inland order by a fleet will cause it to revert to an army; and after it reverts, it still attempts to carry out the order&lt;br /&gt;
&lt;br /&gt;
- Walls only protect the unit that's in the same province as the wall, not the province on the other side. Think of them as being owned (and manned) only by that province.&lt;br /&gt;
&lt;br /&gt;
= Examples of Play =&lt;br /&gt;
&lt;br /&gt;
These examples are included to illustrate the various rules and their effects. Arrows indicate moves/attacks, and lines with dots at the end indicate support (the dot indicating the move order/unit supported). Green orders are successful, red ones fail or are cut supports.&lt;br /&gt;
&lt;br /&gt;
== Fortified Border Examples ==&lt;br /&gt;
'''Wall Example 1'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to attack over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall1orders.jpg]] [[Image:wall1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wall Example 2'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to support over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2orders.jpg]] [[Image:wall2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 2.5 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it's on the defender's side.&lt;br /&gt;
&lt;br /&gt;
NOTE: There's an error in the second image, the army in Any should be the one that is moved to Xia.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall8orders.jpg]] [[Image:wall8results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Walls can only reduce an attack by one strength total.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2Aorders.jpg]] [[Image:wall2Aresults.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Wall has no effect if the walled province was unoccupied before orders.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall3orders.jpg]] [[Image:wall3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Support Hold orders not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall4orders.jpg]] [[Image:wall4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Attacks on your own units not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall5orders.jpg]] [[Image:wall5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Zero strength attack cannot cut a support.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall6orders.jpg]] [[Image:wall6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it covers the part of the border being used.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall7orders.jpg]] [[Image:wall7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
== Fleet Examples ==&lt;br /&gt;
''' Fleet Example 1 '''&lt;br /&gt;
&lt;br /&gt;
A Fleet moving inland succeeds but reverts to an Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:fleet1orders.jpg]] [[Image:fleet1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Fleet Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Fleet supporting inland succeeds (with strength of 1), but reverts fleet to army. Even a failed support, or a support invalidated due to the target not holding, would revert the fleet to an army if the target is inland.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress4orders.jpg]] [[Image:fortress4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress Examples ==&lt;br /&gt;
''' Floating Fortress Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Fleet strength reduced by wall from 2 to 1, 1v1, attack fails.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress1orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 2 '''&lt;br /&gt;
&lt;br /&gt;
2v1, attack succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress2orders.jpg]] [[Image:fortress2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 3 '''&lt;br /&gt;
&lt;br /&gt;
2 support and 1 attack minus 1 from wall, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress3orders.jpg]] [[Image:fortress3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Attack on the fleet only cuts one strength's worth of support, still enough to succeed, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress5orders.jpg]] [[Image:fortress5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Support strength is cut by the amount of the strongest cutting attack, which is 1. 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress6orders.jpg]] [[Image:fortress6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Strongest cutting attack is 2, support fully cut.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress7orders.jpg]] [[Image:fortress7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Floating Fortress applies when target is a river province that the fleet can move to. The move into Wu succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress8orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 9 '''&lt;br /&gt;
&lt;br /&gt;
The Fleet is not in a sea or river when attacking a river province, and so attacks with a regular strength of 1 (ie. no Floating Fortress bonus).&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress10orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 10 '''&lt;br /&gt;
&lt;br /&gt;
The red Fleet in Jyi supports with a strength of 1, not 2, since it is not in a river or sea when supporting into Wu (a river province). Fleet ECS *is* in a sea, and so attacks Wu as a 2 strength unit. So the total attack strength is 3. Fleet Wu defends using the Floating Fortress bonus since it's in a river province, and along with the support from Sny defends with strength 3 and so repels the attack.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress9orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move Examples ==&lt;br /&gt;
''' Rapid River Move Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Friendly unit and enemy unit successfully moving away from move path means the 3-space move succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove1order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the starting space, so the fleet does not move.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove2order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the first target space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove3order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Enemy standoff block movement. (Friendly standoff wouldn't.)&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove4order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Can start in sea space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove5order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Competing Rapid River moves resolved one space at a time.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove6order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 7 '''&lt;br /&gt;
&lt;br /&gt;
First or last space can be sea space, not intervening space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove7order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Changes from v1 =&lt;br /&gt;
&lt;br /&gt;
Previous version: [[Warring States]]&lt;br /&gt;
&lt;br /&gt;
Borders were changed to improve balance between Zhao and Wei (shown in red below). In addition, Wu Pass was renamed to Hanchung and made a neutral Supply Centre.&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States v2 changes.png]]&lt;br /&gt;
&lt;br /&gt;
= History links =&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/bright9977/the-art-of-war-7-great-battlefields-3787565 An interesting slide show of 7 great battles of the Warring States and Spring and Autumn periods]&lt;br /&gt;
&lt;br /&gt;
= Abbreviations = &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
| Anyi&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Ba&lt;br /&gt;
| Ba&lt;br /&gt;
|-&lt;br /&gt;
| Beidi&lt;br /&gt;
| Bei&lt;br /&gt;
|-&lt;br /&gt;
| Bo Hai&lt;br /&gt;
| BOH&lt;br /&gt;
|-&lt;br /&gt;
| Cai&lt;br /&gt;
| Cai&lt;br /&gt;
|-&lt;br /&gt;
| Cao&lt;br /&gt;
| Cao&lt;br /&gt;
|-&lt;br /&gt;
| Chang-hsia&lt;br /&gt;
| Cha&lt;br /&gt;
|-&lt;br /&gt;
| Chen&lt;br /&gt;
| Che&lt;br /&gt;
|-&lt;br /&gt;
| Dai&lt;br /&gt;
| Dai&lt;br /&gt;
|-&lt;br /&gt;
| Daliang&lt;br /&gt;
| Dal&lt;br /&gt;
|-&lt;br /&gt;
| Danyang&lt;br /&gt;
| Dan&lt;br /&gt;
|-&lt;br /&gt;
| Diqiu&lt;br /&gt;
| Diq&lt;br /&gt;
|-&lt;br /&gt;
| Donghai&lt;br /&gt;
| Don&lt;br /&gt;
|-&lt;br /&gt;
| Donghu&lt;br /&gt;
| Dhu&lt;br /&gt;
|-&lt;br /&gt;
| East China Sea&lt;br /&gt;
| ECS&lt;br /&gt;
|-&lt;br /&gt;
| Gaoyi&lt;br /&gt;
| Gao&lt;br /&gt;
|-&lt;br /&gt;
| Guangyang&lt;br /&gt;
| Gua&lt;br /&gt;
|-&lt;br /&gt;
| Hanchung&lt;br /&gt;
| Hch&lt;br /&gt;
|-&lt;br /&gt;
| Handan&lt;br /&gt;
| Han&lt;br /&gt;
|-&lt;br /&gt;
| Hedong&lt;br /&gt;
| Hed&lt;br /&gt;
|-&lt;br /&gt;
| Henei&lt;br /&gt;
| Hen&lt;br /&gt;
|-&lt;br /&gt;
| Huaiyang&lt;br /&gt;
| Hua&lt;br /&gt;
|-&lt;br /&gt;
| Ji&lt;br /&gt;
| Ji&lt;br /&gt;
|-&lt;br /&gt;
| Jiaodong&lt;br /&gt;
| Jia&lt;br /&gt;
|-&lt;br /&gt;
| Jinyang&lt;br /&gt;
| Jin&lt;br /&gt;
|-&lt;br /&gt;
| Jiujiang&lt;br /&gt;
| Jiu&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyi&lt;br /&gt;
| Jyi&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyuan&lt;br /&gt;
| Jyu&lt;br /&gt;
|-&lt;br /&gt;
| Julu&lt;br /&gt;
| Jul&lt;br /&gt;
|-&lt;br /&gt;
| Juyong Pass&lt;br /&gt;
| JPa&lt;br /&gt;
|-&lt;br /&gt;
| Korea Bay&lt;br /&gt;
| KOR&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong&lt;br /&gt;
| Lia&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong Bay&lt;br /&gt;
| LBA&lt;br /&gt;
|-&lt;br /&gt;
| Liaoxi&lt;br /&gt;
| Lxi&lt;br /&gt;
|-&lt;br /&gt;
| Libei&lt;br /&gt;
| Lib&lt;br /&gt;
|-&lt;br /&gt;
| Linhu&lt;br /&gt;
| Lhu&lt;br /&gt;
|-&lt;br /&gt;
| Linzi&lt;br /&gt;
| Lin&lt;br /&gt;
|-&lt;br /&gt;
| Loufan&lt;br /&gt;
| Lfa&lt;br /&gt;
|-&lt;br /&gt;
| Lu&lt;br /&gt;
| Lu&lt;br /&gt;
|-&lt;br /&gt;
| Luoyang&lt;br /&gt;
| Luo&lt;br /&gt;
|-&lt;br /&gt;
| Nanzheng&lt;br /&gt;
| Nan&lt;br /&gt;
|-&lt;br /&gt;
| Pingyang&lt;br /&gt;
| Pin&lt;br /&gt;
|-&lt;br /&gt;
| Quren&lt;br /&gt;
| Qur&lt;br /&gt;
|-&lt;br /&gt;
| Rong&lt;br /&gt;
| Ron&lt;br /&gt;
|-&lt;br /&gt;
| Shang&lt;br /&gt;
| Sha&lt;br /&gt;
|-&lt;br /&gt;
| Shanggu&lt;br /&gt;
| Sgg&lt;br /&gt;
|-&lt;br /&gt;
| Shangyong&lt;br /&gt;
| Syo&lt;br /&gt;
|-&lt;br /&gt;
| Shantang&lt;br /&gt;
| Stg&lt;br /&gt;
|-&lt;br /&gt;
| Shaoliang&lt;br /&gt;
| Sli&lt;br /&gt;
|-&lt;br /&gt;
| Shouchun&lt;br /&gt;
| Sch&lt;br /&gt;
|-&lt;br /&gt;
| Shu&lt;br /&gt;
| Shu&lt;br /&gt;
|-&lt;br /&gt;
| Sishui&lt;br /&gt;
| Sis&lt;br /&gt;
|-&lt;br /&gt;
| Song&lt;br /&gt;
| Son&lt;br /&gt;
|-&lt;br /&gt;
| Songyang&lt;br /&gt;
| Sny&lt;br /&gt;
|-&lt;br /&gt;
| Taiyuan&lt;br /&gt;
| Tai&lt;br /&gt;
|-&lt;br /&gt;
| Tang&lt;br /&gt;
| Tan&lt;br /&gt;
|-&lt;br /&gt;
| Wei&lt;br /&gt;
| Wei&lt;br /&gt;
|-&lt;br /&gt;
| Wu&lt;br /&gt;
| Wu&lt;br /&gt;
|-&lt;br /&gt;
| Wu Pass&lt;br /&gt;
| WPa&lt;br /&gt;
|-&lt;br /&gt;
| Xianyang&lt;br /&gt;
| Xia&lt;br /&gt;
|-&lt;br /&gt;
| Xiongnu&lt;br /&gt;
| Xio&lt;br /&gt;
|-&lt;br /&gt;
| Xu&lt;br /&gt;
| Xu&lt;br /&gt;
|-&lt;br /&gt;
| Yangyue&lt;br /&gt;
| Yyu&lt;br /&gt;
|-&lt;br /&gt;
| Yangzhai&lt;br /&gt;
| Yzh&lt;br /&gt;
|-&lt;br /&gt;
| Yanmen&lt;br /&gt;
| Yan&lt;br /&gt;
|-&lt;br /&gt;
| Yanying&lt;br /&gt;
| Yyi&lt;br /&gt;
|-&lt;br /&gt;
| Ye&lt;br /&gt;
| Ye&lt;br /&gt;
|-&lt;br /&gt;
| Yelang&lt;br /&gt;
| Ylg&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Sea&lt;br /&gt;
| YEL&lt;br /&gt;
|-&lt;br /&gt;
| Ying&lt;br /&gt;
| Yin&lt;br /&gt;
|-&lt;br /&gt;
| Yinshan&lt;br /&gt;
| Ysh&lt;br /&gt;
|-&lt;br /&gt;
| Yiyang&lt;br /&gt;
| Yiy&lt;br /&gt;
|-&lt;br /&gt;
| Yong&lt;br /&gt;
| Yon&lt;br /&gt;
|-&lt;br /&gt;
| Yue&lt;br /&gt;
| Yue&lt;br /&gt;
|-&lt;br /&gt;
| Yuyang&lt;br /&gt;
| Yuy&lt;br /&gt;
|-&lt;br /&gt;
| Zheng&lt;br /&gt;
| Zhe&lt;br /&gt;
|-&lt;br /&gt;
| Zhongmou&lt;br /&gt;
| Zmo&lt;br /&gt;
|-&lt;br /&gt;
| Zhongshan&lt;br /&gt;
| Zho&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Warring_States&amp;diff=4256</id>
		<title>Warring States</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Warring_States&amp;diff=4256"/>
		<updated>2017-01-21T07:20:35Z</updated>

		<summary type="html">&lt;p&gt;Samy: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Variant]]&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
'''Created by: Samy Elias / zurn'''&lt;br /&gt;
&lt;br /&gt;
(Note that the latest version is [http://www.dipwiki.com/index.php?title=Warring_States_v2 Warring States v2] )&lt;br /&gt;
&lt;br /&gt;
After researching this period a little, I was surprised how thematically well-suited the Warring States era of 450BC-220BC is for a Diplomacy variant. There were seven major states at the time, who allied with and fought each other in various combinations, shifting allegiances just as in any good Diplomacy game. As a dominant power started to rise (Qin), the opposing states decided on different strategies in order to best deal the the threat; at times some decided on a &amp;quot;horizontal alliance&amp;quot; (allying with the Qin) or a &amp;quot;vertical alliance&amp;quot; (allying with each other against the Qin). Several famous advisors at the time who offered their services to various leaders were even known collectively as the &amp;quot;School of Diplomacy&amp;quot;! Sun Tzu had written The Art of War just before this period, and his works were heavily consulted by all competing states during the conflicts. Conscription systems ensured armies of 100,000+ soldiers on all sides.&lt;br /&gt;
&lt;br /&gt;
This variant incorporates the major rivers and wall fortifications of the time. Besides the Great Wall of China, there were many internal walls built by the various factions to defend themselves against each other and various raiders. I used these two features to give the region the terrain diversity that makes the original Diplomacy board an interesting setting, with its many separated seas. Fleets are available but are built and used differently than in standard Diplomacy. They reflect the legendary and powerful &amp;quot;Floating Fortresses&amp;quot; or &amp;quot;Castle Ships&amp;quot; of the time (&amp;quot;lou chuan&amp;quot;), massive and sometimes equipped with trebuchets. Fleets are extra powerful along rivers, and very mobile when unopposed.&lt;br /&gt;
&lt;br /&gt;
The seven great powers are Qin, Chu, Zhao, Wei, Han, Yan, and Qi. Rule changes are covered below.&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
=== Full names, without starting units ===&lt;br /&gt;
[[Image:Warring States.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abbreviations, with starting units ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States abbrev.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
&lt;br /&gt;
[http://www.diplomaticcorp.com/game_page.php?game_id=dc512 First playtest]&lt;br /&gt;
&lt;br /&gt;
= Rules = &lt;br /&gt;
&lt;br /&gt;
All the rules of standard Diplomacy apply save those noted below: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Great Powers and Starting Forces ==&lt;br /&gt;
&lt;br /&gt;
All the main powers start with three armies, starting on Home Supply Centres.&lt;br /&gt;
&lt;br /&gt;
 Qin:   A Yong, A Nanzheng, A Xianyang;     Ruler: Qin Ligong&lt;br /&gt;
 Chu:   A Ying, A Chang-hsia, A Shouchun;   Ruler: Chu Huiwang&lt;br /&gt;
 Zhao:  A Jinyang, A Taiyuan, A Handan;     Ruler: Zhao Jianzi&lt;br /&gt;
 Wei:   A Zhongmou, A Wei, A Daliang;       Ruler: Wei Huanzi&lt;br /&gt;
 Han:   A Luoyang, A Yiyang, A Yangzhai;    Ruler: Han Kangzi&lt;br /&gt;
 Yan:   A Ji, A Yuyang, A Liaoxi;           Ruler: Yan Chenggong&lt;br /&gt;
 Qi:    A Linzi, A Jiaodong, A Libei;       Ruler: Qi Xuangong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
&lt;br /&gt;
There are 38 Supply Centres; 18 are needed to win. If there is a tie at 18, play continues until one power has more than the other, or until a draw is agreed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Notes == &lt;br /&gt;
&lt;br /&gt;
All named areas are in play; there are no impassable areas. (The &amp;quot;Yellow River&amp;quot; label to the west does not count as naming an area.)&lt;br /&gt;
&lt;br /&gt;
Fortified borders (or walls) help in the defense of the province containing the wall, if that border is involved (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The rivers are a game terrain feature, and affect Fleets (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The border between Luoyang and West Zhou does NOT have a wall.&lt;br /&gt;
&lt;br /&gt;
== Fortified Borders (Walls) ==&lt;br /&gt;
&lt;br /&gt;
Provinces with walls are harder to attack if occupied; attacks or supports into the province (if occupied) are affected if they go over the walled border.&lt;br /&gt;
&lt;br /&gt;
1. Attacks against a  province with a wall are reduced by one in strength if:&lt;br /&gt;
&lt;br /&gt;
 a) the province is occupied by an opponent's unit at the start of the turn, AND &lt;br /&gt;
 b) the attack goes across the fortified border, or is supported from across the fortified border by another unit.&lt;br /&gt;
&lt;br /&gt;
This is not cumulative; the strength cannot be reduced by more than one for a single attack.&lt;br /&gt;
&lt;br /&gt;
2. Support Hold orders are not affected by fortified borders.&lt;br /&gt;
&lt;br /&gt;
3. A unit's attacks are never affected by walls in its own province.&lt;br /&gt;
&lt;br /&gt;
4. Attacks or supports for attacks on your own units over walls are not affected by the wall (for the purposes of self-standoffs).&lt;br /&gt;
&lt;br /&gt;
5. An attack reduced to zero strength cannot cut support. (So an army attacking over a wall with no support cannot cut support.)&lt;br /&gt;
&lt;br /&gt;
== Fleets ==&lt;br /&gt;
&lt;br /&gt;
Fleets are upgraded from Armies, and can revert back to Armies:&lt;br /&gt;
&lt;br /&gt;
1. Fleets cannot be built in the adjustment phase. Instead Armies are upgraded to Fleets using the Raise order during a movement phase (eg. &amp;quot;Army Ji Raise Fleet&amp;quot;, or &amp;quot;A Ji R F&amp;quot;). This is treated as a Hold order for support purposes (units can support it as if it were holding).&lt;br /&gt;
&lt;br /&gt;
2. A Fleet can only be raised on a coastal or river province.&lt;br /&gt;
&lt;br /&gt;
3. If a unit using the Raise order is dislodged, the Raise order fails. Otherwise, the Army is replaced with a Fleet.&lt;br /&gt;
&lt;br /&gt;
4. Fleets can move to, support into, and retreat to sea areas, coastal provinces, or along rivers.&lt;br /&gt;
&lt;br /&gt;
5. There is no convoy order.&lt;br /&gt;
&lt;br /&gt;
6. If a Fleet attempts to move, retreat, or support to a province that it could only move to as an Army, it reverts back into an Army. '''The reverted Army then carries out the order'''. If such a support order fails because the support order did not match the move order of the supported unit, this still counts as an attempted support. If the order is completely invalid (improper syntax, province names, invalid targets, etc.) it is NOT considered an attempt, since the unit is effectively given a hold order.&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress bonus (rivers only) ==&lt;br /&gt;
&lt;br /&gt;
Fleets on a river get a special bonus from powerful castle ships:&lt;br /&gt;
&lt;br /&gt;
1. A Fleet in a river province or sea area issuing a move or support order targetting a neighbouring river province (*not* a sea area) does so with a strength of 2. &lt;br /&gt;
&lt;br /&gt;
2. A Fleet on a river defends with a strength of 2.&lt;br /&gt;
&lt;br /&gt;
3. A Fleet supporting using the Floating Fortress bonus can have its support cut, but only by an amount equal to strength of the strongest cutting attack. So, a one-strength attack on a Floating Fortress that is supporting cuts only one strength worth of support, leaving one remaining. A two-strength attack will cut the full 2 strength support. Two one-strength attacks will only cut one strength of support. In keeping with the spirit of the original Diplomacy rules, a unit's supports do not contribute to cutting supports for attacks on itself.&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move (Fleets) ==&lt;br /&gt;
&lt;br /&gt;
Fleets can make a Rapid River Move, which allows fast travel along rivers, but at zero strength:&lt;br /&gt;
&lt;br /&gt;
1. Fleets can perform a special type move called an Rapid River Move. This allows a Fleet to move up to 3 spaces in one move turn, into consecutive river spaces. The move can start or end on a sea space (all other spaces involved being river spaces). eg. Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui -&amp;gt; Wei is valid, as is the reverse; so is Xianyang -&amp;gt; Anyi -&amp;gt; Luoyang -&amp;gt; Zheng. However Korea Bay -&amp;gt; Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui is not valid.&lt;br /&gt;
&lt;br /&gt;
2. Rapid River Moves have zero strength while moving. If a failed Rapid River Move forces a Fleet to remain at its starting point, it defends with its normal strength (2 in river provinces, 1 everywhere else). However, since it has attempted a move, it cannot receive supports to hold.&lt;br /&gt;
&lt;br /&gt;
3. Fleets using Rapid River Move cannot be supported. (So their strength while moving will always be zero.)&lt;br /&gt;
&lt;br /&gt;
4. A Powers' own units do not block a Fleet's Rapid River Move (exception: other fleets using Rapid River Move, see below). The final target destination must be vacant (after other orders are resolved) for the move to succeed. All intervening spaces must either be vacant or occupied by friendly units after all other other orders are resolved. Spaces where a stand off has occurred involving at least one opponent's unit block a Rapid River move. The first intervening space along the route that fails these conditions stops the movement short; the Fleet is then left at the last vacant space that it could move through, after other orders are resolved. If this would leave the Fleet at its starting space, it is vulnerable to being attacked and/or dislodged.&lt;br /&gt;
&lt;br /&gt;
5. If multiple Fleets use Rapid River Moves, they are resolved simultaneously one space at a time to check for interference. A stand off between two Fleets Rapid River Moving can occur; Fleets using Rapid River Move cannot pass through each other, even if from the same power.&lt;br /&gt;
&lt;br /&gt;
== Home Supply Centres ==&lt;br /&gt;
&lt;br /&gt;
1. All starting Supply Centres (SC) are Home Supply Centres (HSC).&lt;br /&gt;
&lt;br /&gt;
2. Captured HSCs from other powers are also considered HSCs for the new owner, and so can be used for builds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Common Misconceptions and Mistakes =&lt;br /&gt;
&lt;br /&gt;
- Raising a Fleet counts as a hold, and is does not fail unless dislodged; so you can raise a fleet successfully while being supported, and while under attack.&lt;br /&gt;
&lt;br /&gt;
- Even an unsuccessful inland order by a fleet will cause it to revert to an army; and after it reverts, it still attempts to carry out the order&lt;br /&gt;
&lt;br /&gt;
- Walls only protect the unit that's in the same province as the wall, not the province on the other side. Think of them as being owned (and manned) only by that province.&lt;br /&gt;
&lt;br /&gt;
= Examples of Play =&lt;br /&gt;
&lt;br /&gt;
These examples are included to illustrate the various rules and their effects. Arrows indicate moves/attacks, and lines with dots at the end indicate support (the dot indicating the move order/unit supported). Green orders are successful, red ones fail or are cut supports.&lt;br /&gt;
&lt;br /&gt;
== Fortified Border Examples ==&lt;br /&gt;
'''Wall Example 1'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to attack over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall1orders.jpg]] [[Image:wall1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wall Example 2'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to support over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2orders.jpg]] [[Image:wall2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 2.5 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it's on the defender's side.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall8orders.jpg]] [[Image:wall8results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Walls can only reduce an attack by one strength total.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2Aorders.jpg]] [[Image:wall2Aresults.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Wall has no effect if the walled province was unoccupied before orders.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall3orders.jpg]] [[Image:wall3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Support Hold orders not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall4orders.jpg]] [[Image:wall4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Attacks on your own units not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall5orders.jpg]] [[Image:wall5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Zero strength attack cannot cut a support.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall6orders.jpg]] [[Image:wall6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it covers the part of the border being used.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall7orders.jpg]] [[Image:wall7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
== Fleet Examples ==&lt;br /&gt;
''' Fleet Example 1 '''&lt;br /&gt;
&lt;br /&gt;
A Fleet moving inland succeeds but reverts to an Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:fleet1orders.jpg]] [[Image:fleet1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Fleet Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Fleet supporting inland succeeds (with strength of 1), but reverts fleet to army. Even a failed support, or a support invalidated due to the target not holding, would revert the fleet to an army if the target is inland.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress4orders.jpg]] [[Image:fortress4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress Examples ==&lt;br /&gt;
''' Floating Fortress Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Fleet strength reduced by wall from 2 to 1, 1v1, attack fails.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress1orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 2 '''&lt;br /&gt;
&lt;br /&gt;
2v1, attack succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress2orders.jpg]] [[Image:fortress2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 3 '''&lt;br /&gt;
&lt;br /&gt;
2 support and 1 attack minus 1 from wall, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress3orders.jpg]] [[Image:fortress3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Attack on the fleet only cuts one strength's worth of support, still enough to succeed, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress5orders.jpg]] [[Image:fortress5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Support strength is cut by the amount of the strongest cutting attack, which is 1. 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress6orders.jpg]] [[Image:fortress6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Strongest cutting attack is 2, support fully cut.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress7orders.jpg]] [[Image:fortress7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Floating Fortress applies when target is a river province that the fleet can move to. The move into Wu succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress8orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 9 '''&lt;br /&gt;
&lt;br /&gt;
The Fleet is not in a sea or river when attacking a river province, and so attacks with a regular strength of 1 (ie. no Floating Fortress bonus).&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress10orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 10 '''&lt;br /&gt;
&lt;br /&gt;
The red Fleet in Jyi supports with a strength of 1, not 2, since it is not in a river or sea when supporting into Wu (a river province). Fleet ECS *is* in a sea, and so attacks Wu as a 2 strength unit. So the total attack strength is 3. Fleet Wu defends using the Floating Fortress bonus since it's in a river province, and along with the support from Sny defends with strength 3 and so repels the attack.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress9orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move Examples ==&lt;br /&gt;
''' Rapid River Move Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Friendly unit and enemy unit successfully moving away from move path means the 3-space move succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove1order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the starting space, so the fleet does not move.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove2order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the first target space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove3order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Enemy standoff block movement. (Friendly standoff wouldn't.)&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove4order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Can start in sea space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove5order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Competing Rapid River moves resolved one space at a time.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove6order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 7 '''&lt;br /&gt;
&lt;br /&gt;
First or last space can be sea space, not intervening space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove7order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= History links =&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/bright9977/the-art-of-war-7-great-battlefields-3787565 An interesting slide show of 7 great battles of the Warring States and Spring and Autumn periods]&lt;br /&gt;
&lt;br /&gt;
= Abbreviations = &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
| Anyi&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Ba&lt;br /&gt;
| Ba&lt;br /&gt;
|-&lt;br /&gt;
| Beidi&lt;br /&gt;
| Bei&lt;br /&gt;
|-&lt;br /&gt;
| Bo Hai&lt;br /&gt;
| BOH&lt;br /&gt;
|-&lt;br /&gt;
| Cai&lt;br /&gt;
| Cai&lt;br /&gt;
|-&lt;br /&gt;
| Cao&lt;br /&gt;
| Cao&lt;br /&gt;
|-&lt;br /&gt;
| Chang-hsia&lt;br /&gt;
| Cha&lt;br /&gt;
|-&lt;br /&gt;
| Chen&lt;br /&gt;
| Che&lt;br /&gt;
|-&lt;br /&gt;
| Dai&lt;br /&gt;
| Dai&lt;br /&gt;
|-&lt;br /&gt;
| Daliang&lt;br /&gt;
| Dal&lt;br /&gt;
|-&lt;br /&gt;
| Danyang&lt;br /&gt;
| Dan&lt;br /&gt;
|-&lt;br /&gt;
| Diqiu&lt;br /&gt;
| Diq&lt;br /&gt;
|-&lt;br /&gt;
| Donghai&lt;br /&gt;
| Don&lt;br /&gt;
|-&lt;br /&gt;
| Donghu&lt;br /&gt;
| Dhu&lt;br /&gt;
|-&lt;br /&gt;
| East China Sea&lt;br /&gt;
| ECS&lt;br /&gt;
|-&lt;br /&gt;
| Gaoyi&lt;br /&gt;
| Gao&lt;br /&gt;
|-&lt;br /&gt;
| Guangyang&lt;br /&gt;
| Gua&lt;br /&gt;
|-&lt;br /&gt;
| Handan&lt;br /&gt;
| Han&lt;br /&gt;
|-&lt;br /&gt;
| Hedong&lt;br /&gt;
| Hed&lt;br /&gt;
|-&lt;br /&gt;
| Henei&lt;br /&gt;
| Hen&lt;br /&gt;
|-&lt;br /&gt;
| Huaiyang&lt;br /&gt;
| Hua&lt;br /&gt;
|-&lt;br /&gt;
| Ji&lt;br /&gt;
| Ji&lt;br /&gt;
|-&lt;br /&gt;
| Jiaodong&lt;br /&gt;
| Jia&lt;br /&gt;
|-&lt;br /&gt;
| Jinyang&lt;br /&gt;
| Jin&lt;br /&gt;
|-&lt;br /&gt;
| Jiujiang&lt;br /&gt;
| Jiu&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyi&lt;br /&gt;
| Jyi&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyuan&lt;br /&gt;
| Jyu&lt;br /&gt;
|-&lt;br /&gt;
| Julu&lt;br /&gt;
| Jul&lt;br /&gt;
|-&lt;br /&gt;
| Juyong Pass&lt;br /&gt;
| JPa&lt;br /&gt;
|-&lt;br /&gt;
| Korea Bay&lt;br /&gt;
| KOR&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong&lt;br /&gt;
| Lia&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong Bay&lt;br /&gt;
| LBA&lt;br /&gt;
|-&lt;br /&gt;
| Liaoxi&lt;br /&gt;
| Lxi&lt;br /&gt;
|-&lt;br /&gt;
| Libei&lt;br /&gt;
| Lib&lt;br /&gt;
|-&lt;br /&gt;
| Linhu&lt;br /&gt;
| Lhu&lt;br /&gt;
|-&lt;br /&gt;
| Linzi&lt;br /&gt;
| Lin&lt;br /&gt;
|-&lt;br /&gt;
| Loufan&lt;br /&gt;
| Lfa&lt;br /&gt;
|-&lt;br /&gt;
| Lu&lt;br /&gt;
| Lu&lt;br /&gt;
|-&lt;br /&gt;
| Luoyang&lt;br /&gt;
| Luo&lt;br /&gt;
|-&lt;br /&gt;
| Nanzheng&lt;br /&gt;
| Nan&lt;br /&gt;
|-&lt;br /&gt;
| Pingyang&lt;br /&gt;
| Pin&lt;br /&gt;
|-&lt;br /&gt;
| Quren&lt;br /&gt;
| Qur&lt;br /&gt;
|-&lt;br /&gt;
| Rong&lt;br /&gt;
| Ron&lt;br /&gt;
|-&lt;br /&gt;
| Shang&lt;br /&gt;
| Sha&lt;br /&gt;
|-&lt;br /&gt;
| Shanggu&lt;br /&gt;
| Sgg&lt;br /&gt;
|-&lt;br /&gt;
| Shangyong&lt;br /&gt;
| Syo&lt;br /&gt;
|-&lt;br /&gt;
| Shantang&lt;br /&gt;
| Stg&lt;br /&gt;
|-&lt;br /&gt;
| Shaoliang&lt;br /&gt;
| Sli&lt;br /&gt;
|-&lt;br /&gt;
| Shouchun&lt;br /&gt;
| Sch&lt;br /&gt;
|-&lt;br /&gt;
| Shu&lt;br /&gt;
| Shu&lt;br /&gt;
|-&lt;br /&gt;
| Sishui&lt;br /&gt;
| Sis&lt;br /&gt;
|-&lt;br /&gt;
| Song&lt;br /&gt;
| Son&lt;br /&gt;
|-&lt;br /&gt;
| Songyang&lt;br /&gt;
| Sny&lt;br /&gt;
|-&lt;br /&gt;
| Taiyuan&lt;br /&gt;
| Tai&lt;br /&gt;
|-&lt;br /&gt;
| Tang&lt;br /&gt;
| Tan&lt;br /&gt;
|-&lt;br /&gt;
| Wei&lt;br /&gt;
| Wei&lt;br /&gt;
|-&lt;br /&gt;
| West Zhou&lt;br /&gt;
| WZh&lt;br /&gt;
|-&lt;br /&gt;
| Wu&lt;br /&gt;
| Wu&lt;br /&gt;
|-&lt;br /&gt;
| Wu Pass&lt;br /&gt;
| WPa&lt;br /&gt;
|-&lt;br /&gt;
| Xianyang&lt;br /&gt;
| Xia&lt;br /&gt;
|-&lt;br /&gt;
| Xiongnu&lt;br /&gt;
| Xio&lt;br /&gt;
|-&lt;br /&gt;
| Xu&lt;br /&gt;
| Xu&lt;br /&gt;
|-&lt;br /&gt;
| Yangyue&lt;br /&gt;
| Yyu&lt;br /&gt;
|-&lt;br /&gt;
| Yangzhai&lt;br /&gt;
| Yzh&lt;br /&gt;
|-&lt;br /&gt;
| Yanmen&lt;br /&gt;
| Yan&lt;br /&gt;
|-&lt;br /&gt;
| Yanying&lt;br /&gt;
| Yyi&lt;br /&gt;
|-&lt;br /&gt;
| Ye&lt;br /&gt;
| Ye&lt;br /&gt;
|-&lt;br /&gt;
| Yelang&lt;br /&gt;
| Ylg&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Sea&lt;br /&gt;
| YEL&lt;br /&gt;
|-&lt;br /&gt;
| Ying&lt;br /&gt;
| Yin&lt;br /&gt;
|-&lt;br /&gt;
| Yinshan&lt;br /&gt;
| Ysh&lt;br /&gt;
|-&lt;br /&gt;
| Yiyang&lt;br /&gt;
| Yiy&lt;br /&gt;
|-&lt;br /&gt;
| Yong&lt;br /&gt;
| Yon&lt;br /&gt;
|-&lt;br /&gt;
| Yue&lt;br /&gt;
| Yue&lt;br /&gt;
|-&lt;br /&gt;
| Yuyang&lt;br /&gt;
| Yuy&lt;br /&gt;
|-&lt;br /&gt;
| Zheng&lt;br /&gt;
| Zhe&lt;br /&gt;
|-&lt;br /&gt;
| Zhongmou&lt;br /&gt;
| Zmo&lt;br /&gt;
|-&lt;br /&gt;
| Zhongshan&lt;br /&gt;
| Zho&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Warring_States_v2&amp;diff=4255</id>
		<title>Warring States v2</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Warring_States_v2&amp;diff=4255"/>
		<updated>2017-01-21T07:20:12Z</updated>

		<summary type="html">&lt;p&gt;Samy: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Variant]]&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
'''Created by: Samy Elias / zurn'''&lt;br /&gt;
&lt;br /&gt;
After researching this period a little, I was surprised how thematically well-suited the Warring States era of 450BC-220BC is for a Diplomacy variant. There were seven major states at the time, who allied with and fought each other in various combinations, shifting allegiances just as in any good Diplomacy game. As a dominant power started to rise (Qin), the opposing states decided on different strategies in order to best deal the the threat; at times some decided on a &amp;quot;horizontal alliance&amp;quot; (allying with the Qin) or a &amp;quot;vertical alliance&amp;quot; (allying with each other against the Qin). Several famous advisors at the time who offered their services to various leaders were even known collectively as the &amp;quot;School of Diplomacy&amp;quot;! Sun Tzu had written The Art of War just before this period, and his works were heavily consulted by all competing states during the conflicts. Conscription systems ensured armies of 100,000+ soldiers on all sides.&lt;br /&gt;
&lt;br /&gt;
This variant incorporates the major rivers and wall fortifications of the time. Besides the Great Wall of China, there were many internal walls built by the various factions to defend themselves against each other and various raiders. I used these two features to give the region the terrain diversity that makes the original Diplomacy board an interesting setting, with its many separated seas. Fleets are available but are built and used differently than in standard Diplomacy. They reflect the legendary and powerful &amp;quot;Floating Fortresses&amp;quot; or &amp;quot;Castle Ships&amp;quot; of the time (&amp;quot;lou chuan&amp;quot;), massive and sometimes equipped with trebuchets. Fleets are extra powerful along rivers, and very mobile when unopposed.&lt;br /&gt;
&lt;br /&gt;
The seven great powers are Qin, Chu, Zhao, Wei, Han, Yan, and Qi. Rule changes are covered below.&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
=== Full names, without starting units ===&lt;br /&gt;
[[Image:Warring States v2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abbreviations, with starting units ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States abbrev v2.png]]&lt;br /&gt;
&lt;br /&gt;
= Playtest Games =&lt;br /&gt;
&lt;br /&gt;
[http://www.diplomaticcorp.com/game_page.php?game_id=dc512 First playtest, v1 map]&lt;br /&gt;
&lt;br /&gt;
[http://www.playdiplomacy.com/forum/viewforum.php?f=754 Second playtest, v2 map]&lt;br /&gt;
&lt;br /&gt;
= Rules = &lt;br /&gt;
&lt;br /&gt;
All the rules of standard Diplomacy apply save those noted below: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Great Powers and Starting Forces ==&lt;br /&gt;
&lt;br /&gt;
All the main powers start with three armies, starting on Home Supply Centres.&lt;br /&gt;
&lt;br /&gt;
 Qin:   A Yong, A Nanzheng, A Xianyang;     Ruler: Qin Ligong&lt;br /&gt;
 Chu:   A Ying, A Chang-hsia, A Shouchun;   Ruler: Chu Huiwang&lt;br /&gt;
 Zhao:  A Jinyang, A Taiyuan, A Handan;     Ruler: Zhao Jianzi&lt;br /&gt;
 Wei:   A Zhongmou, A Wei, A Daliang;       Ruler: Wei Huanzi&lt;br /&gt;
 Han:   A Luoyang, A Yiyang, A Yangzhai;    Ruler: Han Kangzi&lt;br /&gt;
 Yan:   A Ji, A Yuyang, A Liaoxi;           Ruler: Yan Chenggong&lt;br /&gt;
 Qi:    A Linzi, A Jiaodong, A Libei;       Ruler: Qi Xuangong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
&lt;br /&gt;
There are 39 Supply Centres; 18 are needed to win. If there is a tie at 18, play continues until one power has more than the other, or until a draw is agreed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Notes == &lt;br /&gt;
&lt;br /&gt;
All named areas are in play; there are no impassable areas. (The &amp;quot;Yellow River&amp;quot; label to the west does not count as naming an area.)&lt;br /&gt;
&lt;br /&gt;
Fortified borders (or walls) help in the defense of the province containing the wall, if that border is involved (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The rivers are a game terrain feature, and affect Fleets (see full rules below). They do not affect army movement.&lt;br /&gt;
&lt;br /&gt;
The border between Luoyang and West Zhou does NOT have a wall.&lt;br /&gt;
&lt;br /&gt;
== Fortified Borders (Walls) ==&lt;br /&gt;
&lt;br /&gt;
Provinces with walls are harder to attack if occupied; attacks or supports into the province (if occupied) are affected if they go over the walled border.&lt;br /&gt;
&lt;br /&gt;
1. Attacks against a  province with a wall are reduced by one in strength if:&lt;br /&gt;
&lt;br /&gt;
 a) the province is occupied by an opponent's unit at the start of the turn, AND &lt;br /&gt;
 b) the attack goes across the fortified border, or is supported from across the fortified border by another unit.&lt;br /&gt;
&lt;br /&gt;
This is not cumulative; the strength cannot be reduced by more than one for a single attack.&lt;br /&gt;
&lt;br /&gt;
2. Support Hold orders are not affected by fortified borders.&lt;br /&gt;
&lt;br /&gt;
3. A unit's attacks are never affected by walls in its own province.&lt;br /&gt;
&lt;br /&gt;
4. Attacks or supports for attacks on your own units over walls are not affected by the wall (for the purposes of self-standoffs).&lt;br /&gt;
&lt;br /&gt;
5. An attack reduced to zero strength cannot cut support. (So an army attacking over a wall with no support cannot cut support.)&lt;br /&gt;
&lt;br /&gt;
== Fleets ==&lt;br /&gt;
&lt;br /&gt;
Fleets are upgraded from Armies, and can revert back to Armies:&lt;br /&gt;
&lt;br /&gt;
1. Fleets cannot be built in the adjustment phase. Instead Armies are upgraded to Fleets using the Raise order during a movement phase (eg. &amp;quot;Army Ji Raise Fleet&amp;quot;, or &amp;quot;A Ji R F&amp;quot;). This is treated as a Hold order for support purposes (units can support it as if it were holding).&lt;br /&gt;
&lt;br /&gt;
2. A Fleet can only be raised on a coastal or river province.&lt;br /&gt;
&lt;br /&gt;
3. If a unit using the Raise order is dislodged, the Raise order fails. Otherwise, the Army is replaced with a Fleet.&lt;br /&gt;
&lt;br /&gt;
4. Fleets can move to, support into, and retreat to sea areas, coastal provinces, or along rivers.&lt;br /&gt;
&lt;br /&gt;
5. There is no convoy order.&lt;br /&gt;
&lt;br /&gt;
6. If a Fleet attempts to move, retreat, or support to a province that it could only move to as an Army, it reverts back into an Army. '''The reverted Army then carries out the order'''. If such a support order fails because the support order did not match the move order of the supported unit, this still counts as an attempted support. If the order is completely invalid (improper syntax, province names, invalid targets, etc.) it is NOT considered an attempt, since the unit is effectively given a hold order.&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress bonus ==&lt;br /&gt;
&lt;br /&gt;
Fleets on a river get a special bonus from powerful castle ships:&lt;br /&gt;
&lt;br /&gt;
1. A Fleet in a river province '''or sea area''' issuing a move or support order targetting a neighbouring river province ('''*not* a sea area''') does so with a strength of 2. &lt;br /&gt;
&lt;br /&gt;
2. A Fleet on a river defends with a strength of 2.&lt;br /&gt;
&lt;br /&gt;
3. A Fleet supporting using the Floating Fortress bonus can have its support cut, but only by an amount equal to strength of the strongest cutting attack. So, a one-strength attack on a Floating Fortress that is supporting cuts only one strength worth of support, leaving one remaining. A two-strength attack will cut the full 2 strength support. Two one-strength attacks will only cut one strength of support. In keeping with the spirit of the original Diplomacy rules, a unit's supports do not contribute to cutting supports for attacks on itself.&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move (Fleets) ==&lt;br /&gt;
&lt;br /&gt;
Fleets can make a Rapid River Move, which allows fast travel along rivers, but at zero strength:&lt;br /&gt;
&lt;br /&gt;
1. Fleets can perform a special type move called an Rapid River Move. This allows a Fleet to move up to 3 spaces in one move turn, into consecutive river spaces. The move can start or end on a sea space (all other spaces involved being river spaces). eg. Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui -&amp;gt; Wei is valid, as is the reverse; so is Xianyang -&amp;gt; Anyi -&amp;gt; Luoyang -&amp;gt; Zheng. However Korea Bay -&amp;gt; Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui is not valid.&lt;br /&gt;
&lt;br /&gt;
2. Rapid River Moves have zero strength while moving. If a failed Rapid River Move forces a Fleet to remain at its starting point, it defends with its normal strength (2 in river provinces, 1 everywhere else). However, since it has attempted a move, it cannot receive supports to hold.&lt;br /&gt;
&lt;br /&gt;
3. Fleets using Rapid River Move cannot be supported. (So their strength while moving will always be zero.)&lt;br /&gt;
&lt;br /&gt;
4. A Powers' own units do not block a Fleet's Rapid River Move (exception: other fleets using Rapid River Move, see below). The final target destination must be vacant (after other orders are resolved) for the move to succeed. All intervening spaces must either be vacant or occupied by friendly units after all other other orders are resolved. Spaces where a stand off has occurred involving at least one opponent's unit block a Rapid River move. The first intervening space along the route that fails these conditions stops the movement short; the Fleet is then left at the last vacant space that it could move through, after other orders are resolved. If this would leave the Fleet at its starting space, it is vulnerable to being attacked and/or dislodged.&lt;br /&gt;
&lt;br /&gt;
5. If multiple Fleets use Rapid River Moves, they are resolved simultaneously one space at a time to check for interference. A stand off between two Fleets Rapid River Moving can occur; Fleets using Rapid River Move cannot pass through each other, even if from the same power.&lt;br /&gt;
&lt;br /&gt;
== Home Supply Centres ==&lt;br /&gt;
&lt;br /&gt;
1. All starting Supply Centres (SC) are Home Supply Centres (HSC).&lt;br /&gt;
&lt;br /&gt;
2. Captured HSCs from other powers are also considered HSCs for the new owner, and so can be used for builds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Common Misconceptions and Mistakes =&lt;br /&gt;
&lt;br /&gt;
- Raising a Fleet counts as a hold, and is does not fail unless dislodged; so you can raise a fleet successfully while being supported, and while under attack.&lt;br /&gt;
&lt;br /&gt;
- Even an unsuccessful inland order by a fleet will cause it to revert to an army; and after it reverts, it still attempts to carry out the order&lt;br /&gt;
&lt;br /&gt;
- Walls only protect the unit that's in the same province as the wall, not the province on the other side. Think of them as being owned (and manned) only by that province.&lt;br /&gt;
&lt;br /&gt;
= Examples of Play =&lt;br /&gt;
&lt;br /&gt;
These examples are included to illustrate the various rules and their effects. Arrows indicate moves/attacks, and lines with dots at the end indicate support (the dot indicating the move order/unit supported). Green orders are successful, red ones fail or are cut supports.&lt;br /&gt;
&lt;br /&gt;
== Fortified Border Examples ==&lt;br /&gt;
'''Wall Example 1'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to attack over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall1orders.jpg]] [[Image:wall1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wall Example 2'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to support over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2orders.jpg]] [[Image:wall2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 2.5 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it's on the defender's side.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall8orders.jpg]] [[Image:wall8results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Walls can only reduce an attack by one strength total.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2Aorders.jpg]] [[Image:wall2Aresults.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Wall has no effect if the walled province was unoccupied before orders.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall3orders.jpg]] [[Image:wall3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Support Hold orders not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall4orders.jpg]] [[Image:wall4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Attacks on your own units not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall5orders.jpg]] [[Image:wall5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Zero strength attack cannot cut a support.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall6orders.jpg]] [[Image:wall6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it covers the part of the border being used.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall7orders.jpg]] [[Image:wall7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
== Fleet Examples ==&lt;br /&gt;
''' Fleet Example 1 '''&lt;br /&gt;
&lt;br /&gt;
A Fleet moving inland succeeds but reverts to an Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:fleet1orders.jpg]] [[Image:fleet1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Fleet Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Fleet supporting inland succeeds (with strength of 1), but reverts fleet to army. Even a failed support, or a support invalidated due to the target not holding, would revert the fleet to an army if the target is inland.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress4orders.jpg]] [[Image:fortress4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress Examples ==&lt;br /&gt;
''' Floating Fortress Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Fleet strength reduced by wall from 2 to 1, 1v1, attack fails.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress1orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 2 '''&lt;br /&gt;
&lt;br /&gt;
2v1, attack succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress2orders.jpg]] [[Image:fortress2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 3 '''&lt;br /&gt;
&lt;br /&gt;
2 support and 1 attack minus 1 from wall, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress3orders.jpg]] [[Image:fortress3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Attack on the fleet only cuts one strength's worth of support, still enough to succeed, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress5orders.jpg]] [[Image:fortress5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Support strength is cut by the amount of the strongest cutting attack, which is 1. 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress6orders.jpg]] [[Image:fortress6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Strongest cutting attack is 2, support fully cut.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress7orders.jpg]] [[Image:fortress7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Floating Fortress applies when target is a river province that the fleet can move to. The move into Wu succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress8orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 9 '''&lt;br /&gt;
&lt;br /&gt;
The Fleet is not in a sea or river when attacking a river province, and so attacks with a regular strength of 1 (ie. no Floating Fortress bonus).&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress10orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 10 '''&lt;br /&gt;
&lt;br /&gt;
The red Fleet in Jyi supports with a strength of 1, not 2, since it is not in a river or sea when supporting into Wu (a river province). Fleet ECS *is* in a sea, and so attacks Wu as a 2 strength unit. So the total attack strength is 3. Fleet Wu defends using the Floating Fortress bonus since it's in a river province, and along with the support from Sny defends with strength 3 and so repels the attack.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress9orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move Examples ==&lt;br /&gt;
''' Rapid River Move Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Friendly unit and enemy unit successfully moving away from move path means the 3-space move succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove1order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the starting space, so the fleet does not move.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove2order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the first target space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove3order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Enemy standoff block movement. (Friendly standoff wouldn't.)&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove4order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Can start in sea space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove5order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Competing Rapid River moves resolved one space at a time.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove6order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 7 '''&lt;br /&gt;
&lt;br /&gt;
First or last space can be sea space, not intervening space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove7order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Changes from v1 =&lt;br /&gt;
&lt;br /&gt;
Previous version: [[Warring States]]&lt;br /&gt;
&lt;br /&gt;
Borders were changed to improve balance between Zhao and Wei (shown in red below). In addition, Wu Pass was renamed to Hanchung and made a neutral Supply Centre.&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States v2 changes.png]]&lt;br /&gt;
&lt;br /&gt;
= History links =&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/bright9977/the-art-of-war-7-great-battlefields-3787565 An interesting slide show of 7 great battles of the Warring States and Spring and Autumn periods]&lt;br /&gt;
&lt;br /&gt;
= Abbreviations = &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
| Anyi&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Ba&lt;br /&gt;
| Ba&lt;br /&gt;
|-&lt;br /&gt;
| Beidi&lt;br /&gt;
| Bei&lt;br /&gt;
|-&lt;br /&gt;
| Bo Hai&lt;br /&gt;
| BOH&lt;br /&gt;
|-&lt;br /&gt;
| Cai&lt;br /&gt;
| Cai&lt;br /&gt;
|-&lt;br /&gt;
| Cao&lt;br /&gt;
| Cao&lt;br /&gt;
|-&lt;br /&gt;
| Chang-hsia&lt;br /&gt;
| Cha&lt;br /&gt;
|-&lt;br /&gt;
| Chen&lt;br /&gt;
| Che&lt;br /&gt;
|-&lt;br /&gt;
| Dai&lt;br /&gt;
| Dai&lt;br /&gt;
|-&lt;br /&gt;
| Daliang&lt;br /&gt;
| Dal&lt;br /&gt;
|-&lt;br /&gt;
| Danyang&lt;br /&gt;
| Dan&lt;br /&gt;
|-&lt;br /&gt;
| Diqiu&lt;br /&gt;
| Diq&lt;br /&gt;
|-&lt;br /&gt;
| Donghai&lt;br /&gt;
| Don&lt;br /&gt;
|-&lt;br /&gt;
| Donghu&lt;br /&gt;
| Dhu&lt;br /&gt;
|-&lt;br /&gt;
| East China Sea&lt;br /&gt;
| ECS&lt;br /&gt;
|-&lt;br /&gt;
| Gaoyi&lt;br /&gt;
| Gao&lt;br /&gt;
|-&lt;br /&gt;
| Guangyang&lt;br /&gt;
| Gua&lt;br /&gt;
|-&lt;br /&gt;
| Hanchung&lt;br /&gt;
| Hch&lt;br /&gt;
|-&lt;br /&gt;
| Handan&lt;br /&gt;
| Han&lt;br /&gt;
|-&lt;br /&gt;
| Hedong&lt;br /&gt;
| Hed&lt;br /&gt;
|-&lt;br /&gt;
| Henei&lt;br /&gt;
| Hen&lt;br /&gt;
|-&lt;br /&gt;
| Huaiyang&lt;br /&gt;
| Hua&lt;br /&gt;
|-&lt;br /&gt;
| Ji&lt;br /&gt;
| Ji&lt;br /&gt;
|-&lt;br /&gt;
| Jiaodong&lt;br /&gt;
| Jia&lt;br /&gt;
|-&lt;br /&gt;
| Jinyang&lt;br /&gt;
| Jin&lt;br /&gt;
|-&lt;br /&gt;
| Jiujiang&lt;br /&gt;
| Jiu&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyi&lt;br /&gt;
| Jyi&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyuan&lt;br /&gt;
| Jyu&lt;br /&gt;
|-&lt;br /&gt;
| Julu&lt;br /&gt;
| Jul&lt;br /&gt;
|-&lt;br /&gt;
| Juyong Pass&lt;br /&gt;
| JPa&lt;br /&gt;
|-&lt;br /&gt;
| Korea Bay&lt;br /&gt;
| KOR&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong&lt;br /&gt;
| Lia&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong Bay&lt;br /&gt;
| LBA&lt;br /&gt;
|-&lt;br /&gt;
| Liaoxi&lt;br /&gt;
| Lxi&lt;br /&gt;
|-&lt;br /&gt;
| Libei&lt;br /&gt;
| Lib&lt;br /&gt;
|-&lt;br /&gt;
| Linhu&lt;br /&gt;
| Lhu&lt;br /&gt;
|-&lt;br /&gt;
| Linzi&lt;br /&gt;
| Lin&lt;br /&gt;
|-&lt;br /&gt;
| Loufan&lt;br /&gt;
| Lfa&lt;br /&gt;
|-&lt;br /&gt;
| Lu&lt;br /&gt;
| Lu&lt;br /&gt;
|-&lt;br /&gt;
| Luoyang&lt;br /&gt;
| Luo&lt;br /&gt;
|-&lt;br /&gt;
| Nanzheng&lt;br /&gt;
| Nan&lt;br /&gt;
|-&lt;br /&gt;
| Pingyang&lt;br /&gt;
| Pin&lt;br /&gt;
|-&lt;br /&gt;
| Quren&lt;br /&gt;
| Qur&lt;br /&gt;
|-&lt;br /&gt;
| Rong&lt;br /&gt;
| Ron&lt;br /&gt;
|-&lt;br /&gt;
| Shang&lt;br /&gt;
| Sha&lt;br /&gt;
|-&lt;br /&gt;
| Shanggu&lt;br /&gt;
| Sgg&lt;br /&gt;
|-&lt;br /&gt;
| Shangyong&lt;br /&gt;
| Syo&lt;br /&gt;
|-&lt;br /&gt;
| Shantang&lt;br /&gt;
| Stg&lt;br /&gt;
|-&lt;br /&gt;
| Shaoliang&lt;br /&gt;
| Sli&lt;br /&gt;
|-&lt;br /&gt;
| Shouchun&lt;br /&gt;
| Sch&lt;br /&gt;
|-&lt;br /&gt;
| Shu&lt;br /&gt;
| Shu&lt;br /&gt;
|-&lt;br /&gt;
| Sishui&lt;br /&gt;
| Sis&lt;br /&gt;
|-&lt;br /&gt;
| Song&lt;br /&gt;
| Son&lt;br /&gt;
|-&lt;br /&gt;
| Songyang&lt;br /&gt;
| Sny&lt;br /&gt;
|-&lt;br /&gt;
| Taiyuan&lt;br /&gt;
| Tai&lt;br /&gt;
|-&lt;br /&gt;
| Tang&lt;br /&gt;
| Tan&lt;br /&gt;
|-&lt;br /&gt;
| Wei&lt;br /&gt;
| Wei&lt;br /&gt;
|-&lt;br /&gt;
| Wu&lt;br /&gt;
| Wu&lt;br /&gt;
|-&lt;br /&gt;
| Wu Pass&lt;br /&gt;
| WPa&lt;br /&gt;
|-&lt;br /&gt;
| Xianyang&lt;br /&gt;
| Xia&lt;br /&gt;
|-&lt;br /&gt;
| Xiongnu&lt;br /&gt;
| Xio&lt;br /&gt;
|-&lt;br /&gt;
| Xu&lt;br /&gt;
| Xu&lt;br /&gt;
|-&lt;br /&gt;
| Yangyue&lt;br /&gt;
| Yyu&lt;br /&gt;
|-&lt;br /&gt;
| Yangzhai&lt;br /&gt;
| Yzh&lt;br /&gt;
|-&lt;br /&gt;
| Yanmen&lt;br /&gt;
| Yan&lt;br /&gt;
|-&lt;br /&gt;
| Yanying&lt;br /&gt;
| Yyi&lt;br /&gt;
|-&lt;br /&gt;
| Ye&lt;br /&gt;
| Ye&lt;br /&gt;
|-&lt;br /&gt;
| Yelang&lt;br /&gt;
| Ylg&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Sea&lt;br /&gt;
| YEL&lt;br /&gt;
|-&lt;br /&gt;
| Ying&lt;br /&gt;
| Yin&lt;br /&gt;
|-&lt;br /&gt;
| Yinshan&lt;br /&gt;
| Ysh&lt;br /&gt;
|-&lt;br /&gt;
| Yiyang&lt;br /&gt;
| Yiy&lt;br /&gt;
|-&lt;br /&gt;
| Yong&lt;br /&gt;
| Yon&lt;br /&gt;
|-&lt;br /&gt;
| Yue&lt;br /&gt;
| Yue&lt;br /&gt;
|-&lt;br /&gt;
| Yuyang&lt;br /&gt;
| Yuy&lt;br /&gt;
|-&lt;br /&gt;
| Zheng&lt;br /&gt;
| Zhe&lt;br /&gt;
|-&lt;br /&gt;
| Zhongmou&lt;br /&gt;
| Zmo&lt;br /&gt;
|-&lt;br /&gt;
| Zhongshan&lt;br /&gt;
| Zho&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Warring_States_v2&amp;diff=4254</id>
		<title>Warring States v2</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Warring_States_v2&amp;diff=4254"/>
		<updated>2017-01-21T07:19:50Z</updated>

		<summary type="html">&lt;p&gt;Samy: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Variant]]&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
Created by: Samy Elias / zurn&lt;br /&gt;
&lt;br /&gt;
After researching this period a little, I was surprised how thematically well-suited the Warring States era of 450BC-220BC is for a Diplomacy variant. There were seven major states at the time, who allied with and fought each other in various combinations, shifting allegiances just as in any good Diplomacy game. As a dominant power started to rise (Qin), the opposing states decided on different strategies in order to best deal the the threat; at times some decided on a &amp;quot;horizontal alliance&amp;quot; (allying with the Qin) or a &amp;quot;vertical alliance&amp;quot; (allying with each other against the Qin). Several famous advisors at the time who offered their services to various leaders were even known collectively as the &amp;quot;School of Diplomacy&amp;quot;! Sun Tzu had written The Art of War just before this period, and his works were heavily consulted by all competing states during the conflicts. Conscription systems ensured armies of 100,000+ soldiers on all sides.&lt;br /&gt;
&lt;br /&gt;
This variant incorporates the major rivers and wall fortifications of the time. Besides the Great Wall of China, there were many internal walls built by the various factions to defend themselves against each other and various raiders. I used these two features to give the region the terrain diversity that makes the original Diplomacy board an interesting setting, with its many separated seas. Fleets are available but are built and used differently than in standard Diplomacy. They reflect the legendary and powerful &amp;quot;Floating Fortresses&amp;quot; or &amp;quot;Castle Ships&amp;quot; of the time (&amp;quot;lou chuan&amp;quot;), massive and sometimes equipped with trebuchets. Fleets are extra powerful along rivers, and very mobile when unopposed.&lt;br /&gt;
&lt;br /&gt;
The seven great powers are Qin, Chu, Zhao, Wei, Han, Yan, and Qi. Rule changes are covered below.&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
=== Full names, without starting units ===&lt;br /&gt;
[[Image:Warring States v2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abbreviations, with starting units ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States abbrev v2.png]]&lt;br /&gt;
&lt;br /&gt;
= Playtest Games =&lt;br /&gt;
&lt;br /&gt;
[http://www.diplomaticcorp.com/game_page.php?game_id=dc512 First playtest, v1 map]&lt;br /&gt;
&lt;br /&gt;
[http://www.playdiplomacy.com/forum/viewforum.php?f=754 Second playtest, v2 map]&lt;br /&gt;
&lt;br /&gt;
= Rules = &lt;br /&gt;
&lt;br /&gt;
All the rules of standard Diplomacy apply save those noted below: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Great Powers and Starting Forces ==&lt;br /&gt;
&lt;br /&gt;
All the main powers start with three armies, starting on Home Supply Centres.&lt;br /&gt;
&lt;br /&gt;
 Qin:   A Yong, A Nanzheng, A Xianyang;     Ruler: Qin Ligong&lt;br /&gt;
 Chu:   A Ying, A Chang-hsia, A Shouchun;   Ruler: Chu Huiwang&lt;br /&gt;
 Zhao:  A Jinyang, A Taiyuan, A Handan;     Ruler: Zhao Jianzi&lt;br /&gt;
 Wei:   A Zhongmou, A Wei, A Daliang;       Ruler: Wei Huanzi&lt;br /&gt;
 Han:   A Luoyang, A Yiyang, A Yangzhai;    Ruler: Han Kangzi&lt;br /&gt;
 Yan:   A Ji, A Yuyang, A Liaoxi;           Ruler: Yan Chenggong&lt;br /&gt;
 Qi:    A Linzi, A Jiaodong, A Libei;       Ruler: Qi Xuangong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
&lt;br /&gt;
There are 39 Supply Centres; 18 are needed to win. If there is a tie at 18, play continues until one power has more than the other, or until a draw is agreed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Notes == &lt;br /&gt;
&lt;br /&gt;
All named areas are in play; there are no impassable areas. (The &amp;quot;Yellow River&amp;quot; label to the west does not count as naming an area.)&lt;br /&gt;
&lt;br /&gt;
Fortified borders (or walls) help in the defense of the province containing the wall, if that border is involved (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The rivers are a game terrain feature, and affect Fleets (see full rules below). They do not affect army movement.&lt;br /&gt;
&lt;br /&gt;
The border between Luoyang and West Zhou does NOT have a wall.&lt;br /&gt;
&lt;br /&gt;
== Fortified Borders (Walls) ==&lt;br /&gt;
&lt;br /&gt;
Provinces with walls are harder to attack if occupied; attacks or supports into the province (if occupied) are affected if they go over the walled border.&lt;br /&gt;
&lt;br /&gt;
1. Attacks against a  province with a wall are reduced by one in strength if:&lt;br /&gt;
&lt;br /&gt;
 a) the province is occupied by an opponent's unit at the start of the turn, AND &lt;br /&gt;
 b) the attack goes across the fortified border, or is supported from across the fortified border by another unit.&lt;br /&gt;
&lt;br /&gt;
This is not cumulative; the strength cannot be reduced by more than one for a single attack.&lt;br /&gt;
&lt;br /&gt;
2. Support Hold orders are not affected by fortified borders.&lt;br /&gt;
&lt;br /&gt;
3. A unit's attacks are never affected by walls in its own province.&lt;br /&gt;
&lt;br /&gt;
4. Attacks or supports for attacks on your own units over walls are not affected by the wall (for the purposes of self-standoffs).&lt;br /&gt;
&lt;br /&gt;
5. An attack reduced to zero strength cannot cut support. (So an army attacking over a wall with no support cannot cut support.)&lt;br /&gt;
&lt;br /&gt;
== Fleets ==&lt;br /&gt;
&lt;br /&gt;
Fleets are upgraded from Armies, and can revert back to Armies:&lt;br /&gt;
&lt;br /&gt;
1. Fleets cannot be built in the adjustment phase. Instead Armies are upgraded to Fleets using the Raise order during a movement phase (eg. &amp;quot;Army Ji Raise Fleet&amp;quot;, or &amp;quot;A Ji R F&amp;quot;). This is treated as a Hold order for support purposes (units can support it as if it were holding).&lt;br /&gt;
&lt;br /&gt;
2. A Fleet can only be raised on a coastal or river province.&lt;br /&gt;
&lt;br /&gt;
3. If a unit using the Raise order is dislodged, the Raise order fails. Otherwise, the Army is replaced with a Fleet.&lt;br /&gt;
&lt;br /&gt;
4. Fleets can move to, support into, and retreat to sea areas, coastal provinces, or along rivers.&lt;br /&gt;
&lt;br /&gt;
5. There is no convoy order.&lt;br /&gt;
&lt;br /&gt;
6. If a Fleet attempts to move, retreat, or support to a province that it could only move to as an Army, it reverts back into an Army. '''The reverted Army then carries out the order'''. If such a support order fails because the support order did not match the move order of the supported unit, this still counts as an attempted support. If the order is completely invalid (improper syntax, province names, invalid targets, etc.) it is NOT considered an attempt, since the unit is effectively given a hold order.&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress bonus ==&lt;br /&gt;
&lt;br /&gt;
Fleets on a river get a special bonus from powerful castle ships:&lt;br /&gt;
&lt;br /&gt;
1. A Fleet in a river province '''or sea area''' issuing a move or support order targetting a neighbouring river province ('''*not* a sea area''') does so with a strength of 2. &lt;br /&gt;
&lt;br /&gt;
2. A Fleet on a river defends with a strength of 2.&lt;br /&gt;
&lt;br /&gt;
3. A Fleet supporting using the Floating Fortress bonus can have its support cut, but only by an amount equal to strength of the strongest cutting attack. So, a one-strength attack on a Floating Fortress that is supporting cuts only one strength worth of support, leaving one remaining. A two-strength attack will cut the full 2 strength support. Two one-strength attacks will only cut one strength of support. In keeping with the spirit of the original Diplomacy rules, a unit's supports do not contribute to cutting supports for attacks on itself.&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move (Fleets) ==&lt;br /&gt;
&lt;br /&gt;
Fleets can make a Rapid River Move, which allows fast travel along rivers, but at zero strength:&lt;br /&gt;
&lt;br /&gt;
1. Fleets can perform a special type move called an Rapid River Move. This allows a Fleet to move up to 3 spaces in one move turn, into consecutive river spaces. The move can start or end on a sea space (all other spaces involved being river spaces). eg. Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui -&amp;gt; Wei is valid, as is the reverse; so is Xianyang -&amp;gt; Anyi -&amp;gt; Luoyang -&amp;gt; Zheng. However Korea Bay -&amp;gt; Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui is not valid.&lt;br /&gt;
&lt;br /&gt;
2. Rapid River Moves have zero strength while moving. If a failed Rapid River Move forces a Fleet to remain at its starting point, it defends with its normal strength (2 in river provinces, 1 everywhere else). However, since it has attempted a move, it cannot receive supports to hold.&lt;br /&gt;
&lt;br /&gt;
3. Fleets using Rapid River Move cannot be supported. (So their strength while moving will always be zero.)&lt;br /&gt;
&lt;br /&gt;
4. A Powers' own units do not block a Fleet's Rapid River Move (exception: other fleets using Rapid River Move, see below). The final target destination must be vacant (after other orders are resolved) for the move to succeed. All intervening spaces must either be vacant or occupied by friendly units after all other other orders are resolved. Spaces where a stand off has occurred involving at least one opponent's unit block a Rapid River move. The first intervening space along the route that fails these conditions stops the movement short; the Fleet is then left at the last vacant space that it could move through, after other orders are resolved. If this would leave the Fleet at its starting space, it is vulnerable to being attacked and/or dislodged.&lt;br /&gt;
&lt;br /&gt;
5. If multiple Fleets use Rapid River Moves, they are resolved simultaneously one space at a time to check for interference. A stand off between two Fleets Rapid River Moving can occur; Fleets using Rapid River Move cannot pass through each other, even if from the same power.&lt;br /&gt;
&lt;br /&gt;
== Home Supply Centres ==&lt;br /&gt;
&lt;br /&gt;
1. All starting Supply Centres (SC) are Home Supply Centres (HSC).&lt;br /&gt;
&lt;br /&gt;
2. Captured HSCs from other powers are also considered HSCs for the new owner, and so can be used for builds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Common Misconceptions and Mistakes =&lt;br /&gt;
&lt;br /&gt;
- Raising a Fleet counts as a hold, and is does not fail unless dislodged; so you can raise a fleet successfully while being supported, and while under attack.&lt;br /&gt;
&lt;br /&gt;
- Even an unsuccessful inland order by a fleet will cause it to revert to an army; and after it reverts, it still attempts to carry out the order&lt;br /&gt;
&lt;br /&gt;
- Walls only protect the unit that's in the same province as the wall, not the province on the other side. Think of them as being owned (and manned) only by that province.&lt;br /&gt;
&lt;br /&gt;
= Examples of Play =&lt;br /&gt;
&lt;br /&gt;
These examples are included to illustrate the various rules and their effects. Arrows indicate moves/attacks, and lines with dots at the end indicate support (the dot indicating the move order/unit supported). Green orders are successful, red ones fail or are cut supports.&lt;br /&gt;
&lt;br /&gt;
== Fortified Border Examples ==&lt;br /&gt;
'''Wall Example 1'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to attack over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall1orders.jpg]] [[Image:wall1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wall Example 2'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to support over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2orders.jpg]] [[Image:wall2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 2.5 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it's on the defender's side.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall8orders.jpg]] [[Image:wall8results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Walls can only reduce an attack by one strength total.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2Aorders.jpg]] [[Image:wall2Aresults.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Wall has no effect if the walled province was unoccupied before orders.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall3orders.jpg]] [[Image:wall3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Support Hold orders not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall4orders.jpg]] [[Image:wall4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Attacks on your own units not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall5orders.jpg]] [[Image:wall5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Zero strength attack cannot cut a support.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall6orders.jpg]] [[Image:wall6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it covers the part of the border being used.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall7orders.jpg]] [[Image:wall7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
== Fleet Examples ==&lt;br /&gt;
''' Fleet Example 1 '''&lt;br /&gt;
&lt;br /&gt;
A Fleet moving inland succeeds but reverts to an Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:fleet1orders.jpg]] [[Image:fleet1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Fleet Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Fleet supporting inland succeeds (with strength of 1), but reverts fleet to army. Even a failed support, or a support invalidated due to the target not holding, would revert the fleet to an army if the target is inland.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress4orders.jpg]] [[Image:fortress4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress Examples ==&lt;br /&gt;
''' Floating Fortress Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Fleet strength reduced by wall from 2 to 1, 1v1, attack fails.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress1orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 2 '''&lt;br /&gt;
&lt;br /&gt;
2v1, attack succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress2orders.jpg]] [[Image:fortress2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 3 '''&lt;br /&gt;
&lt;br /&gt;
2 support and 1 attack minus 1 from wall, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress3orders.jpg]] [[Image:fortress3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Attack on the fleet only cuts one strength's worth of support, still enough to succeed, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress5orders.jpg]] [[Image:fortress5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Support strength is cut by the amount of the strongest cutting attack, which is 1. 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress6orders.jpg]] [[Image:fortress6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Strongest cutting attack is 2, support fully cut.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress7orders.jpg]] [[Image:fortress7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Floating Fortress applies when target is a river province that the fleet can move to. The move into Wu succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress8orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 9 '''&lt;br /&gt;
&lt;br /&gt;
The Fleet is not in a sea or river when attacking a river province, and so attacks with a regular strength of 1 (ie. no Floating Fortress bonus).&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress10orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 10 '''&lt;br /&gt;
&lt;br /&gt;
The red Fleet in Jyi supports with a strength of 1, not 2, since it is not in a river or sea when supporting into Wu (a river province). Fleet ECS *is* in a sea, and so attacks Wu as a 2 strength unit. So the total attack strength is 3. Fleet Wu defends using the Floating Fortress bonus since it's in a river province, and along with the support from Sny defends with strength 3 and so repels the attack.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress9orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move Examples ==&lt;br /&gt;
''' Rapid River Move Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Friendly unit and enemy unit successfully moving away from move path means the 3-space move succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove1order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the starting space, so the fleet does not move.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove2order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the first target space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove3order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Enemy standoff block movement. (Friendly standoff wouldn't.)&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove4order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Can start in sea space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove5order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Competing Rapid River moves resolved one space at a time.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove6order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 7 '''&lt;br /&gt;
&lt;br /&gt;
First or last space can be sea space, not intervening space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove7order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Changes from v1 =&lt;br /&gt;
&lt;br /&gt;
Previous version: [[Warring States]]&lt;br /&gt;
&lt;br /&gt;
Borders were changed to improve balance between Zhao and Wei (shown in red below). In addition, Wu Pass was renamed to Hanchung and made a neutral Supply Centre.&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States v2 changes.png]]&lt;br /&gt;
&lt;br /&gt;
= History links =&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/bright9977/the-art-of-war-7-great-battlefields-3787565 An interesting slide show of 7 great battles of the Warring States and Spring and Autumn periods]&lt;br /&gt;
&lt;br /&gt;
= Abbreviations = &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
| Anyi&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Ba&lt;br /&gt;
| Ba&lt;br /&gt;
|-&lt;br /&gt;
| Beidi&lt;br /&gt;
| Bei&lt;br /&gt;
|-&lt;br /&gt;
| Bo Hai&lt;br /&gt;
| BOH&lt;br /&gt;
|-&lt;br /&gt;
| Cai&lt;br /&gt;
| Cai&lt;br /&gt;
|-&lt;br /&gt;
| Cao&lt;br /&gt;
| Cao&lt;br /&gt;
|-&lt;br /&gt;
| Chang-hsia&lt;br /&gt;
| Cha&lt;br /&gt;
|-&lt;br /&gt;
| Chen&lt;br /&gt;
| Che&lt;br /&gt;
|-&lt;br /&gt;
| Dai&lt;br /&gt;
| Dai&lt;br /&gt;
|-&lt;br /&gt;
| Daliang&lt;br /&gt;
| Dal&lt;br /&gt;
|-&lt;br /&gt;
| Danyang&lt;br /&gt;
| Dan&lt;br /&gt;
|-&lt;br /&gt;
| Diqiu&lt;br /&gt;
| Diq&lt;br /&gt;
|-&lt;br /&gt;
| Donghai&lt;br /&gt;
| Don&lt;br /&gt;
|-&lt;br /&gt;
| Donghu&lt;br /&gt;
| Dhu&lt;br /&gt;
|-&lt;br /&gt;
| East China Sea&lt;br /&gt;
| ECS&lt;br /&gt;
|-&lt;br /&gt;
| Gaoyi&lt;br /&gt;
| Gao&lt;br /&gt;
|-&lt;br /&gt;
| Guangyang&lt;br /&gt;
| Gua&lt;br /&gt;
|-&lt;br /&gt;
| Hanchung&lt;br /&gt;
| Hch&lt;br /&gt;
|-&lt;br /&gt;
| Handan&lt;br /&gt;
| Han&lt;br /&gt;
|-&lt;br /&gt;
| Hedong&lt;br /&gt;
| Hed&lt;br /&gt;
|-&lt;br /&gt;
| Henei&lt;br /&gt;
| Hen&lt;br /&gt;
|-&lt;br /&gt;
| Huaiyang&lt;br /&gt;
| Hua&lt;br /&gt;
|-&lt;br /&gt;
| Ji&lt;br /&gt;
| Ji&lt;br /&gt;
|-&lt;br /&gt;
| Jiaodong&lt;br /&gt;
| Jia&lt;br /&gt;
|-&lt;br /&gt;
| Jinyang&lt;br /&gt;
| Jin&lt;br /&gt;
|-&lt;br /&gt;
| Jiujiang&lt;br /&gt;
| Jiu&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyi&lt;br /&gt;
| Jyi&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyuan&lt;br /&gt;
| Jyu&lt;br /&gt;
|-&lt;br /&gt;
| Julu&lt;br /&gt;
| Jul&lt;br /&gt;
|-&lt;br /&gt;
| Juyong Pass&lt;br /&gt;
| JPa&lt;br /&gt;
|-&lt;br /&gt;
| Korea Bay&lt;br /&gt;
| KOR&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong&lt;br /&gt;
| Lia&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong Bay&lt;br /&gt;
| LBA&lt;br /&gt;
|-&lt;br /&gt;
| Liaoxi&lt;br /&gt;
| Lxi&lt;br /&gt;
|-&lt;br /&gt;
| Libei&lt;br /&gt;
| Lib&lt;br /&gt;
|-&lt;br /&gt;
| Linhu&lt;br /&gt;
| Lhu&lt;br /&gt;
|-&lt;br /&gt;
| Linzi&lt;br /&gt;
| Lin&lt;br /&gt;
|-&lt;br /&gt;
| Loufan&lt;br /&gt;
| Lfa&lt;br /&gt;
|-&lt;br /&gt;
| Lu&lt;br /&gt;
| Lu&lt;br /&gt;
|-&lt;br /&gt;
| Luoyang&lt;br /&gt;
| Luo&lt;br /&gt;
|-&lt;br /&gt;
| Nanzheng&lt;br /&gt;
| Nan&lt;br /&gt;
|-&lt;br /&gt;
| Pingyang&lt;br /&gt;
| Pin&lt;br /&gt;
|-&lt;br /&gt;
| Quren&lt;br /&gt;
| Qur&lt;br /&gt;
|-&lt;br /&gt;
| Rong&lt;br /&gt;
| Ron&lt;br /&gt;
|-&lt;br /&gt;
| Shang&lt;br /&gt;
| Sha&lt;br /&gt;
|-&lt;br /&gt;
| Shanggu&lt;br /&gt;
| Sgg&lt;br /&gt;
|-&lt;br /&gt;
| Shangyong&lt;br /&gt;
| Syo&lt;br /&gt;
|-&lt;br /&gt;
| Shantang&lt;br /&gt;
| Stg&lt;br /&gt;
|-&lt;br /&gt;
| Shaoliang&lt;br /&gt;
| Sli&lt;br /&gt;
|-&lt;br /&gt;
| Shouchun&lt;br /&gt;
| Sch&lt;br /&gt;
|-&lt;br /&gt;
| Shu&lt;br /&gt;
| Shu&lt;br /&gt;
|-&lt;br /&gt;
| Sishui&lt;br /&gt;
| Sis&lt;br /&gt;
|-&lt;br /&gt;
| Song&lt;br /&gt;
| Son&lt;br /&gt;
|-&lt;br /&gt;
| Songyang&lt;br /&gt;
| Sny&lt;br /&gt;
|-&lt;br /&gt;
| Taiyuan&lt;br /&gt;
| Tai&lt;br /&gt;
|-&lt;br /&gt;
| Tang&lt;br /&gt;
| Tan&lt;br /&gt;
|-&lt;br /&gt;
| Wei&lt;br /&gt;
| Wei&lt;br /&gt;
|-&lt;br /&gt;
| Wu&lt;br /&gt;
| Wu&lt;br /&gt;
|-&lt;br /&gt;
| Wu Pass&lt;br /&gt;
| WPa&lt;br /&gt;
|-&lt;br /&gt;
| Xianyang&lt;br /&gt;
| Xia&lt;br /&gt;
|-&lt;br /&gt;
| Xiongnu&lt;br /&gt;
| Xio&lt;br /&gt;
|-&lt;br /&gt;
| Xu&lt;br /&gt;
| Xu&lt;br /&gt;
|-&lt;br /&gt;
| Yangyue&lt;br /&gt;
| Yyu&lt;br /&gt;
|-&lt;br /&gt;
| Yangzhai&lt;br /&gt;
| Yzh&lt;br /&gt;
|-&lt;br /&gt;
| Yanmen&lt;br /&gt;
| Yan&lt;br /&gt;
|-&lt;br /&gt;
| Yanying&lt;br /&gt;
| Yyi&lt;br /&gt;
|-&lt;br /&gt;
| Ye&lt;br /&gt;
| Ye&lt;br /&gt;
|-&lt;br /&gt;
| Yelang&lt;br /&gt;
| Ylg&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Sea&lt;br /&gt;
| YEL&lt;br /&gt;
|-&lt;br /&gt;
| Ying&lt;br /&gt;
| Yin&lt;br /&gt;
|-&lt;br /&gt;
| Yinshan&lt;br /&gt;
| Ysh&lt;br /&gt;
|-&lt;br /&gt;
| Yiyang&lt;br /&gt;
| Yiy&lt;br /&gt;
|-&lt;br /&gt;
| Yong&lt;br /&gt;
| Yon&lt;br /&gt;
|-&lt;br /&gt;
| Yue&lt;br /&gt;
| Yue&lt;br /&gt;
|-&lt;br /&gt;
| Yuyang&lt;br /&gt;
| Yuy&lt;br /&gt;
|-&lt;br /&gt;
| Zheng&lt;br /&gt;
| Zhe&lt;br /&gt;
|-&lt;br /&gt;
| Zhongmou&lt;br /&gt;
| Zmo&lt;br /&gt;
|-&lt;br /&gt;
| Zhongshan&lt;br /&gt;
| Zho&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Warring_States_v2&amp;diff=4238</id>
		<title>Warring States v2</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Warring_States_v2&amp;diff=4238"/>
		<updated>2017-01-06T06:00:36Z</updated>

		<summary type="html">&lt;p&gt;Samy: /* Map Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Variant]]&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
Created by: Samy Elias&lt;br /&gt;
&lt;br /&gt;
After researching this period a little, I was surprised how thematically well-suited the Warring States era of 450BC-220BC is for a Diplomacy variant. There were seven major states at the time, who allied with and fought each other in various combinations, shifting allegiances just as in any good Diplomacy game. As a dominant power started to rise (Qin), the opposing states decided on different strategies in order to best deal the the threat; at times some decided on a &amp;quot;horizontal alliance&amp;quot; (allying with the Qin) or a &amp;quot;vertical alliance&amp;quot; (allying with each other against the Qin). Several famous advisors at the time who offered their services to various leaders were even known collectively as the &amp;quot;School of Diplomacy&amp;quot;! Sun Tzu had written The Art of War just before this period, and his works were heavily consulted by all competing states during the conflicts. Conscription systems ensured armies of 100,000+ soldiers on all sides.&lt;br /&gt;
&lt;br /&gt;
This variant incorporates the major rivers and wall fortifications of the time. Besides the Great Wall of China, there were many internal walls built by the various factions to defend themselves against each other and various raiders. I used these two features to give the region the terrain diversity that makes the original Diplomacy board an interesting setting, with its many separated seas. Fleets are available but are built and used differently than in standard Diplomacy. They reflect the legendary and powerful &amp;quot;Floating Fortresses&amp;quot; or &amp;quot;Castle Ships&amp;quot; of the time (&amp;quot;lou chuan&amp;quot;), massive and sometimes equipped with trebuchets. Fleets are extra powerful along rivers, and very mobile when unopposed.&lt;br /&gt;
&lt;br /&gt;
The seven great powers are Qin, Chu, Zhao, Wei, Han, Yan, and Qi. Rule changes are covered below.&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
=== Full names, without starting units ===&lt;br /&gt;
[[Image:Warring States v2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abbreviations, with starting units ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States abbrev v2.png]]&lt;br /&gt;
&lt;br /&gt;
= Playtest Games =&lt;br /&gt;
&lt;br /&gt;
[http://www.diplomaticcorp.com/game_page.php?game_id=dc512 First playtest, v1 map]&lt;br /&gt;
&lt;br /&gt;
[http://www.playdiplomacy.com/forum/viewforum.php?f=754 Second playtest, v2 map]&lt;br /&gt;
&lt;br /&gt;
= Rules = &lt;br /&gt;
&lt;br /&gt;
All the rules of standard Diplomacy apply save those noted below: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Great Powers and Starting Forces ==&lt;br /&gt;
&lt;br /&gt;
All the main powers start with three armies, starting on Home Supply Centres.&lt;br /&gt;
&lt;br /&gt;
 Qin:   A Yong, A Nanzheng, A Xianyang;     Ruler: Qin Ligong&lt;br /&gt;
 Chu:   A Ying, A Chang-hsia, A Shouchun;   Ruler: Chu Huiwang&lt;br /&gt;
 Zhao:  A Jinyang, A Taiyuan, A Handan;     Ruler: Zhao Jianzi&lt;br /&gt;
 Wei:   A Zhongmou, A Wei, A Daliang;       Ruler: Wei Huanzi&lt;br /&gt;
 Han:   A Luoyang, A Yiyang, A Yangzhai;    Ruler: Han Kangzi&lt;br /&gt;
 Yan:   A Ji, A Yuyang, A Liaoxi;           Ruler: Yan Chenggong&lt;br /&gt;
 Qi:    A Linzi, A Jiaodong, A Libei;       Ruler: Qi Xuangong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
&lt;br /&gt;
There are 39 Supply Centres; 18 are needed to win. If there is a tie at 18, play continues until one power has more than the other, or until a draw is agreed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Notes == &lt;br /&gt;
&lt;br /&gt;
All named areas are in play; there are no impassable areas. (The &amp;quot;Yellow River&amp;quot; label to the west does not count as naming an area.)&lt;br /&gt;
&lt;br /&gt;
Fortified borders (or walls) help in the defense of the province containing the wall, if that border is involved (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The rivers are a game terrain feature, and affect Fleets (see full rules below). They do not affect army movement.&lt;br /&gt;
&lt;br /&gt;
The border between Luoyang and West Zhou does NOT have a wall.&lt;br /&gt;
&lt;br /&gt;
== Fortified Borders (Walls) ==&lt;br /&gt;
&lt;br /&gt;
Provinces with walls are harder to attack if occupied; attacks or supports into the province (if occupied) are affected if they go over the walled border.&lt;br /&gt;
&lt;br /&gt;
1. Attacks against a  province with a wall are reduced by one in strength if:&lt;br /&gt;
&lt;br /&gt;
 a) the province is occupied by an opponent's unit at the start of the turn, AND &lt;br /&gt;
 b) the attack goes across the fortified border, or is supported from across the fortified border by another unit.&lt;br /&gt;
&lt;br /&gt;
This is not cumulative; the strength cannot be reduced by more than one for a single attack.&lt;br /&gt;
&lt;br /&gt;
2. Support Hold orders are not affected by fortified borders.&lt;br /&gt;
&lt;br /&gt;
3. A unit's attacks are never affected by walls in its own province.&lt;br /&gt;
&lt;br /&gt;
4. Attacks or supports for attacks on your own units over walls are not affected by the wall (for the purposes of self-standoffs).&lt;br /&gt;
&lt;br /&gt;
5. An attack reduced to zero strength cannot cut support. (So an army attacking over a wall with no support cannot cut support.)&lt;br /&gt;
&lt;br /&gt;
== Fleets ==&lt;br /&gt;
&lt;br /&gt;
Fleets are upgraded from Armies, and can revert back to Armies:&lt;br /&gt;
&lt;br /&gt;
1. Fleets cannot be built in the adjustment phase. Instead Armies are upgraded to Fleets using the Raise order during a movement phase (eg. &amp;quot;Army Ji Raise Fleet&amp;quot;, or &amp;quot;A Ji R F&amp;quot;). This is treated as a Hold order for support purposes (units can support it as if it were holding).&lt;br /&gt;
&lt;br /&gt;
2. A Fleet can only be raised on a coastal or river province.&lt;br /&gt;
&lt;br /&gt;
3. If a unit using the Raise order is dislodged, the Raise order fails. Otherwise, the Army is replaced with a Fleet.&lt;br /&gt;
&lt;br /&gt;
4. Fleets can move to, support into, and retreat to sea areas, coastal provinces, or along rivers.&lt;br /&gt;
&lt;br /&gt;
5. There is no convoy order.&lt;br /&gt;
&lt;br /&gt;
6. If a Fleet attempts to move, retreat, or support to a province that it could only move to as an Army, it reverts back into an Army. '''The reverted Army then carries out the order'''. If such a support order fails because the support order did not match the move order of the supported unit, this still counts as an attempted support. If the order is completely invalid (improper syntax, province names, invalid targets, etc.) it is NOT considered an attempt, since the unit is effectively given a hold order.&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress bonus ==&lt;br /&gt;
&lt;br /&gt;
Fleets on a river get a special bonus from powerful castle ships:&lt;br /&gt;
&lt;br /&gt;
1. A Fleet in a river province '''or sea area''' issuing a move or support order targetting a neighbouring river province ('''*not* a sea area''') does so with a strength of 2. &lt;br /&gt;
&lt;br /&gt;
2. A Fleet on a river defends with a strength of 2.&lt;br /&gt;
&lt;br /&gt;
3. A Fleet supporting using the Floating Fortress bonus can have its support cut, but only by an amount equal to strength of the strongest cutting attack. So, a one-strength attack on a Floating Fortress that is supporting cuts only one strength worth of support, leaving one remaining. A two-strength attack will cut the full 2 strength support. Two one-strength attacks will only cut one strength of support. In keeping with the spirit of the original Diplomacy rules, a unit's supports do not contribute to cutting supports for attacks on itself.&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move (Fleets) ==&lt;br /&gt;
&lt;br /&gt;
Fleets can make a Rapid River Move, which allows fast travel along rivers, but at zero strength:&lt;br /&gt;
&lt;br /&gt;
1. Fleets can perform a special type move called an Rapid River Move. This allows a Fleet to move up to 3 spaces in one move turn, into consecutive river spaces. The move can start or end on a sea space (all other spaces involved being river spaces). eg. Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui -&amp;gt; Wei is valid, as is the reverse; so is Xianyang -&amp;gt; Anyi -&amp;gt; Luoyang -&amp;gt; Zheng. However Korea Bay -&amp;gt; Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui is not valid.&lt;br /&gt;
&lt;br /&gt;
2. Rapid River Moves have zero strength while moving. If a failed Rapid River Move forces a Fleet to remain at its starting point, it defends with its normal strength (2 in river provinces, 1 everywhere else). However, since it has attempted a move, it cannot receive supports to hold.&lt;br /&gt;
&lt;br /&gt;
3. Fleets using Rapid River Move cannot be supported. (So their strength while moving will always be zero.)&lt;br /&gt;
&lt;br /&gt;
4. A Powers' own units do not block a Fleet's Rapid River Move (exception: other fleets using Rapid River Move, see below). The final target destination must be vacant (after other orders are resolved) for the move to succeed. All intervening spaces must either be vacant or occupied by friendly units after all other other orders are resolved. Spaces where a stand off has occurred involving at least one opponent's unit block a Rapid River move. The first intervening space along the route that fails these conditions stops the movement short; the Fleet is then left at the last vacant space that it could move through, after other orders are resolved. If this would leave the Fleet at its starting space, it is vulnerable to being attacked and/or dislodged.&lt;br /&gt;
&lt;br /&gt;
5. If multiple Fleets use Rapid River Moves, they are resolved simultaneously one space at a time to check for interference. A stand off between two Fleets Rapid River Moving can occur; Fleets using Rapid River Move cannot pass through each other, even if from the same power.&lt;br /&gt;
&lt;br /&gt;
== Home Supply Centres ==&lt;br /&gt;
&lt;br /&gt;
1. All starting Supply Centres (SC) are Home Supply Centres (HSC).&lt;br /&gt;
&lt;br /&gt;
2. Captured HSCs from other powers are also considered HSCs for the new owner, and so can be used for builds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Common Misconceptions and Mistakes =&lt;br /&gt;
&lt;br /&gt;
- Raising a Fleet counts as a hold, and is does not fail unless dislodged; so you can raise a fleet successfully while being supported, and while under attack.&lt;br /&gt;
&lt;br /&gt;
- Even an unsuccessful inland order by a fleet will cause it to revert to an army; and after it reverts, it still attempts to carry out the order&lt;br /&gt;
&lt;br /&gt;
- Walls only protect the unit that's in the same province as the wall, not the province on the other side. Think of them as being owned (and manned) only by that province.&lt;br /&gt;
&lt;br /&gt;
= Examples of Play =&lt;br /&gt;
&lt;br /&gt;
These examples are included to illustrate the various rules and their effects. Arrows indicate moves/attacks, and lines with dots at the end indicate support (the dot indicating the move order/unit supported). Green orders are successful, red ones fail or are cut supports.&lt;br /&gt;
&lt;br /&gt;
== Fortified Border Examples ==&lt;br /&gt;
'''Wall Example 1'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to attack over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall1orders.jpg]] [[Image:wall1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wall Example 2'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to support over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2orders.jpg]] [[Image:wall2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 2.5 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it's on the defender's side.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall8orders.jpg]] [[Image:wall8results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Walls can only reduce an attack by one strength total.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2Aorders.jpg]] [[Image:wall2Aresults.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Wall has no effect if the walled province was unoccupied before orders.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall3orders.jpg]] [[Image:wall3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Support Hold orders not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall4orders.jpg]] [[Image:wall4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Attacks on your own units not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall5orders.jpg]] [[Image:wall5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Zero strength attack cannot cut a support.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall6orders.jpg]] [[Image:wall6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it covers the part of the border being used.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall7orders.jpg]] [[Image:wall7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
== Fleet Examples ==&lt;br /&gt;
''' Fleet Example 1 '''&lt;br /&gt;
&lt;br /&gt;
A Fleet moving inland succeeds but reverts to an Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:fleet1orders.jpg]] [[Image:fleet1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Fleet Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Fleet supporting inland succeeds (with strength of 1), but reverts fleet to army. Even a failed support, or a support invalidated due to the target not holding, would revert the fleet to an army if the target is inland.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress4orders.jpg]] [[Image:fortress4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress Examples ==&lt;br /&gt;
''' Floating Fortress Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Fleet strength reduced by wall from 2 to 1, 1v1, attack fails.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress1orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 2 '''&lt;br /&gt;
&lt;br /&gt;
2v1, attack succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress2orders.jpg]] [[Image:fortress2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 3 '''&lt;br /&gt;
&lt;br /&gt;
2 support and 1 attack minus 1 from wall, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress3orders.jpg]] [[Image:fortress3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Attack on the fleet only cuts one strength's worth of support, still enough to succeed, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress5orders.jpg]] [[Image:fortress5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Support strength is cut by the amount of the strongest cutting attack, which is 1. 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress6orders.jpg]] [[Image:fortress6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Strongest cutting attack is 2, support fully cut.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress7orders.jpg]] [[Image:fortress7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Floating Fortress applies when target is a river province that the fleet can move to. The move into Wu succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress8orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 9 '''&lt;br /&gt;
&lt;br /&gt;
The Fleet is not in a sea or river when attacking a river province, and so attacks with a regular strength of 1 (ie. no Floating Fortress bonus).&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress10orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 10 '''&lt;br /&gt;
&lt;br /&gt;
The red Fleet in Jyi supports with a strength of 1, not 2, since it is not in a river or sea when supporting into Wu (a river province). Fleet ECS *is* in a sea, and so attacks Wu as a 2 strength unit. So the total attack strength is 3. Fleet Wu defends using the Floating Fortress bonus since it's in a river province, and along with the support from Sny defends with strength 3 and so repels the attack.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress9orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move Examples ==&lt;br /&gt;
''' Rapid River Move Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Friendly unit and enemy unit successfully moving away from move path means the 3-space move succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove1order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the starting space, so the fleet does not move.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove2order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the first target space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove3order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Enemy standoff block movement. (Friendly standoff wouldn't.)&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove4order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Can start in sea space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove5order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Competing Rapid River moves resolved one space at a time.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove6order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 7 '''&lt;br /&gt;
&lt;br /&gt;
First or last space can be sea space, not intervening space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove7order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Changes from v1 =&lt;br /&gt;
&lt;br /&gt;
Previous version: [[Warring States]]&lt;br /&gt;
&lt;br /&gt;
Borders were changed to improve balance between Zhao and Wei (shown in red below). In addition, Wu Pass was renamed to Hanchung and made a neutral Supply Centre.&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States v2 changes.png]]&lt;br /&gt;
&lt;br /&gt;
= History links =&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/bright9977/the-art-of-war-7-great-battlefields-3787565 An interesting slide show of 7 great battles of the Warring States and Spring and Autumn periods]&lt;br /&gt;
&lt;br /&gt;
= Abbreviations = &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
| Anyi&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Ba&lt;br /&gt;
| Ba&lt;br /&gt;
|-&lt;br /&gt;
| Beidi&lt;br /&gt;
| Bei&lt;br /&gt;
|-&lt;br /&gt;
| Bo Hai&lt;br /&gt;
| BOH&lt;br /&gt;
|-&lt;br /&gt;
| Cai&lt;br /&gt;
| Cai&lt;br /&gt;
|-&lt;br /&gt;
| Cao&lt;br /&gt;
| Cao&lt;br /&gt;
|-&lt;br /&gt;
| Chang-hsia&lt;br /&gt;
| Cha&lt;br /&gt;
|-&lt;br /&gt;
| Chen&lt;br /&gt;
| Che&lt;br /&gt;
|-&lt;br /&gt;
| Dai&lt;br /&gt;
| Dai&lt;br /&gt;
|-&lt;br /&gt;
| Daliang&lt;br /&gt;
| Dal&lt;br /&gt;
|-&lt;br /&gt;
| Danyang&lt;br /&gt;
| Dan&lt;br /&gt;
|-&lt;br /&gt;
| Diqiu&lt;br /&gt;
| Diq&lt;br /&gt;
|-&lt;br /&gt;
| Donghai&lt;br /&gt;
| Don&lt;br /&gt;
|-&lt;br /&gt;
| Donghu&lt;br /&gt;
| Dhu&lt;br /&gt;
|-&lt;br /&gt;
| East China Sea&lt;br /&gt;
| ECS&lt;br /&gt;
|-&lt;br /&gt;
| Gaoyi&lt;br /&gt;
| Gao&lt;br /&gt;
|-&lt;br /&gt;
| Guangyang&lt;br /&gt;
| Gua&lt;br /&gt;
|-&lt;br /&gt;
| Hanchung&lt;br /&gt;
| Hch&lt;br /&gt;
|-&lt;br /&gt;
| Handan&lt;br /&gt;
| Han&lt;br /&gt;
|-&lt;br /&gt;
| Hedong&lt;br /&gt;
| Hed&lt;br /&gt;
|-&lt;br /&gt;
| Henei&lt;br /&gt;
| Hen&lt;br /&gt;
|-&lt;br /&gt;
| Huaiyang&lt;br /&gt;
| Hua&lt;br /&gt;
|-&lt;br /&gt;
| Ji&lt;br /&gt;
| Ji&lt;br /&gt;
|-&lt;br /&gt;
| Jiaodong&lt;br /&gt;
| Jia&lt;br /&gt;
|-&lt;br /&gt;
| Jinyang&lt;br /&gt;
| Jin&lt;br /&gt;
|-&lt;br /&gt;
| Jiujiang&lt;br /&gt;
| Jiu&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyi&lt;br /&gt;
| Jyi&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyuan&lt;br /&gt;
| Jyu&lt;br /&gt;
|-&lt;br /&gt;
| Julu&lt;br /&gt;
| Jul&lt;br /&gt;
|-&lt;br /&gt;
| Juyong Pass&lt;br /&gt;
| JPa&lt;br /&gt;
|-&lt;br /&gt;
| Korea Bay&lt;br /&gt;
| KOR&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong&lt;br /&gt;
| Lia&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong Bay&lt;br /&gt;
| LBA&lt;br /&gt;
|-&lt;br /&gt;
| Liaoxi&lt;br /&gt;
| Lxi&lt;br /&gt;
|-&lt;br /&gt;
| Libei&lt;br /&gt;
| Lib&lt;br /&gt;
|-&lt;br /&gt;
| Linhu&lt;br /&gt;
| Lhu&lt;br /&gt;
|-&lt;br /&gt;
| Linzi&lt;br /&gt;
| Lin&lt;br /&gt;
|-&lt;br /&gt;
| Loufan&lt;br /&gt;
| Lfa&lt;br /&gt;
|-&lt;br /&gt;
| Lu&lt;br /&gt;
| Lu&lt;br /&gt;
|-&lt;br /&gt;
| Luoyang&lt;br /&gt;
| Luo&lt;br /&gt;
|-&lt;br /&gt;
| Nanzheng&lt;br /&gt;
| Nan&lt;br /&gt;
|-&lt;br /&gt;
| Pingyang&lt;br /&gt;
| Pin&lt;br /&gt;
|-&lt;br /&gt;
| Quren&lt;br /&gt;
| Qur&lt;br /&gt;
|-&lt;br /&gt;
| Rong&lt;br /&gt;
| Ron&lt;br /&gt;
|-&lt;br /&gt;
| Shang&lt;br /&gt;
| Sha&lt;br /&gt;
|-&lt;br /&gt;
| Shanggu&lt;br /&gt;
| Sgg&lt;br /&gt;
|-&lt;br /&gt;
| Shangyong&lt;br /&gt;
| Syo&lt;br /&gt;
|-&lt;br /&gt;
| Shantang&lt;br /&gt;
| Stg&lt;br /&gt;
|-&lt;br /&gt;
| Shaoliang&lt;br /&gt;
| Sli&lt;br /&gt;
|-&lt;br /&gt;
| Shouchun&lt;br /&gt;
| Sch&lt;br /&gt;
|-&lt;br /&gt;
| Shu&lt;br /&gt;
| Shu&lt;br /&gt;
|-&lt;br /&gt;
| Sishui&lt;br /&gt;
| Sis&lt;br /&gt;
|-&lt;br /&gt;
| Song&lt;br /&gt;
| Son&lt;br /&gt;
|-&lt;br /&gt;
| Songyang&lt;br /&gt;
| Sny&lt;br /&gt;
|-&lt;br /&gt;
| Taiyuan&lt;br /&gt;
| Tai&lt;br /&gt;
|-&lt;br /&gt;
| Tang&lt;br /&gt;
| Tan&lt;br /&gt;
|-&lt;br /&gt;
| Wei&lt;br /&gt;
| Wei&lt;br /&gt;
|-&lt;br /&gt;
| Wu&lt;br /&gt;
| Wu&lt;br /&gt;
|-&lt;br /&gt;
| Wu Pass&lt;br /&gt;
| WPa&lt;br /&gt;
|-&lt;br /&gt;
| Xianyang&lt;br /&gt;
| Xia&lt;br /&gt;
|-&lt;br /&gt;
| Xiongnu&lt;br /&gt;
| Xio&lt;br /&gt;
|-&lt;br /&gt;
| Xu&lt;br /&gt;
| Xu&lt;br /&gt;
|-&lt;br /&gt;
| Yangyue&lt;br /&gt;
| Yyu&lt;br /&gt;
|-&lt;br /&gt;
| Yangzhai&lt;br /&gt;
| Yzh&lt;br /&gt;
|-&lt;br /&gt;
| Yanmen&lt;br /&gt;
| Yan&lt;br /&gt;
|-&lt;br /&gt;
| Yanying&lt;br /&gt;
| Yyi&lt;br /&gt;
|-&lt;br /&gt;
| Ye&lt;br /&gt;
| Ye&lt;br /&gt;
|-&lt;br /&gt;
| Yelang&lt;br /&gt;
| Ylg&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Sea&lt;br /&gt;
| YEL&lt;br /&gt;
|-&lt;br /&gt;
| Ying&lt;br /&gt;
| Yin&lt;br /&gt;
|-&lt;br /&gt;
| Yinshan&lt;br /&gt;
| Ysh&lt;br /&gt;
|-&lt;br /&gt;
| Yiyang&lt;br /&gt;
| Yiy&lt;br /&gt;
|-&lt;br /&gt;
| Yong&lt;br /&gt;
| Yon&lt;br /&gt;
|-&lt;br /&gt;
| Yue&lt;br /&gt;
| Yue&lt;br /&gt;
|-&lt;br /&gt;
| Yuyang&lt;br /&gt;
| Yuy&lt;br /&gt;
|-&lt;br /&gt;
| Zheng&lt;br /&gt;
| Zhe&lt;br /&gt;
|-&lt;br /&gt;
| Zhongmou&lt;br /&gt;
| Zmo&lt;br /&gt;
|-&lt;br /&gt;
| Zhongshan&lt;br /&gt;
| Zho&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Warring_States_v2&amp;diff=4237</id>
		<title>Warring States v2</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Warring_States_v2&amp;diff=4237"/>
		<updated>2017-01-06T03:46:42Z</updated>

		<summary type="html">&lt;p&gt;Samy: /* Playtest Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Variant]]&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
Created by: Samy Elias&lt;br /&gt;
&lt;br /&gt;
After researching this period a little, I was surprised how thematically well-suited the Warring States era of 450BC-220BC is for a Diplomacy variant. There were seven major states at the time, who allied with and fought each other in various combinations, shifting allegiances just as in any good Diplomacy game. As a dominant power started to rise (Qin), the opposing states decided on different strategies in order to best deal the the threat; at times some decided on a &amp;quot;horizontal alliance&amp;quot; (allying with the Qin) or a &amp;quot;vertical alliance&amp;quot; (allying with each other against the Qin). Several famous advisors at the time who offered their services to various leaders were even known collectively as the &amp;quot;School of Diplomacy&amp;quot;! Sun Tzu had written The Art of War just before this period, and his works were heavily consulted by all competing states during the conflicts. Conscription systems ensured armies of 100,000+ soldiers on all sides.&lt;br /&gt;
&lt;br /&gt;
This variant incorporates the major rivers and wall fortifications of the time. Besides the Great Wall of China, there were many internal walls built by the various factions to defend themselves against each other and various raiders. I used these two features to give the region the terrain diversity that makes the original Diplomacy board an interesting setting, with its many separated seas. Fleets are available but are built and used differently than in standard Diplomacy. They reflect the legendary and powerful &amp;quot;Floating Fortresses&amp;quot; or &amp;quot;Castle Ships&amp;quot; of the time (&amp;quot;lou chuan&amp;quot;), massive and sometimes equipped with trebuchets. Fleets are extra powerful along rivers, and very mobile when unopposed.&lt;br /&gt;
&lt;br /&gt;
The seven great powers are Qin, Chu, Zhao, Wei, Han, Yan, and Qi. Rule changes are covered below.&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
=== Full names, without starting units ===&lt;br /&gt;
[[Image:Warring States v2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abbreviations, with starting units ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States abbrev v2.png]]&lt;br /&gt;
&lt;br /&gt;
= Playtest Games =&lt;br /&gt;
&lt;br /&gt;
[http://www.diplomaticcorp.com/game_page.php?game_id=dc512 First playtest, v1 map]&lt;br /&gt;
&lt;br /&gt;
[http://www.playdiplomacy.com/forum/viewforum.php?f=754 Second playtest, v2 map]&lt;br /&gt;
&lt;br /&gt;
= Rules = &lt;br /&gt;
&lt;br /&gt;
All the rules of standard Diplomacy apply save those noted below: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Great Powers and Starting Forces ==&lt;br /&gt;
&lt;br /&gt;
All the main powers start with three armies, starting on Home Supply Centres.&lt;br /&gt;
&lt;br /&gt;
 Qin:   A Yong, A Nanzheng, A Xianyang;     Ruler: Qin Ligong&lt;br /&gt;
 Chu:   A Ying, A Chang-hsia, A Shouchun;   Ruler: Chu Huiwang&lt;br /&gt;
 Zhao:  A Jinyang, A Taiyuan, A Handan;     Ruler: Zhao Jianzi&lt;br /&gt;
 Wei:   A Zhongmou, A Wei, A Daliang;       Ruler: Wei Huanzi&lt;br /&gt;
 Han:   A Luoyang, A Yiyang, A Yangzhai;    Ruler: Han Kangzi&lt;br /&gt;
 Yan:   A Ji, A Yuyang, A Liaoxi;           Ruler: Yan Chenggong&lt;br /&gt;
 Qi:    A Linzi, A Jiaodong, A Libei;       Ruler: Qi Xuangong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
&lt;br /&gt;
There are 39 Supply Centres; 18 are needed to win. If there is a tie at 18, play continues until one power has more than the other, or until a draw is agreed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Notes == &lt;br /&gt;
&lt;br /&gt;
All named areas are in play; there are no impassable areas. (The &amp;quot;Yellow River&amp;quot; label to the west does not count as naming an area.)&lt;br /&gt;
&lt;br /&gt;
Fortified borders (or walls) help in the defense of the province containing the wall, if that border is involved (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The rivers are a game terrain feature, and affect Fleets (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The border between Luoyang and West Zhou does NOT have a wall.&lt;br /&gt;
&lt;br /&gt;
== Fortified Borders (Walls) ==&lt;br /&gt;
&lt;br /&gt;
Provinces with walls are harder to attack if occupied; attacks or supports into the province (if occupied) are affected if they go over the walled border.&lt;br /&gt;
&lt;br /&gt;
1. Attacks against a  province with a wall are reduced by one in strength if:&lt;br /&gt;
&lt;br /&gt;
 a) the province is occupied by an opponent's unit at the start of the turn, AND &lt;br /&gt;
 b) the attack goes across the fortified border, or is supported from across the fortified border by another unit.&lt;br /&gt;
&lt;br /&gt;
This is not cumulative; the strength cannot be reduced by more than one for a single attack.&lt;br /&gt;
&lt;br /&gt;
2. Support Hold orders are not affected by fortified borders.&lt;br /&gt;
&lt;br /&gt;
3. A unit's attacks are never affected by walls in its own province.&lt;br /&gt;
&lt;br /&gt;
4. Attacks or supports for attacks on your own units over walls are not affected by the wall (for the purposes of self-standoffs).&lt;br /&gt;
&lt;br /&gt;
5. An attack reduced to zero strength cannot cut support. (So an army attacking over a wall with no support cannot cut support.)&lt;br /&gt;
&lt;br /&gt;
== Fleets ==&lt;br /&gt;
&lt;br /&gt;
Fleets are upgraded from Armies, and can revert back to Armies:&lt;br /&gt;
&lt;br /&gt;
1. Fleets cannot be built in the adjustment phase. Instead Armies are upgraded to Fleets using the Raise order during a movement phase (eg. &amp;quot;Army Ji Raise Fleet&amp;quot;, or &amp;quot;A Ji R F&amp;quot;). This is treated as a Hold order for support purposes (units can support it as if it were holding).&lt;br /&gt;
&lt;br /&gt;
2. A Fleet can only be raised on a coastal or river province.&lt;br /&gt;
&lt;br /&gt;
3. If a unit using the Raise order is dislodged, the Raise order fails. Otherwise, the Army is replaced with a Fleet.&lt;br /&gt;
&lt;br /&gt;
4. Fleets can move to, support into, and retreat to sea areas, coastal provinces, or along rivers.&lt;br /&gt;
&lt;br /&gt;
5. There is no convoy order.&lt;br /&gt;
&lt;br /&gt;
6. If a Fleet attempts to move, retreat, or support to a province that it could only move to as an Army, it reverts back into an Army. '''The reverted Army then carries out the order'''. If such a support order fails because the support order did not match the move order of the supported unit, this still counts as an attempted support. If the order is completely invalid (improper syntax, province names, invalid targets, etc.) it is NOT considered an attempt, since the unit is effectively given a hold order.&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress bonus ==&lt;br /&gt;
&lt;br /&gt;
Fleets on a river get a special bonus from powerful castle ships:&lt;br /&gt;
&lt;br /&gt;
1. A Fleet in a river province '''or sea area''' issuing a move or support order targetting a neighbouring river province ('''*not* a sea area''') does so with a strength of 2. &lt;br /&gt;
&lt;br /&gt;
2. A Fleet on a river defends with a strength of 2.&lt;br /&gt;
&lt;br /&gt;
3. A Fleet supporting using the Floating Fortress bonus can have its support cut, but only by an amount equal to strength of the strongest cutting attack. So, a one-strength attack on a Floating Fortress that is supporting cuts only one strength worth of support, leaving one remaining. A two-strength attack will cut the full 2 strength support. Two one-strength attacks will only cut one strength of support. In keeping with the spirit of the original Diplomacy rules, a unit's supports do not contribute to cutting supports for attacks on itself.&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move (Fleets) ==&lt;br /&gt;
&lt;br /&gt;
Fleets can make a Rapid River Move, which allows fast travel along rivers, but at zero strength:&lt;br /&gt;
&lt;br /&gt;
1. Fleets can perform a special type move called an Rapid River Move. This allows a Fleet to move up to 3 spaces in one move turn, into consecutive river spaces. The move can start or end on a sea space (all other spaces involved being river spaces). eg. Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui -&amp;gt; Wei is valid, as is the reverse; so is Xianyang -&amp;gt; Anyi -&amp;gt; Luoyang -&amp;gt; Zheng. However Korea Bay -&amp;gt; Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui is not valid.&lt;br /&gt;
&lt;br /&gt;
2. Rapid River Moves have zero strength while moving. If a failed Rapid River Move forces a Fleet to remain at its starting point, it defends with its normal strength (2 in river provinces, 1 everywhere else). However, since it has attempted a move, it cannot receive supports to hold.&lt;br /&gt;
&lt;br /&gt;
3. Fleets using Rapid River Move cannot be supported. (So their strength while moving will always be zero.)&lt;br /&gt;
&lt;br /&gt;
4. A Powers' own units do not block a Fleet's Rapid River Move (exception: other fleets using Rapid River Move, see below). The final target destination must be vacant (after other orders are resolved) for the move to succeed. All intervening spaces must either be vacant or occupied by friendly units after all other other orders are resolved. Spaces where a stand off has occurred involving at least one opponent's unit block a Rapid River move. The first intervening space along the route that fails these conditions stops the movement short; the Fleet is then left at the last vacant space that it could move through, after other orders are resolved. If this would leave the Fleet at its starting space, it is vulnerable to being attacked and/or dislodged.&lt;br /&gt;
&lt;br /&gt;
5. If multiple Fleets use Rapid River Moves, they are resolved simultaneously one space at a time to check for interference. A stand off between two Fleets Rapid River Moving can occur; Fleets using Rapid River Move cannot pass through each other, even if from the same power.&lt;br /&gt;
&lt;br /&gt;
== Home Supply Centres ==&lt;br /&gt;
&lt;br /&gt;
1. All starting Supply Centres (SC) are Home Supply Centres (HSC).&lt;br /&gt;
&lt;br /&gt;
2. Captured HSCs from other powers are also considered HSCs for the new owner, and so can be used for builds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Common Misconceptions and Mistakes =&lt;br /&gt;
&lt;br /&gt;
- Raising a Fleet counts as a hold, and is does not fail unless dislodged; so you can raise a fleet successfully while being supported, and while under attack.&lt;br /&gt;
&lt;br /&gt;
- Even an unsuccessful inland order by a fleet will cause it to revert to an army; and after it reverts, it still attempts to carry out the order&lt;br /&gt;
&lt;br /&gt;
- Walls only protect the unit that's in the same province as the wall, not the province on the other side. Think of them as being owned (and manned) only by that province.&lt;br /&gt;
&lt;br /&gt;
= Examples of Play =&lt;br /&gt;
&lt;br /&gt;
These examples are included to illustrate the various rules and their effects. Arrows indicate moves/attacks, and lines with dots at the end indicate support (the dot indicating the move order/unit supported). Green orders are successful, red ones fail or are cut supports.&lt;br /&gt;
&lt;br /&gt;
== Fortified Border Examples ==&lt;br /&gt;
'''Wall Example 1'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to attack over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall1orders.jpg]] [[Image:wall1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wall Example 2'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to support over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2orders.jpg]] [[Image:wall2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 2.5 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it's on the defender's side.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall8orders.jpg]] [[Image:wall8results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Walls can only reduce an attack by one strength total.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2Aorders.jpg]] [[Image:wall2Aresults.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Wall has no effect if the walled province was unoccupied before orders.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall3orders.jpg]] [[Image:wall3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Support Hold orders not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall4orders.jpg]] [[Image:wall4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Attacks on your own units not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall5orders.jpg]] [[Image:wall5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Zero strength attack cannot cut a support.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall6orders.jpg]] [[Image:wall6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it covers the part of the border being used.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall7orders.jpg]] [[Image:wall7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
== Fleet Examples ==&lt;br /&gt;
''' Fleet Example 1 '''&lt;br /&gt;
&lt;br /&gt;
A Fleet moving inland succeeds but reverts to an Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:fleet1orders.jpg]] [[Image:fleet1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Fleet Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Fleet supporting inland succeeds (with strength of 1), but reverts fleet to army. Even a failed support, or a support invalidated due to the target not holding, would revert the fleet to an army if the target is inland.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress4orders.jpg]] [[Image:fortress4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress Examples ==&lt;br /&gt;
''' Floating Fortress Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Fleet strength reduced by wall from 2 to 1, 1v1, attack fails.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress1orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 2 '''&lt;br /&gt;
&lt;br /&gt;
2v1, attack succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress2orders.jpg]] [[Image:fortress2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 3 '''&lt;br /&gt;
&lt;br /&gt;
2 support and 1 attack minus 1 from wall, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress3orders.jpg]] [[Image:fortress3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Attack on the fleet only cuts one strength's worth of support, still enough to succeed, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress5orders.jpg]] [[Image:fortress5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Support strength is cut by the amount of the strongest cutting attack, which is 1. 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress6orders.jpg]] [[Image:fortress6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Strongest cutting attack is 2, support fully cut.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress7orders.jpg]] [[Image:fortress7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Floating Fortress applies when target is a river province that the fleet can move to. The move into Wu succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress8orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 9 '''&lt;br /&gt;
&lt;br /&gt;
The Fleet is not in a sea or river when attacking a river province, and so attacks with a regular strength of 1 (ie. no Floating Fortress bonus).&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress10orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 10 '''&lt;br /&gt;
&lt;br /&gt;
The red Fleet in Jyi supports with a strength of 1, not 2, since it is not in a river or sea when supporting into Wu (a river province). Fleet ECS *is* in a sea, and so attacks Wu as a 2 strength unit. So the total attack strength is 3. Fleet Wu defends using the Floating Fortress bonus since it's in a river province, and along with the support from Sny defends with strength 3 and so repels the attack.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress9orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move Examples ==&lt;br /&gt;
''' Rapid River Move Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Friendly unit and enemy unit successfully moving away from move path means the 3-space move succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove1order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the starting space, so the fleet does not move.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove2order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the first target space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove3order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Enemy standoff block movement. (Friendly standoff wouldn't.)&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove4order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Can start in sea space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove5order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Competing Rapid River moves resolved one space at a time.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove6order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 7 '''&lt;br /&gt;
&lt;br /&gt;
First or last space can be sea space, not intervening space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove7order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Changes from v1 =&lt;br /&gt;
&lt;br /&gt;
Previous version: [[Warring States]]&lt;br /&gt;
&lt;br /&gt;
Borders were changed to improve balance between Zhao and Wei (shown in red below). In addition, Wu Pass was renamed to Hanchung and made a neutral Supply Centre.&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States v2 changes.png]]&lt;br /&gt;
&lt;br /&gt;
= History links =&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/bright9977/the-art-of-war-7-great-battlefields-3787565 An interesting slide show of 7 great battles of the Warring States and Spring and Autumn periods]&lt;br /&gt;
&lt;br /&gt;
= Abbreviations = &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
| Anyi&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Ba&lt;br /&gt;
| Ba&lt;br /&gt;
|-&lt;br /&gt;
| Beidi&lt;br /&gt;
| Bei&lt;br /&gt;
|-&lt;br /&gt;
| Bo Hai&lt;br /&gt;
| BOH&lt;br /&gt;
|-&lt;br /&gt;
| Cai&lt;br /&gt;
| Cai&lt;br /&gt;
|-&lt;br /&gt;
| Cao&lt;br /&gt;
| Cao&lt;br /&gt;
|-&lt;br /&gt;
| Chang-hsia&lt;br /&gt;
| Cha&lt;br /&gt;
|-&lt;br /&gt;
| Chen&lt;br /&gt;
| Che&lt;br /&gt;
|-&lt;br /&gt;
| Dai&lt;br /&gt;
| Dai&lt;br /&gt;
|-&lt;br /&gt;
| Daliang&lt;br /&gt;
| Dal&lt;br /&gt;
|-&lt;br /&gt;
| Danyang&lt;br /&gt;
| Dan&lt;br /&gt;
|-&lt;br /&gt;
| Diqiu&lt;br /&gt;
| Diq&lt;br /&gt;
|-&lt;br /&gt;
| Donghai&lt;br /&gt;
| Don&lt;br /&gt;
|-&lt;br /&gt;
| Donghu&lt;br /&gt;
| Dhu&lt;br /&gt;
|-&lt;br /&gt;
| East China Sea&lt;br /&gt;
| ECS&lt;br /&gt;
|-&lt;br /&gt;
| Gaoyi&lt;br /&gt;
| Gao&lt;br /&gt;
|-&lt;br /&gt;
| Guangyang&lt;br /&gt;
| Gua&lt;br /&gt;
|-&lt;br /&gt;
| Hanchung&lt;br /&gt;
| Hch&lt;br /&gt;
|-&lt;br /&gt;
| Handan&lt;br /&gt;
| Han&lt;br /&gt;
|-&lt;br /&gt;
| Hedong&lt;br /&gt;
| Hed&lt;br /&gt;
|-&lt;br /&gt;
| Henei&lt;br /&gt;
| Hen&lt;br /&gt;
|-&lt;br /&gt;
| Huaiyang&lt;br /&gt;
| Hua&lt;br /&gt;
|-&lt;br /&gt;
| Ji&lt;br /&gt;
| Ji&lt;br /&gt;
|-&lt;br /&gt;
| Jiaodong&lt;br /&gt;
| Jia&lt;br /&gt;
|-&lt;br /&gt;
| Jinyang&lt;br /&gt;
| Jin&lt;br /&gt;
|-&lt;br /&gt;
| Jiujiang&lt;br /&gt;
| Jiu&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyi&lt;br /&gt;
| Jyi&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyuan&lt;br /&gt;
| Jyu&lt;br /&gt;
|-&lt;br /&gt;
| Julu&lt;br /&gt;
| Jul&lt;br /&gt;
|-&lt;br /&gt;
| Juyong Pass&lt;br /&gt;
| JPa&lt;br /&gt;
|-&lt;br /&gt;
| Korea Bay&lt;br /&gt;
| KOR&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong&lt;br /&gt;
| Lia&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong Bay&lt;br /&gt;
| LBA&lt;br /&gt;
|-&lt;br /&gt;
| Liaoxi&lt;br /&gt;
| Lxi&lt;br /&gt;
|-&lt;br /&gt;
| Libei&lt;br /&gt;
| Lib&lt;br /&gt;
|-&lt;br /&gt;
| Linhu&lt;br /&gt;
| Lhu&lt;br /&gt;
|-&lt;br /&gt;
| Linzi&lt;br /&gt;
| Lin&lt;br /&gt;
|-&lt;br /&gt;
| Loufan&lt;br /&gt;
| Lfa&lt;br /&gt;
|-&lt;br /&gt;
| Lu&lt;br /&gt;
| Lu&lt;br /&gt;
|-&lt;br /&gt;
| Luoyang&lt;br /&gt;
| Luo&lt;br /&gt;
|-&lt;br /&gt;
| Nanzheng&lt;br /&gt;
| Nan&lt;br /&gt;
|-&lt;br /&gt;
| Pingyang&lt;br /&gt;
| Pin&lt;br /&gt;
|-&lt;br /&gt;
| Quren&lt;br /&gt;
| Qur&lt;br /&gt;
|-&lt;br /&gt;
| Rong&lt;br /&gt;
| Ron&lt;br /&gt;
|-&lt;br /&gt;
| Shang&lt;br /&gt;
| Sha&lt;br /&gt;
|-&lt;br /&gt;
| Shanggu&lt;br /&gt;
| Sgg&lt;br /&gt;
|-&lt;br /&gt;
| Shangyong&lt;br /&gt;
| Syo&lt;br /&gt;
|-&lt;br /&gt;
| Shantang&lt;br /&gt;
| Stg&lt;br /&gt;
|-&lt;br /&gt;
| Shaoliang&lt;br /&gt;
| Sli&lt;br /&gt;
|-&lt;br /&gt;
| Shouchun&lt;br /&gt;
| Sch&lt;br /&gt;
|-&lt;br /&gt;
| Shu&lt;br /&gt;
| Shu&lt;br /&gt;
|-&lt;br /&gt;
| Sishui&lt;br /&gt;
| Sis&lt;br /&gt;
|-&lt;br /&gt;
| Song&lt;br /&gt;
| Son&lt;br /&gt;
|-&lt;br /&gt;
| Songyang&lt;br /&gt;
| Sny&lt;br /&gt;
|-&lt;br /&gt;
| Taiyuan&lt;br /&gt;
| Tai&lt;br /&gt;
|-&lt;br /&gt;
| Tang&lt;br /&gt;
| Tan&lt;br /&gt;
|-&lt;br /&gt;
| Wei&lt;br /&gt;
| Wei&lt;br /&gt;
|-&lt;br /&gt;
| Wu&lt;br /&gt;
| Wu&lt;br /&gt;
|-&lt;br /&gt;
| Wu Pass&lt;br /&gt;
| WPa&lt;br /&gt;
|-&lt;br /&gt;
| Xianyang&lt;br /&gt;
| Xia&lt;br /&gt;
|-&lt;br /&gt;
| Xiongnu&lt;br /&gt;
| Xio&lt;br /&gt;
|-&lt;br /&gt;
| Xu&lt;br /&gt;
| Xu&lt;br /&gt;
|-&lt;br /&gt;
| Yangyue&lt;br /&gt;
| Yyu&lt;br /&gt;
|-&lt;br /&gt;
| Yangzhai&lt;br /&gt;
| Yzh&lt;br /&gt;
|-&lt;br /&gt;
| Yanmen&lt;br /&gt;
| Yan&lt;br /&gt;
|-&lt;br /&gt;
| Yanying&lt;br /&gt;
| Yyi&lt;br /&gt;
|-&lt;br /&gt;
| Ye&lt;br /&gt;
| Ye&lt;br /&gt;
|-&lt;br /&gt;
| Yelang&lt;br /&gt;
| Ylg&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Sea&lt;br /&gt;
| YEL&lt;br /&gt;
|-&lt;br /&gt;
| Ying&lt;br /&gt;
| Yin&lt;br /&gt;
|-&lt;br /&gt;
| Yinshan&lt;br /&gt;
| Ysh&lt;br /&gt;
|-&lt;br /&gt;
| Yiyang&lt;br /&gt;
| Yiy&lt;br /&gt;
|-&lt;br /&gt;
| Yong&lt;br /&gt;
| Yon&lt;br /&gt;
|-&lt;br /&gt;
| Yue&lt;br /&gt;
| Yue&lt;br /&gt;
|-&lt;br /&gt;
| Yuyang&lt;br /&gt;
| Yuy&lt;br /&gt;
|-&lt;br /&gt;
| Zheng&lt;br /&gt;
| Zhe&lt;br /&gt;
|-&lt;br /&gt;
| Zhongmou&lt;br /&gt;
| Zmo&lt;br /&gt;
|-&lt;br /&gt;
| Zhongshan&lt;br /&gt;
| Zho&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Warring_States_v2&amp;diff=4236</id>
		<title>Warring States v2</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Warring_States_v2&amp;diff=4236"/>
		<updated>2017-01-06T03:46:32Z</updated>

		<summary type="html">&lt;p&gt;Samy: /* Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Variant]]&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
Created by: Samy Elias&lt;br /&gt;
&lt;br /&gt;
After researching this period a little, I was surprised how thematically well-suited the Warring States era of 450BC-220BC is for a Diplomacy variant. There were seven major states at the time, who allied with and fought each other in various combinations, shifting allegiances just as in any good Diplomacy game. As a dominant power started to rise (Qin), the opposing states decided on different strategies in order to best deal the the threat; at times some decided on a &amp;quot;horizontal alliance&amp;quot; (allying with the Qin) or a &amp;quot;vertical alliance&amp;quot; (allying with each other against the Qin). Several famous advisors at the time who offered their services to various leaders were even known collectively as the &amp;quot;School of Diplomacy&amp;quot;! Sun Tzu had written The Art of War just before this period, and his works were heavily consulted by all competing states during the conflicts. Conscription systems ensured armies of 100,000+ soldiers on all sides.&lt;br /&gt;
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This variant incorporates the major rivers and wall fortifications of the time. Besides the Great Wall of China, there were many internal walls built by the various factions to defend themselves against each other and various raiders. I used these two features to give the region the terrain diversity that makes the original Diplomacy board an interesting setting, with its many separated seas. Fleets are available but are built and used differently than in standard Diplomacy. They reflect the legendary and powerful &amp;quot;Floating Fortresses&amp;quot; or &amp;quot;Castle Ships&amp;quot; of the time (&amp;quot;lou chuan&amp;quot;), massive and sometimes equipped with trebuchets. Fleets are extra powerful along rivers, and very mobile when unopposed.&lt;br /&gt;
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The seven great powers are Qin, Chu, Zhao, Wei, Han, Yan, and Qi. Rule changes are covered below.&lt;br /&gt;
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= Map =&lt;br /&gt;
=== Full names, without starting units ===&lt;br /&gt;
[[Image:Warring States v2.png]]&lt;br /&gt;
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=== Abbreviations, with starting units ===&lt;br /&gt;
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[[Image:Warring States abbrev v2.png]]&lt;br /&gt;
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= Playtest Games =&lt;br /&gt;
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[http://www.diplomaticcorp.com/game_page.php?game_id=dc512 First playtest, v1 map]&lt;br /&gt;
[http://www.playdiplomacy.com/forum/viewforum.php?f=754 Second playtest, v2 map]&lt;br /&gt;
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= Rules = &lt;br /&gt;
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All the rules of standard Diplomacy apply save those noted below: &lt;br /&gt;
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== Great Powers and Starting Forces ==&lt;br /&gt;
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All the main powers start with three armies, starting on Home Supply Centres.&lt;br /&gt;
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 Qin:   A Yong, A Nanzheng, A Xianyang;     Ruler: Qin Ligong&lt;br /&gt;
 Chu:   A Ying, A Chang-hsia, A Shouchun;   Ruler: Chu Huiwang&lt;br /&gt;
 Zhao:  A Jinyang, A Taiyuan, A Handan;     Ruler: Zhao Jianzi&lt;br /&gt;
 Wei:   A Zhongmou, A Wei, A Daliang;       Ruler: Wei Huanzi&lt;br /&gt;
 Han:   A Luoyang, A Yiyang, A Yangzhai;    Ruler: Han Kangzi&lt;br /&gt;
 Yan:   A Ji, A Yuyang, A Liaoxi;           Ruler: Yan Chenggong&lt;br /&gt;
 Qi:    A Linzi, A Jiaodong, A Libei;       Ruler: Qi Xuangong&lt;br /&gt;
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== Victory ==&lt;br /&gt;
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There are 39 Supply Centres; 18 are needed to win. If there is a tie at 18, play continues until one power has more than the other, or until a draw is agreed on.&lt;br /&gt;
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== Map Notes == &lt;br /&gt;
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All named areas are in play; there are no impassable areas. (The &amp;quot;Yellow River&amp;quot; label to the west does not count as naming an area.)&lt;br /&gt;
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Fortified borders (or walls) help in the defense of the province containing the wall, if that border is involved (see full rules below).&lt;br /&gt;
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The rivers are a game terrain feature, and affect Fleets (see full rules below).&lt;br /&gt;
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The border between Luoyang and West Zhou does NOT have a wall.&lt;br /&gt;
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== Fortified Borders (Walls) ==&lt;br /&gt;
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Provinces with walls are harder to attack if occupied; attacks or supports into the province (if occupied) are affected if they go over the walled border.&lt;br /&gt;
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1. Attacks against a  province with a wall are reduced by one in strength if:&lt;br /&gt;
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 a) the province is occupied by an opponent's unit at the start of the turn, AND &lt;br /&gt;
 b) the attack goes across the fortified border, or is supported from across the fortified border by another unit.&lt;br /&gt;
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This is not cumulative; the strength cannot be reduced by more than one for a single attack.&lt;br /&gt;
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2. Support Hold orders are not affected by fortified borders.&lt;br /&gt;
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3. A unit's attacks are never affected by walls in its own province.&lt;br /&gt;
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4. Attacks or supports for attacks on your own units over walls are not affected by the wall (for the purposes of self-standoffs).&lt;br /&gt;
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5. An attack reduced to zero strength cannot cut support. (So an army attacking over a wall with no support cannot cut support.)&lt;br /&gt;
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== Fleets ==&lt;br /&gt;
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Fleets are upgraded from Armies, and can revert back to Armies:&lt;br /&gt;
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1. Fleets cannot be built in the adjustment phase. Instead Armies are upgraded to Fleets using the Raise order during a movement phase (eg. &amp;quot;Army Ji Raise Fleet&amp;quot;, or &amp;quot;A Ji R F&amp;quot;). This is treated as a Hold order for support purposes (units can support it as if it were holding).&lt;br /&gt;
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2. A Fleet can only be raised on a coastal or river province.&lt;br /&gt;
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3. If a unit using the Raise order is dislodged, the Raise order fails. Otherwise, the Army is replaced with a Fleet.&lt;br /&gt;
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4. Fleets can move to, support into, and retreat to sea areas, coastal provinces, or along rivers.&lt;br /&gt;
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5. There is no convoy order.&lt;br /&gt;
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6. If a Fleet attempts to move, retreat, or support to a province that it could only move to as an Army, it reverts back into an Army. '''The reverted Army then carries out the order'''. If such a support order fails because the support order did not match the move order of the supported unit, this still counts as an attempted support. If the order is completely invalid (improper syntax, province names, invalid targets, etc.) it is NOT considered an attempt, since the unit is effectively given a hold order.&lt;br /&gt;
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== Floating Fortress bonus ==&lt;br /&gt;
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Fleets on a river get a special bonus from powerful castle ships:&lt;br /&gt;
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1. A Fleet in a river province '''or sea area''' issuing a move or support order targetting a neighbouring river province ('''*not* a sea area''') does so with a strength of 2. &lt;br /&gt;
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2. A Fleet on a river defends with a strength of 2.&lt;br /&gt;
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3. A Fleet supporting using the Floating Fortress bonus can have its support cut, but only by an amount equal to strength of the strongest cutting attack. So, a one-strength attack on a Floating Fortress that is supporting cuts only one strength worth of support, leaving one remaining. A two-strength attack will cut the full 2 strength support. Two one-strength attacks will only cut one strength of support. In keeping with the spirit of the original Diplomacy rules, a unit's supports do not contribute to cutting supports for attacks on itself.&lt;br /&gt;
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== Rapid River Move (Fleets) ==&lt;br /&gt;
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Fleets can make a Rapid River Move, which allows fast travel along rivers, but at zero strength:&lt;br /&gt;
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1. Fleets can perform a special type move called an Rapid River Move. This allows a Fleet to move up to 3 spaces in one move turn, into consecutive river spaces. The move can start or end on a sea space (all other spaces involved being river spaces). eg. Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui -&amp;gt; Wei is valid, as is the reverse; so is Xianyang -&amp;gt; Anyi -&amp;gt; Luoyang -&amp;gt; Zheng. However Korea Bay -&amp;gt; Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui is not valid.&lt;br /&gt;
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2. Rapid River Moves have zero strength while moving. If a failed Rapid River Move forces a Fleet to remain at its starting point, it defends with its normal strength (2 in river provinces, 1 everywhere else). However, since it has attempted a move, it cannot receive supports to hold.&lt;br /&gt;
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3. Fleets using Rapid River Move cannot be supported. (So their strength while moving will always be zero.)&lt;br /&gt;
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4. A Powers' own units do not block a Fleet's Rapid River Move (exception: other fleets using Rapid River Move, see below). The final target destination must be vacant (after other orders are resolved) for the move to succeed. All intervening spaces must either be vacant or occupied by friendly units after all other other orders are resolved. Spaces where a stand off has occurred involving at least one opponent's unit block a Rapid River move. The first intervening space along the route that fails these conditions stops the movement short; the Fleet is then left at the last vacant space that it could move through, after other orders are resolved. If this would leave the Fleet at its starting space, it is vulnerable to being attacked and/or dislodged.&lt;br /&gt;
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5. If multiple Fleets use Rapid River Moves, they are resolved simultaneously one space at a time to check for interference. A stand off between two Fleets Rapid River Moving can occur; Fleets using Rapid River Move cannot pass through each other, even if from the same power.&lt;br /&gt;
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== Home Supply Centres ==&lt;br /&gt;
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1. All starting Supply Centres (SC) are Home Supply Centres (HSC).&lt;br /&gt;
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2. Captured HSCs from other powers are also considered HSCs for the new owner, and so can be used for builds.&lt;br /&gt;
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= Common Misconceptions and Mistakes =&lt;br /&gt;
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- Raising a Fleet counts as a hold, and is does not fail unless dislodged; so you can raise a fleet successfully while being supported, and while under attack.&lt;br /&gt;
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- Even an unsuccessful inland order by a fleet will cause it to revert to an army; and after it reverts, it still attempts to carry out the order&lt;br /&gt;
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- Walls only protect the unit that's in the same province as the wall, not the province on the other side. Think of them as being owned (and manned) only by that province.&lt;br /&gt;
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= Examples of Play =&lt;br /&gt;
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These examples are included to illustrate the various rules and their effects. Arrows indicate moves/attacks, and lines with dots at the end indicate support (the dot indicating the move order/unit supported). Green orders are successful, red ones fail or are cut supports.&lt;br /&gt;
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== Fortified Border Examples ==&lt;br /&gt;
'''Wall Example 1'''&lt;br /&gt;
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Wall reduces attack strength by 1 due to attack over wall&lt;br /&gt;
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[[Image:wall1orders.jpg]] [[Image:wall1results.jpg]]&lt;br /&gt;
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Orders and result&lt;br /&gt;
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'''Wall Example 2'''&lt;br /&gt;
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Wall reduces attack strength by 1 due to support over wall&lt;br /&gt;
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[[Image:wall2orders.jpg]] [[Image:wall2results.jpg]]&lt;br /&gt;
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Orders and result&lt;br /&gt;
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''' Wall Example 2.5 '''&lt;br /&gt;
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Wall only helps if it's on the defender's side.&lt;br /&gt;
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[[Image:wall8orders.jpg]] [[Image:wall8results.jpg]]&lt;br /&gt;
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Orders and result&lt;br /&gt;
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''' Wall Example 3 '''&lt;br /&gt;
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Walls can only reduce an attack by one strength total.&lt;br /&gt;
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[[Image:wall2Aorders.jpg]] [[Image:wall2Aresults.jpg]]&lt;br /&gt;
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Orders and result&lt;br /&gt;
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''' Wall Example 4 '''&lt;br /&gt;
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Wall has no effect if the walled province was unoccupied before orders.&lt;br /&gt;
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[[Image:wall3orders.jpg]] [[Image:wall3results.jpg]]&lt;br /&gt;
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Orders and result&lt;br /&gt;
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''' Wall Example 5 '''&lt;br /&gt;
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Support Hold orders not affected by wall.&lt;br /&gt;
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[[Image:wall4orders.jpg]] [[Image:wall4results.jpg]]&lt;br /&gt;
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Orders and result&lt;br /&gt;
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''' Wall Example 6 '''&lt;br /&gt;
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Attacks on your own units not affected by wall.&lt;br /&gt;
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[[Image:wall5orders.jpg]] [[Image:wall5results.jpg]]&lt;br /&gt;
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Orders and result&lt;br /&gt;
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''' Wall Example 7 '''&lt;br /&gt;
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Zero strength attack cannot cut a support.&lt;br /&gt;
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[[Image:wall6orders.jpg]] [[Image:wall6results.jpg]]&lt;br /&gt;
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Orders and result&lt;br /&gt;
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''' Wall Example 8 '''&lt;br /&gt;
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Wall only helps if it covers the part of the border being used.&lt;br /&gt;
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[[Image:wall7orders.jpg]] [[Image:wall7results.jpg]]&lt;br /&gt;
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Orders and result&lt;br /&gt;
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== Fleet Examples ==&lt;br /&gt;
''' Fleet Example 1 '''&lt;br /&gt;
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A Fleet moving inland succeeds but reverts to an Army.&lt;br /&gt;
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[[Image:fleet1orders.jpg]] [[Image:fleet1results.jpg]]&lt;br /&gt;
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''' Fleet Example 2 '''&lt;br /&gt;
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Fleet supporting inland succeeds (with strength of 1), but reverts fleet to army. Even a failed support, or a support invalidated due to the target not holding, would revert the fleet to an army if the target is inland.&lt;br /&gt;
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[[Image:fortress4orders.jpg]] [[Image:fortress4results.jpg]]&lt;br /&gt;
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== Floating Fortress Examples ==&lt;br /&gt;
''' Floating Fortress Example 1 '''&lt;br /&gt;
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Fleet strength reduced by wall from 2 to 1, 1v1, attack fails.&lt;br /&gt;
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[[Image:fortress1orders.jpg]]&lt;br /&gt;
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''' Floating Fortress Example 2 '''&lt;br /&gt;
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2v1, attack succeeds.&lt;br /&gt;
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[[Image:fortress2orders.jpg]] [[Image:fortress2results.jpg]]&lt;br /&gt;
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''' Floating Fortress Example 3 '''&lt;br /&gt;
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2 support and 1 attack minus 1 from wall, 2v1.&lt;br /&gt;
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[[Image:fortress3orders.jpg]] [[Image:fortress3results.jpg]]&lt;br /&gt;
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''' Floating Fortress Example 5 '''&lt;br /&gt;
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Attack on the fleet only cuts one strength's worth of support, still enough to succeed, 2v1.&lt;br /&gt;
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[[Image:fortress5orders.jpg]] [[Image:fortress5results.jpg]]&lt;br /&gt;
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''' Floating Fortress Example 6 '''&lt;br /&gt;
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Support strength is cut by the amount of the strongest cutting attack, which is 1. 2v1.&lt;br /&gt;
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[[Image:fortress6orders.jpg]] [[Image:fortress6results.jpg]]&lt;br /&gt;
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''' Floating Fortress Example 7 '''&lt;br /&gt;
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Strongest cutting attack is 2, support fully cut.&lt;br /&gt;
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[[Image:fortress7orders.jpg]] [[Image:fortress7results.jpg]]&lt;br /&gt;
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''' Floating Fortress Example 8 '''&lt;br /&gt;
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Floating Fortress applies when target is a river province that the fleet can move to. The move into Wu succeeds.&lt;br /&gt;
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[[Image:fortress8orders.jpg]]&lt;br /&gt;
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''' Floating Fortress Example 9 '''&lt;br /&gt;
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The Fleet is not in a sea or river when attacking a river province, and so attacks with a regular strength of 1 (ie. no Floating Fortress bonus).&lt;br /&gt;
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[[Image:fortress10orders.jpg]]&lt;br /&gt;
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''' Floating Fortress Example 10 '''&lt;br /&gt;
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The red Fleet in Jyi supports with a strength of 1, not 2, since it is not in a river or sea when supporting into Wu (a river province). Fleet ECS *is* in a sea, and so attacks Wu as a 2 strength unit. So the total attack strength is 3. Fleet Wu defends using the Floating Fortress bonus since it's in a river province, and along with the support from Sny defends with strength 3 and so repels the attack.&lt;br /&gt;
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[[Image:fortress9orders.jpg]]&lt;br /&gt;
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== Rapid River Move Examples ==&lt;br /&gt;
''' Rapid River Move Example 1 '''&lt;br /&gt;
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Friendly unit and enemy unit successfully moving away from move path means the 3-space move succeeds.&lt;br /&gt;
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[[Image:rivermove1order.jpg]]&lt;br /&gt;
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''' Rapid River Move Example 2 '''&lt;br /&gt;
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Enemy unit blocks, most recent vacant space is the starting space, so the fleet does not move.&lt;br /&gt;
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[[Image:rivermove2order.jpg]]&lt;br /&gt;
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''' Rapid River Move Example 3 '''&lt;br /&gt;
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Enemy unit blocks, most recent vacant space is the first target space.&lt;br /&gt;
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[[Image:rivermove3order.jpg]]&lt;br /&gt;
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''' Rapid River Move Example 4 '''&lt;br /&gt;
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Enemy standoff block movement. (Friendly standoff wouldn't.)&lt;br /&gt;
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[[Image:rivermove4order.jpg]]&lt;br /&gt;
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''' Rapid River Move Example 5 '''&lt;br /&gt;
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Can start in sea space.&lt;br /&gt;
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[[Image:rivermove5order.jpg]]&lt;br /&gt;
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''' Rapid River Move Example 6 '''&lt;br /&gt;
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Competing Rapid River moves resolved one space at a time.&lt;br /&gt;
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[[Image:rivermove6order.jpg]]&lt;br /&gt;
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''' Rapid River Move Example 7 '''&lt;br /&gt;
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First or last space can be sea space, not intervening space.&lt;br /&gt;
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[[Image:rivermove7order.jpg]]&lt;br /&gt;
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= Changes from v1 =&lt;br /&gt;
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Previous version: [[Warring States]]&lt;br /&gt;
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Borders were changed to improve balance between Zhao and Wei (shown in red below). In addition, Wu Pass was renamed to Hanchung and made a neutral Supply Centre.&lt;br /&gt;
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[[Image:Warring States v2 changes.png]]&lt;br /&gt;
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= History links =&lt;br /&gt;
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[http://www.slideshare.net/bright9977/the-art-of-war-7-great-battlefields-3787565 An interesting slide show of 7 great battles of the Warring States and Spring and Autumn periods]&lt;br /&gt;
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= Abbreviations = &lt;br /&gt;
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{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
| Anyi&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Ba&lt;br /&gt;
| Ba&lt;br /&gt;
|-&lt;br /&gt;
| Beidi&lt;br /&gt;
| Bei&lt;br /&gt;
|-&lt;br /&gt;
| Bo Hai&lt;br /&gt;
| BOH&lt;br /&gt;
|-&lt;br /&gt;
| Cai&lt;br /&gt;
| Cai&lt;br /&gt;
|-&lt;br /&gt;
| Cao&lt;br /&gt;
| Cao&lt;br /&gt;
|-&lt;br /&gt;
| Chang-hsia&lt;br /&gt;
| Cha&lt;br /&gt;
|-&lt;br /&gt;
| Chen&lt;br /&gt;
| Che&lt;br /&gt;
|-&lt;br /&gt;
| Dai&lt;br /&gt;
| Dai&lt;br /&gt;
|-&lt;br /&gt;
| Daliang&lt;br /&gt;
| Dal&lt;br /&gt;
|-&lt;br /&gt;
| Danyang&lt;br /&gt;
| Dan&lt;br /&gt;
|-&lt;br /&gt;
| Diqiu&lt;br /&gt;
| Diq&lt;br /&gt;
|-&lt;br /&gt;
| Donghai&lt;br /&gt;
| Don&lt;br /&gt;
|-&lt;br /&gt;
| Donghu&lt;br /&gt;
| Dhu&lt;br /&gt;
|-&lt;br /&gt;
| East China Sea&lt;br /&gt;
| ECS&lt;br /&gt;
|-&lt;br /&gt;
| Gaoyi&lt;br /&gt;
| Gao&lt;br /&gt;
|-&lt;br /&gt;
| Guangyang&lt;br /&gt;
| Gua&lt;br /&gt;
|-&lt;br /&gt;
| Hanchung&lt;br /&gt;
| Hch&lt;br /&gt;
|-&lt;br /&gt;
| Handan&lt;br /&gt;
| Han&lt;br /&gt;
|-&lt;br /&gt;
| Hedong&lt;br /&gt;
| Hed&lt;br /&gt;
|-&lt;br /&gt;
| Henei&lt;br /&gt;
| Hen&lt;br /&gt;
|-&lt;br /&gt;
| Huaiyang&lt;br /&gt;
| Hua&lt;br /&gt;
|-&lt;br /&gt;
| Ji&lt;br /&gt;
| Ji&lt;br /&gt;
|-&lt;br /&gt;
| Jiaodong&lt;br /&gt;
| Jia&lt;br /&gt;
|-&lt;br /&gt;
| Jinyang&lt;br /&gt;
| Jin&lt;br /&gt;
|-&lt;br /&gt;
| Jiujiang&lt;br /&gt;
| Jiu&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyi&lt;br /&gt;
| Jyi&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyuan&lt;br /&gt;
| Jyu&lt;br /&gt;
|-&lt;br /&gt;
| Julu&lt;br /&gt;
| Jul&lt;br /&gt;
|-&lt;br /&gt;
| Juyong Pass&lt;br /&gt;
| JPa&lt;br /&gt;
|-&lt;br /&gt;
| Korea Bay&lt;br /&gt;
| KOR&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong&lt;br /&gt;
| Lia&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong Bay&lt;br /&gt;
| LBA&lt;br /&gt;
|-&lt;br /&gt;
| Liaoxi&lt;br /&gt;
| Lxi&lt;br /&gt;
|-&lt;br /&gt;
| Libei&lt;br /&gt;
| Lib&lt;br /&gt;
|-&lt;br /&gt;
| Linhu&lt;br /&gt;
| Lhu&lt;br /&gt;
|-&lt;br /&gt;
| Linzi&lt;br /&gt;
| Lin&lt;br /&gt;
|-&lt;br /&gt;
| Loufan&lt;br /&gt;
| Lfa&lt;br /&gt;
|-&lt;br /&gt;
| Lu&lt;br /&gt;
| Lu&lt;br /&gt;
|-&lt;br /&gt;
| Luoyang&lt;br /&gt;
| Luo&lt;br /&gt;
|-&lt;br /&gt;
| Nanzheng&lt;br /&gt;
| Nan&lt;br /&gt;
|-&lt;br /&gt;
| Pingyang&lt;br /&gt;
| Pin&lt;br /&gt;
|-&lt;br /&gt;
| Quren&lt;br /&gt;
| Qur&lt;br /&gt;
|-&lt;br /&gt;
| Rong&lt;br /&gt;
| Ron&lt;br /&gt;
|-&lt;br /&gt;
| Shang&lt;br /&gt;
| Sha&lt;br /&gt;
|-&lt;br /&gt;
| Shanggu&lt;br /&gt;
| Sgg&lt;br /&gt;
|-&lt;br /&gt;
| Shangyong&lt;br /&gt;
| Syo&lt;br /&gt;
|-&lt;br /&gt;
| Shantang&lt;br /&gt;
| Stg&lt;br /&gt;
|-&lt;br /&gt;
| Shaoliang&lt;br /&gt;
| Sli&lt;br /&gt;
|-&lt;br /&gt;
| Shouchun&lt;br /&gt;
| Sch&lt;br /&gt;
|-&lt;br /&gt;
| Shu&lt;br /&gt;
| Shu&lt;br /&gt;
|-&lt;br /&gt;
| Sishui&lt;br /&gt;
| Sis&lt;br /&gt;
|-&lt;br /&gt;
| Song&lt;br /&gt;
| Son&lt;br /&gt;
|-&lt;br /&gt;
| Songyang&lt;br /&gt;
| Sny&lt;br /&gt;
|-&lt;br /&gt;
| Taiyuan&lt;br /&gt;
| Tai&lt;br /&gt;
|-&lt;br /&gt;
| Tang&lt;br /&gt;
| Tan&lt;br /&gt;
|-&lt;br /&gt;
| Wei&lt;br /&gt;
| Wei&lt;br /&gt;
|-&lt;br /&gt;
| Wu&lt;br /&gt;
| Wu&lt;br /&gt;
|-&lt;br /&gt;
| Wu Pass&lt;br /&gt;
| WPa&lt;br /&gt;
|-&lt;br /&gt;
| Xianyang&lt;br /&gt;
| Xia&lt;br /&gt;
|-&lt;br /&gt;
| Xiongnu&lt;br /&gt;
| Xio&lt;br /&gt;
|-&lt;br /&gt;
| Xu&lt;br /&gt;
| Xu&lt;br /&gt;
|-&lt;br /&gt;
| Yangyue&lt;br /&gt;
| Yyu&lt;br /&gt;
|-&lt;br /&gt;
| Yangzhai&lt;br /&gt;
| Yzh&lt;br /&gt;
|-&lt;br /&gt;
| Yanmen&lt;br /&gt;
| Yan&lt;br /&gt;
|-&lt;br /&gt;
| Yanying&lt;br /&gt;
| Yyi&lt;br /&gt;
|-&lt;br /&gt;
| Ye&lt;br /&gt;
| Ye&lt;br /&gt;
|-&lt;br /&gt;
| Yelang&lt;br /&gt;
| Ylg&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Sea&lt;br /&gt;
| YEL&lt;br /&gt;
|-&lt;br /&gt;
| Ying&lt;br /&gt;
| Yin&lt;br /&gt;
|-&lt;br /&gt;
| Yinshan&lt;br /&gt;
| Ysh&lt;br /&gt;
|-&lt;br /&gt;
| Yiyang&lt;br /&gt;
| Yiy&lt;br /&gt;
|-&lt;br /&gt;
| Yong&lt;br /&gt;
| Yon&lt;br /&gt;
|-&lt;br /&gt;
| Yue&lt;br /&gt;
| Yue&lt;br /&gt;
|-&lt;br /&gt;
| Yuyang&lt;br /&gt;
| Yuy&lt;br /&gt;
|-&lt;br /&gt;
| Zheng&lt;br /&gt;
| Zhe&lt;br /&gt;
|-&lt;br /&gt;
| Zhongmou&lt;br /&gt;
| Zmo&lt;br /&gt;
|-&lt;br /&gt;
| Zhongshan&lt;br /&gt;
| Zho&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Warring_States&amp;diff=4235</id>
		<title>Warring States</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Warring_States&amp;diff=4235"/>
		<updated>2017-01-06T03:45:53Z</updated>

		<summary type="html">&lt;p&gt;Samy: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Variant]]&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
Created by: Samy Elias&lt;br /&gt;
&lt;br /&gt;
(Note that the latest version is [http://www.dipwiki.com/index.php?title=Warring_States_v2 Warring States v2] )&lt;br /&gt;
&lt;br /&gt;
After researching this period a little, I was surprised how thematically well-suited the Warring States era of 450BC-220BC is for a Diplomacy variant. There were seven major states at the time, who allied with and fought each other in various combinations, shifting allegiances just as in any good Diplomacy game. As a dominant power started to rise (Qin), the opposing states decided on different strategies in order to best deal the the threat; at times some decided on a &amp;quot;horizontal alliance&amp;quot; (allying with the Qin) or a &amp;quot;vertical alliance&amp;quot; (allying with each other against the Qin). Several famous advisors at the time who offered their services to various leaders were even known collectively as the &amp;quot;School of Diplomacy&amp;quot;! Sun Tzu had written The Art of War just before this period, and his works were heavily consulted by all competing states during the conflicts. Conscription systems ensured armies of 100,000+ soldiers on all sides.&lt;br /&gt;
&lt;br /&gt;
This variant incorporates the major rivers and wall fortifications of the time. Besides the Great Wall of China, there were many internal walls built by the various factions to defend themselves against each other and various raiders. I used these two features to give the region the terrain diversity that makes the original Diplomacy board an interesting setting, with its many separated seas. Fleets are available but are built and used differently than in standard Diplomacy. They reflect the legendary and powerful &amp;quot;Floating Fortresses&amp;quot; or &amp;quot;Castle Ships&amp;quot; of the time (&amp;quot;lou chuan&amp;quot;), massive and sometimes equipped with trebuchets. Fleets are extra powerful along rivers, and very mobile when unopposed.&lt;br /&gt;
&lt;br /&gt;
The seven great powers are Qin, Chu, Zhao, Wei, Han, Yan, and Qi. Rule changes are covered below.&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
=== Full names, without starting units ===&lt;br /&gt;
[[Image:Warring States.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abbreviations, with starting units ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States abbrev.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
&lt;br /&gt;
[http://www.diplomaticcorp.com/game_page.php?game_id=dc512 First playtest]&lt;br /&gt;
&lt;br /&gt;
= Rules = &lt;br /&gt;
&lt;br /&gt;
All the rules of standard Diplomacy apply save those noted below: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Great Powers and Starting Forces ==&lt;br /&gt;
&lt;br /&gt;
All the main powers start with three armies, starting on Home Supply Centres.&lt;br /&gt;
&lt;br /&gt;
 Qin:   A Yong, A Nanzheng, A Xianyang;     Ruler: Qin Ligong&lt;br /&gt;
 Chu:   A Ying, A Chang-hsia, A Shouchun;   Ruler: Chu Huiwang&lt;br /&gt;
 Zhao:  A Jinyang, A Taiyuan, A Handan;     Ruler: Zhao Jianzi&lt;br /&gt;
 Wei:   A Zhongmou, A Wei, A Daliang;       Ruler: Wei Huanzi&lt;br /&gt;
 Han:   A Luoyang, A Yiyang, A Yangzhai;    Ruler: Han Kangzi&lt;br /&gt;
 Yan:   A Ji, A Yuyang, A Liaoxi;           Ruler: Yan Chenggong&lt;br /&gt;
 Qi:    A Linzi, A Jiaodong, A Libei;       Ruler: Qi Xuangong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
&lt;br /&gt;
There are 38 Supply Centres; 18 are needed to win. If there is a tie at 18, play continues until one power has more than the other, or until a draw is agreed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Notes == &lt;br /&gt;
&lt;br /&gt;
All named areas are in play; there are no impassable areas. (The &amp;quot;Yellow River&amp;quot; label to the west does not count as naming an area.)&lt;br /&gt;
&lt;br /&gt;
Fortified borders (or walls) help in the defense of the province containing the wall, if that border is involved (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The rivers are a game terrain feature, and affect Fleets (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The border between Luoyang and West Zhou does NOT have a wall.&lt;br /&gt;
&lt;br /&gt;
== Fortified Borders (Walls) ==&lt;br /&gt;
&lt;br /&gt;
Provinces with walls are harder to attack if occupied; attacks or supports into the province (if occupied) are affected if they go over the walled border.&lt;br /&gt;
&lt;br /&gt;
1. Attacks against a  province with a wall are reduced by one in strength if:&lt;br /&gt;
&lt;br /&gt;
 a) the province is occupied by an opponent's unit at the start of the turn, AND &lt;br /&gt;
 b) the attack goes across the fortified border, or is supported from across the fortified border by another unit.&lt;br /&gt;
&lt;br /&gt;
This is not cumulative; the strength cannot be reduced by more than one for a single attack.&lt;br /&gt;
&lt;br /&gt;
2. Support Hold orders are not affected by fortified borders.&lt;br /&gt;
&lt;br /&gt;
3. A unit's attacks are never affected by walls in its own province.&lt;br /&gt;
&lt;br /&gt;
4. Attacks or supports for attacks on your own units over walls are not affected by the wall (for the purposes of self-standoffs).&lt;br /&gt;
&lt;br /&gt;
5. An attack reduced to zero strength cannot cut support. (So an army attacking over a wall with no support cannot cut support.)&lt;br /&gt;
&lt;br /&gt;
== Fleets ==&lt;br /&gt;
&lt;br /&gt;
Fleets are upgraded from Armies, and can revert back to Armies:&lt;br /&gt;
&lt;br /&gt;
1. Fleets cannot be built in the adjustment phase. Instead Armies are upgraded to Fleets using the Raise order during a movement phase (eg. &amp;quot;Army Ji Raise Fleet&amp;quot;, or &amp;quot;A Ji R F&amp;quot;). This is treated as a Hold order for support purposes (units can support it as if it were holding).&lt;br /&gt;
&lt;br /&gt;
2. A Fleet can only be raised on a coastal or river province.&lt;br /&gt;
&lt;br /&gt;
3. If a unit using the Raise order is dislodged, the Raise order fails. Otherwise, the Army is replaced with a Fleet.&lt;br /&gt;
&lt;br /&gt;
4. Fleets can move to, support into, and retreat to sea areas, coastal provinces, or along rivers.&lt;br /&gt;
&lt;br /&gt;
5. There is no convoy order.&lt;br /&gt;
&lt;br /&gt;
6. If a Fleet attempts to move, retreat, or support to a province that it could only move to as an Army, it reverts back into an Army. '''The reverted Army then carries out the order'''. If such a support order fails because the support order did not match the move order of the supported unit, this still counts as an attempted support. If the order is completely invalid (improper syntax, province names, invalid targets, etc.) it is NOT considered an attempt, since the unit is effectively given a hold order.&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress bonus (rivers only) ==&lt;br /&gt;
&lt;br /&gt;
Fleets on a river get a special bonus from powerful castle ships:&lt;br /&gt;
&lt;br /&gt;
1. A Fleet in a river province or sea area issuing a move or support order targetting a neighbouring river province (*not* a sea area) does so with a strength of 2. &lt;br /&gt;
&lt;br /&gt;
2. A Fleet on a river defends with a strength of 2.&lt;br /&gt;
&lt;br /&gt;
3. A Fleet supporting using the Floating Fortress bonus can have its support cut, but only by an amount equal to strength of the strongest cutting attack. So, a one-strength attack on a Floating Fortress that is supporting cuts only one strength worth of support, leaving one remaining. A two-strength attack will cut the full 2 strength support. Two one-strength attacks will only cut one strength of support. In keeping with the spirit of the original Diplomacy rules, a unit's supports do not contribute to cutting supports for attacks on itself.&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move (Fleets) ==&lt;br /&gt;
&lt;br /&gt;
Fleets can make a Rapid River Move, which allows fast travel along rivers, but at zero strength:&lt;br /&gt;
&lt;br /&gt;
1. Fleets can perform a special type move called an Rapid River Move. This allows a Fleet to move up to 3 spaces in one move turn, into consecutive river spaces. The move can start or end on a sea space (all other spaces involved being river spaces). eg. Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui -&amp;gt; Wei is valid, as is the reverse; so is Xianyang -&amp;gt; Anyi -&amp;gt; Luoyang -&amp;gt; Zheng. However Korea Bay -&amp;gt; Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui is not valid.&lt;br /&gt;
&lt;br /&gt;
2. Rapid River Moves have zero strength while moving. If a failed Rapid River Move forces a Fleet to remain at its starting point, it defends with its normal strength (2 in river provinces, 1 everywhere else). However, since it has attempted a move, it cannot receive supports to hold.&lt;br /&gt;
&lt;br /&gt;
3. Fleets using Rapid River Move cannot be supported. (So their strength while moving will always be zero.)&lt;br /&gt;
&lt;br /&gt;
4. A Powers' own units do not block a Fleet's Rapid River Move (exception: other fleets using Rapid River Move, see below). The final target destination must be vacant (after other orders are resolved) for the move to succeed. All intervening spaces must either be vacant or occupied by friendly units after all other other orders are resolved. Spaces where a stand off has occurred involving at least one opponent's unit block a Rapid River move. The first intervening space along the route that fails these conditions stops the movement short; the Fleet is then left at the last vacant space that it could move through, after other orders are resolved. If this would leave the Fleet at its starting space, it is vulnerable to being attacked and/or dislodged.&lt;br /&gt;
&lt;br /&gt;
5. If multiple Fleets use Rapid River Moves, they are resolved simultaneously one space at a time to check for interference. A stand off between two Fleets Rapid River Moving can occur; Fleets using Rapid River Move cannot pass through each other, even if from the same power.&lt;br /&gt;
&lt;br /&gt;
== Home Supply Centres ==&lt;br /&gt;
&lt;br /&gt;
1. All starting Supply Centres (SC) are Home Supply Centres (HSC).&lt;br /&gt;
&lt;br /&gt;
2. Captured HSCs from other powers are also considered HSCs for the new owner, and so can be used for builds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Common Misconceptions and Mistakes =&lt;br /&gt;
&lt;br /&gt;
- Raising a Fleet counts as a hold, and is does not fail unless dislodged; so you can raise a fleet successfully while being supported, and while under attack.&lt;br /&gt;
&lt;br /&gt;
- Even an unsuccessful inland order by a fleet will cause it to revert to an army; and after it reverts, it still attempts to carry out the order&lt;br /&gt;
&lt;br /&gt;
- Walls only protect the unit that's in the same province as the wall, not the province on the other side. Think of them as being owned (and manned) only by that province.&lt;br /&gt;
&lt;br /&gt;
= Examples of Play =&lt;br /&gt;
&lt;br /&gt;
These examples are included to illustrate the various rules and their effects. Arrows indicate moves/attacks, and lines with dots at the end indicate support (the dot indicating the move order/unit supported). Green orders are successful, red ones fail or are cut supports.&lt;br /&gt;
&lt;br /&gt;
== Fortified Border Examples ==&lt;br /&gt;
'''Wall Example 1'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to attack over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall1orders.jpg]] [[Image:wall1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wall Example 2'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to support over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2orders.jpg]] [[Image:wall2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 2.5 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it's on the defender's side.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall8orders.jpg]] [[Image:wall8results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Walls can only reduce an attack by one strength total.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2Aorders.jpg]] [[Image:wall2Aresults.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Wall has no effect if the walled province was unoccupied before orders.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall3orders.jpg]] [[Image:wall3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Support Hold orders not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall4orders.jpg]] [[Image:wall4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Attacks on your own units not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall5orders.jpg]] [[Image:wall5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Zero strength attack cannot cut a support.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall6orders.jpg]] [[Image:wall6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it covers the part of the border being used.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall7orders.jpg]] [[Image:wall7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
== Fleet Examples ==&lt;br /&gt;
''' Fleet Example 1 '''&lt;br /&gt;
&lt;br /&gt;
A Fleet moving inland succeeds but reverts to an Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:fleet1orders.jpg]] [[Image:fleet1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Fleet Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Fleet supporting inland succeeds (with strength of 1), but reverts fleet to army. Even a failed support, or a support invalidated due to the target not holding, would revert the fleet to an army if the target is inland.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress4orders.jpg]] [[Image:fortress4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress Examples ==&lt;br /&gt;
''' Floating Fortress Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Fleet strength reduced by wall from 2 to 1, 1v1, attack fails.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress1orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 2 '''&lt;br /&gt;
&lt;br /&gt;
2v1, attack succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress2orders.jpg]] [[Image:fortress2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 3 '''&lt;br /&gt;
&lt;br /&gt;
2 support and 1 attack minus 1 from wall, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress3orders.jpg]] [[Image:fortress3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Attack on the fleet only cuts one strength's worth of support, still enough to succeed, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress5orders.jpg]] [[Image:fortress5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Support strength is cut by the amount of the strongest cutting attack, which is 1. 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress6orders.jpg]] [[Image:fortress6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Strongest cutting attack is 2, support fully cut.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress7orders.jpg]] [[Image:fortress7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Floating Fortress applies when target is a river province that the fleet can move to. The move into Wu succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress8orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 9 '''&lt;br /&gt;
&lt;br /&gt;
The Fleet is not in a sea or river when attacking a river province, and so attacks with a regular strength of 1 (ie. no Floating Fortress bonus).&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress10orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 10 '''&lt;br /&gt;
&lt;br /&gt;
The red Fleet in Jyi supports with a strength of 1, not 2, since it is not in a river or sea when supporting into Wu (a river province). Fleet ECS *is* in a sea, and so attacks Wu as a 2 strength unit. So the total attack strength is 3. Fleet Wu defends using the Floating Fortress bonus since it's in a river province, and along with the support from Sny defends with strength 3 and so repels the attack.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress9orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move Examples ==&lt;br /&gt;
''' Rapid River Move Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Friendly unit and enemy unit successfully moving away from move path means the 3-space move succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove1order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the starting space, so the fleet does not move.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove2order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the first target space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove3order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Enemy standoff block movement. (Friendly standoff wouldn't.)&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove4order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Can start in sea space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove5order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Competing Rapid River moves resolved one space at a time.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove6order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 7 '''&lt;br /&gt;
&lt;br /&gt;
First or last space can be sea space, not intervening space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove7order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= History links =&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/bright9977/the-art-of-war-7-great-battlefields-3787565 An interesting slide show of 7 great battles of the Warring States and Spring and Autumn periods]&lt;br /&gt;
&lt;br /&gt;
= Abbreviations = &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
| Anyi&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Ba&lt;br /&gt;
| Ba&lt;br /&gt;
|-&lt;br /&gt;
| Beidi&lt;br /&gt;
| Bei&lt;br /&gt;
|-&lt;br /&gt;
| Bo Hai&lt;br /&gt;
| BOH&lt;br /&gt;
|-&lt;br /&gt;
| Cai&lt;br /&gt;
| Cai&lt;br /&gt;
|-&lt;br /&gt;
| Cao&lt;br /&gt;
| Cao&lt;br /&gt;
|-&lt;br /&gt;
| Chang-hsia&lt;br /&gt;
| Cha&lt;br /&gt;
|-&lt;br /&gt;
| Chen&lt;br /&gt;
| Che&lt;br /&gt;
|-&lt;br /&gt;
| Dai&lt;br /&gt;
| Dai&lt;br /&gt;
|-&lt;br /&gt;
| Daliang&lt;br /&gt;
| Dal&lt;br /&gt;
|-&lt;br /&gt;
| Danyang&lt;br /&gt;
| Dan&lt;br /&gt;
|-&lt;br /&gt;
| Diqiu&lt;br /&gt;
| Diq&lt;br /&gt;
|-&lt;br /&gt;
| Donghai&lt;br /&gt;
| Don&lt;br /&gt;
|-&lt;br /&gt;
| Donghu&lt;br /&gt;
| Dhu&lt;br /&gt;
|-&lt;br /&gt;
| East China Sea&lt;br /&gt;
| ECS&lt;br /&gt;
|-&lt;br /&gt;
| Gaoyi&lt;br /&gt;
| Gao&lt;br /&gt;
|-&lt;br /&gt;
| Guangyang&lt;br /&gt;
| Gua&lt;br /&gt;
|-&lt;br /&gt;
| Handan&lt;br /&gt;
| Han&lt;br /&gt;
|-&lt;br /&gt;
| Hedong&lt;br /&gt;
| Hed&lt;br /&gt;
|-&lt;br /&gt;
| Henei&lt;br /&gt;
| Hen&lt;br /&gt;
|-&lt;br /&gt;
| Huaiyang&lt;br /&gt;
| Hua&lt;br /&gt;
|-&lt;br /&gt;
| Ji&lt;br /&gt;
| Ji&lt;br /&gt;
|-&lt;br /&gt;
| Jiaodong&lt;br /&gt;
| Jia&lt;br /&gt;
|-&lt;br /&gt;
| Jinyang&lt;br /&gt;
| Jin&lt;br /&gt;
|-&lt;br /&gt;
| Jiujiang&lt;br /&gt;
| Jiu&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyi&lt;br /&gt;
| Jyi&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyuan&lt;br /&gt;
| Jyu&lt;br /&gt;
|-&lt;br /&gt;
| Julu&lt;br /&gt;
| Jul&lt;br /&gt;
|-&lt;br /&gt;
| Juyong Pass&lt;br /&gt;
| JPa&lt;br /&gt;
|-&lt;br /&gt;
| Korea Bay&lt;br /&gt;
| KOR&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong&lt;br /&gt;
| Lia&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong Bay&lt;br /&gt;
| LBA&lt;br /&gt;
|-&lt;br /&gt;
| Liaoxi&lt;br /&gt;
| Lxi&lt;br /&gt;
|-&lt;br /&gt;
| Libei&lt;br /&gt;
| Lib&lt;br /&gt;
|-&lt;br /&gt;
| Linhu&lt;br /&gt;
| Lhu&lt;br /&gt;
|-&lt;br /&gt;
| Linzi&lt;br /&gt;
| Lin&lt;br /&gt;
|-&lt;br /&gt;
| Loufan&lt;br /&gt;
| Lfa&lt;br /&gt;
|-&lt;br /&gt;
| Lu&lt;br /&gt;
| Lu&lt;br /&gt;
|-&lt;br /&gt;
| Luoyang&lt;br /&gt;
| Luo&lt;br /&gt;
|-&lt;br /&gt;
| Nanzheng&lt;br /&gt;
| Nan&lt;br /&gt;
|-&lt;br /&gt;
| Pingyang&lt;br /&gt;
| Pin&lt;br /&gt;
|-&lt;br /&gt;
| Quren&lt;br /&gt;
| Qur&lt;br /&gt;
|-&lt;br /&gt;
| Rong&lt;br /&gt;
| Ron&lt;br /&gt;
|-&lt;br /&gt;
| Shang&lt;br /&gt;
| Sha&lt;br /&gt;
|-&lt;br /&gt;
| Shanggu&lt;br /&gt;
| Sgg&lt;br /&gt;
|-&lt;br /&gt;
| Shangyong&lt;br /&gt;
| Syo&lt;br /&gt;
|-&lt;br /&gt;
| Shantang&lt;br /&gt;
| Stg&lt;br /&gt;
|-&lt;br /&gt;
| Shaoliang&lt;br /&gt;
| Sli&lt;br /&gt;
|-&lt;br /&gt;
| Shouchun&lt;br /&gt;
| Sch&lt;br /&gt;
|-&lt;br /&gt;
| Shu&lt;br /&gt;
| Shu&lt;br /&gt;
|-&lt;br /&gt;
| Sishui&lt;br /&gt;
| Sis&lt;br /&gt;
|-&lt;br /&gt;
| Song&lt;br /&gt;
| Son&lt;br /&gt;
|-&lt;br /&gt;
| Songyang&lt;br /&gt;
| Sny&lt;br /&gt;
|-&lt;br /&gt;
| Taiyuan&lt;br /&gt;
| Tai&lt;br /&gt;
|-&lt;br /&gt;
| Tang&lt;br /&gt;
| Tan&lt;br /&gt;
|-&lt;br /&gt;
| Wei&lt;br /&gt;
| Wei&lt;br /&gt;
|-&lt;br /&gt;
| West Zhou&lt;br /&gt;
| WZh&lt;br /&gt;
|-&lt;br /&gt;
| Wu&lt;br /&gt;
| Wu&lt;br /&gt;
|-&lt;br /&gt;
| Wu Pass&lt;br /&gt;
| WPa&lt;br /&gt;
|-&lt;br /&gt;
| Xianyang&lt;br /&gt;
| Xia&lt;br /&gt;
|-&lt;br /&gt;
| Xiongnu&lt;br /&gt;
| Xio&lt;br /&gt;
|-&lt;br /&gt;
| Xu&lt;br /&gt;
| Xu&lt;br /&gt;
|-&lt;br /&gt;
| Yangyue&lt;br /&gt;
| Yyu&lt;br /&gt;
|-&lt;br /&gt;
| Yangzhai&lt;br /&gt;
| Yzh&lt;br /&gt;
|-&lt;br /&gt;
| Yanmen&lt;br /&gt;
| Yan&lt;br /&gt;
|-&lt;br /&gt;
| Yanying&lt;br /&gt;
| Yyi&lt;br /&gt;
|-&lt;br /&gt;
| Ye&lt;br /&gt;
| Ye&lt;br /&gt;
|-&lt;br /&gt;
| Yelang&lt;br /&gt;
| Ylg&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Sea&lt;br /&gt;
| YEL&lt;br /&gt;
|-&lt;br /&gt;
| Ying&lt;br /&gt;
| Yin&lt;br /&gt;
|-&lt;br /&gt;
| Yinshan&lt;br /&gt;
| Ysh&lt;br /&gt;
|-&lt;br /&gt;
| Yiyang&lt;br /&gt;
| Yiy&lt;br /&gt;
|-&lt;br /&gt;
| Yong&lt;br /&gt;
| Yon&lt;br /&gt;
|-&lt;br /&gt;
| Yue&lt;br /&gt;
| Yue&lt;br /&gt;
|-&lt;br /&gt;
| Yuyang&lt;br /&gt;
| Yuy&lt;br /&gt;
|-&lt;br /&gt;
| Zheng&lt;br /&gt;
| Zhe&lt;br /&gt;
|-&lt;br /&gt;
| Zhongmou&lt;br /&gt;
| Zmo&lt;br /&gt;
|-&lt;br /&gt;
| Zhongshan&lt;br /&gt;
| Zho&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Warring_States&amp;diff=4234</id>
		<title>Warring States</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Warring_States&amp;diff=4234"/>
		<updated>2017-01-06T03:45:38Z</updated>

		<summary type="html">&lt;p&gt;Samy: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Variant]]&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
Created by: Samy Elias&lt;br /&gt;
&lt;br /&gt;
(Note that the latest version is [http://www.dipwiki.com/index.php?title=Warring_States_v2 Warring States v2]&lt;br /&gt;
&lt;br /&gt;
After researching this period a little, I was surprised how thematically well-suited the Warring States era of 450BC-220BC is for a Diplomacy variant. There were seven major states at the time, who allied with and fought each other in various combinations, shifting allegiances just as in any good Diplomacy game. As a dominant power started to rise (Qin), the opposing states decided on different strategies in order to best deal the the threat; at times some decided on a &amp;quot;horizontal alliance&amp;quot; (allying with the Qin) or a &amp;quot;vertical alliance&amp;quot; (allying with each other against the Qin). Several famous advisors at the time who offered their services to various leaders were even known collectively as the &amp;quot;School of Diplomacy&amp;quot;! Sun Tzu had written The Art of War just before this period, and his works were heavily consulted by all competing states during the conflicts. Conscription systems ensured armies of 100,000+ soldiers on all sides.&lt;br /&gt;
&lt;br /&gt;
This variant incorporates the major rivers and wall fortifications of the time. Besides the Great Wall of China, there were many internal walls built by the various factions to defend themselves against each other and various raiders. I used these two features to give the region the terrain diversity that makes the original Diplomacy board an interesting setting, with its many separated seas. Fleets are available but are built and used differently than in standard Diplomacy. They reflect the legendary and powerful &amp;quot;Floating Fortresses&amp;quot; or &amp;quot;Castle Ships&amp;quot; of the time (&amp;quot;lou chuan&amp;quot;), massive and sometimes equipped with trebuchets. Fleets are extra powerful along rivers, and very mobile when unopposed.&lt;br /&gt;
&lt;br /&gt;
The seven great powers are Qin, Chu, Zhao, Wei, Han, Yan, and Qi. Rule changes are covered below.&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
=== Full names, without starting units ===&lt;br /&gt;
[[Image:Warring States.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abbreviations, with starting units ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States abbrev.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
&lt;br /&gt;
[http://www.diplomaticcorp.com/game_page.php?game_id=dc512 First playtest]&lt;br /&gt;
&lt;br /&gt;
= Rules = &lt;br /&gt;
&lt;br /&gt;
All the rules of standard Diplomacy apply save those noted below: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Great Powers and Starting Forces ==&lt;br /&gt;
&lt;br /&gt;
All the main powers start with three armies, starting on Home Supply Centres.&lt;br /&gt;
&lt;br /&gt;
 Qin:   A Yong, A Nanzheng, A Xianyang;     Ruler: Qin Ligong&lt;br /&gt;
 Chu:   A Ying, A Chang-hsia, A Shouchun;   Ruler: Chu Huiwang&lt;br /&gt;
 Zhao:  A Jinyang, A Taiyuan, A Handan;     Ruler: Zhao Jianzi&lt;br /&gt;
 Wei:   A Zhongmou, A Wei, A Daliang;       Ruler: Wei Huanzi&lt;br /&gt;
 Han:   A Luoyang, A Yiyang, A Yangzhai;    Ruler: Han Kangzi&lt;br /&gt;
 Yan:   A Ji, A Yuyang, A Liaoxi;           Ruler: Yan Chenggong&lt;br /&gt;
 Qi:    A Linzi, A Jiaodong, A Libei;       Ruler: Qi Xuangong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
&lt;br /&gt;
There are 38 Supply Centres; 18 are needed to win. If there is a tie at 18, play continues until one power has more than the other, or until a draw is agreed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Notes == &lt;br /&gt;
&lt;br /&gt;
All named areas are in play; there are no impassable areas. (The &amp;quot;Yellow River&amp;quot; label to the west does not count as naming an area.)&lt;br /&gt;
&lt;br /&gt;
Fortified borders (or walls) help in the defense of the province containing the wall, if that border is involved (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The rivers are a game terrain feature, and affect Fleets (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The border between Luoyang and West Zhou does NOT have a wall.&lt;br /&gt;
&lt;br /&gt;
== Fortified Borders (Walls) ==&lt;br /&gt;
&lt;br /&gt;
Provinces with walls are harder to attack if occupied; attacks or supports into the province (if occupied) are affected if they go over the walled border.&lt;br /&gt;
&lt;br /&gt;
1. Attacks against a  province with a wall are reduced by one in strength if:&lt;br /&gt;
&lt;br /&gt;
 a) the province is occupied by an opponent's unit at the start of the turn, AND &lt;br /&gt;
 b) the attack goes across the fortified border, or is supported from across the fortified border by another unit.&lt;br /&gt;
&lt;br /&gt;
This is not cumulative; the strength cannot be reduced by more than one for a single attack.&lt;br /&gt;
&lt;br /&gt;
2. Support Hold orders are not affected by fortified borders.&lt;br /&gt;
&lt;br /&gt;
3. A unit's attacks are never affected by walls in its own province.&lt;br /&gt;
&lt;br /&gt;
4. Attacks or supports for attacks on your own units over walls are not affected by the wall (for the purposes of self-standoffs).&lt;br /&gt;
&lt;br /&gt;
5. An attack reduced to zero strength cannot cut support. (So an army attacking over a wall with no support cannot cut support.)&lt;br /&gt;
&lt;br /&gt;
== Fleets ==&lt;br /&gt;
&lt;br /&gt;
Fleets are upgraded from Armies, and can revert back to Armies:&lt;br /&gt;
&lt;br /&gt;
1. Fleets cannot be built in the adjustment phase. Instead Armies are upgraded to Fleets using the Raise order during a movement phase (eg. &amp;quot;Army Ji Raise Fleet&amp;quot;, or &amp;quot;A Ji R F&amp;quot;). This is treated as a Hold order for support purposes (units can support it as if it were holding).&lt;br /&gt;
&lt;br /&gt;
2. A Fleet can only be raised on a coastal or river province.&lt;br /&gt;
&lt;br /&gt;
3. If a unit using the Raise order is dislodged, the Raise order fails. Otherwise, the Army is replaced with a Fleet.&lt;br /&gt;
&lt;br /&gt;
4. Fleets can move to, support into, and retreat to sea areas, coastal provinces, or along rivers.&lt;br /&gt;
&lt;br /&gt;
5. There is no convoy order.&lt;br /&gt;
&lt;br /&gt;
6. If a Fleet attempts to move, retreat, or support to a province that it could only move to as an Army, it reverts back into an Army. '''The reverted Army then carries out the order'''. If such a support order fails because the support order did not match the move order of the supported unit, this still counts as an attempted support. If the order is completely invalid (improper syntax, province names, invalid targets, etc.) it is NOT considered an attempt, since the unit is effectively given a hold order.&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress bonus (rivers only) ==&lt;br /&gt;
&lt;br /&gt;
Fleets on a river get a special bonus from powerful castle ships:&lt;br /&gt;
&lt;br /&gt;
1. A Fleet in a river province or sea area issuing a move or support order targetting a neighbouring river province (*not* a sea area) does so with a strength of 2. &lt;br /&gt;
&lt;br /&gt;
2. A Fleet on a river defends with a strength of 2.&lt;br /&gt;
&lt;br /&gt;
3. A Fleet supporting using the Floating Fortress bonus can have its support cut, but only by an amount equal to strength of the strongest cutting attack. So, a one-strength attack on a Floating Fortress that is supporting cuts only one strength worth of support, leaving one remaining. A two-strength attack will cut the full 2 strength support. Two one-strength attacks will only cut one strength of support. In keeping with the spirit of the original Diplomacy rules, a unit's supports do not contribute to cutting supports for attacks on itself.&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move (Fleets) ==&lt;br /&gt;
&lt;br /&gt;
Fleets can make a Rapid River Move, which allows fast travel along rivers, but at zero strength:&lt;br /&gt;
&lt;br /&gt;
1. Fleets can perform a special type move called an Rapid River Move. This allows a Fleet to move up to 3 spaces in one move turn, into consecutive river spaces. The move can start or end on a sea space (all other spaces involved being river spaces). eg. Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui -&amp;gt; Wei is valid, as is the reverse; so is Xianyang -&amp;gt; Anyi -&amp;gt; Luoyang -&amp;gt; Zheng. However Korea Bay -&amp;gt; Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui is not valid.&lt;br /&gt;
&lt;br /&gt;
2. Rapid River Moves have zero strength while moving. If a failed Rapid River Move forces a Fleet to remain at its starting point, it defends with its normal strength (2 in river provinces, 1 everywhere else). However, since it has attempted a move, it cannot receive supports to hold.&lt;br /&gt;
&lt;br /&gt;
3. Fleets using Rapid River Move cannot be supported. (So their strength while moving will always be zero.)&lt;br /&gt;
&lt;br /&gt;
4. A Powers' own units do not block a Fleet's Rapid River Move (exception: other fleets using Rapid River Move, see below). The final target destination must be vacant (after other orders are resolved) for the move to succeed. All intervening spaces must either be vacant or occupied by friendly units after all other other orders are resolved. Spaces where a stand off has occurred involving at least one opponent's unit block a Rapid River move. The first intervening space along the route that fails these conditions stops the movement short; the Fleet is then left at the last vacant space that it could move through, after other orders are resolved. If this would leave the Fleet at its starting space, it is vulnerable to being attacked and/or dislodged.&lt;br /&gt;
&lt;br /&gt;
5. If multiple Fleets use Rapid River Moves, they are resolved simultaneously one space at a time to check for interference. A stand off between two Fleets Rapid River Moving can occur; Fleets using Rapid River Move cannot pass through each other, even if from the same power.&lt;br /&gt;
&lt;br /&gt;
== Home Supply Centres ==&lt;br /&gt;
&lt;br /&gt;
1. All starting Supply Centres (SC) are Home Supply Centres (HSC).&lt;br /&gt;
&lt;br /&gt;
2. Captured HSCs from other powers are also considered HSCs for the new owner, and so can be used for builds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Common Misconceptions and Mistakes =&lt;br /&gt;
&lt;br /&gt;
- Raising a Fleet counts as a hold, and is does not fail unless dislodged; so you can raise a fleet successfully while being supported, and while under attack.&lt;br /&gt;
&lt;br /&gt;
- Even an unsuccessful inland order by a fleet will cause it to revert to an army; and after it reverts, it still attempts to carry out the order&lt;br /&gt;
&lt;br /&gt;
- Walls only protect the unit that's in the same province as the wall, not the province on the other side. Think of them as being owned (and manned) only by that province.&lt;br /&gt;
&lt;br /&gt;
= Examples of Play =&lt;br /&gt;
&lt;br /&gt;
These examples are included to illustrate the various rules and their effects. Arrows indicate moves/attacks, and lines with dots at the end indicate support (the dot indicating the move order/unit supported). Green orders are successful, red ones fail or are cut supports.&lt;br /&gt;
&lt;br /&gt;
== Fortified Border Examples ==&lt;br /&gt;
'''Wall Example 1'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to attack over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall1orders.jpg]] [[Image:wall1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wall Example 2'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to support over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2orders.jpg]] [[Image:wall2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 2.5 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it's on the defender's side.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall8orders.jpg]] [[Image:wall8results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Walls can only reduce an attack by one strength total.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2Aorders.jpg]] [[Image:wall2Aresults.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Wall has no effect if the walled province was unoccupied before orders.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall3orders.jpg]] [[Image:wall3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Support Hold orders not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall4orders.jpg]] [[Image:wall4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Attacks on your own units not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall5orders.jpg]] [[Image:wall5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Zero strength attack cannot cut a support.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall6orders.jpg]] [[Image:wall6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it covers the part of the border being used.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall7orders.jpg]] [[Image:wall7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
== Fleet Examples ==&lt;br /&gt;
''' Fleet Example 1 '''&lt;br /&gt;
&lt;br /&gt;
A Fleet moving inland succeeds but reverts to an Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:fleet1orders.jpg]] [[Image:fleet1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Fleet Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Fleet supporting inland succeeds (with strength of 1), but reverts fleet to army. Even a failed support, or a support invalidated due to the target not holding, would revert the fleet to an army if the target is inland.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress4orders.jpg]] [[Image:fortress4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress Examples ==&lt;br /&gt;
''' Floating Fortress Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Fleet strength reduced by wall from 2 to 1, 1v1, attack fails.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress1orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 2 '''&lt;br /&gt;
&lt;br /&gt;
2v1, attack succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress2orders.jpg]] [[Image:fortress2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 3 '''&lt;br /&gt;
&lt;br /&gt;
2 support and 1 attack minus 1 from wall, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress3orders.jpg]] [[Image:fortress3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Attack on the fleet only cuts one strength's worth of support, still enough to succeed, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress5orders.jpg]] [[Image:fortress5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Support strength is cut by the amount of the strongest cutting attack, which is 1. 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress6orders.jpg]] [[Image:fortress6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Strongest cutting attack is 2, support fully cut.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress7orders.jpg]] [[Image:fortress7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Floating Fortress applies when target is a river province that the fleet can move to. The move into Wu succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress8orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 9 '''&lt;br /&gt;
&lt;br /&gt;
The Fleet is not in a sea or river when attacking a river province, and so attacks with a regular strength of 1 (ie. no Floating Fortress bonus).&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress10orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 10 '''&lt;br /&gt;
&lt;br /&gt;
The red Fleet in Jyi supports with a strength of 1, not 2, since it is not in a river or sea when supporting into Wu (a river province). Fleet ECS *is* in a sea, and so attacks Wu as a 2 strength unit. So the total attack strength is 3. Fleet Wu defends using the Floating Fortress bonus since it's in a river province, and along with the support from Sny defends with strength 3 and so repels the attack.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress9orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move Examples ==&lt;br /&gt;
''' Rapid River Move Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Friendly unit and enemy unit successfully moving away from move path means the 3-space move succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove1order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the starting space, so the fleet does not move.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove2order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the first target space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove3order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Enemy standoff block movement. (Friendly standoff wouldn't.)&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove4order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Can start in sea space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove5order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Competing Rapid River moves resolved one space at a time.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove6order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 7 '''&lt;br /&gt;
&lt;br /&gt;
First or last space can be sea space, not intervening space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove7order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= History links =&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/bright9977/the-art-of-war-7-great-battlefields-3787565 An interesting slide show of 7 great battles of the Warring States and Spring and Autumn periods]&lt;br /&gt;
&lt;br /&gt;
= Abbreviations = &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
| Anyi&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Ba&lt;br /&gt;
| Ba&lt;br /&gt;
|-&lt;br /&gt;
| Beidi&lt;br /&gt;
| Bei&lt;br /&gt;
|-&lt;br /&gt;
| Bo Hai&lt;br /&gt;
| BOH&lt;br /&gt;
|-&lt;br /&gt;
| Cai&lt;br /&gt;
| Cai&lt;br /&gt;
|-&lt;br /&gt;
| Cao&lt;br /&gt;
| Cao&lt;br /&gt;
|-&lt;br /&gt;
| Chang-hsia&lt;br /&gt;
| Cha&lt;br /&gt;
|-&lt;br /&gt;
| Chen&lt;br /&gt;
| Che&lt;br /&gt;
|-&lt;br /&gt;
| Dai&lt;br /&gt;
| Dai&lt;br /&gt;
|-&lt;br /&gt;
| Daliang&lt;br /&gt;
| Dal&lt;br /&gt;
|-&lt;br /&gt;
| Danyang&lt;br /&gt;
| Dan&lt;br /&gt;
|-&lt;br /&gt;
| Diqiu&lt;br /&gt;
| Diq&lt;br /&gt;
|-&lt;br /&gt;
| Donghai&lt;br /&gt;
| Don&lt;br /&gt;
|-&lt;br /&gt;
| Donghu&lt;br /&gt;
| Dhu&lt;br /&gt;
|-&lt;br /&gt;
| East China Sea&lt;br /&gt;
| ECS&lt;br /&gt;
|-&lt;br /&gt;
| Gaoyi&lt;br /&gt;
| Gao&lt;br /&gt;
|-&lt;br /&gt;
| Guangyang&lt;br /&gt;
| Gua&lt;br /&gt;
|-&lt;br /&gt;
| Handan&lt;br /&gt;
| Han&lt;br /&gt;
|-&lt;br /&gt;
| Hedong&lt;br /&gt;
| Hed&lt;br /&gt;
|-&lt;br /&gt;
| Henei&lt;br /&gt;
| Hen&lt;br /&gt;
|-&lt;br /&gt;
| Huaiyang&lt;br /&gt;
| Hua&lt;br /&gt;
|-&lt;br /&gt;
| Ji&lt;br /&gt;
| Ji&lt;br /&gt;
|-&lt;br /&gt;
| Jiaodong&lt;br /&gt;
| Jia&lt;br /&gt;
|-&lt;br /&gt;
| Jinyang&lt;br /&gt;
| Jin&lt;br /&gt;
|-&lt;br /&gt;
| Jiujiang&lt;br /&gt;
| Jiu&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyi&lt;br /&gt;
| Jyi&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyuan&lt;br /&gt;
| Jyu&lt;br /&gt;
|-&lt;br /&gt;
| Julu&lt;br /&gt;
| Jul&lt;br /&gt;
|-&lt;br /&gt;
| Juyong Pass&lt;br /&gt;
| JPa&lt;br /&gt;
|-&lt;br /&gt;
| Korea Bay&lt;br /&gt;
| KOR&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong&lt;br /&gt;
| Lia&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong Bay&lt;br /&gt;
| LBA&lt;br /&gt;
|-&lt;br /&gt;
| Liaoxi&lt;br /&gt;
| Lxi&lt;br /&gt;
|-&lt;br /&gt;
| Libei&lt;br /&gt;
| Lib&lt;br /&gt;
|-&lt;br /&gt;
| Linhu&lt;br /&gt;
| Lhu&lt;br /&gt;
|-&lt;br /&gt;
| Linzi&lt;br /&gt;
| Lin&lt;br /&gt;
|-&lt;br /&gt;
| Loufan&lt;br /&gt;
| Lfa&lt;br /&gt;
|-&lt;br /&gt;
| Lu&lt;br /&gt;
| Lu&lt;br /&gt;
|-&lt;br /&gt;
| Luoyang&lt;br /&gt;
| Luo&lt;br /&gt;
|-&lt;br /&gt;
| Nanzheng&lt;br /&gt;
| Nan&lt;br /&gt;
|-&lt;br /&gt;
| Pingyang&lt;br /&gt;
| Pin&lt;br /&gt;
|-&lt;br /&gt;
| Quren&lt;br /&gt;
| Qur&lt;br /&gt;
|-&lt;br /&gt;
| Rong&lt;br /&gt;
| Ron&lt;br /&gt;
|-&lt;br /&gt;
| Shang&lt;br /&gt;
| Sha&lt;br /&gt;
|-&lt;br /&gt;
| Shanggu&lt;br /&gt;
| Sgg&lt;br /&gt;
|-&lt;br /&gt;
| Shangyong&lt;br /&gt;
| Syo&lt;br /&gt;
|-&lt;br /&gt;
| Shantang&lt;br /&gt;
| Stg&lt;br /&gt;
|-&lt;br /&gt;
| Shaoliang&lt;br /&gt;
| Sli&lt;br /&gt;
|-&lt;br /&gt;
| Shouchun&lt;br /&gt;
| Sch&lt;br /&gt;
|-&lt;br /&gt;
| Shu&lt;br /&gt;
| Shu&lt;br /&gt;
|-&lt;br /&gt;
| Sishui&lt;br /&gt;
| Sis&lt;br /&gt;
|-&lt;br /&gt;
| Song&lt;br /&gt;
| Son&lt;br /&gt;
|-&lt;br /&gt;
| Songyang&lt;br /&gt;
| Sny&lt;br /&gt;
|-&lt;br /&gt;
| Taiyuan&lt;br /&gt;
| Tai&lt;br /&gt;
|-&lt;br /&gt;
| Tang&lt;br /&gt;
| Tan&lt;br /&gt;
|-&lt;br /&gt;
| Wei&lt;br /&gt;
| Wei&lt;br /&gt;
|-&lt;br /&gt;
| West Zhou&lt;br /&gt;
| WZh&lt;br /&gt;
|-&lt;br /&gt;
| Wu&lt;br /&gt;
| Wu&lt;br /&gt;
|-&lt;br /&gt;
| Wu Pass&lt;br /&gt;
| WPa&lt;br /&gt;
|-&lt;br /&gt;
| Xianyang&lt;br /&gt;
| Xia&lt;br /&gt;
|-&lt;br /&gt;
| Xiongnu&lt;br /&gt;
| Xio&lt;br /&gt;
|-&lt;br /&gt;
| Xu&lt;br /&gt;
| Xu&lt;br /&gt;
|-&lt;br /&gt;
| Yangyue&lt;br /&gt;
| Yyu&lt;br /&gt;
|-&lt;br /&gt;
| Yangzhai&lt;br /&gt;
| Yzh&lt;br /&gt;
|-&lt;br /&gt;
| Yanmen&lt;br /&gt;
| Yan&lt;br /&gt;
|-&lt;br /&gt;
| Yanying&lt;br /&gt;
| Yyi&lt;br /&gt;
|-&lt;br /&gt;
| Ye&lt;br /&gt;
| Ye&lt;br /&gt;
|-&lt;br /&gt;
| Yelang&lt;br /&gt;
| Ylg&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Sea&lt;br /&gt;
| YEL&lt;br /&gt;
|-&lt;br /&gt;
| Ying&lt;br /&gt;
| Yin&lt;br /&gt;
|-&lt;br /&gt;
| Yinshan&lt;br /&gt;
| Ysh&lt;br /&gt;
|-&lt;br /&gt;
| Yiyang&lt;br /&gt;
| Yiy&lt;br /&gt;
|-&lt;br /&gt;
| Yong&lt;br /&gt;
| Yon&lt;br /&gt;
|-&lt;br /&gt;
| Yue&lt;br /&gt;
| Yue&lt;br /&gt;
|-&lt;br /&gt;
| Yuyang&lt;br /&gt;
| Yuy&lt;br /&gt;
|-&lt;br /&gt;
| Zheng&lt;br /&gt;
| Zhe&lt;br /&gt;
|-&lt;br /&gt;
| Zhongmou&lt;br /&gt;
| Zmo&lt;br /&gt;
|-&lt;br /&gt;
| Zhongshan&lt;br /&gt;
| Zho&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Warring_States_v2&amp;diff=3858</id>
		<title>Warring States v2</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Warring_States_v2&amp;diff=3858"/>
		<updated>2015-09-09T19:00:14Z</updated>

		<summary type="html">&lt;p&gt;Samy: /* Floating Fortress bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Variant]]&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
Created by: Samy Elias&lt;br /&gt;
&lt;br /&gt;
After researching this period a little, I was surprised how thematically well-suited the Warring States era of 450BC-220BC is for a Diplomacy variant. There were seven major states at the time, who allied with and fought each other in various combinations, shifting allegiances just as in any good Diplomacy game. As a dominant power started to rise (Qin), the opposing states decided on different strategies in order to best deal the the threat; at times some decided on a &amp;quot;horizontal alliance&amp;quot; (allying with the Qin) or a &amp;quot;vertical alliance&amp;quot; (allying with each other against the Qin). Several famous advisors at the time who offered their services to various leaders were even known collectively as the &amp;quot;School of Diplomacy&amp;quot;! Sun Tzu had written The Art of War just before this period, and his works were heavily consulted by all competing states during the conflicts. Conscription systems ensured armies of 100,000+ soldiers on all sides.&lt;br /&gt;
&lt;br /&gt;
This variant incorporates the major rivers and wall fortifications of the time. Besides the Great Wall of China, there were many internal walls built by the various factions to defend themselves against each other and various raiders. I used these two features to give the region the terrain diversity that makes the original Diplomacy board an interesting setting, with its many separated seas. Fleets are available but are built and used differently than in standard Diplomacy. They reflect the legendary and powerful &amp;quot;Floating Fortresses&amp;quot; or &amp;quot;Castle Ships&amp;quot; of the time (&amp;quot;lou chuan&amp;quot;), massive and sometimes equipped with trebuchets. Fleets are extra powerful along rivers, and very mobile when unopposed.&lt;br /&gt;
&lt;br /&gt;
The seven great powers are Qin, Chu, Zhao, Wei, Han, Yan, and Qi. Rule changes are covered below.&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
=== Full names, without starting units ===&lt;br /&gt;
[[Image:Warring States v2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abbreviations, with starting units ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States abbrev v2.png]]&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
&lt;br /&gt;
[http://www.diplomaticcorp.com/game_page.php?game_id=dc512 First playtest]&lt;br /&gt;
&lt;br /&gt;
= Rules = &lt;br /&gt;
&lt;br /&gt;
All the rules of standard Diplomacy apply save those noted below: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Great Powers and Starting Forces ==&lt;br /&gt;
&lt;br /&gt;
All the main powers start with three armies, starting on Home Supply Centres.&lt;br /&gt;
&lt;br /&gt;
 Qin:   A Yong, A Nanzheng, A Xianyang;     Ruler: Qin Ligong&lt;br /&gt;
 Chu:   A Ying, A Chang-hsia, A Shouchun;   Ruler: Chu Huiwang&lt;br /&gt;
 Zhao:  A Jinyang, A Taiyuan, A Handan;     Ruler: Zhao Jianzi&lt;br /&gt;
 Wei:   A Zhongmou, A Wei, A Daliang;       Ruler: Wei Huanzi&lt;br /&gt;
 Han:   A Luoyang, A Yiyang, A Yangzhai;    Ruler: Han Kangzi&lt;br /&gt;
 Yan:   A Ji, A Yuyang, A Liaoxi;           Ruler: Yan Chenggong&lt;br /&gt;
 Qi:    A Linzi, A Jiaodong, A Libei;       Ruler: Qi Xuangong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
&lt;br /&gt;
There are 39 Supply Centres; 18 are needed to win. If there is a tie at 18, play continues until one power has more than the other, or until a draw is agreed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Notes == &lt;br /&gt;
&lt;br /&gt;
All named areas are in play; there are no impassable areas. (The &amp;quot;Yellow River&amp;quot; label to the west does not count as naming an area.)&lt;br /&gt;
&lt;br /&gt;
Fortified borders (or walls) help in the defense of the province containing the wall, if that border is involved (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The rivers are a game terrain feature, and affect Fleets (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The border between Luoyang and West Zhou does NOT have a wall.&lt;br /&gt;
&lt;br /&gt;
== Fortified Borders (Walls) ==&lt;br /&gt;
&lt;br /&gt;
Provinces with walls are harder to attack if occupied; attacks or supports into the province (if occupied) are affected if they go over the walled border.&lt;br /&gt;
&lt;br /&gt;
1. Attacks against a  province with a wall are reduced by one in strength if:&lt;br /&gt;
&lt;br /&gt;
 a) the province is occupied by an opponent's unit at the start of the turn, AND &lt;br /&gt;
 b) the attack goes across the fortified border, or is supported from across the fortified border by another unit.&lt;br /&gt;
&lt;br /&gt;
This is not cumulative; the strength cannot be reduced by more than one for a single attack.&lt;br /&gt;
&lt;br /&gt;
2. Support Hold orders are not affected by fortified borders.&lt;br /&gt;
&lt;br /&gt;
3. A unit's attacks are never affected by walls in its own province.&lt;br /&gt;
&lt;br /&gt;
4. Attacks or supports for attacks on your own units over walls are not affected by the wall (for the purposes of self-standoffs).&lt;br /&gt;
&lt;br /&gt;
5. An attack reduced to zero strength cannot cut support. (So an army attacking over a wall with no support cannot cut support.)&lt;br /&gt;
&lt;br /&gt;
== Fleets ==&lt;br /&gt;
&lt;br /&gt;
Fleets are upgraded from Armies, and can revert back to Armies:&lt;br /&gt;
&lt;br /&gt;
1. Fleets cannot be built in the adjustment phase. Instead Armies are upgraded to Fleets using the Raise order during a movement phase (eg. &amp;quot;Army Ji Raise Fleet&amp;quot;, or &amp;quot;A Ji R F&amp;quot;). This is treated as a Hold order for support purposes (units can support it as if it were holding).&lt;br /&gt;
&lt;br /&gt;
2. A Fleet can only be raised on a coastal or river province.&lt;br /&gt;
&lt;br /&gt;
3. If a unit using the Raise order is dislodged, the Raise order fails. Otherwise, the Army is replaced with a Fleet.&lt;br /&gt;
&lt;br /&gt;
4. Fleets can move to, support into, and retreat to sea areas, coastal provinces, or along rivers.&lt;br /&gt;
&lt;br /&gt;
5. There is no convoy order.&lt;br /&gt;
&lt;br /&gt;
6. If a Fleet attempts to move, retreat, or support to a province that it could only move to as an Army, it reverts back into an Army. '''The reverted Army then carries out the order'''. If such a support order fails because the support order did not match the move order of the supported unit, this still counts as an attempted support. If the order is completely invalid (improper syntax, province names, invalid targets, etc.) it is NOT considered an attempt, since the unit is effectively given a hold order.&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress bonus ==&lt;br /&gt;
&lt;br /&gt;
Fleets on a river get a special bonus from powerful castle ships:&lt;br /&gt;
&lt;br /&gt;
1. A Fleet in a river province '''or sea area''' issuing a move or support order targetting a neighbouring river province ('''*not* a sea area''') does so with a strength of 2. &lt;br /&gt;
&lt;br /&gt;
2. A Fleet on a river defends with a strength of 2.&lt;br /&gt;
&lt;br /&gt;
3. A Fleet supporting using the Floating Fortress bonus can have its support cut, but only by an amount equal to strength of the strongest cutting attack. So, a one-strength attack on a Floating Fortress that is supporting cuts only one strength worth of support, leaving one remaining. A two-strength attack will cut the full 2 strength support. Two one-strength attacks will only cut one strength of support. In keeping with the spirit of the original Diplomacy rules, a unit's supports do not contribute to cutting supports for attacks on itself.&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move (Fleets) ==&lt;br /&gt;
&lt;br /&gt;
Fleets can make a Rapid River Move, which allows fast travel along rivers, but at zero strength:&lt;br /&gt;
&lt;br /&gt;
1. Fleets can perform a special type move called an Rapid River Move. This allows a Fleet to move up to 3 spaces in one move turn, into consecutive river spaces. The move can start or end on a sea space (all other spaces involved being river spaces). eg. Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui -&amp;gt; Wei is valid, as is the reverse; so is Xianyang -&amp;gt; Anyi -&amp;gt; Luoyang -&amp;gt; Zheng. However Korea Bay -&amp;gt; Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui is not valid.&lt;br /&gt;
&lt;br /&gt;
2. Rapid River Moves have zero strength while moving. If a failed Rapid River Move forces a Fleet to remain at its starting point, it defends with its normal strength (2 in river provinces, 1 everywhere else). However, since it has attempted a move, it cannot receive supports to hold.&lt;br /&gt;
&lt;br /&gt;
3. Fleets using Rapid River Move cannot be supported. (So their strength while moving will always be zero.)&lt;br /&gt;
&lt;br /&gt;
4. A Powers' own units do not block a Fleet's Rapid River Move (exception: other fleets using Rapid River Move, see below). The final target destination must be vacant (after other orders are resolved) for the move to succeed. All intervening spaces must either be vacant or occupied by friendly units after all other other orders are resolved. Spaces where a stand off has occurred involving at least one opponent's unit block a Rapid River move. The first intervening space along the route that fails these conditions stops the movement short; the Fleet is then left at the last vacant space that it could move through, after other orders are resolved. If this would leave the Fleet at its starting space, it is vulnerable to being attacked and/or dislodged.&lt;br /&gt;
&lt;br /&gt;
5. If multiple Fleets use Rapid River Moves, they are resolved simultaneously one space at a time to check for interference. A stand off between two Fleets Rapid River Moving can occur; Fleets using Rapid River Move cannot pass through each other, even if from the same power.&lt;br /&gt;
&lt;br /&gt;
== Home Supply Centres ==&lt;br /&gt;
&lt;br /&gt;
1. All starting Supply Centres (SC) are Home Supply Centres (HSC).&lt;br /&gt;
&lt;br /&gt;
2. Captured HSCs from other powers are also considered HSCs for the new owner, and so can be used for builds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Common Misconceptions and Mistakes =&lt;br /&gt;
&lt;br /&gt;
- Raising a Fleet counts as a hold, and is does not fail unless dislodged; so you can raise a fleet successfully while being supported, and while under attack.&lt;br /&gt;
&lt;br /&gt;
- Even an unsuccessful inland order by a fleet will cause it to revert to an army; and after it reverts, it still attempts to carry out the order&lt;br /&gt;
&lt;br /&gt;
- Walls only protect the unit that's in the same province as the wall, not the province on the other side. Think of them as being owned (and manned) only by that province.&lt;br /&gt;
&lt;br /&gt;
= Examples of Play =&lt;br /&gt;
&lt;br /&gt;
These examples are included to illustrate the various rules and their effects. Arrows indicate moves/attacks, and lines with dots at the end indicate support (the dot indicating the move order/unit supported). Green orders are successful, red ones fail or are cut supports.&lt;br /&gt;
&lt;br /&gt;
== Fortified Border Examples ==&lt;br /&gt;
'''Wall Example 1'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to attack over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall1orders.jpg]] [[Image:wall1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wall Example 2'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to support over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2orders.jpg]] [[Image:wall2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 2.5 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it's on the defender's side.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall8orders.jpg]] [[Image:wall8results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Walls can only reduce an attack by one strength total.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2Aorders.jpg]] [[Image:wall2Aresults.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Wall has no effect if the walled province was unoccupied before orders.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall3orders.jpg]] [[Image:wall3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Support Hold orders not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall4orders.jpg]] [[Image:wall4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Attacks on your own units not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall5orders.jpg]] [[Image:wall5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Zero strength attack cannot cut a support.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall6orders.jpg]] [[Image:wall6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it covers the part of the border being used.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall7orders.jpg]] [[Image:wall7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
== Fleet Examples ==&lt;br /&gt;
''' Fleet Example 1 '''&lt;br /&gt;
&lt;br /&gt;
A Fleet moving inland succeeds but reverts to an Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:fleet1orders.jpg]] [[Image:fleet1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Fleet Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Fleet supporting inland succeeds (with strength of 1), but reverts fleet to army. Even a failed support, or a support invalidated due to the target not holding, would revert the fleet to an army if the target is inland.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress4orders.jpg]] [[Image:fortress4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress Examples ==&lt;br /&gt;
''' Floating Fortress Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Fleet strength reduced by wall from 2 to 1, 1v1, attack fails.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress1orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 2 '''&lt;br /&gt;
&lt;br /&gt;
2v1, attack succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress2orders.jpg]] [[Image:fortress2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 3 '''&lt;br /&gt;
&lt;br /&gt;
2 support and 1 attack minus 1 from wall, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress3orders.jpg]] [[Image:fortress3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Attack on the fleet only cuts one strength's worth of support, still enough to succeed, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress5orders.jpg]] [[Image:fortress5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Support strength is cut by the amount of the strongest cutting attack, which is 1. 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress6orders.jpg]] [[Image:fortress6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Strongest cutting attack is 2, support fully cut.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress7orders.jpg]] [[Image:fortress7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Floating Fortress applies when target is a river province that the fleet can move to. The move into Wu succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress8orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 9 '''&lt;br /&gt;
&lt;br /&gt;
The Fleet is not in a sea or river when attacking a river province, and so attacks with a regular strength of 1 (ie. no Floating Fortress bonus).&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress10orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 10 '''&lt;br /&gt;
&lt;br /&gt;
The red Fleet in Jyi supports with a strength of 1, not 2, since it is not in a river or sea when supporting into Wu (a river province). Fleet ECS *is* in a sea, and so attacks Wu as a 2 strength unit. So the total attack strength is 3. Fleet Wu defends using the Floating Fortress bonus since it's in a river province, and along with the support from Sny defends with strength 3 and so repels the attack.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress9orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move Examples ==&lt;br /&gt;
''' Rapid River Move Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Friendly unit and enemy unit successfully moving away from move path means the 3-space move succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove1order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the starting space, so the fleet does not move.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove2order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the first target space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove3order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Enemy standoff block movement. (Friendly standoff wouldn't.)&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove4order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Can start in sea space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove5order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Competing Rapid River moves resolved one space at a time.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove6order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 7 '''&lt;br /&gt;
&lt;br /&gt;
First or last space can be sea space, not intervening space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove7order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Changes from v1 =&lt;br /&gt;
&lt;br /&gt;
Previous version: [[Warring States]]&lt;br /&gt;
&lt;br /&gt;
Borders were changed to improve balance between Zhao and Wei (shown in red below). In addition, Wu Pass was renamed to Hanchung and made a neutral Supply Centre.&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States v2 changes.png]]&lt;br /&gt;
&lt;br /&gt;
= History links =&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/bright9977/the-art-of-war-7-great-battlefields-3787565 An interesting slide show of 7 great battles of the Warring States and Spring and Autumn periods]&lt;br /&gt;
&lt;br /&gt;
= Abbreviations = &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
| Anyi&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Ba&lt;br /&gt;
| Ba&lt;br /&gt;
|-&lt;br /&gt;
| Beidi&lt;br /&gt;
| Bei&lt;br /&gt;
|-&lt;br /&gt;
| Bo Hai&lt;br /&gt;
| BOH&lt;br /&gt;
|-&lt;br /&gt;
| Cai&lt;br /&gt;
| Cai&lt;br /&gt;
|-&lt;br /&gt;
| Cao&lt;br /&gt;
| Cao&lt;br /&gt;
|-&lt;br /&gt;
| Chang-hsia&lt;br /&gt;
| Cha&lt;br /&gt;
|-&lt;br /&gt;
| Chen&lt;br /&gt;
| Che&lt;br /&gt;
|-&lt;br /&gt;
| Dai&lt;br /&gt;
| Dai&lt;br /&gt;
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| Daliang&lt;br /&gt;
| Dal&lt;br /&gt;
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| Danyang&lt;br /&gt;
| Dan&lt;br /&gt;
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| Diqiu&lt;br /&gt;
| Diq&lt;br /&gt;
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| Donghai&lt;br /&gt;
| Don&lt;br /&gt;
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| Donghu&lt;br /&gt;
| Dhu&lt;br /&gt;
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| East China Sea&lt;br /&gt;
| ECS&lt;br /&gt;
|-&lt;br /&gt;
| Gaoyi&lt;br /&gt;
| Gao&lt;br /&gt;
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| Guangyang&lt;br /&gt;
| Gua&lt;br /&gt;
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| Hanchung&lt;br /&gt;
| Hch&lt;br /&gt;
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| Handan&lt;br /&gt;
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| Hed&lt;br /&gt;
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| Ji&lt;br /&gt;
| Ji&lt;br /&gt;
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| Jiaodong&lt;br /&gt;
| Jia&lt;br /&gt;
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| Jin&lt;br /&gt;
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| Jiu&lt;br /&gt;
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| Juyong Pass&lt;br /&gt;
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| KOR&lt;br /&gt;
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| Lia&lt;br /&gt;
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| Zhongmou&lt;br /&gt;
| Zmo&lt;br /&gt;
|-&lt;br /&gt;
| Zhongshan&lt;br /&gt;
| Zho&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Warring_States_v2&amp;diff=3857</id>
		<title>Warring States v2</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Warring_States_v2&amp;diff=3857"/>
		<updated>2015-09-09T18:59:51Z</updated>

		<summary type="html">&lt;p&gt;Samy: Undo revision 3856 by Samy (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Variant]]&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
Created by: Samy Elias&lt;br /&gt;
&lt;br /&gt;
After researching this period a little, I was surprised how thematically well-suited the Warring States era of 450BC-220BC is for a Diplomacy variant. There were seven major states at the time, who allied with and fought each other in various combinations, shifting allegiances just as in any good Diplomacy game. As a dominant power started to rise (Qin), the opposing states decided on different strategies in order to best deal the the threat; at times some decided on a &amp;quot;horizontal alliance&amp;quot; (allying with the Qin) or a &amp;quot;vertical alliance&amp;quot; (allying with each other against the Qin). Several famous advisors at the time who offered their services to various leaders were even known collectively as the &amp;quot;School of Diplomacy&amp;quot;! Sun Tzu had written The Art of War just before this period, and his works were heavily consulted by all competing states during the conflicts. Conscription systems ensured armies of 100,000+ soldiers on all sides.&lt;br /&gt;
&lt;br /&gt;
This variant incorporates the major rivers and wall fortifications of the time. Besides the Great Wall of China, there were many internal walls built by the various factions to defend themselves against each other and various raiders. I used these two features to give the region the terrain diversity that makes the original Diplomacy board an interesting setting, with its many separated seas. Fleets are available but are built and used differently than in standard Diplomacy. They reflect the legendary and powerful &amp;quot;Floating Fortresses&amp;quot; or &amp;quot;Castle Ships&amp;quot; of the time (&amp;quot;lou chuan&amp;quot;), massive and sometimes equipped with trebuchets. Fleets are extra powerful along rivers, and very mobile when unopposed.&lt;br /&gt;
&lt;br /&gt;
The seven great powers are Qin, Chu, Zhao, Wei, Han, Yan, and Qi. Rule changes are covered below.&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
=== Full names, without starting units ===&lt;br /&gt;
[[Image:Warring States v2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abbreviations, with starting units ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States abbrev v2.png]]&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
&lt;br /&gt;
[http://www.diplomaticcorp.com/game_page.php?game_id=dc512 First playtest]&lt;br /&gt;
&lt;br /&gt;
= Rules = &lt;br /&gt;
&lt;br /&gt;
All the rules of standard Diplomacy apply save those noted below: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Great Powers and Starting Forces ==&lt;br /&gt;
&lt;br /&gt;
All the main powers start with three armies, starting on Home Supply Centres.&lt;br /&gt;
&lt;br /&gt;
 Qin:   A Yong, A Nanzheng, A Xianyang;     Ruler: Qin Ligong&lt;br /&gt;
 Chu:   A Ying, A Chang-hsia, A Shouchun;   Ruler: Chu Huiwang&lt;br /&gt;
 Zhao:  A Jinyang, A Taiyuan, A Handan;     Ruler: Zhao Jianzi&lt;br /&gt;
 Wei:   A Zhongmou, A Wei, A Daliang;       Ruler: Wei Huanzi&lt;br /&gt;
 Han:   A Luoyang, A Yiyang, A Yangzhai;    Ruler: Han Kangzi&lt;br /&gt;
 Yan:   A Ji, A Yuyang, A Liaoxi;           Ruler: Yan Chenggong&lt;br /&gt;
 Qi:    A Linzi, A Jiaodong, A Libei;       Ruler: Qi Xuangong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
&lt;br /&gt;
There are 39 Supply Centres; 18 are needed to win. If there is a tie at 18, play continues until one power has more than the other, or until a draw is agreed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Notes == &lt;br /&gt;
&lt;br /&gt;
All named areas are in play; there are no impassable areas. (The &amp;quot;Yellow River&amp;quot; label to the west does not count as naming an area.)&lt;br /&gt;
&lt;br /&gt;
Fortified borders (or walls) help in the defense of the province containing the wall, if that border is involved (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The rivers are a game terrain feature, and affect Fleets (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The border between Luoyang and West Zhou does NOT have a wall.&lt;br /&gt;
&lt;br /&gt;
== Fortified Borders (Walls) ==&lt;br /&gt;
&lt;br /&gt;
Provinces with walls are harder to attack if occupied; attacks or supports into the province (if occupied) are affected if they go over the walled border.&lt;br /&gt;
&lt;br /&gt;
1. Attacks against a  province with a wall are reduced by one in strength if:&lt;br /&gt;
&lt;br /&gt;
 a) the province is occupied by an opponent's unit at the start of the turn, AND &lt;br /&gt;
 b) the attack goes across the fortified border, or is supported from across the fortified border by another unit.&lt;br /&gt;
&lt;br /&gt;
This is not cumulative; the strength cannot be reduced by more than one for a single attack.&lt;br /&gt;
&lt;br /&gt;
2. Support Hold orders are not affected by fortified borders.&lt;br /&gt;
&lt;br /&gt;
3. A unit's attacks are never affected by walls in its own province.&lt;br /&gt;
&lt;br /&gt;
4. Attacks or supports for attacks on your own units over walls are not affected by the wall (for the purposes of self-standoffs).&lt;br /&gt;
&lt;br /&gt;
5. An attack reduced to zero strength cannot cut support. (So an army attacking over a wall with no support cannot cut support.)&lt;br /&gt;
&lt;br /&gt;
== Fleets ==&lt;br /&gt;
&lt;br /&gt;
Fleets are upgraded from Armies, and can revert back to Armies:&lt;br /&gt;
&lt;br /&gt;
1. Fleets cannot be built in the adjustment phase. Instead Armies are upgraded to Fleets using the Raise order during a movement phase (eg. &amp;quot;Army Ji Raise Fleet&amp;quot;, or &amp;quot;A Ji R F&amp;quot;). This is treated as a Hold order for support purposes (units can support it as if it were holding).&lt;br /&gt;
&lt;br /&gt;
2. A Fleet can only be raised on a coastal or river province.&lt;br /&gt;
&lt;br /&gt;
3. If a unit using the Raise order is dislodged, the Raise order fails. Otherwise, the Army is replaced with a Fleet.&lt;br /&gt;
&lt;br /&gt;
4. Fleets can move to, support into, and retreat to sea areas, coastal provinces, or along rivers.&lt;br /&gt;
&lt;br /&gt;
5. There is no convoy order.&lt;br /&gt;
&lt;br /&gt;
6. If a Fleet attempts to move, retreat, or support to a province that it could only move to as an Army, it reverts back into an Army. '''The reverted Army then carries out the order'''. If such a support order fails because the support order did not match the move order of the supported unit, this still counts as an attempted support. If the order is completely invalid (improper syntax, province names, invalid targets, etc.) it is NOT considered an attempt, since the unit is effectively given a hold order.&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress bonus ==&lt;br /&gt;
&lt;br /&gt;
Fleets on a river get a special bonus from powerful castle ships:&lt;br /&gt;
&lt;br /&gt;
1. A Fleet in a river province or sea area issuing a move or support order targetting a neighbouring river province (*not* a sea area) does so with a strength of 2. &lt;br /&gt;
&lt;br /&gt;
2. A Fleet on a river defends with a strength of 2.&lt;br /&gt;
&lt;br /&gt;
3. A Fleet supporting using the Floating Fortress bonus can have its support cut, but only by an amount equal to strength of the strongest cutting attack. So, a one-strength attack on a Floating Fortress that is supporting cuts only one strength worth of support, leaving one remaining. A two-strength attack will cut the full 2 strength support. Two one-strength attacks will only cut one strength of support. In keeping with the spirit of the original Diplomacy rules, a unit's supports do not contribute to cutting supports for attacks on itself.&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move (Fleets) ==&lt;br /&gt;
&lt;br /&gt;
Fleets can make a Rapid River Move, which allows fast travel along rivers, but at zero strength:&lt;br /&gt;
&lt;br /&gt;
1. Fleets can perform a special type move called an Rapid River Move. This allows a Fleet to move up to 3 spaces in one move turn, into consecutive river spaces. The move can start or end on a sea space (all other spaces involved being river spaces). eg. Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui -&amp;gt; Wei is valid, as is the reverse; so is Xianyang -&amp;gt; Anyi -&amp;gt; Luoyang -&amp;gt; Zheng. However Korea Bay -&amp;gt; Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui is not valid.&lt;br /&gt;
&lt;br /&gt;
2. Rapid River Moves have zero strength while moving. If a failed Rapid River Move forces a Fleet to remain at its starting point, it defends with its normal strength (2 in river provinces, 1 everywhere else). However, since it has attempted a move, it cannot receive supports to hold.&lt;br /&gt;
&lt;br /&gt;
3. Fleets using Rapid River Move cannot be supported. (So their strength while moving will always be zero.)&lt;br /&gt;
&lt;br /&gt;
4. A Powers' own units do not block a Fleet's Rapid River Move (exception: other fleets using Rapid River Move, see below). The final target destination must be vacant (after other orders are resolved) for the move to succeed. All intervening spaces must either be vacant or occupied by friendly units after all other other orders are resolved. Spaces where a stand off has occurred involving at least one opponent's unit block a Rapid River move. The first intervening space along the route that fails these conditions stops the movement short; the Fleet is then left at the last vacant space that it could move through, after other orders are resolved. If this would leave the Fleet at its starting space, it is vulnerable to being attacked and/or dislodged.&lt;br /&gt;
&lt;br /&gt;
5. If multiple Fleets use Rapid River Moves, they are resolved simultaneously one space at a time to check for interference. A stand off between two Fleets Rapid River Moving can occur; Fleets using Rapid River Move cannot pass through each other, even if from the same power.&lt;br /&gt;
&lt;br /&gt;
== Home Supply Centres ==&lt;br /&gt;
&lt;br /&gt;
1. All starting Supply Centres (SC) are Home Supply Centres (HSC).&lt;br /&gt;
&lt;br /&gt;
2. Captured HSCs from other powers are also considered HSCs for the new owner, and so can be used for builds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Common Misconceptions and Mistakes =&lt;br /&gt;
&lt;br /&gt;
- Raising a Fleet counts as a hold, and is does not fail unless dislodged; so you can raise a fleet successfully while being supported, and while under attack.&lt;br /&gt;
&lt;br /&gt;
- Even an unsuccessful inland order by a fleet will cause it to revert to an army; and after it reverts, it still attempts to carry out the order&lt;br /&gt;
&lt;br /&gt;
- Walls only protect the unit that's in the same province as the wall, not the province on the other side. Think of them as being owned (and manned) only by that province.&lt;br /&gt;
&lt;br /&gt;
= Examples of Play =&lt;br /&gt;
&lt;br /&gt;
These examples are included to illustrate the various rules and their effects. Arrows indicate moves/attacks, and lines with dots at the end indicate support (the dot indicating the move order/unit supported). Green orders are successful, red ones fail or are cut supports.&lt;br /&gt;
&lt;br /&gt;
== Fortified Border Examples ==&lt;br /&gt;
'''Wall Example 1'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to attack over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall1orders.jpg]] [[Image:wall1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wall Example 2'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to support over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2orders.jpg]] [[Image:wall2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 2.5 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it's on the defender's side.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall8orders.jpg]] [[Image:wall8results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Walls can only reduce an attack by one strength total.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2Aorders.jpg]] [[Image:wall2Aresults.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Wall has no effect if the walled province was unoccupied before orders.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall3orders.jpg]] [[Image:wall3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Support Hold orders not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall4orders.jpg]] [[Image:wall4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Attacks on your own units not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall5orders.jpg]] [[Image:wall5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Zero strength attack cannot cut a support.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall6orders.jpg]] [[Image:wall6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it covers the part of the border being used.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall7orders.jpg]] [[Image:wall7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
== Fleet Examples ==&lt;br /&gt;
''' Fleet Example 1 '''&lt;br /&gt;
&lt;br /&gt;
A Fleet moving inland succeeds but reverts to an Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:fleet1orders.jpg]] [[Image:fleet1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Fleet Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Fleet supporting inland succeeds (with strength of 1), but reverts fleet to army. Even a failed support, or a support invalidated due to the target not holding, would revert the fleet to an army if the target is inland.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress4orders.jpg]] [[Image:fortress4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress Examples ==&lt;br /&gt;
''' Floating Fortress Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Fleet strength reduced by wall from 2 to 1, 1v1, attack fails.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress1orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 2 '''&lt;br /&gt;
&lt;br /&gt;
2v1, attack succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress2orders.jpg]] [[Image:fortress2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 3 '''&lt;br /&gt;
&lt;br /&gt;
2 support and 1 attack minus 1 from wall, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress3orders.jpg]] [[Image:fortress3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Attack on the fleet only cuts one strength's worth of support, still enough to succeed, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress5orders.jpg]] [[Image:fortress5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Support strength is cut by the amount of the strongest cutting attack, which is 1. 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress6orders.jpg]] [[Image:fortress6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Strongest cutting attack is 2, support fully cut.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress7orders.jpg]] [[Image:fortress7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Floating Fortress applies when target is a river province that the fleet can move to. The move into Wu succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress8orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 9 '''&lt;br /&gt;
&lt;br /&gt;
The Fleet is not in a sea or river when attacking a river province, and so attacks with a regular strength of 1 (ie. no Floating Fortress bonus).&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress10orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 10 '''&lt;br /&gt;
&lt;br /&gt;
The red Fleet in Jyi supports with a strength of 1, not 2, since it is not in a river or sea when supporting into Wu (a river province). Fleet ECS *is* in a sea, and so attacks Wu as a 2 strength unit. So the total attack strength is 3. Fleet Wu defends using the Floating Fortress bonus since it's in a river province, and along with the support from Sny defends with strength 3 and so repels the attack.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress9orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move Examples ==&lt;br /&gt;
''' Rapid River Move Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Friendly unit and enemy unit successfully moving away from move path means the 3-space move succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove1order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the starting space, so the fleet does not move.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove2order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the first target space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove3order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Enemy standoff block movement. (Friendly standoff wouldn't.)&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove4order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Can start in sea space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove5order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Competing Rapid River moves resolved one space at a time.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove6order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 7 '''&lt;br /&gt;
&lt;br /&gt;
First or last space can be sea space, not intervening space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove7order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Changes from v1 =&lt;br /&gt;
&lt;br /&gt;
Previous version: [[Warring States]]&lt;br /&gt;
&lt;br /&gt;
Borders were changed to improve balance between Zhao and Wei (shown in red below). In addition, Wu Pass was renamed to Hanchung and made a neutral Supply Centre.&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States v2 changes.png]]&lt;br /&gt;
&lt;br /&gt;
= History links =&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/bright9977/the-art-of-war-7-great-battlefields-3787565 An interesting slide show of 7 great battles of the Warring States and Spring and Autumn periods]&lt;br /&gt;
&lt;br /&gt;
= Abbreviations = &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
| Anyi&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Ba&lt;br /&gt;
| Ba&lt;br /&gt;
|-&lt;br /&gt;
| Beidi&lt;br /&gt;
| Bei&lt;br /&gt;
|-&lt;br /&gt;
| Bo Hai&lt;br /&gt;
| BOH&lt;br /&gt;
|-&lt;br /&gt;
| Cai&lt;br /&gt;
| Cai&lt;br /&gt;
|-&lt;br /&gt;
| Cao&lt;br /&gt;
| Cao&lt;br /&gt;
|-&lt;br /&gt;
| Chang-hsia&lt;br /&gt;
| Cha&lt;br /&gt;
|-&lt;br /&gt;
| Chen&lt;br /&gt;
| Che&lt;br /&gt;
|-&lt;br /&gt;
| Dai&lt;br /&gt;
| Dai&lt;br /&gt;
|-&lt;br /&gt;
| Daliang&lt;br /&gt;
| Dal&lt;br /&gt;
|-&lt;br /&gt;
| Danyang&lt;br /&gt;
| Dan&lt;br /&gt;
|-&lt;br /&gt;
| Diqiu&lt;br /&gt;
| Diq&lt;br /&gt;
|-&lt;br /&gt;
| Donghai&lt;br /&gt;
| Don&lt;br /&gt;
|-&lt;br /&gt;
| Donghu&lt;br /&gt;
| Dhu&lt;br /&gt;
|-&lt;br /&gt;
| East China Sea&lt;br /&gt;
| ECS&lt;br /&gt;
|-&lt;br /&gt;
| Gaoyi&lt;br /&gt;
| Gao&lt;br /&gt;
|-&lt;br /&gt;
| Guangyang&lt;br /&gt;
| Gua&lt;br /&gt;
|-&lt;br /&gt;
| Hanchung&lt;br /&gt;
| Hch&lt;br /&gt;
|-&lt;br /&gt;
| Handan&lt;br /&gt;
| Han&lt;br /&gt;
|-&lt;br /&gt;
| Hedong&lt;br /&gt;
| Hed&lt;br /&gt;
|-&lt;br /&gt;
| Henei&lt;br /&gt;
| Hen&lt;br /&gt;
|-&lt;br /&gt;
| Huaiyang&lt;br /&gt;
| Hua&lt;br /&gt;
|-&lt;br /&gt;
| Ji&lt;br /&gt;
| Ji&lt;br /&gt;
|-&lt;br /&gt;
| Jiaodong&lt;br /&gt;
| Jia&lt;br /&gt;
|-&lt;br /&gt;
| Jinyang&lt;br /&gt;
| Jin&lt;br /&gt;
|-&lt;br /&gt;
| Jiujiang&lt;br /&gt;
| Jiu&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyi&lt;br /&gt;
| Jyi&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyuan&lt;br /&gt;
| Jyu&lt;br /&gt;
|-&lt;br /&gt;
| Julu&lt;br /&gt;
| Jul&lt;br /&gt;
|-&lt;br /&gt;
| Juyong Pass&lt;br /&gt;
| JPa&lt;br /&gt;
|-&lt;br /&gt;
| Korea Bay&lt;br /&gt;
| KOR&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong&lt;br /&gt;
| Lia&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong Bay&lt;br /&gt;
| LBA&lt;br /&gt;
|-&lt;br /&gt;
| Liaoxi&lt;br /&gt;
| Lxi&lt;br /&gt;
|-&lt;br /&gt;
| Libei&lt;br /&gt;
| Lib&lt;br /&gt;
|-&lt;br /&gt;
| Linhu&lt;br /&gt;
| Lhu&lt;br /&gt;
|-&lt;br /&gt;
| Linzi&lt;br /&gt;
| Lin&lt;br /&gt;
|-&lt;br /&gt;
| Loufan&lt;br /&gt;
| Lfa&lt;br /&gt;
|-&lt;br /&gt;
| Lu&lt;br /&gt;
| Lu&lt;br /&gt;
|-&lt;br /&gt;
| Luoyang&lt;br /&gt;
| Luo&lt;br /&gt;
|-&lt;br /&gt;
| Nanzheng&lt;br /&gt;
| Nan&lt;br /&gt;
|-&lt;br /&gt;
| Pingyang&lt;br /&gt;
| Pin&lt;br /&gt;
|-&lt;br /&gt;
| Quren&lt;br /&gt;
| Qur&lt;br /&gt;
|-&lt;br /&gt;
| Rong&lt;br /&gt;
| Ron&lt;br /&gt;
|-&lt;br /&gt;
| Shang&lt;br /&gt;
| Sha&lt;br /&gt;
|-&lt;br /&gt;
| Shanggu&lt;br /&gt;
| Sgg&lt;br /&gt;
|-&lt;br /&gt;
| Shangyong&lt;br /&gt;
| Syo&lt;br /&gt;
|-&lt;br /&gt;
| Shantang&lt;br /&gt;
| Stg&lt;br /&gt;
|-&lt;br /&gt;
| Shaoliang&lt;br /&gt;
| Sli&lt;br /&gt;
|-&lt;br /&gt;
| Shouchun&lt;br /&gt;
| Sch&lt;br /&gt;
|-&lt;br /&gt;
| Shu&lt;br /&gt;
| Shu&lt;br /&gt;
|-&lt;br /&gt;
| Sishui&lt;br /&gt;
| Sis&lt;br /&gt;
|-&lt;br /&gt;
| Song&lt;br /&gt;
| Son&lt;br /&gt;
|-&lt;br /&gt;
| Songyang&lt;br /&gt;
| Sny&lt;br /&gt;
|-&lt;br /&gt;
| Taiyuan&lt;br /&gt;
| Tai&lt;br /&gt;
|-&lt;br /&gt;
| Tang&lt;br /&gt;
| Tan&lt;br /&gt;
|-&lt;br /&gt;
| Wei&lt;br /&gt;
| Wei&lt;br /&gt;
|-&lt;br /&gt;
| Wu&lt;br /&gt;
| Wu&lt;br /&gt;
|-&lt;br /&gt;
| Wu Pass&lt;br /&gt;
| WPa&lt;br /&gt;
|-&lt;br /&gt;
| Xianyang&lt;br /&gt;
| Xia&lt;br /&gt;
|-&lt;br /&gt;
| Xiongnu&lt;br /&gt;
| Xio&lt;br /&gt;
|-&lt;br /&gt;
| Xu&lt;br /&gt;
| Xu&lt;br /&gt;
|-&lt;br /&gt;
| Yangyue&lt;br /&gt;
| Yyu&lt;br /&gt;
|-&lt;br /&gt;
| Yangzhai&lt;br /&gt;
| Yzh&lt;br /&gt;
|-&lt;br /&gt;
| Yanmen&lt;br /&gt;
| Yan&lt;br /&gt;
|-&lt;br /&gt;
| Yanying&lt;br /&gt;
| Yyi&lt;br /&gt;
|-&lt;br /&gt;
| Ye&lt;br /&gt;
| Ye&lt;br /&gt;
|-&lt;br /&gt;
| Yelang&lt;br /&gt;
| Ylg&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Sea&lt;br /&gt;
| YEL&lt;br /&gt;
|-&lt;br /&gt;
| Ying&lt;br /&gt;
| Yin&lt;br /&gt;
|-&lt;br /&gt;
| Yinshan&lt;br /&gt;
| Ysh&lt;br /&gt;
|-&lt;br /&gt;
| Yiyang&lt;br /&gt;
| Yiy&lt;br /&gt;
|-&lt;br /&gt;
| Yong&lt;br /&gt;
| Yon&lt;br /&gt;
|-&lt;br /&gt;
| Yue&lt;br /&gt;
| Yue&lt;br /&gt;
|-&lt;br /&gt;
| Yuyang&lt;br /&gt;
| Yuy&lt;br /&gt;
|-&lt;br /&gt;
| Zheng&lt;br /&gt;
| Zhe&lt;br /&gt;
|-&lt;br /&gt;
| Zhongmou&lt;br /&gt;
| Zmo&lt;br /&gt;
|-&lt;br /&gt;
| Zhongshan&lt;br /&gt;
| Zho&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Warring_States_v2&amp;diff=3856</id>
		<title>Warring States v2</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Warring_States_v2&amp;diff=3856"/>
		<updated>2015-09-09T18:59:11Z</updated>

		<summary type="html">&lt;p&gt;Samy: Undo revision 3855 by Samy (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Variant]]&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
Created by: Samy Elias&lt;br /&gt;
&lt;br /&gt;
After researching this period a little, I was surprised how thematically well-suited the Warring States era of 450BC-220BC is for a Diplomacy variant. There were seven major states at the time, who allied with and fought each other in various combinations, shifting allegiances just as in any good Diplomacy game. As a dominant power started to rise (Qin), the opposing states decided on different strategies in order to best deal the the threat; at times some decided on a &amp;quot;horizontal alliance&amp;quot; (allying with the Qin) or a &amp;quot;vertical alliance&amp;quot; (allying with each other against the Qin). Several famous advisors at the time who offered their services to various leaders were even known collectively as the &amp;quot;School of Diplomacy&amp;quot;! Sun Tzu had written The Art of War just before this period, and his works were heavily consulted by all competing states during the conflicts. Conscription systems ensured armies of 100,000+ soldiers on all sides.&lt;br /&gt;
&lt;br /&gt;
This variant incorporates the major rivers and wall fortifications of the time. Besides the Great Wall of China, there were many internal walls built by the various factions to defend themselves against each other and various raiders. I used these two features to give the region the terrain diversity that makes the original Diplomacy board an interesting setting, with its many separated seas. Fleets are available but are built and used differently than in standard Diplomacy. They reflect the legendary and powerful &amp;quot;Floating Fortresses&amp;quot; or &amp;quot;Castle Ships&amp;quot; of the time (&amp;quot;lou chuan&amp;quot;), massive and sometimes equipped with trebuchets. Fleets are extra powerful along rivers, and very mobile when unopposed.&lt;br /&gt;
&lt;br /&gt;
The seven great powers are Qin, Chu, Zhao, Wei, Han, Yan, and Qi. Rule changes are covered below.&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
=== Full names, without starting units ===&lt;br /&gt;
[[Image:Warring States v2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abbreviations, with starting units ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States abbrev v2.png]]&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
&lt;br /&gt;
[http://www.diplomaticcorp.com/game_page.php?game_id=dc512 First playtest]&lt;br /&gt;
&lt;br /&gt;
= Rules = &lt;br /&gt;
&lt;br /&gt;
All the rules of standard Diplomacy apply save those noted below: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Great Powers and Starting Forces ==&lt;br /&gt;
&lt;br /&gt;
All the main powers start with three armies, starting on Home Supply Centres.&lt;br /&gt;
&lt;br /&gt;
 Qin:   A Yong, A Nanzheng, A Xianyang;     Ruler: Qin Ligong&lt;br /&gt;
 Chu:   A Ying, A Chang-hsia, A Shouchun;   Ruler: Chu Huiwang&lt;br /&gt;
 Zhao:  A Jinyang, A Taiyuan, A Handan;     Ruler: Zhao Jianzi&lt;br /&gt;
 Wei:   A Zhongmou, A Wei, A Daliang;       Ruler: Wei Huanzi&lt;br /&gt;
 Han:   A Luoyang, A Yiyang, A Yangzhai;    Ruler: Han Kangzi&lt;br /&gt;
 Yan:   A Ji, A Yuyang, A Liaoxi;           Ruler: Yan Chenggong&lt;br /&gt;
 Qi:    A Linzi, A Jiaodong, A Libei;       Ruler: Qi Xuangong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
&lt;br /&gt;
There are 39 Supply Centres; 18 are needed to win. If there is a tie at 18, play continues until one power has more than the other, or until a draw is agreed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Notes == &lt;br /&gt;
&lt;br /&gt;
All named areas are in play; there are no impassable areas. (The &amp;quot;Yellow River&amp;quot; label to the west does not count as naming an area.)&lt;br /&gt;
&lt;br /&gt;
Fortified borders (or walls) help in the defense of the province containing the wall, if that border is involved (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The rivers are a game terrain feature, and affect Fleets (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The border between Luoyang and West Zhou does NOT have a wall.&lt;br /&gt;
&lt;br /&gt;
== Fortified Borders (Walls) ==&lt;br /&gt;
&lt;br /&gt;
Provinces with walls are harder to attack if occupied; attacks or supports into the province (if occupied) are affected if they go over the walled border.&lt;br /&gt;
&lt;br /&gt;
1. Attacks against a  province with a wall are reduced by one in strength if:&lt;br /&gt;
&lt;br /&gt;
 a) the province is occupied by an opponent's unit at the start of the turn, AND &lt;br /&gt;
 b) the attack goes across the fortified border, or is supported from across the fortified border by another unit.&lt;br /&gt;
&lt;br /&gt;
This is not cumulative; the strength cannot be reduced by more than one for a single attack.&lt;br /&gt;
&lt;br /&gt;
2. Support Hold orders are not affected by fortified borders.&lt;br /&gt;
&lt;br /&gt;
3. A unit's attacks are never affected by walls in its own province.&lt;br /&gt;
&lt;br /&gt;
4. Attacks or supports for attacks on your own units over walls are not affected by the wall (for the purposes of self-standoffs).&lt;br /&gt;
&lt;br /&gt;
5. An attack reduced to zero strength cannot cut support. (So an army attacking over a wall with no support cannot cut support.)&lt;br /&gt;
&lt;br /&gt;
== Fleets ==&lt;br /&gt;
&lt;br /&gt;
Fleets are upgraded from Armies, and can revert back to Armies:&lt;br /&gt;
&lt;br /&gt;
1. Fleets cannot be built in the adjustment phase. Instead Armies are upgraded to Fleets using the Raise order during a movement phase (eg. &amp;quot;Army Ji Raise Fleet&amp;quot;, or &amp;quot;A Ji R F&amp;quot;). This is treated as a Hold order for support purposes (units can support it as if it were holding).&lt;br /&gt;
&lt;br /&gt;
2. A Fleet can only be raised on a coastal or river province.&lt;br /&gt;
&lt;br /&gt;
3. If a unit using the Raise order is dislodged, the Raise order fails. Otherwise, the Army is replaced with a Fleet.&lt;br /&gt;
&lt;br /&gt;
4. Fleets can move to, support into, and retreat to sea areas, coastal provinces, or along rivers.&lt;br /&gt;
&lt;br /&gt;
5. There is no convoy order.&lt;br /&gt;
&lt;br /&gt;
6. If a Fleet attempts to move, retreat, or support to a province that it could only move to as an Army, it reverts back into an Army. '''The reverted Army then carries out the order'''. If such a support order fails because the support order did not match the move order of the supported unit, this still counts as an attempted support. If the order is completely invalid (improper syntax, province names, invalid targets, etc.) it is NOT considered an attempt, since the unit is effectively given a hold order.&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress bonus (rivers only) ==&lt;br /&gt;
&lt;br /&gt;
Fleets on a river get a special bonus from powerful castle ships:&lt;br /&gt;
&lt;br /&gt;
1. A Fleet in a river province or sea area issuing a move or support order targetting a neighbouring river province (*not* a sea area) does so with a strength of 2. &lt;br /&gt;
&lt;br /&gt;
2. A Fleet on a river defends with a strength of 2.&lt;br /&gt;
&lt;br /&gt;
3. A Fleet supporting using the Floating Fortress bonus can have its support cut, but only by an amount equal to strength of the strongest cutting attack. So, a one-strength attack on a Floating Fortress that is supporting cuts only one strength worth of support, leaving one remaining. A two-strength attack will cut the full 2 strength support. Two one-strength attacks will only cut one strength of support. In keeping with the spirit of the original Diplomacy rules, a unit's supports do not contribute to cutting supports for attacks on itself.&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move (Fleets) ==&lt;br /&gt;
&lt;br /&gt;
Fleets can make a Rapid River Move, which allows fast travel along rivers, but at zero strength:&lt;br /&gt;
&lt;br /&gt;
1. Fleets can perform a special type move called an Rapid River Move. This allows a Fleet to move up to 3 spaces in one move turn, into consecutive river spaces. The move can start or end on a sea space (all other spaces involved being river spaces). eg. Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui -&amp;gt; Wei is valid, as is the reverse; so is Xianyang -&amp;gt; Anyi -&amp;gt; Luoyang -&amp;gt; Zheng. However Korea Bay -&amp;gt; Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui is not valid.&lt;br /&gt;
&lt;br /&gt;
2. Rapid River Moves have zero strength while moving. If a failed Rapid River Move forces a Fleet to remain at its starting point, it defends with its normal strength (2 in river provinces, 1 everywhere else). However, since it has attempted a move, it cannot receive supports to hold.&lt;br /&gt;
&lt;br /&gt;
3. Fleets using Rapid River Move cannot be supported. (So their strength while moving will always be zero.)&lt;br /&gt;
&lt;br /&gt;
4. A Powers' own units do not block a Fleet's Rapid River Move (exception: other fleets using Rapid River Move, see below). The final target destination must be vacant (after other orders are resolved) for the move to succeed. All intervening spaces must either be vacant or occupied by friendly units after all other other orders are resolved. Spaces where a stand off has occurred involving at least one opponent's unit block a Rapid River move. The first intervening space along the route that fails these conditions stops the movement short; the Fleet is then left at the last vacant space that it could move through, after other orders are resolved. If this would leave the Fleet at its starting space, it is vulnerable to being attacked and/or dislodged.&lt;br /&gt;
&lt;br /&gt;
5. If multiple Fleets use Rapid River Moves, they are resolved simultaneously one space at a time to check for interference. A stand off between two Fleets Rapid River Moving can occur; Fleets using Rapid River Move cannot pass through each other, even if from the same power.&lt;br /&gt;
&lt;br /&gt;
== Home Supply Centres ==&lt;br /&gt;
&lt;br /&gt;
1. All starting Supply Centres (SC) are Home Supply Centres (HSC).&lt;br /&gt;
&lt;br /&gt;
2. Captured HSCs from other powers are also considered HSCs for the new owner, and so can be used for builds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Common Misconceptions and Mistakes =&lt;br /&gt;
&lt;br /&gt;
- Raising a Fleet counts as a hold, and is does not fail unless dislodged; so you can raise a fleet successfully while being supported, and while under attack.&lt;br /&gt;
&lt;br /&gt;
- Even an unsuccessful inland order by a fleet will cause it to revert to an army; and after it reverts, it still attempts to carry out the order&lt;br /&gt;
&lt;br /&gt;
- Walls only protect the unit that's in the same province as the wall, not the province on the other side. Think of them as being owned (and manned) only by that province.&lt;br /&gt;
&lt;br /&gt;
= Examples of Play =&lt;br /&gt;
&lt;br /&gt;
These examples are included to illustrate the various rules and their effects. Arrows indicate moves/attacks, and lines with dots at the end indicate support (the dot indicating the move order/unit supported). Green orders are successful, red ones fail or are cut supports.&lt;br /&gt;
&lt;br /&gt;
== Fortified Border Examples ==&lt;br /&gt;
'''Wall Example 1'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to attack over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall1orders.jpg]] [[Image:wall1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wall Example 2'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to support over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2orders.jpg]] [[Image:wall2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 2.5 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it's on the defender's side.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall8orders.jpg]] [[Image:wall8results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Walls can only reduce an attack by one strength total.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2Aorders.jpg]] [[Image:wall2Aresults.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Wall has no effect if the walled province was unoccupied before orders.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall3orders.jpg]] [[Image:wall3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Support Hold orders not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall4orders.jpg]] [[Image:wall4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Attacks on your own units not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall5orders.jpg]] [[Image:wall5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Zero strength attack cannot cut a support.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall6orders.jpg]] [[Image:wall6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it covers the part of the border being used.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall7orders.jpg]] [[Image:wall7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
== Fleet Examples ==&lt;br /&gt;
''' Fleet Example 1 '''&lt;br /&gt;
&lt;br /&gt;
A Fleet moving inland succeeds but reverts to an Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:fleet1orders.jpg]] [[Image:fleet1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Fleet Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Fleet supporting inland succeeds (with strength of 1), but reverts fleet to army. Even a failed support, or a support invalidated due to the target not holding, would revert the fleet to an army if the target is inland.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress4orders.jpg]] [[Image:fortress4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress Examples ==&lt;br /&gt;
''' Floating Fortress Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Fleet strength reduced by wall from 2 to 1, 1v1, attack fails.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress1orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 2 '''&lt;br /&gt;
&lt;br /&gt;
2v1, attack succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress2orders.jpg]] [[Image:fortress2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 3 '''&lt;br /&gt;
&lt;br /&gt;
2 support and 1 attack minus 1 from wall, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress3orders.jpg]] [[Image:fortress3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Attack on the fleet only cuts one strength's worth of support, still enough to succeed, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress5orders.jpg]] [[Image:fortress5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Support strength is cut by the amount of the strongest cutting attack, which is 1. 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress6orders.jpg]] [[Image:fortress6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Strongest cutting attack is 2, support fully cut.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress7orders.jpg]] [[Image:fortress7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Floating Fortress applies when target is a river province that the fleet can move to. The move into Wu succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress8orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 9 '''&lt;br /&gt;
&lt;br /&gt;
The Fleet is not in a sea or river when attacking a river province, and so attacks with a regular strength of 1 (ie. no Floating Fortress bonus).&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress10orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 10 '''&lt;br /&gt;
&lt;br /&gt;
The red Fleet in Jyi supports with a strength of 1, not 2, since it is not in a river or sea when supporting into Wu (a river province). Fleet ECS *is* in a sea, and so attacks Wu as a 2 strength unit. So the total attack strength is 3. Fleet Wu defends using the Floating Fortress bonus since it's in a river province, and along with the support from Sny defends with strength 3 and so repels the attack.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress9orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move Examples ==&lt;br /&gt;
''' Rapid River Move Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Friendly unit and enemy unit successfully moving away from move path means the 3-space move succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove1order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the starting space, so the fleet does not move.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove2order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the first target space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove3order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Enemy standoff block movement. (Friendly standoff wouldn't.)&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove4order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Can start in sea space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove5order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Competing Rapid River moves resolved one space at a time.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove6order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 7 '''&lt;br /&gt;
&lt;br /&gt;
First or last space can be sea space, not intervening space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove7order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Changes from v1 =&lt;br /&gt;
&lt;br /&gt;
Previous version: [[Warring States]]&lt;br /&gt;
&lt;br /&gt;
Borders were changed to improve balance between Zhao and Wei (shown in red below). In addition, Wu Pass was renamed to Hanchung and made a neutral Supply Centre.&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States v2 changes.png]]&lt;br /&gt;
&lt;br /&gt;
= History links =&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/bright9977/the-art-of-war-7-great-battlefields-3787565 An interesting slide show of 7 great battles of the Warring States and Spring and Autumn periods]&lt;br /&gt;
&lt;br /&gt;
= Abbreviations = &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
| Anyi&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Ba&lt;br /&gt;
| Ba&lt;br /&gt;
|-&lt;br /&gt;
| Beidi&lt;br /&gt;
| Bei&lt;br /&gt;
|-&lt;br /&gt;
| Bo Hai&lt;br /&gt;
| BOH&lt;br /&gt;
|-&lt;br /&gt;
| Cai&lt;br /&gt;
| Cai&lt;br /&gt;
|-&lt;br /&gt;
| Cao&lt;br /&gt;
| Cao&lt;br /&gt;
|-&lt;br /&gt;
| Chang-hsia&lt;br /&gt;
| Cha&lt;br /&gt;
|-&lt;br /&gt;
| Chen&lt;br /&gt;
| Che&lt;br /&gt;
|-&lt;br /&gt;
| Dai&lt;br /&gt;
| Dai&lt;br /&gt;
|-&lt;br /&gt;
| Daliang&lt;br /&gt;
| Dal&lt;br /&gt;
|-&lt;br /&gt;
| Danyang&lt;br /&gt;
| Dan&lt;br /&gt;
|-&lt;br /&gt;
| Diqiu&lt;br /&gt;
| Diq&lt;br /&gt;
|-&lt;br /&gt;
| Donghai&lt;br /&gt;
| Don&lt;br /&gt;
|-&lt;br /&gt;
| Donghu&lt;br /&gt;
| Dhu&lt;br /&gt;
|-&lt;br /&gt;
| East China Sea&lt;br /&gt;
| ECS&lt;br /&gt;
|-&lt;br /&gt;
| Gaoyi&lt;br /&gt;
| Gao&lt;br /&gt;
|-&lt;br /&gt;
| Guangyang&lt;br /&gt;
| Gua&lt;br /&gt;
|-&lt;br /&gt;
| Hanchung&lt;br /&gt;
| Hch&lt;br /&gt;
|-&lt;br /&gt;
| Handan&lt;br /&gt;
| Han&lt;br /&gt;
|-&lt;br /&gt;
| Hedong&lt;br /&gt;
| Hed&lt;br /&gt;
|-&lt;br /&gt;
| Henei&lt;br /&gt;
| Hen&lt;br /&gt;
|-&lt;br /&gt;
| Huaiyang&lt;br /&gt;
| Hua&lt;br /&gt;
|-&lt;br /&gt;
| Ji&lt;br /&gt;
| Ji&lt;br /&gt;
|-&lt;br /&gt;
| Jiaodong&lt;br /&gt;
| Jia&lt;br /&gt;
|-&lt;br /&gt;
| Jinyang&lt;br /&gt;
| Jin&lt;br /&gt;
|-&lt;br /&gt;
| Jiujiang&lt;br /&gt;
| Jiu&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyi&lt;br /&gt;
| Jyi&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyuan&lt;br /&gt;
| Jyu&lt;br /&gt;
|-&lt;br /&gt;
| Julu&lt;br /&gt;
| Jul&lt;br /&gt;
|-&lt;br /&gt;
| Juyong Pass&lt;br /&gt;
| JPa&lt;br /&gt;
|-&lt;br /&gt;
| Korea Bay&lt;br /&gt;
| KOR&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong&lt;br /&gt;
| Lia&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong Bay&lt;br /&gt;
| LBA&lt;br /&gt;
|-&lt;br /&gt;
| Liaoxi&lt;br /&gt;
| Lxi&lt;br /&gt;
|-&lt;br /&gt;
| Libei&lt;br /&gt;
| Lib&lt;br /&gt;
|-&lt;br /&gt;
| Linhu&lt;br /&gt;
| Lhu&lt;br /&gt;
|-&lt;br /&gt;
| Linzi&lt;br /&gt;
| Lin&lt;br /&gt;
|-&lt;br /&gt;
| Loufan&lt;br /&gt;
| Lfa&lt;br /&gt;
|-&lt;br /&gt;
| Lu&lt;br /&gt;
| Lu&lt;br /&gt;
|-&lt;br /&gt;
| Luoyang&lt;br /&gt;
| Luo&lt;br /&gt;
|-&lt;br /&gt;
| Nanzheng&lt;br /&gt;
| Nan&lt;br /&gt;
|-&lt;br /&gt;
| Pingyang&lt;br /&gt;
| Pin&lt;br /&gt;
|-&lt;br /&gt;
| Quren&lt;br /&gt;
| Qur&lt;br /&gt;
|-&lt;br /&gt;
| Rong&lt;br /&gt;
| Ron&lt;br /&gt;
|-&lt;br /&gt;
| Shang&lt;br /&gt;
| Sha&lt;br /&gt;
|-&lt;br /&gt;
| Shanggu&lt;br /&gt;
| Sgg&lt;br /&gt;
|-&lt;br /&gt;
| Shangyong&lt;br /&gt;
| Syo&lt;br /&gt;
|-&lt;br /&gt;
| Shantang&lt;br /&gt;
| Stg&lt;br /&gt;
|-&lt;br /&gt;
| Shaoliang&lt;br /&gt;
| Sli&lt;br /&gt;
|-&lt;br /&gt;
| Shouchun&lt;br /&gt;
| Sch&lt;br /&gt;
|-&lt;br /&gt;
| Shu&lt;br /&gt;
| Shu&lt;br /&gt;
|-&lt;br /&gt;
| Sishui&lt;br /&gt;
| Sis&lt;br /&gt;
|-&lt;br /&gt;
| Song&lt;br /&gt;
| Son&lt;br /&gt;
|-&lt;br /&gt;
| Songyang&lt;br /&gt;
| Sny&lt;br /&gt;
|-&lt;br /&gt;
| Taiyuan&lt;br /&gt;
| Tai&lt;br /&gt;
|-&lt;br /&gt;
| Tang&lt;br /&gt;
| Tan&lt;br /&gt;
|-&lt;br /&gt;
| Wei&lt;br /&gt;
| Wei&lt;br /&gt;
|-&lt;br /&gt;
| Wu&lt;br /&gt;
| Wu&lt;br /&gt;
|-&lt;br /&gt;
| Wu Pass&lt;br /&gt;
| WPa&lt;br /&gt;
|-&lt;br /&gt;
| Xianyang&lt;br /&gt;
| Xia&lt;br /&gt;
|-&lt;br /&gt;
| Xiongnu&lt;br /&gt;
| Xio&lt;br /&gt;
|-&lt;br /&gt;
| Xu&lt;br /&gt;
| Xu&lt;br /&gt;
|-&lt;br /&gt;
| Yangyue&lt;br /&gt;
| Yyu&lt;br /&gt;
|-&lt;br /&gt;
| Yangzhai&lt;br /&gt;
| Yzh&lt;br /&gt;
|-&lt;br /&gt;
| Yanmen&lt;br /&gt;
| Yan&lt;br /&gt;
|-&lt;br /&gt;
| Yanying&lt;br /&gt;
| Yyi&lt;br /&gt;
|-&lt;br /&gt;
| Ye&lt;br /&gt;
| Ye&lt;br /&gt;
|-&lt;br /&gt;
| Yelang&lt;br /&gt;
| Ylg&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Sea&lt;br /&gt;
| YEL&lt;br /&gt;
|-&lt;br /&gt;
| Ying&lt;br /&gt;
| Yin&lt;br /&gt;
|-&lt;br /&gt;
| Yinshan&lt;br /&gt;
| Ysh&lt;br /&gt;
|-&lt;br /&gt;
| Yiyang&lt;br /&gt;
| Yiy&lt;br /&gt;
|-&lt;br /&gt;
| Yong&lt;br /&gt;
| Yon&lt;br /&gt;
|-&lt;br /&gt;
| Yue&lt;br /&gt;
| Yue&lt;br /&gt;
|-&lt;br /&gt;
| Yuyang&lt;br /&gt;
| Yuy&lt;br /&gt;
|-&lt;br /&gt;
| Zheng&lt;br /&gt;
| Zhe&lt;br /&gt;
|-&lt;br /&gt;
| Zhongmou&lt;br /&gt;
| Zmo&lt;br /&gt;
|-&lt;br /&gt;
| Zhongshan&lt;br /&gt;
| Zho&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Warring_States_v2&amp;diff=3855</id>
		<title>Warring States v2</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Warring_States_v2&amp;diff=3855"/>
		<updated>2015-09-09T18:56:38Z</updated>

		<summary type="html">&lt;p&gt;Samy: /* Floating Fortress bonus (rivers only) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Variant]]&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
Created by: Samy Elias&lt;br /&gt;
&lt;br /&gt;
After researching this period a little, I was surprised how thematically well-suited the Warring States era of 450BC-220BC is for a Diplomacy variant. There were seven major states at the time, who allied with and fought each other in various combinations, shifting allegiances just as in any good Diplomacy game. As a dominant power started to rise (Qin), the opposing states decided on different strategies in order to best deal the the threat; at times some decided on a &amp;quot;horizontal alliance&amp;quot; (allying with the Qin) or a &amp;quot;vertical alliance&amp;quot; (allying with each other against the Qin). Several famous advisors at the time who offered their services to various leaders were even known collectively as the &amp;quot;School of Diplomacy&amp;quot;! Sun Tzu had written The Art of War just before this period, and his works were heavily consulted by all competing states during the conflicts. Conscription systems ensured armies of 100,000+ soldiers on all sides.&lt;br /&gt;
&lt;br /&gt;
This variant incorporates the major rivers and wall fortifications of the time. Besides the Great Wall of China, there were many internal walls built by the various factions to defend themselves against each other and various raiders. I used these two features to give the region the terrain diversity that makes the original Diplomacy board an interesting setting, with its many separated seas. Fleets are available but are built and used differently than in standard Diplomacy. They reflect the legendary and powerful &amp;quot;Floating Fortresses&amp;quot; or &amp;quot;Castle Ships&amp;quot; of the time (&amp;quot;lou chuan&amp;quot;), massive and sometimes equipped with trebuchets. Fleets are extra powerful along rivers, and very mobile when unopposed.&lt;br /&gt;
&lt;br /&gt;
The seven great powers are Qin, Chu, Zhao, Wei, Han, Yan, and Qi. Rule changes are covered below.&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
=== Full names, without starting units ===&lt;br /&gt;
[[Image:Warring States v2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abbreviations, with starting units ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States abbrev v2.png]]&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
&lt;br /&gt;
[http://www.diplomaticcorp.com/game_page.php?game_id=dc512 First playtest]&lt;br /&gt;
&lt;br /&gt;
= Rules = &lt;br /&gt;
&lt;br /&gt;
All the rules of standard Diplomacy apply save those noted below: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Great Powers and Starting Forces ==&lt;br /&gt;
&lt;br /&gt;
All the main powers start with three armies, starting on Home Supply Centres.&lt;br /&gt;
&lt;br /&gt;
 Qin:   A Yong, A Nanzheng, A Xianyang;     Ruler: Qin Ligong&lt;br /&gt;
 Chu:   A Ying, A Chang-hsia, A Shouchun;   Ruler: Chu Huiwang&lt;br /&gt;
 Zhao:  A Jinyang, A Taiyuan, A Handan;     Ruler: Zhao Jianzi&lt;br /&gt;
 Wei:   A Zhongmou, A Wei, A Daliang;       Ruler: Wei Huanzi&lt;br /&gt;
 Han:   A Luoyang, A Yiyang, A Yangzhai;    Ruler: Han Kangzi&lt;br /&gt;
 Yan:   A Ji, A Yuyang, A Liaoxi;           Ruler: Yan Chenggong&lt;br /&gt;
 Qi:    A Linzi, A Jiaodong, A Libei;       Ruler: Qi Xuangong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
&lt;br /&gt;
There are 39 Supply Centres; 18 are needed to win. If there is a tie at 18, play continues until one power has more than the other, or until a draw is agreed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Notes == &lt;br /&gt;
&lt;br /&gt;
All named areas are in play; there are no impassable areas. (The &amp;quot;Yellow River&amp;quot; label to the west does not count as naming an area.)&lt;br /&gt;
&lt;br /&gt;
Fortified borders (or walls) help in the defense of the province containing the wall, if that border is involved (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The rivers are a game terrain feature, and affect Fleets (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The border between Luoyang and West Zhou does NOT have a wall.&lt;br /&gt;
&lt;br /&gt;
== Fortified Borders (Walls) ==&lt;br /&gt;
&lt;br /&gt;
Provinces with walls are harder to attack if occupied; attacks or supports into the province (if occupied) are affected if they go over the walled border.&lt;br /&gt;
&lt;br /&gt;
1. Attacks against a  province with a wall are reduced by one in strength if:&lt;br /&gt;
&lt;br /&gt;
 a) the province is occupied by an opponent's unit at the start of the turn, AND &lt;br /&gt;
 b) the attack goes across the fortified border, or is supported from across the fortified border by another unit.&lt;br /&gt;
&lt;br /&gt;
This is not cumulative; the strength cannot be reduced by more than one for a single attack.&lt;br /&gt;
&lt;br /&gt;
2. Support Hold orders are not affected by fortified borders.&lt;br /&gt;
&lt;br /&gt;
3. A unit's attacks are never affected by walls in its own province.&lt;br /&gt;
&lt;br /&gt;
4. Attacks or supports for attacks on your own units over walls are not affected by the wall (for the purposes of self-standoffs).&lt;br /&gt;
&lt;br /&gt;
5. An attack reduced to zero strength cannot cut support. (So an army attacking over a wall with no support cannot cut support.)&lt;br /&gt;
&lt;br /&gt;
== Fleets ==&lt;br /&gt;
&lt;br /&gt;
Fleets are upgraded from Armies, and can revert back to Armies:&lt;br /&gt;
&lt;br /&gt;
1. Fleets cannot be built in the adjustment phase. Instead Armies are upgraded to Fleets using the Raise order during a movement phase (eg. &amp;quot;Army Ji Raise Fleet&amp;quot;, or &amp;quot;A Ji R F&amp;quot;). This is treated as a Hold order for support purposes (units can support it as if it were holding).&lt;br /&gt;
&lt;br /&gt;
2. A Fleet can only be raised on a coastal or river province.&lt;br /&gt;
&lt;br /&gt;
3. If a unit using the Raise order is dislodged, the Raise order fails. Otherwise, the Army is replaced with a Fleet.&lt;br /&gt;
&lt;br /&gt;
4. Fleets can move to, support into, and retreat to sea areas, coastal provinces, or along rivers.&lt;br /&gt;
&lt;br /&gt;
5. There is no convoy order.&lt;br /&gt;
&lt;br /&gt;
6. If a Fleet attempts to move, retreat, or support to a province that it could only move to as an Army, it reverts back into an Army. '''The reverted Army then carries out the order'''. If such a support order fails because the support order did not match the move order of the supported unit, this still counts as an attempted support. If the order is completely invalid (improper syntax, province names, invalid targets, etc.) it is NOT considered an attempt, since the unit is effectively given a hold order.&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress bonus ==&lt;br /&gt;
&lt;br /&gt;
Fleets on a river get a special bonus from powerful castle ships:&lt;br /&gt;
&lt;br /&gt;
1. A Fleet in a river province or sea area issuing a move or support order targetting a neighbouring river province (*not* a sea area) does so with a strength of 2. &lt;br /&gt;
&lt;br /&gt;
2. A Fleet on a river defends with a strength of 2.&lt;br /&gt;
&lt;br /&gt;
3. A Fleet supporting using the Floating Fortress bonus can have its support cut, but only by an amount equal to strength of the strongest cutting attack. So, a one-strength attack on a Floating Fortress that is supporting cuts only one strength worth of support, leaving one remaining. A two-strength attack will cut the full 2 strength support. Two one-strength attacks will only cut one strength of support. In keeping with the spirit of the original Diplomacy rules, a unit's supports do not contribute to cutting supports for attacks on itself.&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move (Fleets) ==&lt;br /&gt;
&lt;br /&gt;
Fleets can make a Rapid River Move, which allows fast travel along rivers, but at zero strength:&lt;br /&gt;
&lt;br /&gt;
1. Fleets can perform a special type move called an Rapid River Move. This allows a Fleet to move up to 3 spaces in one move turn, into consecutive river spaces. The move can start or end on a sea space (all other spaces involved being river spaces). eg. Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui -&amp;gt; Wei is valid, as is the reverse; so is Xianyang -&amp;gt; Anyi -&amp;gt; Luoyang -&amp;gt; Zheng. However Korea Bay -&amp;gt; Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui is not valid.&lt;br /&gt;
&lt;br /&gt;
2. Rapid River Moves have zero strength while moving. If a failed Rapid River Move forces a Fleet to remain at its starting point, it defends with its normal strength (2 in river provinces, 1 everywhere else). However, since it has attempted a move, it cannot receive supports to hold.&lt;br /&gt;
&lt;br /&gt;
3. Fleets using Rapid River Move cannot be supported. (So their strength while moving will always be zero.)&lt;br /&gt;
&lt;br /&gt;
4. A Powers' own units do not block a Fleet's Rapid River Move (exception: other fleets using Rapid River Move, see below). The final target destination must be vacant (after other orders are resolved) for the move to succeed. All intervening spaces must either be vacant or occupied by friendly units after all other other orders are resolved. Spaces where a stand off has occurred involving at least one opponent's unit block a Rapid River move. The first intervening space along the route that fails these conditions stops the movement short; the Fleet is then left at the last vacant space that it could move through, after other orders are resolved. If this would leave the Fleet at its starting space, it is vulnerable to being attacked and/or dislodged.&lt;br /&gt;
&lt;br /&gt;
5. If multiple Fleets use Rapid River Moves, they are resolved simultaneously one space at a time to check for interference. A stand off between two Fleets Rapid River Moving can occur; Fleets using Rapid River Move cannot pass through each other, even if from the same power.&lt;br /&gt;
&lt;br /&gt;
== Home Supply Centres ==&lt;br /&gt;
&lt;br /&gt;
1. All starting Supply Centres (SC) are Home Supply Centres (HSC).&lt;br /&gt;
&lt;br /&gt;
2. Captured HSCs from other powers are also considered HSCs for the new owner, and so can be used for builds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Common Misconceptions and Mistakes =&lt;br /&gt;
&lt;br /&gt;
- Raising a Fleet counts as a hold, and is does not fail unless dislodged; so you can raise a fleet successfully while being supported, and while under attack.&lt;br /&gt;
&lt;br /&gt;
- Even an unsuccessful inland order by a fleet will cause it to revert to an army; and after it reverts, it still attempts to carry out the order&lt;br /&gt;
&lt;br /&gt;
- Walls only protect the unit that's in the same province as the wall, not the province on the other side. Think of them as being owned (and manned) only by that province.&lt;br /&gt;
&lt;br /&gt;
= Examples of Play =&lt;br /&gt;
&lt;br /&gt;
These examples are included to illustrate the various rules and their effects. Arrows indicate moves/attacks, and lines with dots at the end indicate support (the dot indicating the move order/unit supported). Green orders are successful, red ones fail or are cut supports.&lt;br /&gt;
&lt;br /&gt;
== Fortified Border Examples ==&lt;br /&gt;
'''Wall Example 1'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to attack over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall1orders.jpg]] [[Image:wall1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wall Example 2'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to support over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2orders.jpg]] [[Image:wall2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 2.5 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it's on the defender's side.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall8orders.jpg]] [[Image:wall8results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Walls can only reduce an attack by one strength total.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2Aorders.jpg]] [[Image:wall2Aresults.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Wall has no effect if the walled province was unoccupied before orders.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall3orders.jpg]] [[Image:wall3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Support Hold orders not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall4orders.jpg]] [[Image:wall4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Attacks on your own units not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall5orders.jpg]] [[Image:wall5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Zero strength attack cannot cut a support.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall6orders.jpg]] [[Image:wall6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it covers the part of the border being used.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall7orders.jpg]] [[Image:wall7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
== Fleet Examples ==&lt;br /&gt;
''' Fleet Example 1 '''&lt;br /&gt;
&lt;br /&gt;
A Fleet moving inland succeeds but reverts to an Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:fleet1orders.jpg]] [[Image:fleet1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Fleet Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Fleet supporting inland succeeds (with strength of 1), but reverts fleet to army. Even a failed support, or a support invalidated due to the target not holding, would revert the fleet to an army if the target is inland.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress4orders.jpg]] [[Image:fortress4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress Examples ==&lt;br /&gt;
''' Floating Fortress Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Fleet strength reduced by wall from 2 to 1, 1v1, attack fails.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress1orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 2 '''&lt;br /&gt;
&lt;br /&gt;
2v1, attack succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress2orders.jpg]] [[Image:fortress2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 3 '''&lt;br /&gt;
&lt;br /&gt;
2 support and 1 attack minus 1 from wall, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress3orders.jpg]] [[Image:fortress3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Attack on the fleet only cuts one strength's worth of support, still enough to succeed, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress5orders.jpg]] [[Image:fortress5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Support strength is cut by the amount of the strongest cutting attack, which is 1. 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress6orders.jpg]] [[Image:fortress6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Strongest cutting attack is 2, support fully cut.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress7orders.jpg]] [[Image:fortress7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Floating Fortress applies when target is a river province that the fleet can move to. The move into Wu succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress8orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 9 '''&lt;br /&gt;
&lt;br /&gt;
The Fleet is not in a sea or river when attacking a river province, and so attacks with a regular strength of 1 (ie. no Floating Fortress bonus).&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress10orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 10 '''&lt;br /&gt;
&lt;br /&gt;
The red Fleet in Jyi supports with a strength of 1, not 2, since it is not in a river or sea when supporting into Wu (a river province). Fleet ECS *is* in a sea, and so attacks Wu as a 2 strength unit. So the total attack strength is 3. Fleet Wu defends using the Floating Fortress bonus since it's in a river province, and along with the support from Sny defends with strength 3 and so repels the attack.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress9orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move Examples ==&lt;br /&gt;
''' Rapid River Move Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Friendly unit and enemy unit successfully moving away from move path means the 3-space move succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove1order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the starting space, so the fleet does not move.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove2order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the first target space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove3order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Enemy standoff block movement. (Friendly standoff wouldn't.)&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove4order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Can start in sea space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove5order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Competing Rapid River moves resolved one space at a time.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove6order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 7 '''&lt;br /&gt;
&lt;br /&gt;
First or last space can be sea space, not intervening space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove7order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Changes from v1 =&lt;br /&gt;
&lt;br /&gt;
Previous version: [[Warring States]]&lt;br /&gt;
&lt;br /&gt;
Borders were changed to improve balance between Zhao and Wei (shown in red below). In addition, Wu Pass was renamed to Hanchung and made a neutral Supply Centre.&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States v2 changes.png]]&lt;br /&gt;
&lt;br /&gt;
= History links =&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/bright9977/the-art-of-war-7-great-battlefields-3787565 An interesting slide show of 7 great battles of the Warring States and Spring and Autumn periods]&lt;br /&gt;
&lt;br /&gt;
= Abbreviations = &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
| Anyi&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Ba&lt;br /&gt;
| Ba&lt;br /&gt;
|-&lt;br /&gt;
| Beidi&lt;br /&gt;
| Bei&lt;br /&gt;
|-&lt;br /&gt;
| Bo Hai&lt;br /&gt;
| BOH&lt;br /&gt;
|-&lt;br /&gt;
| Cai&lt;br /&gt;
| Cai&lt;br /&gt;
|-&lt;br /&gt;
| Cao&lt;br /&gt;
| Cao&lt;br /&gt;
|-&lt;br /&gt;
| Chang-hsia&lt;br /&gt;
| Cha&lt;br /&gt;
|-&lt;br /&gt;
| Chen&lt;br /&gt;
| Che&lt;br /&gt;
|-&lt;br /&gt;
| Dai&lt;br /&gt;
| Dai&lt;br /&gt;
|-&lt;br /&gt;
| Daliang&lt;br /&gt;
| Dal&lt;br /&gt;
|-&lt;br /&gt;
| Danyang&lt;br /&gt;
| Dan&lt;br /&gt;
|-&lt;br /&gt;
| Diqiu&lt;br /&gt;
| Diq&lt;br /&gt;
|-&lt;br /&gt;
| Donghai&lt;br /&gt;
| Don&lt;br /&gt;
|-&lt;br /&gt;
| Donghu&lt;br /&gt;
| Dhu&lt;br /&gt;
|-&lt;br /&gt;
| East China Sea&lt;br /&gt;
| ECS&lt;br /&gt;
|-&lt;br /&gt;
| Gaoyi&lt;br /&gt;
| Gao&lt;br /&gt;
|-&lt;br /&gt;
| Guangyang&lt;br /&gt;
| Gua&lt;br /&gt;
|-&lt;br /&gt;
| Hanchung&lt;br /&gt;
| Hch&lt;br /&gt;
|-&lt;br /&gt;
| Handan&lt;br /&gt;
| Han&lt;br /&gt;
|-&lt;br /&gt;
| Hedong&lt;br /&gt;
| Hed&lt;br /&gt;
|-&lt;br /&gt;
| Henei&lt;br /&gt;
| Hen&lt;br /&gt;
|-&lt;br /&gt;
| Huaiyang&lt;br /&gt;
| Hua&lt;br /&gt;
|-&lt;br /&gt;
| Ji&lt;br /&gt;
| Ji&lt;br /&gt;
|-&lt;br /&gt;
| Jiaodong&lt;br /&gt;
| Jia&lt;br /&gt;
|-&lt;br /&gt;
| Jinyang&lt;br /&gt;
| Jin&lt;br /&gt;
|-&lt;br /&gt;
| Jiujiang&lt;br /&gt;
| Jiu&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyi&lt;br /&gt;
| Jyi&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyuan&lt;br /&gt;
| Jyu&lt;br /&gt;
|-&lt;br /&gt;
| Julu&lt;br /&gt;
| Jul&lt;br /&gt;
|-&lt;br /&gt;
| Juyong Pass&lt;br /&gt;
| JPa&lt;br /&gt;
|-&lt;br /&gt;
| Korea Bay&lt;br /&gt;
| KOR&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong&lt;br /&gt;
| Lia&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong Bay&lt;br /&gt;
| LBA&lt;br /&gt;
|-&lt;br /&gt;
| Liaoxi&lt;br /&gt;
| Lxi&lt;br /&gt;
|-&lt;br /&gt;
| Libei&lt;br /&gt;
| Lib&lt;br /&gt;
|-&lt;br /&gt;
| Linhu&lt;br /&gt;
| Lhu&lt;br /&gt;
|-&lt;br /&gt;
| Linzi&lt;br /&gt;
| Lin&lt;br /&gt;
|-&lt;br /&gt;
| Loufan&lt;br /&gt;
| Lfa&lt;br /&gt;
|-&lt;br /&gt;
| Lu&lt;br /&gt;
| Lu&lt;br /&gt;
|-&lt;br /&gt;
| Luoyang&lt;br /&gt;
| Luo&lt;br /&gt;
|-&lt;br /&gt;
| Nanzheng&lt;br /&gt;
| Nan&lt;br /&gt;
|-&lt;br /&gt;
| Pingyang&lt;br /&gt;
| Pin&lt;br /&gt;
|-&lt;br /&gt;
| Quren&lt;br /&gt;
| Qur&lt;br /&gt;
|-&lt;br /&gt;
| Rong&lt;br /&gt;
| Ron&lt;br /&gt;
|-&lt;br /&gt;
| Shang&lt;br /&gt;
| Sha&lt;br /&gt;
|-&lt;br /&gt;
| Shanggu&lt;br /&gt;
| Sgg&lt;br /&gt;
|-&lt;br /&gt;
| Shangyong&lt;br /&gt;
| Syo&lt;br /&gt;
|-&lt;br /&gt;
| Shantang&lt;br /&gt;
| Stg&lt;br /&gt;
|-&lt;br /&gt;
| Shaoliang&lt;br /&gt;
| Sli&lt;br /&gt;
|-&lt;br /&gt;
| Shouchun&lt;br /&gt;
| Sch&lt;br /&gt;
|-&lt;br /&gt;
| Shu&lt;br /&gt;
| Shu&lt;br /&gt;
|-&lt;br /&gt;
| Sishui&lt;br /&gt;
| Sis&lt;br /&gt;
|-&lt;br /&gt;
| Song&lt;br /&gt;
| Son&lt;br /&gt;
|-&lt;br /&gt;
| Songyang&lt;br /&gt;
| Sny&lt;br /&gt;
|-&lt;br /&gt;
| Taiyuan&lt;br /&gt;
| Tai&lt;br /&gt;
|-&lt;br /&gt;
| Tang&lt;br /&gt;
| Tan&lt;br /&gt;
|-&lt;br /&gt;
| Wei&lt;br /&gt;
| Wei&lt;br /&gt;
|-&lt;br /&gt;
| Wu&lt;br /&gt;
| Wu&lt;br /&gt;
|-&lt;br /&gt;
| Wu Pass&lt;br /&gt;
| WPa&lt;br /&gt;
|-&lt;br /&gt;
| Xianyang&lt;br /&gt;
| Xia&lt;br /&gt;
|-&lt;br /&gt;
| Xiongnu&lt;br /&gt;
| Xio&lt;br /&gt;
|-&lt;br /&gt;
| Xu&lt;br /&gt;
| Xu&lt;br /&gt;
|-&lt;br /&gt;
| Yangyue&lt;br /&gt;
| Yyu&lt;br /&gt;
|-&lt;br /&gt;
| Yangzhai&lt;br /&gt;
| Yzh&lt;br /&gt;
|-&lt;br /&gt;
| Yanmen&lt;br /&gt;
| Yan&lt;br /&gt;
|-&lt;br /&gt;
| Yanying&lt;br /&gt;
| Yyi&lt;br /&gt;
|-&lt;br /&gt;
| Ye&lt;br /&gt;
| Ye&lt;br /&gt;
|-&lt;br /&gt;
| Yelang&lt;br /&gt;
| Ylg&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Sea&lt;br /&gt;
| YEL&lt;br /&gt;
|-&lt;br /&gt;
| Ying&lt;br /&gt;
| Yin&lt;br /&gt;
|-&lt;br /&gt;
| Yinshan&lt;br /&gt;
| Ysh&lt;br /&gt;
|-&lt;br /&gt;
| Yiyang&lt;br /&gt;
| Yiy&lt;br /&gt;
|-&lt;br /&gt;
| Yong&lt;br /&gt;
| Yon&lt;br /&gt;
|-&lt;br /&gt;
| Yue&lt;br /&gt;
| Yue&lt;br /&gt;
|-&lt;br /&gt;
| Yuyang&lt;br /&gt;
| Yuy&lt;br /&gt;
|-&lt;br /&gt;
| Zheng&lt;br /&gt;
| Zhe&lt;br /&gt;
|-&lt;br /&gt;
| Zhongmou&lt;br /&gt;
| Zmo&lt;br /&gt;
|-&lt;br /&gt;
| Zhongshan&lt;br /&gt;
| Zho&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Warring_States_v2&amp;diff=3829</id>
		<title>Warring States v2</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Warring_States_v2&amp;diff=3829"/>
		<updated>2015-06-11T08:58:54Z</updated>

		<summary type="html">&lt;p&gt;Samy: /* Changes from v1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Variant]]&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
Created by: Samy Elias&lt;br /&gt;
&lt;br /&gt;
After researching this period a little, I was surprised how thematically well-suited the Warring States era of 450BC-220BC is for a Diplomacy variant. There were seven major states at the time, who allied with and fought each other in various combinations, shifting allegiances just as in any good Diplomacy game. As a dominant power started to rise (Qin), the opposing states decided on different strategies in order to best deal the the threat; at times some decided on a &amp;quot;horizontal alliance&amp;quot; (allying with the Qin) or a &amp;quot;vertical alliance&amp;quot; (allying with each other against the Qin). Several famous advisors at the time who offered their services to various leaders were even known collectively as the &amp;quot;School of Diplomacy&amp;quot;! Sun Tzu had written The Art of War just before this period, and his works were heavily consulted by all competing states during the conflicts. Conscription systems ensured armies of 100,000+ soldiers on all sides.&lt;br /&gt;
&lt;br /&gt;
This variant incorporates the major rivers and wall fortifications of the time. Besides the Great Wall of China, there were many internal walls built by the various factions to defend themselves against each other and various raiders. I used these two features to give the region the terrain diversity that makes the original Diplomacy board an interesting setting, with its many separated seas. Fleets are available but are built and used differently than in standard Diplomacy. They reflect the legendary and powerful &amp;quot;Floating Fortresses&amp;quot; or &amp;quot;Castle Ships&amp;quot; of the time (&amp;quot;lou chuan&amp;quot;), massive and sometimes equipped with trebuchets. Fleets are extra powerful along rivers, and very mobile when unopposed.&lt;br /&gt;
&lt;br /&gt;
The seven great powers are Qin, Chu, Zhao, Wei, Han, Yan, and Qi. Rule changes are covered below.&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
=== Full names, without starting units ===&lt;br /&gt;
[[Image:Warring States v2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abbreviations, with starting units ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States abbrev v2.png]]&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
&lt;br /&gt;
[http://www.diplomaticcorp.com/game_page.php?game_id=dc512 First playtest]&lt;br /&gt;
&lt;br /&gt;
= Rules = &lt;br /&gt;
&lt;br /&gt;
All the rules of standard Diplomacy apply save those noted below: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Great Powers and Starting Forces ==&lt;br /&gt;
&lt;br /&gt;
All the main powers start with three armies, starting on Home Supply Centres.&lt;br /&gt;
&lt;br /&gt;
 Qin:   A Yong, A Nanzheng, A Xianyang;     Ruler: Qin Ligong&lt;br /&gt;
 Chu:   A Ying, A Chang-hsia, A Shouchun;   Ruler: Chu Huiwang&lt;br /&gt;
 Zhao:  A Jinyang, A Taiyuan, A Handan;     Ruler: Zhao Jianzi&lt;br /&gt;
 Wei:   A Zhongmou, A Wei, A Daliang;       Ruler: Wei Huanzi&lt;br /&gt;
 Han:   A Luoyang, A Yiyang, A Yangzhai;    Ruler: Han Kangzi&lt;br /&gt;
 Yan:   A Ji, A Yuyang, A Liaoxi;           Ruler: Yan Chenggong&lt;br /&gt;
 Qi:    A Linzi, A Jiaodong, A Libei;       Ruler: Qi Xuangong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
&lt;br /&gt;
There are 39 Supply Centres; 18 are needed to win. If there is a tie at 18, play continues until one power has more than the other, or until a draw is agreed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Notes == &lt;br /&gt;
&lt;br /&gt;
All named areas are in play; there are no impassable areas. (The &amp;quot;Yellow River&amp;quot; label to the west does not count as naming an area.)&lt;br /&gt;
&lt;br /&gt;
Fortified borders (or walls) help in the defense of the province containing the wall, if that border is involved (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The rivers are a game terrain feature, and affect Fleets (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The border between Luoyang and West Zhou does NOT have a wall.&lt;br /&gt;
&lt;br /&gt;
== Fortified Borders (Walls) ==&lt;br /&gt;
&lt;br /&gt;
Provinces with walls are harder to attack if occupied; attacks or supports into the province (if occupied) are affected if they go over the walled border.&lt;br /&gt;
&lt;br /&gt;
1. Attacks against a  province with a wall are reduced by one in strength if:&lt;br /&gt;
&lt;br /&gt;
 a) the province is occupied by an opponent's unit at the start of the turn, AND &lt;br /&gt;
 b) the attack goes across the fortified border, or is supported from across the fortified border by another unit.&lt;br /&gt;
&lt;br /&gt;
This is not cumulative; the strength cannot be reduced by more than one for a single attack.&lt;br /&gt;
&lt;br /&gt;
2. Support Hold orders are not affected by fortified borders.&lt;br /&gt;
&lt;br /&gt;
3. A unit's attacks are never affected by walls in its own province.&lt;br /&gt;
&lt;br /&gt;
4. Attacks or supports for attacks on your own units over walls are not affected by the wall (for the purposes of self-standoffs).&lt;br /&gt;
&lt;br /&gt;
5. An attack reduced to zero strength cannot cut support. (So an army attacking over a wall with no support cannot cut support.)&lt;br /&gt;
&lt;br /&gt;
== Fleets ==&lt;br /&gt;
&lt;br /&gt;
Fleets are upgraded from Armies, and can revert back to Armies:&lt;br /&gt;
&lt;br /&gt;
1. Fleets cannot be built in the adjustment phase. Instead Armies are upgraded to Fleets using the Raise order during a movement phase (eg. &amp;quot;Army Ji Raise Fleet&amp;quot;, or &amp;quot;A Ji R F&amp;quot;). This is treated as a Hold order for support purposes (units can support it as if it were holding).&lt;br /&gt;
&lt;br /&gt;
2. A Fleet can only be raised on a coastal or river province.&lt;br /&gt;
&lt;br /&gt;
3. If a unit using the Raise order is dislodged, the Raise order fails. Otherwise, the Army is replaced with a Fleet.&lt;br /&gt;
&lt;br /&gt;
4. Fleets can move to, support into, and retreat to sea areas, coastal provinces, or along rivers.&lt;br /&gt;
&lt;br /&gt;
5. There is no convoy order.&lt;br /&gt;
&lt;br /&gt;
6. If a Fleet attempts to move, retreat, or support to a province that it could only move to as an Army, it reverts back into an Army. '''The reverted Army then carries out the order'''. If such a support order fails because the support order did not match the move order of the supported unit, this still counts as an attempted support. If the order is completely invalid (improper syntax, province names, invalid targets, etc.) it is NOT considered an attempt, since the unit is effectively given a hold order.&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress bonus (rivers only) ==&lt;br /&gt;
&lt;br /&gt;
Fleets on a river get a special bonus from powerful castle ships:&lt;br /&gt;
&lt;br /&gt;
1. A Fleet in a river province or sea area issuing a move or support order targetting a neighbouring river province (*not* a sea area) does so with a strength of 2. &lt;br /&gt;
&lt;br /&gt;
2. A Fleet on a river defends with a strength of 2.&lt;br /&gt;
&lt;br /&gt;
3. A Fleet supporting using the Floating Fortress bonus can have its support cut, but only by an amount equal to strength of the strongest cutting attack. So, a one-strength attack on a Floating Fortress that is supporting cuts only one strength worth of support, leaving one remaining. A two-strength attack will cut the full 2 strength support. Two one-strength attacks will only cut one strength of support. In keeping with the spirit of the original Diplomacy rules, a unit's supports do not contribute to cutting supports for attacks on itself.&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move (Fleets) ==&lt;br /&gt;
&lt;br /&gt;
Fleets can make a Rapid River Move, which allows fast travel along rivers, but at zero strength:&lt;br /&gt;
&lt;br /&gt;
1. Fleets can perform a special type move called an Rapid River Move. This allows a Fleet to move up to 3 spaces in one move turn, into consecutive river spaces. The move can start or end on a sea space (all other spaces involved being river spaces). eg. Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui -&amp;gt; Wei is valid, as is the reverse; so is Xianyang -&amp;gt; Anyi -&amp;gt; Luoyang -&amp;gt; Zheng. However Korea Bay -&amp;gt; Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui is not valid.&lt;br /&gt;
&lt;br /&gt;
2. Rapid River Moves have zero strength while moving. If a failed Rapid River Move forces a Fleet to remain at its starting point, it defends with its normal strength (2 in river provinces, 1 everywhere else). However, since it has attempted a move, it cannot receive supports to hold.&lt;br /&gt;
&lt;br /&gt;
3. Fleets using Rapid River Move cannot be supported. (So their strength while moving will always be zero.)&lt;br /&gt;
&lt;br /&gt;
4. A Powers' own units do not block a Fleet's Rapid River Move (exception: other fleets using Rapid River Move, see below). The final target destination must be vacant (after other orders are resolved) for the move to succeed. All intervening spaces must either be vacant or occupied by friendly units after all other other orders are resolved. Spaces where a stand off has occurred involving at least one opponent's unit block a Rapid River move. The first intervening space along the route that fails these conditions stops the movement short; the Fleet is then left at the last vacant space that it could move through, after other orders are resolved. If this would leave the Fleet at its starting space, it is vulnerable to being attacked and/or dislodged.&lt;br /&gt;
&lt;br /&gt;
5. If multiple Fleets use Rapid River Moves, they are resolved simultaneously one space at a time to check for interference. A stand off between two Fleets Rapid River Moving can occur; Fleets using Rapid River Move cannot pass through each other, even if from the same power.&lt;br /&gt;
&lt;br /&gt;
== Home Supply Centres ==&lt;br /&gt;
&lt;br /&gt;
1. All starting Supply Centres (SC) are Home Supply Centres (HSC).&lt;br /&gt;
&lt;br /&gt;
2. Captured HSCs from other powers are also considered HSCs for the new owner, and so can be used for builds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Common Misconceptions and Mistakes =&lt;br /&gt;
&lt;br /&gt;
- Raising a Fleet counts as a hold, and is does not fail unless dislodged; so you can raise a fleet successfully while being supported, and while under attack.&lt;br /&gt;
&lt;br /&gt;
- Even an unsuccessful inland order by a fleet will cause it to revert to an army; and after it reverts, it still attempts to carry out the order&lt;br /&gt;
&lt;br /&gt;
- Walls only protect the unit that's in the same province as the wall, not the province on the other side. Think of them as being owned (and manned) only by that province.&lt;br /&gt;
&lt;br /&gt;
= Examples of Play =&lt;br /&gt;
&lt;br /&gt;
These examples are included to illustrate the various rules and their effects. Arrows indicate moves/attacks, and lines with dots at the end indicate support (the dot indicating the move order/unit supported). Green orders are successful, red ones fail or are cut supports.&lt;br /&gt;
&lt;br /&gt;
== Fortified Border Examples ==&lt;br /&gt;
'''Wall Example 1'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to attack over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall1orders.jpg]] [[Image:wall1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wall Example 2'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to support over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2orders.jpg]] [[Image:wall2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 2.5 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it's on the defender's side.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall8orders.jpg]] [[Image:wall8results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Walls can only reduce an attack by one strength total.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2Aorders.jpg]] [[Image:wall2Aresults.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Wall has no effect if the walled province was unoccupied before orders.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall3orders.jpg]] [[Image:wall3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Support Hold orders not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall4orders.jpg]] [[Image:wall4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Attacks on your own units not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall5orders.jpg]] [[Image:wall5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Zero strength attack cannot cut a support.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall6orders.jpg]] [[Image:wall6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it covers the part of the border being used.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall7orders.jpg]] [[Image:wall7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
== Fleet Examples ==&lt;br /&gt;
''' Fleet Example 1 '''&lt;br /&gt;
&lt;br /&gt;
A Fleet moving inland succeeds but reverts to an Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:fleet1orders.jpg]] [[Image:fleet1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Fleet Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Fleet supporting inland succeeds (with strength of 1), but reverts fleet to army. Even a failed support, or a support invalidated due to the target not holding, would revert the fleet to an army if the target is inland.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress4orders.jpg]] [[Image:fortress4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress Examples ==&lt;br /&gt;
''' Floating Fortress Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Fleet strength reduced by wall from 2 to 1, 1v1, attack fails.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress1orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 2 '''&lt;br /&gt;
&lt;br /&gt;
2v1, attack succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress2orders.jpg]] [[Image:fortress2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 3 '''&lt;br /&gt;
&lt;br /&gt;
2 support and 1 attack minus 1 from wall, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress3orders.jpg]] [[Image:fortress3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Attack on the fleet only cuts one strength's worth of support, still enough to succeed, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress5orders.jpg]] [[Image:fortress5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Support strength is cut by the amount of the strongest cutting attack, which is 1. 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress6orders.jpg]] [[Image:fortress6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Strongest cutting attack is 2, support fully cut.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress7orders.jpg]] [[Image:fortress7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Floating Fortress applies when target is a river province that the fleet can move to. The move into Wu succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress8orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 9 '''&lt;br /&gt;
&lt;br /&gt;
The Fleet is not in a sea or river when attacking a river province, and so attacks with a regular strength of 1 (ie. no Floating Fortress bonus).&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress10orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 10 '''&lt;br /&gt;
&lt;br /&gt;
The red Fleet in Jyi supports with a strength of 1, not 2, since it is not in a river or sea when supporting into Wu (a river province). Fleet ECS *is* in a sea, and so attacks Wu as a 2 strength unit. So the total attack strength is 3. Fleet Wu defends using the Floating Fortress bonus since it's in a river province, and along with the support from Sny defends with strength 3 and so repels the attack.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress9orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move Examples ==&lt;br /&gt;
''' Rapid River Move Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Friendly unit and enemy unit successfully moving away from move path means the 3-space move succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove1order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the starting space, so the fleet does not move.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove2order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the first target space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove3order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Enemy standoff block movement. (Friendly standoff wouldn't.)&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove4order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Can start in sea space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove5order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Competing Rapid River moves resolved one space at a time.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove6order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 7 '''&lt;br /&gt;
&lt;br /&gt;
First or last space can be sea space, not intervening space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove7order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Changes from v1 =&lt;br /&gt;
&lt;br /&gt;
Previous version: [[Warring States]]&lt;br /&gt;
&lt;br /&gt;
Borders were changed to improve balance between Zhao and Wei (shown in red below). In addition, Wu Pass was renamed to Hanchung and made a neutral Supply Centre.&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States v2 changes.png]]&lt;br /&gt;
&lt;br /&gt;
= History links =&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/bright9977/the-art-of-war-7-great-battlefields-3787565 An interesting slide show of 7 great battles of the Warring States and Spring and Autumn periods]&lt;br /&gt;
&lt;br /&gt;
= Abbreviations = &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
| Anyi&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Ba&lt;br /&gt;
| Ba&lt;br /&gt;
|-&lt;br /&gt;
| Beidi&lt;br /&gt;
| Bei&lt;br /&gt;
|-&lt;br /&gt;
| Bo Hai&lt;br /&gt;
| BOH&lt;br /&gt;
|-&lt;br /&gt;
| Cai&lt;br /&gt;
| Cai&lt;br /&gt;
|-&lt;br /&gt;
| Cao&lt;br /&gt;
| Cao&lt;br /&gt;
|-&lt;br /&gt;
| Chang-hsia&lt;br /&gt;
| Cha&lt;br /&gt;
|-&lt;br /&gt;
| Chen&lt;br /&gt;
| Che&lt;br /&gt;
|-&lt;br /&gt;
| Dai&lt;br /&gt;
| Dai&lt;br /&gt;
|-&lt;br /&gt;
| Daliang&lt;br /&gt;
| Dal&lt;br /&gt;
|-&lt;br /&gt;
| Danyang&lt;br /&gt;
| Dan&lt;br /&gt;
|-&lt;br /&gt;
| Diqiu&lt;br /&gt;
| Diq&lt;br /&gt;
|-&lt;br /&gt;
| Donghai&lt;br /&gt;
| Don&lt;br /&gt;
|-&lt;br /&gt;
| Donghu&lt;br /&gt;
| Dhu&lt;br /&gt;
|-&lt;br /&gt;
| East China Sea&lt;br /&gt;
| ECS&lt;br /&gt;
|-&lt;br /&gt;
| Gaoyi&lt;br /&gt;
| Gao&lt;br /&gt;
|-&lt;br /&gt;
| Guangyang&lt;br /&gt;
| Gua&lt;br /&gt;
|-&lt;br /&gt;
| Hanchung&lt;br /&gt;
| Hch&lt;br /&gt;
|-&lt;br /&gt;
| Handan&lt;br /&gt;
| Han&lt;br /&gt;
|-&lt;br /&gt;
| Hedong&lt;br /&gt;
| Hed&lt;br /&gt;
|-&lt;br /&gt;
| Henei&lt;br /&gt;
| Hen&lt;br /&gt;
|-&lt;br /&gt;
| Huaiyang&lt;br /&gt;
| Hua&lt;br /&gt;
|-&lt;br /&gt;
| Ji&lt;br /&gt;
| Ji&lt;br /&gt;
|-&lt;br /&gt;
| Jiaodong&lt;br /&gt;
| Jia&lt;br /&gt;
|-&lt;br /&gt;
| Jinyang&lt;br /&gt;
| Jin&lt;br /&gt;
|-&lt;br /&gt;
| Jiujiang&lt;br /&gt;
| Jiu&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyi&lt;br /&gt;
| Jyi&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyuan&lt;br /&gt;
| Jyu&lt;br /&gt;
|-&lt;br /&gt;
| Julu&lt;br /&gt;
| Jul&lt;br /&gt;
|-&lt;br /&gt;
| Juyong Pass&lt;br /&gt;
| JPa&lt;br /&gt;
|-&lt;br /&gt;
| Korea Bay&lt;br /&gt;
| KOR&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong&lt;br /&gt;
| Lia&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong Bay&lt;br /&gt;
| LBA&lt;br /&gt;
|-&lt;br /&gt;
| Liaoxi&lt;br /&gt;
| Lxi&lt;br /&gt;
|-&lt;br /&gt;
| Libei&lt;br /&gt;
| Lib&lt;br /&gt;
|-&lt;br /&gt;
| Linhu&lt;br /&gt;
| Lhu&lt;br /&gt;
|-&lt;br /&gt;
| Linzi&lt;br /&gt;
| Lin&lt;br /&gt;
|-&lt;br /&gt;
| Loufan&lt;br /&gt;
| Lfa&lt;br /&gt;
|-&lt;br /&gt;
| Lu&lt;br /&gt;
| Lu&lt;br /&gt;
|-&lt;br /&gt;
| Luoyang&lt;br /&gt;
| Luo&lt;br /&gt;
|-&lt;br /&gt;
| Nanzheng&lt;br /&gt;
| Nan&lt;br /&gt;
|-&lt;br /&gt;
| Pingyang&lt;br /&gt;
| Pin&lt;br /&gt;
|-&lt;br /&gt;
| Quren&lt;br /&gt;
| Qur&lt;br /&gt;
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| Rong&lt;br /&gt;
| Ron&lt;br /&gt;
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| Shang&lt;br /&gt;
| Sha&lt;br /&gt;
|-&lt;br /&gt;
| Shanggu&lt;br /&gt;
| Sgg&lt;br /&gt;
|-&lt;br /&gt;
| Shangyong&lt;br /&gt;
| Syo&lt;br /&gt;
|-&lt;br /&gt;
| Shantang&lt;br /&gt;
| Stg&lt;br /&gt;
|-&lt;br /&gt;
| Shaoliang&lt;br /&gt;
| Sli&lt;br /&gt;
|-&lt;br /&gt;
| Shouchun&lt;br /&gt;
| Sch&lt;br /&gt;
|-&lt;br /&gt;
| Shu&lt;br /&gt;
| Shu&lt;br /&gt;
|-&lt;br /&gt;
| Sishui&lt;br /&gt;
| Sis&lt;br /&gt;
|-&lt;br /&gt;
| Song&lt;br /&gt;
| Son&lt;br /&gt;
|-&lt;br /&gt;
| Songyang&lt;br /&gt;
| Sny&lt;br /&gt;
|-&lt;br /&gt;
| Taiyuan&lt;br /&gt;
| Tai&lt;br /&gt;
|-&lt;br /&gt;
| Tang&lt;br /&gt;
| Tan&lt;br /&gt;
|-&lt;br /&gt;
| Wei&lt;br /&gt;
| Wei&lt;br /&gt;
|-&lt;br /&gt;
| Wu&lt;br /&gt;
| Wu&lt;br /&gt;
|-&lt;br /&gt;
| Wu Pass&lt;br /&gt;
| WPa&lt;br /&gt;
|-&lt;br /&gt;
| Xianyang&lt;br /&gt;
| Xia&lt;br /&gt;
|-&lt;br /&gt;
| Xiongnu&lt;br /&gt;
| Xio&lt;br /&gt;
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| Xu&lt;br /&gt;
| Xu&lt;br /&gt;
|-&lt;br /&gt;
| Yangyue&lt;br /&gt;
| Yyu&lt;br /&gt;
|-&lt;br /&gt;
| Yangzhai&lt;br /&gt;
| Yzh&lt;br /&gt;
|-&lt;br /&gt;
| Yanmen&lt;br /&gt;
| Yan&lt;br /&gt;
|-&lt;br /&gt;
| Yanying&lt;br /&gt;
| Yyi&lt;br /&gt;
|-&lt;br /&gt;
| Ye&lt;br /&gt;
| Ye&lt;br /&gt;
|-&lt;br /&gt;
| Yelang&lt;br /&gt;
| Ylg&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Sea&lt;br /&gt;
| YEL&lt;br /&gt;
|-&lt;br /&gt;
| Ying&lt;br /&gt;
| Yin&lt;br /&gt;
|-&lt;br /&gt;
| Yinshan&lt;br /&gt;
| Ysh&lt;br /&gt;
|-&lt;br /&gt;
| Yiyang&lt;br /&gt;
| Yiy&lt;br /&gt;
|-&lt;br /&gt;
| Yong&lt;br /&gt;
| Yon&lt;br /&gt;
|-&lt;br /&gt;
| Yue&lt;br /&gt;
| Yue&lt;br /&gt;
|-&lt;br /&gt;
| Yuyang&lt;br /&gt;
| Yuy&lt;br /&gt;
|-&lt;br /&gt;
| Zheng&lt;br /&gt;
| Zhe&lt;br /&gt;
|-&lt;br /&gt;
| Zhongmou&lt;br /&gt;
| Zmo&lt;br /&gt;
|-&lt;br /&gt;
| Zhongshan&lt;br /&gt;
| Zho&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Warring_States_v2&amp;diff=3828</id>
		<title>Warring States v2</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Warring_States_v2&amp;diff=3828"/>
		<updated>2015-06-11T06:38:35Z</updated>

		<summary type="html">&lt;p&gt;Samy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Variant]]&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
Created by: Samy Elias&lt;br /&gt;
&lt;br /&gt;
After researching this period a little, I was surprised how thematically well-suited the Warring States era of 450BC-220BC is for a Diplomacy variant. There were seven major states at the time, who allied with and fought each other in various combinations, shifting allegiances just as in any good Diplomacy game. As a dominant power started to rise (Qin), the opposing states decided on different strategies in order to best deal the the threat; at times some decided on a &amp;quot;horizontal alliance&amp;quot; (allying with the Qin) or a &amp;quot;vertical alliance&amp;quot; (allying with each other against the Qin). Several famous advisors at the time who offered their services to various leaders were even known collectively as the &amp;quot;School of Diplomacy&amp;quot;! Sun Tzu had written The Art of War just before this period, and his works were heavily consulted by all competing states during the conflicts. Conscription systems ensured armies of 100,000+ soldiers on all sides.&lt;br /&gt;
&lt;br /&gt;
This variant incorporates the major rivers and wall fortifications of the time. Besides the Great Wall of China, there were many internal walls built by the various factions to defend themselves against each other and various raiders. I used these two features to give the region the terrain diversity that makes the original Diplomacy board an interesting setting, with its many separated seas. Fleets are available but are built and used differently than in standard Diplomacy. They reflect the legendary and powerful &amp;quot;Floating Fortresses&amp;quot; or &amp;quot;Castle Ships&amp;quot; of the time (&amp;quot;lou chuan&amp;quot;), massive and sometimes equipped with trebuchets. Fleets are extra powerful along rivers, and very mobile when unopposed.&lt;br /&gt;
&lt;br /&gt;
The seven great powers are Qin, Chu, Zhao, Wei, Han, Yan, and Qi. Rule changes are covered below.&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
=== Full names, without starting units ===&lt;br /&gt;
[[Image:Warring States v2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abbreviations, with starting units ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States abbrev v2.png]]&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
&lt;br /&gt;
[http://www.diplomaticcorp.com/game_page.php?game_id=dc512 First playtest]&lt;br /&gt;
&lt;br /&gt;
= Rules = &lt;br /&gt;
&lt;br /&gt;
All the rules of standard Diplomacy apply save those noted below: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Great Powers and Starting Forces ==&lt;br /&gt;
&lt;br /&gt;
All the main powers start with three armies, starting on Home Supply Centres.&lt;br /&gt;
&lt;br /&gt;
 Qin:   A Yong, A Nanzheng, A Xianyang;     Ruler: Qin Ligong&lt;br /&gt;
 Chu:   A Ying, A Chang-hsia, A Shouchun;   Ruler: Chu Huiwang&lt;br /&gt;
 Zhao:  A Jinyang, A Taiyuan, A Handan;     Ruler: Zhao Jianzi&lt;br /&gt;
 Wei:   A Zhongmou, A Wei, A Daliang;       Ruler: Wei Huanzi&lt;br /&gt;
 Han:   A Luoyang, A Yiyang, A Yangzhai;    Ruler: Han Kangzi&lt;br /&gt;
 Yan:   A Ji, A Yuyang, A Liaoxi;           Ruler: Yan Chenggong&lt;br /&gt;
 Qi:    A Linzi, A Jiaodong, A Libei;       Ruler: Qi Xuangong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
&lt;br /&gt;
There are 39 Supply Centres; 18 are needed to win. If there is a tie at 18, play continues until one power has more than the other, or until a draw is agreed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Notes == &lt;br /&gt;
&lt;br /&gt;
All named areas are in play; there are no impassable areas. (The &amp;quot;Yellow River&amp;quot; label to the west does not count as naming an area.)&lt;br /&gt;
&lt;br /&gt;
Fortified borders (or walls) help in the defense of the province containing the wall, if that border is involved (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The rivers are a game terrain feature, and affect Fleets (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The border between Luoyang and West Zhou does NOT have a wall.&lt;br /&gt;
&lt;br /&gt;
== Fortified Borders (Walls) ==&lt;br /&gt;
&lt;br /&gt;
Provinces with walls are harder to attack if occupied; attacks or supports into the province (if occupied) are affected if they go over the walled border.&lt;br /&gt;
&lt;br /&gt;
1. Attacks against a  province with a wall are reduced by one in strength if:&lt;br /&gt;
&lt;br /&gt;
 a) the province is occupied by an opponent's unit at the start of the turn, AND &lt;br /&gt;
 b) the attack goes across the fortified border, or is supported from across the fortified border by another unit.&lt;br /&gt;
&lt;br /&gt;
This is not cumulative; the strength cannot be reduced by more than one for a single attack.&lt;br /&gt;
&lt;br /&gt;
2. Support Hold orders are not affected by fortified borders.&lt;br /&gt;
&lt;br /&gt;
3. A unit's attacks are never affected by walls in its own province.&lt;br /&gt;
&lt;br /&gt;
4. Attacks or supports for attacks on your own units over walls are not affected by the wall (for the purposes of self-standoffs).&lt;br /&gt;
&lt;br /&gt;
5. An attack reduced to zero strength cannot cut support. (So an army attacking over a wall with no support cannot cut support.)&lt;br /&gt;
&lt;br /&gt;
== Fleets ==&lt;br /&gt;
&lt;br /&gt;
Fleets are upgraded from Armies, and can revert back to Armies:&lt;br /&gt;
&lt;br /&gt;
1. Fleets cannot be built in the adjustment phase. Instead Armies are upgraded to Fleets using the Raise order during a movement phase (eg. &amp;quot;Army Ji Raise Fleet&amp;quot;, or &amp;quot;A Ji R F&amp;quot;). This is treated as a Hold order for support purposes (units can support it as if it were holding).&lt;br /&gt;
&lt;br /&gt;
2. A Fleet can only be raised on a coastal or river province.&lt;br /&gt;
&lt;br /&gt;
3. If a unit using the Raise order is dislodged, the Raise order fails. Otherwise, the Army is replaced with a Fleet.&lt;br /&gt;
&lt;br /&gt;
4. Fleets can move to, support into, and retreat to sea areas, coastal provinces, or along rivers.&lt;br /&gt;
&lt;br /&gt;
5. There is no convoy order.&lt;br /&gt;
&lt;br /&gt;
6. If a Fleet attempts to move, retreat, or support to a province that it could only move to as an Army, it reverts back into an Army. '''The reverted Army then carries out the order'''. If such a support order fails because the support order did not match the move order of the supported unit, this still counts as an attempted support. If the order is completely invalid (improper syntax, province names, invalid targets, etc.) it is NOT considered an attempt, since the unit is effectively given a hold order.&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress bonus (rivers only) ==&lt;br /&gt;
&lt;br /&gt;
Fleets on a river get a special bonus from powerful castle ships:&lt;br /&gt;
&lt;br /&gt;
1. A Fleet in a river province or sea area issuing a move or support order targetting a neighbouring river province (*not* a sea area) does so with a strength of 2. &lt;br /&gt;
&lt;br /&gt;
2. A Fleet on a river defends with a strength of 2.&lt;br /&gt;
&lt;br /&gt;
3. A Fleet supporting using the Floating Fortress bonus can have its support cut, but only by an amount equal to strength of the strongest cutting attack. So, a one-strength attack on a Floating Fortress that is supporting cuts only one strength worth of support, leaving one remaining. A two-strength attack will cut the full 2 strength support. Two one-strength attacks will only cut one strength of support. In keeping with the spirit of the original Diplomacy rules, a unit's supports do not contribute to cutting supports for attacks on itself.&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move (Fleets) ==&lt;br /&gt;
&lt;br /&gt;
Fleets can make a Rapid River Move, which allows fast travel along rivers, but at zero strength:&lt;br /&gt;
&lt;br /&gt;
1. Fleets can perform a special type move called an Rapid River Move. This allows a Fleet to move up to 3 spaces in one move turn, into consecutive river spaces. The move can start or end on a sea space (all other spaces involved being river spaces). eg. Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui -&amp;gt; Wei is valid, as is the reverse; so is Xianyang -&amp;gt; Anyi -&amp;gt; Luoyang -&amp;gt; Zheng. However Korea Bay -&amp;gt; Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui is not valid.&lt;br /&gt;
&lt;br /&gt;
2. Rapid River Moves have zero strength while moving. If a failed Rapid River Move forces a Fleet to remain at its starting point, it defends with its normal strength (2 in river provinces, 1 everywhere else). However, since it has attempted a move, it cannot receive supports to hold.&lt;br /&gt;
&lt;br /&gt;
3. Fleets using Rapid River Move cannot be supported. (So their strength while moving will always be zero.)&lt;br /&gt;
&lt;br /&gt;
4. A Powers' own units do not block a Fleet's Rapid River Move (exception: other fleets using Rapid River Move, see below). The final target destination must be vacant (after other orders are resolved) for the move to succeed. All intervening spaces must either be vacant or occupied by friendly units after all other other orders are resolved. Spaces where a stand off has occurred involving at least one opponent's unit block a Rapid River move. The first intervening space along the route that fails these conditions stops the movement short; the Fleet is then left at the last vacant space that it could move through, after other orders are resolved. If this would leave the Fleet at its starting space, it is vulnerable to being attacked and/or dislodged.&lt;br /&gt;
&lt;br /&gt;
5. If multiple Fleets use Rapid River Moves, they are resolved simultaneously one space at a time to check for interference. A stand off between two Fleets Rapid River Moving can occur; Fleets using Rapid River Move cannot pass through each other, even if from the same power.&lt;br /&gt;
&lt;br /&gt;
== Home Supply Centres ==&lt;br /&gt;
&lt;br /&gt;
1. All starting Supply Centres (SC) are Home Supply Centres (HSC).&lt;br /&gt;
&lt;br /&gt;
2. Captured HSCs from other powers are also considered HSCs for the new owner, and so can be used for builds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Common Misconceptions and Mistakes =&lt;br /&gt;
&lt;br /&gt;
- Raising a Fleet counts as a hold, and is does not fail unless dislodged; so you can raise a fleet successfully while being supported, and while under attack.&lt;br /&gt;
&lt;br /&gt;
- Even an unsuccessful inland order by a fleet will cause it to revert to an army; and after it reverts, it still attempts to carry out the order&lt;br /&gt;
&lt;br /&gt;
- Walls only protect the unit that's in the same province as the wall, not the province on the other side. Think of them as being owned (and manned) only by that province.&lt;br /&gt;
&lt;br /&gt;
= Examples of Play =&lt;br /&gt;
&lt;br /&gt;
These examples are included to illustrate the various rules and their effects. Arrows indicate moves/attacks, and lines with dots at the end indicate support (the dot indicating the move order/unit supported). Green orders are successful, red ones fail or are cut supports.&lt;br /&gt;
&lt;br /&gt;
== Fortified Border Examples ==&lt;br /&gt;
'''Wall Example 1'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to attack over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall1orders.jpg]] [[Image:wall1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wall Example 2'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to support over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2orders.jpg]] [[Image:wall2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 2.5 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it's on the defender's side.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall8orders.jpg]] [[Image:wall8results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Walls can only reduce an attack by one strength total.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2Aorders.jpg]] [[Image:wall2Aresults.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Wall has no effect if the walled province was unoccupied before orders.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall3orders.jpg]] [[Image:wall3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Support Hold orders not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall4orders.jpg]] [[Image:wall4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Attacks on your own units not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall5orders.jpg]] [[Image:wall5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Zero strength attack cannot cut a support.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall6orders.jpg]] [[Image:wall6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it covers the part of the border being used.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall7orders.jpg]] [[Image:wall7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
== Fleet Examples ==&lt;br /&gt;
''' Fleet Example 1 '''&lt;br /&gt;
&lt;br /&gt;
A Fleet moving inland succeeds but reverts to an Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:fleet1orders.jpg]] [[Image:fleet1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Fleet Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Fleet supporting inland succeeds (with strength of 1), but reverts fleet to army. Even a failed support, or a support invalidated due to the target not holding, would revert the fleet to an army if the target is inland.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress4orders.jpg]] [[Image:fortress4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress Examples ==&lt;br /&gt;
''' Floating Fortress Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Fleet strength reduced by wall from 2 to 1, 1v1, attack fails.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress1orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 2 '''&lt;br /&gt;
&lt;br /&gt;
2v1, attack succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress2orders.jpg]] [[Image:fortress2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 3 '''&lt;br /&gt;
&lt;br /&gt;
2 support and 1 attack minus 1 from wall, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress3orders.jpg]] [[Image:fortress3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Attack on the fleet only cuts one strength's worth of support, still enough to succeed, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress5orders.jpg]] [[Image:fortress5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Support strength is cut by the amount of the strongest cutting attack, which is 1. 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress6orders.jpg]] [[Image:fortress6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Strongest cutting attack is 2, support fully cut.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress7orders.jpg]] [[Image:fortress7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Floating Fortress applies when target is a river province that the fleet can move to. The move into Wu succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress8orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 9 '''&lt;br /&gt;
&lt;br /&gt;
The Fleet is not in a sea or river when attacking a river province, and so attacks with a regular strength of 1 (ie. no Floating Fortress bonus).&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress10orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 10 '''&lt;br /&gt;
&lt;br /&gt;
The red Fleet in Jyi supports with a strength of 1, not 2, since it is not in a river or sea when supporting into Wu (a river province). Fleet ECS *is* in a sea, and so attacks Wu as a 2 strength unit. So the total attack strength is 3. Fleet Wu defends using the Floating Fortress bonus since it's in a river province, and along with the support from Sny defends with strength 3 and so repels the attack.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress9orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move Examples ==&lt;br /&gt;
''' Rapid River Move Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Friendly unit and enemy unit successfully moving away from move path means the 3-space move succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove1order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the starting space, so the fleet does not move.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove2order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the first target space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove3order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Enemy standoff block movement. (Friendly standoff wouldn't.)&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove4order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Can start in sea space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove5order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Competing Rapid River moves resolved one space at a time.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove6order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 7 '''&lt;br /&gt;
&lt;br /&gt;
First or last space can be sea space, not intervening space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove7order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Changes from v1 =&lt;br /&gt;
&lt;br /&gt;
Previous version: [[Warring States]]&lt;br /&gt;
&lt;br /&gt;
Borders were changed to improve balance between Zhao and Wei (shown in red below). In addition, West Zhou was renamed to Hanchung and made a neutral Supply Centre.&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States v2 changes.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= History links =&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/bright9977/the-art-of-war-7-great-battlefields-3787565 An interesting slide show of 7 great battles of the Warring States and Spring and Autumn periods]&lt;br /&gt;
&lt;br /&gt;
= Abbreviations = &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
| Anyi&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Ba&lt;br /&gt;
| Ba&lt;br /&gt;
|-&lt;br /&gt;
| Beidi&lt;br /&gt;
| Bei&lt;br /&gt;
|-&lt;br /&gt;
| Bo Hai&lt;br /&gt;
| BOH&lt;br /&gt;
|-&lt;br /&gt;
| Cai&lt;br /&gt;
| Cai&lt;br /&gt;
|-&lt;br /&gt;
| Cao&lt;br /&gt;
| Cao&lt;br /&gt;
|-&lt;br /&gt;
| Chang-hsia&lt;br /&gt;
| Cha&lt;br /&gt;
|-&lt;br /&gt;
| Chen&lt;br /&gt;
| Che&lt;br /&gt;
|-&lt;br /&gt;
| Dai&lt;br /&gt;
| Dai&lt;br /&gt;
|-&lt;br /&gt;
| Daliang&lt;br /&gt;
| Dal&lt;br /&gt;
|-&lt;br /&gt;
| Danyang&lt;br /&gt;
| Dan&lt;br /&gt;
|-&lt;br /&gt;
| Diqiu&lt;br /&gt;
| Diq&lt;br /&gt;
|-&lt;br /&gt;
| Donghai&lt;br /&gt;
| Don&lt;br /&gt;
|-&lt;br /&gt;
| Donghu&lt;br /&gt;
| Dhu&lt;br /&gt;
|-&lt;br /&gt;
| East China Sea&lt;br /&gt;
| ECS&lt;br /&gt;
|-&lt;br /&gt;
| Gaoyi&lt;br /&gt;
| Gao&lt;br /&gt;
|-&lt;br /&gt;
| Guangyang&lt;br /&gt;
| Gua&lt;br /&gt;
|-&lt;br /&gt;
| Hanchung&lt;br /&gt;
| Hch&lt;br /&gt;
|-&lt;br /&gt;
| Handan&lt;br /&gt;
| Han&lt;br /&gt;
|-&lt;br /&gt;
| Hedong&lt;br /&gt;
| Hed&lt;br /&gt;
|-&lt;br /&gt;
| Henei&lt;br /&gt;
| Hen&lt;br /&gt;
|-&lt;br /&gt;
| Huaiyang&lt;br /&gt;
| Hua&lt;br /&gt;
|-&lt;br /&gt;
| Ji&lt;br /&gt;
| Ji&lt;br /&gt;
|-&lt;br /&gt;
| Jiaodong&lt;br /&gt;
| Jia&lt;br /&gt;
|-&lt;br /&gt;
| Jinyang&lt;br /&gt;
| Jin&lt;br /&gt;
|-&lt;br /&gt;
| Jiujiang&lt;br /&gt;
| Jiu&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyi&lt;br /&gt;
| Jyi&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyuan&lt;br /&gt;
| Jyu&lt;br /&gt;
|-&lt;br /&gt;
| Julu&lt;br /&gt;
| Jul&lt;br /&gt;
|-&lt;br /&gt;
| Juyong Pass&lt;br /&gt;
| JPa&lt;br /&gt;
|-&lt;br /&gt;
| Korea Bay&lt;br /&gt;
| KOR&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong&lt;br /&gt;
| Lia&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong Bay&lt;br /&gt;
| LBA&lt;br /&gt;
|-&lt;br /&gt;
| Liaoxi&lt;br /&gt;
| Lxi&lt;br /&gt;
|-&lt;br /&gt;
| Libei&lt;br /&gt;
| Lib&lt;br /&gt;
|-&lt;br /&gt;
| Linhu&lt;br /&gt;
| Lhu&lt;br /&gt;
|-&lt;br /&gt;
| Linzi&lt;br /&gt;
| Lin&lt;br /&gt;
|-&lt;br /&gt;
| Loufan&lt;br /&gt;
| Lfa&lt;br /&gt;
|-&lt;br /&gt;
| Lu&lt;br /&gt;
| Lu&lt;br /&gt;
|-&lt;br /&gt;
| Luoyang&lt;br /&gt;
| Luo&lt;br /&gt;
|-&lt;br /&gt;
| Nanzheng&lt;br /&gt;
| Nan&lt;br /&gt;
|-&lt;br /&gt;
| Pingyang&lt;br /&gt;
| Pin&lt;br /&gt;
|-&lt;br /&gt;
| Quren&lt;br /&gt;
| Qur&lt;br /&gt;
|-&lt;br /&gt;
| Rong&lt;br /&gt;
| Ron&lt;br /&gt;
|-&lt;br /&gt;
| Shang&lt;br /&gt;
| Sha&lt;br /&gt;
|-&lt;br /&gt;
| Shanggu&lt;br /&gt;
| Sgg&lt;br /&gt;
|-&lt;br /&gt;
| Shangyong&lt;br /&gt;
| Syo&lt;br /&gt;
|-&lt;br /&gt;
| Shantang&lt;br /&gt;
| Stg&lt;br /&gt;
|-&lt;br /&gt;
| Shaoliang&lt;br /&gt;
| Sli&lt;br /&gt;
|-&lt;br /&gt;
| Shouchun&lt;br /&gt;
| Sch&lt;br /&gt;
|-&lt;br /&gt;
| Shu&lt;br /&gt;
| Shu&lt;br /&gt;
|-&lt;br /&gt;
| Sishui&lt;br /&gt;
| Sis&lt;br /&gt;
|-&lt;br /&gt;
| Song&lt;br /&gt;
| Son&lt;br /&gt;
|-&lt;br /&gt;
| Songyang&lt;br /&gt;
| Sny&lt;br /&gt;
|-&lt;br /&gt;
| Taiyuan&lt;br /&gt;
| Tai&lt;br /&gt;
|-&lt;br /&gt;
| Tang&lt;br /&gt;
| Tan&lt;br /&gt;
|-&lt;br /&gt;
| Wei&lt;br /&gt;
| Wei&lt;br /&gt;
|-&lt;br /&gt;
| Wu&lt;br /&gt;
| Wu&lt;br /&gt;
|-&lt;br /&gt;
| Wu Pass&lt;br /&gt;
| WPa&lt;br /&gt;
|-&lt;br /&gt;
| Xianyang&lt;br /&gt;
| Xia&lt;br /&gt;
|-&lt;br /&gt;
| Xiongnu&lt;br /&gt;
| Xio&lt;br /&gt;
|-&lt;br /&gt;
| Xu&lt;br /&gt;
| Xu&lt;br /&gt;
|-&lt;br /&gt;
| Yangyue&lt;br /&gt;
| Yyu&lt;br /&gt;
|-&lt;br /&gt;
| Yangzhai&lt;br /&gt;
| Yzh&lt;br /&gt;
|-&lt;br /&gt;
| Yanmen&lt;br /&gt;
| Yan&lt;br /&gt;
|-&lt;br /&gt;
| Yanying&lt;br /&gt;
| Yyi&lt;br /&gt;
|-&lt;br /&gt;
| Ye&lt;br /&gt;
| Ye&lt;br /&gt;
|-&lt;br /&gt;
| Yelang&lt;br /&gt;
| Ylg&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Sea&lt;br /&gt;
| YEL&lt;br /&gt;
|-&lt;br /&gt;
| Ying&lt;br /&gt;
| Yin&lt;br /&gt;
|-&lt;br /&gt;
| Yinshan&lt;br /&gt;
| Ysh&lt;br /&gt;
|-&lt;br /&gt;
| Yiyang&lt;br /&gt;
| Yiy&lt;br /&gt;
|-&lt;br /&gt;
| Yong&lt;br /&gt;
| Yon&lt;br /&gt;
|-&lt;br /&gt;
| Yue&lt;br /&gt;
| Yue&lt;br /&gt;
|-&lt;br /&gt;
| Yuyang&lt;br /&gt;
| Yuy&lt;br /&gt;
|-&lt;br /&gt;
| Zheng&lt;br /&gt;
| Zhe&lt;br /&gt;
|-&lt;br /&gt;
| Zhongmou&lt;br /&gt;
| Zmo&lt;br /&gt;
|-&lt;br /&gt;
| Zhongshan&lt;br /&gt;
| Zho&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=T_to_Z_Variant_Names&amp;diff=3827</id>
		<title>T to Z Variant Names</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=T_to_Z_Variant_Names&amp;diff=3827"/>
		<updated>2015-06-11T06:38:03Z</updated>

		<summary type="html">&lt;p&gt;Samy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Team 6P]]&lt;br /&gt;
* [[Time Lords]]&lt;br /&gt;
* [[Ultimate Shambles]]&lt;br /&gt;
* [[USA]]&lt;br /&gt;
* [[Utterly Ludicrous]]&lt;br /&gt;
* [[Utterly Ruthless]]&lt;br /&gt;
* [[Versailles]]&lt;br /&gt;
* [[Viking]]&lt;br /&gt;
* [[Wall Of Ice]]&lt;br /&gt;
* [[War In 2020]]&lt;br /&gt;
* [[War In North America]]&lt;br /&gt;
* [[Warring States v2]]&lt;br /&gt;
* [[Western Europe 1300]]&lt;br /&gt;
* [[Western World]]&lt;br /&gt;
* [[Wheel of Time]]&lt;br /&gt;
* [[Wings]]&lt;br /&gt;
* [[World 2020]]&lt;br /&gt;
* [[World Diplomacy]]&lt;br /&gt;
* [[World Map]]&lt;br /&gt;
* [[World War IV]] (Weltkonflikte)&lt;br /&gt;
* [[Worldwide|Worldwide Diplomacy]]&lt;br /&gt;
* [[Wraparound]]&lt;br /&gt;
* [[WW2-1931]]&lt;br /&gt;
* [[X2]]&lt;br /&gt;
* [[Youngstown]]&lt;br /&gt;
* [[Zero Sum Payola]]&lt;br /&gt;
* [[Zeus]]&lt;br /&gt;
* [[Zulu]]&lt;br /&gt;
&lt;br /&gt;
'''Other Variants:'''&lt;br /&gt;
* [[Build Variations]]&lt;br /&gt;
* [[0 to D Variant Names]]&lt;br /&gt;
* [[E to L Variant Names]]&lt;br /&gt;
* [[M to S Variant Names]]&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Variants_by_Subject&amp;diff=3826</id>
		<title>Variants by Subject</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Variants_by_Subject&amp;diff=3826"/>
		<updated>2015-06-11T06:37:07Z</updated>

		<summary type="html">&lt;p&gt;Samy: /* Historical */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Variants]] ordered by subject or topic.&lt;br /&gt;
&lt;br /&gt;
== Historical ==&lt;br /&gt;
Sorted by starting year. Where area isn't basically Europe, noted.&lt;br /&gt;
* [[Aegean]] 475 BC, surrounding Aegean Sea&lt;br /&gt;
* [[Warring States v2]] 450 BC China&lt;br /&gt;
* [[Mandate Of Heaven]] 369 BC China&lt;br /&gt;
* [[Classical]] 270 BC&lt;br /&gt;
* [[Ancient World]] 220 BC&lt;br /&gt;
* [[Ancient Mediterranean]] 1, surrounding Mediterranean&lt;br /&gt;
* [[Imperium]] 401&lt;br /&gt;
* [[Excalibur]] 450 Britain&lt;br /&gt;
* [[Heptarchy IV]] 651 Britain&lt;br /&gt;
* [[Dark Ages]] 825 surrounding North Sea&lt;br /&gt;
* [[Known World 901]] 901 Europe, Asia, Africa&lt;br /&gt;
* [[Crusades]] 1200&lt;br /&gt;
* [[Medieval]] 1411&lt;br /&gt;
* [[Hundred]] 1425 England and France&lt;br /&gt;
* [[Renaissance]] 1454&lt;br /&gt;
* [[Machiavelli]] 1454 Italy and surrounding&lt;br /&gt;
* [[Game Of The Clans III]] 1491 Scotland&lt;br /&gt;
* [[Indians Of The Great Lakes]] 1500? Great Lakes North America&lt;br /&gt;
* [[Conquest Of The Americas]] 1501 North and South America&lt;br /&gt;
* [[Maharajah]] 1501 India and surrounding&lt;br /&gt;
* [[1600]]&lt;br /&gt;
* [[1648]]&lt;br /&gt;
* [[1720]]&lt;br /&gt;
* [[Ambition and Empire]] 1763&lt;br /&gt;
* [[Imperial1841]] 1841 World&lt;br /&gt;
* [[1847]], Germany&lt;br /&gt;
* [[Balkans1860]] 1860 Italy to Turkey&lt;br /&gt;
* [[Imperial]] 1861 World&lt;br /&gt;
* [[Colonial]] 1870 Asia&lt;br /&gt;
* [[1885]]&lt;br /&gt;
* [[1897]]&lt;br /&gt;
* [[1898]]&lt;br /&gt;
* [[1900]]&lt;br /&gt;
* [[Canton]] 1900 Asia&lt;br /&gt;
* [[Fleet Rome]] 1900 standard with a fleet in Rome&lt;br /&gt;
* [[Milan]] 1900 moves Venice SC to Milan&lt;br /&gt;
* [[1913]]&lt;br /&gt;
* [[Abstraction2]] 1914&lt;br /&gt;
* [[Balkan]] 1915 Balkans&lt;br /&gt;
* [[1926]]&lt;br /&gt;
* [[1936 v1.1]]&lt;br /&gt;
* [[1936 v1.3]]&lt;br /&gt;
* [[1939]]&lt;br /&gt;
* [[Blitzkrieg]] 1939&lt;br /&gt;
* [[Cold War]] world&lt;br /&gt;
* [[Arab]] 1990 Middle East and Persian Gulf&lt;br /&gt;
* [[Modern]] 1994&lt;br /&gt;
* [[Baltic]] 1997 surrounding Baltic Sea&lt;br /&gt;
* [[Karibik]] 2000 surrounding Caribbean&lt;br /&gt;
* [[Jihad]] 2000 Middle East&lt;br /&gt;
* [[Chicago]] 2000 Chicago&lt;br /&gt;
* [[Arctic]] 2010 surrounding Arctic Ocean&lt;br /&gt;
* [[Global Diplomacy]] 2101 World&lt;br /&gt;
* [[World War IV]] World new powers&lt;br /&gt;
&lt;br /&gt;
== Fantasy ==&lt;br /&gt;
(alphabetical)&lt;br /&gt;
* [[Aberration]] 1900 Europe, ahistorical powers&lt;br /&gt;
* [[Asia]] Asia, almost no historical basis&lt;br /&gt;
* [[Babylon 5]] 2260 space&lt;br /&gt;
* [[Colonia VIIb]] world, 1900 with ahistorical colonies&lt;br /&gt;
* [[Fall Of The American Empire]] 2001 North America&lt;br /&gt;
* [[Haven]]&lt;br /&gt;
* [[Hardbop Downfall]] Middle Earth&lt;br /&gt;
* [[Middle Earth]] Middle Earth&lt;br /&gt;
&lt;br /&gt;
== Abstract standard map ==&lt;br /&gt;
(alphabetical)&lt;br /&gt;
* [[7 Island]] 7 supply centers on islands&lt;br /&gt;
* [[Anarchy]] random home areas&lt;br /&gt;
* [[Black Hole]] provinces disappear&lt;br /&gt;
* [[Britain]] England starts with 6 armies&lt;br /&gt;
* [[Catspaw]] write orders for neutral units&lt;br /&gt;
* [[Chaos]] 1 player per SC&lt;br /&gt;
* [[CivDip]] 1 SC start, can only see neighbours&lt;br /&gt;
* [[Crowded]] new neutral powers&lt;br /&gt;
* [[Crystal Ball]] write orders turn in advance&lt;br /&gt;
* [[Deluge]] provinces flood&lt;br /&gt;
* [[Diplowinn]] countries have fewer units over time&lt;br /&gt;
* [[Double Diplomacy]] two players per country&lt;br /&gt;
* [[Engineer]] new units and rules&lt;br /&gt;
* [[Fog of War]] limited visibility&lt;br /&gt;
* [[Intimate Diplomacy]] 2 players, mercenary neutral countries&lt;br /&gt;
* [[Layered]] 2 stacked maps&lt;br /&gt;
* [[League of Shadows]] add Mafia parlour game&lt;br /&gt;
* [[Multiple Void]] no countries, just colors&lt;br /&gt;
* [[Multiplicity]] merge units&lt;br /&gt;
&lt;br /&gt;
== Abstract non-standard map ==&lt;br /&gt;
* [[Chromatic]] 5 Italies&lt;br /&gt;
* [[Duo]] 2 player symmetrical&lt;br /&gt;
* [[Loeb9]] Add Spain and Norway players&lt;br /&gt;
* [[Migraine]] 8 player symmetrical&lt;br /&gt;
* [[World Map]] The whole world&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=File:Warring_States_v2_changes.png&amp;diff=3825</id>
		<title>File:Warring States v2 changes.png</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=File:Warring_States_v2_changes.png&amp;diff=3825"/>
		<updated>2015-06-11T06:36:05Z</updated>

		<summary type="html">&lt;p&gt;Samy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Warring_States_v2&amp;diff=3824</id>
		<title>Warring States v2</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Warring_States_v2&amp;diff=3824"/>
		<updated>2015-06-11T06:35:50Z</updated>

		<summary type="html">&lt;p&gt;Samy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Variant]]&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
Created by: Samy Elias&lt;br /&gt;
&lt;br /&gt;
After researching this period a little, I was surprised how thematically well-suited the Warring States era of 450BC-220BC is for a Diplomacy variant. There were seven major states at the time, who allied with and fought each other in various combinations, shifting allegiances just as in any good Diplomacy game. As a dominant power started to rise (Qin), the opposing states decided on different strategies in order to best deal the the threat; at times some decided on a &amp;quot;horizontal alliance&amp;quot; (allying with the Qin) or a &amp;quot;vertical alliance&amp;quot; (allying with each other against the Qin). Several famous advisors at the time who offered their services to various leaders were even known collectively as the &amp;quot;School of Diplomacy&amp;quot;! Sun Tzu had written The Art of War just before this period, and his works were heavily consulted by all competing states during the conflicts. Conscription systems ensured armies of 100,000+ soldiers on all sides.&lt;br /&gt;
&lt;br /&gt;
This variant incorporates the major rivers and wall fortifications of the time. Besides the Great Wall of China, there were many internal walls built by the various factions to defend themselves against each other and various raiders. I used these two features to give the region the terrain diversity that makes the original Diplomacy board an interesting setting, with its many separated seas. Fleets are available but are built and used differently than in standard Diplomacy. They reflect the legendary and powerful &amp;quot;Floating Fortresses&amp;quot; or &amp;quot;Castle Ships&amp;quot; of the time (&amp;quot;lou chuan&amp;quot;), massive and sometimes equipped with trebuchets. Fleets are extra powerful along rivers, and very mobile when unopposed.&lt;br /&gt;
&lt;br /&gt;
The seven great powers are Qin, Chu, Zhao, Wei, Han, Yan, and Qi. Rule changes are covered below.&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
=== Full names, without starting units ===&lt;br /&gt;
[[Image:Warring States v2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abbreviations, with starting units ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States abbrev v2.png]]&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
&lt;br /&gt;
[http://www.diplomaticcorp.com/game_page.php?game_id=dc512 First playtest]&lt;br /&gt;
&lt;br /&gt;
= Rules = &lt;br /&gt;
&lt;br /&gt;
All the rules of standard Diplomacy apply save those noted below: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Great Powers and Starting Forces ==&lt;br /&gt;
&lt;br /&gt;
All the main powers start with three armies, starting on Home Supply Centres.&lt;br /&gt;
&lt;br /&gt;
 Qin:   A Yong, A Nanzheng, A Xianyang;     Ruler: Qin Ligong&lt;br /&gt;
 Chu:   A Ying, A Chang-hsia, A Shouchun;   Ruler: Chu Huiwang&lt;br /&gt;
 Zhao:  A Jinyang, A Taiyuan, A Handan;     Ruler: Zhao Jianzi&lt;br /&gt;
 Wei:   A Zhongmou, A Wei, A Daliang;       Ruler: Wei Huanzi&lt;br /&gt;
 Han:   A Luoyang, A Yiyang, A Yangzhai;    Ruler: Han Kangzi&lt;br /&gt;
 Yan:   A Ji, A Yuyang, A Liaoxi;           Ruler: Yan Chenggong&lt;br /&gt;
 Qi:    A Linzi, A Jiaodong, A Libei;       Ruler: Qi Xuangong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
&lt;br /&gt;
There are 39 Supply Centres; 18 are needed to win. If there is a tie at 18, play continues until one power has more than the other, or until a draw is agreed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Notes == &lt;br /&gt;
&lt;br /&gt;
All named areas are in play; there are no impassable areas. (The &amp;quot;Yellow River&amp;quot; label to the west does not count as naming an area.)&lt;br /&gt;
&lt;br /&gt;
Fortified borders (or walls) help in the defense of the province containing the wall, if that border is involved (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The rivers are a game terrain feature, and affect Fleets (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The border between Luoyang and West Zhou does NOT have a wall.&lt;br /&gt;
&lt;br /&gt;
== Fortified Borders (Walls) ==&lt;br /&gt;
&lt;br /&gt;
Provinces with walls are harder to attack if occupied; attacks or supports into the province (if occupied) are affected if they go over the walled border.&lt;br /&gt;
&lt;br /&gt;
1. Attacks against a  province with a wall are reduced by one in strength if:&lt;br /&gt;
&lt;br /&gt;
 a) the province is occupied by an opponent's unit at the start of the turn, AND &lt;br /&gt;
 b) the attack goes across the fortified border, or is supported from across the fortified border by another unit.&lt;br /&gt;
&lt;br /&gt;
This is not cumulative; the strength cannot be reduced by more than one for a single attack.&lt;br /&gt;
&lt;br /&gt;
2. Support Hold orders are not affected by fortified borders.&lt;br /&gt;
&lt;br /&gt;
3. A unit's attacks are never affected by walls in its own province.&lt;br /&gt;
&lt;br /&gt;
4. Attacks or supports for attacks on your own units over walls are not affected by the wall (for the purposes of self-standoffs).&lt;br /&gt;
&lt;br /&gt;
5. An attack reduced to zero strength cannot cut support. (So an army attacking over a wall with no support cannot cut support.)&lt;br /&gt;
&lt;br /&gt;
== Fleets ==&lt;br /&gt;
&lt;br /&gt;
Fleets are upgraded from Armies, and can revert back to Armies:&lt;br /&gt;
&lt;br /&gt;
1. Fleets cannot be built in the adjustment phase. Instead Armies are upgraded to Fleets using the Raise order during a movement phase (eg. &amp;quot;Army Ji Raise Fleet&amp;quot;, or &amp;quot;A Ji R F&amp;quot;). This is treated as a Hold order for support purposes (units can support it as if it were holding).&lt;br /&gt;
&lt;br /&gt;
2. A Fleet can only be raised on a coastal or river province.&lt;br /&gt;
&lt;br /&gt;
3. If a unit using the Raise order is dislodged, the Raise order fails. Otherwise, the Army is replaced with a Fleet.&lt;br /&gt;
&lt;br /&gt;
4. Fleets can move to, support into, and retreat to sea areas, coastal provinces, or along rivers.&lt;br /&gt;
&lt;br /&gt;
5. There is no convoy order.&lt;br /&gt;
&lt;br /&gt;
6. If a Fleet attempts to move, retreat, or support to a province that it could only move to as an Army, it reverts back into an Army. '''The reverted Army then carries out the order'''. If such a support order fails because the support order did not match the move order of the supported unit, this still counts as an attempted support. If the order is completely invalid (improper syntax, province names, invalid targets, etc.) it is NOT considered an attempt, since the unit is effectively given a hold order.&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress bonus (rivers only) ==&lt;br /&gt;
&lt;br /&gt;
Fleets on a river get a special bonus from powerful castle ships:&lt;br /&gt;
&lt;br /&gt;
1. A Fleet in a river province or sea area issuing a move or support order targetting a neighbouring river province (*not* a sea area) does so with a strength of 2. &lt;br /&gt;
&lt;br /&gt;
2. A Fleet on a river defends with a strength of 2.&lt;br /&gt;
&lt;br /&gt;
3. A Fleet supporting using the Floating Fortress bonus can have its support cut, but only by an amount equal to strength of the strongest cutting attack. So, a one-strength attack on a Floating Fortress that is supporting cuts only one strength worth of support, leaving one remaining. A two-strength attack will cut the full 2 strength support. Two one-strength attacks will only cut one strength of support. In keeping with the spirit of the original Diplomacy rules, a unit's supports do not contribute to cutting supports for attacks on itself.&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move (Fleets) ==&lt;br /&gt;
&lt;br /&gt;
Fleets can make a Rapid River Move, which allows fast travel along rivers, but at zero strength:&lt;br /&gt;
&lt;br /&gt;
1. Fleets can perform a special type move called an Rapid River Move. This allows a Fleet to move up to 3 spaces in one move turn, into consecutive river spaces. The move can start or end on a sea space (all other spaces involved being river spaces). eg. Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui -&amp;gt; Wei is valid, as is the reverse; so is Xianyang -&amp;gt; Anyi -&amp;gt; Luoyang -&amp;gt; Zheng. However Korea Bay -&amp;gt; Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui is not valid.&lt;br /&gt;
&lt;br /&gt;
2. Rapid River Moves have zero strength while moving. If a failed Rapid River Move forces a Fleet to remain at its starting point, it defends with its normal strength (2 in river provinces, 1 everywhere else). However, since it has attempted a move, it cannot receive supports to hold.&lt;br /&gt;
&lt;br /&gt;
3. Fleets using Rapid River Move cannot be supported. (So their strength while moving will always be zero.)&lt;br /&gt;
&lt;br /&gt;
4. A Powers' own units do not block a Fleet's Rapid River Move (exception: other fleets using Rapid River Move, see below). The final target destination must be vacant (after other orders are resolved) for the move to succeed. All intervening spaces must either be vacant or occupied by friendly units after all other other orders are resolved. Spaces where a stand off has occurred involving at least one opponent's unit block a Rapid River move. The first intervening space along the route that fails these conditions stops the movement short; the Fleet is then left at the last vacant space that it could move through, after other orders are resolved. If this would leave the Fleet at its starting space, it is vulnerable to being attacked and/or dislodged.&lt;br /&gt;
&lt;br /&gt;
5. If multiple Fleets use Rapid River Moves, they are resolved simultaneously one space at a time to check for interference. A stand off between two Fleets Rapid River Moving can occur; Fleets using Rapid River Move cannot pass through each other, even if from the same power.&lt;br /&gt;
&lt;br /&gt;
== Home Supply Centres ==&lt;br /&gt;
&lt;br /&gt;
1. All starting Supply Centres (SC) are Home Supply Centres (HSC).&lt;br /&gt;
&lt;br /&gt;
2. Captured HSCs from other powers are also considered HSCs for the new owner, and so can be used for builds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Common Misconceptions and Mistakes =&lt;br /&gt;
&lt;br /&gt;
- Raising a Fleet counts as a hold, and is does not fail unless dislodged; so you can raise a fleet successfully while being supported, and while under attack.&lt;br /&gt;
&lt;br /&gt;
- Even an unsuccessful inland order by a fleet will cause it to revert to an army; and after it reverts, it still attempts to carry out the order&lt;br /&gt;
&lt;br /&gt;
- Walls only protect the unit that's in the same province as the wall, not the province on the other side. Think of them as being owned (and manned) only by that province.&lt;br /&gt;
&lt;br /&gt;
= Examples of Play =&lt;br /&gt;
&lt;br /&gt;
These examples are included to illustrate the various rules and their effects. Arrows indicate moves/attacks, and lines with dots at the end indicate support (the dot indicating the move order/unit supported). Green orders are successful, red ones fail or are cut supports.&lt;br /&gt;
&lt;br /&gt;
== Fortified Border Examples ==&lt;br /&gt;
'''Wall Example 1'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to attack over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall1orders.jpg]] [[Image:wall1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wall Example 2'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to support over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2orders.jpg]] [[Image:wall2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 2.5 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it's on the defender's side.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall8orders.jpg]] [[Image:wall8results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Walls can only reduce an attack by one strength total.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2Aorders.jpg]] [[Image:wall2Aresults.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Wall has no effect if the walled province was unoccupied before orders.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall3orders.jpg]] [[Image:wall3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Support Hold orders not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall4orders.jpg]] [[Image:wall4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Attacks on your own units not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall5orders.jpg]] [[Image:wall5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Zero strength attack cannot cut a support.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall6orders.jpg]] [[Image:wall6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it covers the part of the border being used.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall7orders.jpg]] [[Image:wall7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
== Fleet Examples ==&lt;br /&gt;
''' Fleet Example 1 '''&lt;br /&gt;
&lt;br /&gt;
A Fleet moving inland succeeds but reverts to an Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:fleet1orders.jpg]] [[Image:fleet1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Fleet Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Fleet supporting inland succeeds (with strength of 1), but reverts fleet to army. Even a failed support, or a support invalidated due to the target not holding, would revert the fleet to an army if the target is inland.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress4orders.jpg]] [[Image:fortress4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress Examples ==&lt;br /&gt;
''' Floating Fortress Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Fleet strength reduced by wall from 2 to 1, 1v1, attack fails.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress1orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 2 '''&lt;br /&gt;
&lt;br /&gt;
2v1, attack succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress2orders.jpg]] [[Image:fortress2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 3 '''&lt;br /&gt;
&lt;br /&gt;
2 support and 1 attack minus 1 from wall, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress3orders.jpg]] [[Image:fortress3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Attack on the fleet only cuts one strength's worth of support, still enough to succeed, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress5orders.jpg]] [[Image:fortress5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Support strength is cut by the amount of the strongest cutting attack, which is 1. 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress6orders.jpg]] [[Image:fortress6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Strongest cutting attack is 2, support fully cut.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress7orders.jpg]] [[Image:fortress7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Floating Fortress applies when target is a river province that the fleet can move to. The move into Wu succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress8orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 9 '''&lt;br /&gt;
&lt;br /&gt;
The Fleet is not in a sea or river when attacking a river province, and so attacks with a regular strength of 1 (ie. no Floating Fortress bonus).&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress10orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 10 '''&lt;br /&gt;
&lt;br /&gt;
The red Fleet in Jyi supports with a strength of 1, not 2, since it is not in a river or sea when supporting into Wu (a river province). Fleet ECS *is* in a sea, and so attacks Wu as a 2 strength unit. So the total attack strength is 3. Fleet Wu defends using the Floating Fortress bonus since it's in a river province, and along with the support from Sny defends with strength 3 and so repels the attack.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress9orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move Examples ==&lt;br /&gt;
''' Rapid River Move Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Friendly unit and enemy unit successfully moving away from move path means the 3-space move succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove1order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the starting space, so the fleet does not move.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove2order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the first target space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove3order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Enemy standoff block movement. (Friendly standoff wouldn't.)&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove4order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Can start in sea space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove5order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Competing Rapid River moves resolved one space at a time.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove6order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 7 '''&lt;br /&gt;
&lt;br /&gt;
First or last space can be sea space, not intervening space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove7order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Changes from v1 =&lt;br /&gt;
&lt;br /&gt;
Borders were changed to improve balance between Zhao and Wei (shown in red below). In addition, West Zhou was renamed to Hanchung and made a neutral Supply Centre.&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States v2 changes.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= History links =&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/bright9977/the-art-of-war-7-great-battlefields-3787565 An interesting slide show of 7 great battles of the Warring States and Spring and Autumn periods]&lt;br /&gt;
&lt;br /&gt;
= Abbreviations = &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
| Anyi&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Ba&lt;br /&gt;
| Ba&lt;br /&gt;
|-&lt;br /&gt;
| Beidi&lt;br /&gt;
| Bei&lt;br /&gt;
|-&lt;br /&gt;
| Bo Hai&lt;br /&gt;
| BOH&lt;br /&gt;
|-&lt;br /&gt;
| Cai&lt;br /&gt;
| Cai&lt;br /&gt;
|-&lt;br /&gt;
| Cao&lt;br /&gt;
| Cao&lt;br /&gt;
|-&lt;br /&gt;
| Chang-hsia&lt;br /&gt;
| Cha&lt;br /&gt;
|-&lt;br /&gt;
| Chen&lt;br /&gt;
| Che&lt;br /&gt;
|-&lt;br /&gt;
| Dai&lt;br /&gt;
| Dai&lt;br /&gt;
|-&lt;br /&gt;
| Daliang&lt;br /&gt;
| Dal&lt;br /&gt;
|-&lt;br /&gt;
| Danyang&lt;br /&gt;
| Dan&lt;br /&gt;
|-&lt;br /&gt;
| Diqiu&lt;br /&gt;
| Diq&lt;br /&gt;
|-&lt;br /&gt;
| Donghai&lt;br /&gt;
| Don&lt;br /&gt;
|-&lt;br /&gt;
| Donghu&lt;br /&gt;
| Dhu&lt;br /&gt;
|-&lt;br /&gt;
| East China Sea&lt;br /&gt;
| ECS&lt;br /&gt;
|-&lt;br /&gt;
| Gaoyi&lt;br /&gt;
| Gao&lt;br /&gt;
|-&lt;br /&gt;
| Guangyang&lt;br /&gt;
| Gua&lt;br /&gt;
|-&lt;br /&gt;
| Hanchung&lt;br /&gt;
| Hch&lt;br /&gt;
|-&lt;br /&gt;
| Handan&lt;br /&gt;
| Han&lt;br /&gt;
|-&lt;br /&gt;
| Hedong&lt;br /&gt;
| Hed&lt;br /&gt;
|-&lt;br /&gt;
| Henei&lt;br /&gt;
| Hen&lt;br /&gt;
|-&lt;br /&gt;
| Huaiyang&lt;br /&gt;
| Hua&lt;br /&gt;
|-&lt;br /&gt;
| Ji&lt;br /&gt;
| Ji&lt;br /&gt;
|-&lt;br /&gt;
| Jiaodong&lt;br /&gt;
| Jia&lt;br /&gt;
|-&lt;br /&gt;
| Jinyang&lt;br /&gt;
| Jin&lt;br /&gt;
|-&lt;br /&gt;
| Jiujiang&lt;br /&gt;
| Jiu&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyi&lt;br /&gt;
| Jyi&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyuan&lt;br /&gt;
| Jyu&lt;br /&gt;
|-&lt;br /&gt;
| Julu&lt;br /&gt;
| Jul&lt;br /&gt;
|-&lt;br /&gt;
| Juyong Pass&lt;br /&gt;
| JPa&lt;br /&gt;
|-&lt;br /&gt;
| Korea Bay&lt;br /&gt;
| KOR&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong&lt;br /&gt;
| Lia&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong Bay&lt;br /&gt;
| LBA&lt;br /&gt;
|-&lt;br /&gt;
| Liaoxi&lt;br /&gt;
| Lxi&lt;br /&gt;
|-&lt;br /&gt;
| Libei&lt;br /&gt;
| Lib&lt;br /&gt;
|-&lt;br /&gt;
| Linhu&lt;br /&gt;
| Lhu&lt;br /&gt;
|-&lt;br /&gt;
| Linzi&lt;br /&gt;
| Lin&lt;br /&gt;
|-&lt;br /&gt;
| Loufan&lt;br /&gt;
| Lfa&lt;br /&gt;
|-&lt;br /&gt;
| Lu&lt;br /&gt;
| Lu&lt;br /&gt;
|-&lt;br /&gt;
| Luoyang&lt;br /&gt;
| Luo&lt;br /&gt;
|-&lt;br /&gt;
| Nanzheng&lt;br /&gt;
| Nan&lt;br /&gt;
|-&lt;br /&gt;
| Pingyang&lt;br /&gt;
| Pin&lt;br /&gt;
|-&lt;br /&gt;
| Quren&lt;br /&gt;
| Qur&lt;br /&gt;
|-&lt;br /&gt;
| Rong&lt;br /&gt;
| Ron&lt;br /&gt;
|-&lt;br /&gt;
| Shang&lt;br /&gt;
| Sha&lt;br /&gt;
|-&lt;br /&gt;
| Shanggu&lt;br /&gt;
| Sgg&lt;br /&gt;
|-&lt;br /&gt;
| Shangyong&lt;br /&gt;
| Syo&lt;br /&gt;
|-&lt;br /&gt;
| Shantang&lt;br /&gt;
| Stg&lt;br /&gt;
|-&lt;br /&gt;
| Shaoliang&lt;br /&gt;
| Sli&lt;br /&gt;
|-&lt;br /&gt;
| Shouchun&lt;br /&gt;
| Sch&lt;br /&gt;
|-&lt;br /&gt;
| Shu&lt;br /&gt;
| Shu&lt;br /&gt;
|-&lt;br /&gt;
| Sishui&lt;br /&gt;
| Sis&lt;br /&gt;
|-&lt;br /&gt;
| Song&lt;br /&gt;
| Son&lt;br /&gt;
|-&lt;br /&gt;
| Songyang&lt;br /&gt;
| Sny&lt;br /&gt;
|-&lt;br /&gt;
| Taiyuan&lt;br /&gt;
| Tai&lt;br /&gt;
|-&lt;br /&gt;
| Tang&lt;br /&gt;
| Tan&lt;br /&gt;
|-&lt;br /&gt;
| Wei&lt;br /&gt;
| Wei&lt;br /&gt;
|-&lt;br /&gt;
| Wu&lt;br /&gt;
| Wu&lt;br /&gt;
|-&lt;br /&gt;
| Wu Pass&lt;br /&gt;
| WPa&lt;br /&gt;
|-&lt;br /&gt;
| Xianyang&lt;br /&gt;
| Xia&lt;br /&gt;
|-&lt;br /&gt;
| Xiongnu&lt;br /&gt;
| Xio&lt;br /&gt;
|-&lt;br /&gt;
| Xu&lt;br /&gt;
| Xu&lt;br /&gt;
|-&lt;br /&gt;
| Yangyue&lt;br /&gt;
| Yyu&lt;br /&gt;
|-&lt;br /&gt;
| Yangzhai&lt;br /&gt;
| Yzh&lt;br /&gt;
|-&lt;br /&gt;
| Yanmen&lt;br /&gt;
| Yan&lt;br /&gt;
|-&lt;br /&gt;
| Yanying&lt;br /&gt;
| Yyi&lt;br /&gt;
|-&lt;br /&gt;
| Ye&lt;br /&gt;
| Ye&lt;br /&gt;
|-&lt;br /&gt;
| Yelang&lt;br /&gt;
| Ylg&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Sea&lt;br /&gt;
| YEL&lt;br /&gt;
|-&lt;br /&gt;
| Ying&lt;br /&gt;
| Yin&lt;br /&gt;
|-&lt;br /&gt;
| Yinshan&lt;br /&gt;
| Ysh&lt;br /&gt;
|-&lt;br /&gt;
| Yiyang&lt;br /&gt;
| Yiy&lt;br /&gt;
|-&lt;br /&gt;
| Yong&lt;br /&gt;
| Yon&lt;br /&gt;
|-&lt;br /&gt;
| Yue&lt;br /&gt;
| Yue&lt;br /&gt;
|-&lt;br /&gt;
| Yuyang&lt;br /&gt;
| Yuy&lt;br /&gt;
|-&lt;br /&gt;
| Zheng&lt;br /&gt;
| Zhe&lt;br /&gt;
|-&lt;br /&gt;
| Zhongmou&lt;br /&gt;
| Zmo&lt;br /&gt;
|-&lt;br /&gt;
| Zhongshan&lt;br /&gt;
| Zho&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Warring_States_v2&amp;diff=3823</id>
		<title>Warring States v2</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Warring_States_v2&amp;diff=3823"/>
		<updated>2015-06-11T06:35:12Z</updated>

		<summary type="html">&lt;p&gt;Samy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Variant]]&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
Created by: Samy Elias&lt;br /&gt;
&lt;br /&gt;
After researching this period a little, I was surprised how thematically well-suited the Warring States era of 450BC-220BC is for a Diplomacy variant. There were seven major states at the time, who allied with and fought each other in various combinations, shifting allegiances just as in any good Diplomacy game. As a dominant power started to rise (Qin), the opposing states decided on different strategies in order to best deal the the threat; at times some decided on a &amp;quot;horizontal alliance&amp;quot; (allying with the Qin) or a &amp;quot;vertical alliance&amp;quot; (allying with each other against the Qin). Several famous advisors at the time who offered their services to various leaders were even known collectively as the &amp;quot;School of Diplomacy&amp;quot;! Sun Tzu had written The Art of War just before this period, and his works were heavily consulted by all competing states during the conflicts. Conscription systems ensured armies of 100,000+ soldiers on all sides.&lt;br /&gt;
&lt;br /&gt;
This variant incorporates the major rivers and wall fortifications of the time. Besides the Great Wall of China, there were many internal walls built by the various factions to defend themselves against each other and various raiders. I used these two features to give the region the terrain diversity that makes the original Diplomacy board an interesting setting, with its many separated seas. Fleets are available but are built and used differently than in standard Diplomacy. They reflect the legendary and powerful &amp;quot;Floating Fortresses&amp;quot; or &amp;quot;Castle Ships&amp;quot; of the time (&amp;quot;lou chuan&amp;quot;), massive and sometimes equipped with trebuchets. Fleets are extra powerful along rivers, and very mobile when unopposed.&lt;br /&gt;
&lt;br /&gt;
The seven great powers are Qin, Chu, Zhao, Wei, Han, Yan, and Qi. Rule changes are covered below.&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
=== Full names, without starting units ===&lt;br /&gt;
[[Image:Warring States v2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abbreviations, with starting units ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States abbrev v2.png]]&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
&lt;br /&gt;
[http://www.diplomaticcorp.com/game_page.php?game_id=dc512 First playtest]&lt;br /&gt;
&lt;br /&gt;
= Rules = &lt;br /&gt;
&lt;br /&gt;
All the rules of standard Diplomacy apply save those noted below: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Great Powers and Starting Forces ==&lt;br /&gt;
&lt;br /&gt;
All the main powers start with three armies, starting on Home Supply Centres.&lt;br /&gt;
&lt;br /&gt;
 Qin:   A Yong, A Nanzheng, A Xianyang;     Ruler: Qin Ligong&lt;br /&gt;
 Chu:   A Ying, A Chang-hsia, A Shouchun;   Ruler: Chu Huiwang&lt;br /&gt;
 Zhao:  A Jinyang, A Taiyuan, A Handan;     Ruler: Zhao Jianzi&lt;br /&gt;
 Wei:   A Zhongmou, A Wei, A Daliang;       Ruler: Wei Huanzi&lt;br /&gt;
 Han:   A Luoyang, A Yiyang, A Yangzhai;    Ruler: Han Kangzi&lt;br /&gt;
 Yan:   A Ji, A Yuyang, A Liaoxi;           Ruler: Yan Chenggong&lt;br /&gt;
 Qi:    A Linzi, A Jiaodong, A Libei;       Ruler: Qi Xuangong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
&lt;br /&gt;
There are 39 Supply Centres; 18 are needed to win. If there is a tie at 18, play continues until one power has more than the other, or until a draw is agreed on.&lt;br /&gt;
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== Map Notes == &lt;br /&gt;
&lt;br /&gt;
All named areas are in play; there are no impassable areas. (The &amp;quot;Yellow River&amp;quot; label to the west does not count as naming an area.)&lt;br /&gt;
&lt;br /&gt;
Fortified borders (or walls) help in the defense of the province containing the wall, if that border is involved (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The rivers are a game terrain feature, and affect Fleets (see full rules below).&lt;br /&gt;
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The border between Luoyang and West Zhou does NOT have a wall.&lt;br /&gt;
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== Fortified Borders (Walls) ==&lt;br /&gt;
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Provinces with walls are harder to attack if occupied; attacks or supports into the province (if occupied) are affected if they go over the walled border.&lt;br /&gt;
&lt;br /&gt;
1. Attacks against a  province with a wall are reduced by one in strength if:&lt;br /&gt;
&lt;br /&gt;
 a) the province is occupied by an opponent's unit at the start of the turn, AND &lt;br /&gt;
 b) the attack goes across the fortified border, or is supported from across the fortified border by another unit.&lt;br /&gt;
&lt;br /&gt;
This is not cumulative; the strength cannot be reduced by more than one for a single attack.&lt;br /&gt;
&lt;br /&gt;
2. Support Hold orders are not affected by fortified borders.&lt;br /&gt;
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3. A unit's attacks are never affected by walls in its own province.&lt;br /&gt;
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4. Attacks or supports for attacks on your own units over walls are not affected by the wall (for the purposes of self-standoffs).&lt;br /&gt;
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5. An attack reduced to zero strength cannot cut support. (So an army attacking over a wall with no support cannot cut support.)&lt;br /&gt;
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== Fleets ==&lt;br /&gt;
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Fleets are upgraded from Armies, and can revert back to Armies:&lt;br /&gt;
&lt;br /&gt;
1. Fleets cannot be built in the adjustment phase. Instead Armies are upgraded to Fleets using the Raise order during a movement phase (eg. &amp;quot;Army Ji Raise Fleet&amp;quot;, or &amp;quot;A Ji R F&amp;quot;). This is treated as a Hold order for support purposes (units can support it as if it were holding).&lt;br /&gt;
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2. A Fleet can only be raised on a coastal or river province.&lt;br /&gt;
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3. If a unit using the Raise order is dislodged, the Raise order fails. Otherwise, the Army is replaced with a Fleet.&lt;br /&gt;
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4. Fleets can move to, support into, and retreat to sea areas, coastal provinces, or along rivers.&lt;br /&gt;
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5. There is no convoy order.&lt;br /&gt;
&lt;br /&gt;
6. If a Fleet attempts to move, retreat, or support to a province that it could only move to as an Army, it reverts back into an Army. '''The reverted Army then carries out the order'''. If such a support order fails because the support order did not match the move order of the supported unit, this still counts as an attempted support. If the order is completely invalid (improper syntax, province names, invalid targets, etc.) it is NOT considered an attempt, since the unit is effectively given a hold order.&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress bonus (rivers only) ==&lt;br /&gt;
&lt;br /&gt;
Fleets on a river get a special bonus from powerful castle ships:&lt;br /&gt;
&lt;br /&gt;
1. A Fleet in a river province or sea area issuing a move or support order targetting a neighbouring river province (*not* a sea area) does so with a strength of 2. &lt;br /&gt;
&lt;br /&gt;
2. A Fleet on a river defends with a strength of 2.&lt;br /&gt;
&lt;br /&gt;
3. A Fleet supporting using the Floating Fortress bonus can have its support cut, but only by an amount equal to strength of the strongest cutting attack. So, a one-strength attack on a Floating Fortress that is supporting cuts only one strength worth of support, leaving one remaining. A two-strength attack will cut the full 2 strength support. Two one-strength attacks will only cut one strength of support. In keeping with the spirit of the original Diplomacy rules, a unit's supports do not contribute to cutting supports for attacks on itself.&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move (Fleets) ==&lt;br /&gt;
&lt;br /&gt;
Fleets can make a Rapid River Move, which allows fast travel along rivers, but at zero strength:&lt;br /&gt;
&lt;br /&gt;
1. Fleets can perform a special type move called an Rapid River Move. This allows a Fleet to move up to 3 spaces in one move turn, into consecutive river spaces. The move can start or end on a sea space (all other spaces involved being river spaces). eg. Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui -&amp;gt; Wei is valid, as is the reverse; so is Xianyang -&amp;gt; Anyi -&amp;gt; Luoyang -&amp;gt; Zheng. However Korea Bay -&amp;gt; Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui is not valid.&lt;br /&gt;
&lt;br /&gt;
2. Rapid River Moves have zero strength while moving. If a failed Rapid River Move forces a Fleet to remain at its starting point, it defends with its normal strength (2 in river provinces, 1 everywhere else). However, since it has attempted a move, it cannot receive supports to hold.&lt;br /&gt;
&lt;br /&gt;
3. Fleets using Rapid River Move cannot be supported. (So their strength while moving will always be zero.)&lt;br /&gt;
&lt;br /&gt;
4. A Powers' own units do not block a Fleet's Rapid River Move (exception: other fleets using Rapid River Move, see below). The final target destination must be vacant (after other orders are resolved) for the move to succeed. All intervening spaces must either be vacant or occupied by friendly units after all other other orders are resolved. Spaces where a stand off has occurred involving at least one opponent's unit block a Rapid River move. The first intervening space along the route that fails these conditions stops the movement short; the Fleet is then left at the last vacant space that it could move through, after other orders are resolved. If this would leave the Fleet at its starting space, it is vulnerable to being attacked and/or dislodged.&lt;br /&gt;
&lt;br /&gt;
5. If multiple Fleets use Rapid River Moves, they are resolved simultaneously one space at a time to check for interference. A stand off between two Fleets Rapid River Moving can occur; Fleets using Rapid River Move cannot pass through each other, even if from the same power.&lt;br /&gt;
&lt;br /&gt;
== Home Supply Centres ==&lt;br /&gt;
&lt;br /&gt;
1. All starting Supply Centres (SC) are Home Supply Centres (HSC).&lt;br /&gt;
&lt;br /&gt;
2. Captured HSCs from other powers are also considered HSCs for the new owner, and so can be used for builds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Common Misconceptions and Mistakes =&lt;br /&gt;
&lt;br /&gt;
- Raising a Fleet counts as a hold, and is does not fail unless dislodged; so you can raise a fleet successfully while being supported, and while under attack.&lt;br /&gt;
&lt;br /&gt;
- Even an unsuccessful inland order by a fleet will cause it to revert to an army; and after it reverts, it still attempts to carry out the order&lt;br /&gt;
&lt;br /&gt;
- Walls only protect the unit that's in the same province as the wall, not the province on the other side. Think of them as being owned (and manned) only by that province.&lt;br /&gt;
&lt;br /&gt;
= Examples of Play =&lt;br /&gt;
&lt;br /&gt;
These examples are included to illustrate the various rules and their effects. Arrows indicate moves/attacks, and lines with dots at the end indicate support (the dot indicating the move order/unit supported). Green orders are successful, red ones fail or are cut supports.&lt;br /&gt;
&lt;br /&gt;
== Fortified Border Examples ==&lt;br /&gt;
'''Wall Example 1'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to attack over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall1orders.jpg]] [[Image:wall1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wall Example 2'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to support over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2orders.jpg]] [[Image:wall2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 2.5 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it's on the defender's side.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall8orders.jpg]] [[Image:wall8results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Walls can only reduce an attack by one strength total.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2Aorders.jpg]] [[Image:wall2Aresults.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Wall has no effect if the walled province was unoccupied before orders.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall3orders.jpg]] [[Image:wall3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Support Hold orders not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall4orders.jpg]] [[Image:wall4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Attacks on your own units not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall5orders.jpg]] [[Image:wall5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Zero strength attack cannot cut a support.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall6orders.jpg]] [[Image:wall6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it covers the part of the border being used.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall7orders.jpg]] [[Image:wall7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
== Fleet Examples ==&lt;br /&gt;
''' Fleet Example 1 '''&lt;br /&gt;
&lt;br /&gt;
A Fleet moving inland succeeds but reverts to an Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:fleet1orders.jpg]] [[Image:fleet1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Fleet Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Fleet supporting inland succeeds (with strength of 1), but reverts fleet to army. Even a failed support, or a support invalidated due to the target not holding, would revert the fleet to an army if the target is inland.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress4orders.jpg]] [[Image:fortress4results.jpg]]&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress Examples ==&lt;br /&gt;
''' Floating Fortress Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Fleet strength reduced by wall from 2 to 1, 1v1, attack fails.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress1orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 2 '''&lt;br /&gt;
&lt;br /&gt;
2v1, attack succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress2orders.jpg]] [[Image:fortress2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 3 '''&lt;br /&gt;
&lt;br /&gt;
2 support and 1 attack minus 1 from wall, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress3orders.jpg]] [[Image:fortress3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Attack on the fleet only cuts one strength's worth of support, still enough to succeed, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress5orders.jpg]] [[Image:fortress5results.jpg]]&lt;br /&gt;
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&lt;br /&gt;
''' Floating Fortress Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Support strength is cut by the amount of the strongest cutting attack, which is 1. 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress6orders.jpg]] [[Image:fortress6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Strongest cutting attack is 2, support fully cut.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress7orders.jpg]] [[Image:fortress7results.jpg]]&lt;br /&gt;
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&lt;br /&gt;
''' Floating Fortress Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Floating Fortress applies when target is a river province that the fleet can move to. The move into Wu succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress8orders.jpg]]&lt;br /&gt;
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''' Floating Fortress Example 9 '''&lt;br /&gt;
&lt;br /&gt;
The Fleet is not in a sea or river when attacking a river province, and so attacks with a regular strength of 1 (ie. no Floating Fortress bonus).&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress10orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 10 '''&lt;br /&gt;
&lt;br /&gt;
The red Fleet in Jyi supports with a strength of 1, not 2, since it is not in a river or sea when supporting into Wu (a river province). Fleet ECS *is* in a sea, and so attacks Wu as a 2 strength unit. So the total attack strength is 3. Fleet Wu defends using the Floating Fortress bonus since it's in a river province, and along with the support from Sny defends with strength 3 and so repels the attack.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress9orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move Examples ==&lt;br /&gt;
''' Rapid River Move Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Friendly unit and enemy unit successfully moving away from move path means the 3-space move succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove1order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the starting space, so the fleet does not move.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove2order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the first target space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove3order.jpg]]&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Enemy standoff block movement. (Friendly standoff wouldn't.)&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove4order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Can start in sea space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove5order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Competing Rapid River moves resolved one space at a time.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove6order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 7 '''&lt;br /&gt;
&lt;br /&gt;
First or last space can be sea space, not intervening space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove7order.jpg]]&lt;br /&gt;
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&lt;br /&gt;
= History links =&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/bright9977/the-art-of-war-7-great-battlefields-3787565 An interesting slide show of 7 great battles of the Warring States and Spring and Autumn periods]&lt;br /&gt;
&lt;br /&gt;
= Abbreviations = &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
| Anyi&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Ba&lt;br /&gt;
| Ba&lt;br /&gt;
|-&lt;br /&gt;
| Beidi&lt;br /&gt;
| Bei&lt;br /&gt;
|-&lt;br /&gt;
| Bo Hai&lt;br /&gt;
| BOH&lt;br /&gt;
|-&lt;br /&gt;
| Cai&lt;br /&gt;
| Cai&lt;br /&gt;
|-&lt;br /&gt;
| Cao&lt;br /&gt;
| Cao&lt;br /&gt;
|-&lt;br /&gt;
| Chang-hsia&lt;br /&gt;
| Cha&lt;br /&gt;
|-&lt;br /&gt;
| Chen&lt;br /&gt;
| Che&lt;br /&gt;
|-&lt;br /&gt;
| Dai&lt;br /&gt;
| Dai&lt;br /&gt;
|-&lt;br /&gt;
| Daliang&lt;br /&gt;
| Dal&lt;br /&gt;
|-&lt;br /&gt;
| Danyang&lt;br /&gt;
| Dan&lt;br /&gt;
|-&lt;br /&gt;
| Diqiu&lt;br /&gt;
| Diq&lt;br /&gt;
|-&lt;br /&gt;
| Donghai&lt;br /&gt;
| Don&lt;br /&gt;
|-&lt;br /&gt;
| Donghu&lt;br /&gt;
| Dhu&lt;br /&gt;
|-&lt;br /&gt;
| East China Sea&lt;br /&gt;
| ECS&lt;br /&gt;
|-&lt;br /&gt;
| Gaoyi&lt;br /&gt;
| Gao&lt;br /&gt;
|-&lt;br /&gt;
| Guangyang&lt;br /&gt;
| Gua&lt;br /&gt;
|-&lt;br /&gt;
| Hanchung&lt;br /&gt;
| Hch&lt;br /&gt;
|-&lt;br /&gt;
| Handan&lt;br /&gt;
| Han&lt;br /&gt;
|-&lt;br /&gt;
| Hedong&lt;br /&gt;
| Hed&lt;br /&gt;
|-&lt;br /&gt;
| Henei&lt;br /&gt;
| Hen&lt;br /&gt;
|-&lt;br /&gt;
| Huaiyang&lt;br /&gt;
| Hua&lt;br /&gt;
|-&lt;br /&gt;
| Ji&lt;br /&gt;
| Ji&lt;br /&gt;
|-&lt;br /&gt;
| Jiaodong&lt;br /&gt;
| Jia&lt;br /&gt;
|-&lt;br /&gt;
| Jinyang&lt;br /&gt;
| Jin&lt;br /&gt;
|-&lt;br /&gt;
| Jiujiang&lt;br /&gt;
| Jiu&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyi&lt;br /&gt;
| Jyi&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyuan&lt;br /&gt;
| Jyu&lt;br /&gt;
|-&lt;br /&gt;
| Julu&lt;br /&gt;
| Jul&lt;br /&gt;
|-&lt;br /&gt;
| Juyong Pass&lt;br /&gt;
| JPa&lt;br /&gt;
|-&lt;br /&gt;
| Korea Bay&lt;br /&gt;
| KOR&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong&lt;br /&gt;
| Lia&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong Bay&lt;br /&gt;
| LBA&lt;br /&gt;
|-&lt;br /&gt;
| Liaoxi&lt;br /&gt;
| Lxi&lt;br /&gt;
|-&lt;br /&gt;
| Libei&lt;br /&gt;
| Lib&lt;br /&gt;
|-&lt;br /&gt;
| Linhu&lt;br /&gt;
| Lhu&lt;br /&gt;
|-&lt;br /&gt;
| Linzi&lt;br /&gt;
| Lin&lt;br /&gt;
|-&lt;br /&gt;
| Loufan&lt;br /&gt;
| Lfa&lt;br /&gt;
|-&lt;br /&gt;
| Lu&lt;br /&gt;
| Lu&lt;br /&gt;
|-&lt;br /&gt;
| Luoyang&lt;br /&gt;
| Luo&lt;br /&gt;
|-&lt;br /&gt;
| Nanzheng&lt;br /&gt;
| Nan&lt;br /&gt;
|-&lt;br /&gt;
| Pingyang&lt;br /&gt;
| Pin&lt;br /&gt;
|-&lt;br /&gt;
| Quren&lt;br /&gt;
| Qur&lt;br /&gt;
|-&lt;br /&gt;
| Rong&lt;br /&gt;
| Ron&lt;br /&gt;
|-&lt;br /&gt;
| Shang&lt;br /&gt;
| Sha&lt;br /&gt;
|-&lt;br /&gt;
| Shanggu&lt;br /&gt;
| Sgg&lt;br /&gt;
|-&lt;br /&gt;
| Shangyong&lt;br /&gt;
| Syo&lt;br /&gt;
|-&lt;br /&gt;
| Shantang&lt;br /&gt;
| Stg&lt;br /&gt;
|-&lt;br /&gt;
| Shaoliang&lt;br /&gt;
| Sli&lt;br /&gt;
|-&lt;br /&gt;
| Shouchun&lt;br /&gt;
| Sch&lt;br /&gt;
|-&lt;br /&gt;
| Shu&lt;br /&gt;
| Shu&lt;br /&gt;
|-&lt;br /&gt;
| Sishui&lt;br /&gt;
| Sis&lt;br /&gt;
|-&lt;br /&gt;
| Song&lt;br /&gt;
| Son&lt;br /&gt;
|-&lt;br /&gt;
| Songyang&lt;br /&gt;
| Sny&lt;br /&gt;
|-&lt;br /&gt;
| Taiyuan&lt;br /&gt;
| Tai&lt;br /&gt;
|-&lt;br /&gt;
| Tang&lt;br /&gt;
| Tan&lt;br /&gt;
|-&lt;br /&gt;
| Wei&lt;br /&gt;
| Wei&lt;br /&gt;
|-&lt;br /&gt;
| Wu&lt;br /&gt;
| Wu&lt;br /&gt;
|-&lt;br /&gt;
| Wu Pass&lt;br /&gt;
| WPa&lt;br /&gt;
|-&lt;br /&gt;
| Xianyang&lt;br /&gt;
| Xia&lt;br /&gt;
|-&lt;br /&gt;
| Xiongnu&lt;br /&gt;
| Xio&lt;br /&gt;
|-&lt;br /&gt;
| Xu&lt;br /&gt;
| Xu&lt;br /&gt;
|-&lt;br /&gt;
| Yangyue&lt;br /&gt;
| Yyu&lt;br /&gt;
|-&lt;br /&gt;
| Yangzhai&lt;br /&gt;
| Yzh&lt;br /&gt;
|-&lt;br /&gt;
| Yanmen&lt;br /&gt;
| Yan&lt;br /&gt;
|-&lt;br /&gt;
| Yanying&lt;br /&gt;
| Yyi&lt;br /&gt;
|-&lt;br /&gt;
| Ye&lt;br /&gt;
| Ye&lt;br /&gt;
|-&lt;br /&gt;
| Yelang&lt;br /&gt;
| Ylg&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Sea&lt;br /&gt;
| YEL&lt;br /&gt;
|-&lt;br /&gt;
| Ying&lt;br /&gt;
| Yin&lt;br /&gt;
|-&lt;br /&gt;
| Yinshan&lt;br /&gt;
| Ysh&lt;br /&gt;
|-&lt;br /&gt;
| Yiyang&lt;br /&gt;
| Yiy&lt;br /&gt;
|-&lt;br /&gt;
| Yong&lt;br /&gt;
| Yon&lt;br /&gt;
|-&lt;br /&gt;
| Yue&lt;br /&gt;
| Yue&lt;br /&gt;
|-&lt;br /&gt;
| Yuyang&lt;br /&gt;
| Yuy&lt;br /&gt;
|-&lt;br /&gt;
| Zheng&lt;br /&gt;
| Zhe&lt;br /&gt;
|-&lt;br /&gt;
| Zhongmou&lt;br /&gt;
| Zmo&lt;br /&gt;
|-&lt;br /&gt;
| Zhongshan&lt;br /&gt;
| Zho&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Changes from v1 =&lt;br /&gt;
&lt;br /&gt;
Borders were changed to improve balance between Zhao and Wei (shown in red below). In addition, West Zhou was renamed to Hanchung and made a neutral Supply Centre.&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States v2 changes.png]]&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=File:Warring_States_abbrev_v2.png&amp;diff=3822</id>
		<title>File:Warring States abbrev v2.png</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=File:Warring_States_abbrev_v2.png&amp;diff=3822"/>
		<updated>2015-06-11T06:30:43Z</updated>

		<summary type="html">&lt;p&gt;Samy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Warring_States_v2&amp;diff=3821</id>
		<title>Warring States v2</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Warring_States_v2&amp;diff=3821"/>
		<updated>2015-06-11T06:30:21Z</updated>

		<summary type="html">&lt;p&gt;Samy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Variant]]&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
Created by: Samy Elias&lt;br /&gt;
&lt;br /&gt;
After researching this period a little, I was surprised how thematically well-suited the Warring States era of 450BC-220BC is for a Diplomacy variant. There were seven major states at the time, who allied with and fought each other in various combinations, shifting allegiances just as in any good Diplomacy game. As a dominant power started to rise (Qin), the opposing states decided on different strategies in order to best deal the the threat; at times some decided on a &amp;quot;horizontal alliance&amp;quot; (allying with the Qin) or a &amp;quot;vertical alliance&amp;quot; (allying with each other against the Qin). Several famous advisors at the time who offered their services to various leaders were even known collectively as the &amp;quot;School of Diplomacy&amp;quot;! Sun Tzu had written The Art of War just before this period, and his works were heavily consulted by all competing states during the conflicts. Conscription systems ensured armies of 100,000+ soldiers on all sides.&lt;br /&gt;
&lt;br /&gt;
This variant incorporates the major rivers and wall fortifications of the time. Besides the Great Wall of China, there were many internal walls built by the various factions to defend themselves against each other and various raiders. I used these two features to give the region the terrain diversity that makes the original Diplomacy board an interesting setting, with its many separated seas. Fleets are available but are built and used differently than in standard Diplomacy. They reflect the legendary and powerful &amp;quot;Floating Fortresses&amp;quot; or &amp;quot;Castle Ships&amp;quot; of the time (&amp;quot;lou chuan&amp;quot;), massive and sometimes equipped with trebuchets. Fleets are extra powerful along rivers, and very mobile when unopposed.&lt;br /&gt;
&lt;br /&gt;
The seven great powers are Qin, Chu, Zhao, Wei, Han, Yan, and Qi. Rule changes are covered below.&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
=== Full names, without starting units ===&lt;br /&gt;
[[Image:Warring States v2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abbreviations, with starting units ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States abbrev v2.png]]&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
&lt;br /&gt;
[http://www.diplomaticcorp.com/game_page.php?game_id=dc512 First playtest]&lt;br /&gt;
&lt;br /&gt;
= Rules = &lt;br /&gt;
&lt;br /&gt;
All the rules of standard Diplomacy apply save those noted below: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Great Powers and Starting Forces ==&lt;br /&gt;
&lt;br /&gt;
All the main powers start with three armies, starting on Home Supply Centres.&lt;br /&gt;
&lt;br /&gt;
 Qin:   A Yong, A Nanzheng, A Xianyang;     Ruler: Qin Ligong&lt;br /&gt;
 Chu:   A Ying, A Chang-hsia, A Shouchun;   Ruler: Chu Huiwang&lt;br /&gt;
 Zhao:  A Jinyang, A Taiyuan, A Handan;     Ruler: Zhao Jianzi&lt;br /&gt;
 Wei:   A Zhongmou, A Wei, A Daliang;       Ruler: Wei Huanzi&lt;br /&gt;
 Han:   A Luoyang, A Yiyang, A Yangzhai;    Ruler: Han Kangzi&lt;br /&gt;
 Yan:   A Ji, A Yuyang, A Liaoxi;           Ruler: Yan Chenggong&lt;br /&gt;
 Qi:    A Linzi, A Jiaodong, A Libei;       Ruler: Qi Xuangong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
&lt;br /&gt;
There are 39 Supply Centres; 18 are needed to win. If there is a tie at 18, play continues until one power has more than the other, or until a draw is agreed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Notes == &lt;br /&gt;
&lt;br /&gt;
All named areas are in play; there are no impassable areas. (The &amp;quot;Yellow River&amp;quot; label to the west does not count as naming an area.)&lt;br /&gt;
&lt;br /&gt;
Fortified borders (or walls) help in the defense of the province containing the wall, if that border is involved (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The rivers are a game terrain feature, and affect Fleets (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The border between Luoyang and West Zhou does NOT have a wall.&lt;br /&gt;
&lt;br /&gt;
== Fortified Borders (Walls) ==&lt;br /&gt;
&lt;br /&gt;
Provinces with walls are harder to attack if occupied; attacks or supports into the province (if occupied) are affected if they go over the walled border.&lt;br /&gt;
&lt;br /&gt;
1. Attacks against a  province with a wall are reduced by one in strength if:&lt;br /&gt;
&lt;br /&gt;
 a) the province is occupied by an opponent's unit at the start of the turn, AND &lt;br /&gt;
 b) the attack goes across the fortified border, or is supported from across the fortified border by another unit.&lt;br /&gt;
&lt;br /&gt;
This is not cumulative; the strength cannot be reduced by more than one for a single attack.&lt;br /&gt;
&lt;br /&gt;
2. Support Hold orders are not affected by fortified borders.&lt;br /&gt;
&lt;br /&gt;
3. A unit's attacks are never affected by walls in its own province.&lt;br /&gt;
&lt;br /&gt;
4. Attacks or supports for attacks on your own units over walls are not affected by the wall (for the purposes of self-standoffs).&lt;br /&gt;
&lt;br /&gt;
5. An attack reduced to zero strength cannot cut support. (So an army attacking over a wall with no support cannot cut support.)&lt;br /&gt;
&lt;br /&gt;
== Fleets ==&lt;br /&gt;
&lt;br /&gt;
Fleets are upgraded from Armies, and can revert back to Armies:&lt;br /&gt;
&lt;br /&gt;
1. Fleets cannot be built in the adjustment phase. Instead Armies are upgraded to Fleets using the Raise order during a movement phase (eg. &amp;quot;Army Ji Raise Fleet&amp;quot;, or &amp;quot;A Ji R F&amp;quot;). This is treated as a Hold order for support purposes (units can support it as if it were holding).&lt;br /&gt;
&lt;br /&gt;
2. A Fleet can only be raised on a coastal or river province.&lt;br /&gt;
&lt;br /&gt;
3. If a unit using the Raise order is dislodged, the Raise order fails. Otherwise, the Army is replaced with a Fleet.&lt;br /&gt;
&lt;br /&gt;
4. Fleets can move to, support into, and retreat to sea areas, coastal provinces, or along rivers.&lt;br /&gt;
&lt;br /&gt;
5. There is no convoy order.&lt;br /&gt;
&lt;br /&gt;
6. If a Fleet attempts to move, retreat, or support to a province that it could only move to as an Army, it reverts back into an Army. '''The reverted Army then carries out the order'''. If such a support order fails because the support order did not match the move order of the supported unit, this still counts as an attempted support. If the order is completely invalid (improper syntax, province names, invalid targets, etc.) it is NOT considered an attempt, since the unit is effectively given a hold order.&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress bonus (rivers only) ==&lt;br /&gt;
&lt;br /&gt;
Fleets on a river get a special bonus from powerful castle ships:&lt;br /&gt;
&lt;br /&gt;
1. A Fleet in a river province or sea area issuing a move or support order targetting a neighbouring river province (*not* a sea area) does so with a strength of 2. &lt;br /&gt;
&lt;br /&gt;
2. A Fleet on a river defends with a strength of 2.&lt;br /&gt;
&lt;br /&gt;
3. A Fleet supporting using the Floating Fortress bonus can have its support cut, but only by an amount equal to strength of the strongest cutting attack. So, a one-strength attack on a Floating Fortress that is supporting cuts only one strength worth of support, leaving one remaining. A two-strength attack will cut the full 2 strength support. Two one-strength attacks will only cut one strength of support. In keeping with the spirit of the original Diplomacy rules, a unit's supports do not contribute to cutting supports for attacks on itself.&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move (Fleets) ==&lt;br /&gt;
&lt;br /&gt;
Fleets can make a Rapid River Move, which allows fast travel along rivers, but at zero strength:&lt;br /&gt;
&lt;br /&gt;
1. Fleets can perform a special type move called an Rapid River Move. This allows a Fleet to move up to 3 spaces in one move turn, into consecutive river spaces. The move can start or end on a sea space (all other spaces involved being river spaces). eg. Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui -&amp;gt; Wei is valid, as is the reverse; so is Xianyang -&amp;gt; Anyi -&amp;gt; Luoyang -&amp;gt; Zheng. However Korea Bay -&amp;gt; Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui is not valid.&lt;br /&gt;
&lt;br /&gt;
2. Rapid River Moves have zero strength while moving. If a failed Rapid River Move forces a Fleet to remain at its starting point, it defends with its normal strength (2 in river provinces, 1 everywhere else). However, since it has attempted a move, it cannot receive supports to hold.&lt;br /&gt;
&lt;br /&gt;
3. Fleets using Rapid River Move cannot be supported. (So their strength while moving will always be zero.)&lt;br /&gt;
&lt;br /&gt;
4. A Powers' own units do not block a Fleet's Rapid River Move (exception: other fleets using Rapid River Move, see below). The final target destination must be vacant (after other orders are resolved) for the move to succeed. All intervening spaces must either be vacant or occupied by friendly units after all other other orders are resolved. Spaces where a stand off has occurred involving at least one opponent's unit block a Rapid River move. The first intervening space along the route that fails these conditions stops the movement short; the Fleet is then left at the last vacant space that it could move through, after other orders are resolved. If this would leave the Fleet at its starting space, it is vulnerable to being attacked and/or dislodged.&lt;br /&gt;
&lt;br /&gt;
5. If multiple Fleets use Rapid River Moves, they are resolved simultaneously one space at a time to check for interference. A stand off between two Fleets Rapid River Moving can occur; Fleets using Rapid River Move cannot pass through each other, even if from the same power.&lt;br /&gt;
&lt;br /&gt;
== Home Supply Centres ==&lt;br /&gt;
&lt;br /&gt;
1. All starting Supply Centres (SC) are Home Supply Centres (HSC).&lt;br /&gt;
&lt;br /&gt;
2. Captured HSCs from other powers are also considered HSCs for the new owner, and so can be used for builds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Common Misconceptions and Mistakes =&lt;br /&gt;
&lt;br /&gt;
- Raising a Fleet counts as a hold, and is does not fail unless dislodged; so you can raise a fleet successfully while being supported, and while under attack.&lt;br /&gt;
&lt;br /&gt;
- Even an unsuccessful inland order by a fleet will cause it to revert to an army; and after it reverts, it still attempts to carry out the order&lt;br /&gt;
&lt;br /&gt;
- Walls only protect the unit that's in the same province as the wall, not the province on the other side. Think of them as being owned (and manned) only by that province.&lt;br /&gt;
&lt;br /&gt;
= Examples of Play =&lt;br /&gt;
&lt;br /&gt;
These examples are included to illustrate the various rules and their effects. Arrows indicate moves/attacks, and lines with dots at the end indicate support (the dot indicating the move order/unit supported). Green orders are successful, red ones fail or are cut supports.&lt;br /&gt;
&lt;br /&gt;
== Fortified Border Examples ==&lt;br /&gt;
'''Wall Example 1'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to attack over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall1orders.jpg]] [[Image:wall1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wall Example 2'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to support over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2orders.jpg]] [[Image:wall2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 2.5 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it's on the defender's side.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall8orders.jpg]] [[Image:wall8results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Walls can only reduce an attack by one strength total.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2Aorders.jpg]] [[Image:wall2Aresults.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Wall has no effect if the walled province was unoccupied before orders.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall3orders.jpg]] [[Image:wall3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Support Hold orders not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall4orders.jpg]] [[Image:wall4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Attacks on your own units not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall5orders.jpg]] [[Image:wall5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Zero strength attack cannot cut a support.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall6orders.jpg]] [[Image:wall6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it covers the part of the border being used.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall7orders.jpg]] [[Image:wall7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
== Fleet Examples ==&lt;br /&gt;
''' Fleet Example 1 '''&lt;br /&gt;
&lt;br /&gt;
A Fleet moving inland succeeds but reverts to an Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:fleet1orders.jpg]] [[Image:fleet1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Fleet Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Fleet supporting inland succeeds (with strength of 1), but reverts fleet to army. Even a failed support, or a support invalidated due to the target not holding, would revert the fleet to an army if the target is inland.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress4orders.jpg]] [[Image:fortress4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress Examples ==&lt;br /&gt;
''' Floating Fortress Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Fleet strength reduced by wall from 2 to 1, 1v1, attack fails.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress1orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 2 '''&lt;br /&gt;
&lt;br /&gt;
2v1, attack succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress2orders.jpg]] [[Image:fortress2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 3 '''&lt;br /&gt;
&lt;br /&gt;
2 support and 1 attack minus 1 from wall, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress3orders.jpg]] [[Image:fortress3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Attack on the fleet only cuts one strength's worth of support, still enough to succeed, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress5orders.jpg]] [[Image:fortress5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Support strength is cut by the amount of the strongest cutting attack, which is 1. 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress6orders.jpg]] [[Image:fortress6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Strongest cutting attack is 2, support fully cut.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress7orders.jpg]] [[Image:fortress7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Floating Fortress applies when target is a river province that the fleet can move to. The move into Wu succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress8orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 9 '''&lt;br /&gt;
&lt;br /&gt;
The Fleet is not in a sea or river when attacking a river province, and so attacks with a regular strength of 1 (ie. no Floating Fortress bonus).&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress10orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 10 '''&lt;br /&gt;
&lt;br /&gt;
The red Fleet in Jyi supports with a strength of 1, not 2, since it is not in a river or sea when supporting into Wu (a river province). Fleet ECS *is* in a sea, and so attacks Wu as a 2 strength unit. So the total attack strength is 3. Fleet Wu defends using the Floating Fortress bonus since it's in a river province, and along with the support from Sny defends with strength 3 and so repels the attack.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress9orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move Examples ==&lt;br /&gt;
''' Rapid River Move Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Friendly unit and enemy unit successfully moving away from move path means the 3-space move succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove1order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the starting space, so the fleet does not move.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove2order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the first target space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove3order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Enemy standoff block movement. (Friendly standoff wouldn't.)&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove4order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Can start in sea space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove5order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Competing Rapid River moves resolved one space at a time.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove6order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 7 '''&lt;br /&gt;
&lt;br /&gt;
First or last space can be sea space, not intervening space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove7order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= History links =&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/bright9977/the-art-of-war-7-great-battlefields-3787565 An interesting slide show of 7 great battles of the Warring States and Spring and Autumn periods]&lt;br /&gt;
&lt;br /&gt;
= Abbreviations = &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
| Anyi&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Ba&lt;br /&gt;
| Ba&lt;br /&gt;
|-&lt;br /&gt;
| Beidi&lt;br /&gt;
| Bei&lt;br /&gt;
|-&lt;br /&gt;
| Bo Hai&lt;br /&gt;
| BOH&lt;br /&gt;
|-&lt;br /&gt;
| Cai&lt;br /&gt;
| Cai&lt;br /&gt;
|-&lt;br /&gt;
| Cao&lt;br /&gt;
| Cao&lt;br /&gt;
|-&lt;br /&gt;
| Chang-hsia&lt;br /&gt;
| Cha&lt;br /&gt;
|-&lt;br /&gt;
| Chen&lt;br /&gt;
| Che&lt;br /&gt;
|-&lt;br /&gt;
| Dai&lt;br /&gt;
| Dai&lt;br /&gt;
|-&lt;br /&gt;
| Daliang&lt;br /&gt;
| Dal&lt;br /&gt;
|-&lt;br /&gt;
| Danyang&lt;br /&gt;
| Dan&lt;br /&gt;
|-&lt;br /&gt;
| Diqiu&lt;br /&gt;
| Diq&lt;br /&gt;
|-&lt;br /&gt;
| Donghai&lt;br /&gt;
| Don&lt;br /&gt;
|-&lt;br /&gt;
| Donghu&lt;br /&gt;
| Dhu&lt;br /&gt;
|-&lt;br /&gt;
| East China Sea&lt;br /&gt;
| ECS&lt;br /&gt;
|-&lt;br /&gt;
| Gaoyi&lt;br /&gt;
| Gao&lt;br /&gt;
|-&lt;br /&gt;
| Guangyang&lt;br /&gt;
| Gua&lt;br /&gt;
|-&lt;br /&gt;
| Hanchung&lt;br /&gt;
| Hch&lt;br /&gt;
|-&lt;br /&gt;
| Handan&lt;br /&gt;
| Han&lt;br /&gt;
|-&lt;br /&gt;
| Hedong&lt;br /&gt;
| Hed&lt;br /&gt;
|-&lt;br /&gt;
| Henei&lt;br /&gt;
| Hen&lt;br /&gt;
|-&lt;br /&gt;
| Huaiyang&lt;br /&gt;
| Hua&lt;br /&gt;
|-&lt;br /&gt;
| Ji&lt;br /&gt;
| Ji&lt;br /&gt;
|-&lt;br /&gt;
| Jiaodong&lt;br /&gt;
| Jia&lt;br /&gt;
|-&lt;br /&gt;
| Jinyang&lt;br /&gt;
| Jin&lt;br /&gt;
|-&lt;br /&gt;
| Jiujiang&lt;br /&gt;
| Jiu&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyi&lt;br /&gt;
| Jyi&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyuan&lt;br /&gt;
| Jyu&lt;br /&gt;
|-&lt;br /&gt;
| Julu&lt;br /&gt;
| Jul&lt;br /&gt;
|-&lt;br /&gt;
| Juyong Pass&lt;br /&gt;
| JPa&lt;br /&gt;
|-&lt;br /&gt;
| Korea Bay&lt;br /&gt;
| KOR&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong&lt;br /&gt;
| Lia&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong Bay&lt;br /&gt;
| LBA&lt;br /&gt;
|-&lt;br /&gt;
| Liaoxi&lt;br /&gt;
| Lxi&lt;br /&gt;
|-&lt;br /&gt;
| Libei&lt;br /&gt;
| Lib&lt;br /&gt;
|-&lt;br /&gt;
| Linhu&lt;br /&gt;
| Lhu&lt;br /&gt;
|-&lt;br /&gt;
| Linzi&lt;br /&gt;
| Lin&lt;br /&gt;
|-&lt;br /&gt;
| Loufan&lt;br /&gt;
| Lfa&lt;br /&gt;
|-&lt;br /&gt;
| Lu&lt;br /&gt;
| Lu&lt;br /&gt;
|-&lt;br /&gt;
| Luoyang&lt;br /&gt;
| Luo&lt;br /&gt;
|-&lt;br /&gt;
| Nanzheng&lt;br /&gt;
| Nan&lt;br /&gt;
|-&lt;br /&gt;
| Pingyang&lt;br /&gt;
| Pin&lt;br /&gt;
|-&lt;br /&gt;
| Quren&lt;br /&gt;
| Qur&lt;br /&gt;
|-&lt;br /&gt;
| Rong&lt;br /&gt;
| Ron&lt;br /&gt;
|-&lt;br /&gt;
| Shang&lt;br /&gt;
| Sha&lt;br /&gt;
|-&lt;br /&gt;
| Shanggu&lt;br /&gt;
| Sgg&lt;br /&gt;
|-&lt;br /&gt;
| Shangyong&lt;br /&gt;
| Syo&lt;br /&gt;
|-&lt;br /&gt;
| Shantang&lt;br /&gt;
| Stg&lt;br /&gt;
|-&lt;br /&gt;
| Shaoliang&lt;br /&gt;
| Sli&lt;br /&gt;
|-&lt;br /&gt;
| Shouchun&lt;br /&gt;
| Sch&lt;br /&gt;
|-&lt;br /&gt;
| Shu&lt;br /&gt;
| Shu&lt;br /&gt;
|-&lt;br /&gt;
| Sishui&lt;br /&gt;
| Sis&lt;br /&gt;
|-&lt;br /&gt;
| Song&lt;br /&gt;
| Son&lt;br /&gt;
|-&lt;br /&gt;
| Songyang&lt;br /&gt;
| Sny&lt;br /&gt;
|-&lt;br /&gt;
| Taiyuan&lt;br /&gt;
| Tai&lt;br /&gt;
|-&lt;br /&gt;
| Tang&lt;br /&gt;
| Tan&lt;br /&gt;
|-&lt;br /&gt;
| Wei&lt;br /&gt;
| Wei&lt;br /&gt;
|-&lt;br /&gt;
| Wu&lt;br /&gt;
| Wu&lt;br /&gt;
|-&lt;br /&gt;
| Wu Pass&lt;br /&gt;
| WPa&lt;br /&gt;
|-&lt;br /&gt;
| Xianyang&lt;br /&gt;
| Xia&lt;br /&gt;
|-&lt;br /&gt;
| Xiongnu&lt;br /&gt;
| Xio&lt;br /&gt;
|-&lt;br /&gt;
| Xu&lt;br /&gt;
| Xu&lt;br /&gt;
|-&lt;br /&gt;
| Yangyue&lt;br /&gt;
| Yyu&lt;br /&gt;
|-&lt;br /&gt;
| Yangzhai&lt;br /&gt;
| Yzh&lt;br /&gt;
|-&lt;br /&gt;
| Yanmen&lt;br /&gt;
| Yan&lt;br /&gt;
|-&lt;br /&gt;
| Yanying&lt;br /&gt;
| Yyi&lt;br /&gt;
|-&lt;br /&gt;
| Ye&lt;br /&gt;
| Ye&lt;br /&gt;
|-&lt;br /&gt;
| Yelang&lt;br /&gt;
| Ylg&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Sea&lt;br /&gt;
| YEL&lt;br /&gt;
|-&lt;br /&gt;
| Ying&lt;br /&gt;
| Yin&lt;br /&gt;
|-&lt;br /&gt;
| Yinshan&lt;br /&gt;
| Ysh&lt;br /&gt;
|-&lt;br /&gt;
| Yiyang&lt;br /&gt;
| Yiy&lt;br /&gt;
|-&lt;br /&gt;
| Yong&lt;br /&gt;
| Yon&lt;br /&gt;
|-&lt;br /&gt;
| Yue&lt;br /&gt;
| Yue&lt;br /&gt;
|-&lt;br /&gt;
| Yuyang&lt;br /&gt;
| Yuy&lt;br /&gt;
|-&lt;br /&gt;
| Zheng&lt;br /&gt;
| Zhe&lt;br /&gt;
|-&lt;br /&gt;
| Zhongmou&lt;br /&gt;
| Zmo&lt;br /&gt;
|-&lt;br /&gt;
| Zhongshan&lt;br /&gt;
| Zho&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=File:Warring_States_v2.png&amp;diff=3820</id>
		<title>File:Warring States v2.png</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=File:Warring_States_v2.png&amp;diff=3820"/>
		<updated>2015-06-11T06:29:42Z</updated>

		<summary type="html">&lt;p&gt;Samy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Warring_States_v2&amp;diff=3819</id>
		<title>Warring States v2</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Warring_States_v2&amp;diff=3819"/>
		<updated>2015-06-11T06:28:30Z</updated>

		<summary type="html">&lt;p&gt;Samy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Variant]]&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
Created by: Samy Elias&lt;br /&gt;
&lt;br /&gt;
After researching this period a little, I was surprised how thematically well-suited the Warring States era of 450BC-220BC is for a Diplomacy variant. There were seven major states at the time, who allied with and fought each other in various combinations, shifting allegiances just as in any good Diplomacy game. As a dominant power started to rise (Qin), the opposing states decided on different strategies in order to best deal the the threat; at times some decided on a &amp;quot;horizontal alliance&amp;quot; (allying with the Qin) or a &amp;quot;vertical alliance&amp;quot; (allying with each other against the Qin). Several famous advisors at the time who offered their services to various leaders were even known collectively as the &amp;quot;School of Diplomacy&amp;quot;! Sun Tzu had written The Art of War just before this period, and his works were heavily consulted by all competing states during the conflicts. Conscription systems ensured armies of 100,000+ soldiers on all sides.&lt;br /&gt;
&lt;br /&gt;
This variant incorporates the major rivers and wall fortifications of the time. Besides the Great Wall of China, there were many internal walls built by the various factions to defend themselves against each other and various raiders. I used these two features to give the region the terrain diversity that makes the original Diplomacy board an interesting setting, with its many separated seas. Fleets are available but are built and used differently than in standard Diplomacy. They reflect the legendary and powerful &amp;quot;Floating Fortresses&amp;quot; or &amp;quot;Castle Ships&amp;quot; of the time (&amp;quot;lou chuan&amp;quot;), massive and sometimes equipped with trebuchets. Fleets are extra powerful along rivers, and very mobile when unopposed.&lt;br /&gt;
&lt;br /&gt;
The seven great powers are Qin, Chu, Zhao, Wei, Han, Yan, and Qi. Rule changes are covered below.&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
=== Full names, without starting units ===&lt;br /&gt;
[[Image:Warring States v2.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abbreviations, with starting units ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States abbrev v2.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
&lt;br /&gt;
[http://www.diplomaticcorp.com/game_page.php?game_id=dc512 First playtest]&lt;br /&gt;
&lt;br /&gt;
= Rules = &lt;br /&gt;
&lt;br /&gt;
All the rules of standard Diplomacy apply save those noted below: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Great Powers and Starting Forces ==&lt;br /&gt;
&lt;br /&gt;
All the main powers start with three armies, starting on Home Supply Centres.&lt;br /&gt;
&lt;br /&gt;
 Qin:   A Yong, A Nanzheng, A Xianyang;     Ruler: Qin Ligong&lt;br /&gt;
 Chu:   A Ying, A Chang-hsia, A Shouchun;   Ruler: Chu Huiwang&lt;br /&gt;
 Zhao:  A Jinyang, A Taiyuan, A Handan;     Ruler: Zhao Jianzi&lt;br /&gt;
 Wei:   A Zhongmou, A Wei, A Daliang;       Ruler: Wei Huanzi&lt;br /&gt;
 Han:   A Luoyang, A Yiyang, A Yangzhai;    Ruler: Han Kangzi&lt;br /&gt;
 Yan:   A Ji, A Yuyang, A Liaoxi;           Ruler: Yan Chenggong&lt;br /&gt;
 Qi:    A Linzi, A Jiaodong, A Libei;       Ruler: Qi Xuangong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
&lt;br /&gt;
There are 39 Supply Centres; 18 are needed to win. If there is a tie at 18, play continues until one power has more than the other, or until a draw is agreed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Notes == &lt;br /&gt;
&lt;br /&gt;
All named areas are in play; there are no impassable areas. (The &amp;quot;Yellow River&amp;quot; label to the west does not count as naming an area.)&lt;br /&gt;
&lt;br /&gt;
Fortified borders (or walls) help in the defense of the province containing the wall, if that border is involved (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The rivers are a game terrain feature, and affect Fleets (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The border between Luoyang and West Zhou does NOT have a wall.&lt;br /&gt;
&lt;br /&gt;
== Fortified Borders (Walls) ==&lt;br /&gt;
&lt;br /&gt;
Provinces with walls are harder to attack if occupied; attacks or supports into the province (if occupied) are affected if they go over the walled border.&lt;br /&gt;
&lt;br /&gt;
1. Attacks against a  province with a wall are reduced by one in strength if:&lt;br /&gt;
&lt;br /&gt;
 a) the province is occupied by an opponent's unit at the start of the turn, AND &lt;br /&gt;
 b) the attack goes across the fortified border, or is supported from across the fortified border by another unit.&lt;br /&gt;
&lt;br /&gt;
This is not cumulative; the strength cannot be reduced by more than one for a single attack.&lt;br /&gt;
&lt;br /&gt;
2. Support Hold orders are not affected by fortified borders.&lt;br /&gt;
&lt;br /&gt;
3. A unit's attacks are never affected by walls in its own province.&lt;br /&gt;
&lt;br /&gt;
4. Attacks or supports for attacks on your own units over walls are not affected by the wall (for the purposes of self-standoffs).&lt;br /&gt;
&lt;br /&gt;
5. An attack reduced to zero strength cannot cut support. (So an army attacking over a wall with no support cannot cut support.)&lt;br /&gt;
&lt;br /&gt;
== Fleets ==&lt;br /&gt;
&lt;br /&gt;
Fleets are upgraded from Armies, and can revert back to Armies:&lt;br /&gt;
&lt;br /&gt;
1. Fleets cannot be built in the adjustment phase. Instead Armies are upgraded to Fleets using the Raise order during a movement phase (eg. &amp;quot;Army Ji Raise Fleet&amp;quot;, or &amp;quot;A Ji R F&amp;quot;). This is treated as a Hold order for support purposes (units can support it as if it were holding).&lt;br /&gt;
&lt;br /&gt;
2. A Fleet can only be raised on a coastal or river province.&lt;br /&gt;
&lt;br /&gt;
3. If a unit using the Raise order is dislodged, the Raise order fails. Otherwise, the Army is replaced with a Fleet.&lt;br /&gt;
&lt;br /&gt;
4. Fleets can move to, support into, and retreat to sea areas, coastal provinces, or along rivers.&lt;br /&gt;
&lt;br /&gt;
5. There is no convoy order.&lt;br /&gt;
&lt;br /&gt;
6. If a Fleet attempts to move, retreat, or support to a province that it could only move to as an Army, it reverts back into an Army. '''The reverted Army then carries out the order'''. If such a support order fails because the support order did not match the move order of the supported unit, this still counts as an attempted support. If the order is completely invalid (improper syntax, province names, invalid targets, etc.) it is NOT considered an attempt, since the unit is effectively given a hold order.&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress bonus (rivers only) ==&lt;br /&gt;
&lt;br /&gt;
Fleets on a river get a special bonus from powerful castle ships:&lt;br /&gt;
&lt;br /&gt;
1. A Fleet in a river province or sea area issuing a move or support order targetting a neighbouring river province (*not* a sea area) does so with a strength of 2. &lt;br /&gt;
&lt;br /&gt;
2. A Fleet on a river defends with a strength of 2.&lt;br /&gt;
&lt;br /&gt;
3. A Fleet supporting using the Floating Fortress bonus can have its support cut, but only by an amount equal to strength of the strongest cutting attack. So, a one-strength attack on a Floating Fortress that is supporting cuts only one strength worth of support, leaving one remaining. A two-strength attack will cut the full 2 strength support. Two one-strength attacks will only cut one strength of support. In keeping with the spirit of the original Diplomacy rules, a unit's supports do not contribute to cutting supports for attacks on itself.&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move (Fleets) ==&lt;br /&gt;
&lt;br /&gt;
Fleets can make a Rapid River Move, which allows fast travel along rivers, but at zero strength:&lt;br /&gt;
&lt;br /&gt;
1. Fleets can perform a special type move called an Rapid River Move. This allows a Fleet to move up to 3 spaces in one move turn, into consecutive river spaces. The move can start or end on a sea space (all other spaces involved being river spaces). eg. Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui -&amp;gt; Wei is valid, as is the reverse; so is Xianyang -&amp;gt; Anyi -&amp;gt; Luoyang -&amp;gt; Zheng. However Korea Bay -&amp;gt; Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui is not valid.&lt;br /&gt;
&lt;br /&gt;
2. Rapid River Moves have zero strength while moving. If a failed Rapid River Move forces a Fleet to remain at its starting point, it defends with its normal strength (2 in river provinces, 1 everywhere else). However, since it has attempted a move, it cannot receive supports to hold.&lt;br /&gt;
&lt;br /&gt;
3. Fleets using Rapid River Move cannot be supported. (So their strength while moving will always be zero.)&lt;br /&gt;
&lt;br /&gt;
4. A Powers' own units do not block a Fleet's Rapid River Move (exception: other fleets using Rapid River Move, see below). The final target destination must be vacant (after other orders are resolved) for the move to succeed. All intervening spaces must either be vacant or occupied by friendly units after all other other orders are resolved. Spaces where a stand off has occurred involving at least one opponent's unit block a Rapid River move. The first intervening space along the route that fails these conditions stops the movement short; the Fleet is then left at the last vacant space that it could move through, after other orders are resolved. If this would leave the Fleet at its starting space, it is vulnerable to being attacked and/or dislodged.&lt;br /&gt;
&lt;br /&gt;
5. If multiple Fleets use Rapid River Moves, they are resolved simultaneously one space at a time to check for interference. A stand off between two Fleets Rapid River Moving can occur; Fleets using Rapid River Move cannot pass through each other, even if from the same power.&lt;br /&gt;
&lt;br /&gt;
== Home Supply Centres ==&lt;br /&gt;
&lt;br /&gt;
1. All starting Supply Centres (SC) are Home Supply Centres (HSC).&lt;br /&gt;
&lt;br /&gt;
2. Captured HSCs from other powers are also considered HSCs for the new owner, and so can be used for builds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Common Misconceptions and Mistakes =&lt;br /&gt;
&lt;br /&gt;
- Raising a Fleet counts as a hold, and is does not fail unless dislodged; so you can raise a fleet successfully while being supported, and while under attack.&lt;br /&gt;
&lt;br /&gt;
- Even an unsuccessful inland order by a fleet will cause it to revert to an army; and after it reverts, it still attempts to carry out the order&lt;br /&gt;
&lt;br /&gt;
- Walls only protect the unit that's in the same province as the wall, not the province on the other side. Think of them as being owned (and manned) only by that province.&lt;br /&gt;
&lt;br /&gt;
= Examples of Play =&lt;br /&gt;
&lt;br /&gt;
These examples are included to illustrate the various rules and their effects. Arrows indicate moves/attacks, and lines with dots at the end indicate support (the dot indicating the move order/unit supported). Green orders are successful, red ones fail or are cut supports.&lt;br /&gt;
&lt;br /&gt;
== Fortified Border Examples ==&lt;br /&gt;
'''Wall Example 1'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to attack over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall1orders.jpg]] [[Image:wall1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wall Example 2'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to support over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2orders.jpg]] [[Image:wall2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 2.5 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it's on the defender's side.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall8orders.jpg]] [[Image:wall8results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Walls can only reduce an attack by one strength total.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2Aorders.jpg]] [[Image:wall2Aresults.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Wall has no effect if the walled province was unoccupied before orders.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall3orders.jpg]] [[Image:wall3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Support Hold orders not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall4orders.jpg]] [[Image:wall4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Attacks on your own units not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall5orders.jpg]] [[Image:wall5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Zero strength attack cannot cut a support.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall6orders.jpg]] [[Image:wall6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it covers the part of the border being used.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall7orders.jpg]] [[Image:wall7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
== Fleet Examples ==&lt;br /&gt;
''' Fleet Example 1 '''&lt;br /&gt;
&lt;br /&gt;
A Fleet moving inland succeeds but reverts to an Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:fleet1orders.jpg]] [[Image:fleet1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Fleet Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Fleet supporting inland succeeds (with strength of 1), but reverts fleet to army. Even a failed support, or a support invalidated due to the target not holding, would revert the fleet to an army if the target is inland.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress4orders.jpg]] [[Image:fortress4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress Examples ==&lt;br /&gt;
''' Floating Fortress Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Fleet strength reduced by wall from 2 to 1, 1v1, attack fails.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress1orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 2 '''&lt;br /&gt;
&lt;br /&gt;
2v1, attack succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress2orders.jpg]] [[Image:fortress2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 3 '''&lt;br /&gt;
&lt;br /&gt;
2 support and 1 attack minus 1 from wall, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress3orders.jpg]] [[Image:fortress3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Attack on the fleet only cuts one strength's worth of support, still enough to succeed, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress5orders.jpg]] [[Image:fortress5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Support strength is cut by the amount of the strongest cutting attack, which is 1. 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress6orders.jpg]] [[Image:fortress6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Strongest cutting attack is 2, support fully cut.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress7orders.jpg]] [[Image:fortress7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Floating Fortress applies when target is a river province that the fleet can move to. The move into Wu succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress8orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 9 '''&lt;br /&gt;
&lt;br /&gt;
The Fleet is not in a sea or river when attacking a river province, and so attacks with a regular strength of 1 (ie. no Floating Fortress bonus).&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress10orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 10 '''&lt;br /&gt;
&lt;br /&gt;
The red Fleet in Jyi supports with a strength of 1, not 2, since it is not in a river or sea when supporting into Wu (a river province). Fleet ECS *is* in a sea, and so attacks Wu as a 2 strength unit. So the total attack strength is 3. Fleet Wu defends using the Floating Fortress bonus since it's in a river province, and along with the support from Sny defends with strength 3 and so repels the attack.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress9orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move Examples ==&lt;br /&gt;
''' Rapid River Move Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Friendly unit and enemy unit successfully moving away from move path means the 3-space move succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove1order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the starting space, so the fleet does not move.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove2order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the first target space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove3order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Enemy standoff block movement. (Friendly standoff wouldn't.)&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove4order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Can start in sea space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove5order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Competing Rapid River moves resolved one space at a time.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove6order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 7 '''&lt;br /&gt;
&lt;br /&gt;
First or last space can be sea space, not intervening space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove7order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= History links =&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/bright9977/the-art-of-war-7-great-battlefields-3787565 An interesting slide show of 7 great battles of the Warring States and Spring and Autumn periods]&lt;br /&gt;
&lt;br /&gt;
= Abbreviations = &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
| Anyi&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Ba&lt;br /&gt;
| Ba&lt;br /&gt;
|-&lt;br /&gt;
| Beidi&lt;br /&gt;
| Bei&lt;br /&gt;
|-&lt;br /&gt;
| Bo Hai&lt;br /&gt;
| BOH&lt;br /&gt;
|-&lt;br /&gt;
| Cai&lt;br /&gt;
| Cai&lt;br /&gt;
|-&lt;br /&gt;
| Cao&lt;br /&gt;
| Cao&lt;br /&gt;
|-&lt;br /&gt;
| Chang-hsia&lt;br /&gt;
| Cha&lt;br /&gt;
|-&lt;br /&gt;
| Chen&lt;br /&gt;
| Che&lt;br /&gt;
|-&lt;br /&gt;
| Dai&lt;br /&gt;
| Dai&lt;br /&gt;
|-&lt;br /&gt;
| Daliang&lt;br /&gt;
| Dal&lt;br /&gt;
|-&lt;br /&gt;
| Danyang&lt;br /&gt;
| Dan&lt;br /&gt;
|-&lt;br /&gt;
| Diqiu&lt;br /&gt;
| Diq&lt;br /&gt;
|-&lt;br /&gt;
| Donghai&lt;br /&gt;
| Don&lt;br /&gt;
|-&lt;br /&gt;
| Donghu&lt;br /&gt;
| Dhu&lt;br /&gt;
|-&lt;br /&gt;
| East China Sea&lt;br /&gt;
| ECS&lt;br /&gt;
|-&lt;br /&gt;
| Gaoyi&lt;br /&gt;
| Gao&lt;br /&gt;
|-&lt;br /&gt;
| Guangyang&lt;br /&gt;
| Gua&lt;br /&gt;
|-&lt;br /&gt;
| Hanchung&lt;br /&gt;
| Hch&lt;br /&gt;
|-&lt;br /&gt;
| Handan&lt;br /&gt;
| Han&lt;br /&gt;
|-&lt;br /&gt;
| Hedong&lt;br /&gt;
| Hed&lt;br /&gt;
|-&lt;br /&gt;
| Henei&lt;br /&gt;
| Hen&lt;br /&gt;
|-&lt;br /&gt;
| Huaiyang&lt;br /&gt;
| Hua&lt;br /&gt;
|-&lt;br /&gt;
| Ji&lt;br /&gt;
| Ji&lt;br /&gt;
|-&lt;br /&gt;
| Jiaodong&lt;br /&gt;
| Jia&lt;br /&gt;
|-&lt;br /&gt;
| Jinyang&lt;br /&gt;
| Jin&lt;br /&gt;
|-&lt;br /&gt;
| Jiujiang&lt;br /&gt;
| Jiu&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyi&lt;br /&gt;
| Jyi&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyuan&lt;br /&gt;
| Jyu&lt;br /&gt;
|-&lt;br /&gt;
| Julu&lt;br /&gt;
| Jul&lt;br /&gt;
|-&lt;br /&gt;
| Juyong Pass&lt;br /&gt;
| JPa&lt;br /&gt;
|-&lt;br /&gt;
| Korea Bay&lt;br /&gt;
| KOR&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong&lt;br /&gt;
| Lia&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong Bay&lt;br /&gt;
| LBA&lt;br /&gt;
|-&lt;br /&gt;
| Liaoxi&lt;br /&gt;
| Lxi&lt;br /&gt;
|-&lt;br /&gt;
| Libei&lt;br /&gt;
| Lib&lt;br /&gt;
|-&lt;br /&gt;
| Linhu&lt;br /&gt;
| Lhu&lt;br /&gt;
|-&lt;br /&gt;
| Linzi&lt;br /&gt;
| Lin&lt;br /&gt;
|-&lt;br /&gt;
| Loufan&lt;br /&gt;
| Lfa&lt;br /&gt;
|-&lt;br /&gt;
| Lu&lt;br /&gt;
| Lu&lt;br /&gt;
|-&lt;br /&gt;
| Luoyang&lt;br /&gt;
| Luo&lt;br /&gt;
|-&lt;br /&gt;
| Nanzheng&lt;br /&gt;
| Nan&lt;br /&gt;
|-&lt;br /&gt;
| Pingyang&lt;br /&gt;
| Pin&lt;br /&gt;
|-&lt;br /&gt;
| Quren&lt;br /&gt;
| Qur&lt;br /&gt;
|-&lt;br /&gt;
| Rong&lt;br /&gt;
| Ron&lt;br /&gt;
|-&lt;br /&gt;
| Shang&lt;br /&gt;
| Sha&lt;br /&gt;
|-&lt;br /&gt;
| Shanggu&lt;br /&gt;
| Sgg&lt;br /&gt;
|-&lt;br /&gt;
| Shangyong&lt;br /&gt;
| Syo&lt;br /&gt;
|-&lt;br /&gt;
| Shantang&lt;br /&gt;
| Stg&lt;br /&gt;
|-&lt;br /&gt;
| Shaoliang&lt;br /&gt;
| Sli&lt;br /&gt;
|-&lt;br /&gt;
| Shouchun&lt;br /&gt;
| Sch&lt;br /&gt;
|-&lt;br /&gt;
| Shu&lt;br /&gt;
| Shu&lt;br /&gt;
|-&lt;br /&gt;
| Sishui&lt;br /&gt;
| Sis&lt;br /&gt;
|-&lt;br /&gt;
| Song&lt;br /&gt;
| Son&lt;br /&gt;
|-&lt;br /&gt;
| Songyang&lt;br /&gt;
| Sny&lt;br /&gt;
|-&lt;br /&gt;
| Taiyuan&lt;br /&gt;
| Tai&lt;br /&gt;
|-&lt;br /&gt;
| Tang&lt;br /&gt;
| Tan&lt;br /&gt;
|-&lt;br /&gt;
| Wei&lt;br /&gt;
| Wei&lt;br /&gt;
|-&lt;br /&gt;
| Wu&lt;br /&gt;
| Wu&lt;br /&gt;
|-&lt;br /&gt;
| Wu Pass&lt;br /&gt;
| WPa&lt;br /&gt;
|-&lt;br /&gt;
| Xianyang&lt;br /&gt;
| Xia&lt;br /&gt;
|-&lt;br /&gt;
| Xiongnu&lt;br /&gt;
| Xio&lt;br /&gt;
|-&lt;br /&gt;
| Xu&lt;br /&gt;
| Xu&lt;br /&gt;
|-&lt;br /&gt;
| Yangyue&lt;br /&gt;
| Yyu&lt;br /&gt;
|-&lt;br /&gt;
| Yangzhai&lt;br /&gt;
| Yzh&lt;br /&gt;
|-&lt;br /&gt;
| Yanmen&lt;br /&gt;
| Yan&lt;br /&gt;
|-&lt;br /&gt;
| Yanying&lt;br /&gt;
| Yyi&lt;br /&gt;
|-&lt;br /&gt;
| Ye&lt;br /&gt;
| Ye&lt;br /&gt;
|-&lt;br /&gt;
| Yelang&lt;br /&gt;
| Ylg&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Sea&lt;br /&gt;
| YEL&lt;br /&gt;
|-&lt;br /&gt;
| Ying&lt;br /&gt;
| Yin&lt;br /&gt;
|-&lt;br /&gt;
| Yinshan&lt;br /&gt;
| Ysh&lt;br /&gt;
|-&lt;br /&gt;
| Yiyang&lt;br /&gt;
| Yiy&lt;br /&gt;
|-&lt;br /&gt;
| Yong&lt;br /&gt;
| Yon&lt;br /&gt;
|-&lt;br /&gt;
| Yue&lt;br /&gt;
| Yue&lt;br /&gt;
|-&lt;br /&gt;
| Yuyang&lt;br /&gt;
| Yuy&lt;br /&gt;
|-&lt;br /&gt;
| Zheng&lt;br /&gt;
| Zhe&lt;br /&gt;
|-&lt;br /&gt;
| Zhongmou&lt;br /&gt;
| Zmo&lt;br /&gt;
|-&lt;br /&gt;
| Zhongshan&lt;br /&gt;
| Zho&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Warring_States_v2&amp;diff=3818</id>
		<title>Warring States v2</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Warring_States_v2&amp;diff=3818"/>
		<updated>2015-06-11T06:27:42Z</updated>

		<summary type="html">&lt;p&gt;Samy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Variant]]&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
Created by: Samy Elias&lt;br /&gt;
&lt;br /&gt;
After researching this period a little, I was surprised how thematically well-suited the Warring States era of 450BC-220BC is for a Diplomacy variant. There were seven major states at the time, who allied with and fought each other in various combinations, shifting allegiances just as in any good Diplomacy game. As a dominant power started to rise (Qin), the opposing states decided on different strategies in order to best deal the the threat; at times some decided on a &amp;quot;horizontal alliance&amp;quot; (allying with the Qin) or a &amp;quot;vertical alliance&amp;quot; (allying with each other against the Qin). Several famous advisors at the time who offered their services to various leaders were even known collectively as the &amp;quot;School of Diplomacy&amp;quot;! Sun Tzu had written The Art of War just before this period, and his works were heavily consulted by all competing states during the conflicts. Conscription systems ensured armies of 100,000+ soldiers on all sides.&lt;br /&gt;
&lt;br /&gt;
This variant incorporates the major rivers and wall fortifications of the time. Besides the Great Wall of China, there were many internal walls built by the various factions to defend themselves against each other and various raiders. I used these two features to give the region the terrain diversity that makes the original Diplomacy board an interesting setting, with its many separated seas. Fleets are available but are built and used differently than in standard Diplomacy. They reflect the legendary and powerful &amp;quot;Floating Fortresses&amp;quot; or &amp;quot;Castle Ships&amp;quot; of the time (&amp;quot;lou chuan&amp;quot;), massive and sometimes equipped with trebuchets. Fleets are extra powerful along rivers, and very mobile when unopposed.&lt;br /&gt;
&lt;br /&gt;
The seven great powers are Qin, Chu, Zhao, Wei, Han, Yan, and Qi. Rule changes are covered below.&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
=== Full names, without starting units ===&lt;br /&gt;
[[Image:Warring States.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abbreviations, with starting units ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States abbrev.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
&lt;br /&gt;
[http://www.diplomaticcorp.com/game_page.php?game_id=dc512 First playtest]&lt;br /&gt;
&lt;br /&gt;
= Rules = &lt;br /&gt;
&lt;br /&gt;
All the rules of standard Diplomacy apply save those noted below: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Great Powers and Starting Forces ==&lt;br /&gt;
&lt;br /&gt;
All the main powers start with three armies, starting on Home Supply Centres.&lt;br /&gt;
&lt;br /&gt;
 Qin:   A Yong, A Nanzheng, A Xianyang;     Ruler: Qin Ligong&lt;br /&gt;
 Chu:   A Ying, A Chang-hsia, A Shouchun;   Ruler: Chu Huiwang&lt;br /&gt;
 Zhao:  A Jinyang, A Taiyuan, A Handan;     Ruler: Zhao Jianzi&lt;br /&gt;
 Wei:   A Zhongmou, A Wei, A Daliang;       Ruler: Wei Huanzi&lt;br /&gt;
 Han:   A Luoyang, A Yiyang, A Yangzhai;    Ruler: Han Kangzi&lt;br /&gt;
 Yan:   A Ji, A Yuyang, A Liaoxi;           Ruler: Yan Chenggong&lt;br /&gt;
 Qi:    A Linzi, A Jiaodong, A Libei;       Ruler: Qi Xuangong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
&lt;br /&gt;
There are 39 Supply Centres; 18 are needed to win. If there is a tie at 18, play continues until one power has more than the other, or until a draw is agreed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Notes == &lt;br /&gt;
&lt;br /&gt;
All named areas are in play; there are no impassable areas. (The &amp;quot;Yellow River&amp;quot; label to the west does not count as naming an area.)&lt;br /&gt;
&lt;br /&gt;
Fortified borders (or walls) help in the defense of the province containing the wall, if that border is involved (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The rivers are a game terrain feature, and affect Fleets (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The border between Luoyang and West Zhou does NOT have a wall.&lt;br /&gt;
&lt;br /&gt;
== Fortified Borders (Walls) ==&lt;br /&gt;
&lt;br /&gt;
Provinces with walls are harder to attack if occupied; attacks or supports into the province (if occupied) are affected if they go over the walled border.&lt;br /&gt;
&lt;br /&gt;
1. Attacks against a  province with a wall are reduced by one in strength if:&lt;br /&gt;
&lt;br /&gt;
 a) the province is occupied by an opponent's unit at the start of the turn, AND &lt;br /&gt;
 b) the attack goes across the fortified border, or is supported from across the fortified border by another unit.&lt;br /&gt;
&lt;br /&gt;
This is not cumulative; the strength cannot be reduced by more than one for a single attack.&lt;br /&gt;
&lt;br /&gt;
2. Support Hold orders are not affected by fortified borders.&lt;br /&gt;
&lt;br /&gt;
3. A unit's attacks are never affected by walls in its own province.&lt;br /&gt;
&lt;br /&gt;
4. Attacks or supports for attacks on your own units over walls are not affected by the wall (for the purposes of self-standoffs).&lt;br /&gt;
&lt;br /&gt;
5. An attack reduced to zero strength cannot cut support. (So an army attacking over a wall with no support cannot cut support.)&lt;br /&gt;
&lt;br /&gt;
== Fleets ==&lt;br /&gt;
&lt;br /&gt;
Fleets are upgraded from Armies, and can revert back to Armies:&lt;br /&gt;
&lt;br /&gt;
1. Fleets cannot be built in the adjustment phase. Instead Armies are upgraded to Fleets using the Raise order during a movement phase (eg. &amp;quot;Army Ji Raise Fleet&amp;quot;, or &amp;quot;A Ji R F&amp;quot;). This is treated as a Hold order for support purposes (units can support it as if it were holding).&lt;br /&gt;
&lt;br /&gt;
2. A Fleet can only be raised on a coastal or river province.&lt;br /&gt;
&lt;br /&gt;
3. If a unit using the Raise order is dislodged, the Raise order fails. Otherwise, the Army is replaced with a Fleet.&lt;br /&gt;
&lt;br /&gt;
4. Fleets can move to, support into, and retreat to sea areas, coastal provinces, or along rivers.&lt;br /&gt;
&lt;br /&gt;
5. There is no convoy order.&lt;br /&gt;
&lt;br /&gt;
6. If a Fleet attempts to move, retreat, or support to a province that it could only move to as an Army, it reverts back into an Army. '''The reverted Army then carries out the order'''. If such a support order fails because the support order did not match the move order of the supported unit, this still counts as an attempted support. If the order is completely invalid (improper syntax, province names, invalid targets, etc.) it is NOT considered an attempt, since the unit is effectively given a hold order.&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress bonus (rivers only) ==&lt;br /&gt;
&lt;br /&gt;
Fleets on a river get a special bonus from powerful castle ships:&lt;br /&gt;
&lt;br /&gt;
1. A Fleet in a river province or sea area issuing a move or support order targetting a neighbouring river province (*not* a sea area) does so with a strength of 2. &lt;br /&gt;
&lt;br /&gt;
2. A Fleet on a river defends with a strength of 2.&lt;br /&gt;
&lt;br /&gt;
3. A Fleet supporting using the Floating Fortress bonus can have its support cut, but only by an amount equal to strength of the strongest cutting attack. So, a one-strength attack on a Floating Fortress that is supporting cuts only one strength worth of support, leaving one remaining. A two-strength attack will cut the full 2 strength support. Two one-strength attacks will only cut one strength of support. In keeping with the spirit of the original Diplomacy rules, a unit's supports do not contribute to cutting supports for attacks on itself.&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move (Fleets) ==&lt;br /&gt;
&lt;br /&gt;
Fleets can make a Rapid River Move, which allows fast travel along rivers, but at zero strength:&lt;br /&gt;
&lt;br /&gt;
1. Fleets can perform a special type move called an Rapid River Move. This allows a Fleet to move up to 3 spaces in one move turn, into consecutive river spaces. The move can start or end on a sea space (all other spaces involved being river spaces). eg. Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui -&amp;gt; Wei is valid, as is the reverse; so is Xianyang -&amp;gt; Anyi -&amp;gt; Luoyang -&amp;gt; Zheng. However Korea Bay -&amp;gt; Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui is not valid.&lt;br /&gt;
&lt;br /&gt;
2. Rapid River Moves have zero strength while moving. If a failed Rapid River Move forces a Fleet to remain at its starting point, it defends with its normal strength (2 in river provinces, 1 everywhere else). However, since it has attempted a move, it cannot receive supports to hold.&lt;br /&gt;
&lt;br /&gt;
3. Fleets using Rapid River Move cannot be supported. (So their strength while moving will always be zero.)&lt;br /&gt;
&lt;br /&gt;
4. A Powers' own units do not block a Fleet's Rapid River Move (exception: other fleets using Rapid River Move, see below). The final target destination must be vacant (after other orders are resolved) for the move to succeed. All intervening spaces must either be vacant or occupied by friendly units after all other other orders are resolved. Spaces where a stand off has occurred involving at least one opponent's unit block a Rapid River move. The first intervening space along the route that fails these conditions stops the movement short; the Fleet is then left at the last vacant space that it could move through, after other orders are resolved. If this would leave the Fleet at its starting space, it is vulnerable to being attacked and/or dislodged.&lt;br /&gt;
&lt;br /&gt;
5. If multiple Fleets use Rapid River Moves, they are resolved simultaneously one space at a time to check for interference. A stand off between two Fleets Rapid River Moving can occur; Fleets using Rapid River Move cannot pass through each other, even if from the same power.&lt;br /&gt;
&lt;br /&gt;
== Home Supply Centres ==&lt;br /&gt;
&lt;br /&gt;
1. All starting Supply Centres (SC) are Home Supply Centres (HSC).&lt;br /&gt;
&lt;br /&gt;
2. Captured HSCs from other powers are also considered HSCs for the new owner, and so can be used for builds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Common Misconceptions and Mistakes =&lt;br /&gt;
&lt;br /&gt;
- Raising a Fleet counts as a hold, and is does not fail unless dislodged; so you can raise a fleet successfully while being supported, and while under attack.&lt;br /&gt;
&lt;br /&gt;
- Even an unsuccessful inland order by a fleet will cause it to revert to an army; and after it reverts, it still attempts to carry out the order&lt;br /&gt;
&lt;br /&gt;
- Walls only protect the unit that's in the same province as the wall, not the province on the other side. Think of them as being owned (and manned) only by that province.&lt;br /&gt;
&lt;br /&gt;
= Examples of Play =&lt;br /&gt;
&lt;br /&gt;
These examples are included to illustrate the various rules and their effects. Arrows indicate moves/attacks, and lines with dots at the end indicate support (the dot indicating the move order/unit supported). Green orders are successful, red ones fail or are cut supports.&lt;br /&gt;
&lt;br /&gt;
== Fortified Border Examples ==&lt;br /&gt;
'''Wall Example 1'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to attack over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall1orders.jpg]] [[Image:wall1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wall Example 2'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to support over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2orders.jpg]] [[Image:wall2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 2.5 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it's on the defender's side.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall8orders.jpg]] [[Image:wall8results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Walls can only reduce an attack by one strength total.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2Aorders.jpg]] [[Image:wall2Aresults.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Wall has no effect if the walled province was unoccupied before orders.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall3orders.jpg]] [[Image:wall3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Support Hold orders not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall4orders.jpg]] [[Image:wall4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Attacks on your own units not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall5orders.jpg]] [[Image:wall5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Zero strength attack cannot cut a support.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall6orders.jpg]] [[Image:wall6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it covers the part of the border being used.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall7orders.jpg]] [[Image:wall7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
== Fleet Examples ==&lt;br /&gt;
''' Fleet Example 1 '''&lt;br /&gt;
&lt;br /&gt;
A Fleet moving inland succeeds but reverts to an Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:fleet1orders.jpg]] [[Image:fleet1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Fleet Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Fleet supporting inland succeeds (with strength of 1), but reverts fleet to army. Even a failed support, or a support invalidated due to the target not holding, would revert the fleet to an army if the target is inland.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress4orders.jpg]] [[Image:fortress4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress Examples ==&lt;br /&gt;
''' Floating Fortress Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Fleet strength reduced by wall from 2 to 1, 1v1, attack fails.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress1orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 2 '''&lt;br /&gt;
&lt;br /&gt;
2v1, attack succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress2orders.jpg]] [[Image:fortress2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 3 '''&lt;br /&gt;
&lt;br /&gt;
2 support and 1 attack minus 1 from wall, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress3orders.jpg]] [[Image:fortress3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Attack on the fleet only cuts one strength's worth of support, still enough to succeed, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress5orders.jpg]] [[Image:fortress5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Support strength is cut by the amount of the strongest cutting attack, which is 1. 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress6orders.jpg]] [[Image:fortress6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Strongest cutting attack is 2, support fully cut.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress7orders.jpg]] [[Image:fortress7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Floating Fortress applies when target is a river province that the fleet can move to. The move into Wu succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress8orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 9 '''&lt;br /&gt;
&lt;br /&gt;
The Fleet is not in a sea or river when attacking a river province, and so attacks with a regular strength of 1 (ie. no Floating Fortress bonus).&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress10orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 10 '''&lt;br /&gt;
&lt;br /&gt;
The red Fleet in Jyi supports with a strength of 1, not 2, since it is not in a river or sea when supporting into Wu (a river province). Fleet ECS *is* in a sea, and so attacks Wu as a 2 strength unit. So the total attack strength is 3. Fleet Wu defends using the Floating Fortress bonus since it's in a river province, and along with the support from Sny defends with strength 3 and so repels the attack.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress9orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move Examples ==&lt;br /&gt;
''' Rapid River Move Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Friendly unit and enemy unit successfully moving away from move path means the 3-space move succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove1order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the starting space, so the fleet does not move.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove2order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the first target space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove3order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Enemy standoff block movement. (Friendly standoff wouldn't.)&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove4order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Can start in sea space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove5order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Competing Rapid River moves resolved one space at a time.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove6order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 7 '''&lt;br /&gt;
&lt;br /&gt;
First or last space can be sea space, not intervening space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove7order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= History links =&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/bright9977/the-art-of-war-7-great-battlefields-3787565 An interesting slide show of 7 great battles of the Warring States and Spring and Autumn periods]&lt;br /&gt;
&lt;br /&gt;
= Abbreviations = &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
| Anyi&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Ba&lt;br /&gt;
| Ba&lt;br /&gt;
|-&lt;br /&gt;
| Beidi&lt;br /&gt;
| Bei&lt;br /&gt;
|-&lt;br /&gt;
| Bo Hai&lt;br /&gt;
| BOH&lt;br /&gt;
|-&lt;br /&gt;
| Cai&lt;br /&gt;
| Cai&lt;br /&gt;
|-&lt;br /&gt;
| Cao&lt;br /&gt;
| Cao&lt;br /&gt;
|-&lt;br /&gt;
| Chang-hsia&lt;br /&gt;
| Cha&lt;br /&gt;
|-&lt;br /&gt;
| Chen&lt;br /&gt;
| Che&lt;br /&gt;
|-&lt;br /&gt;
| Dai&lt;br /&gt;
| Dai&lt;br /&gt;
|-&lt;br /&gt;
| Daliang&lt;br /&gt;
| Dal&lt;br /&gt;
|-&lt;br /&gt;
| Danyang&lt;br /&gt;
| Dan&lt;br /&gt;
|-&lt;br /&gt;
| Diqiu&lt;br /&gt;
| Diq&lt;br /&gt;
|-&lt;br /&gt;
| Donghai&lt;br /&gt;
| Don&lt;br /&gt;
|-&lt;br /&gt;
| Donghu&lt;br /&gt;
| Dhu&lt;br /&gt;
|-&lt;br /&gt;
| East China Sea&lt;br /&gt;
| ECS&lt;br /&gt;
|-&lt;br /&gt;
| Gaoyi&lt;br /&gt;
| Gao&lt;br /&gt;
|-&lt;br /&gt;
| Guangyang&lt;br /&gt;
| Gua&lt;br /&gt;
|-&lt;br /&gt;
| Hanchung&lt;br /&gt;
| Hch&lt;br /&gt;
|-&lt;br /&gt;
| Handan&lt;br /&gt;
| Han&lt;br /&gt;
|-&lt;br /&gt;
| Hedong&lt;br /&gt;
| Hed&lt;br /&gt;
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| Henei&lt;br /&gt;
| Hen&lt;br /&gt;
|-&lt;br /&gt;
| Huaiyang&lt;br /&gt;
| Hua&lt;br /&gt;
|-&lt;br /&gt;
| Ji&lt;br /&gt;
| Ji&lt;br /&gt;
|-&lt;br /&gt;
| Jiaodong&lt;br /&gt;
| Jia&lt;br /&gt;
|-&lt;br /&gt;
| Jinyang&lt;br /&gt;
| Jin&lt;br /&gt;
|-&lt;br /&gt;
| Jiujiang&lt;br /&gt;
| Jiu&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyi&lt;br /&gt;
| Jyi&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyuan&lt;br /&gt;
| Jyu&lt;br /&gt;
|-&lt;br /&gt;
| Julu&lt;br /&gt;
| Jul&lt;br /&gt;
|-&lt;br /&gt;
| Juyong Pass&lt;br /&gt;
| JPa&lt;br /&gt;
|-&lt;br /&gt;
| Korea Bay&lt;br /&gt;
| KOR&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong&lt;br /&gt;
| Lia&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong Bay&lt;br /&gt;
| LBA&lt;br /&gt;
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| Liaoxi&lt;br /&gt;
| Lxi&lt;br /&gt;
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| Libei&lt;br /&gt;
| Lib&lt;br /&gt;
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| Linhu&lt;br /&gt;
| Lhu&lt;br /&gt;
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| Linzi&lt;br /&gt;
| Lin&lt;br /&gt;
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| Lfa&lt;br /&gt;
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| Lu&lt;br /&gt;
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| Luoyang&lt;br /&gt;
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| Nan&lt;br /&gt;
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| Pin&lt;br /&gt;
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| Qur&lt;br /&gt;
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| Syo&lt;br /&gt;
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| Stg&lt;br /&gt;
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| Sch&lt;br /&gt;
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| Tang&lt;br /&gt;
| Tan&lt;br /&gt;
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| Wu&lt;br /&gt;
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| Yelang&lt;br /&gt;
| Ylg&lt;br /&gt;
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| Yellow Sea&lt;br /&gt;
| YEL&lt;br /&gt;
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| Ying&lt;br /&gt;
| Yin&lt;br /&gt;
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| Yinshan&lt;br /&gt;
| Ysh&lt;br /&gt;
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| Yiyang&lt;br /&gt;
| Yiy&lt;br /&gt;
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| Yong&lt;br /&gt;
| Yon&lt;br /&gt;
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| Yue&lt;br /&gt;
| Yue&lt;br /&gt;
|-&lt;br /&gt;
| Yuyang&lt;br /&gt;
| Yuy&lt;br /&gt;
|-&lt;br /&gt;
| Zheng&lt;br /&gt;
| Zhe&lt;br /&gt;
|-&lt;br /&gt;
| Zhongmou&lt;br /&gt;
| Zmo&lt;br /&gt;
|-&lt;br /&gt;
| Zhongshan&lt;br /&gt;
| Zho&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Warring_States_v2&amp;diff=3817</id>
		<title>Warring States v2</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Warring_States_v2&amp;diff=3817"/>
		<updated>2015-06-11T06:26:29Z</updated>

		<summary type="html">&lt;p&gt;Samy: New page: Category:Variant = Introduction =  Created by: Samy Elias  After researching this period a little, I was surprised how thematically well-suited the Warring States era of 450BC-220BC is...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Variant]]&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
Created by: Samy Elias&lt;br /&gt;
&lt;br /&gt;
After researching this period a little, I was surprised how thematically well-suited the Warring States era of 450BC-220BC is for a Diplomacy variant. There were seven major states at the time, who allied with and fought each other in various combinations, shifting allegiances just as in any good Diplomacy game. As a dominant power started to rise (Qin), the opposing states decided on different strategies in order to best deal the the threat; at times some decided on a &amp;quot;horizontal alliance&amp;quot; (allying with the Qin) or a &amp;quot;vertical alliance&amp;quot; (allying with each other against the Qin). Several famous advisors at the time who offered their services to various leaders were even known collectively as the &amp;quot;School of Diplomacy&amp;quot;! Sun Tzu had written The Art of War just before this period, and his works were heavily consulted by all competing states during the conflicts. Conscription systems ensured armies of 100,000+ soldiers on all sides.&lt;br /&gt;
&lt;br /&gt;
This variant incorporates the major rivers and wall fortifications of the time. Besides the Great Wall of China, there were many internal walls built by the various factions to defend themselves against each other and various raiders. I used these two features to give the region the terrain diversity that makes the original Diplomacy board an interesting setting, with its many separated seas. Fleets are available but are built and used differently than in standard Diplomacy. They reflect the legendary and powerful &amp;quot;Floating Fortresses&amp;quot; or &amp;quot;Castle Ships&amp;quot; of the time (&amp;quot;lou chuan&amp;quot;), massive and sometimes equipped with trebuchets. Fleets are extra powerful along rivers, and very mobile when unopposed.&lt;br /&gt;
&lt;br /&gt;
The seven great powers are Qin, Chu, Zhao, Wei, Han, Yan, and Qi. Rule changes are covered below.&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
=== Full names, without starting units ===&lt;br /&gt;
[[Image:Warring States.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abbreviations, with starting units ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States abbrev.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
&lt;br /&gt;
[http://www.diplomaticcorp.com/game_page.php?game_id=dc512 First playtest]&lt;br /&gt;
&lt;br /&gt;
= Rules = &lt;br /&gt;
&lt;br /&gt;
All the rules of standard Diplomacy apply save those noted below: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Great Powers and Starting Forces ==&lt;br /&gt;
&lt;br /&gt;
All the main powers start with three armies, starting on Home Supply Centres.&lt;br /&gt;
&lt;br /&gt;
 Qin:   A Yong, A Nanzheng, A Xianyang;     Ruler: Qin Ligong&lt;br /&gt;
 Chu:   A Ying, A Chang-hsia, A Shouchun;   Ruler: Chu Huiwang&lt;br /&gt;
 Zhao:  A Jinyang, A Taiyuan, A Handan;     Ruler: Zhao Jianzi&lt;br /&gt;
 Wei:   A Zhongmou, A Wei, A Daliang;       Ruler: Wei Huanzi&lt;br /&gt;
 Han:   A Luoyang, A Yiyang, A Yangzhai;    Ruler: Han Kangzi&lt;br /&gt;
 Yan:   A Ji, A Yuyang, A Liaoxi;           Ruler: Yan Chenggong&lt;br /&gt;
 Qi:    A Linzi, A Jiaodong, A Libei;       Ruler: Qi Xuangong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
&lt;br /&gt;
There are 38 Supply Centres; 18 are needed to win. If there is a tie at 18, play continues until one power has more than the other, or until a draw is agreed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Notes == &lt;br /&gt;
&lt;br /&gt;
All named areas are in play; there are no impassable areas. (The &amp;quot;Yellow River&amp;quot; label to the west does not count as naming an area.)&lt;br /&gt;
&lt;br /&gt;
Fortified borders (or walls) help in the defense of the province containing the wall, if that border is involved (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The rivers are a game terrain feature, and affect Fleets (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The border between Luoyang and West Zhou does NOT have a wall.&lt;br /&gt;
&lt;br /&gt;
== Fortified Borders (Walls) ==&lt;br /&gt;
&lt;br /&gt;
Provinces with walls are harder to attack if occupied; attacks or supports into the province (if occupied) are affected if they go over the walled border.&lt;br /&gt;
&lt;br /&gt;
1. Attacks against a  province with a wall are reduced by one in strength if:&lt;br /&gt;
&lt;br /&gt;
 a) the province is occupied by an opponent's unit at the start of the turn, AND &lt;br /&gt;
 b) the attack goes across the fortified border, or is supported from across the fortified border by another unit.&lt;br /&gt;
&lt;br /&gt;
This is not cumulative; the strength cannot be reduced by more than one for a single attack.&lt;br /&gt;
&lt;br /&gt;
2. Support Hold orders are not affected by fortified borders.&lt;br /&gt;
&lt;br /&gt;
3. A unit's attacks are never affected by walls in its own province.&lt;br /&gt;
&lt;br /&gt;
4. Attacks or supports for attacks on your own units over walls are not affected by the wall (for the purposes of self-standoffs).&lt;br /&gt;
&lt;br /&gt;
5. An attack reduced to zero strength cannot cut support. (So an army attacking over a wall with no support cannot cut support.)&lt;br /&gt;
&lt;br /&gt;
== Fleets ==&lt;br /&gt;
&lt;br /&gt;
Fleets are upgraded from Armies, and can revert back to Armies:&lt;br /&gt;
&lt;br /&gt;
1. Fleets cannot be built in the adjustment phase. Instead Armies are upgraded to Fleets using the Raise order during a movement phase (eg. &amp;quot;Army Ji Raise Fleet&amp;quot;, or &amp;quot;A Ji R F&amp;quot;). This is treated as a Hold order for support purposes (units can support it as if it were holding).&lt;br /&gt;
&lt;br /&gt;
2. A Fleet can only be raised on a coastal or river province.&lt;br /&gt;
&lt;br /&gt;
3. If a unit using the Raise order is dislodged, the Raise order fails. Otherwise, the Army is replaced with a Fleet.&lt;br /&gt;
&lt;br /&gt;
4. Fleets can move to, support into, and retreat to sea areas, coastal provinces, or along rivers.&lt;br /&gt;
&lt;br /&gt;
5. There is no convoy order.&lt;br /&gt;
&lt;br /&gt;
6. If a Fleet attempts to move, retreat, or support to a province that it could only move to as an Army, it reverts back into an Army. '''The reverted Army then carries out the order'''. If such a support order fails because the support order did not match the move order of the supported unit, this still counts as an attempted support. If the order is completely invalid (improper syntax, province names, invalid targets, etc.) it is NOT considered an attempt, since the unit is effectively given a hold order.&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress bonus (rivers only) ==&lt;br /&gt;
&lt;br /&gt;
Fleets on a river get a special bonus from powerful castle ships:&lt;br /&gt;
&lt;br /&gt;
1. A Fleet in a river province or sea area issuing a move or support order targetting a neighbouring river province (*not* a sea area) does so with a strength of 2. &lt;br /&gt;
&lt;br /&gt;
2. A Fleet on a river defends with a strength of 2.&lt;br /&gt;
&lt;br /&gt;
3. A Fleet supporting using the Floating Fortress bonus can have its support cut, but only by an amount equal to strength of the strongest cutting attack. So, a one-strength attack on a Floating Fortress that is supporting cuts only one strength worth of support, leaving one remaining. A two-strength attack will cut the full 2 strength support. Two one-strength attacks will only cut one strength of support. In keeping with the spirit of the original Diplomacy rules, a unit's supports do not contribute to cutting supports for attacks on itself.&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move (Fleets) ==&lt;br /&gt;
&lt;br /&gt;
Fleets can make a Rapid River Move, which allows fast travel along rivers, but at zero strength:&lt;br /&gt;
&lt;br /&gt;
1. Fleets can perform a special type move called an Rapid River Move. This allows a Fleet to move up to 3 spaces in one move turn, into consecutive river spaces. The move can start or end on a sea space (all other spaces involved being river spaces). eg. Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui -&amp;gt; Wei is valid, as is the reverse; so is Xianyang -&amp;gt; Anyi -&amp;gt; Luoyang -&amp;gt; Zheng. However Korea Bay -&amp;gt; Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui is not valid.&lt;br /&gt;
&lt;br /&gt;
2. Rapid River Moves have zero strength while moving. If a failed Rapid River Move forces a Fleet to remain at its starting point, it defends with its normal strength (2 in river provinces, 1 everywhere else). However, since it has attempted a move, it cannot receive supports to hold.&lt;br /&gt;
&lt;br /&gt;
3. Fleets using Rapid River Move cannot be supported. (So their strength while moving will always be zero.)&lt;br /&gt;
&lt;br /&gt;
4. A Powers' own units do not block a Fleet's Rapid River Move (exception: other fleets using Rapid River Move, see below). The final target destination must be vacant (after other orders are resolved) for the move to succeed. All intervening spaces must either be vacant or occupied by friendly units after all other other orders are resolved. Spaces where a stand off has occurred involving at least one opponent's unit block a Rapid River move. The first intervening space along the route that fails these conditions stops the movement short; the Fleet is then left at the last vacant space that it could move through, after other orders are resolved. If this would leave the Fleet at its starting space, it is vulnerable to being attacked and/or dislodged.&lt;br /&gt;
&lt;br /&gt;
5. If multiple Fleets use Rapid River Moves, they are resolved simultaneously one space at a time to check for interference. A stand off between two Fleets Rapid River Moving can occur; Fleets using Rapid River Move cannot pass through each other, even if from the same power.&lt;br /&gt;
&lt;br /&gt;
== Home Supply Centres ==&lt;br /&gt;
&lt;br /&gt;
1. All starting Supply Centres (SC) are Home Supply Centres (HSC).&lt;br /&gt;
&lt;br /&gt;
2. Captured HSCs from other powers are also considered HSCs for the new owner, and so can be used for builds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Common Misconceptions and Mistakes =&lt;br /&gt;
&lt;br /&gt;
- Raising a Fleet counts as a hold, and is does not fail unless dislodged; so you can raise a fleet successfully while being supported, and while under attack.&lt;br /&gt;
&lt;br /&gt;
- Even an unsuccessful inland order by a fleet will cause it to revert to an army; and after it reverts, it still attempts to carry out the order&lt;br /&gt;
&lt;br /&gt;
- Walls only protect the unit that's in the same province as the wall, not the province on the other side. Think of them as being owned (and manned) only by that province.&lt;br /&gt;
&lt;br /&gt;
= Examples of Play =&lt;br /&gt;
&lt;br /&gt;
These examples are included to illustrate the various rules and their effects. Arrows indicate moves/attacks, and lines with dots at the end indicate support (the dot indicating the move order/unit supported). Green orders are successful, red ones fail or are cut supports.&lt;br /&gt;
&lt;br /&gt;
== Fortified Border Examples ==&lt;br /&gt;
'''Wall Example 1'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to attack over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall1orders.jpg]] [[Image:wall1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wall Example 2'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to support over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2orders.jpg]] [[Image:wall2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 2.5 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it's on the defender's side.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall8orders.jpg]] [[Image:wall8results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Walls can only reduce an attack by one strength total.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2Aorders.jpg]] [[Image:wall2Aresults.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Wall has no effect if the walled province was unoccupied before orders.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall3orders.jpg]] [[Image:wall3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Support Hold orders not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall4orders.jpg]] [[Image:wall4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Attacks on your own units not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall5orders.jpg]] [[Image:wall5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Zero strength attack cannot cut a support.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall6orders.jpg]] [[Image:wall6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it covers the part of the border being used.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall7orders.jpg]] [[Image:wall7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
== Fleet Examples ==&lt;br /&gt;
''' Fleet Example 1 '''&lt;br /&gt;
&lt;br /&gt;
A Fleet moving inland succeeds but reverts to an Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:fleet1orders.jpg]] [[Image:fleet1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Fleet Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Fleet supporting inland succeeds (with strength of 1), but reverts fleet to army. Even a failed support, or a support invalidated due to the target not holding, would revert the fleet to an army if the target is inland.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress4orders.jpg]] [[Image:fortress4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress Examples ==&lt;br /&gt;
''' Floating Fortress Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Fleet strength reduced by wall from 2 to 1, 1v1, attack fails.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress1orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 2 '''&lt;br /&gt;
&lt;br /&gt;
2v1, attack succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress2orders.jpg]] [[Image:fortress2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 3 '''&lt;br /&gt;
&lt;br /&gt;
2 support and 1 attack minus 1 from wall, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress3orders.jpg]] [[Image:fortress3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Attack on the fleet only cuts one strength's worth of support, still enough to succeed, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress5orders.jpg]] [[Image:fortress5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Support strength is cut by the amount of the strongest cutting attack, which is 1. 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress6orders.jpg]] [[Image:fortress6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Strongest cutting attack is 2, support fully cut.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress7orders.jpg]] [[Image:fortress7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Floating Fortress applies when target is a river province that the fleet can move to. The move into Wu succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress8orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 9 '''&lt;br /&gt;
&lt;br /&gt;
The Fleet is not in a sea or river when attacking a river province, and so attacks with a regular strength of 1 (ie. no Floating Fortress bonus).&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress10orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 10 '''&lt;br /&gt;
&lt;br /&gt;
The red Fleet in Jyi supports with a strength of 1, not 2, since it is not in a river or sea when supporting into Wu (a river province). Fleet ECS *is* in a sea, and so attacks Wu as a 2 strength unit. So the total attack strength is 3. Fleet Wu defends using the Floating Fortress bonus since it's in a river province, and along with the support from Sny defends with strength 3 and so repels the attack.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress9orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move Examples ==&lt;br /&gt;
''' Rapid River Move Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Friendly unit and enemy unit successfully moving away from move path means the 3-space move succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove1order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the starting space, so the fleet does not move.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove2order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the first target space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove3order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Enemy standoff block movement. (Friendly standoff wouldn't.)&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove4order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Can start in sea space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove5order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Competing Rapid River moves resolved one space at a time.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove6order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 7 '''&lt;br /&gt;
&lt;br /&gt;
First or last space can be sea space, not intervening space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove7order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= History links =&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/bright9977/the-art-of-war-7-great-battlefields-3787565 An interesting slide show of 7 great battles of the Warring States and Spring and Autumn periods]&lt;br /&gt;
&lt;br /&gt;
= Abbreviations = &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
| Anyi&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Ba&lt;br /&gt;
| Ba&lt;br /&gt;
|-&lt;br /&gt;
| Beidi&lt;br /&gt;
| Bei&lt;br /&gt;
|-&lt;br /&gt;
| Bo Hai&lt;br /&gt;
| BOH&lt;br /&gt;
|-&lt;br /&gt;
| Cai&lt;br /&gt;
| Cai&lt;br /&gt;
|-&lt;br /&gt;
| Cao&lt;br /&gt;
| Cao&lt;br /&gt;
|-&lt;br /&gt;
| Chang-hsia&lt;br /&gt;
| Cha&lt;br /&gt;
|-&lt;br /&gt;
| Chen&lt;br /&gt;
| Che&lt;br /&gt;
|-&lt;br /&gt;
| Dai&lt;br /&gt;
| Dai&lt;br /&gt;
|-&lt;br /&gt;
| Daliang&lt;br /&gt;
| Dal&lt;br /&gt;
|-&lt;br /&gt;
| Danyang&lt;br /&gt;
| Dan&lt;br /&gt;
|-&lt;br /&gt;
| Diqiu&lt;br /&gt;
| Diq&lt;br /&gt;
|-&lt;br /&gt;
| Donghai&lt;br /&gt;
| Don&lt;br /&gt;
|-&lt;br /&gt;
| Donghu&lt;br /&gt;
| Dhu&lt;br /&gt;
|-&lt;br /&gt;
| East China Sea&lt;br /&gt;
| ECS&lt;br /&gt;
|-&lt;br /&gt;
| Gaoyi&lt;br /&gt;
| Gao&lt;br /&gt;
|-&lt;br /&gt;
| Guangyang&lt;br /&gt;
| Gua&lt;br /&gt;
|-&lt;br /&gt;
| Handan&lt;br /&gt;
| Han&lt;br /&gt;
|-&lt;br /&gt;
| Hedong&lt;br /&gt;
| Hed&lt;br /&gt;
|-&lt;br /&gt;
| Henei&lt;br /&gt;
| Hen&lt;br /&gt;
|-&lt;br /&gt;
| Huaiyang&lt;br /&gt;
| Hua&lt;br /&gt;
|-&lt;br /&gt;
| Ji&lt;br /&gt;
| Ji&lt;br /&gt;
|-&lt;br /&gt;
| Jiaodong&lt;br /&gt;
| Jia&lt;br /&gt;
|-&lt;br /&gt;
| Jinyang&lt;br /&gt;
| Jin&lt;br /&gt;
|-&lt;br /&gt;
| Jiujiang&lt;br /&gt;
| Jiu&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyi&lt;br /&gt;
| Jyi&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyuan&lt;br /&gt;
| Jyu&lt;br /&gt;
|-&lt;br /&gt;
| Julu&lt;br /&gt;
| Jul&lt;br /&gt;
|-&lt;br /&gt;
| Juyong Pass&lt;br /&gt;
| JPa&lt;br /&gt;
|-&lt;br /&gt;
| Korea Bay&lt;br /&gt;
| KOR&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong&lt;br /&gt;
| Lia&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong Bay&lt;br /&gt;
| LBA&lt;br /&gt;
|-&lt;br /&gt;
| Liaoxi&lt;br /&gt;
| Lxi&lt;br /&gt;
|-&lt;br /&gt;
| Libei&lt;br /&gt;
| Lib&lt;br /&gt;
|-&lt;br /&gt;
| Linhu&lt;br /&gt;
| Lhu&lt;br /&gt;
|-&lt;br /&gt;
| Linzi&lt;br /&gt;
| Lin&lt;br /&gt;
|-&lt;br /&gt;
| Loufan&lt;br /&gt;
| Lfa&lt;br /&gt;
|-&lt;br /&gt;
| Lu&lt;br /&gt;
| Lu&lt;br /&gt;
|-&lt;br /&gt;
| Luoyang&lt;br /&gt;
| Luo&lt;br /&gt;
|-&lt;br /&gt;
| Nanzheng&lt;br /&gt;
| Nan&lt;br /&gt;
|-&lt;br /&gt;
| Pingyang&lt;br /&gt;
| Pin&lt;br /&gt;
|-&lt;br /&gt;
| Quren&lt;br /&gt;
| Qur&lt;br /&gt;
|-&lt;br /&gt;
| Rong&lt;br /&gt;
| Ron&lt;br /&gt;
|-&lt;br /&gt;
| Shang&lt;br /&gt;
| Sha&lt;br /&gt;
|-&lt;br /&gt;
| Shanggu&lt;br /&gt;
| Sgg&lt;br /&gt;
|-&lt;br /&gt;
| Shangyong&lt;br /&gt;
| Syo&lt;br /&gt;
|-&lt;br /&gt;
| Shantang&lt;br /&gt;
| Stg&lt;br /&gt;
|-&lt;br /&gt;
| Shaoliang&lt;br /&gt;
| Sli&lt;br /&gt;
|-&lt;br /&gt;
| Shouchun&lt;br /&gt;
| Sch&lt;br /&gt;
|-&lt;br /&gt;
| Shu&lt;br /&gt;
| Shu&lt;br /&gt;
|-&lt;br /&gt;
| Sishui&lt;br /&gt;
| Sis&lt;br /&gt;
|-&lt;br /&gt;
| Song&lt;br /&gt;
| Son&lt;br /&gt;
|-&lt;br /&gt;
| Songyang&lt;br /&gt;
| Sny&lt;br /&gt;
|-&lt;br /&gt;
| Taiyuan&lt;br /&gt;
| Tai&lt;br /&gt;
|-&lt;br /&gt;
| Tang&lt;br /&gt;
| Tan&lt;br /&gt;
|-&lt;br /&gt;
| Wei&lt;br /&gt;
| Wei&lt;br /&gt;
|-&lt;br /&gt;
| West Zhou&lt;br /&gt;
| WZh&lt;br /&gt;
|-&lt;br /&gt;
| Wu&lt;br /&gt;
| Wu&lt;br /&gt;
|-&lt;br /&gt;
| Wu Pass&lt;br /&gt;
| WPa&lt;br /&gt;
|-&lt;br /&gt;
| Xianyang&lt;br /&gt;
| Xia&lt;br /&gt;
|-&lt;br /&gt;
| Xiongnu&lt;br /&gt;
| Xio&lt;br /&gt;
|-&lt;br /&gt;
| Xu&lt;br /&gt;
| Xu&lt;br /&gt;
|-&lt;br /&gt;
| Yangyue&lt;br /&gt;
| Yyu&lt;br /&gt;
|-&lt;br /&gt;
| Yangzhai&lt;br /&gt;
| Yzh&lt;br /&gt;
|-&lt;br /&gt;
| Yanmen&lt;br /&gt;
| Yan&lt;br /&gt;
|-&lt;br /&gt;
| Yanying&lt;br /&gt;
| Yyi&lt;br /&gt;
|-&lt;br /&gt;
| Ye&lt;br /&gt;
| Ye&lt;br /&gt;
|-&lt;br /&gt;
| Yelang&lt;br /&gt;
| Ylg&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Sea&lt;br /&gt;
| YEL&lt;br /&gt;
|-&lt;br /&gt;
| Ying&lt;br /&gt;
| Yin&lt;br /&gt;
|-&lt;br /&gt;
| Yinshan&lt;br /&gt;
| Ysh&lt;br /&gt;
|-&lt;br /&gt;
| Yiyang&lt;br /&gt;
| Yiy&lt;br /&gt;
|-&lt;br /&gt;
| Yong&lt;br /&gt;
| Yon&lt;br /&gt;
|-&lt;br /&gt;
| Yue&lt;br /&gt;
| Yue&lt;br /&gt;
|-&lt;br /&gt;
| Yuyang&lt;br /&gt;
| Yuy&lt;br /&gt;
|-&lt;br /&gt;
| Zheng&lt;br /&gt;
| Zhe&lt;br /&gt;
|-&lt;br /&gt;
| Zhongmou&lt;br /&gt;
| Zmo&lt;br /&gt;
|-&lt;br /&gt;
| Zhongshan&lt;br /&gt;
| Zho&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Warring_States&amp;diff=3816</id>
		<title>Warring States</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Warring_States&amp;diff=3816"/>
		<updated>2015-06-11T06:25:32Z</updated>

		<summary type="html">&lt;p&gt;Samy: Undo revision 3815 by Samy (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Variant]]&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
Created by: Samy Elias&lt;br /&gt;
&lt;br /&gt;
After researching this period a little, I was surprised how thematically well-suited the Warring States era of 450BC-220BC is for a Diplomacy variant. There were seven major states at the time, who allied with and fought each other in various combinations, shifting allegiances just as in any good Diplomacy game. As a dominant power started to rise (Qin), the opposing states decided on different strategies in order to best deal the the threat; at times some decided on a &amp;quot;horizontal alliance&amp;quot; (allying with the Qin) or a &amp;quot;vertical alliance&amp;quot; (allying with each other against the Qin). Several famous advisors at the time who offered their services to various leaders were even known collectively as the &amp;quot;School of Diplomacy&amp;quot;! Sun Tzu had written The Art of War just before this period, and his works were heavily consulted by all competing states during the conflicts. Conscription systems ensured armies of 100,000+ soldiers on all sides.&lt;br /&gt;
&lt;br /&gt;
This variant incorporates the major rivers and wall fortifications of the time. Besides the Great Wall of China, there were many internal walls built by the various factions to defend themselves against each other and various raiders. I used these two features to give the region the terrain diversity that makes the original Diplomacy board an interesting setting, with its many separated seas. Fleets are available but are built and used differently than in standard Diplomacy. They reflect the legendary and powerful &amp;quot;Floating Fortresses&amp;quot; or &amp;quot;Castle Ships&amp;quot; of the time (&amp;quot;lou chuan&amp;quot;), massive and sometimes equipped with trebuchets. Fleets are extra powerful along rivers, and very mobile when unopposed.&lt;br /&gt;
&lt;br /&gt;
The seven great powers are Qin, Chu, Zhao, Wei, Han, Yan, and Qi. Rule changes are covered below.&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
=== Full names, without starting units ===&lt;br /&gt;
[[Image:Warring States.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abbreviations, with starting units ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States abbrev.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
&lt;br /&gt;
[http://www.diplomaticcorp.com/game_page.php?game_id=dc512 First playtest]&lt;br /&gt;
&lt;br /&gt;
= Rules = &lt;br /&gt;
&lt;br /&gt;
All the rules of standard Diplomacy apply save those noted below: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Great Powers and Starting Forces ==&lt;br /&gt;
&lt;br /&gt;
All the main powers start with three armies, starting on Home Supply Centres.&lt;br /&gt;
&lt;br /&gt;
 Qin:   A Yong, A Nanzheng, A Xianyang;     Ruler: Qin Ligong&lt;br /&gt;
 Chu:   A Ying, A Chang-hsia, A Shouchun;   Ruler: Chu Huiwang&lt;br /&gt;
 Zhao:  A Jinyang, A Taiyuan, A Handan;     Ruler: Zhao Jianzi&lt;br /&gt;
 Wei:   A Zhongmou, A Wei, A Daliang;       Ruler: Wei Huanzi&lt;br /&gt;
 Han:   A Luoyang, A Yiyang, A Yangzhai;    Ruler: Han Kangzi&lt;br /&gt;
 Yan:   A Ji, A Yuyang, A Liaoxi;           Ruler: Yan Chenggong&lt;br /&gt;
 Qi:    A Linzi, A Jiaodong, A Libei;       Ruler: Qi Xuangong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
&lt;br /&gt;
There are 38 Supply Centres; 18 are needed to win. If there is a tie at 18, play continues until one power has more than the other, or until a draw is agreed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Notes == &lt;br /&gt;
&lt;br /&gt;
All named areas are in play; there are no impassable areas. (The &amp;quot;Yellow River&amp;quot; label to the west does not count as naming an area.)&lt;br /&gt;
&lt;br /&gt;
Fortified borders (or walls) help in the defense of the province containing the wall, if that border is involved (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The rivers are a game terrain feature, and affect Fleets (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The border between Luoyang and West Zhou does NOT have a wall.&lt;br /&gt;
&lt;br /&gt;
== Fortified Borders (Walls) ==&lt;br /&gt;
&lt;br /&gt;
Provinces with walls are harder to attack if occupied; attacks or supports into the province (if occupied) are affected if they go over the walled border.&lt;br /&gt;
&lt;br /&gt;
1. Attacks against a  province with a wall are reduced by one in strength if:&lt;br /&gt;
&lt;br /&gt;
 a) the province is occupied by an opponent's unit at the start of the turn, AND &lt;br /&gt;
 b) the attack goes across the fortified border, or is supported from across the fortified border by another unit.&lt;br /&gt;
&lt;br /&gt;
This is not cumulative; the strength cannot be reduced by more than one for a single attack.&lt;br /&gt;
&lt;br /&gt;
2. Support Hold orders are not affected by fortified borders.&lt;br /&gt;
&lt;br /&gt;
3. A unit's attacks are never affected by walls in its own province.&lt;br /&gt;
&lt;br /&gt;
4. Attacks or supports for attacks on your own units over walls are not affected by the wall (for the purposes of self-standoffs).&lt;br /&gt;
&lt;br /&gt;
5. An attack reduced to zero strength cannot cut support. (So an army attacking over a wall with no support cannot cut support.)&lt;br /&gt;
&lt;br /&gt;
== Fleets ==&lt;br /&gt;
&lt;br /&gt;
Fleets are upgraded from Armies, and can revert back to Armies:&lt;br /&gt;
&lt;br /&gt;
1. Fleets cannot be built in the adjustment phase. Instead Armies are upgraded to Fleets using the Raise order during a movement phase (eg. &amp;quot;Army Ji Raise Fleet&amp;quot;, or &amp;quot;A Ji R F&amp;quot;). This is treated as a Hold order for support purposes (units can support it as if it were holding).&lt;br /&gt;
&lt;br /&gt;
2. A Fleet can only be raised on a coastal or river province.&lt;br /&gt;
&lt;br /&gt;
3. If a unit using the Raise order is dislodged, the Raise order fails. Otherwise, the Army is replaced with a Fleet.&lt;br /&gt;
&lt;br /&gt;
4. Fleets can move to, support into, and retreat to sea areas, coastal provinces, or along rivers.&lt;br /&gt;
&lt;br /&gt;
5. There is no convoy order.&lt;br /&gt;
&lt;br /&gt;
6. If a Fleet attempts to move, retreat, or support to a province that it could only move to as an Army, it reverts back into an Army. '''The reverted Army then carries out the order'''. If such a support order fails because the support order did not match the move order of the supported unit, this still counts as an attempted support. If the order is completely invalid (improper syntax, province names, invalid targets, etc.) it is NOT considered an attempt, since the unit is effectively given a hold order.&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress bonus (rivers only) ==&lt;br /&gt;
&lt;br /&gt;
Fleets on a river get a special bonus from powerful castle ships:&lt;br /&gt;
&lt;br /&gt;
1. A Fleet in a river province or sea area issuing a move or support order targetting a neighbouring river province (*not* a sea area) does so with a strength of 2. &lt;br /&gt;
&lt;br /&gt;
2. A Fleet on a river defends with a strength of 2.&lt;br /&gt;
&lt;br /&gt;
3. A Fleet supporting using the Floating Fortress bonus can have its support cut, but only by an amount equal to strength of the strongest cutting attack. So, a one-strength attack on a Floating Fortress that is supporting cuts only one strength worth of support, leaving one remaining. A two-strength attack will cut the full 2 strength support. Two one-strength attacks will only cut one strength of support. In keeping with the spirit of the original Diplomacy rules, a unit's supports do not contribute to cutting supports for attacks on itself.&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move (Fleets) ==&lt;br /&gt;
&lt;br /&gt;
Fleets can make a Rapid River Move, which allows fast travel along rivers, but at zero strength:&lt;br /&gt;
&lt;br /&gt;
1. Fleets can perform a special type move called an Rapid River Move. This allows a Fleet to move up to 3 spaces in one move turn, into consecutive river spaces. The move can start or end on a sea space (all other spaces involved being river spaces). eg. Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui -&amp;gt; Wei is valid, as is the reverse; so is Xianyang -&amp;gt; Anyi -&amp;gt; Luoyang -&amp;gt; Zheng. However Korea Bay -&amp;gt; Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui is not valid.&lt;br /&gt;
&lt;br /&gt;
2. Rapid River Moves have zero strength while moving. If a failed Rapid River Move forces a Fleet to remain at its starting point, it defends with its normal strength (2 in river provinces, 1 everywhere else). However, since it has attempted a move, it cannot receive supports to hold.&lt;br /&gt;
&lt;br /&gt;
3. Fleets using Rapid River Move cannot be supported. (So their strength while moving will always be zero.)&lt;br /&gt;
&lt;br /&gt;
4. A Powers' own units do not block a Fleet's Rapid River Move (exception: other fleets using Rapid River Move, see below). The final target destination must be vacant (after other orders are resolved) for the move to succeed. All intervening spaces must either be vacant or occupied by friendly units after all other other orders are resolved. Spaces where a stand off has occurred involving at least one opponent's unit block a Rapid River move. The first intervening space along the route that fails these conditions stops the movement short; the Fleet is then left at the last vacant space that it could move through, after other orders are resolved. If this would leave the Fleet at its starting space, it is vulnerable to being attacked and/or dislodged.&lt;br /&gt;
&lt;br /&gt;
5. If multiple Fleets use Rapid River Moves, they are resolved simultaneously one space at a time to check for interference. A stand off between two Fleets Rapid River Moving can occur; Fleets using Rapid River Move cannot pass through each other, even if from the same power.&lt;br /&gt;
&lt;br /&gt;
== Home Supply Centres ==&lt;br /&gt;
&lt;br /&gt;
1. All starting Supply Centres (SC) are Home Supply Centres (HSC).&lt;br /&gt;
&lt;br /&gt;
2. Captured HSCs from other powers are also considered HSCs for the new owner, and so can be used for builds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Common Misconceptions and Mistakes =&lt;br /&gt;
&lt;br /&gt;
- Raising a Fleet counts as a hold, and is does not fail unless dislodged; so you can raise a fleet successfully while being supported, and while under attack.&lt;br /&gt;
&lt;br /&gt;
- Even an unsuccessful inland order by a fleet will cause it to revert to an army; and after it reverts, it still attempts to carry out the order&lt;br /&gt;
&lt;br /&gt;
- Walls only protect the unit that's in the same province as the wall, not the province on the other side. Think of them as being owned (and manned) only by that province.&lt;br /&gt;
&lt;br /&gt;
= Examples of Play =&lt;br /&gt;
&lt;br /&gt;
These examples are included to illustrate the various rules and their effects. Arrows indicate moves/attacks, and lines with dots at the end indicate support (the dot indicating the move order/unit supported). Green orders are successful, red ones fail or are cut supports.&lt;br /&gt;
&lt;br /&gt;
== Fortified Border Examples ==&lt;br /&gt;
'''Wall Example 1'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to attack over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall1orders.jpg]] [[Image:wall1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wall Example 2'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to support over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2orders.jpg]] [[Image:wall2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 2.5 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it's on the defender's side.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall8orders.jpg]] [[Image:wall8results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Walls can only reduce an attack by one strength total.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2Aorders.jpg]] [[Image:wall2Aresults.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Wall has no effect if the walled province was unoccupied before orders.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall3orders.jpg]] [[Image:wall3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Support Hold orders not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall4orders.jpg]] [[Image:wall4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Attacks on your own units not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall5orders.jpg]] [[Image:wall5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Zero strength attack cannot cut a support.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall6orders.jpg]] [[Image:wall6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it covers the part of the border being used.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall7orders.jpg]] [[Image:wall7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
== Fleet Examples ==&lt;br /&gt;
''' Fleet Example 1 '''&lt;br /&gt;
&lt;br /&gt;
A Fleet moving inland succeeds but reverts to an Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:fleet1orders.jpg]] [[Image:fleet1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Fleet Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Fleet supporting inland succeeds (with strength of 1), but reverts fleet to army. Even a failed support, or a support invalidated due to the target not holding, would revert the fleet to an army if the target is inland.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress4orders.jpg]] [[Image:fortress4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress Examples ==&lt;br /&gt;
''' Floating Fortress Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Fleet strength reduced by wall from 2 to 1, 1v1, attack fails.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress1orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 2 '''&lt;br /&gt;
&lt;br /&gt;
2v1, attack succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress2orders.jpg]] [[Image:fortress2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 3 '''&lt;br /&gt;
&lt;br /&gt;
2 support and 1 attack minus 1 from wall, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress3orders.jpg]] [[Image:fortress3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Attack on the fleet only cuts one strength's worth of support, still enough to succeed, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress5orders.jpg]] [[Image:fortress5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Support strength is cut by the amount of the strongest cutting attack, which is 1. 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress6orders.jpg]] [[Image:fortress6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Strongest cutting attack is 2, support fully cut.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress7orders.jpg]] [[Image:fortress7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Floating Fortress applies when target is a river province that the fleet can move to. The move into Wu succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress8orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 9 '''&lt;br /&gt;
&lt;br /&gt;
The Fleet is not in a sea or river when attacking a river province, and so attacks with a regular strength of 1 (ie. no Floating Fortress bonus).&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress10orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 10 '''&lt;br /&gt;
&lt;br /&gt;
The red Fleet in Jyi supports with a strength of 1, not 2, since it is not in a river or sea when supporting into Wu (a river province). Fleet ECS *is* in a sea, and so attacks Wu as a 2 strength unit. So the total attack strength is 3. Fleet Wu defends using the Floating Fortress bonus since it's in a river province, and along with the support from Sny defends with strength 3 and so repels the attack.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress9orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move Examples ==&lt;br /&gt;
''' Rapid River Move Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Friendly unit and enemy unit successfully moving away from move path means the 3-space move succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove1order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the starting space, so the fleet does not move.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove2order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the first target space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove3order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Enemy standoff block movement. (Friendly standoff wouldn't.)&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove4order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Can start in sea space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove5order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Competing Rapid River moves resolved one space at a time.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove6order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 7 '''&lt;br /&gt;
&lt;br /&gt;
First or last space can be sea space, not intervening space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove7order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= History links =&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/bright9977/the-art-of-war-7-great-battlefields-3787565 An interesting slide show of 7 great battles of the Warring States and Spring and Autumn periods]&lt;br /&gt;
&lt;br /&gt;
= Abbreviations = &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
| Anyi&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Ba&lt;br /&gt;
| Ba&lt;br /&gt;
|-&lt;br /&gt;
| Beidi&lt;br /&gt;
| Bei&lt;br /&gt;
|-&lt;br /&gt;
| Bo Hai&lt;br /&gt;
| BOH&lt;br /&gt;
|-&lt;br /&gt;
| Cai&lt;br /&gt;
| Cai&lt;br /&gt;
|-&lt;br /&gt;
| Cao&lt;br /&gt;
| Cao&lt;br /&gt;
|-&lt;br /&gt;
| Chang-hsia&lt;br /&gt;
| Cha&lt;br /&gt;
|-&lt;br /&gt;
| Chen&lt;br /&gt;
| Che&lt;br /&gt;
|-&lt;br /&gt;
| Dai&lt;br /&gt;
| Dai&lt;br /&gt;
|-&lt;br /&gt;
| Daliang&lt;br /&gt;
| Dal&lt;br /&gt;
|-&lt;br /&gt;
| Danyang&lt;br /&gt;
| Dan&lt;br /&gt;
|-&lt;br /&gt;
| Diqiu&lt;br /&gt;
| Diq&lt;br /&gt;
|-&lt;br /&gt;
| Donghai&lt;br /&gt;
| Don&lt;br /&gt;
|-&lt;br /&gt;
| Donghu&lt;br /&gt;
| Dhu&lt;br /&gt;
|-&lt;br /&gt;
| East China Sea&lt;br /&gt;
| ECS&lt;br /&gt;
|-&lt;br /&gt;
| Gaoyi&lt;br /&gt;
| Gao&lt;br /&gt;
|-&lt;br /&gt;
| Guangyang&lt;br /&gt;
| Gua&lt;br /&gt;
|-&lt;br /&gt;
| Handan&lt;br /&gt;
| Han&lt;br /&gt;
|-&lt;br /&gt;
| Hedong&lt;br /&gt;
| Hed&lt;br /&gt;
|-&lt;br /&gt;
| Henei&lt;br /&gt;
| Hen&lt;br /&gt;
|-&lt;br /&gt;
| Huaiyang&lt;br /&gt;
| Hua&lt;br /&gt;
|-&lt;br /&gt;
| Ji&lt;br /&gt;
| Ji&lt;br /&gt;
|-&lt;br /&gt;
| Jiaodong&lt;br /&gt;
| Jia&lt;br /&gt;
|-&lt;br /&gt;
| Jinyang&lt;br /&gt;
| Jin&lt;br /&gt;
|-&lt;br /&gt;
| Jiujiang&lt;br /&gt;
| Jiu&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyi&lt;br /&gt;
| Jyi&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyuan&lt;br /&gt;
| Jyu&lt;br /&gt;
|-&lt;br /&gt;
| Julu&lt;br /&gt;
| Jul&lt;br /&gt;
|-&lt;br /&gt;
| Juyong Pass&lt;br /&gt;
| JPa&lt;br /&gt;
|-&lt;br /&gt;
| Korea Bay&lt;br /&gt;
| KOR&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong&lt;br /&gt;
| Lia&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong Bay&lt;br /&gt;
| LBA&lt;br /&gt;
|-&lt;br /&gt;
| Liaoxi&lt;br /&gt;
| Lxi&lt;br /&gt;
|-&lt;br /&gt;
| Libei&lt;br /&gt;
| Lib&lt;br /&gt;
|-&lt;br /&gt;
| Linhu&lt;br /&gt;
| Lhu&lt;br /&gt;
|-&lt;br /&gt;
| Linzi&lt;br /&gt;
| Lin&lt;br /&gt;
|-&lt;br /&gt;
| Loufan&lt;br /&gt;
| Lfa&lt;br /&gt;
|-&lt;br /&gt;
| Lu&lt;br /&gt;
| Lu&lt;br /&gt;
|-&lt;br /&gt;
| Luoyang&lt;br /&gt;
| Luo&lt;br /&gt;
|-&lt;br /&gt;
| Nanzheng&lt;br /&gt;
| Nan&lt;br /&gt;
|-&lt;br /&gt;
| Pingyang&lt;br /&gt;
| Pin&lt;br /&gt;
|-&lt;br /&gt;
| Quren&lt;br /&gt;
| Qur&lt;br /&gt;
|-&lt;br /&gt;
| Rong&lt;br /&gt;
| Ron&lt;br /&gt;
|-&lt;br /&gt;
| Shang&lt;br /&gt;
| Sha&lt;br /&gt;
|-&lt;br /&gt;
| Shanggu&lt;br /&gt;
| Sgg&lt;br /&gt;
|-&lt;br /&gt;
| Shangyong&lt;br /&gt;
| Syo&lt;br /&gt;
|-&lt;br /&gt;
| Shantang&lt;br /&gt;
| Stg&lt;br /&gt;
|-&lt;br /&gt;
| Shaoliang&lt;br /&gt;
| Sli&lt;br /&gt;
|-&lt;br /&gt;
| Shouchun&lt;br /&gt;
| Sch&lt;br /&gt;
|-&lt;br /&gt;
| Shu&lt;br /&gt;
| Shu&lt;br /&gt;
|-&lt;br /&gt;
| Sishui&lt;br /&gt;
| Sis&lt;br /&gt;
|-&lt;br /&gt;
| Song&lt;br /&gt;
| Son&lt;br /&gt;
|-&lt;br /&gt;
| Songyang&lt;br /&gt;
| Sny&lt;br /&gt;
|-&lt;br /&gt;
| Taiyuan&lt;br /&gt;
| Tai&lt;br /&gt;
|-&lt;br /&gt;
| Tang&lt;br /&gt;
| Tan&lt;br /&gt;
|-&lt;br /&gt;
| Wei&lt;br /&gt;
| Wei&lt;br /&gt;
|-&lt;br /&gt;
| West Zhou&lt;br /&gt;
| WZh&lt;br /&gt;
|-&lt;br /&gt;
| Wu&lt;br /&gt;
| Wu&lt;br /&gt;
|-&lt;br /&gt;
| Wu Pass&lt;br /&gt;
| WPa&lt;br /&gt;
|-&lt;br /&gt;
| Xianyang&lt;br /&gt;
| Xia&lt;br /&gt;
|-&lt;br /&gt;
| Xiongnu&lt;br /&gt;
| Xio&lt;br /&gt;
|-&lt;br /&gt;
| Xu&lt;br /&gt;
| Xu&lt;br /&gt;
|-&lt;br /&gt;
| Yangyue&lt;br /&gt;
| Yyu&lt;br /&gt;
|-&lt;br /&gt;
| Yangzhai&lt;br /&gt;
| Yzh&lt;br /&gt;
|-&lt;br /&gt;
| Yanmen&lt;br /&gt;
| Yan&lt;br /&gt;
|-&lt;br /&gt;
| Yanying&lt;br /&gt;
| Yyi&lt;br /&gt;
|-&lt;br /&gt;
| Ye&lt;br /&gt;
| Ye&lt;br /&gt;
|-&lt;br /&gt;
| Yelang&lt;br /&gt;
| Ylg&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Sea&lt;br /&gt;
| YEL&lt;br /&gt;
|-&lt;br /&gt;
| Ying&lt;br /&gt;
| Yin&lt;br /&gt;
|-&lt;br /&gt;
| Yinshan&lt;br /&gt;
| Ysh&lt;br /&gt;
|-&lt;br /&gt;
| Yiyang&lt;br /&gt;
| Yiy&lt;br /&gt;
|-&lt;br /&gt;
| Yong&lt;br /&gt;
| Yon&lt;br /&gt;
|-&lt;br /&gt;
| Yue&lt;br /&gt;
| Yue&lt;br /&gt;
|-&lt;br /&gt;
| Yuyang&lt;br /&gt;
| Yuy&lt;br /&gt;
|-&lt;br /&gt;
| Zheng&lt;br /&gt;
| Zhe&lt;br /&gt;
|-&lt;br /&gt;
| Zhongmou&lt;br /&gt;
| Zmo&lt;br /&gt;
|-&lt;br /&gt;
| Zhongshan&lt;br /&gt;
| Zho&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Warring_States&amp;diff=3815</id>
		<title>Warring States</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Warring_States&amp;diff=3815"/>
		<updated>2015-06-11T06:25:13Z</updated>

		<summary type="html">&lt;p&gt;Samy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Variant]]&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
Created by: Samy Elias&lt;br /&gt;
&lt;br /&gt;
After researching this period a little, I was surprised how thematically well-suited the Warring States era of 450BC-220BC is for a Diplomacy variant. There were seven major states at the time, who allied with and fought each other in various combinations, shifting allegiances just as in any good Diplomacy game. As a dominant power started to rise (Qin), the opposing states decided on different strategies in order to best deal the the threat; at times some decided on a &amp;quot;horizontal alliance&amp;quot; (allying with the Qin) or a &amp;quot;vertical alliance&amp;quot; (allying with each other against the Qin). Several famous advisors at the time who offered their services to various leaders were even known collectively as the &amp;quot;School of Diplomacy&amp;quot;! Sun Tzu had written The Art of War just before this period, and his works were heavily consulted by all competing states during the conflicts. Conscription systems ensured armies of 100,000+ soldiers on all sides.&lt;br /&gt;
&lt;br /&gt;
This variant incorporates the major rivers and wall fortifications of the time. Besides the Great Wall of China, there were many internal walls built by the various factions to defend themselves against each other and various raiders. I used these two features to give the region the terrain diversity that makes the original Diplomacy board an interesting setting, with its many separated seas. Fleets are available but are built and used differently than in standard Diplomacy. They reflect the legendary and powerful &amp;quot;Floating Fortresses&amp;quot; or &amp;quot;Castle Ships&amp;quot; of the time (&amp;quot;lou chuan&amp;quot;), massive and sometimes equipped with trebuchets. Fleets are extra powerful along rivers, and very mobile when unopposed.&lt;br /&gt;
&lt;br /&gt;
The seven great powers are Qin, Chu, Zhao, Wei, Han, Yan, and Qi. Rule changes are covered below.&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
=== Full names, without starting units ===&lt;br /&gt;
[[Image:Warring States.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abbreviations, with starting units ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States abbrev.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
&lt;br /&gt;
[http://www.diplomaticcorp.com/game_page.php?game_id=dc512 First playtest]&lt;br /&gt;
&lt;br /&gt;
= Rules = &lt;br /&gt;
&lt;br /&gt;
All the rules of standard Diplomacy apply save those noted below: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Great Powers and Starting Forces ==&lt;br /&gt;
&lt;br /&gt;
All the main powers start with three armies, starting on Home Supply Centres.&lt;br /&gt;
&lt;br /&gt;
 Qin:   A Yong, A Nanzheng, A Xianyang;     Ruler: Qin Ligong&lt;br /&gt;
 Chu:   A Ying, A Chang-hsia, A Shouchun;   Ruler: Chu Huiwang&lt;br /&gt;
 Zhao:  A Jinyang, A Taiyuan, A Handan;     Ruler: Zhao Jianzi&lt;br /&gt;
 Wei:   A Zhongmou, A Wei, A Daliang;       Ruler: Wei Huanzi&lt;br /&gt;
 Han:   A Luoyang, A Yiyang, A Yangzhai;    Ruler: Han Kangzi&lt;br /&gt;
 Yan:   A Ji, A Yuyang, A Liaoxi;           Ruler: Yan Chenggong&lt;br /&gt;
 Qi:    A Linzi, A Jiaodong, A Libei;       Ruler: Qi Xuangong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
&lt;br /&gt;
There are 39 Supply Centres; 18 are needed to win. If there is a tie at 18, play continues until one power has more than the other, or until a draw is agreed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Notes == &lt;br /&gt;
&lt;br /&gt;
All named areas are in play; there are no impassable areas. (The &amp;quot;Yellow River&amp;quot; label to the west does not count as naming an area.)&lt;br /&gt;
&lt;br /&gt;
Fortified borders (or walls) help in the defense of the province containing the wall, if that border is involved (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The rivers are a game terrain feature, and affect Fleets (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The border between Luoyang and West Zhou does NOT have a wall.&lt;br /&gt;
&lt;br /&gt;
== Fortified Borders (Walls) ==&lt;br /&gt;
&lt;br /&gt;
Provinces with walls are harder to attack if occupied; attacks or supports into the province (if occupied) are affected if they go over the walled border.&lt;br /&gt;
&lt;br /&gt;
1. Attacks against a  province with a wall are reduced by one in strength if:&lt;br /&gt;
&lt;br /&gt;
 a) the province is occupied by an opponent's unit at the start of the turn, AND &lt;br /&gt;
 b) the attack goes across the fortified border, or is supported from across the fortified border by another unit.&lt;br /&gt;
&lt;br /&gt;
This is not cumulative; the strength cannot be reduced by more than one for a single attack.&lt;br /&gt;
&lt;br /&gt;
2. Support Hold orders are not affected by fortified borders.&lt;br /&gt;
&lt;br /&gt;
3. A unit's attacks are never affected by walls in its own province.&lt;br /&gt;
&lt;br /&gt;
4. Attacks or supports for attacks on your own units over walls are not affected by the wall (for the purposes of self-standoffs).&lt;br /&gt;
&lt;br /&gt;
5. An attack reduced to zero strength cannot cut support. (So an army attacking over a wall with no support cannot cut support.)&lt;br /&gt;
&lt;br /&gt;
== Fleets ==&lt;br /&gt;
&lt;br /&gt;
Fleets are upgraded from Armies, and can revert back to Armies:&lt;br /&gt;
&lt;br /&gt;
1. Fleets cannot be built in the adjustment phase. Instead Armies are upgraded to Fleets using the Raise order during a movement phase (eg. &amp;quot;Army Ji Raise Fleet&amp;quot;, or &amp;quot;A Ji R F&amp;quot;). This is treated as a Hold order for support purposes (units can support it as if it were holding).&lt;br /&gt;
&lt;br /&gt;
2. A Fleet can only be raised on a coastal or river province.&lt;br /&gt;
&lt;br /&gt;
3. If a unit using the Raise order is dislodged, the Raise order fails. Otherwise, the Army is replaced with a Fleet.&lt;br /&gt;
&lt;br /&gt;
4. Fleets can move to, support into, and retreat to sea areas, coastal provinces, or along rivers.&lt;br /&gt;
&lt;br /&gt;
5. There is no convoy order.&lt;br /&gt;
&lt;br /&gt;
6. If a Fleet attempts to move, retreat, or support to a province that it could only move to as an Army, it reverts back into an Army. '''The reverted Army then carries out the order'''. If such a support order fails because the support order did not match the move order of the supported unit, this still counts as an attempted support. If the order is completely invalid (improper syntax, province names, invalid targets, etc.) it is NOT considered an attempt, since the unit is effectively given a hold order.&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress bonus (rivers only) ==&lt;br /&gt;
&lt;br /&gt;
Fleets on a river get a special bonus from powerful castle ships:&lt;br /&gt;
&lt;br /&gt;
1. A Fleet in a river province or sea area issuing a move or support order targetting a neighbouring river province (*not* a sea area) does so with a strength of 2. &lt;br /&gt;
&lt;br /&gt;
2. A Fleet on a river defends with a strength of 2.&lt;br /&gt;
&lt;br /&gt;
3. A Fleet supporting using the Floating Fortress bonus can have its support cut, but only by an amount equal to strength of the strongest cutting attack. So, a one-strength attack on a Floating Fortress that is supporting cuts only one strength worth of support, leaving one remaining. A two-strength attack will cut the full 2 strength support. Two one-strength attacks will only cut one strength of support. In keeping with the spirit of the original Diplomacy rules, a unit's supports do not contribute to cutting supports for attacks on itself.&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move (Fleets) ==&lt;br /&gt;
&lt;br /&gt;
Fleets can make a Rapid River Move, which allows fast travel along rivers, but at zero strength:&lt;br /&gt;
&lt;br /&gt;
1. Fleets can perform a special type move called an Rapid River Move. This allows a Fleet to move up to 3 spaces in one move turn, into consecutive river spaces. The move can start or end on a sea space (all other spaces involved being river spaces). eg. Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui -&amp;gt; Wei is valid, as is the reverse; so is Xianyang -&amp;gt; Anyi -&amp;gt; Luoyang -&amp;gt; Zheng. However Korea Bay -&amp;gt; Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui is not valid.&lt;br /&gt;
&lt;br /&gt;
2. Rapid River Moves have zero strength while moving. If a failed Rapid River Move forces a Fleet to remain at its starting point, it defends with its normal strength (2 in river provinces, 1 everywhere else). However, since it has attempted a move, it cannot receive supports to hold.&lt;br /&gt;
&lt;br /&gt;
3. Fleets using Rapid River Move cannot be supported. (So their strength while moving will always be zero.)&lt;br /&gt;
&lt;br /&gt;
4. A Powers' own units do not block a Fleet's Rapid River Move (exception: other fleets using Rapid River Move, see below). The final target destination must be vacant (after other orders are resolved) for the move to succeed. All intervening spaces must either be vacant or occupied by friendly units after all other other orders are resolved. Spaces where a stand off has occurred involving at least one opponent's unit block a Rapid River move. The first intervening space along the route that fails these conditions stops the movement short; the Fleet is then left at the last vacant space that it could move through, after other orders are resolved. If this would leave the Fleet at its starting space, it is vulnerable to being attacked and/or dislodged.&lt;br /&gt;
&lt;br /&gt;
5. If multiple Fleets use Rapid River Moves, they are resolved simultaneously one space at a time to check for interference. A stand off between two Fleets Rapid River Moving can occur; Fleets using Rapid River Move cannot pass through each other, even if from the same power.&lt;br /&gt;
&lt;br /&gt;
== Home Supply Centres ==&lt;br /&gt;
&lt;br /&gt;
1. All starting Supply Centres (SC) are Home Supply Centres (HSC).&lt;br /&gt;
&lt;br /&gt;
2. Captured HSCs from other powers are also considered HSCs for the new owner, and so can be used for builds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Common Misconceptions and Mistakes =&lt;br /&gt;
&lt;br /&gt;
- Raising a Fleet counts as a hold, and is does not fail unless dislodged; so you can raise a fleet successfully while being supported, and while under attack.&lt;br /&gt;
&lt;br /&gt;
- Even an unsuccessful inland order by a fleet will cause it to revert to an army; and after it reverts, it still attempts to carry out the order&lt;br /&gt;
&lt;br /&gt;
- Walls only protect the unit that's in the same province as the wall, not the province on the other side. Think of them as being owned (and manned) only by that province.&lt;br /&gt;
&lt;br /&gt;
= Examples of Play =&lt;br /&gt;
&lt;br /&gt;
These examples are included to illustrate the various rules and their effects. Arrows indicate moves/attacks, and lines with dots at the end indicate support (the dot indicating the move order/unit supported). Green orders are successful, red ones fail or are cut supports.&lt;br /&gt;
&lt;br /&gt;
== Fortified Border Examples ==&lt;br /&gt;
'''Wall Example 1'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to attack over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall1orders.jpg]] [[Image:wall1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wall Example 2'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to support over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2orders.jpg]] [[Image:wall2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 2.5 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it's on the defender's side.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall8orders.jpg]] [[Image:wall8results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Walls can only reduce an attack by one strength total.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2Aorders.jpg]] [[Image:wall2Aresults.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Wall has no effect if the walled province was unoccupied before orders.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall3orders.jpg]] [[Image:wall3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Support Hold orders not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall4orders.jpg]] [[Image:wall4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Attacks on your own units not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall5orders.jpg]] [[Image:wall5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Zero strength attack cannot cut a support.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall6orders.jpg]] [[Image:wall6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it covers the part of the border being used.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall7orders.jpg]] [[Image:wall7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
== Fleet Examples ==&lt;br /&gt;
''' Fleet Example 1 '''&lt;br /&gt;
&lt;br /&gt;
A Fleet moving inland succeeds but reverts to an Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:fleet1orders.jpg]] [[Image:fleet1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Fleet Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Fleet supporting inland succeeds (with strength of 1), but reverts fleet to army. Even a failed support, or a support invalidated due to the target not holding, would revert the fleet to an army if the target is inland.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress4orders.jpg]] [[Image:fortress4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress Examples ==&lt;br /&gt;
''' Floating Fortress Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Fleet strength reduced by wall from 2 to 1, 1v1, attack fails.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress1orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 2 '''&lt;br /&gt;
&lt;br /&gt;
2v1, attack succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress2orders.jpg]] [[Image:fortress2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 3 '''&lt;br /&gt;
&lt;br /&gt;
2 support and 1 attack minus 1 from wall, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress3orders.jpg]] [[Image:fortress3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Attack on the fleet only cuts one strength's worth of support, still enough to succeed, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress5orders.jpg]] [[Image:fortress5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Support strength is cut by the amount of the strongest cutting attack, which is 1. 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress6orders.jpg]] [[Image:fortress6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Strongest cutting attack is 2, support fully cut.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress7orders.jpg]] [[Image:fortress7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Floating Fortress applies when target is a river province that the fleet can move to. The move into Wu succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress8orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 9 '''&lt;br /&gt;
&lt;br /&gt;
The Fleet is not in a sea or river when attacking a river province, and so attacks with a regular strength of 1 (ie. no Floating Fortress bonus).&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress10orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 10 '''&lt;br /&gt;
&lt;br /&gt;
The red Fleet in Jyi supports with a strength of 1, not 2, since it is not in a river or sea when supporting into Wu (a river province). Fleet ECS *is* in a sea, and so attacks Wu as a 2 strength unit. So the total attack strength is 3. Fleet Wu defends using the Floating Fortress bonus since it's in a river province, and along with the support from Sny defends with strength 3 and so repels the attack.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress9orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move Examples ==&lt;br /&gt;
''' Rapid River Move Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Friendly unit and enemy unit successfully moving away from move path means the 3-space move succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove1order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the starting space, so the fleet does not move.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove2order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the first target space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove3order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Enemy standoff block movement. (Friendly standoff wouldn't.)&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove4order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Can start in sea space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove5order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Competing Rapid River moves resolved one space at a time.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove6order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 7 '''&lt;br /&gt;
&lt;br /&gt;
First or last space can be sea space, not intervening space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove7order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= History links =&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/bright9977/the-art-of-war-7-great-battlefields-3787565 An interesting slide show of 7 great battles of the Warring States and Spring and Autumn periods]&lt;br /&gt;
&lt;br /&gt;
= Abbreviations = &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
| Anyi&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Ba&lt;br /&gt;
| Ba&lt;br /&gt;
|-&lt;br /&gt;
| Beidi&lt;br /&gt;
| Bei&lt;br /&gt;
|-&lt;br /&gt;
| Bo Hai&lt;br /&gt;
| BOH&lt;br /&gt;
|-&lt;br /&gt;
| Cai&lt;br /&gt;
| Cai&lt;br /&gt;
|-&lt;br /&gt;
| Cao&lt;br /&gt;
| Cao&lt;br /&gt;
|-&lt;br /&gt;
| Chang-hsia&lt;br /&gt;
| Cha&lt;br /&gt;
|-&lt;br /&gt;
| Chen&lt;br /&gt;
| Che&lt;br /&gt;
|-&lt;br /&gt;
| Dai&lt;br /&gt;
| Dai&lt;br /&gt;
|-&lt;br /&gt;
| Daliang&lt;br /&gt;
| Dal&lt;br /&gt;
|-&lt;br /&gt;
| Danyang&lt;br /&gt;
| Dan&lt;br /&gt;
|-&lt;br /&gt;
| Diqiu&lt;br /&gt;
| Diq&lt;br /&gt;
|-&lt;br /&gt;
| Donghai&lt;br /&gt;
| Don&lt;br /&gt;
|-&lt;br /&gt;
| Donghu&lt;br /&gt;
| Dhu&lt;br /&gt;
|-&lt;br /&gt;
| East China Sea&lt;br /&gt;
| ECS&lt;br /&gt;
|-&lt;br /&gt;
| Gaoyi&lt;br /&gt;
| Gao&lt;br /&gt;
|-&lt;br /&gt;
| Guangyang&lt;br /&gt;
| Gua&lt;br /&gt;
|-&lt;br /&gt;
| Hanchung&lt;br /&gt;
| Hch&lt;br /&gt;
|-&lt;br /&gt;
| Handan&lt;br /&gt;
| Han&lt;br /&gt;
|-&lt;br /&gt;
| Hedong&lt;br /&gt;
| Hed&lt;br /&gt;
|-&lt;br /&gt;
| Henei&lt;br /&gt;
| Hen&lt;br /&gt;
|-&lt;br /&gt;
| Huaiyang&lt;br /&gt;
| Hua&lt;br /&gt;
|-&lt;br /&gt;
| Ji&lt;br /&gt;
| Ji&lt;br /&gt;
|-&lt;br /&gt;
| Jiaodong&lt;br /&gt;
| Jia&lt;br /&gt;
|-&lt;br /&gt;
| Jinyang&lt;br /&gt;
| Jin&lt;br /&gt;
|-&lt;br /&gt;
| Jiujiang&lt;br /&gt;
| Jiu&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyi&lt;br /&gt;
| Jyi&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyuan&lt;br /&gt;
| Jyu&lt;br /&gt;
|-&lt;br /&gt;
| Julu&lt;br /&gt;
| Jul&lt;br /&gt;
|-&lt;br /&gt;
| Juyong Pass&lt;br /&gt;
| JPa&lt;br /&gt;
|-&lt;br /&gt;
| Korea Bay&lt;br /&gt;
| KOR&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong&lt;br /&gt;
| Lia&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong Bay&lt;br /&gt;
| LBA&lt;br /&gt;
|-&lt;br /&gt;
| Liaoxi&lt;br /&gt;
| Lxi&lt;br /&gt;
|-&lt;br /&gt;
| Libei&lt;br /&gt;
| Lib&lt;br /&gt;
|-&lt;br /&gt;
| Linhu&lt;br /&gt;
| Lhu&lt;br /&gt;
|-&lt;br /&gt;
| Linzi&lt;br /&gt;
| Lin&lt;br /&gt;
|-&lt;br /&gt;
| Loufan&lt;br /&gt;
| Lfa&lt;br /&gt;
|-&lt;br /&gt;
| Lu&lt;br /&gt;
| Lu&lt;br /&gt;
|-&lt;br /&gt;
| Luoyang&lt;br /&gt;
| Luo&lt;br /&gt;
|-&lt;br /&gt;
| Nanzheng&lt;br /&gt;
| Nan&lt;br /&gt;
|-&lt;br /&gt;
| Pingyang&lt;br /&gt;
| Pin&lt;br /&gt;
|-&lt;br /&gt;
| Quren&lt;br /&gt;
| Qur&lt;br /&gt;
|-&lt;br /&gt;
| Rong&lt;br /&gt;
| Ron&lt;br /&gt;
|-&lt;br /&gt;
| Shang&lt;br /&gt;
| Sha&lt;br /&gt;
|-&lt;br /&gt;
| Shanggu&lt;br /&gt;
| Sgg&lt;br /&gt;
|-&lt;br /&gt;
| Shangyong&lt;br /&gt;
| Syo&lt;br /&gt;
|-&lt;br /&gt;
| Shantang&lt;br /&gt;
| Stg&lt;br /&gt;
|-&lt;br /&gt;
| Shaoliang&lt;br /&gt;
| Sli&lt;br /&gt;
|-&lt;br /&gt;
| Shouchun&lt;br /&gt;
| Sch&lt;br /&gt;
|-&lt;br /&gt;
| Shu&lt;br /&gt;
| Shu&lt;br /&gt;
|-&lt;br /&gt;
| Sishui&lt;br /&gt;
| Sis&lt;br /&gt;
|-&lt;br /&gt;
| Song&lt;br /&gt;
| Son&lt;br /&gt;
|-&lt;br /&gt;
| Songyang&lt;br /&gt;
| Sny&lt;br /&gt;
|-&lt;br /&gt;
| Taiyuan&lt;br /&gt;
| Tai&lt;br /&gt;
|-&lt;br /&gt;
| Tang&lt;br /&gt;
| Tan&lt;br /&gt;
|-&lt;br /&gt;
| Wei&lt;br /&gt;
| Wei&lt;br /&gt;
|-&lt;br /&gt;
| Wu&lt;br /&gt;
| Wu&lt;br /&gt;
|-&lt;br /&gt;
| Wu Pass&lt;br /&gt;
| WPa&lt;br /&gt;
|-&lt;br /&gt;
| Xianyang&lt;br /&gt;
| Xia&lt;br /&gt;
|-&lt;br /&gt;
| Xiongnu&lt;br /&gt;
| Xio&lt;br /&gt;
|-&lt;br /&gt;
| Xu&lt;br /&gt;
| Xu&lt;br /&gt;
|-&lt;br /&gt;
| Yangyue&lt;br /&gt;
| Yyu&lt;br /&gt;
|-&lt;br /&gt;
| Yangzhai&lt;br /&gt;
| Yzh&lt;br /&gt;
|-&lt;br /&gt;
| Yanmen&lt;br /&gt;
| Yan&lt;br /&gt;
|-&lt;br /&gt;
| Yanying&lt;br /&gt;
| Yyi&lt;br /&gt;
|-&lt;br /&gt;
| Ye&lt;br /&gt;
| Ye&lt;br /&gt;
|-&lt;br /&gt;
| Yelang&lt;br /&gt;
| Ylg&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Sea&lt;br /&gt;
| YEL&lt;br /&gt;
|-&lt;br /&gt;
| Ying&lt;br /&gt;
| Yin&lt;br /&gt;
|-&lt;br /&gt;
| Yinshan&lt;br /&gt;
| Ysh&lt;br /&gt;
|-&lt;br /&gt;
| Yiyang&lt;br /&gt;
| Yiy&lt;br /&gt;
|-&lt;br /&gt;
| Yong&lt;br /&gt;
| Yon&lt;br /&gt;
|-&lt;br /&gt;
| Yue&lt;br /&gt;
| Yue&lt;br /&gt;
|-&lt;br /&gt;
| Yuyang&lt;br /&gt;
| Yuy&lt;br /&gt;
|-&lt;br /&gt;
| Zheng&lt;br /&gt;
| Zhe&lt;br /&gt;
|-&lt;br /&gt;
| Zhongmou&lt;br /&gt;
| Zmo&lt;br /&gt;
|-&lt;br /&gt;
| Zhongshan&lt;br /&gt;
| Zho&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Warring_States&amp;diff=3813</id>
		<title>Warring States</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Warring_States&amp;diff=3813"/>
		<updated>2015-05-25T20:10:08Z</updated>

		<summary type="html">&lt;p&gt;Samy: /* Fortified Borders (Walls) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Variant]]&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
Created by: Samy Elias&lt;br /&gt;
&lt;br /&gt;
After researching this period a little, I was surprised how thematically well-suited the Warring States era of 450BC-220BC is for a Diplomacy variant. There were seven major states at the time, who allied with and fought each other in various combinations, shifting allegiances just as in any good Diplomacy game. As a dominant power started to rise (Qin), the opposing states decided on different strategies in order to best deal the the threat; at times some decided on a &amp;quot;horizontal alliance&amp;quot; (allying with the Qin) or a &amp;quot;vertical alliance&amp;quot; (allying with each other against the Qin). Several famous advisors at the time who offered their services to various leaders were even known collectively as the &amp;quot;School of Diplomacy&amp;quot;! Sun Tzu had written The Art of War just before this period, and his works were heavily consulted by all competing states during the conflicts. Conscription systems ensured armies of 100,000+ soldiers on all sides.&lt;br /&gt;
&lt;br /&gt;
This variant incorporates the major rivers and wall fortifications of the time. Besides the Great Wall of China, there were many internal walls built by the various factions to defend themselves against each other and various raiders. I used these two features to give the region the terrain diversity that makes the original Diplomacy board an interesting setting, with its many separated seas. Fleets are available but are built and used differently than in standard Diplomacy. They reflect the legendary and powerful &amp;quot;Floating Fortresses&amp;quot; or &amp;quot;Castle Ships&amp;quot; of the time (&amp;quot;lou chuan&amp;quot;), massive and sometimes equipped with trebuchets. Fleets are extra powerful along rivers, and very mobile when unopposed.&lt;br /&gt;
&lt;br /&gt;
The seven great powers are Qin, Chu, Zhao, Wei, Han, Yan, and Qi. Rule changes are covered below.&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
=== Full names, without starting units ===&lt;br /&gt;
[[Image:Warring States.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abbreviations, with starting units ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States abbrev.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
&lt;br /&gt;
[http://www.diplomaticcorp.com/game_page.php?game_id=dc512 First playtest]&lt;br /&gt;
&lt;br /&gt;
= Rules = &lt;br /&gt;
&lt;br /&gt;
All the rules of standard Diplomacy apply save those noted below: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Great Powers and Starting Forces ==&lt;br /&gt;
&lt;br /&gt;
All the main powers start with three armies, starting on Home Supply Centres.&lt;br /&gt;
&lt;br /&gt;
 Qin:   A Yong, A Nanzheng, A Xianyang;     Ruler: Qin Ligong&lt;br /&gt;
 Chu:   A Ying, A Chang-hsia, A Shouchun;   Ruler: Chu Huiwang&lt;br /&gt;
 Zhao:  A Jinyang, A Taiyuan, A Handan;     Ruler: Zhao Jianzi&lt;br /&gt;
 Wei:   A Zhongmou, A Wei, A Daliang;       Ruler: Wei Huanzi&lt;br /&gt;
 Han:   A Luoyang, A Yiyang, A Yangzhai;    Ruler: Han Kangzi&lt;br /&gt;
 Yan:   A Ji, A Yuyang, A Liaoxi;           Ruler: Yan Chenggong&lt;br /&gt;
 Qi:    A Linzi, A Jiaodong, A Libei;       Ruler: Qi Xuangong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
&lt;br /&gt;
There are 38 Supply Centres; 18 are needed to win. If there is a tie at 18, play continues until one power has more than the other, or until a draw is agreed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Notes == &lt;br /&gt;
&lt;br /&gt;
All named areas are in play; there are no impassable areas. (The &amp;quot;Yellow River&amp;quot; label to the west does not count as naming an area.)&lt;br /&gt;
&lt;br /&gt;
Fortified borders (or walls) help in the defense of the province containing the wall, if that border is involved (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The rivers are a game terrain feature, and affect Fleets (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The border between Luoyang and West Zhou does NOT have a wall.&lt;br /&gt;
&lt;br /&gt;
== Fortified Borders (Walls) ==&lt;br /&gt;
&lt;br /&gt;
Provinces with walls are harder to attack if occupied; attacks or supports into the province (if occupied) are affected if they go over the walled border.&lt;br /&gt;
&lt;br /&gt;
1. Attacks against a  province with a wall are reduced by one in strength if:&lt;br /&gt;
&lt;br /&gt;
 a) the province is occupied by an opponent's unit at the start of the turn, AND &lt;br /&gt;
 b) the attack goes across the fortified border, or is supported from across the fortified border by another unit.&lt;br /&gt;
&lt;br /&gt;
This is not cumulative; the strength cannot be reduced by more than one for a single attack.&lt;br /&gt;
&lt;br /&gt;
2. Support Hold orders are not affected by fortified borders.&lt;br /&gt;
&lt;br /&gt;
3. A unit's attacks are never affected by walls in its own province.&lt;br /&gt;
&lt;br /&gt;
4. Attacks or supports for attacks on your own units over walls are not affected by the wall (for the purposes of self-standoffs).&lt;br /&gt;
&lt;br /&gt;
5. An attack reduced to zero strength cannot cut support. (So an army attacking over a wall with no support cannot cut support.)&lt;br /&gt;
&lt;br /&gt;
== Fleets ==&lt;br /&gt;
&lt;br /&gt;
Fleets are upgraded from Armies, and can revert back to Armies:&lt;br /&gt;
&lt;br /&gt;
1. Fleets cannot be built in the adjustment phase. Instead Armies are upgraded to Fleets using the Raise order during a movement phase (eg. &amp;quot;Army Ji Raise Fleet&amp;quot;, or &amp;quot;A Ji R F&amp;quot;). This is treated as a Hold order for support purposes (units can support it as if it were holding).&lt;br /&gt;
&lt;br /&gt;
2. A Fleet can only be raised on a coastal or river province.&lt;br /&gt;
&lt;br /&gt;
3. If a unit using the Raise order is dislodged, the Raise order fails. Otherwise, the Army is replaced with a Fleet.&lt;br /&gt;
&lt;br /&gt;
4. Fleets can move to, support into, and retreat to sea areas, coastal provinces, or along rivers.&lt;br /&gt;
&lt;br /&gt;
5. There is no convoy order.&lt;br /&gt;
&lt;br /&gt;
6. If a Fleet attempts to move, retreat, or support to a province that it could only move to as an Army, it reverts back into an Army. '''The reverted Army then carries out the order'''. If such a support order fails because the support order did not match the move order of the supported unit, this still counts as an attempted support. If the order is completely invalid (improper syntax, province names, invalid targets, etc.) it is NOT considered an attempt, since the unit is effectively given a hold order.&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress bonus (rivers only) ==&lt;br /&gt;
&lt;br /&gt;
Fleets on a river get a special bonus from powerful castle ships:&lt;br /&gt;
&lt;br /&gt;
1. A Fleet in a river province or sea area issuing a move or support order targetting a neighbouring river province (*not* a sea area) does so with a strength of 2. &lt;br /&gt;
&lt;br /&gt;
2. A Fleet on a river defends with a strength of 2.&lt;br /&gt;
&lt;br /&gt;
3. A Fleet supporting using the Floating Fortress bonus can have its support cut, but only by an amount equal to strength of the strongest cutting attack. So, a one-strength attack on a Floating Fortress that is supporting cuts only one strength worth of support, leaving one remaining. A two-strength attack will cut the full 2 strength support. Two one-strength attacks will only cut one strength of support. In keeping with the spirit of the original Diplomacy rules, a unit's supports do not contribute to cutting supports for attacks on itself.&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move (Fleets) ==&lt;br /&gt;
&lt;br /&gt;
Fleets can make a Rapid River Move, which allows fast travel along rivers, but at zero strength:&lt;br /&gt;
&lt;br /&gt;
1. Fleets can perform a special type move called an Rapid River Move. This allows a Fleet to move up to 3 spaces in one move turn, into consecutive river spaces. The move can start or end on a sea space (all other spaces involved being river spaces). eg. Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui -&amp;gt; Wei is valid, as is the reverse; so is Xianyang -&amp;gt; Anyi -&amp;gt; Luoyang -&amp;gt; Zheng. However Korea Bay -&amp;gt; Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui is not valid.&lt;br /&gt;
&lt;br /&gt;
2. Rapid River Moves have zero strength while moving. If a failed Rapid River Move forces a Fleet to remain at its starting point, it defends with its normal strength (2 in river provinces, 1 everywhere else). However, since it has attempted a move, it cannot receive supports to hold.&lt;br /&gt;
&lt;br /&gt;
3. Fleets using Rapid River Move cannot be supported. (So their strength while moving will always be zero.)&lt;br /&gt;
&lt;br /&gt;
4. A Powers' own units do not block a Fleet's Rapid River Move (exception: other fleets using Rapid River Move, see below). The final target destination must be vacant (after other orders are resolved) for the move to succeed. All intervening spaces must either be vacant or occupied by friendly units after all other other orders are resolved. Spaces where a stand off has occurred involving at least one opponent's unit block a Rapid River move. The first intervening space along the route that fails these conditions stops the movement short; the Fleet is then left at the last vacant space that it could move through, after other orders are resolved. If this would leave the Fleet at its starting space, it is vulnerable to being attacked and/or dislodged.&lt;br /&gt;
&lt;br /&gt;
5. If multiple Fleets use Rapid River Moves, they are resolved simultaneously one space at a time to check for interference. A stand off between two Fleets Rapid River Moving can occur; Fleets using Rapid River Move cannot pass through each other, even if from the same power.&lt;br /&gt;
&lt;br /&gt;
== Home Supply Centres ==&lt;br /&gt;
&lt;br /&gt;
1. All starting Supply Centres (SC) are Home Supply Centres (HSC).&lt;br /&gt;
&lt;br /&gt;
2. Captured HSCs from other powers are also considered HSCs for the new owner, and so can be used for builds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Common Misconceptions and Mistakes =&lt;br /&gt;
&lt;br /&gt;
- Raising a Fleet counts as a hold, and is does not fail unless dislodged; so you can raise a fleet successfully while being supported, and while under attack.&lt;br /&gt;
&lt;br /&gt;
- Even an unsuccessful inland order by a fleet will cause it to revert to an army; and after it reverts, it still attempts to carry out the order&lt;br /&gt;
&lt;br /&gt;
- Walls only protect the unit that's in the same province as the wall, not the province on the other side. Think of them as being owned (and manned) only by that province.&lt;br /&gt;
&lt;br /&gt;
= Examples of Play =&lt;br /&gt;
&lt;br /&gt;
These examples are included to illustrate the various rules and their effects. Arrows indicate moves/attacks, and lines with dots at the end indicate support (the dot indicating the move order/unit supported). Green orders are successful, red ones fail or are cut supports.&lt;br /&gt;
&lt;br /&gt;
== Fortified Border Examples ==&lt;br /&gt;
'''Wall Example 1'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to attack over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall1orders.jpg]] [[Image:wall1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wall Example 2'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to support over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2orders.jpg]] [[Image:wall2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 2.5 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it's on the defender's side.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall8orders.jpg]] [[Image:wall8results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Walls can only reduce an attack by one strength total.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2Aorders.jpg]] [[Image:wall2Aresults.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Wall has no effect if the walled province was unoccupied before orders.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall3orders.jpg]] [[Image:wall3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Support Hold orders not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall4orders.jpg]] [[Image:wall4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Attacks on your own units not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall5orders.jpg]] [[Image:wall5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Zero strength attack cannot cut a support.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall6orders.jpg]] [[Image:wall6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it covers the part of the border being used.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall7orders.jpg]] [[Image:wall7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
== Fleet Examples ==&lt;br /&gt;
''' Fleet Example 1 '''&lt;br /&gt;
&lt;br /&gt;
A Fleet moving inland succeeds but reverts to an Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:fleet1orders.jpg]] [[Image:fleet1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Fleet Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Fleet supporting inland succeeds (with strength of 1), but reverts fleet to army. Even a failed support, or a support invalidated due to the target not holding, would revert the fleet to an army if the target is inland.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress4orders.jpg]] [[Image:fortress4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress Examples ==&lt;br /&gt;
''' Floating Fortress Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Fleet strength reduced by wall from 2 to 1, 1v1, attack fails.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress1orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 2 '''&lt;br /&gt;
&lt;br /&gt;
2v1, attack succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress2orders.jpg]] [[Image:fortress2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 3 '''&lt;br /&gt;
&lt;br /&gt;
2 support and 1 attack minus 1 from wall, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress3orders.jpg]] [[Image:fortress3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Attack on the fleet only cuts one strength's worth of support, still enough to succeed, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress5orders.jpg]] [[Image:fortress5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Support strength is cut by the amount of the strongest cutting attack, which is 1. 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress6orders.jpg]] [[Image:fortress6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Strongest cutting attack is 2, support fully cut.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress7orders.jpg]] [[Image:fortress7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Floating Fortress applies when target is a river province that the fleet can move to. The move into Wu succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress8orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 9 '''&lt;br /&gt;
&lt;br /&gt;
The Fleet is not in a sea or river when attacking a river province, and so attacks with a regular strength of 1 (ie. no Floating Fortress bonus).&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress10orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 10 '''&lt;br /&gt;
&lt;br /&gt;
The red Fleet in Jyi supports with a strength of 1, not 2, since it is not in a river or sea when supporting into Wu (a river province). Fleet ECS *is* in a sea, and so attacks Wu as a 2 strength unit. So the total attack strength is 3. Fleet Wu defends using the Floating Fortress bonus since it's in a river province, and along with the support from Sny defends with strength 3 and so repels the attack.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress9orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move Examples ==&lt;br /&gt;
''' Rapid River Move Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Friendly unit and enemy unit successfully moving away from move path means the 3-space move succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove1order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the starting space, so the fleet does not move.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove2order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the first target space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove3order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Enemy standoff block movement. (Friendly standoff wouldn't.)&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove4order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Can start in sea space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove5order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Competing Rapid River moves resolved one space at a time.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove6order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 7 '''&lt;br /&gt;
&lt;br /&gt;
First or last space can be sea space, not intervening space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove7order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= History links =&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/bright9977/the-art-of-war-7-great-battlefields-3787565 An interesting slide show of 7 great battles of the Warring States and Spring and Autumn periods]&lt;br /&gt;
&lt;br /&gt;
= Abbreviations = &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
| Anyi&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Ba&lt;br /&gt;
| Ba&lt;br /&gt;
|-&lt;br /&gt;
| Beidi&lt;br /&gt;
| Bei&lt;br /&gt;
|-&lt;br /&gt;
| Bo Hai&lt;br /&gt;
| BOH&lt;br /&gt;
|-&lt;br /&gt;
| Cai&lt;br /&gt;
| Cai&lt;br /&gt;
|-&lt;br /&gt;
| Cao&lt;br /&gt;
| Cao&lt;br /&gt;
|-&lt;br /&gt;
| Chang-hsia&lt;br /&gt;
| Cha&lt;br /&gt;
|-&lt;br /&gt;
| Chen&lt;br /&gt;
| Che&lt;br /&gt;
|-&lt;br /&gt;
| Dai&lt;br /&gt;
| Dai&lt;br /&gt;
|-&lt;br /&gt;
| Daliang&lt;br /&gt;
| Dal&lt;br /&gt;
|-&lt;br /&gt;
| Danyang&lt;br /&gt;
| Dan&lt;br /&gt;
|-&lt;br /&gt;
| Diqiu&lt;br /&gt;
| Diq&lt;br /&gt;
|-&lt;br /&gt;
| Donghai&lt;br /&gt;
| Don&lt;br /&gt;
|-&lt;br /&gt;
| Donghu&lt;br /&gt;
| Dhu&lt;br /&gt;
|-&lt;br /&gt;
| East China Sea&lt;br /&gt;
| ECS&lt;br /&gt;
|-&lt;br /&gt;
| Gaoyi&lt;br /&gt;
| Gao&lt;br /&gt;
|-&lt;br /&gt;
| Guangyang&lt;br /&gt;
| Gua&lt;br /&gt;
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| Handan&lt;br /&gt;
| Han&lt;br /&gt;
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| Hedong&lt;br /&gt;
| Hed&lt;br /&gt;
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| Henei&lt;br /&gt;
| Hen&lt;br /&gt;
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| Hua&lt;br /&gt;
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| Ji&lt;br /&gt;
| Ji&lt;br /&gt;
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| Jiaodong&lt;br /&gt;
| Jia&lt;br /&gt;
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| Jin&lt;br /&gt;
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| Jiu&lt;br /&gt;
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| Jyi&lt;br /&gt;
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| Jiuyuan&lt;br /&gt;
| Jyu&lt;br /&gt;
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| Julu&lt;br /&gt;
| Jul&lt;br /&gt;
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| Juyong Pass&lt;br /&gt;
| JPa&lt;br /&gt;
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| KOR&lt;br /&gt;
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| Liaodong&lt;br /&gt;
| Lia&lt;br /&gt;
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| Liaodong Bay&lt;br /&gt;
| LBA&lt;br /&gt;
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| YEL&lt;br /&gt;
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| Yiy&lt;br /&gt;
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| Yuy&lt;br /&gt;
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| Zhe&lt;br /&gt;
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| Zhongmou&lt;br /&gt;
| Zmo&lt;br /&gt;
|-&lt;br /&gt;
| Zhongshan&lt;br /&gt;
| Zho&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Warring_States&amp;diff=3771</id>
		<title>Warring States</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Warring_States&amp;diff=3771"/>
		<updated>2015-03-26T00:39:02Z</updated>

		<summary type="html">&lt;p&gt;Samy: /* Fortified Border Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Variant]]&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
Created by: Samy Elias&lt;br /&gt;
&lt;br /&gt;
After researching this period a little, I was surprised how thematically well-suited the Warring States era of 450BC-220BC is for a Diplomacy variant. There were seven major states at the time, who allied with and fought each other in various combinations, shifting allegiances just as in any good Diplomacy game. As a dominant power started to rise (Qin), the opposing states decided on different strategies in order to best deal the the threat; at times some decided on a &amp;quot;horizontal alliance&amp;quot; (allying with the Qin) or a &amp;quot;vertical alliance&amp;quot; (allying with each other against the Qin). Several famous advisors at the time who offered their services to various leaders were even known collectively as the &amp;quot;School of Diplomacy&amp;quot;! Sun Tzu had written The Art of War just before this period, and his works were heavily consulted by all competing states during the conflicts. Conscription systems ensured armies of 100,000+ soldiers on all sides.&lt;br /&gt;
&lt;br /&gt;
This variant incorporates the major rivers and wall fortifications of the time. Besides the Great Wall of China, there were many internal walls built by the various factions to defend themselves against each other and various raiders. I used these two features to give the region the terrain diversity that makes the original Diplomacy board an interesting setting, with its many separated seas. Fleets are available but are built and used differently than in standard Diplomacy. They reflect the legendary and powerful &amp;quot;Floating Fortresses&amp;quot; or &amp;quot;Castle Ships&amp;quot; of the time (&amp;quot;lou chuan&amp;quot;), massive and sometimes equipped with trebuchets. Fleets are extra powerful along rivers, and very mobile when unopposed.&lt;br /&gt;
&lt;br /&gt;
The seven great powers are Qin, Chu, Zhao, Wei, Han, Yan, and Qi. Rule changes are covered below.&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
=== Full names, without starting units ===&lt;br /&gt;
[[Image:Warring States.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abbreviations, with starting units ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States abbrev.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
&lt;br /&gt;
[http://www.diplomaticcorp.com/game_page.php?game_id=dc512 First playtest]&lt;br /&gt;
&lt;br /&gt;
= Rules = &lt;br /&gt;
&lt;br /&gt;
All the rules of standard Diplomacy apply save those noted below: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Great Powers and Starting Forces ==&lt;br /&gt;
&lt;br /&gt;
All the main powers start with three armies, starting on Home Supply Centres.&lt;br /&gt;
&lt;br /&gt;
 Qin:   A Yong, A Nanzheng, A Xianyang;     Ruler: Qin Ligong&lt;br /&gt;
 Chu:   A Ying, A Chang-hsia, A Shouchun;   Ruler: Chu Huiwang&lt;br /&gt;
 Zhao:  A Jinyang, A Taiyuan, A Handan;     Ruler: Zhao Jianzi&lt;br /&gt;
 Wei:   A Zhongmou, A Wei, A Daliang;       Ruler: Wei Huanzi&lt;br /&gt;
 Han:   A Luoyang, A Yiyang, A Yangzhai;    Ruler: Han Kangzi&lt;br /&gt;
 Yan:   A Ji, A Yuyang, A Liaoxi;           Ruler: Yan Chenggong&lt;br /&gt;
 Qi:    A Linzi, A Jiaodong, A Libei;       Ruler: Qi Xuangong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
&lt;br /&gt;
There are 38 Supply Centres; 18 are needed to win. If there is a tie at 18, play continues until one power has more than the other, or until a draw is agreed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Notes == &lt;br /&gt;
&lt;br /&gt;
All named areas are in play; there are no impassable areas. (The &amp;quot;Yellow River&amp;quot; label to the west does not count as naming an area.)&lt;br /&gt;
&lt;br /&gt;
Fortified borders (or walls) help in the defense of the province containing the wall, if that border is involved (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The rivers are a game terrain feature, and affect Fleets (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The border between Luoyang and West Zhou does NOT have a wall.&lt;br /&gt;
&lt;br /&gt;
== Fortified Borders (Walls) ==&lt;br /&gt;
&lt;br /&gt;
Provinces with walls are harder to attack if occupied; attacks or supports into the province (if occupied) are affected if they go over the walled border.&lt;br /&gt;
&lt;br /&gt;
1. Attacks against a  province with a wall are reduced by one in strength if:&lt;br /&gt;
&lt;br /&gt;
 a) the province is occupied by an opponent's unit at the start of the turn, AND &lt;br /&gt;
 b) the attack goes across the fortified border, or is supported from across the fortified border by another unit (also an opponent's unit, not your own).&lt;br /&gt;
&lt;br /&gt;
This is not cumulative; the strength cannot be reduced by more than one for a single attack.&lt;br /&gt;
&lt;br /&gt;
2. Support Hold orders are not affected by fortified borders.&lt;br /&gt;
&lt;br /&gt;
3. A unit's attacks are never affected by walls in its own province.&lt;br /&gt;
&lt;br /&gt;
4. Attacks or supports for attacks on your own units over walls are not affected by the wall (for the purposes of self-standoffs).&lt;br /&gt;
&lt;br /&gt;
5. An attack reduced to zero strength cannot cut support. (So an army attacking over a wall with no support cannot cut support.)&lt;br /&gt;
&lt;br /&gt;
== Fleets ==&lt;br /&gt;
&lt;br /&gt;
Fleets are upgraded from Armies, and can revert back to Armies:&lt;br /&gt;
&lt;br /&gt;
1. Fleets cannot be built in the adjustment phase. Instead Armies are upgraded to Fleets using the Raise order during a movement phase (eg. &amp;quot;Army Ji Raise Fleet&amp;quot;, or &amp;quot;A Ji R F&amp;quot;). This is treated as a Hold order for support purposes (units can support it as if it were holding).&lt;br /&gt;
&lt;br /&gt;
2. A Fleet can only be raised on a coastal or river province.&lt;br /&gt;
&lt;br /&gt;
3. If a unit using the Raise order is dislodged, the Raise order fails. Otherwise, the Army is replaced with a Fleet.&lt;br /&gt;
&lt;br /&gt;
4. Fleets can move to, support into, and retreat to sea areas, coastal provinces, or along rivers.&lt;br /&gt;
&lt;br /&gt;
5. There is no convoy order.&lt;br /&gt;
&lt;br /&gt;
6. If a Fleet attempts to move, retreat, or support to a province that it could only move to as an Army, it reverts back into an Army. '''The reverted Army then carries out the order'''. If such a support order fails because the support order did not match the move order of the supported unit, this still counts as an attempted support. If the order is completely invalid (improper syntax, province names, invalid targets, etc.) it is NOT considered an attempt, since the unit is effectively given a hold order.&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress bonus (rivers only) ==&lt;br /&gt;
&lt;br /&gt;
Fleets on a river get a special bonus from powerful castle ships:&lt;br /&gt;
&lt;br /&gt;
1. A Fleet in a river province or sea area issuing a move or support order targetting a neighbouring river province (*not* a sea area) does so with a strength of 2. &lt;br /&gt;
&lt;br /&gt;
2. A Fleet on a river defends with a strength of 2.&lt;br /&gt;
&lt;br /&gt;
3. A Fleet supporting using the Floating Fortress bonus can have its support cut, but only by an amount equal to strength of the strongest cutting attack. So, a one-strength attack on a Floating Fortress that is supporting cuts only one strength worth of support, leaving one remaining. A two-strength attack will cut the full 2 strength support. Two one-strength attacks will only cut one strength of support. In keeping with the spirit of the original Diplomacy rules, a unit's supports do not contribute to cutting supports for attacks on itself.&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move (Fleets) ==&lt;br /&gt;
&lt;br /&gt;
Fleets can make a Rapid River Move, which allows fast travel along rivers, but at zero strength:&lt;br /&gt;
&lt;br /&gt;
1. Fleets can perform a special type move called an Rapid River Move. This allows a Fleet to move up to 3 spaces in one move turn, into consecutive river spaces. The move can start or end on a sea space (all other spaces involved being river spaces). eg. Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui -&amp;gt; Wei is valid, as is the reverse; so is Xianyang -&amp;gt; Anyi -&amp;gt; Luoyang -&amp;gt; Zheng. However Korea Bay -&amp;gt; Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui is not valid.&lt;br /&gt;
&lt;br /&gt;
2. Rapid River Moves have zero strength while moving. If a failed Rapid River Move forces a Fleet to remain at its starting point, it defends with its normal strength (2 in river provinces, 1 everywhere else). However, since it has attempted a move, it cannot receive supports to hold.&lt;br /&gt;
&lt;br /&gt;
3. Fleets using Rapid River Move cannot be supported. (So their strength while moving will always be zero.)&lt;br /&gt;
&lt;br /&gt;
4. A Powers' own units do not block a Fleet's Rapid River Move (exception: other fleets using Rapid River Move, see below). The final target destination must be vacant (after other orders are resolved) for the move to succeed. All intervening spaces must either be vacant or occupied by friendly units after all other other orders are resolved. Spaces where a stand off has occurred involving at least one opponent's unit block a Rapid River move. The first intervening space along the route that fails these conditions stops the movement short; the Fleet is then left at the last vacant space that it could move through, after other orders are resolved. If this would leave the Fleet at its starting space, it is vulnerable to being attacked and/or dislodged.&lt;br /&gt;
&lt;br /&gt;
5. If multiple Fleets use Rapid River Moves, they are resolved simultaneously one space at a time to check for interference. A stand off between two Fleets Rapid River Moving can occur; Fleets using Rapid River Move cannot pass through each other, even if from the same power.&lt;br /&gt;
&lt;br /&gt;
== Home Supply Centres ==&lt;br /&gt;
&lt;br /&gt;
1. All starting Supply Centres (SC) are Home Supply Centres (HSC).&lt;br /&gt;
&lt;br /&gt;
2. Captured HSCs from other powers are also considered HSCs for the new owner, and so can be used for builds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Common Misconceptions and Mistakes =&lt;br /&gt;
&lt;br /&gt;
- Raising a Fleet counts as a hold, and is does not fail unless dislodged; so you can raise a fleet successfully while being supported, and while under attack.&lt;br /&gt;
&lt;br /&gt;
- Even an unsuccessful inland order by a fleet will cause it to revert to an army; and after it reverts, it still attempts to carry out the order&lt;br /&gt;
&lt;br /&gt;
- Walls only protect the unit that's in the same province as the wall, not the province on the other side. Think of them as being owned (and manned) only by that province.&lt;br /&gt;
&lt;br /&gt;
= Examples of Play =&lt;br /&gt;
&lt;br /&gt;
These examples are included to illustrate the various rules and their effects. Arrows indicate moves/attacks, and lines with dots at the end indicate support (the dot indicating the move order/unit supported). Green orders are successful, red ones fail or are cut supports.&lt;br /&gt;
&lt;br /&gt;
== Fortified Border Examples ==&lt;br /&gt;
'''Wall Example 1'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to attack over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall1orders.jpg]] [[Image:wall1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wall Example 2'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to support over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2orders.jpg]] [[Image:wall2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 2.5 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it's on the defender's side.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall8orders.jpg]] [[Image:wall8results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Walls can only reduce an attack by one strength total.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2Aorders.jpg]] [[Image:wall2Aresults.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Wall has no effect if the walled province was unoccupied before orders.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall3orders.jpg]] [[Image:wall3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Support Hold orders not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall4orders.jpg]] [[Image:wall4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Attacks on your own units not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall5orders.jpg]] [[Image:wall5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Zero strength attack cannot cut a support.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall6orders.jpg]] [[Image:wall6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it covers the part of the border being used.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall7orders.jpg]] [[Image:wall7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
== Fleet Examples ==&lt;br /&gt;
''' Fleet Example 1 '''&lt;br /&gt;
&lt;br /&gt;
A Fleet moving inland succeeds but reverts to an Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:fleet1orders.jpg]] [[Image:fleet1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Fleet Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Fleet supporting inland succeeds (with strength of 1), but reverts fleet to army. Even a failed support, or a support invalidated due to the target not holding, would revert the fleet to an army if the target is inland.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress4orders.jpg]] [[Image:fortress4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress Examples ==&lt;br /&gt;
''' Floating Fortress Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Fleet strength reduced by wall from 2 to 1, 1v1, attack fails.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress1orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 2 '''&lt;br /&gt;
&lt;br /&gt;
2v1, attack succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress2orders.jpg]] [[Image:fortress2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 3 '''&lt;br /&gt;
&lt;br /&gt;
2 support and 1 attack minus 1 from wall, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress3orders.jpg]] [[Image:fortress3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Attack on the fleet only cuts one strength's worth of support, still enough to succeed, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress5orders.jpg]] [[Image:fortress5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Support strength is cut by the amount of the strongest cutting attack, which is 1. 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress6orders.jpg]] [[Image:fortress6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Strongest cutting attack is 2, support fully cut.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress7orders.jpg]] [[Image:fortress7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Floating Fortress applies when target is a river province that the fleet can move to. The move into Wu succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress8orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 9 '''&lt;br /&gt;
&lt;br /&gt;
The Fleet is not in a sea or river when attacking a river province, and so attacks with a regular strength of 1 (ie. no Floating Fortress bonus).&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress10orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 10 '''&lt;br /&gt;
&lt;br /&gt;
The red Fleet in Jyi supports with a strength of 1, not 2, since it is not in a river or sea when supporting into Wu (a river province). Fleet ECS *is* in a sea, and so attacks Wu as a 2 strength unit. So the total attack strength is 3. Fleet Wu defends using the Floating Fortress bonus since it's in a river province, and along with the support from Sny defends with strength 3 and so repels the attack.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress9orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move Examples ==&lt;br /&gt;
''' Rapid River Move Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Friendly unit and enemy unit successfully moving away from move path means the 3-space move succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove1order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the starting space, so the fleet does not move.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove2order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the first target space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove3order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Enemy standoff block movement. (Friendly standoff wouldn't.)&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove4order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Can start in sea space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove5order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Competing Rapid River moves resolved one space at a time.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove6order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 7 '''&lt;br /&gt;
&lt;br /&gt;
First or last space can be sea space, not intervening space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove7order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= History links =&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/bright9977/the-art-of-war-7-great-battlefields-3787565 An interesting slide show of 7 great battles of the Warring States and Spring and Autumn periods]&lt;br /&gt;
&lt;br /&gt;
= Abbreviations = &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
| Anyi&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Ba&lt;br /&gt;
| Ba&lt;br /&gt;
|-&lt;br /&gt;
| Beidi&lt;br /&gt;
| Bei&lt;br /&gt;
|-&lt;br /&gt;
| Bo Hai&lt;br /&gt;
| BOH&lt;br /&gt;
|-&lt;br /&gt;
| Cai&lt;br /&gt;
| Cai&lt;br /&gt;
|-&lt;br /&gt;
| Cao&lt;br /&gt;
| Cao&lt;br /&gt;
|-&lt;br /&gt;
| Chang-hsia&lt;br /&gt;
| Cha&lt;br /&gt;
|-&lt;br /&gt;
| Chen&lt;br /&gt;
| Che&lt;br /&gt;
|-&lt;br /&gt;
| Dai&lt;br /&gt;
| Dai&lt;br /&gt;
|-&lt;br /&gt;
| Daliang&lt;br /&gt;
| Dal&lt;br /&gt;
|-&lt;br /&gt;
| Danyang&lt;br /&gt;
| Dan&lt;br /&gt;
|-&lt;br /&gt;
| Diqiu&lt;br /&gt;
| Diq&lt;br /&gt;
|-&lt;br /&gt;
| Donghai&lt;br /&gt;
| Don&lt;br /&gt;
|-&lt;br /&gt;
| Donghu&lt;br /&gt;
| Dhu&lt;br /&gt;
|-&lt;br /&gt;
| East China Sea&lt;br /&gt;
| ECS&lt;br /&gt;
|-&lt;br /&gt;
| Gaoyi&lt;br /&gt;
| Gao&lt;br /&gt;
|-&lt;br /&gt;
| Guangyang&lt;br /&gt;
| Gua&lt;br /&gt;
|-&lt;br /&gt;
| Handan&lt;br /&gt;
| Han&lt;br /&gt;
|-&lt;br /&gt;
| Hedong&lt;br /&gt;
| Hed&lt;br /&gt;
|-&lt;br /&gt;
| Henei&lt;br /&gt;
| Hen&lt;br /&gt;
|-&lt;br /&gt;
| Huaiyang&lt;br /&gt;
| Hua&lt;br /&gt;
|-&lt;br /&gt;
| Ji&lt;br /&gt;
| Ji&lt;br /&gt;
|-&lt;br /&gt;
| Jiaodong&lt;br /&gt;
| Jia&lt;br /&gt;
|-&lt;br /&gt;
| Jinyang&lt;br /&gt;
| Jin&lt;br /&gt;
|-&lt;br /&gt;
| Jiujiang&lt;br /&gt;
| Jiu&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyi&lt;br /&gt;
| Jyi&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyuan&lt;br /&gt;
| Jyu&lt;br /&gt;
|-&lt;br /&gt;
| Julu&lt;br /&gt;
| Jul&lt;br /&gt;
|-&lt;br /&gt;
| Juyong Pass&lt;br /&gt;
| JPa&lt;br /&gt;
|-&lt;br /&gt;
| Korea Bay&lt;br /&gt;
| KOR&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong&lt;br /&gt;
| Lia&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong Bay&lt;br /&gt;
| LBA&lt;br /&gt;
|-&lt;br /&gt;
| Liaoxi&lt;br /&gt;
| Lxi&lt;br /&gt;
|-&lt;br /&gt;
| Libei&lt;br /&gt;
| Lib&lt;br /&gt;
|-&lt;br /&gt;
| Linhu&lt;br /&gt;
| Lhu&lt;br /&gt;
|-&lt;br /&gt;
| Linzi&lt;br /&gt;
| Lin&lt;br /&gt;
|-&lt;br /&gt;
| Loufan&lt;br /&gt;
| Lfa&lt;br /&gt;
|-&lt;br /&gt;
| Lu&lt;br /&gt;
| Lu&lt;br /&gt;
|-&lt;br /&gt;
| Luoyang&lt;br /&gt;
| Luo&lt;br /&gt;
|-&lt;br /&gt;
| Nanzheng&lt;br /&gt;
| Nan&lt;br /&gt;
|-&lt;br /&gt;
| Pingyang&lt;br /&gt;
| Pin&lt;br /&gt;
|-&lt;br /&gt;
| Quren&lt;br /&gt;
| Qur&lt;br /&gt;
|-&lt;br /&gt;
| Rong&lt;br /&gt;
| Ron&lt;br /&gt;
|-&lt;br /&gt;
| Shang&lt;br /&gt;
| Sha&lt;br /&gt;
|-&lt;br /&gt;
| Shanggu&lt;br /&gt;
| Sgg&lt;br /&gt;
|-&lt;br /&gt;
| Shangyong&lt;br /&gt;
| Syo&lt;br /&gt;
|-&lt;br /&gt;
| Shantang&lt;br /&gt;
| Stg&lt;br /&gt;
|-&lt;br /&gt;
| Shaoliang&lt;br /&gt;
| Sli&lt;br /&gt;
|-&lt;br /&gt;
| Shouchun&lt;br /&gt;
| Sch&lt;br /&gt;
|-&lt;br /&gt;
| Shu&lt;br /&gt;
| Shu&lt;br /&gt;
|-&lt;br /&gt;
| Sishui&lt;br /&gt;
| Sis&lt;br /&gt;
|-&lt;br /&gt;
| Song&lt;br /&gt;
| Son&lt;br /&gt;
|-&lt;br /&gt;
| Songyang&lt;br /&gt;
| Sny&lt;br /&gt;
|-&lt;br /&gt;
| Taiyuan&lt;br /&gt;
| Tai&lt;br /&gt;
|-&lt;br /&gt;
| Tang&lt;br /&gt;
| Tan&lt;br /&gt;
|-&lt;br /&gt;
| Wei&lt;br /&gt;
| Wei&lt;br /&gt;
|-&lt;br /&gt;
| West Zhou&lt;br /&gt;
| WZh&lt;br /&gt;
|-&lt;br /&gt;
| Wu&lt;br /&gt;
| Wu&lt;br /&gt;
|-&lt;br /&gt;
| Wu Pass&lt;br /&gt;
| WPa&lt;br /&gt;
|-&lt;br /&gt;
| Xianyang&lt;br /&gt;
| Xia&lt;br /&gt;
|-&lt;br /&gt;
| Xiongnu&lt;br /&gt;
| Xio&lt;br /&gt;
|-&lt;br /&gt;
| Xu&lt;br /&gt;
| Xu&lt;br /&gt;
|-&lt;br /&gt;
| Yangyue&lt;br /&gt;
| Yyu&lt;br /&gt;
|-&lt;br /&gt;
| Yangzhai&lt;br /&gt;
| Yzh&lt;br /&gt;
|-&lt;br /&gt;
| Yanmen&lt;br /&gt;
| Yan&lt;br /&gt;
|-&lt;br /&gt;
| Yanying&lt;br /&gt;
| Yyi&lt;br /&gt;
|-&lt;br /&gt;
| Ye&lt;br /&gt;
| Ye&lt;br /&gt;
|-&lt;br /&gt;
| Yelang&lt;br /&gt;
| Ylg&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Sea&lt;br /&gt;
| YEL&lt;br /&gt;
|-&lt;br /&gt;
| Ying&lt;br /&gt;
| Yin&lt;br /&gt;
|-&lt;br /&gt;
| Yinshan&lt;br /&gt;
| Ysh&lt;br /&gt;
|-&lt;br /&gt;
| Yiyang&lt;br /&gt;
| Yiy&lt;br /&gt;
|-&lt;br /&gt;
| Yong&lt;br /&gt;
| Yon&lt;br /&gt;
|-&lt;br /&gt;
| Yue&lt;br /&gt;
| Yue&lt;br /&gt;
|-&lt;br /&gt;
| Yuyang&lt;br /&gt;
| Yuy&lt;br /&gt;
|-&lt;br /&gt;
| Zheng&lt;br /&gt;
| Zhe&lt;br /&gt;
|-&lt;br /&gt;
| Zhongmou&lt;br /&gt;
| Zmo&lt;br /&gt;
|-&lt;br /&gt;
| Zhongshan&lt;br /&gt;
| Zho&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Warring_States&amp;diff=3731</id>
		<title>Warring States</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Warring_States&amp;diff=3731"/>
		<updated>2015-02-23T19:43:01Z</updated>

		<summary type="html">&lt;p&gt;Samy: /* Floating Fortress bonus (rivers only) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Variant]]&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
Created by: Samy Elias&lt;br /&gt;
&lt;br /&gt;
After researching this period a little, I was surprised how thematically well-suited the Warring States era of 450BC-220BC is for a Diplomacy variant. There were seven major states at the time, who allied with and fought each other in various combinations, shifting allegiances just as in any good Diplomacy game. As a dominant power started to rise (Qin), the opposing states decided on different strategies in order to best deal the the threat; at times some decided on a &amp;quot;horizontal alliance&amp;quot; (allying with the Qin) or a &amp;quot;vertical alliance&amp;quot; (allying with each other against the Qin). Several famous advisors at the time who offered their services to various leaders were even known collectively as the &amp;quot;School of Diplomacy&amp;quot;! Sun Tzu had written The Art of War just before this period, and his works were heavily consulted by all competing states during the conflicts. Conscription systems ensured armies of 100,000+ soldiers on all sides.&lt;br /&gt;
&lt;br /&gt;
This variant incorporates the major rivers and wall fortifications of the time. Besides the Great Wall of China, there were many internal walls built by the various factions to defend themselves against each other and various raiders. I used these two features to give the region the terrain diversity that makes the original Diplomacy board an interesting setting, with its many separated seas. Fleets are available but are built and used differently than in standard Diplomacy. They reflect the legendary and powerful &amp;quot;Floating Fortresses&amp;quot; or &amp;quot;Castle Ships&amp;quot; of the time (&amp;quot;lou chuan&amp;quot;), massive and sometimes equipped with trebuchets. Fleets are extra powerful along rivers, and very mobile when unopposed.&lt;br /&gt;
&lt;br /&gt;
The seven great powers are Qin, Chu, Zhao, Wei, Han, Yan, and Qi. Rule changes are covered below.&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
=== Full names, without starting units ===&lt;br /&gt;
[[Image:Warring States.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abbreviations, with starting units ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States abbrev.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
&lt;br /&gt;
[http://www.diplomaticcorp.com/game_page.php?game_id=dc512 First playtest]&lt;br /&gt;
&lt;br /&gt;
= Rules = &lt;br /&gt;
&lt;br /&gt;
All the rules of standard Diplomacy apply save those noted below: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Great Powers and Starting Forces ==&lt;br /&gt;
&lt;br /&gt;
All the main powers start with three armies, starting on Home Supply Centres.&lt;br /&gt;
&lt;br /&gt;
 Qin:   A Yong, A Nanzheng, A Xianyang;     Ruler: Qin Ligong&lt;br /&gt;
 Chu:   A Ying, A Chang-hsia, A Shouchun;   Ruler: Chu Huiwang&lt;br /&gt;
 Zhao:  A Jinyang, A Taiyuan, A Handan;     Ruler: Zhao Jianzi&lt;br /&gt;
 Wei:   A Zhongmou, A Wei, A Daliang;       Ruler: Wei Huanzi&lt;br /&gt;
 Han:   A Luoyang, A Yiyang, A Yangzhai;    Ruler: Han Kangzi&lt;br /&gt;
 Yan:   A Ji, A Yuyang, A Liaoxi;           Ruler: Yan Chenggong&lt;br /&gt;
 Qi:    A Linzi, A Jiaodong, A Libei;       Ruler: Qi Xuangong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
&lt;br /&gt;
There are 38 Supply Centres; 18 are needed to win. If there is a tie at 18, play continues until one power has more than the other, or until a draw is agreed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Notes == &lt;br /&gt;
&lt;br /&gt;
All named areas are in play; there are no impassable areas. (The &amp;quot;Yellow River&amp;quot; label to the west does not count as naming an area.)&lt;br /&gt;
&lt;br /&gt;
Fortified borders (or walls) help in the defense of the province containing the wall, if that border is involved (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The rivers are a game terrain feature, and affect Fleets (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The border between Luoyang and West Zhou does NOT have a wall.&lt;br /&gt;
&lt;br /&gt;
== Fortified Borders (Walls) ==&lt;br /&gt;
&lt;br /&gt;
Provinces with walls are harder to attack if occupied; attacks or supports into the province (if occupied) are affected if they go over the walled border.&lt;br /&gt;
&lt;br /&gt;
1. Attacks against a  province with a wall are reduced by one in strength if:&lt;br /&gt;
&lt;br /&gt;
 a) the province is occupied by an opponent's unit at the start of the turn, AND &lt;br /&gt;
 b) the attack goes across the fortified border, or is supported from across the fortified border by another unit (also an opponent's unit, not your own).&lt;br /&gt;
&lt;br /&gt;
This is not cumulative; the strength cannot be reduced by more than one for a single attack.&lt;br /&gt;
&lt;br /&gt;
2. Support Hold orders are not affected by fortified borders.&lt;br /&gt;
&lt;br /&gt;
3. A unit's attacks are never affected by walls in its own province.&lt;br /&gt;
&lt;br /&gt;
4. Attacks or supports for attacks on your own units over walls are not affected by the wall (for the purposes of self-standoffs).&lt;br /&gt;
&lt;br /&gt;
5. An attack reduced to zero strength cannot cut support. (So an army attacking over a wall with no support cannot cut support.)&lt;br /&gt;
&lt;br /&gt;
== Fleets ==&lt;br /&gt;
&lt;br /&gt;
Fleets are upgraded from Armies, and can revert back to Armies:&lt;br /&gt;
&lt;br /&gt;
1. Fleets cannot be built in the adjustment phase. Instead Armies are upgraded to Fleets using the Raise order during a movement phase (eg. &amp;quot;Army Ji Raise Fleet&amp;quot;, or &amp;quot;A Ji R F&amp;quot;). This is treated as a Hold order for support purposes (units can support it as if it were holding).&lt;br /&gt;
&lt;br /&gt;
2. A Fleet can only be raised on a coastal or river province.&lt;br /&gt;
&lt;br /&gt;
3. If a unit using the Raise order is dislodged, the Raise order fails. Otherwise, the Army is replaced with a Fleet.&lt;br /&gt;
&lt;br /&gt;
4. Fleets can move to, support into, and retreat to sea areas, coastal provinces, or along rivers.&lt;br /&gt;
&lt;br /&gt;
5. There is no convoy order.&lt;br /&gt;
&lt;br /&gt;
6. If a Fleet attempts to move, retreat, or support to a province that it could only move to as an Army, it reverts back into an Army. '''The reverted Army then carries out the order'''. If such a support order fails because the support order did not match the move order of the supported unit, this still counts as an attempted support. If the order is completely invalid (improper syntax, province names, invalid targets, etc.) it is NOT considered an attempt, since the unit is effectively given a hold order.&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress bonus (rivers only) ==&lt;br /&gt;
&lt;br /&gt;
Fleets on a river get a special bonus from powerful castle ships:&lt;br /&gt;
&lt;br /&gt;
1. A Fleet in a river province or sea area issuing a move or support order targetting a neighbouring river province (*not* a sea area) does so with a strength of 2. &lt;br /&gt;
&lt;br /&gt;
2. A Fleet on a river defends with a strength of 2.&lt;br /&gt;
&lt;br /&gt;
3. A Fleet supporting using the Floating Fortress bonus can have its support cut, but only by an amount equal to strength of the strongest cutting attack. So, a one-strength attack on a Floating Fortress that is supporting cuts only one strength worth of support, leaving one remaining. A two-strength attack will cut the full 2 strength support. Two one-strength attacks will only cut one strength of support. In keeping with the spirit of the original Diplomacy rules, a unit's supports do not contribute to cutting supports for attacks on itself.&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move (Fleets) ==&lt;br /&gt;
&lt;br /&gt;
Fleets can make a Rapid River Move, which allows fast travel along rivers, but at zero strength:&lt;br /&gt;
&lt;br /&gt;
1. Fleets can perform a special type move called an Rapid River Move. This allows a Fleet to move up to 3 spaces in one move turn, into consecutive river spaces. The move can start or end on a sea space (all other spaces involved being river spaces). eg. Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui -&amp;gt; Wei is valid, as is the reverse; so is Xianyang -&amp;gt; Anyi -&amp;gt; Luoyang -&amp;gt; Zheng. However Korea Bay -&amp;gt; Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui is not valid.&lt;br /&gt;
&lt;br /&gt;
2. Rapid River Moves have zero strength while moving. If a failed Rapid River Move forces a Fleet to remain at its starting point, it defends with its normal strength (2 in river provinces, 1 everywhere else). However, since it has attempted a move, it cannot receive supports to hold.&lt;br /&gt;
&lt;br /&gt;
3. Fleets using Rapid River Move cannot be supported. (So their strength while moving will always be zero.)&lt;br /&gt;
&lt;br /&gt;
4. A Powers' own units do not block a Fleet's Rapid River Move (exception: other fleets using Rapid River Move, see below). The final target destination must be vacant (after other orders are resolved) for the move to succeed. All intervening spaces must either be vacant or occupied by friendly units after all other other orders are resolved. Spaces where a stand off has occurred involving at least one opponent's unit block a Rapid River move. The first intervening space along the route that fails these conditions stops the movement short; the Fleet is then left at the last vacant space that it could move through, after other orders are resolved. If this would leave the Fleet at its starting space, it is vulnerable to being attacked and/or dislodged.&lt;br /&gt;
&lt;br /&gt;
5. If multiple Fleets use Rapid River Moves, they are resolved simultaneously one space at a time to check for interference. A stand off between two Fleets Rapid River Moving can occur; Fleets using Rapid River Move cannot pass through each other, even if from the same power.&lt;br /&gt;
&lt;br /&gt;
== Home Supply Centres ==&lt;br /&gt;
&lt;br /&gt;
1. All starting Supply Centres (SC) are Home Supply Centres (HSC).&lt;br /&gt;
&lt;br /&gt;
2. Captured HSCs from other powers are also considered HSCs for the new owner, and so can be used for builds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Common Misconceptions and Mistakes =&lt;br /&gt;
&lt;br /&gt;
- Raising a Fleet counts as a hold, and is does not fail unless dislodged; so you can raise a fleet successfully while being supported, and while under attack.&lt;br /&gt;
&lt;br /&gt;
- Even an unsuccessful inland order by a fleet will cause it to revert to an army; and after it reverts, it still attempts to carry out the order&lt;br /&gt;
&lt;br /&gt;
- Walls only protect the unit that's in the same province as the wall, not the province on the other side. Think of them as being owned (and manned) only by that province.&lt;br /&gt;
&lt;br /&gt;
= Examples of Play =&lt;br /&gt;
&lt;br /&gt;
These examples are included to illustrate the various rules and their effects. Arrows indicate moves/attacks, and lines with dots at the end indicate support (the dot indicating the move order/unit supported). Green orders are successful, red ones fail or are cut supports.&lt;br /&gt;
&lt;br /&gt;
== Fortified Border Examples ==&lt;br /&gt;
'''Wall Example 1'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to attack over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall1orders.jpg]] [[Image:wall1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wall Example 2'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to support over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2orders.jpg]] [[Image:wall2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Walls can only reduce an attack by one strength total.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2Aorders.jpg]] [[Image:wall2Aresults.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Wall has no effect if the walled province was unoccupied before orders.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall3orders.jpg]] [[Image:wall3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Support Hold orders not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall4orders.jpg]] [[Image:wall4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Attacks on your own units not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall5orders.jpg]] [[Image:wall5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Zero strength attack cannot cut a support.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall6orders.jpg]] [[Image:wall6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it covers the part of the border being used.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall7orders.jpg]] [[Image:wall7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 9 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it's on the defender's side.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall8orders.jpg]] [[Image:wall8results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fleet Examples ==&lt;br /&gt;
''' Fleet Example 1 '''&lt;br /&gt;
&lt;br /&gt;
A Fleet moving inland succeeds but reverts to an Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:fleet1orders.jpg]] [[Image:fleet1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Fleet Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Fleet supporting inland succeeds (with strength of 1), but reverts fleet to army. Even a failed support, or a support invalidated due to the target not holding, would revert the fleet to an army if the target is inland.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress4orders.jpg]] [[Image:fortress4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress Examples ==&lt;br /&gt;
''' Floating Fortress Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Fleet strength reduced by wall from 2 to 1, 1v1, attack fails.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress1orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 2 '''&lt;br /&gt;
&lt;br /&gt;
2v1, attack succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress2orders.jpg]] [[Image:fortress2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 3 '''&lt;br /&gt;
&lt;br /&gt;
2 support and 1 attack minus 1 from wall, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress3orders.jpg]] [[Image:fortress3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Attack on the fleet only cuts one strength's worth of support, still enough to succeed, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress5orders.jpg]] [[Image:fortress5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Support strength is cut by the amount of the strongest cutting attack, which is 1. 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress6orders.jpg]] [[Image:fortress6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Strongest cutting attack is 2, support fully cut.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress7orders.jpg]] [[Image:fortress7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Floating Fortress applies when target is a river province that the fleet can move to. The move into Wu succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress8orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 9 '''&lt;br /&gt;
&lt;br /&gt;
The Fleet is not in a sea or river when attacking a river province, and so attacks with a regular strength of 1 (ie. no Floating Fortress bonus).&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress10orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 10 '''&lt;br /&gt;
&lt;br /&gt;
The red Fleet in Jyi supports with a strength of 1, not 2, since it is not in a river or sea when supporting into Wu (a river province). Fleet ECS *is* in a sea, and so attacks Wu as a 2 strength unit. So the total attack strength is 3. Fleet Wu defends using the Floating Fortress bonus since it's in a river province, and along with the support from Sny defends with strength 3 and so repels the attack.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress9orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move Examples ==&lt;br /&gt;
''' Rapid River Move Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Friendly unit and enemy unit successfully moving away from move path means the 3-space move succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove1order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the starting space, so the fleet does not move.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove2order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the first target space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove3order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Enemy standoff block movement. (Friendly standoff wouldn't.)&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove4order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Can start in sea space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove5order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Competing Rapid River moves resolved one space at a time.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove6order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 7 '''&lt;br /&gt;
&lt;br /&gt;
First or last space can be sea space, not intervening space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove7order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= History links =&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/bright9977/the-art-of-war-7-great-battlefields-3787565 An interesting slide show of 7 great battles of the Warring States and Spring and Autumn periods]&lt;br /&gt;
&lt;br /&gt;
= Abbreviations = &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
| Anyi&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Ba&lt;br /&gt;
| Ba&lt;br /&gt;
|-&lt;br /&gt;
| Beidi&lt;br /&gt;
| Bei&lt;br /&gt;
|-&lt;br /&gt;
| Bo Hai&lt;br /&gt;
| BOH&lt;br /&gt;
|-&lt;br /&gt;
| Cai&lt;br /&gt;
| Cai&lt;br /&gt;
|-&lt;br /&gt;
| Cao&lt;br /&gt;
| Cao&lt;br /&gt;
|-&lt;br /&gt;
| Chang-hsia&lt;br /&gt;
| Cha&lt;br /&gt;
|-&lt;br /&gt;
| Chen&lt;br /&gt;
| Che&lt;br /&gt;
|-&lt;br /&gt;
| Dai&lt;br /&gt;
| Dai&lt;br /&gt;
|-&lt;br /&gt;
| Daliang&lt;br /&gt;
| Dal&lt;br /&gt;
|-&lt;br /&gt;
| Danyang&lt;br /&gt;
| Dan&lt;br /&gt;
|-&lt;br /&gt;
| Diqiu&lt;br /&gt;
| Diq&lt;br /&gt;
|-&lt;br /&gt;
| Donghai&lt;br /&gt;
| Don&lt;br /&gt;
|-&lt;br /&gt;
| Donghu&lt;br /&gt;
| Dhu&lt;br /&gt;
|-&lt;br /&gt;
| East China Sea&lt;br /&gt;
| ECS&lt;br /&gt;
|-&lt;br /&gt;
| Gaoyi&lt;br /&gt;
| Gao&lt;br /&gt;
|-&lt;br /&gt;
| Guangyang&lt;br /&gt;
| Gua&lt;br /&gt;
|-&lt;br /&gt;
| Handan&lt;br /&gt;
| Han&lt;br /&gt;
|-&lt;br /&gt;
| Hedong&lt;br /&gt;
| Hed&lt;br /&gt;
|-&lt;br /&gt;
| Henei&lt;br /&gt;
| Hen&lt;br /&gt;
|-&lt;br /&gt;
| Huaiyang&lt;br /&gt;
| Hua&lt;br /&gt;
|-&lt;br /&gt;
| Ji&lt;br /&gt;
| Ji&lt;br /&gt;
|-&lt;br /&gt;
| Jiaodong&lt;br /&gt;
| Jia&lt;br /&gt;
|-&lt;br /&gt;
| Jinyang&lt;br /&gt;
| Jin&lt;br /&gt;
|-&lt;br /&gt;
| Jiujiang&lt;br /&gt;
| Jiu&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyi&lt;br /&gt;
| Jyi&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyuan&lt;br /&gt;
| Jyu&lt;br /&gt;
|-&lt;br /&gt;
| Julu&lt;br /&gt;
| Jul&lt;br /&gt;
|-&lt;br /&gt;
| Juyong Pass&lt;br /&gt;
| JPa&lt;br /&gt;
|-&lt;br /&gt;
| Korea Bay&lt;br /&gt;
| KOR&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong&lt;br /&gt;
| Lia&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong Bay&lt;br /&gt;
| LBA&lt;br /&gt;
|-&lt;br /&gt;
| Liaoxi&lt;br /&gt;
| Lxi&lt;br /&gt;
|-&lt;br /&gt;
| Libei&lt;br /&gt;
| Lib&lt;br /&gt;
|-&lt;br /&gt;
| Linhu&lt;br /&gt;
| Lhu&lt;br /&gt;
|-&lt;br /&gt;
| Linzi&lt;br /&gt;
| Lin&lt;br /&gt;
|-&lt;br /&gt;
| Loufan&lt;br /&gt;
| Lfa&lt;br /&gt;
|-&lt;br /&gt;
| Lu&lt;br /&gt;
| Lu&lt;br /&gt;
|-&lt;br /&gt;
| Luoyang&lt;br /&gt;
| Luo&lt;br /&gt;
|-&lt;br /&gt;
| Nanzheng&lt;br /&gt;
| Nan&lt;br /&gt;
|-&lt;br /&gt;
| Pingyang&lt;br /&gt;
| Pin&lt;br /&gt;
|-&lt;br /&gt;
| Quren&lt;br /&gt;
| Qur&lt;br /&gt;
|-&lt;br /&gt;
| Rong&lt;br /&gt;
| Ron&lt;br /&gt;
|-&lt;br /&gt;
| Shang&lt;br /&gt;
| Sha&lt;br /&gt;
|-&lt;br /&gt;
| Shanggu&lt;br /&gt;
| Sgg&lt;br /&gt;
|-&lt;br /&gt;
| Shangyong&lt;br /&gt;
| Syo&lt;br /&gt;
|-&lt;br /&gt;
| Shantang&lt;br /&gt;
| Stg&lt;br /&gt;
|-&lt;br /&gt;
| Shaoliang&lt;br /&gt;
| Sli&lt;br /&gt;
|-&lt;br /&gt;
| Shouchun&lt;br /&gt;
| Sch&lt;br /&gt;
|-&lt;br /&gt;
| Shu&lt;br /&gt;
| Shu&lt;br /&gt;
|-&lt;br /&gt;
| Sishui&lt;br /&gt;
| Sis&lt;br /&gt;
|-&lt;br /&gt;
| Song&lt;br /&gt;
| Son&lt;br /&gt;
|-&lt;br /&gt;
| Songyang&lt;br /&gt;
| Sny&lt;br /&gt;
|-&lt;br /&gt;
| Taiyuan&lt;br /&gt;
| Tai&lt;br /&gt;
|-&lt;br /&gt;
| Tang&lt;br /&gt;
| Tan&lt;br /&gt;
|-&lt;br /&gt;
| Wei&lt;br /&gt;
| Wei&lt;br /&gt;
|-&lt;br /&gt;
| West Zhou&lt;br /&gt;
| WZh&lt;br /&gt;
|-&lt;br /&gt;
| Wu&lt;br /&gt;
| Wu&lt;br /&gt;
|-&lt;br /&gt;
| Wu Pass&lt;br /&gt;
| WPa&lt;br /&gt;
|-&lt;br /&gt;
| Xianyang&lt;br /&gt;
| Xia&lt;br /&gt;
|-&lt;br /&gt;
| Xiongnu&lt;br /&gt;
| Xio&lt;br /&gt;
|-&lt;br /&gt;
| Xu&lt;br /&gt;
| Xu&lt;br /&gt;
|-&lt;br /&gt;
| Yangyue&lt;br /&gt;
| Yyu&lt;br /&gt;
|-&lt;br /&gt;
| Yangzhai&lt;br /&gt;
| Yzh&lt;br /&gt;
|-&lt;br /&gt;
| Yanmen&lt;br /&gt;
| Yan&lt;br /&gt;
|-&lt;br /&gt;
| Yanying&lt;br /&gt;
| Yyi&lt;br /&gt;
|-&lt;br /&gt;
| Ye&lt;br /&gt;
| Ye&lt;br /&gt;
|-&lt;br /&gt;
| Yelang&lt;br /&gt;
| Ylg&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Sea&lt;br /&gt;
| YEL&lt;br /&gt;
|-&lt;br /&gt;
| Ying&lt;br /&gt;
| Yin&lt;br /&gt;
|-&lt;br /&gt;
| Yinshan&lt;br /&gt;
| Ysh&lt;br /&gt;
|-&lt;br /&gt;
| Yiyang&lt;br /&gt;
| Yiy&lt;br /&gt;
|-&lt;br /&gt;
| Yong&lt;br /&gt;
| Yon&lt;br /&gt;
|-&lt;br /&gt;
| Yue&lt;br /&gt;
| Yue&lt;br /&gt;
|-&lt;br /&gt;
| Yuyang&lt;br /&gt;
| Yuy&lt;br /&gt;
|-&lt;br /&gt;
| Zheng&lt;br /&gt;
| Zhe&lt;br /&gt;
|-&lt;br /&gt;
| Zhongmou&lt;br /&gt;
| Zmo&lt;br /&gt;
|-&lt;br /&gt;
| Zhongshan&lt;br /&gt;
| Zho&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Warring_States&amp;diff=3723</id>
		<title>Warring States</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Warring_States&amp;diff=3723"/>
		<updated>2015-02-12T21:25:30Z</updated>

		<summary type="html">&lt;p&gt;Samy: /* Common Misconceptions and Mistakes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Variant]]&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
Created by: Samy Elias&lt;br /&gt;
&lt;br /&gt;
After researching this period a little, I was surprised how thematically well-suited the Warring States era of 450BC-220BC is for a Diplomacy variant. There were seven major states at the time, who allied with and fought each other in various combinations, shifting allegiances just as in any good Diplomacy game. As a dominant power started to rise (Qin), the opposing states decided on different strategies in order to best deal the the threat; at times some decided on a &amp;quot;horizontal alliance&amp;quot; (allying with the Qin) or a &amp;quot;vertical alliance&amp;quot; (allying with each other against the Qin). Several famous advisors at the time who offered their services to various leaders were even known collectively as the &amp;quot;School of Diplomacy&amp;quot;! Sun Tzu had written The Art of War just before this period, and his works were heavily consulted by all competing states during the conflicts. Conscription systems ensured armies of 100,000+ soldiers on all sides.&lt;br /&gt;
&lt;br /&gt;
This variant incorporates the major rivers and wall fortifications of the time. Besides the Great Wall of China, there were many internal walls built by the various factions to defend themselves against each other and various raiders. I used these two features to give the region the terrain diversity that makes the original Diplomacy board an interesting setting, with its many separated seas. Fleets are available but are built and used differently than in standard Diplomacy. They reflect the legendary and powerful &amp;quot;Floating Fortresses&amp;quot; or &amp;quot;Castle Ships&amp;quot; of the time (&amp;quot;lou chuan&amp;quot;), massive and sometimes equipped with trebuchets. Fleets are extra powerful along rivers, and very mobile when unopposed.&lt;br /&gt;
&lt;br /&gt;
The seven great powers are Qin, Chu, Zhao, Wei, Han, Yan, and Qi. Rule changes are covered below.&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
=== Full names, without starting units ===&lt;br /&gt;
[[Image:Warring States.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abbreviations, with starting units ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States abbrev.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
&lt;br /&gt;
[http://www.diplomaticcorp.com/game_page.php?game_id=dc512 First playtest]&lt;br /&gt;
&lt;br /&gt;
= Rules = &lt;br /&gt;
&lt;br /&gt;
All the rules of standard Diplomacy apply save those noted below: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Great Powers and Starting Forces ==&lt;br /&gt;
&lt;br /&gt;
All the main powers start with three armies, starting on Home Supply Centres.&lt;br /&gt;
&lt;br /&gt;
 Qin:   A Yong, A Nanzheng, A Xianyang;     Ruler: Qin Ligong&lt;br /&gt;
 Chu:   A Ying, A Chang-hsia, A Shouchun;   Ruler: Chu Huiwang&lt;br /&gt;
 Zhao:  A Jinyang, A Taiyuan, A Handan;     Ruler: Zhao Jianzi&lt;br /&gt;
 Wei:   A Zhongmou, A Wei, A Daliang;       Ruler: Wei Huanzi&lt;br /&gt;
 Han:   A Luoyang, A Yiyang, A Yangzhai;    Ruler: Han Kangzi&lt;br /&gt;
 Yan:   A Ji, A Yuyang, A Liaoxi;           Ruler: Yan Chenggong&lt;br /&gt;
 Qi:    A Linzi, A Jiaodong, A Libei;       Ruler: Qi Xuangong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
&lt;br /&gt;
There are 38 Supply Centres; 18 are needed to win. If there is a tie at 18, play continues until one power has more than the other, or until a draw is agreed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Notes == &lt;br /&gt;
&lt;br /&gt;
All named areas are in play; there are no impassable areas. (The &amp;quot;Yellow River&amp;quot; label to the west does not count as naming an area.)&lt;br /&gt;
&lt;br /&gt;
Fortified borders (or walls) help in the defense of the province containing the wall, if that border is involved (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The rivers are a game terrain feature, and affect Fleets (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The border between Luoyang and West Zhou does NOT have a wall.&lt;br /&gt;
&lt;br /&gt;
== Fortified Borders (Walls) ==&lt;br /&gt;
&lt;br /&gt;
Provinces with walls are harder to attack if occupied; attacks or supports into the province (if occupied) are affected if they go over the walled border.&lt;br /&gt;
&lt;br /&gt;
1. Attacks against a  province with a wall are reduced by one in strength if:&lt;br /&gt;
&lt;br /&gt;
 a) the province is occupied by an opponent's unit at the start of the turn, AND &lt;br /&gt;
 b) the attack goes across the fortified border, or is supported from across the fortified border by another unit (also an opponent's unit, not your own).&lt;br /&gt;
&lt;br /&gt;
This is not cumulative; the strength cannot be reduced by more than one for a single attack.&lt;br /&gt;
&lt;br /&gt;
2. Support Hold orders are not affected by fortified borders.&lt;br /&gt;
&lt;br /&gt;
3. A unit's attacks are never affected by walls in its own province.&lt;br /&gt;
&lt;br /&gt;
4. Attacks or supports for attacks on your own units over walls are not affected by the wall (for the purposes of self-standoffs).&lt;br /&gt;
&lt;br /&gt;
5. An attack reduced to zero strength cannot cut support. (So an army attacking over a wall with no support cannot cut support.)&lt;br /&gt;
&lt;br /&gt;
== Fleets ==&lt;br /&gt;
&lt;br /&gt;
Fleets are upgraded from Armies, and can revert back to Armies:&lt;br /&gt;
&lt;br /&gt;
1. Fleets cannot be built in the adjustment phase. Instead Armies are upgraded to Fleets using the Raise order during a movement phase (eg. &amp;quot;Army Ji Raise Fleet&amp;quot;, or &amp;quot;A Ji R F&amp;quot;). This is treated as a Hold order for support purposes (units can support it as if it were holding).&lt;br /&gt;
&lt;br /&gt;
2. A Fleet can only be raised on a coastal or river province.&lt;br /&gt;
&lt;br /&gt;
3. If a unit using the Raise order is dislodged, the Raise order fails. Otherwise, the Army is replaced with a Fleet.&lt;br /&gt;
&lt;br /&gt;
4. Fleets can move to, support into, and retreat to sea areas, coastal provinces, or along rivers.&lt;br /&gt;
&lt;br /&gt;
5. There is no convoy order.&lt;br /&gt;
&lt;br /&gt;
6. If a Fleet attempts to move, retreat, or support to a province that it could only move to as an Army, it reverts back into an Army. '''The reverted Army then carries out the order'''. If such a support order fails because the support order did not match the move order of the supported unit, this still counts as an attempted support. If the order is completely invalid (improper syntax, province names, invalid targets, etc.) it is NOT considered an attempt, since the unit is effectively given a hold order.&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress bonus (rivers only) ==&lt;br /&gt;
&lt;br /&gt;
Fleets on a river get a special bonus from powerful castle ships:&lt;br /&gt;
&lt;br /&gt;
1. A Fleet in a river province or sea area issuing a move or support order targetting a neighbouring river province (but *not* a sea area) does so with a strength of 2. &lt;br /&gt;
&lt;br /&gt;
2. A Fleet on a river defends with a strength of 2.&lt;br /&gt;
&lt;br /&gt;
3. A Fleet supporting using the Floating Fortress bonus can have its support cut, but only by an amount equal to strength of the strongest cutting attack. So, a one-strength attack on a Floating Fortress that is supporting cuts only one strength worth of support, leaving one remaining. A two-strength attack will cut the full 2 strength support. Two one-strength attacks will only cut one strength of support. In keeping with the spirit of the original Diplomacy rules, a unit's supports do not contribute to cutting supports for attacks on itself.&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move (Fleets) ==&lt;br /&gt;
&lt;br /&gt;
Fleets can make a Rapid River Move, which allows fast travel along rivers, but at zero strength:&lt;br /&gt;
&lt;br /&gt;
1. Fleets can perform a special type move called an Rapid River Move. This allows a Fleet to move up to 3 spaces in one move turn, into consecutive river spaces. The move can start or end on a sea space (all other spaces involved being river spaces). eg. Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui -&amp;gt; Wei is valid, as is the reverse; so is Xianyang -&amp;gt; Anyi -&amp;gt; Luoyang -&amp;gt; Zheng. However Korea Bay -&amp;gt; Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui is not valid.&lt;br /&gt;
&lt;br /&gt;
2. Rapid River Moves have zero strength while moving. If a failed Rapid River Move forces a Fleet to remain at its starting point, it defends with its normal strength (2 in river provinces, 1 everywhere else). However, since it has attempted a move, it cannot receive supports to hold.&lt;br /&gt;
&lt;br /&gt;
3. Fleets using Rapid River Move cannot be supported. (So their strength while moving will always be zero.)&lt;br /&gt;
&lt;br /&gt;
4. A Powers' own units do not block a Fleet's Rapid River Move (exception: other fleets using Rapid River Move, see below). The final target destination must be vacant (after other orders are resolved) for the move to succeed. All intervening spaces must either be vacant or occupied by friendly units after all other other orders are resolved. Spaces where a stand off has occurred involving at least one opponent's unit block a Rapid River move. The first intervening space along the route that fails these conditions stops the movement short; the Fleet is then left at the last vacant space that it could move through, after other orders are resolved. If this would leave the Fleet at its starting space, it is vulnerable to being attacked and/or dislodged.&lt;br /&gt;
&lt;br /&gt;
5. If multiple Fleets use Rapid River Moves, they are resolved simultaneously one space at a time to check for interference. A stand off between two Fleets Rapid River Moving can occur; Fleets using Rapid River Move cannot pass through each other, even if from the same power.&lt;br /&gt;
&lt;br /&gt;
== Home Supply Centres ==&lt;br /&gt;
&lt;br /&gt;
1. All starting Supply Centres (SC) are Home Supply Centres (HSC).&lt;br /&gt;
&lt;br /&gt;
2. Captured HSCs from other powers are also considered HSCs for the new owner, and so can be used for builds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Common Misconceptions and Mistakes =&lt;br /&gt;
&lt;br /&gt;
- Raising a Fleet counts as a hold, and is does not fail unless dislodged; so you can raise a fleet successfully while being supported, and while under attack.&lt;br /&gt;
&lt;br /&gt;
- Even an unsuccessful inland order by a fleet will cause it to revert to an army; and after it reverts, it still attempts to carry out the order&lt;br /&gt;
&lt;br /&gt;
- Walls only protect the unit that's in the same province as the wall, not the province on the other side. Think of them as being owned (and manned) only by that province.&lt;br /&gt;
&lt;br /&gt;
= Examples of Play =&lt;br /&gt;
&lt;br /&gt;
These examples are included to illustrate the various rules and their effects. Arrows indicate moves/attacks, and lines with dots at the end indicate support (the dot indicating the move order/unit supported). Green orders are successful, red ones fail or are cut supports.&lt;br /&gt;
&lt;br /&gt;
== Fortified Border Examples ==&lt;br /&gt;
'''Wall Example 1'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to attack over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall1orders.jpg]] [[Image:wall1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wall Example 2'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to support over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2orders.jpg]] [[Image:wall2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Walls can only reduce an attack by one strength total.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2Aorders.jpg]] [[Image:wall2Aresults.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Wall has no effect if the walled province was unoccupied before orders.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall3orders.jpg]] [[Image:wall3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Support Hold orders not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall4orders.jpg]] [[Image:wall4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Attacks on your own units not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall5orders.jpg]] [[Image:wall5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Zero strength attack cannot cut a support.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall6orders.jpg]] [[Image:wall6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it covers the part of the border being used.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall7orders.jpg]] [[Image:wall7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 9 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it's on the defender's side.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall8orders.jpg]] [[Image:wall8results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fleet Examples ==&lt;br /&gt;
''' Fleet Example 1 '''&lt;br /&gt;
&lt;br /&gt;
A Fleet moving inland succeeds but reverts to an Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:fleet1orders.jpg]] [[Image:fleet1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Fleet Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Fleet supporting inland succeeds (with strength of 1), but reverts fleet to army. Even a failed support, or a support invalidated due to the target not holding, would revert the fleet to an army if the target is inland.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress4orders.jpg]] [[Image:fortress4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress Examples ==&lt;br /&gt;
''' Floating Fortress Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Fleet strength reduced by wall from 2 to 1, 1v1, attack fails.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress1orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 2 '''&lt;br /&gt;
&lt;br /&gt;
2v1, attack succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress2orders.jpg]] [[Image:fortress2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 3 '''&lt;br /&gt;
&lt;br /&gt;
2 support and 1 attack minus 1 from wall, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress3orders.jpg]] [[Image:fortress3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Attack on the fleet only cuts one strength's worth of support, still enough to succeed, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress5orders.jpg]] [[Image:fortress5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Support strength is cut by the amount of the strongest cutting attack, which is 1. 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress6orders.jpg]] [[Image:fortress6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Strongest cutting attack is 2, support fully cut.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress7orders.jpg]] [[Image:fortress7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Floating Fortress applies when target is a river province that the fleet can move to. The move into Wu succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress8orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 9 '''&lt;br /&gt;
&lt;br /&gt;
The Fleet is not in a sea or river when attacking a river province, and so attacks with a regular strength of 1 (ie. no Floating Fortress bonus).&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress10orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 10 '''&lt;br /&gt;
&lt;br /&gt;
The red Fleet in Jyi supports with a strength of 1, not 2, since it is not in a river or sea when supporting into Wu (a river province). Fleet ECS *is* in a sea, and so attacks Wu as a 2 strength unit. So the total attack strength is 3. Fleet Wu defends using the Floating Fortress bonus since it's in a river province, and along with the support from Sny defends with strength 3 and so repels the attack.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress9orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move Examples ==&lt;br /&gt;
''' Rapid River Move Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Friendly unit and enemy unit successfully moving away from move path means the 3-space move succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove1order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the starting space, so the fleet does not move.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove2order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the first target space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove3order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Enemy standoff block movement. (Friendly standoff wouldn't.)&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove4order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Can start in sea space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove5order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Competing Rapid River moves resolved one space at a time.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove6order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 7 '''&lt;br /&gt;
&lt;br /&gt;
First or last space can be sea space, not intervening space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove7order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= History links =&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/bright9977/the-art-of-war-7-great-battlefields-3787565 An interesting slide show of 7 great battles of the Warring States and Spring and Autumn periods]&lt;br /&gt;
&lt;br /&gt;
= Abbreviations = &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
| Anyi&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Ba&lt;br /&gt;
| Ba&lt;br /&gt;
|-&lt;br /&gt;
| Beidi&lt;br /&gt;
| Bei&lt;br /&gt;
|-&lt;br /&gt;
| Bo Hai&lt;br /&gt;
| BOH&lt;br /&gt;
|-&lt;br /&gt;
| Cai&lt;br /&gt;
| Cai&lt;br /&gt;
|-&lt;br /&gt;
| Cao&lt;br /&gt;
| Cao&lt;br /&gt;
|-&lt;br /&gt;
| Chang-hsia&lt;br /&gt;
| Cha&lt;br /&gt;
|-&lt;br /&gt;
| Chen&lt;br /&gt;
| Che&lt;br /&gt;
|-&lt;br /&gt;
| Dai&lt;br /&gt;
| Dai&lt;br /&gt;
|-&lt;br /&gt;
| Daliang&lt;br /&gt;
| Dal&lt;br /&gt;
|-&lt;br /&gt;
| Danyang&lt;br /&gt;
| Dan&lt;br /&gt;
|-&lt;br /&gt;
| Diqiu&lt;br /&gt;
| Diq&lt;br /&gt;
|-&lt;br /&gt;
| Donghai&lt;br /&gt;
| Don&lt;br /&gt;
|-&lt;br /&gt;
| Donghu&lt;br /&gt;
| Dhu&lt;br /&gt;
|-&lt;br /&gt;
| East China Sea&lt;br /&gt;
| ECS&lt;br /&gt;
|-&lt;br /&gt;
| Gaoyi&lt;br /&gt;
| Gao&lt;br /&gt;
|-&lt;br /&gt;
| Guangyang&lt;br /&gt;
| Gua&lt;br /&gt;
|-&lt;br /&gt;
| Handan&lt;br /&gt;
| Han&lt;br /&gt;
|-&lt;br /&gt;
| Hedong&lt;br /&gt;
| Hed&lt;br /&gt;
|-&lt;br /&gt;
| Henei&lt;br /&gt;
| Hen&lt;br /&gt;
|-&lt;br /&gt;
| Huaiyang&lt;br /&gt;
| Hua&lt;br /&gt;
|-&lt;br /&gt;
| Ji&lt;br /&gt;
| Ji&lt;br /&gt;
|-&lt;br /&gt;
| Jiaodong&lt;br /&gt;
| Jia&lt;br /&gt;
|-&lt;br /&gt;
| Jinyang&lt;br /&gt;
| Jin&lt;br /&gt;
|-&lt;br /&gt;
| Jiujiang&lt;br /&gt;
| Jiu&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyi&lt;br /&gt;
| Jyi&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyuan&lt;br /&gt;
| Jyu&lt;br /&gt;
|-&lt;br /&gt;
| Julu&lt;br /&gt;
| Jul&lt;br /&gt;
|-&lt;br /&gt;
| Juyong Pass&lt;br /&gt;
| JPa&lt;br /&gt;
|-&lt;br /&gt;
| Korea Bay&lt;br /&gt;
| KOR&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong&lt;br /&gt;
| Lia&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong Bay&lt;br /&gt;
| LBA&lt;br /&gt;
|-&lt;br /&gt;
| Liaoxi&lt;br /&gt;
| Lxi&lt;br /&gt;
|-&lt;br /&gt;
| Libei&lt;br /&gt;
| Lib&lt;br /&gt;
|-&lt;br /&gt;
| Linhu&lt;br /&gt;
| Lhu&lt;br /&gt;
|-&lt;br /&gt;
| Linzi&lt;br /&gt;
| Lin&lt;br /&gt;
|-&lt;br /&gt;
| Loufan&lt;br /&gt;
| Lfa&lt;br /&gt;
|-&lt;br /&gt;
| Lu&lt;br /&gt;
| Lu&lt;br /&gt;
|-&lt;br /&gt;
| Luoyang&lt;br /&gt;
| Luo&lt;br /&gt;
|-&lt;br /&gt;
| Nanzheng&lt;br /&gt;
| Nan&lt;br /&gt;
|-&lt;br /&gt;
| Pingyang&lt;br /&gt;
| Pin&lt;br /&gt;
|-&lt;br /&gt;
| Quren&lt;br /&gt;
| Qur&lt;br /&gt;
|-&lt;br /&gt;
| Rong&lt;br /&gt;
| Ron&lt;br /&gt;
|-&lt;br /&gt;
| Shang&lt;br /&gt;
| Sha&lt;br /&gt;
|-&lt;br /&gt;
| Shanggu&lt;br /&gt;
| Sgg&lt;br /&gt;
|-&lt;br /&gt;
| Shangyong&lt;br /&gt;
| Syo&lt;br /&gt;
|-&lt;br /&gt;
| Shantang&lt;br /&gt;
| Stg&lt;br /&gt;
|-&lt;br /&gt;
| Shaoliang&lt;br /&gt;
| Sli&lt;br /&gt;
|-&lt;br /&gt;
| Shouchun&lt;br /&gt;
| Sch&lt;br /&gt;
|-&lt;br /&gt;
| Shu&lt;br /&gt;
| Shu&lt;br /&gt;
|-&lt;br /&gt;
| Sishui&lt;br /&gt;
| Sis&lt;br /&gt;
|-&lt;br /&gt;
| Song&lt;br /&gt;
| Son&lt;br /&gt;
|-&lt;br /&gt;
| Songyang&lt;br /&gt;
| Sny&lt;br /&gt;
|-&lt;br /&gt;
| Taiyuan&lt;br /&gt;
| Tai&lt;br /&gt;
|-&lt;br /&gt;
| Tang&lt;br /&gt;
| Tan&lt;br /&gt;
|-&lt;br /&gt;
| Wei&lt;br /&gt;
| Wei&lt;br /&gt;
|-&lt;br /&gt;
| West Zhou&lt;br /&gt;
| WZh&lt;br /&gt;
|-&lt;br /&gt;
| Wu&lt;br /&gt;
| Wu&lt;br /&gt;
|-&lt;br /&gt;
| Wu Pass&lt;br /&gt;
| WPa&lt;br /&gt;
|-&lt;br /&gt;
| Xianyang&lt;br /&gt;
| Xia&lt;br /&gt;
|-&lt;br /&gt;
| Xiongnu&lt;br /&gt;
| Xio&lt;br /&gt;
|-&lt;br /&gt;
| Xu&lt;br /&gt;
| Xu&lt;br /&gt;
|-&lt;br /&gt;
| Yangyue&lt;br /&gt;
| Yyu&lt;br /&gt;
|-&lt;br /&gt;
| Yangzhai&lt;br /&gt;
| Yzh&lt;br /&gt;
|-&lt;br /&gt;
| Yanmen&lt;br /&gt;
| Yan&lt;br /&gt;
|-&lt;br /&gt;
| Yanying&lt;br /&gt;
| Yyi&lt;br /&gt;
|-&lt;br /&gt;
| Ye&lt;br /&gt;
| Ye&lt;br /&gt;
|-&lt;br /&gt;
| Yelang&lt;br /&gt;
| Ylg&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Sea&lt;br /&gt;
| YEL&lt;br /&gt;
|-&lt;br /&gt;
| Ying&lt;br /&gt;
| Yin&lt;br /&gt;
|-&lt;br /&gt;
| Yinshan&lt;br /&gt;
| Ysh&lt;br /&gt;
|-&lt;br /&gt;
| Yiyang&lt;br /&gt;
| Yiy&lt;br /&gt;
|-&lt;br /&gt;
| Yong&lt;br /&gt;
| Yon&lt;br /&gt;
|-&lt;br /&gt;
| Yue&lt;br /&gt;
| Yue&lt;br /&gt;
|-&lt;br /&gt;
| Yuyang&lt;br /&gt;
| Yuy&lt;br /&gt;
|-&lt;br /&gt;
| Zheng&lt;br /&gt;
| Zhe&lt;br /&gt;
|-&lt;br /&gt;
| Zhongmou&lt;br /&gt;
| Zmo&lt;br /&gt;
|-&lt;br /&gt;
| Zhongshan&lt;br /&gt;
| Zho&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Warring_States&amp;diff=3722</id>
		<title>Warring States</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Warring_States&amp;diff=3722"/>
		<updated>2015-02-12T21:24:17Z</updated>

		<summary type="html">&lt;p&gt;Samy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Variant]]&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
Created by: Samy Elias&lt;br /&gt;
&lt;br /&gt;
After researching this period a little, I was surprised how thematically well-suited the Warring States era of 450BC-220BC is for a Diplomacy variant. There were seven major states at the time, who allied with and fought each other in various combinations, shifting allegiances just as in any good Diplomacy game. As a dominant power started to rise (Qin), the opposing states decided on different strategies in order to best deal the the threat; at times some decided on a &amp;quot;horizontal alliance&amp;quot; (allying with the Qin) or a &amp;quot;vertical alliance&amp;quot; (allying with each other against the Qin). Several famous advisors at the time who offered their services to various leaders were even known collectively as the &amp;quot;School of Diplomacy&amp;quot;! Sun Tzu had written The Art of War just before this period, and his works were heavily consulted by all competing states during the conflicts. Conscription systems ensured armies of 100,000+ soldiers on all sides.&lt;br /&gt;
&lt;br /&gt;
This variant incorporates the major rivers and wall fortifications of the time. Besides the Great Wall of China, there were many internal walls built by the various factions to defend themselves against each other and various raiders. I used these two features to give the region the terrain diversity that makes the original Diplomacy board an interesting setting, with its many separated seas. Fleets are available but are built and used differently than in standard Diplomacy. They reflect the legendary and powerful &amp;quot;Floating Fortresses&amp;quot; or &amp;quot;Castle Ships&amp;quot; of the time (&amp;quot;lou chuan&amp;quot;), massive and sometimes equipped with trebuchets. Fleets are extra powerful along rivers, and very mobile when unopposed.&lt;br /&gt;
&lt;br /&gt;
The seven great powers are Qin, Chu, Zhao, Wei, Han, Yan, and Qi. Rule changes are covered below.&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
=== Full names, without starting units ===&lt;br /&gt;
[[Image:Warring States.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abbreviations, with starting units ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States abbrev.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
&lt;br /&gt;
[http://www.diplomaticcorp.com/game_page.php?game_id=dc512 First playtest]&lt;br /&gt;
&lt;br /&gt;
= Rules = &lt;br /&gt;
&lt;br /&gt;
All the rules of standard Diplomacy apply save those noted below: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Great Powers and Starting Forces ==&lt;br /&gt;
&lt;br /&gt;
All the main powers start with three armies, starting on Home Supply Centres.&lt;br /&gt;
&lt;br /&gt;
 Qin:   A Yong, A Nanzheng, A Xianyang;     Ruler: Qin Ligong&lt;br /&gt;
 Chu:   A Ying, A Chang-hsia, A Shouchun;   Ruler: Chu Huiwang&lt;br /&gt;
 Zhao:  A Jinyang, A Taiyuan, A Handan;     Ruler: Zhao Jianzi&lt;br /&gt;
 Wei:   A Zhongmou, A Wei, A Daliang;       Ruler: Wei Huanzi&lt;br /&gt;
 Han:   A Luoyang, A Yiyang, A Yangzhai;    Ruler: Han Kangzi&lt;br /&gt;
 Yan:   A Ji, A Yuyang, A Liaoxi;           Ruler: Yan Chenggong&lt;br /&gt;
 Qi:    A Linzi, A Jiaodong, A Libei;       Ruler: Qi Xuangong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
&lt;br /&gt;
There are 38 Supply Centres; 18 are needed to win. If there is a tie at 18, play continues until one power has more than the other, or until a draw is agreed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Notes == &lt;br /&gt;
&lt;br /&gt;
All named areas are in play; there are no impassable areas. (The &amp;quot;Yellow River&amp;quot; label to the west does not count as naming an area.)&lt;br /&gt;
&lt;br /&gt;
Fortified borders (or walls) help in the defense of the province containing the wall, if that border is involved (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The rivers are a game terrain feature, and affect Fleets (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The border between Luoyang and West Zhou does NOT have a wall.&lt;br /&gt;
&lt;br /&gt;
== Fortified Borders (Walls) ==&lt;br /&gt;
&lt;br /&gt;
Provinces with walls are harder to attack if occupied; attacks or supports into the province (if occupied) are affected if they go over the walled border.&lt;br /&gt;
&lt;br /&gt;
1. Attacks against a  province with a wall are reduced by one in strength if:&lt;br /&gt;
&lt;br /&gt;
 a) the province is occupied by an opponent's unit at the start of the turn, AND &lt;br /&gt;
 b) the attack goes across the fortified border, or is supported from across the fortified border by another unit (also an opponent's unit, not your own).&lt;br /&gt;
&lt;br /&gt;
This is not cumulative; the strength cannot be reduced by more than one for a single attack.&lt;br /&gt;
&lt;br /&gt;
2. Support Hold orders are not affected by fortified borders.&lt;br /&gt;
&lt;br /&gt;
3. A unit's attacks are never affected by walls in its own province.&lt;br /&gt;
&lt;br /&gt;
4. Attacks or supports for attacks on your own units over walls are not affected by the wall (for the purposes of self-standoffs).&lt;br /&gt;
&lt;br /&gt;
5. An attack reduced to zero strength cannot cut support. (So an army attacking over a wall with no support cannot cut support.)&lt;br /&gt;
&lt;br /&gt;
== Fleets ==&lt;br /&gt;
&lt;br /&gt;
Fleets are upgraded from Armies, and can revert back to Armies:&lt;br /&gt;
&lt;br /&gt;
1. Fleets cannot be built in the adjustment phase. Instead Armies are upgraded to Fleets using the Raise order during a movement phase (eg. &amp;quot;Army Ji Raise Fleet&amp;quot;, or &amp;quot;A Ji R F&amp;quot;). This is treated as a Hold order for support purposes (units can support it as if it were holding).&lt;br /&gt;
&lt;br /&gt;
2. A Fleet can only be raised on a coastal or river province.&lt;br /&gt;
&lt;br /&gt;
3. If a unit using the Raise order is dislodged, the Raise order fails. Otherwise, the Army is replaced with a Fleet.&lt;br /&gt;
&lt;br /&gt;
4. Fleets can move to, support into, and retreat to sea areas, coastal provinces, or along rivers.&lt;br /&gt;
&lt;br /&gt;
5. There is no convoy order.&lt;br /&gt;
&lt;br /&gt;
6. If a Fleet attempts to move, retreat, or support to a province that it could only move to as an Army, it reverts back into an Army. '''The reverted Army then carries out the order'''. If such a support order fails because the support order did not match the move order of the supported unit, this still counts as an attempted support. If the order is completely invalid (improper syntax, province names, invalid targets, etc.) it is NOT considered an attempt, since the unit is effectively given a hold order.&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress bonus (rivers only) ==&lt;br /&gt;
&lt;br /&gt;
Fleets on a river get a special bonus from powerful castle ships:&lt;br /&gt;
&lt;br /&gt;
1. A Fleet in a river province or sea area issuing a move or support order targetting a neighbouring river province (but *not* a sea area) does so with a strength of 2. &lt;br /&gt;
&lt;br /&gt;
2. A Fleet on a river defends with a strength of 2.&lt;br /&gt;
&lt;br /&gt;
3. A Fleet supporting using the Floating Fortress bonus can have its support cut, but only by an amount equal to strength of the strongest cutting attack. So, a one-strength attack on a Floating Fortress that is supporting cuts only one strength worth of support, leaving one remaining. A two-strength attack will cut the full 2 strength support. Two one-strength attacks will only cut one strength of support. In keeping with the spirit of the original Diplomacy rules, a unit's supports do not contribute to cutting supports for attacks on itself.&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move (Fleets) ==&lt;br /&gt;
&lt;br /&gt;
Fleets can make a Rapid River Move, which allows fast travel along rivers, but at zero strength:&lt;br /&gt;
&lt;br /&gt;
1. Fleets can perform a special type move called an Rapid River Move. This allows a Fleet to move up to 3 spaces in one move turn, into consecutive river spaces. The move can start or end on a sea space (all other spaces involved being river spaces). eg. Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui -&amp;gt; Wei is valid, as is the reverse; so is Xianyang -&amp;gt; Anyi -&amp;gt; Luoyang -&amp;gt; Zheng. However Korea Bay -&amp;gt; Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui is not valid.&lt;br /&gt;
&lt;br /&gt;
2. Rapid River Moves have zero strength while moving. If a failed Rapid River Move forces a Fleet to remain at its starting point, it defends with its normal strength (2 in river provinces, 1 everywhere else). However, since it has attempted a move, it cannot receive supports to hold.&lt;br /&gt;
&lt;br /&gt;
3. Fleets using Rapid River Move cannot be supported. (So their strength while moving will always be zero.)&lt;br /&gt;
&lt;br /&gt;
4. A Powers' own units do not block a Fleet's Rapid River Move (exception: other fleets using Rapid River Move, see below). The final target destination must be vacant (after other orders are resolved) for the move to succeed. All intervening spaces must either be vacant or occupied by friendly units after all other other orders are resolved. Spaces where a stand off has occurred involving at least one opponent's unit block a Rapid River move. The first intervening space along the route that fails these conditions stops the movement short; the Fleet is then left at the last vacant space that it could move through, after other orders are resolved. If this would leave the Fleet at its starting space, it is vulnerable to being attacked and/or dislodged.&lt;br /&gt;
&lt;br /&gt;
5. If multiple Fleets use Rapid River Moves, they are resolved simultaneously one space at a time to check for interference. A stand off between two Fleets Rapid River Moving can occur; Fleets using Rapid River Move cannot pass through each other, even if from the same power.&lt;br /&gt;
&lt;br /&gt;
== Home Supply Centres ==&lt;br /&gt;
&lt;br /&gt;
1. All starting Supply Centres (SC) are Home Supply Centres (HSC).&lt;br /&gt;
&lt;br /&gt;
2. Captured HSCs from other powers are also considered HSCs for the new owner, and so can be used for builds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Common Misconceptions and Mistakes =&lt;br /&gt;
&lt;br /&gt;
- Raising a Fleet counts as a hold, and is does not fail unless dislodged; so you can raise a fleet successfully while being supported, and while under attack.&lt;br /&gt;
&lt;br /&gt;
- Walls only protect the unit that's in the same province as the wall, not the province on the other side. Think of them as being owned (and manned) only by that province.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Examples of Play =&lt;br /&gt;
&lt;br /&gt;
These examples are included to illustrate the various rules and their effects. Arrows indicate moves/attacks, and lines with dots at the end indicate support (the dot indicating the move order/unit supported). Green orders are successful, red ones fail or are cut supports.&lt;br /&gt;
&lt;br /&gt;
== Fortified Border Examples ==&lt;br /&gt;
'''Wall Example 1'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to attack over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall1orders.jpg]] [[Image:wall1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wall Example 2'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to support over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2orders.jpg]] [[Image:wall2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Walls can only reduce an attack by one strength total.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2Aorders.jpg]] [[Image:wall2Aresults.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Wall has no effect if the walled province was unoccupied before orders.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall3orders.jpg]] [[Image:wall3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Support Hold orders not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall4orders.jpg]] [[Image:wall4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Attacks on your own units not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall5orders.jpg]] [[Image:wall5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Zero strength attack cannot cut a support.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall6orders.jpg]] [[Image:wall6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it covers the part of the border being used.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall7orders.jpg]] [[Image:wall7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 9 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it's on the defender's side.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall8orders.jpg]] [[Image:wall8results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fleet Examples ==&lt;br /&gt;
''' Fleet Example 1 '''&lt;br /&gt;
&lt;br /&gt;
A Fleet moving inland succeeds but reverts to an Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:fleet1orders.jpg]] [[Image:fleet1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Fleet Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Fleet supporting inland succeeds (with strength of 1), but reverts fleet to army. Even a failed support, or a support invalidated due to the target not holding, would revert the fleet to an army if the target is inland.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress4orders.jpg]] [[Image:fortress4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress Examples ==&lt;br /&gt;
''' Floating Fortress Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Fleet strength reduced by wall from 2 to 1, 1v1, attack fails.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress1orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 2 '''&lt;br /&gt;
&lt;br /&gt;
2v1, attack succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress2orders.jpg]] [[Image:fortress2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 3 '''&lt;br /&gt;
&lt;br /&gt;
2 support and 1 attack minus 1 from wall, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress3orders.jpg]] [[Image:fortress3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Attack on the fleet only cuts one strength's worth of support, still enough to succeed, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress5orders.jpg]] [[Image:fortress5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Support strength is cut by the amount of the strongest cutting attack, which is 1. 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress6orders.jpg]] [[Image:fortress6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Strongest cutting attack is 2, support fully cut.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress7orders.jpg]] [[Image:fortress7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Floating Fortress applies when target is a river province that the fleet can move to. The move into Wu succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress8orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 9 '''&lt;br /&gt;
&lt;br /&gt;
The Fleet is not in a sea or river when attacking a river province, and so attacks with a regular strength of 1 (ie. no Floating Fortress bonus).&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress10orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 10 '''&lt;br /&gt;
&lt;br /&gt;
The red Fleet in Jyi supports with a strength of 1, not 2, since it is not in a river or sea when supporting into Wu (a river province). Fleet ECS *is* in a sea, and so attacks Wu as a 2 strength unit. So the total attack strength is 3. Fleet Wu defends using the Floating Fortress bonus since it's in a river province, and along with the support from Sny defends with strength 3 and so repels the attack.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress9orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move Examples ==&lt;br /&gt;
''' Rapid River Move Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Friendly unit and enemy unit successfully moving away from move path means the 3-space move succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove1order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the starting space, so the fleet does not move.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove2order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the first target space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove3order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Enemy standoff block movement. (Friendly standoff wouldn't.)&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove4order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Can start in sea space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove5order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Competing Rapid River moves resolved one space at a time.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove6order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 7 '''&lt;br /&gt;
&lt;br /&gt;
First or last space can be sea space, not intervening space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove7order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= History links =&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/bright9977/the-art-of-war-7-great-battlefields-3787565 An interesting slide show of 7 great battles of the Warring States and Spring and Autumn periods]&lt;br /&gt;
&lt;br /&gt;
= Abbreviations = &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
| Anyi&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Ba&lt;br /&gt;
| Ba&lt;br /&gt;
|-&lt;br /&gt;
| Beidi&lt;br /&gt;
| Bei&lt;br /&gt;
|-&lt;br /&gt;
| Bo Hai&lt;br /&gt;
| BOH&lt;br /&gt;
|-&lt;br /&gt;
| Cai&lt;br /&gt;
| Cai&lt;br /&gt;
|-&lt;br /&gt;
| Cao&lt;br /&gt;
| Cao&lt;br /&gt;
|-&lt;br /&gt;
| Chang-hsia&lt;br /&gt;
| Cha&lt;br /&gt;
|-&lt;br /&gt;
| Chen&lt;br /&gt;
| Che&lt;br /&gt;
|-&lt;br /&gt;
| Dai&lt;br /&gt;
| Dai&lt;br /&gt;
|-&lt;br /&gt;
| Daliang&lt;br /&gt;
| Dal&lt;br /&gt;
|-&lt;br /&gt;
| Danyang&lt;br /&gt;
| Dan&lt;br /&gt;
|-&lt;br /&gt;
| Diqiu&lt;br /&gt;
| Diq&lt;br /&gt;
|-&lt;br /&gt;
| Donghai&lt;br /&gt;
| Don&lt;br /&gt;
|-&lt;br /&gt;
| Donghu&lt;br /&gt;
| Dhu&lt;br /&gt;
|-&lt;br /&gt;
| East China Sea&lt;br /&gt;
| ECS&lt;br /&gt;
|-&lt;br /&gt;
| Gaoyi&lt;br /&gt;
| Gao&lt;br /&gt;
|-&lt;br /&gt;
| Guangyang&lt;br /&gt;
| Gua&lt;br /&gt;
|-&lt;br /&gt;
| Handan&lt;br /&gt;
| Han&lt;br /&gt;
|-&lt;br /&gt;
| Hedong&lt;br /&gt;
| Hed&lt;br /&gt;
|-&lt;br /&gt;
| Henei&lt;br /&gt;
| Hen&lt;br /&gt;
|-&lt;br /&gt;
| Huaiyang&lt;br /&gt;
| Hua&lt;br /&gt;
|-&lt;br /&gt;
| Ji&lt;br /&gt;
| Ji&lt;br /&gt;
|-&lt;br /&gt;
| Jiaodong&lt;br /&gt;
| Jia&lt;br /&gt;
|-&lt;br /&gt;
| Jinyang&lt;br /&gt;
| Jin&lt;br /&gt;
|-&lt;br /&gt;
| Jiujiang&lt;br /&gt;
| Jiu&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyi&lt;br /&gt;
| Jyi&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyuan&lt;br /&gt;
| Jyu&lt;br /&gt;
|-&lt;br /&gt;
| Julu&lt;br /&gt;
| Jul&lt;br /&gt;
|-&lt;br /&gt;
| Juyong Pass&lt;br /&gt;
| JPa&lt;br /&gt;
|-&lt;br /&gt;
| Korea Bay&lt;br /&gt;
| KOR&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong&lt;br /&gt;
| Lia&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong Bay&lt;br /&gt;
| LBA&lt;br /&gt;
|-&lt;br /&gt;
| Liaoxi&lt;br /&gt;
| Lxi&lt;br /&gt;
|-&lt;br /&gt;
| Libei&lt;br /&gt;
| Lib&lt;br /&gt;
|-&lt;br /&gt;
| Linhu&lt;br /&gt;
| Lhu&lt;br /&gt;
|-&lt;br /&gt;
| Linzi&lt;br /&gt;
| Lin&lt;br /&gt;
|-&lt;br /&gt;
| Loufan&lt;br /&gt;
| Lfa&lt;br /&gt;
|-&lt;br /&gt;
| Lu&lt;br /&gt;
| Lu&lt;br /&gt;
|-&lt;br /&gt;
| Luoyang&lt;br /&gt;
| Luo&lt;br /&gt;
|-&lt;br /&gt;
| Nanzheng&lt;br /&gt;
| Nan&lt;br /&gt;
|-&lt;br /&gt;
| Pingyang&lt;br /&gt;
| Pin&lt;br /&gt;
|-&lt;br /&gt;
| Quren&lt;br /&gt;
| Qur&lt;br /&gt;
|-&lt;br /&gt;
| Rong&lt;br /&gt;
| Ron&lt;br /&gt;
|-&lt;br /&gt;
| Shang&lt;br /&gt;
| Sha&lt;br /&gt;
|-&lt;br /&gt;
| Shanggu&lt;br /&gt;
| Sgg&lt;br /&gt;
|-&lt;br /&gt;
| Shangyong&lt;br /&gt;
| Syo&lt;br /&gt;
|-&lt;br /&gt;
| Shantang&lt;br /&gt;
| Stg&lt;br /&gt;
|-&lt;br /&gt;
| Shaoliang&lt;br /&gt;
| Sli&lt;br /&gt;
|-&lt;br /&gt;
| Shouchun&lt;br /&gt;
| Sch&lt;br /&gt;
|-&lt;br /&gt;
| Shu&lt;br /&gt;
| Shu&lt;br /&gt;
|-&lt;br /&gt;
| Sishui&lt;br /&gt;
| Sis&lt;br /&gt;
|-&lt;br /&gt;
| Song&lt;br /&gt;
| Son&lt;br /&gt;
|-&lt;br /&gt;
| Songyang&lt;br /&gt;
| Sny&lt;br /&gt;
|-&lt;br /&gt;
| Taiyuan&lt;br /&gt;
| Tai&lt;br /&gt;
|-&lt;br /&gt;
| Tang&lt;br /&gt;
| Tan&lt;br /&gt;
|-&lt;br /&gt;
| Wei&lt;br /&gt;
| Wei&lt;br /&gt;
|-&lt;br /&gt;
| West Zhou&lt;br /&gt;
| WZh&lt;br /&gt;
|-&lt;br /&gt;
| Wu&lt;br /&gt;
| Wu&lt;br /&gt;
|-&lt;br /&gt;
| Wu Pass&lt;br /&gt;
| WPa&lt;br /&gt;
|-&lt;br /&gt;
| Xianyang&lt;br /&gt;
| Xia&lt;br /&gt;
|-&lt;br /&gt;
| Xiongnu&lt;br /&gt;
| Xio&lt;br /&gt;
|-&lt;br /&gt;
| Xu&lt;br /&gt;
| Xu&lt;br /&gt;
|-&lt;br /&gt;
| Yangyue&lt;br /&gt;
| Yyu&lt;br /&gt;
|-&lt;br /&gt;
| Yangzhai&lt;br /&gt;
| Yzh&lt;br /&gt;
|-&lt;br /&gt;
| Yanmen&lt;br /&gt;
| Yan&lt;br /&gt;
|-&lt;br /&gt;
| Yanying&lt;br /&gt;
| Yyi&lt;br /&gt;
|-&lt;br /&gt;
| Ye&lt;br /&gt;
| Ye&lt;br /&gt;
|-&lt;br /&gt;
| Yelang&lt;br /&gt;
| Ylg&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Sea&lt;br /&gt;
| YEL&lt;br /&gt;
|-&lt;br /&gt;
| Ying&lt;br /&gt;
| Yin&lt;br /&gt;
|-&lt;br /&gt;
| Yinshan&lt;br /&gt;
| Ysh&lt;br /&gt;
|-&lt;br /&gt;
| Yiyang&lt;br /&gt;
| Yiy&lt;br /&gt;
|-&lt;br /&gt;
| Yong&lt;br /&gt;
| Yon&lt;br /&gt;
|-&lt;br /&gt;
| Yue&lt;br /&gt;
| Yue&lt;br /&gt;
|-&lt;br /&gt;
| Yuyang&lt;br /&gt;
| Yuy&lt;br /&gt;
|-&lt;br /&gt;
| Zheng&lt;br /&gt;
| Zhe&lt;br /&gt;
|-&lt;br /&gt;
| Zhongmou&lt;br /&gt;
| Zmo&lt;br /&gt;
|-&lt;br /&gt;
| Zhongshan&lt;br /&gt;
| Zho&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Warring_States&amp;diff=3721</id>
		<title>Warring States</title>
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		<updated>2015-02-12T21:23:56Z</updated>

		<summary type="html">&lt;p&gt;Samy: /* Common Misconceptions and Mistakes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Variant]]&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
Created by: Samy Elias&lt;br /&gt;
&lt;br /&gt;
After researching this period a little, I was surprised how thematically well-suited the Warring States era of 450BC-220BC is for a Diplomacy variant. There were seven major states at the time, who allied with and fought each other in various combinations, shifting allegiances just as in any good Diplomacy game. As a dominant power started to rise (Qin), the opposing states decided on different strategies in order to best deal the the threat; at times some decided on a &amp;quot;horizontal alliance&amp;quot; (allying with the Qin) or a &amp;quot;vertical alliance&amp;quot; (allying with each other against the Qin). Several famous advisors at the time who offered their services to various leaders were even known collectively as the &amp;quot;School of Diplomacy&amp;quot;! Sun Tzu had written The Art of War just before this period, and his works were heavily consulted by all competing states during the conflicts. Conscription systems ensured armies of 100,000+ soldiers on all sides.&lt;br /&gt;
&lt;br /&gt;
This variant incorporates the major rivers and wall fortifications of the time. Besides the Great Wall of China, there were many internal walls built by the various factions to defend themselves against each other and various raiders. I used these two features to give the region the terrain diversity that makes the original Diplomacy board an interesting setting, with its many separated seas. Fleets are available but are built and used differently than in standard Diplomacy. They reflect the legendary and powerful &amp;quot;Floating Fortresses&amp;quot; or &amp;quot;Castle Ships&amp;quot; of the time (&amp;quot;lou chuan&amp;quot;), massive and sometimes equipped with trebuchets. Fleets are extra powerful along rivers, and very mobile when unopposed.&lt;br /&gt;
&lt;br /&gt;
The seven great powers are Qin, Chu, Zhao, Wei, Han, Yan, and Qi. Rule changes are covered below.&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
=== Full names, without starting units ===&lt;br /&gt;
[[Image:Warring States.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abbreviations, with starting units ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States abbrev.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
&lt;br /&gt;
[http://www.diplomaticcorp.com/game_page.php?game_id=dc512 First playtest]&lt;br /&gt;
&lt;br /&gt;
= Rules = &lt;br /&gt;
&lt;br /&gt;
All the rules of standard Diplomacy apply save those noted below: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Great Powers and Starting Forces ==&lt;br /&gt;
&lt;br /&gt;
All the main powers start with three armies, starting on Home Supply Centres.&lt;br /&gt;
&lt;br /&gt;
 Qin:   A Yong, A Nanzheng, A Xianyang;     Ruler: Qin Ligong&lt;br /&gt;
 Chu:   A Ying, A Chang-hsia, A Shouchun;   Ruler: Chu Huiwang&lt;br /&gt;
 Zhao:  A Jinyang, A Taiyuan, A Handan;     Ruler: Zhao Jianzi&lt;br /&gt;
 Wei:   A Zhongmou, A Wei, A Daliang;       Ruler: Wei Huanzi&lt;br /&gt;
 Han:   A Luoyang, A Yiyang, A Yangzhai;    Ruler: Han Kangzi&lt;br /&gt;
 Yan:   A Ji, A Yuyang, A Liaoxi;           Ruler: Yan Chenggong&lt;br /&gt;
 Qi:    A Linzi, A Jiaodong, A Libei;       Ruler: Qi Xuangong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
&lt;br /&gt;
There are 38 Supply Centres; 18 are needed to win. If there is a tie at 18, play continues until one power has more than the other, or until a draw is agreed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Notes == &lt;br /&gt;
&lt;br /&gt;
All named areas are in play; there are no impassable areas. (The &amp;quot;Yellow River&amp;quot; label to the west does not count as naming an area.)&lt;br /&gt;
&lt;br /&gt;
Fortified borders (or walls) help in the defense of the province containing the wall, if that border is involved (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The rivers are a game terrain feature, and affect Fleets (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The border between Luoyang and West Zhou does NOT have a wall.&lt;br /&gt;
&lt;br /&gt;
== Fortified Borders (Walls) ==&lt;br /&gt;
&lt;br /&gt;
Provinces with walls are harder to attack if occupied; attacks or supports into the province (if occupied) are affected if they go over the walled border.&lt;br /&gt;
&lt;br /&gt;
1. Attacks against a  province with a wall are reduced by one in strength if:&lt;br /&gt;
&lt;br /&gt;
 a) the province is occupied by an opponent's unit at the start of the turn, AND &lt;br /&gt;
 b) the attack goes across the fortified border, or is supported from across the fortified border by another unit (also an opponent's unit, not your own).&lt;br /&gt;
&lt;br /&gt;
This is not cumulative; the strength cannot be reduced by more than one for a single attack.&lt;br /&gt;
&lt;br /&gt;
2. Support Hold orders are not affected by fortified borders.&lt;br /&gt;
&lt;br /&gt;
3. A unit's attacks are never affected by walls in its own province.&lt;br /&gt;
&lt;br /&gt;
4. Attacks or supports for attacks on your own units over walls are not affected by the wall (for the purposes of self-standoffs).&lt;br /&gt;
&lt;br /&gt;
5. An attack reduced to zero strength cannot cut support. (So an army attacking over a wall with no support cannot cut support.)&lt;br /&gt;
&lt;br /&gt;
== Fleets ==&lt;br /&gt;
&lt;br /&gt;
Fleets are upgraded from Armies, and can revert back to Armies:&lt;br /&gt;
&lt;br /&gt;
1. Fleets cannot be built in the adjustment phase. Instead Armies are upgraded to Fleets using the Raise order during a movement phase (eg. &amp;quot;Army Ji Raise Fleet&amp;quot;, or &amp;quot;A Ji R F&amp;quot;). This is treated as a Hold order for support purposes (units can support it as if it were holding).&lt;br /&gt;
&lt;br /&gt;
2. A Fleet can only be raised on a coastal or river province.&lt;br /&gt;
&lt;br /&gt;
3. If a unit using the Raise order is dislodged, the Raise order fails. Otherwise, the Army is replaced with a Fleet.&lt;br /&gt;
&lt;br /&gt;
4. Fleets can move to, support into, and retreat to sea areas, coastal provinces, or along rivers.&lt;br /&gt;
&lt;br /&gt;
5. There is no convoy order.&lt;br /&gt;
&lt;br /&gt;
6. If a Fleet attempts to move, retreat, or support to a province that it could only move to as an Army, it reverts back into an Army. '''The reverted Army then carries out the order'''. If such a support order fails because the support order did not match the move order of the supported unit, this still counts as an attempted support. If the order is completely invalid (improper syntax, province names, invalid targets, etc.) it is NOT considered an attempt, since the unit is effectively given a hold order.&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress bonus (rivers only) ==&lt;br /&gt;
&lt;br /&gt;
Fleets on a river get a special bonus from powerful castle ships:&lt;br /&gt;
&lt;br /&gt;
1. A Fleet in a river province or sea area issuing a move or support order targetting a neighbouring river province (but *not* a sea area) does so with a strength of 2. &lt;br /&gt;
&lt;br /&gt;
2. A Fleet on a river defends with a strength of 2.&lt;br /&gt;
&lt;br /&gt;
3. A Fleet supporting using the Floating Fortress bonus can have its support cut, but only by an amount equal to strength of the strongest cutting attack. So, a one-strength attack on a Floating Fortress that is supporting cuts only one strength worth of support, leaving one remaining. A two-strength attack will cut the full 2 strength support. Two one-strength attacks will only cut one strength of support. In keeping with the spirit of the original Diplomacy rules, a unit's supports do not contribute to cutting supports for attacks on itself.&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move (Fleets) ==&lt;br /&gt;
&lt;br /&gt;
Fleets can make a Rapid River Move, which allows fast travel along rivers, but at zero strength:&lt;br /&gt;
&lt;br /&gt;
1. Fleets can perform a special type move called an Rapid River Move. This allows a Fleet to move up to 3 spaces in one move turn, into consecutive river spaces. The move can start or end on a sea space (all other spaces involved being river spaces). eg. Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui -&amp;gt; Wei is valid, as is the reverse; so is Xianyang -&amp;gt; Anyi -&amp;gt; Luoyang -&amp;gt; Zheng. However Korea Bay -&amp;gt; Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui is not valid.&lt;br /&gt;
&lt;br /&gt;
2. Rapid River Moves have zero strength while moving. If a failed Rapid River Move forces a Fleet to remain at its starting point, it defends with its normal strength (2 in river provinces, 1 everywhere else). However, since it has attempted a move, it cannot receive supports to hold.&lt;br /&gt;
&lt;br /&gt;
3. Fleets using Rapid River Move cannot be supported. (So their strength while moving will always be zero.)&lt;br /&gt;
&lt;br /&gt;
4. A Powers' own units do not block a Fleet's Rapid River Move (exception: other fleets using Rapid River Move, see below). The final target destination must be vacant (after other orders are resolved) for the move to succeed. All intervening spaces must either be vacant or occupied by friendly units after all other other orders are resolved. Spaces where a stand off has occurred involving at least one opponent's unit block a Rapid River move. The first intervening space along the route that fails these conditions stops the movement short; the Fleet is then left at the last vacant space that it could move through, after other orders are resolved. If this would leave the Fleet at its starting space, it is vulnerable to being attacked and/or dislodged.&lt;br /&gt;
&lt;br /&gt;
5. If multiple Fleets use Rapid River Moves, they are resolved simultaneously one space at a time to check for interference. A stand off between two Fleets Rapid River Moving can occur; Fleets using Rapid River Move cannot pass through each other, even if from the same power.&lt;br /&gt;
&lt;br /&gt;
== Home Supply Centres ==&lt;br /&gt;
&lt;br /&gt;
1. All starting Supply Centres (SC) are Home Supply Centres (HSC).&lt;br /&gt;
&lt;br /&gt;
2. Captured HSCs from other powers are also considered HSCs for the new owner, and so can be used for builds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Common Misconceptions and Mistakes =&lt;br /&gt;
&lt;br /&gt;
- Raising a Fleet counts as a hold, and is does not fail unless dislodged; so you can raise a fleet successfully while being supported, and while under attack.&lt;br /&gt;
&lt;br /&gt;
- Walls only protect the unit that's in the same province as the wall, not the province on the other side. Think of them as being owned (and manned) only by that province.&lt;br /&gt;
&lt;br /&gt;
= Examples of Play =&lt;br /&gt;
&lt;br /&gt;
These examples are included to illustrate the various rules and their effects. Arrows indicate moves/attacks, and lines with dots at the end indicate support (the dot indicating the move order/unit supported). Green orders are successful, red ones fail or are cut supports.&lt;br /&gt;
&lt;br /&gt;
== Fortified Border Examples ==&lt;br /&gt;
'''Wall Example 1'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to attack over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall1orders.jpg]] [[Image:wall1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wall Example 2'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to support over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2orders.jpg]] [[Image:wall2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Walls can only reduce an attack by one strength total.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2Aorders.jpg]] [[Image:wall2Aresults.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Wall has no effect if the walled province was unoccupied before orders.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall3orders.jpg]] [[Image:wall3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Support Hold orders not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall4orders.jpg]] [[Image:wall4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Attacks on your own units not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall5orders.jpg]] [[Image:wall5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Zero strength attack cannot cut a support.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall6orders.jpg]] [[Image:wall6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it covers the part of the border being used.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall7orders.jpg]] [[Image:wall7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 9 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it's on the defender's side.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall8orders.jpg]] [[Image:wall8results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fleet Examples ==&lt;br /&gt;
''' Fleet Example 1 '''&lt;br /&gt;
&lt;br /&gt;
A Fleet moving inland succeeds but reverts to an Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:fleet1orders.jpg]] [[Image:fleet1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Fleet Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Fleet supporting inland succeeds (with strength of 1), but reverts fleet to army. Even a failed support, or a support invalidated due to the target not holding, would revert the fleet to an army if the target is inland.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress4orders.jpg]] [[Image:fortress4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress Examples ==&lt;br /&gt;
''' Floating Fortress Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Fleet strength reduced by wall from 2 to 1, 1v1, attack fails.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress1orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 2 '''&lt;br /&gt;
&lt;br /&gt;
2v1, attack succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress2orders.jpg]] [[Image:fortress2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 3 '''&lt;br /&gt;
&lt;br /&gt;
2 support and 1 attack minus 1 from wall, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress3orders.jpg]] [[Image:fortress3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Attack on the fleet only cuts one strength's worth of support, still enough to succeed, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress5orders.jpg]] [[Image:fortress5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Support strength is cut by the amount of the strongest cutting attack, which is 1. 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress6orders.jpg]] [[Image:fortress6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Strongest cutting attack is 2, support fully cut.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress7orders.jpg]] [[Image:fortress7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Floating Fortress applies when target is a river province that the fleet can move to. The move into Wu succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress8orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 9 '''&lt;br /&gt;
&lt;br /&gt;
The Fleet is not in a sea or river when attacking a river province, and so attacks with a regular strength of 1 (ie. no Floating Fortress bonus).&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress10orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 10 '''&lt;br /&gt;
&lt;br /&gt;
The red Fleet in Jyi supports with a strength of 1, not 2, since it is not in a river or sea when supporting into Wu (a river province). Fleet ECS *is* in a sea, and so attacks Wu as a 2 strength unit. So the total attack strength is 3. Fleet Wu defends using the Floating Fortress bonus since it's in a river province, and along with the support from Sny defends with strength 3 and so repels the attack.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress9orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move Examples ==&lt;br /&gt;
''' Rapid River Move Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Friendly unit and enemy unit successfully moving away from move path means the 3-space move succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove1order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the starting space, so the fleet does not move.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove2order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the first target space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove3order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Enemy standoff block movement. (Friendly standoff wouldn't.)&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove4order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Can start in sea space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove5order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Competing Rapid River moves resolved one space at a time.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove6order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 7 '''&lt;br /&gt;
&lt;br /&gt;
First or last space can be sea space, not intervening space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove7order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= History links =&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/bright9977/the-art-of-war-7-great-battlefields-3787565 An interesting slide show of 7 great battles of the Warring States and Spring and Autumn periods]&lt;br /&gt;
&lt;br /&gt;
= Abbreviations = &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
| Anyi&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Ba&lt;br /&gt;
| Ba&lt;br /&gt;
|-&lt;br /&gt;
| Beidi&lt;br /&gt;
| Bei&lt;br /&gt;
|-&lt;br /&gt;
| Bo Hai&lt;br /&gt;
| BOH&lt;br /&gt;
|-&lt;br /&gt;
| Cai&lt;br /&gt;
| Cai&lt;br /&gt;
|-&lt;br /&gt;
| Cao&lt;br /&gt;
| Cao&lt;br /&gt;
|-&lt;br /&gt;
| Chang-hsia&lt;br /&gt;
| Cha&lt;br /&gt;
|-&lt;br /&gt;
| Chen&lt;br /&gt;
| Che&lt;br /&gt;
|-&lt;br /&gt;
| Dai&lt;br /&gt;
| Dai&lt;br /&gt;
|-&lt;br /&gt;
| Daliang&lt;br /&gt;
| Dal&lt;br /&gt;
|-&lt;br /&gt;
| Danyang&lt;br /&gt;
| Dan&lt;br /&gt;
|-&lt;br /&gt;
| Diqiu&lt;br /&gt;
| Diq&lt;br /&gt;
|-&lt;br /&gt;
| Donghai&lt;br /&gt;
| Don&lt;br /&gt;
|-&lt;br /&gt;
| Donghu&lt;br /&gt;
| Dhu&lt;br /&gt;
|-&lt;br /&gt;
| East China Sea&lt;br /&gt;
| ECS&lt;br /&gt;
|-&lt;br /&gt;
| Gaoyi&lt;br /&gt;
| Gao&lt;br /&gt;
|-&lt;br /&gt;
| Guangyang&lt;br /&gt;
| Gua&lt;br /&gt;
|-&lt;br /&gt;
| Handan&lt;br /&gt;
| Han&lt;br /&gt;
|-&lt;br /&gt;
| Hedong&lt;br /&gt;
| Hed&lt;br /&gt;
|-&lt;br /&gt;
| Henei&lt;br /&gt;
| Hen&lt;br /&gt;
|-&lt;br /&gt;
| Huaiyang&lt;br /&gt;
| Hua&lt;br /&gt;
|-&lt;br /&gt;
| Ji&lt;br /&gt;
| Ji&lt;br /&gt;
|-&lt;br /&gt;
| Jiaodong&lt;br /&gt;
| Jia&lt;br /&gt;
|-&lt;br /&gt;
| Jinyang&lt;br /&gt;
| Jin&lt;br /&gt;
|-&lt;br /&gt;
| Jiujiang&lt;br /&gt;
| Jiu&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyi&lt;br /&gt;
| Jyi&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyuan&lt;br /&gt;
| Jyu&lt;br /&gt;
|-&lt;br /&gt;
| Julu&lt;br /&gt;
| Jul&lt;br /&gt;
|-&lt;br /&gt;
| Juyong Pass&lt;br /&gt;
| JPa&lt;br /&gt;
|-&lt;br /&gt;
| Korea Bay&lt;br /&gt;
| KOR&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong&lt;br /&gt;
| Lia&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong Bay&lt;br /&gt;
| LBA&lt;br /&gt;
|-&lt;br /&gt;
| Liaoxi&lt;br /&gt;
| Lxi&lt;br /&gt;
|-&lt;br /&gt;
| Libei&lt;br /&gt;
| Lib&lt;br /&gt;
|-&lt;br /&gt;
| Linhu&lt;br /&gt;
| Lhu&lt;br /&gt;
|-&lt;br /&gt;
| Linzi&lt;br /&gt;
| Lin&lt;br /&gt;
|-&lt;br /&gt;
| Loufan&lt;br /&gt;
| Lfa&lt;br /&gt;
|-&lt;br /&gt;
| Lu&lt;br /&gt;
| Lu&lt;br /&gt;
|-&lt;br /&gt;
| Luoyang&lt;br /&gt;
| Luo&lt;br /&gt;
|-&lt;br /&gt;
| Nanzheng&lt;br /&gt;
| Nan&lt;br /&gt;
|-&lt;br /&gt;
| Pingyang&lt;br /&gt;
| Pin&lt;br /&gt;
|-&lt;br /&gt;
| Quren&lt;br /&gt;
| Qur&lt;br /&gt;
|-&lt;br /&gt;
| Rong&lt;br /&gt;
| Ron&lt;br /&gt;
|-&lt;br /&gt;
| Shang&lt;br /&gt;
| Sha&lt;br /&gt;
|-&lt;br /&gt;
| Shanggu&lt;br /&gt;
| Sgg&lt;br /&gt;
|-&lt;br /&gt;
| Shangyong&lt;br /&gt;
| Syo&lt;br /&gt;
|-&lt;br /&gt;
| Shantang&lt;br /&gt;
| Stg&lt;br /&gt;
|-&lt;br /&gt;
| Shaoliang&lt;br /&gt;
| Sli&lt;br /&gt;
|-&lt;br /&gt;
| Shouchun&lt;br /&gt;
| Sch&lt;br /&gt;
|-&lt;br /&gt;
| Shu&lt;br /&gt;
| Shu&lt;br /&gt;
|-&lt;br /&gt;
| Sishui&lt;br /&gt;
| Sis&lt;br /&gt;
|-&lt;br /&gt;
| Song&lt;br /&gt;
| Son&lt;br /&gt;
|-&lt;br /&gt;
| Songyang&lt;br /&gt;
| Sny&lt;br /&gt;
|-&lt;br /&gt;
| Taiyuan&lt;br /&gt;
| Tai&lt;br /&gt;
|-&lt;br /&gt;
| Tang&lt;br /&gt;
| Tan&lt;br /&gt;
|-&lt;br /&gt;
| Wei&lt;br /&gt;
| Wei&lt;br /&gt;
|-&lt;br /&gt;
| West Zhou&lt;br /&gt;
| WZh&lt;br /&gt;
|-&lt;br /&gt;
| Wu&lt;br /&gt;
| Wu&lt;br /&gt;
|-&lt;br /&gt;
| Wu Pass&lt;br /&gt;
| WPa&lt;br /&gt;
|-&lt;br /&gt;
| Xianyang&lt;br /&gt;
| Xia&lt;br /&gt;
|-&lt;br /&gt;
| Xiongnu&lt;br /&gt;
| Xio&lt;br /&gt;
|-&lt;br /&gt;
| Xu&lt;br /&gt;
| Xu&lt;br /&gt;
|-&lt;br /&gt;
| Yangyue&lt;br /&gt;
| Yyu&lt;br /&gt;
|-&lt;br /&gt;
| Yangzhai&lt;br /&gt;
| Yzh&lt;br /&gt;
|-&lt;br /&gt;
| Yanmen&lt;br /&gt;
| Yan&lt;br /&gt;
|-&lt;br /&gt;
| Yanying&lt;br /&gt;
| Yyi&lt;br /&gt;
|-&lt;br /&gt;
| Ye&lt;br /&gt;
| Ye&lt;br /&gt;
|-&lt;br /&gt;
| Yelang&lt;br /&gt;
| Ylg&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Sea&lt;br /&gt;
| YEL&lt;br /&gt;
|-&lt;br /&gt;
| Ying&lt;br /&gt;
| Yin&lt;br /&gt;
|-&lt;br /&gt;
| Yinshan&lt;br /&gt;
| Ysh&lt;br /&gt;
|-&lt;br /&gt;
| Yiyang&lt;br /&gt;
| Yiy&lt;br /&gt;
|-&lt;br /&gt;
| Yong&lt;br /&gt;
| Yon&lt;br /&gt;
|-&lt;br /&gt;
| Yue&lt;br /&gt;
| Yue&lt;br /&gt;
|-&lt;br /&gt;
| Yuyang&lt;br /&gt;
| Yuy&lt;br /&gt;
|-&lt;br /&gt;
| Zheng&lt;br /&gt;
| Zhe&lt;br /&gt;
|-&lt;br /&gt;
| Zhongmou&lt;br /&gt;
| Zmo&lt;br /&gt;
|-&lt;br /&gt;
| Zhongshan&lt;br /&gt;
| Zho&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Warring_States&amp;diff=3720</id>
		<title>Warring States</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Warring_States&amp;diff=3720"/>
		<updated>2015-02-12T21:23:42Z</updated>

		<summary type="html">&lt;p&gt;Samy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Variant]]&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
Created by: Samy Elias&lt;br /&gt;
&lt;br /&gt;
After researching this period a little, I was surprised how thematically well-suited the Warring States era of 450BC-220BC is for a Diplomacy variant. There were seven major states at the time, who allied with and fought each other in various combinations, shifting allegiances just as in any good Diplomacy game. As a dominant power started to rise (Qin), the opposing states decided on different strategies in order to best deal the the threat; at times some decided on a &amp;quot;horizontal alliance&amp;quot; (allying with the Qin) or a &amp;quot;vertical alliance&amp;quot; (allying with each other against the Qin). Several famous advisors at the time who offered their services to various leaders were even known collectively as the &amp;quot;School of Diplomacy&amp;quot;! Sun Tzu had written The Art of War just before this period, and his works were heavily consulted by all competing states during the conflicts. Conscription systems ensured armies of 100,000+ soldiers on all sides.&lt;br /&gt;
&lt;br /&gt;
This variant incorporates the major rivers and wall fortifications of the time. Besides the Great Wall of China, there were many internal walls built by the various factions to defend themselves against each other and various raiders. I used these two features to give the region the terrain diversity that makes the original Diplomacy board an interesting setting, with its many separated seas. Fleets are available but are built and used differently than in standard Diplomacy. They reflect the legendary and powerful &amp;quot;Floating Fortresses&amp;quot; or &amp;quot;Castle Ships&amp;quot; of the time (&amp;quot;lou chuan&amp;quot;), massive and sometimes equipped with trebuchets. Fleets are extra powerful along rivers, and very mobile when unopposed.&lt;br /&gt;
&lt;br /&gt;
The seven great powers are Qin, Chu, Zhao, Wei, Han, Yan, and Qi. Rule changes are covered below.&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
=== Full names, without starting units ===&lt;br /&gt;
[[Image:Warring States.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abbreviations, with starting units ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States abbrev.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
&lt;br /&gt;
[http://www.diplomaticcorp.com/game_page.php?game_id=dc512 First playtest]&lt;br /&gt;
&lt;br /&gt;
= Rules = &lt;br /&gt;
&lt;br /&gt;
All the rules of standard Diplomacy apply save those noted below: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Great Powers and Starting Forces ==&lt;br /&gt;
&lt;br /&gt;
All the main powers start with three armies, starting on Home Supply Centres.&lt;br /&gt;
&lt;br /&gt;
 Qin:   A Yong, A Nanzheng, A Xianyang;     Ruler: Qin Ligong&lt;br /&gt;
 Chu:   A Ying, A Chang-hsia, A Shouchun;   Ruler: Chu Huiwang&lt;br /&gt;
 Zhao:  A Jinyang, A Taiyuan, A Handan;     Ruler: Zhao Jianzi&lt;br /&gt;
 Wei:   A Zhongmou, A Wei, A Daliang;       Ruler: Wei Huanzi&lt;br /&gt;
 Han:   A Luoyang, A Yiyang, A Yangzhai;    Ruler: Han Kangzi&lt;br /&gt;
 Yan:   A Ji, A Yuyang, A Liaoxi;           Ruler: Yan Chenggong&lt;br /&gt;
 Qi:    A Linzi, A Jiaodong, A Libei;       Ruler: Qi Xuangong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
&lt;br /&gt;
There are 38 Supply Centres; 18 are needed to win. If there is a tie at 18, play continues until one power has more than the other, or until a draw is agreed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Notes == &lt;br /&gt;
&lt;br /&gt;
All named areas are in play; there are no impassable areas. (The &amp;quot;Yellow River&amp;quot; label to the west does not count as naming an area.)&lt;br /&gt;
&lt;br /&gt;
Fortified borders (or walls) help in the defense of the province containing the wall, if that border is involved (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The rivers are a game terrain feature, and affect Fleets (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The border between Luoyang and West Zhou does NOT have a wall.&lt;br /&gt;
&lt;br /&gt;
== Fortified Borders (Walls) ==&lt;br /&gt;
&lt;br /&gt;
Provinces with walls are harder to attack if occupied; attacks or supports into the province (if occupied) are affected if they go over the walled border.&lt;br /&gt;
&lt;br /&gt;
1. Attacks against a  province with a wall are reduced by one in strength if:&lt;br /&gt;
&lt;br /&gt;
 a) the province is occupied by an opponent's unit at the start of the turn, AND &lt;br /&gt;
 b) the attack goes across the fortified border, or is supported from across the fortified border by another unit (also an opponent's unit, not your own).&lt;br /&gt;
&lt;br /&gt;
This is not cumulative; the strength cannot be reduced by more than one for a single attack.&lt;br /&gt;
&lt;br /&gt;
2. Support Hold orders are not affected by fortified borders.&lt;br /&gt;
&lt;br /&gt;
3. A unit's attacks are never affected by walls in its own province.&lt;br /&gt;
&lt;br /&gt;
4. Attacks or supports for attacks on your own units over walls are not affected by the wall (for the purposes of self-standoffs).&lt;br /&gt;
&lt;br /&gt;
5. An attack reduced to zero strength cannot cut support. (So an army attacking over a wall with no support cannot cut support.)&lt;br /&gt;
&lt;br /&gt;
== Fleets ==&lt;br /&gt;
&lt;br /&gt;
Fleets are upgraded from Armies, and can revert back to Armies:&lt;br /&gt;
&lt;br /&gt;
1. Fleets cannot be built in the adjustment phase. Instead Armies are upgraded to Fleets using the Raise order during a movement phase (eg. &amp;quot;Army Ji Raise Fleet&amp;quot;, or &amp;quot;A Ji R F&amp;quot;). This is treated as a Hold order for support purposes (units can support it as if it were holding).&lt;br /&gt;
&lt;br /&gt;
2. A Fleet can only be raised on a coastal or river province.&lt;br /&gt;
&lt;br /&gt;
3. If a unit using the Raise order is dislodged, the Raise order fails. Otherwise, the Army is replaced with a Fleet.&lt;br /&gt;
&lt;br /&gt;
4. Fleets can move to, support into, and retreat to sea areas, coastal provinces, or along rivers.&lt;br /&gt;
&lt;br /&gt;
5. There is no convoy order.&lt;br /&gt;
&lt;br /&gt;
6. If a Fleet attempts to move, retreat, or support to a province that it could only move to as an Army, it reverts back into an Army. '''The reverted Army then carries out the order'''. If such a support order fails because the support order did not match the move order of the supported unit, this still counts as an attempted support. If the order is completely invalid (improper syntax, province names, invalid targets, etc.) it is NOT considered an attempt, since the unit is effectively given a hold order.&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress bonus (rivers only) ==&lt;br /&gt;
&lt;br /&gt;
Fleets on a river get a special bonus from powerful castle ships:&lt;br /&gt;
&lt;br /&gt;
1. A Fleet in a river province or sea area issuing a move or support order targetting a neighbouring river province (but *not* a sea area) does so with a strength of 2. &lt;br /&gt;
&lt;br /&gt;
2. A Fleet on a river defends with a strength of 2.&lt;br /&gt;
&lt;br /&gt;
3. A Fleet supporting using the Floating Fortress bonus can have its support cut, but only by an amount equal to strength of the strongest cutting attack. So, a one-strength attack on a Floating Fortress that is supporting cuts only one strength worth of support, leaving one remaining. A two-strength attack will cut the full 2 strength support. Two one-strength attacks will only cut one strength of support. In keeping with the spirit of the original Diplomacy rules, a unit's supports do not contribute to cutting supports for attacks on itself.&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move (Fleets) ==&lt;br /&gt;
&lt;br /&gt;
Fleets can make a Rapid River Move, which allows fast travel along rivers, but at zero strength:&lt;br /&gt;
&lt;br /&gt;
1. Fleets can perform a special type move called an Rapid River Move. This allows a Fleet to move up to 3 spaces in one move turn, into consecutive river spaces. The move can start or end on a sea space (all other spaces involved being river spaces). eg. Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui -&amp;gt; Wei is valid, as is the reverse; so is Xianyang -&amp;gt; Anyi -&amp;gt; Luoyang -&amp;gt; Zheng. However Korea Bay -&amp;gt; Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui is not valid.&lt;br /&gt;
&lt;br /&gt;
2. Rapid River Moves have zero strength while moving. If a failed Rapid River Move forces a Fleet to remain at its starting point, it defends with its normal strength (2 in river provinces, 1 everywhere else). However, since it has attempted a move, it cannot receive supports to hold.&lt;br /&gt;
&lt;br /&gt;
3. Fleets using Rapid River Move cannot be supported. (So their strength while moving will always be zero.)&lt;br /&gt;
&lt;br /&gt;
4. A Powers' own units do not block a Fleet's Rapid River Move (exception: other fleets using Rapid River Move, see below). The final target destination must be vacant (after other orders are resolved) for the move to succeed. All intervening spaces must either be vacant or occupied by friendly units after all other other orders are resolved. Spaces where a stand off has occurred involving at least one opponent's unit block a Rapid River move. The first intervening space along the route that fails these conditions stops the movement short; the Fleet is then left at the last vacant space that it could move through, after other orders are resolved. If this would leave the Fleet at its starting space, it is vulnerable to being attacked and/or dislodged.&lt;br /&gt;
&lt;br /&gt;
5. If multiple Fleets use Rapid River Moves, they are resolved simultaneously one space at a time to check for interference. A stand off between two Fleets Rapid River Moving can occur; Fleets using Rapid River Move cannot pass through each other, even if from the same power.&lt;br /&gt;
&lt;br /&gt;
== Home Supply Centres ==&lt;br /&gt;
&lt;br /&gt;
1. All starting Supply Centres (SC) are Home Supply Centres (HSC).&lt;br /&gt;
&lt;br /&gt;
2. Captured HSCs from other powers are also considered HSCs for the new owner, and so can be used for builds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Common Misconceptions and Mistakes =&lt;br /&gt;
&lt;br /&gt;
- Raising a Fleet counts as a hold, and is does not fail unless dislodged; so you can raise a fleet successfully while being supported, and while under attack.&lt;br /&gt;
- Walls only protect the unit that's in the same province as the wall, not the province on the other side. Think of them as being owned (and manned) only by that province.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Examples of Play =&lt;br /&gt;
&lt;br /&gt;
These examples are included to illustrate the various rules and their effects. Arrows indicate moves/attacks, and lines with dots at the end indicate support (the dot indicating the move order/unit supported). Green orders are successful, red ones fail or are cut supports.&lt;br /&gt;
&lt;br /&gt;
== Fortified Border Examples ==&lt;br /&gt;
'''Wall Example 1'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to attack over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall1orders.jpg]] [[Image:wall1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wall Example 2'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to support over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2orders.jpg]] [[Image:wall2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Walls can only reduce an attack by one strength total.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2Aorders.jpg]] [[Image:wall2Aresults.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Wall has no effect if the walled province was unoccupied before orders.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall3orders.jpg]] [[Image:wall3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Support Hold orders not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall4orders.jpg]] [[Image:wall4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Attacks on your own units not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall5orders.jpg]] [[Image:wall5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Zero strength attack cannot cut a support.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall6orders.jpg]] [[Image:wall6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it covers the part of the border being used.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall7orders.jpg]] [[Image:wall7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 9 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it's on the defender's side.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall8orders.jpg]] [[Image:wall8results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fleet Examples ==&lt;br /&gt;
''' Fleet Example 1 '''&lt;br /&gt;
&lt;br /&gt;
A Fleet moving inland succeeds but reverts to an Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:fleet1orders.jpg]] [[Image:fleet1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Fleet Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Fleet supporting inland succeeds (with strength of 1), but reverts fleet to army. Even a failed support, or a support invalidated due to the target not holding, would revert the fleet to an army if the target is inland.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress4orders.jpg]] [[Image:fortress4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress Examples ==&lt;br /&gt;
''' Floating Fortress Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Fleet strength reduced by wall from 2 to 1, 1v1, attack fails.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress1orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 2 '''&lt;br /&gt;
&lt;br /&gt;
2v1, attack succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress2orders.jpg]] [[Image:fortress2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 3 '''&lt;br /&gt;
&lt;br /&gt;
2 support and 1 attack minus 1 from wall, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress3orders.jpg]] [[Image:fortress3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Attack on the fleet only cuts one strength's worth of support, still enough to succeed, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress5orders.jpg]] [[Image:fortress5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Support strength is cut by the amount of the strongest cutting attack, which is 1. 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress6orders.jpg]] [[Image:fortress6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Strongest cutting attack is 2, support fully cut.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress7orders.jpg]] [[Image:fortress7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Floating Fortress applies when target is a river province that the fleet can move to. The move into Wu succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress8orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 9 '''&lt;br /&gt;
&lt;br /&gt;
The Fleet is not in a sea or river when attacking a river province, and so attacks with a regular strength of 1 (ie. no Floating Fortress bonus).&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress10orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 10 '''&lt;br /&gt;
&lt;br /&gt;
The red Fleet in Jyi supports with a strength of 1, not 2, since it is not in a river or sea when supporting into Wu (a river province). Fleet ECS *is* in a sea, and so attacks Wu as a 2 strength unit. So the total attack strength is 3. Fleet Wu defends using the Floating Fortress bonus since it's in a river province, and along with the support from Sny defends with strength 3 and so repels the attack.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress9orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move Examples ==&lt;br /&gt;
''' Rapid River Move Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Friendly unit and enemy unit successfully moving away from move path means the 3-space move succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove1order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the starting space, so the fleet does not move.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove2order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the first target space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove3order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Enemy standoff block movement. (Friendly standoff wouldn't.)&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove4order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Can start in sea space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove5order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Competing Rapid River moves resolved one space at a time.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove6order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 7 '''&lt;br /&gt;
&lt;br /&gt;
First or last space can be sea space, not intervening space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove7order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= History links =&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/bright9977/the-art-of-war-7-great-battlefields-3787565 An interesting slide show of 7 great battles of the Warring States and Spring and Autumn periods]&lt;br /&gt;
&lt;br /&gt;
= Abbreviations = &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
| Anyi&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Ba&lt;br /&gt;
| Ba&lt;br /&gt;
|-&lt;br /&gt;
| Beidi&lt;br /&gt;
| Bei&lt;br /&gt;
|-&lt;br /&gt;
| Bo Hai&lt;br /&gt;
| BOH&lt;br /&gt;
|-&lt;br /&gt;
| Cai&lt;br /&gt;
| Cai&lt;br /&gt;
|-&lt;br /&gt;
| Cao&lt;br /&gt;
| Cao&lt;br /&gt;
|-&lt;br /&gt;
| Chang-hsia&lt;br /&gt;
| Cha&lt;br /&gt;
|-&lt;br /&gt;
| Chen&lt;br /&gt;
| Che&lt;br /&gt;
|-&lt;br /&gt;
| Dai&lt;br /&gt;
| Dai&lt;br /&gt;
|-&lt;br /&gt;
| Daliang&lt;br /&gt;
| Dal&lt;br /&gt;
|-&lt;br /&gt;
| Danyang&lt;br /&gt;
| Dan&lt;br /&gt;
|-&lt;br /&gt;
| Diqiu&lt;br /&gt;
| Diq&lt;br /&gt;
|-&lt;br /&gt;
| Donghai&lt;br /&gt;
| Don&lt;br /&gt;
|-&lt;br /&gt;
| Donghu&lt;br /&gt;
| Dhu&lt;br /&gt;
|-&lt;br /&gt;
| East China Sea&lt;br /&gt;
| ECS&lt;br /&gt;
|-&lt;br /&gt;
| Gaoyi&lt;br /&gt;
| Gao&lt;br /&gt;
|-&lt;br /&gt;
| Guangyang&lt;br /&gt;
| Gua&lt;br /&gt;
|-&lt;br /&gt;
| Handan&lt;br /&gt;
| Han&lt;br /&gt;
|-&lt;br /&gt;
| Hedong&lt;br /&gt;
| Hed&lt;br /&gt;
|-&lt;br /&gt;
| Henei&lt;br /&gt;
| Hen&lt;br /&gt;
|-&lt;br /&gt;
| Huaiyang&lt;br /&gt;
| Hua&lt;br /&gt;
|-&lt;br /&gt;
| Ji&lt;br /&gt;
| Ji&lt;br /&gt;
|-&lt;br /&gt;
| Jiaodong&lt;br /&gt;
| Jia&lt;br /&gt;
|-&lt;br /&gt;
| Jinyang&lt;br /&gt;
| Jin&lt;br /&gt;
|-&lt;br /&gt;
| Jiujiang&lt;br /&gt;
| Jiu&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyi&lt;br /&gt;
| Jyi&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyuan&lt;br /&gt;
| Jyu&lt;br /&gt;
|-&lt;br /&gt;
| Julu&lt;br /&gt;
| Jul&lt;br /&gt;
|-&lt;br /&gt;
| Juyong Pass&lt;br /&gt;
| JPa&lt;br /&gt;
|-&lt;br /&gt;
| Korea Bay&lt;br /&gt;
| KOR&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong&lt;br /&gt;
| Lia&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong Bay&lt;br /&gt;
| LBA&lt;br /&gt;
|-&lt;br /&gt;
| Liaoxi&lt;br /&gt;
| Lxi&lt;br /&gt;
|-&lt;br /&gt;
| Libei&lt;br /&gt;
| Lib&lt;br /&gt;
|-&lt;br /&gt;
| Linhu&lt;br /&gt;
| Lhu&lt;br /&gt;
|-&lt;br /&gt;
| Linzi&lt;br /&gt;
| Lin&lt;br /&gt;
|-&lt;br /&gt;
| Loufan&lt;br /&gt;
| Lfa&lt;br /&gt;
|-&lt;br /&gt;
| Lu&lt;br /&gt;
| Lu&lt;br /&gt;
|-&lt;br /&gt;
| Luoyang&lt;br /&gt;
| Luo&lt;br /&gt;
|-&lt;br /&gt;
| Nanzheng&lt;br /&gt;
| Nan&lt;br /&gt;
|-&lt;br /&gt;
| Pingyang&lt;br /&gt;
| Pin&lt;br /&gt;
|-&lt;br /&gt;
| Quren&lt;br /&gt;
| Qur&lt;br /&gt;
|-&lt;br /&gt;
| Rong&lt;br /&gt;
| Ron&lt;br /&gt;
|-&lt;br /&gt;
| Shang&lt;br /&gt;
| Sha&lt;br /&gt;
|-&lt;br /&gt;
| Shanggu&lt;br /&gt;
| Sgg&lt;br /&gt;
|-&lt;br /&gt;
| Shangyong&lt;br /&gt;
| Syo&lt;br /&gt;
|-&lt;br /&gt;
| Shantang&lt;br /&gt;
| Stg&lt;br /&gt;
|-&lt;br /&gt;
| Shaoliang&lt;br /&gt;
| Sli&lt;br /&gt;
|-&lt;br /&gt;
| Shouchun&lt;br /&gt;
| Sch&lt;br /&gt;
|-&lt;br /&gt;
| Shu&lt;br /&gt;
| Shu&lt;br /&gt;
|-&lt;br /&gt;
| Sishui&lt;br /&gt;
| Sis&lt;br /&gt;
|-&lt;br /&gt;
| Song&lt;br /&gt;
| Son&lt;br /&gt;
|-&lt;br /&gt;
| Songyang&lt;br /&gt;
| Sny&lt;br /&gt;
|-&lt;br /&gt;
| Taiyuan&lt;br /&gt;
| Tai&lt;br /&gt;
|-&lt;br /&gt;
| Tang&lt;br /&gt;
| Tan&lt;br /&gt;
|-&lt;br /&gt;
| Wei&lt;br /&gt;
| Wei&lt;br /&gt;
|-&lt;br /&gt;
| West Zhou&lt;br /&gt;
| WZh&lt;br /&gt;
|-&lt;br /&gt;
| Wu&lt;br /&gt;
| Wu&lt;br /&gt;
|-&lt;br /&gt;
| Wu Pass&lt;br /&gt;
| WPa&lt;br /&gt;
|-&lt;br /&gt;
| Xianyang&lt;br /&gt;
| Xia&lt;br /&gt;
|-&lt;br /&gt;
| Xiongnu&lt;br /&gt;
| Xio&lt;br /&gt;
|-&lt;br /&gt;
| Xu&lt;br /&gt;
| Xu&lt;br /&gt;
|-&lt;br /&gt;
| Yangyue&lt;br /&gt;
| Yyu&lt;br /&gt;
|-&lt;br /&gt;
| Yangzhai&lt;br /&gt;
| Yzh&lt;br /&gt;
|-&lt;br /&gt;
| Yanmen&lt;br /&gt;
| Yan&lt;br /&gt;
|-&lt;br /&gt;
| Yanying&lt;br /&gt;
| Yyi&lt;br /&gt;
|-&lt;br /&gt;
| Ye&lt;br /&gt;
| Ye&lt;br /&gt;
|-&lt;br /&gt;
| Yelang&lt;br /&gt;
| Ylg&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Sea&lt;br /&gt;
| YEL&lt;br /&gt;
|-&lt;br /&gt;
| Ying&lt;br /&gt;
| Yin&lt;br /&gt;
|-&lt;br /&gt;
| Yinshan&lt;br /&gt;
| Ysh&lt;br /&gt;
|-&lt;br /&gt;
| Yiyang&lt;br /&gt;
| Yiy&lt;br /&gt;
|-&lt;br /&gt;
| Yong&lt;br /&gt;
| Yon&lt;br /&gt;
|-&lt;br /&gt;
| Yue&lt;br /&gt;
| Yue&lt;br /&gt;
|-&lt;br /&gt;
| Yuyang&lt;br /&gt;
| Yuy&lt;br /&gt;
|-&lt;br /&gt;
| Zheng&lt;br /&gt;
| Zhe&lt;br /&gt;
|-&lt;br /&gt;
| Zhongmou&lt;br /&gt;
| Zmo&lt;br /&gt;
|-&lt;br /&gt;
| Zhongshan&lt;br /&gt;
| Zho&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Ambition_and_Empire&amp;diff=3713</id>
		<title>Ambition and Empire</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Ambition_and_Empire&amp;diff=3713"/>
		<updated>2015-02-07T09:06:29Z</updated>

		<summary type="html">&lt;p&gt;Samy: Attempting to fix map colours so it displays correctly in page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Diplomacy variant by Jeff S. Kase and B. M. Powell&lt;br /&gt;
&lt;br /&gt;
August 2006&lt;br /&gt;
&lt;br /&gt;
Questions or comments on this variant should be sent to jeffreykase@yahoo.com and VonPowell@aol.com.&lt;br /&gt;
&lt;br /&gt;
Except where indicated, standard [[Diplomacy]] rules apply.&lt;br /&gt;
&lt;br /&gt;
[[image:Ae50xl.jpg|800px|thumb]]&lt;br /&gt;
&lt;br /&gt;
==INTRODUCTION==&lt;br /&gt;
&lt;br /&gt;
Ambition &amp;amp; Empire is a Diplomacy variant for ten players that is set in Europe at the conclusion of the Seven Years War (1756-63). The title pays tribute to the empire-building, war-and-conquest philosophy held by the great leaders of the day; a remarkable cast of historical figures that included Frederick the Great of Prussia, Maria Theresa of Austria, and Catherine the Great of Russia. This period would culminate with Napoleon, one of the greatest empire builders in history.&lt;br /&gt;
&lt;br /&gt;
==GREAT POWERS==&lt;br /&gt;
&lt;br /&gt;
Compared to later times, wars of the 18th century were usually not destructive and rarely conclusive. Battles were not fought to destroy enemy forces but to outmaneuver them and gain a position of strength from which to negotiate. One year’s foe might be next year’s ally. The Seven Years War was different however. Pitting France, Austria, Russia, Saxony, Sweden, and Spain against Prussia, Great Britain, and Hanover, it was, in short, a world war that was much bloodier and more destructive than other wars had been. In 1763 the last of the war-weary powers laid down their arms and signed another treaty establishing yet another balance of power.&lt;br /&gt;
&lt;br /&gt;
The following is a list of Europe's Great Powers in 1763, the players in Ambition &amp;amp; Empire. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR CLEAR=ALL&amp;gt; '''1) Polish-Lithuanian Commonwealth / Electorate of Saxony (2 Supply Centers)''' &lt;br /&gt;
&lt;br /&gt;
[[image:Ae-pol.gif|150px|left]]&lt;br /&gt;
&lt;br /&gt;
In 1763, Poland could not be counted as an independent participant in international relations; the king’s diplomacy was conducted from Dresden,&lt;br /&gt;
Saxony. Although it was the third largest country in Europe, Poland was weak because the king was chosen and controlled by the nobles (and increasingly, the other Great Powers of Europe). In 1697, Prince-Elector Frederick Augustus I of&lt;br /&gt;
Saxony became King of Poland and Grand Duke of Lithuania, initiating an economically draining bond between Saxony and the declining Polish kingdom.&lt;br /&gt;
Succeeding in 1733, Frederick Augustus II was an idler whose long, disinterested reign left the real governance of Poland &amp;amp; Saxony to the Prime Minister, Count Heinrich von Brühl. Brühl tried to acquire a land corridor in Silesia to link Poland with Saxony. When Prussia annexed Silesia during the War&lt;br /&gt;
of the Austrian Succession, Brühl made successful efforts to reconcile Austria and France – two traditional enemies – initiating a reversal of alliances called “the Diplomatic Revolution.” This series of events ultimately set the stage for the Seven Years War. &lt;br /&gt;
&lt;br /&gt;
Starts with armies in Dresden and Warsaw. Unit color is orange.&lt;br /&gt;
&lt;br /&gt;
See also V. Special Rules regarding Konigsberg becoming a home SC for Poland &amp;amp; Saxony.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR CLEAR=ALL&amp;gt; '''2) Kingdom of Sweden (2 Supply Centers)''' &lt;br /&gt;
&lt;br /&gt;
[[image:Ae-swe.gif|150px|left]]&lt;br /&gt;
&lt;br /&gt;
In Sweden, the 18th Century was the “Age of Freedom;” a period that saw the transition from absolutism to a democratic form of government. During the Age of Freedom, Sweden attained a level of scholarly and cultural achievement equal to that of any nation in Europe. This was also the golden age&lt;br /&gt;
of Swedish trade and commerce as companies like the Swedish East India company flourished. In 1751, King Adolf Frederick succeeded to the throne, although most of the power during his reign now rested in the Swedish parliament, the Riksdag. Frederick had been elected heir to the throne by “the Hats,” a faction of parliament that favored an aggressive foreign policy that would regain Swedish hegemony in the Baltic. Sweden was still smarting from defeat in a recent war with Russia that resulted in the loss of more of its Finnish territory. The Hats hoped to obtain better conditions of peace from Russia&lt;br /&gt;
through Frederick, who brought about the overthrow of the generally pro-Russian &amp;quot;Cap&amp;quot; Party in the Riksdag.&lt;br /&gt;
&lt;br /&gt;
Starts with a fleet in Stockholm and an army in Abo. Unit color is pink.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR CLEAR=ALL&amp;gt; '''3) Kingdom of Spain (2 Supply Centers)''' &lt;br /&gt;
&lt;br /&gt;
[[image:Ae-spa.gif|150px|left]]&lt;br /&gt;
&lt;br /&gt;
Spain was under the rule of Charles III (reigned 1759-88), one of the “enlightened despots” of the 18th century who helped lead Spain to a brief&lt;br /&gt;
cultural and economic revival. A capable leader, Charles had conquered the Kingdoms of Naples and Sicily in 1734 while Prince of Spain, adding them to&lt;br /&gt;
Spain's empire. Thereafter, the Spanish Bourbons ruled the “Two Sicilies” as independent kingdoms. Charles was convinced of his mission to make Spain a first-rate power once more, but his foreign policy was unsuccessful. Fearing that British victory in the Seven Years War would upset the balance of colonial power in North America, he signed a mutual defense treaty, the Bourbon Family Compact, with France. Unfortunately, Spain’s entry into the war was too late to save France and Charles had overrated his own strength and that of his ally. Sharing in defeat, he lost Florida to Britain and revealed Spanish naval and military weakness. Nevertheless, while Spain was no longer a significant military power, Charles efficiently administered Spain’s colonial empire and renovated the economy and general welfare of Spain.&lt;br /&gt;
&lt;br /&gt;
Starts with an army in Madrid and a fleet in Barcelona. Unit color is maroon. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR CLEAR=ALL&amp;gt; '''4) Kingdom of Denmark-Norway (2 Supply Centers)'''&lt;br /&gt;
&lt;br /&gt;
[[image:Ae-den.gif|150px|left]]&lt;br /&gt;
&lt;br /&gt;
Dating back to 1441, when the Danish King Christian I was proclaimed the King of Norway, &amp;quot;union&amp;quot; between the two countries existed, with Denmark ruling over the less-populous and more agrarian Norway. Neutrality and a consequent&lt;br /&gt;
improvement in the nation’s foreign trade marked Frederick V’s reign (1746-66). In the Great Northern War (1709-20), Denmark had failed to recapture territories lost to her rival, Sweden, in the preceding century. From thereon, Denmark-Norway had eschewed the wars of Europe. By the 18th Century, Denmark-Norway had acquired an important merchant marine and navy. To enjoy freedom of the seas, preserving the state’s neutrality became a great concern of its leaders. In 1762, this neutrality was threatened when Denmark-Norway became embroiled in a territorial dispute with Russia over the Duchy of Holstein. Thanks to the efforts of an outstanding statesman, Count von Bernstorff (who had earlier preserved Denmark-Norway’s neutrality in the Seven Years War), a carefully drafted treaty was negotiated and Russia renounced its claims to the duchy. War was again averted by the Danes.&lt;br /&gt;
&lt;br /&gt;
Starts with fleets in Copenhagen and Christiania. Unit color is purple.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR CLEAR=ALL&amp;gt; '''5) The Hapsburg Empire (Austria) (4 Supply Centers)'''&lt;br /&gt;
&lt;br /&gt;
[[image:Ae-aus.gif|150px|left]]&lt;br /&gt;
&lt;br /&gt;
Maria Theresa (reigned 1740-80), Holy Roman Empress, Archduchess of Austria, and Queen of Hungary, was a key figure in the power politics of 18th century Europe. To the Hapsburg Empire – a dynastic agglomeration of disparate lands – she gave a measure of unity and was one of the most capable rulers of her House.  Indeed, her dynamic and resourceful leadership saved the Hapsburg Monarchy from total dissolution in the War of the Austrian Succession. For the remainder of her reign, Maria Theresa strove to ensure that Austria would never again be so humbled. Guided by the minister, Count von Kaunitz, Maria Theresa streamlined the Imperial structure and drew together to the extent possible, the multiethnic and polyglot regions of the far-flung Hapsburg Empire. “This woman’s achievements,” stated her lifelong enemy, Frederick the Great, “were those of a great man.” By 1763, a great rivalry for the leadership of Germany arose as two great Houses – the upstart Hohenzollern monarchy of Prussia and the caretakers of the ancient Holy Roman Empire, the Hapsburgs of Austria – vied for hegemony, in a condition of tension known as “the German Dualism.”&lt;br /&gt;
&lt;br /&gt;
Starts with armies in Vienna, Budapest, Milan, and Austrian Netherlands. Unit color is red.&lt;br /&gt;
&lt;br /&gt;
See also V. Special Rules regarding building in the Austrian Netherlands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR CLEAR=ALL&amp;gt; '''6) Kingdom of Great Britain/ Electorate of Hanover (4 Supply Centers)'''&lt;br /&gt;
&lt;br /&gt;
[[image:Ae-gbh.gif|150px|left]]&lt;br /&gt;
&lt;br /&gt;
dominion over colonies. Britain was a formidable economic power and had served as the “war chest of Europe” by hiring mercenary armies, bankrolling allies, and providing subsidies to foreign garrisons all across Europe. Hanover, a small German state, was the British ruling dynasty’s continental possession. Hanoverian armies fought several battles against the French during the Seven Years War. Britain arose from the war as the leading colonial and naval power, but this success aroused resentment throughout Europe that Britain was developing a monopoly on overseas trade. Britain found itself increasingly politically isolated. This was also a period of internal turmoil. In 1760, the “mad” King George III (of Great Britain and Prince-Elector of Hanover) succeeded to the throne and would become one of the most controversial monarchs in British history. The 1760’s were also a period of bad harvests, rising&lt;br /&gt;
food prices, high taxes, and sporadic unemployment. Such instability undoubtedly hampered efforts to resolve the problem of its own American colonies. &lt;br /&gt;
&lt;br /&gt;
Starts with fleets in London, Edinburgh, and Gibraltar, and an army in Hanover. Unit color is dark blue. (NOTE: Gibraltar is not a SC, although a fleet starts there. Liverpool is a SC for Great Britain, though no unit begins the game there.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR CLEAR=ALL&amp;gt; '''7) Kingdom of France (3 Supply Centers)''' &lt;br /&gt;
&lt;br /&gt;
[[image:Ae-fra.gif|150px|left]]&lt;br /&gt;
&lt;br /&gt;
Though sorely defeated in the Seven Years War, pre-Revolutionary France – the Ancien Régime – was wealthy, populous, and still a force to be reckoned with. Unfortunately for France, it was under the long rule of Louis XV (reigned 1715-74). One of Louis’ faults was to take more counsel from his mistress, Madame de Pompadour (or &amp;quot;the Prime Minister in petticoats,&amp;quot; as she was derisively called by those who deplored her influence), than the ambassadors and advisors of his court. Although France had the richest resources of any country in Europe, the central government was chronically poor because it could not effectively tap the sources of wealth within its kingdom. Louis' ineptitude in affairs of state would cost France defeat in the Seven Years War and almost all her possessions in India and North America. His ineffectual reign earned him the contempt of his subjects and a tremendous loss in France’s prestige. While France was still clearly one of the Great Powers of Europe, its influence was at a very low ebb in 1763.&lt;br /&gt;
&lt;br /&gt;
Starts with armies in Paris and Marseilles, and a fleet in Brest. Unit color is light blue.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR CLEAR=ALL&amp;gt; '''8) The Russian Empire (3 Supply Centers)'''&lt;br /&gt;
&lt;br /&gt;
[[image:Ae-rus.gif|150px|left]]&lt;br /&gt;
&lt;br /&gt;
In the Seven Years War, Russian armies were successful in conquering East Prussia and occupying Berlin briefly (the empress Elizabeth’s death during&lt;br /&gt;
the Seven Years War saved the King of Prussia from disaster). Her replacement, Peter III, ruled for a mere six months. The first of his monumental mistakes was to make peace with Russia's &amp;quot;bitterest enemy,&amp;quot; but Peter's own hero, Frederick the Great. In 1762, he was deposed in a bloodless revolt and Catherine was placed in his stead. Expansion of Imperial Russia’s might&lt;br /&gt;
continued under Catherine the Great (reigned 1762-96), who led her country into full participation in the political and cultural life of Europe, carrying on the work begun by Peter the Great. With her ministers, she reorganized the administration and law of the Russian Empire and with her armies, began to expand Russian territory. Under Catherine’s rule Russia was becoming strong enough to threaten the other great powers, and because she was in fact a harsh and unscrupulous ruler, she figured in the Western imagination as the incarnation of the immense, backward, and forbidding country she ruled.&lt;br /&gt;
&lt;br /&gt;
Starts with armies in Moscow and Kiev, and a fleet in St. Petersburg. Unit color is white.&lt;br /&gt;
&lt;br /&gt;
See V. SPECIAL RULES regarding Crimea becoming a home SC for Russia.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR CLEAR=ALL&amp;gt; '''9) Kingdom of Prussia (3 Supply Centers)'''&lt;br /&gt;
&lt;br /&gt;
[[image:Ae-pru.gif|150px|left]]&lt;br /&gt;
&lt;br /&gt;
The autocrat Frederick I left his son and successor, Frederick II, a wealthy financial reserve, productive domains, a hardworking bureaucracy, and arguably,&lt;br /&gt;
the best-trained army in Europe. Frederick II, known now as the Great (reigned 1740- 86), put the newly realized strength of the Prussian state at the service of an ambitious but risky foreign policy. Frederick astonished Europe within months of his accession to the throne by invading Silesia, a prosperous and flourishing province of the Habsburg Empire, thus precipitating the War of the Austrian Succession. The Austro-Prussian struggle for Silesia continued, with uneasy intermissions, until the end of the Seven Years War. Facing seemingly insurmountable odds in the Seven Years War, Frederick brilliantly outmaneuvered and outfought the coalition bent on Prussia's destruction that had been assembled by the Habsburg Empire as revenge for the War of Austrian Succession. The final acquisition of Silesia increased the territory and population of tiny Prussia by a third. The wars of Frederick the Great not only established his personal reputation as a military genius, but also won recognition for Prussia as one of the Great Powers of Europe.&lt;br /&gt;
&lt;br /&gt;
Starts with armies in Berlin, Breslau, and Koenigsberg. Unit color is black.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR CLEAR=ALL&amp;gt; '''10) Ottoman Empire (Turkey) (2 Supply Centers)'''&lt;br /&gt;
&lt;br /&gt;
[[image:Ae-tur.gif|150px|left]]&lt;br /&gt;
&lt;br /&gt;
Not involved in the Seven Years War, but impossible to ignore as a power in Europe, the Ottoman Empire was under the rule of Sultan Mustafa III (reigned 1757-74). Mustafa instituted governmental and military reforms (including the&lt;br /&gt;
adoption of western-style tactics, uniforms, an arms) to halt the empire’s slow but steady decline. A century and a half earlier the Ottoman Turks had ruled over the largest empire in the world, but that day of glory was now fast fading. Dominated by military and religious factions, the Empire remained a medieval state politically, economically, and socially. In spite of urgings by France and Prussia, the Ottoman Empire was reluctant to participate in the European scheme of alliances and counter-alliances. As a consequence, it fought constant, intermittent wars with its European neighbors in the 18th century. Although no longer at the peak of its power (the last siege of Vienna occurred in 1683), it still took a coalition of European nations to humble the Ottoman Empire in the 18th century.&lt;br /&gt;
&lt;br /&gt;
Starts with army in Ankara and a fleet in Constantinople. Unit color is yellow.&lt;br /&gt;
&lt;br /&gt;
==MINOR POWERS==&lt;br /&gt;
&lt;br /&gt;
In addition to the ten Great Powers, there is also a host of “minor powers,” which are non-player neutral Supply Centers (SCs) representing the smaller states of Europe and North Africa. These include (space names in bold) the following:&lt;br /&gt;
&lt;br /&gt;
* The Regency of '''Algiers''' (an autonomous province of the Ottoman Empire)&lt;br /&gt;
* '''Baden-Wuerttemberg''' (representing the various small states of southwestern Germany, including the Margravates of Baden and the Duchy of Wurttemberg )&lt;br /&gt;
* The Electorate of '''Bavaria'''&lt;br /&gt;
* The Duchy of '''Courland''' (an autonomous fiefdom of Poland-Lithuania)&lt;br /&gt;
* '''Hesse-Westphalia''' (representing the various small states of northwestern and central Germany, including the Earldoms of Hesse and the Duchy of Westphalia)&lt;br /&gt;
* The Khanate of '''Crimea''' (a vassal state of the Ottoman Empire that includes the lands of the Crimean and Nagay Tatars)&lt;br /&gt;
* '''Mecklenburg''' (representing the Duchies of Mecklenburg)&lt;br /&gt;
* The Sultanate of '''Morocco'''&lt;br /&gt;
* The '''Papal States'''&lt;br /&gt;
* The Kingdom of '''Portugal'''&lt;br /&gt;
* The Kingdom of '''Sardinia''' (see VIII. NOTES ON MAP)&lt;br /&gt;
* The Swiss Confederation ('''Switzerland''')&lt;br /&gt;
* The Regency of '''Tunis''' (an autonomous province of the Ottoman Empire)&lt;br /&gt;
* '''Tuscany''' (representing the Grand Duchy of Tuscany and Duchies of Modena, Reggio, and Parma)&lt;br /&gt;
* '''Two Sicilies''' (representing the Kingdom of Naples and Kingdom of Sicily)&lt;br /&gt;
* The '''United Provinces'''&lt;br /&gt;
* The '''Republic of Venice'''&lt;br /&gt;
&lt;br /&gt;
Each minor power, although a “non-player,” starts with a unit (unit color is dark green). All minor powers start with an army except for the following minors that start with a fleet: Courland, Portugal, the Republic of Venice, Two Sicilies, the United Provinces, Morocco, Tunis, and Algiers (the fleets in Morocco, Tunis, and Algiers representing the Barbary Corsairs).&lt;br /&gt;
&lt;br /&gt;
Minor power units prevent a Great Power from simply moving into an empty space and gaining control of the SC. To occupy a minor power SC, a Great Power will need to move in with support. A minor power unit that is forced to retreat is disbanded. If a Great Power does not occupy the minor power SC at the end of a Fall turn, the minor power’s unit is automatically rebuilt in the Winter.&lt;br /&gt;
&lt;br /&gt;
As in standard Diplomacy, a Great Power controls a minor power SC when one of its units occupies the space after a Fall turn has been played and completed. Once a Great Power gains control of a minor power SC, it can leave the SC vacant and still keep control of it as long as that SC is not occupied by another Great Power at the close of a Fall turn.&lt;br /&gt;
&lt;br /&gt;
Minor power units do nothing but hold in place, unless the unit has been ordered by a Great Power using its Diplomacy Points.&lt;br /&gt;
&lt;br /&gt;
==DIPLOMACY POINTS==&lt;br /&gt;
&lt;br /&gt;
At the start of the Spring and Fall turns, each Great Power receives one Diplomacy Point (DP) for each SC it controls, up to a maximum of three DPs per turn. During each Spring and Fall turn, each Great Power may allocate none, some, or all of its DPs to minor powers that still have units on the map. For each DP allocated, the allocating Great Power submits an order for that particular minor power’s unit. A Great Power may also consolidate all of its DPs (if it has more than one) into a single order. A Great Power may only order a minor power to hold or support. A minor power may not be ordered to move or attack.&lt;br /&gt;
&lt;br /&gt;
Unused DPs may not be carried over into the next turn. They are simply lost.&lt;br /&gt;
&lt;br /&gt;
Players are not required to tell each other how they allocated their DPs. Just as with negotiations, players may honor their agreements with other players or not, as they see fit. Only the GM will know how Great Powers have allocated their DPs. DP allocation is not published in the adjudication; only the end results are published.&lt;br /&gt;
&lt;br /&gt;
The GM determines how DPs have been allocated. In the event of a conflict, an order for a particular minor power’s unit is followed if it is supported by more DPs than any conflicting order. See the following examples:&lt;br /&gt;
&lt;br /&gt;
Example 1. In Spring ‘63, France allocates one DP to Switzerland to get it to support a French attack on Savoy. No other major Power allocates a DP to Switzerland so the Swiss unit supports the French attack on Savoy.&lt;br /&gt;
&lt;br /&gt;
Example 2. In Spring ‘63, France allocates one DP to Switzerland to get it to support a French attack on Savoy. Austria also allocates one DP to Switzerland to get it to support an Austrian attack on the Republic of Venice. Since France and Austria each allocated one DP to Switzerland, neither controls Switzerland and the Swiss army simply holds in place.&lt;br /&gt;
&lt;br /&gt;
Example 3. In Spring ‘63, France allocates two DPs to Switzerland to get it to support a French attack on Savoy. Austria allocates only one DP to Switzerland to get it to support an Austrian attack on the Republic of Venice. Since France allocated one more DP to Switzerland than Austria did, the Swiss support the French attack on Savoy.&lt;br /&gt;
&lt;br /&gt;
Example 4. In Spring ‘63, France allocates one DP to Switzerland to get it to support a French attack on Savoy. Austria allocates one DP to Switzerland to get it to support an Austrian attack on the Republic of Venice. In support of France, the Ottoman Empire allocates one DP to Switzerland to get it to support the French attack on Savoy. Although France, Austria, and the Ottoman Empire each allocated one DP to Switzerland, the French get the Swiss support because the Turks supported the French diplomatic efforts with the Swiss.&lt;br /&gt;
&lt;br /&gt;
If, during a Spring or Fall turn, a Great Power allocates more DPs to minor powers than it is entitled to, all of that Great Power’s DPs are forfeited for that particular turn.&lt;br /&gt;
&lt;br /&gt;
==SPECIAL RULES==&lt;br /&gt;
&lt;br /&gt;
# Miscellaneous&lt;br /&gt;
#* The first turn of the game begins in the Spring of 1763.&lt;br /&gt;
#* While the Austrian Netherlands starts out as a home SC for Austria, Austria may not build in the Austrian Netherlands. This is the only home SC on the map in which the initial controlling Great Power may not build.&lt;br /&gt;
#* Crimea serves as a home SC for Russia if it is controlled by Russia.&lt;br /&gt;
# Additional Home Supply Center (SC)&lt;br /&gt;
#* The 2 SC Great Powers (Poland &amp;amp; Saxony, Spain, Sweden, Denmark-Norway, and Turkey) may acquire a third home SC during the game. This center is the first SC that the Great Power captures (which is not one of its own home centers being recaptured) on which he elects to place a newly built unit. The Great Power may not acquire additional or subsequent home SCs during the game. The third home SC may be either a minor power SC or the SC of another Great Power. However, if the SC was originally another Great Power's home SC, its status does not change. In other words, the SC functions as the home SC for whichever Great Power controls it during the game. &lt;br /&gt;
# Restrictions on the Use of Diplomacy Points (The “Religious Rule”)&amp;lt;BR&amp;gt;In recognition of the religious divisions in Europe and the Mediterranean world in 1763, the Religious Rule restricts how players may allocate their DPs to minor powers.&amp;lt;BR&amp;gt;In short, players may allocate DPs to any minor power in the game. However:&lt;br /&gt;
#* the Papal States may only be ordered to hold or support a unit belonging to a Catholic state (i.e., Austria, France, Poland &amp;amp; Saxony, Spain, Tuscany, Two Sicilies, and the Republic of Venice).&lt;br /&gt;
#* a Muslim minor power (i.e., Algiers, Crimea, Morocco, and Tunis) may not be ordered to support an attack by a Christian Great Power into a space that is occupied by a Muslim unit (i.e., a unit of the Ottoman Empire or one of the Muslim minor powers) at the start of a turn.&lt;br /&gt;
#* a Christian minor power may not be ordered to support an attack by the Ottoman Empire into a space that is occupied by a Christian unit (a unit of any Great Power or minor power not listed as a “Muslim unit” above) at the start of a turn.&lt;br /&gt;
&lt;br /&gt;
==VICTORY CONDITIONS==&lt;br /&gt;
&lt;br /&gt;
As soon as one Great Power controls 15 SCs, the game ends immediately and the player representing that Great Power is the winner.&lt;br /&gt;
&lt;br /&gt;
If two Great Powers each gain control of 15 or more SCs at the same time, the player representing the Great Power with the most SCs is considered the winner. If the two Great Powers each control the same number of SCs, the game continues until one player has 15 or more SCs and that player has more SCs than any other player. &lt;br /&gt;
&lt;br /&gt;
Players may terminate the game by mutual agreement before a winner is determined. If this occurs, any decision reached by the players (e.g., concede game to one player, concede game to an alliance) must be accepted unanimously. If the players cannot agree, all players who still have pieces on the board when the game ends share equally in a draw.&lt;br /&gt;
&lt;br /&gt;
==CIVIL DISORDER==&lt;br /&gt;
&lt;br /&gt;
If a player is lost during the game, the GM is encouraged to find a replacement player for the affected Great Power rather than have it lapse into civil disorder. In the event no replacement player is found and the GM declares the Great Power to be in permanent civil disorder, the following rules apply:&lt;br /&gt;
&lt;br /&gt;
*All units of the Great Power in civil disorder (GPCD) are immediately disbanded.&lt;br /&gt;
* All SCs controlled by the GPCD that are unoccupied are immediately considered newly independent minor powers. Minor power army units are built in those minor power spaces.&lt;br /&gt;
* All SCs controlled by the GPCD that are occupied by a unit belonging to another Great Power are unaffected. If the occupying Great Power moves its unit out of the GPCD’s SC so that the SC is unoccupied at the conclusion of a Fall turn, a minor power army unit is built there and that SC is considered a newly independent minor power.&lt;br /&gt;
* For the remainder of the game, all newly independent minor powers are subject to the provisions of III. MINOR POWERS. In particular, this means the new minor power can be influenced using Diplomacy Points (see IV. DIPLOMACY POINTS).&lt;br /&gt;
* Once a Great Power is declared to be in permanent civil disorder, it may not be played again.&lt;br /&gt;
&lt;br /&gt;
==MAP NOTES==&lt;br /&gt;
&lt;br /&gt;
* There is no canal where Kiel is located in standard Diplomacy.&lt;br /&gt;
* Lake Ladoga, the Russian body of water adjoining the spaces of St. Petersburg, Novgorod Territory, Karelia, and Moscow, is impassable. A unit may not move from St. Petersburg to Novgorod Territory or vice versa. Similarly, a unit may not move from Karelia to Moscow or vice versa.&lt;br /&gt;
* Gibraltar is a sea space that does not contain land. Gibraltar does not break the coast of Andalusia or Morocco in two.&lt;br /&gt;
* Army movement across water is permitted without a convoy at crossing points indicated by arrows on the map: Edinburgh-Ireland; Ankara-Constantinople; and Copenhagen-Scania.&lt;br /&gt;
* The Island of Sicily is considered to be an integral part of the “Two Sicilies” space and is not a separate space of its own.&lt;br /&gt;
* The Islands of Iceland and Sardinia are passable and may be occupied.&lt;br /&gt;
* The Kingdom of Sardinia, a minor power, is represented by two spaces on the map: Savoy, a SC, and the Island of Sardinia.&lt;br /&gt;
* The Courland and Koenigsberg spaces border each other. This means that Lithuania is cut off from the Baltic Sea and is impassable for fleet movement purposes.&lt;br /&gt;
* The boundaries of several minor powers, instead of being light green, match the color of one of the Great Powers. These colored boundaries signify the historical relationship between that minor power and the corresponding Great Power (e.g., Crimea was a vassal state of the Ottoman Empire). In terms of game play, the colored boundaries do not denote any special rule, benefit, or advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ABBREVIATIONS==&lt;br /&gt;
&lt;br /&gt;
Being based on a map of Europe in 1763, Ambition &amp;amp; Empire has a number of spaces that do not appear on the conventional Diplomacy map. As in Diplomacy, there are twenty sea spaces. However, with few exceptions, the land spaces are radically changed, particularly in the east. &lt;br /&gt;
&lt;br /&gt;
There are seventy-five land spaces, of which forty-four are SCs. All spaces on the Ambition &amp;amp; Empire map, along with their abbreviations, are listed below. SCs are annotated with an asterisk (*).&lt;br /&gt;
&lt;br /&gt;
[[image:Ae50.gif|right|766px|thumb]]&lt;br /&gt;
 Abo* Abo &lt;br /&gt;
 Adriatic Sea Adr&lt;br /&gt;
 Aegean Sea Aeg &lt;br /&gt;
 Algiers* Alg&lt;br /&gt;
 Andalusia And &lt;br /&gt;
 Ankara* Ank&lt;br /&gt;
 Armenia Arm &lt;br /&gt;
 Austrian Netherlands* ANe&lt;br /&gt;
 Baden-Wuerttemberg* BaW&lt;br /&gt;
 Baltic Sea Bal&lt;br /&gt;
 Barcelona* Brc&lt;br /&gt;
 Barents Sea BaS&lt;br /&gt;
 Bavaria* Bav&lt;br /&gt;
 Black Sea Bla&lt;br /&gt;
 Berlin* Ber&lt;br /&gt;
 Bohemia Boh&lt;br /&gt;
 Bosnia Bos&lt;br /&gt;
 Breslau* Brl&lt;br /&gt;
 Brest* Bre&lt;br /&gt;
 Budapest* Bud&lt;br /&gt;
 Burgundy Bur&lt;br /&gt;
 Christiania* Chr&lt;br /&gt;
 Constantinople* Con&lt;br /&gt;
 Copenhagen* Cop&lt;br /&gt;
 Courland* Cou&lt;br /&gt;
 Crimea* Cri&lt;br /&gt;
 Croatia Cro&lt;br /&gt;
 Dalmatia Dal&lt;br /&gt;
 Dresden* Dre&lt;br /&gt;
 Eastern Mediterranean Eas&lt;br /&gt;
 Edinburgh* Edi&lt;br /&gt;
 English Channel Eng&lt;br /&gt;
 Galicia Gal&lt;br /&gt;
 Gascony Gas&lt;br /&gt;
 Gibraltar Gib&lt;br /&gt;
 Gulf of Bothnia GBo&lt;br /&gt;
 Gulf of Lyon GLy&lt;br /&gt;
 Hanover* Han&lt;br /&gt;
 Helgoland Bight Hel&lt;br /&gt;
 Hesse-Westphalia* HeW&lt;br /&gt;
 Holstein Hol&lt;br /&gt;
 Iceland Ice&lt;br /&gt;
 Ionian Sea Ion&lt;br /&gt;
 Ireland Ire&lt;br /&gt;
 Irish Sea Iri&lt;br /&gt;
 Karelia Kar&lt;br /&gt;
 Kazan Kaz&lt;br /&gt;
 Kiev* Kev&lt;br /&gt;
 Koenigsberg* Kon&lt;br /&gt;
 Languedoc Lan&lt;br /&gt;
 Lapland Lap&lt;br /&gt;
 Leon Leo&lt;br /&gt;
 Lithuania Lit&lt;br /&gt;
 Liverpool* Lvp&lt;br /&gt;
 Livonia Liv&lt;br /&gt;
 London* Lon&lt;br /&gt;
 Lusatia Lus&lt;br /&gt;
 Madrid* Mad&lt;br /&gt;
 Marseilles* Mar&lt;br /&gt;
 Mecklenburg* Mec&lt;br /&gt;
 Mid-Atlantic Ocean Mid&lt;br /&gt;
 Milan* Mil&lt;br /&gt;
 Morocco* Mor&lt;br /&gt;
 Moscow* Mos&lt;br /&gt;
 North Atlantic Ocean NAt&lt;br /&gt;
 North Sea Nth&lt;br /&gt;
 Norwegian Sea NwS&lt;br /&gt;
 Novgorod Territory Nov&lt;br /&gt;
 Papal States* Pap&lt;br /&gt;
 Paris* Par&lt;br /&gt;
 Picardy Pic Portugal* Por&lt;br /&gt;
 Posen Pos&lt;br /&gt;
 St. Petersburg* StP&lt;br /&gt;
 Sardinia Sar&lt;br /&gt;
 Savoy* Sav&lt;br /&gt;
 Scania Sca&lt;br /&gt;
 Skaggerak Ska&lt;br /&gt;
 Stockholm* Sto&lt;br /&gt;
 Switzerland* Swi&lt;br /&gt;
 Syria Syr&lt;br /&gt;
 Tunis* Tun&lt;br /&gt;
 Tuscany* Tus&lt;br /&gt;
 Two Sicilies* TwS&lt;br /&gt;
 Tyrol Tyr&lt;br /&gt;
 Tyrrhenian Sea TyS United&lt;br /&gt;
 Provinces* Upr&lt;br /&gt;
 Republic of Venice* Ven&lt;br /&gt;
 Vienna* Vie Wales Wal&lt;br /&gt;
 Wallachia Wla&lt;br /&gt;
 Warsaw* War&lt;br /&gt;
 Western Mediterranean Wes&lt;br /&gt;
 Yorkshire Yor&lt;br /&gt;
 Zaporozh’ye Zap&lt;br /&gt;
&lt;br /&gt;
==BACKGROUND==&lt;br /&gt;
&lt;br /&gt;
A recurring question we’ve received about Ambition and Empire is how we settled on the date of 1763. Why create a variant that starts at the end of the Seven Years War instead of right before it? Part of the reasoning was that we didn’t want to create a variant that simply allowed players to reshape the events of the Seven Years War. We were looking at doing a period of history that had not been fleshed out. We would be surprised if this didn’t figure on some level into Calhammer’s decision to select 1901 as the starting point for Diplomacy rather than 1914.&lt;br /&gt;
&lt;br /&gt;
However, we also believed that the states-system and balance created by the Seven Years War was far more conducive to a multi-player variant than what existed at the outset of the war. For starters, while a number of events and political forces factored into the struggle, at its heart, the Seven Years War was a fight between superpowers of the day, France and England, for global dominance. At the conclusion of the Seven Years War however, this power structure was simply no longer in place.&lt;br /&gt;
&lt;br /&gt;
Until the conclusion of the First World War, international relations in Europe would be dominated by five great powers: England, France, Austria, Russia, and Prussia. In his book, The Emergence of the Eastern Powers, 1756-1775, author H. M. Scott traces the origins of the Great Power system to the events of the third quarter of the 18th Century; most notably, the military emergence of Russia and Prussia in the Seven Years War and, with Austria, a shift in the center of power in Europe, eastwards.&lt;br /&gt;
&lt;br /&gt;
For play-balance, we added five other states to the mix. The first of these had to be the Ottoman Empire (Turkey). While not yet the “sick man of Europe,” it was certainly ailing. We also added four other countries who reached their zenith in the 16th and 17th centuries and who were now gracefully (or not so gracefully, in the case of Poland), settling into second-tier status in 1763: Sweden, Spain, Denmark-Norway, and Poland &amp;amp; Saxony. The inclusion of Saxony with Poland reflects the fact that the Prince-Elector of Saxony was also King of Poland. Politically, Saxony was the leading German state after Prussia and Austria (although certainly not in their league).&lt;br /&gt;
&lt;br /&gt;
Of these players, the most ado has been made about our inclusion of Denmark-Norway and Poland &amp;amp; Saxony. Denmark-Norway was, admittedly, little more than a commercial and shipping power by 1763, although it did have a sizeable merchant navy; one of the largest in Europe in fact. Similarly, but for its political ties with Saxony and sheer size, Poland – which was on the brink of anarchy in 1763 and would soon be partitioned out of existence by Prussia, Austria, and Russia – is another “stretch.” Still, we like the inclusion of these states for play-balance and because we wanted a larger multi-player variant.&lt;br /&gt;
&lt;br /&gt;
Ambition and Empire has undergone significant change since it was first introduced in 2000. Much of this change represents valued, thoughtful comments and suggestions we have received from a number of dedicated players over the course of the years. We are genuinely grateful for their input and enthusiasm for the game.&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
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		<summary type="html">&lt;p&gt;Samy: &lt;/p&gt;
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		<summary type="html">&lt;p&gt;Samy: uploaded a new version of &amp;quot;Image:Ae50xl.gif&amp;quot;&lt;/p&gt;
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&lt;div&gt;Ambition and Empire 5.0 large image&lt;/div&gt;</summary>
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		<summary type="html">&lt;p&gt;Samy: uploaded a new version of &amp;quot;Image:Ae50xl.gif&amp;quot;&lt;/p&gt;
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&lt;div&gt;Ambition and Empire 5.0 large image&lt;/div&gt;</summary>
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		<summary type="html">&lt;p&gt;Samy: uploaded a new version of &amp;quot;Image:Ae50xl.gif&amp;quot;&lt;/p&gt;
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		<summary type="html">&lt;p&gt;Samy: uploaded a new version of &amp;quot;Image:Ae50xl.gif&amp;quot;: Attempting to fix colour issue&lt;/p&gt;
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		<summary type="html">&lt;p&gt;Samy: uploaded a new version of &amp;quot;Image:Ae50xl.gif&amp;quot;&lt;/p&gt;
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		<title>File:Ae50xl.gif</title>
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		<updated>2015-02-07T08:46:22Z</updated>

		<summary type="html">&lt;p&gt;Samy: uploaded a new version of &amp;quot;Image:Ae50xl.gif&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ambition and Empire 5.0 large image&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Warring_States&amp;diff=3705</id>
		<title>Warring States</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Warring_States&amp;diff=3705"/>
		<updated>2015-02-05T04:18:07Z</updated>

		<summary type="html">&lt;p&gt;Samy: /* Floating Fortress bonus (rivers only) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Variant]]&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
Created by: Samy Elias&lt;br /&gt;
&lt;br /&gt;
After researching this period a little, I was surprised how thematically well-suited the Warring States era of 450BC-220BC is for a Diplomacy variant. There were seven major states at the time, who allied with and fought each other in various combinations, shifting allegiances just as in any good Diplomacy game. As a dominant power started to rise (Qin), the opposing states decided on different strategies in order to best deal the the threat; at times some decided on a &amp;quot;horizontal alliance&amp;quot; (allying with the Qin) or a &amp;quot;vertical alliance&amp;quot; (allying with each other against the Qin). Several famous advisors at the time who offered their services to various leaders were even known collectively as the &amp;quot;School of Diplomacy&amp;quot;! Sun Tzu had written The Art of War just before this period, and his works were heavily consulted by all competing states during the conflicts. Conscription systems ensured armies of 100,000+ soldiers on all sides.&lt;br /&gt;
&lt;br /&gt;
This variant incorporates the major rivers and wall fortifications of the time. Besides the Great Wall of China, there were many internal walls built by the various factions to defend themselves against each other and various raiders. I used these two features to give the region the terrain diversity that makes the original Diplomacy board an interesting setting, with its many separated seas. Fleets are available but are built and used differently than in standard Diplomacy. They reflect the legendary and powerful &amp;quot;Floating Fortresses&amp;quot; or &amp;quot;Castle Ships&amp;quot; of the time (&amp;quot;lou chuan&amp;quot;), massive and sometimes equipped with trebuchets. Fleets are extra powerful along rivers, and very mobile when unopposed.&lt;br /&gt;
&lt;br /&gt;
The seven great powers are Qin, Chu, Zhao, Wei, Han, Yan, and Qi. Rule changes are covered below.&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
=== Full names, without starting units ===&lt;br /&gt;
[[Image:Warring States.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abbreviations, with starting units ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States abbrev.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
&lt;br /&gt;
[http://www.diplomaticcorp.com/game_page.php?game_id=dc512 First playtest]&lt;br /&gt;
&lt;br /&gt;
= Rules = &lt;br /&gt;
&lt;br /&gt;
All the rules of standard Diplomacy apply save those noted below: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Great Powers and Starting Forces ==&lt;br /&gt;
&lt;br /&gt;
All the main powers start with three armies, starting on Home Supply Centres.&lt;br /&gt;
&lt;br /&gt;
 Qin:   A Yong, A Nanzheng, A Xianyang;     Ruler: Qin Ligong&lt;br /&gt;
 Chu:   A Ying, A Chang-hsia, A Shouchun;   Ruler: Chu Huiwang&lt;br /&gt;
 Zhao:  A Jinyang, A Taiyuan, A Handan;     Ruler: Zhao Jianzi&lt;br /&gt;
 Wei:   A Zhongmou, A Wei, A Daliang;       Ruler: Wei Huanzi&lt;br /&gt;
 Han:   A Luoyang, A Yiyang, A Yangzhai;    Ruler: Han Kangzi&lt;br /&gt;
 Yan:   A Ji, A Yuyang, A Liaoxi;           Ruler: Yan Chenggong&lt;br /&gt;
 Qi:    A Linzi, A Jiaodong, A Libei;       Ruler: Qi Xuangong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
&lt;br /&gt;
There are 38 Supply Centres; 18 are needed to win. If there is a tie at 18, play continues until one power has more than the other, or until a draw is agreed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Notes == &lt;br /&gt;
&lt;br /&gt;
All named areas are in play; there are no impassable areas. (The &amp;quot;Yellow River&amp;quot; label to the west does not count as naming an area.)&lt;br /&gt;
&lt;br /&gt;
Fortified borders (or walls) help in the defense of the province containing the wall, if that border is involved (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The rivers are a game terrain feature, and affect Fleets (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The border between Luoyang and West Zhou does NOT have a wall.&lt;br /&gt;
&lt;br /&gt;
== Fortified Borders (Walls) ==&lt;br /&gt;
&lt;br /&gt;
Provinces with walls are harder to attack if occupied; attacks or supports into the province (if occupied) are affected if they go over the walled border.&lt;br /&gt;
&lt;br /&gt;
1. Attacks against a  province with a wall are reduced by one in strength if:&lt;br /&gt;
&lt;br /&gt;
 a) the province is occupied by an opponent's unit at the start of the turn, AND &lt;br /&gt;
 b) the attack goes across the fortified border, or is supported from across the fortified border by another unit (also an opponent's unit, not your own).&lt;br /&gt;
&lt;br /&gt;
This is not cumulative; the strength cannot be reduced by more than one for a single attack.&lt;br /&gt;
&lt;br /&gt;
2. Support Hold orders are not affected by fortified borders.&lt;br /&gt;
&lt;br /&gt;
3. A unit's attacks are never affected by walls in its own province.&lt;br /&gt;
&lt;br /&gt;
4. Attacks or supports for attacks on your own units over walls are not affected by the wall (for the purposes of self-standoffs).&lt;br /&gt;
&lt;br /&gt;
5. An attack reduced to zero strength cannot cut support. (So an army attacking over a wall with no support cannot cut support.)&lt;br /&gt;
&lt;br /&gt;
== Fleets ==&lt;br /&gt;
&lt;br /&gt;
Fleets are upgraded from Armies, and can revert back to Armies:&lt;br /&gt;
&lt;br /&gt;
1. Fleets cannot be built in the adjustment phase. Instead Armies are upgraded to Fleets using the Raise order during a movement phase (eg. &amp;quot;Army Ji Raise Fleet&amp;quot;, or &amp;quot;A Ji R F&amp;quot;). This is treated as a Hold order for support purposes (units can support it as if it were holding).&lt;br /&gt;
&lt;br /&gt;
2. A Fleet can only be raised on a coastal or river province.&lt;br /&gt;
&lt;br /&gt;
3. If a unit using the Raise order is dislodged, the Raise order fails. Otherwise, the Army is replaced with a Fleet.&lt;br /&gt;
&lt;br /&gt;
4. Fleets can move to, support into, and retreat to sea areas, coastal provinces, or along rivers.&lt;br /&gt;
&lt;br /&gt;
5. There is no convoy order.&lt;br /&gt;
&lt;br /&gt;
6. If a Fleet attempts to move, retreat, or support to a province that it could only move to as an Army, it reverts back into an Army. '''The reverted Army then carries out the order'''. If such a support order fails because the support order did not match the move order of the supported unit, this still counts as an attempted support. If the order is completely invalid (improper syntax, province names, invalid targets, etc.) it is NOT considered an attempt, since the unit is effectively given a hold order.&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress bonus (rivers only) ==&lt;br /&gt;
&lt;br /&gt;
Fleets on a river get a special bonus from powerful castle ships:&lt;br /&gt;
&lt;br /&gt;
1. A Fleet in a river province or sea area issuing a move or support order targetting a neighbouring river province (but *not* a sea area) does so with a strength of 2. &lt;br /&gt;
&lt;br /&gt;
2. A Fleet on a river defends with a strength of 2.&lt;br /&gt;
&lt;br /&gt;
3. A Fleet supporting using the Floating Fortress bonus can have its support cut, but only by an amount equal to strength of the strongest cutting attack. So, a one-strength attack on a Floating Fortress that is supporting cuts only one strength worth of support, leaving one remaining. A two-strength attack will cut the full 2 strength support. Two one-strength attacks will only cut one strength of support. In keeping with the spirit of the original Diplomacy rules, a unit's supports do not contribute to cutting supports for attacks on itself.&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move (Fleets) ==&lt;br /&gt;
&lt;br /&gt;
Fleets can make a Rapid River Move, which allows fast travel along rivers, but at zero strength:&lt;br /&gt;
&lt;br /&gt;
1. Fleets can perform a special type move called an Rapid River Move. This allows a Fleet to move up to 3 spaces in one move turn, into consecutive river spaces. The move can start or end on a sea space (all other spaces involved being river spaces). eg. Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui -&amp;gt; Wei is valid, as is the reverse; so is Xianyang -&amp;gt; Anyi -&amp;gt; Luoyang -&amp;gt; Zheng. However Korea Bay -&amp;gt; Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui is not valid.&lt;br /&gt;
&lt;br /&gt;
2. Rapid River Moves have zero strength while moving. If a failed Rapid River Move forces a Fleet to remain at its starting point, it defends with its normal strength (2 in river provinces, 1 everywhere else). However, since it has attempted a move, it cannot receive supports to hold.&lt;br /&gt;
&lt;br /&gt;
3. Fleets using Rapid River Move cannot be supported. (So their strength while moving will always be zero.)&lt;br /&gt;
&lt;br /&gt;
4. A Powers' own units do not block a Fleet's Rapid River Move (exception: other fleets using Rapid River Move, see below). The final target destination must be vacant (after other orders are resolved) for the move to succeed. All intervening spaces must either be vacant or occupied by friendly units after all other other orders are resolved. Spaces where a stand off has occurred involving at least one opponent's unit block a Rapid River move. The first intervening space along the route that fails these conditions stops the movement short; the Fleet is then left at the last vacant space that it could move through, after other orders are resolved. If this would leave the Fleet at its starting space, it is vulnerable to being attacked and/or dislodged.&lt;br /&gt;
&lt;br /&gt;
5. If multiple Fleets use Rapid River Moves, they are resolved simultaneously one space at a time to check for interference. A stand off between two Fleets Rapid River Moving can occur; Fleets using Rapid River Move cannot pass through each other, even if from the same power.&lt;br /&gt;
&lt;br /&gt;
== Home Supply Centres ==&lt;br /&gt;
&lt;br /&gt;
1. All starting Supply Centres (SC) are Home Supply Centres (HSC).&lt;br /&gt;
&lt;br /&gt;
2. Captured HSCs from other powers are also considered HSCs for the new owner, and so can be used for builds.&lt;br /&gt;
&lt;br /&gt;
= Examples of Play =&lt;br /&gt;
&lt;br /&gt;
These examples are included to illustrate the various rules and their effects. Arrows indicate moves/attacks, and lines with dots at the end indicate support (the dot indicating the move order/unit supported). Green orders are successful, red ones fail or are cut supports.&lt;br /&gt;
&lt;br /&gt;
== Fortified Border Examples ==&lt;br /&gt;
'''Wall Example 1'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to attack over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall1orders.jpg]] [[Image:wall1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wall Example 2'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to support over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2orders.jpg]] [[Image:wall2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Walls can only reduce an attack by one strength total.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2Aorders.jpg]] [[Image:wall2Aresults.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Wall has no effect if the walled province was unoccupied before orders.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall3orders.jpg]] [[Image:wall3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Support Hold orders not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall4orders.jpg]] [[Image:wall4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Attacks on your own units not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall5orders.jpg]] [[Image:wall5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Zero strength attack cannot cut a support.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall6orders.jpg]] [[Image:wall6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it covers the part of the border being used.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall7orders.jpg]] [[Image:wall7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 9 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it's on the defender's side.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall8orders.jpg]] [[Image:wall8results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fleet Examples ==&lt;br /&gt;
''' Fleet Example 1 '''&lt;br /&gt;
&lt;br /&gt;
A Fleet moving inland succeeds but reverts to an Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:fleet1orders.jpg]] [[Image:fleet1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Fleet Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Fleet supporting inland succeeds (with strength of 1), but reverts fleet to army. Even a failed support, or a support invalidated due to the target not holding, would revert the fleet to an army if the target is inland.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress4orders.jpg]] [[Image:fortress4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress Examples ==&lt;br /&gt;
''' Floating Fortress Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Fleet strength reduced by wall from 2 to 1, 1v1, attack fails.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress1orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 2 '''&lt;br /&gt;
&lt;br /&gt;
2v1, attack succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress2orders.jpg]] [[Image:fortress2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 3 '''&lt;br /&gt;
&lt;br /&gt;
2 support and 1 attack minus 1 from wall, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress3orders.jpg]] [[Image:fortress3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Attack on the fleet only cuts one strength's worth of support, still enough to succeed, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress5orders.jpg]] [[Image:fortress5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Support strength is cut by the amount of the strongest cutting attack, which is 1. 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress6orders.jpg]] [[Image:fortress6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Strongest cutting attack is 2, support fully cut.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress7orders.jpg]] [[Image:fortress7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Floating Fortress applies when target is a river province that the fleet can move to. The move into Wu succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress8orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 9 '''&lt;br /&gt;
&lt;br /&gt;
The Fleet is not in a sea or river when attacking a river province, and so attacks with a regular strength of 1 (ie. no Floating Fortress bonus).&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress10orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 10 '''&lt;br /&gt;
&lt;br /&gt;
The red Fleet in Jyi supports with a strength of 1, not 2, since it is not in a river or sea when supporting into Wu (a river province). Fleet ECS *is* in a sea, and so attacks Wu as a 2 strength unit. So the total attack strength is 3. Fleet Wu defends using the Floating Fortress bonus since it's in a river province, and along with the support from Sny defends with strength 3 and so repels the attack.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress9orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move Examples ==&lt;br /&gt;
''' Rapid River Move Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Friendly unit and enemy unit successfully moving away from move path means the 3-space move succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove1order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the starting space, so the fleet does not move.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove2order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the first target space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove3order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Enemy standoff block movement. (Friendly standoff wouldn't.)&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove4order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Can start in sea space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove5order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Competing Rapid River moves resolved one space at a time.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove6order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 7 '''&lt;br /&gt;
&lt;br /&gt;
First or last space can be sea space, not intervening space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove7order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= History links =&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/bright9977/the-art-of-war-7-great-battlefields-3787565 An interesting slide show of 7 great battles of the Warring States and Spring and Autumn periods]&lt;br /&gt;
&lt;br /&gt;
= Abbreviations = &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
| Anyi&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Ba&lt;br /&gt;
| Ba&lt;br /&gt;
|-&lt;br /&gt;
| Beidi&lt;br /&gt;
| Bei&lt;br /&gt;
|-&lt;br /&gt;
| Bo Hai&lt;br /&gt;
| BOH&lt;br /&gt;
|-&lt;br /&gt;
| Cai&lt;br /&gt;
| Cai&lt;br /&gt;
|-&lt;br /&gt;
| Cao&lt;br /&gt;
| Cao&lt;br /&gt;
|-&lt;br /&gt;
| Chang-hsia&lt;br /&gt;
| Cha&lt;br /&gt;
|-&lt;br /&gt;
| Chen&lt;br /&gt;
| Che&lt;br /&gt;
|-&lt;br /&gt;
| Dai&lt;br /&gt;
| Dai&lt;br /&gt;
|-&lt;br /&gt;
| Daliang&lt;br /&gt;
| Dal&lt;br /&gt;
|-&lt;br /&gt;
| Danyang&lt;br /&gt;
| Dan&lt;br /&gt;
|-&lt;br /&gt;
| Diqiu&lt;br /&gt;
| Diq&lt;br /&gt;
|-&lt;br /&gt;
| Donghai&lt;br /&gt;
| Don&lt;br /&gt;
|-&lt;br /&gt;
| Donghu&lt;br /&gt;
| Dhu&lt;br /&gt;
|-&lt;br /&gt;
| East China Sea&lt;br /&gt;
| ECS&lt;br /&gt;
|-&lt;br /&gt;
| Gaoyi&lt;br /&gt;
| Gao&lt;br /&gt;
|-&lt;br /&gt;
| Guangyang&lt;br /&gt;
| Gua&lt;br /&gt;
|-&lt;br /&gt;
| Handan&lt;br /&gt;
| Han&lt;br /&gt;
|-&lt;br /&gt;
| Hedong&lt;br /&gt;
| Hed&lt;br /&gt;
|-&lt;br /&gt;
| Henei&lt;br /&gt;
| Hen&lt;br /&gt;
|-&lt;br /&gt;
| Huaiyang&lt;br /&gt;
| Hua&lt;br /&gt;
|-&lt;br /&gt;
| Ji&lt;br /&gt;
| Ji&lt;br /&gt;
|-&lt;br /&gt;
| Jiaodong&lt;br /&gt;
| Jia&lt;br /&gt;
|-&lt;br /&gt;
| Jinyang&lt;br /&gt;
| Jin&lt;br /&gt;
|-&lt;br /&gt;
| Jiujiang&lt;br /&gt;
| Jiu&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyi&lt;br /&gt;
| Jyi&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyuan&lt;br /&gt;
| Jyu&lt;br /&gt;
|-&lt;br /&gt;
| Julu&lt;br /&gt;
| Jul&lt;br /&gt;
|-&lt;br /&gt;
| Juyong Pass&lt;br /&gt;
| JPa&lt;br /&gt;
|-&lt;br /&gt;
| Korea Bay&lt;br /&gt;
| KOR&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong&lt;br /&gt;
| Lia&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong Bay&lt;br /&gt;
| LBA&lt;br /&gt;
|-&lt;br /&gt;
| Liaoxi&lt;br /&gt;
| Lxi&lt;br /&gt;
|-&lt;br /&gt;
| Libei&lt;br /&gt;
| Lib&lt;br /&gt;
|-&lt;br /&gt;
| Linhu&lt;br /&gt;
| Lhu&lt;br /&gt;
|-&lt;br /&gt;
| Linzi&lt;br /&gt;
| Lin&lt;br /&gt;
|-&lt;br /&gt;
| Loufan&lt;br /&gt;
| Lfa&lt;br /&gt;
|-&lt;br /&gt;
| Lu&lt;br /&gt;
| Lu&lt;br /&gt;
|-&lt;br /&gt;
| Luoyang&lt;br /&gt;
| Luo&lt;br /&gt;
|-&lt;br /&gt;
| Nanzheng&lt;br /&gt;
| Nan&lt;br /&gt;
|-&lt;br /&gt;
| Pingyang&lt;br /&gt;
| Pin&lt;br /&gt;
|-&lt;br /&gt;
| Quren&lt;br /&gt;
| Qur&lt;br /&gt;
|-&lt;br /&gt;
| Rong&lt;br /&gt;
| Ron&lt;br /&gt;
|-&lt;br /&gt;
| Shang&lt;br /&gt;
| Sha&lt;br /&gt;
|-&lt;br /&gt;
| Shanggu&lt;br /&gt;
| Sgg&lt;br /&gt;
|-&lt;br /&gt;
| Shangyong&lt;br /&gt;
| Syo&lt;br /&gt;
|-&lt;br /&gt;
| Shantang&lt;br /&gt;
| Stg&lt;br /&gt;
|-&lt;br /&gt;
| Shaoliang&lt;br /&gt;
| Sli&lt;br /&gt;
|-&lt;br /&gt;
| Shouchun&lt;br /&gt;
| Sch&lt;br /&gt;
|-&lt;br /&gt;
| Shu&lt;br /&gt;
| Shu&lt;br /&gt;
|-&lt;br /&gt;
| Sishui&lt;br /&gt;
| Sis&lt;br /&gt;
|-&lt;br /&gt;
| Song&lt;br /&gt;
| Son&lt;br /&gt;
|-&lt;br /&gt;
| Songyang&lt;br /&gt;
| Sny&lt;br /&gt;
|-&lt;br /&gt;
| Taiyuan&lt;br /&gt;
| Tai&lt;br /&gt;
|-&lt;br /&gt;
| Tang&lt;br /&gt;
| Tan&lt;br /&gt;
|-&lt;br /&gt;
| Wei&lt;br /&gt;
| Wei&lt;br /&gt;
|-&lt;br /&gt;
| West Zhou&lt;br /&gt;
| WZh&lt;br /&gt;
|-&lt;br /&gt;
| Wu&lt;br /&gt;
| Wu&lt;br /&gt;
|-&lt;br /&gt;
| Wu Pass&lt;br /&gt;
| WPa&lt;br /&gt;
|-&lt;br /&gt;
| Xianyang&lt;br /&gt;
| Xia&lt;br /&gt;
|-&lt;br /&gt;
| Xiongnu&lt;br /&gt;
| Xio&lt;br /&gt;
|-&lt;br /&gt;
| Xu&lt;br /&gt;
| Xu&lt;br /&gt;
|-&lt;br /&gt;
| Yangyue&lt;br /&gt;
| Yyu&lt;br /&gt;
|-&lt;br /&gt;
| Yangzhai&lt;br /&gt;
| Yzh&lt;br /&gt;
|-&lt;br /&gt;
| Yanmen&lt;br /&gt;
| Yan&lt;br /&gt;
|-&lt;br /&gt;
| Yanying&lt;br /&gt;
| Yyi&lt;br /&gt;
|-&lt;br /&gt;
| Ye&lt;br /&gt;
| Ye&lt;br /&gt;
|-&lt;br /&gt;
| Yelang&lt;br /&gt;
| Ylg&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Sea&lt;br /&gt;
| YEL&lt;br /&gt;
|-&lt;br /&gt;
| Ying&lt;br /&gt;
| Yin&lt;br /&gt;
|-&lt;br /&gt;
| Yinshan&lt;br /&gt;
| Ysh&lt;br /&gt;
|-&lt;br /&gt;
| Yiyang&lt;br /&gt;
| Yiy&lt;br /&gt;
|-&lt;br /&gt;
| Yong&lt;br /&gt;
| Yon&lt;br /&gt;
|-&lt;br /&gt;
| Yue&lt;br /&gt;
| Yue&lt;br /&gt;
|-&lt;br /&gt;
| Yuyang&lt;br /&gt;
| Yuy&lt;br /&gt;
|-&lt;br /&gt;
| Zheng&lt;br /&gt;
| Zhe&lt;br /&gt;
|-&lt;br /&gt;
| Zhongmou&lt;br /&gt;
| Zmo&lt;br /&gt;
|-&lt;br /&gt;
| Zhongshan&lt;br /&gt;
| Zho&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Warring_States&amp;diff=3704</id>
		<title>Warring States</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Warring_States&amp;diff=3704"/>
		<updated>2015-01-29T04:03:38Z</updated>

		<summary type="html">&lt;p&gt;Samy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Variant]]&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
Created by: Samy Elias&lt;br /&gt;
&lt;br /&gt;
After researching this period a little, I was surprised how thematically well-suited the Warring States era of 450BC-220BC is for a Diplomacy variant. There were seven major states at the time, who allied with and fought each other in various combinations, shifting allegiances just as in any good Diplomacy game. As a dominant power started to rise (Qin), the opposing states decided on different strategies in order to best deal the the threat; at times some decided on a &amp;quot;horizontal alliance&amp;quot; (allying with the Qin) or a &amp;quot;vertical alliance&amp;quot; (allying with each other against the Qin). Several famous advisors at the time who offered their services to various leaders were even known collectively as the &amp;quot;School of Diplomacy&amp;quot;! Sun Tzu had written The Art of War just before this period, and his works were heavily consulted by all competing states during the conflicts. Conscription systems ensured armies of 100,000+ soldiers on all sides.&lt;br /&gt;
&lt;br /&gt;
This variant incorporates the major rivers and wall fortifications of the time. Besides the Great Wall of China, there were many internal walls built by the various factions to defend themselves against each other and various raiders. I used these two features to give the region the terrain diversity that makes the original Diplomacy board an interesting setting, with its many separated seas. Fleets are available but are built and used differently than in standard Diplomacy. They reflect the legendary and powerful &amp;quot;Floating Fortresses&amp;quot; or &amp;quot;Castle Ships&amp;quot; of the time (&amp;quot;lou chuan&amp;quot;), massive and sometimes equipped with trebuchets. Fleets are extra powerful along rivers, and very mobile when unopposed.&lt;br /&gt;
&lt;br /&gt;
The seven great powers are Qin, Chu, Zhao, Wei, Han, Yan, and Qi. Rule changes are covered below.&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
=== Full names, without starting units ===&lt;br /&gt;
[[Image:Warring States.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abbreviations, with starting units ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States abbrev.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
&lt;br /&gt;
[http://www.diplomaticcorp.com/game_page.php?game_id=dc512 First playtest]&lt;br /&gt;
&lt;br /&gt;
= Rules = &lt;br /&gt;
&lt;br /&gt;
All the rules of standard Diplomacy apply save those noted below: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Great Powers and Starting Forces ==&lt;br /&gt;
&lt;br /&gt;
All the main powers start with three armies, starting on Home Supply Centres.&lt;br /&gt;
&lt;br /&gt;
 Qin:   A Yong, A Nanzheng, A Xianyang;     Ruler: Qin Ligong&lt;br /&gt;
 Chu:   A Ying, A Chang-hsia, A Shouchun;   Ruler: Chu Huiwang&lt;br /&gt;
 Zhao:  A Jinyang, A Taiyuan, A Handan;     Ruler: Zhao Jianzi&lt;br /&gt;
 Wei:   A Zhongmou, A Wei, A Daliang;       Ruler: Wei Huanzi&lt;br /&gt;
 Han:   A Luoyang, A Yiyang, A Yangzhai;    Ruler: Han Kangzi&lt;br /&gt;
 Yan:   A Ji, A Yuyang, A Liaoxi;           Ruler: Yan Chenggong&lt;br /&gt;
 Qi:    A Linzi, A Jiaodong, A Libei;       Ruler: Qi Xuangong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
&lt;br /&gt;
There are 38 Supply Centres; 18 are needed to win. If there is a tie at 18, play continues until one power has more than the other, or until a draw is agreed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Notes == &lt;br /&gt;
&lt;br /&gt;
All named areas are in play; there are no impassable areas. (The &amp;quot;Yellow River&amp;quot; label to the west does not count as naming an area.)&lt;br /&gt;
&lt;br /&gt;
Fortified borders (or walls) help in the defense of the province containing the wall, if that border is involved (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The rivers are a game terrain feature, and affect Fleets (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The border between Luoyang and West Zhou does NOT have a wall.&lt;br /&gt;
&lt;br /&gt;
== Fortified Borders (Walls) ==&lt;br /&gt;
&lt;br /&gt;
Provinces with walls are harder to attack if occupied; attacks or supports into the province (if occupied) are affected if they go over the walled border.&lt;br /&gt;
&lt;br /&gt;
1. Attacks against a  province with a wall are reduced by one in strength if:&lt;br /&gt;
&lt;br /&gt;
 a) the province is occupied by an opponent's unit at the start of the turn, AND &lt;br /&gt;
 b) the attack goes across the fortified border, or is supported from across the fortified border by another unit (also an opponent's unit, not your own).&lt;br /&gt;
&lt;br /&gt;
This is not cumulative; the strength cannot be reduced by more than one for a single attack.&lt;br /&gt;
&lt;br /&gt;
2. Support Hold orders are not affected by fortified borders.&lt;br /&gt;
&lt;br /&gt;
3. A unit's attacks are never affected by walls in its own province.&lt;br /&gt;
&lt;br /&gt;
4. Attacks or supports for attacks on your own units over walls are not affected by the wall (for the purposes of self-standoffs).&lt;br /&gt;
&lt;br /&gt;
5. An attack reduced to zero strength cannot cut support. (So an army attacking over a wall with no support cannot cut support.)&lt;br /&gt;
&lt;br /&gt;
== Fleets ==&lt;br /&gt;
&lt;br /&gt;
Fleets are upgraded from Armies, and can revert back to Armies:&lt;br /&gt;
&lt;br /&gt;
1. Fleets cannot be built in the adjustment phase. Instead Armies are upgraded to Fleets using the Raise order during a movement phase (eg. &amp;quot;Army Ji Raise Fleet&amp;quot;, or &amp;quot;A Ji R F&amp;quot;). This is treated as a Hold order for support purposes (units can support it as if it were holding).&lt;br /&gt;
&lt;br /&gt;
2. A Fleet can only be raised on a coastal or river province.&lt;br /&gt;
&lt;br /&gt;
3. If a unit using the Raise order is dislodged, the Raise order fails. Otherwise, the Army is replaced with a Fleet.&lt;br /&gt;
&lt;br /&gt;
4. Fleets can move to, support into, and retreat to sea areas, coastal provinces, or along rivers.&lt;br /&gt;
&lt;br /&gt;
5. There is no convoy order.&lt;br /&gt;
&lt;br /&gt;
6. If a Fleet attempts to move, retreat, or support to a province that it could only move to as an Army, it reverts back into an Army. '''The reverted Army then carries out the order'''. If such a support order fails because the support order did not match the move order of the supported unit, this still counts as an attempted support. If the order is completely invalid (improper syntax, province names, invalid targets, etc.) it is NOT considered an attempt, since the unit is effectively given a hold order.&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress bonus (rivers only) ==&lt;br /&gt;
&lt;br /&gt;
Fleets on a river get a special bonus from powerful castle ships:&lt;br /&gt;
&lt;br /&gt;
1. A Fleet in a river province or sea area issuing a move or support order targetting a neighbouring river province (but *not* a sea area) does so with a strength of 2. &lt;br /&gt;
&lt;br /&gt;
2. A Fleet on a river defends with a strength of 2.&lt;br /&gt;
&lt;br /&gt;
3. A Fleet supporting using the Floating Fortress bonus can have its support cut, but only by an amount equal to strength of the strongest cutting attack. So, a one-strength attack on a Floating Fortress that is supporting cuts only one strength worth of support, leaving one remaining. A two-strength attack will cut the full 2 strength support. Two one-strength attacks will only cut one strength of support.&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move (Fleets) ==&lt;br /&gt;
&lt;br /&gt;
Fleets can make a Rapid River Move, which allows fast travel along rivers, but at zero strength:&lt;br /&gt;
&lt;br /&gt;
1. Fleets can perform a special type move called an Rapid River Move. This allows a Fleet to move up to 3 spaces in one move turn, into consecutive river spaces. The move can start or end on a sea space (all other spaces involved being river spaces). eg. Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui -&amp;gt; Wei is valid, as is the reverse; so is Xianyang -&amp;gt; Anyi -&amp;gt; Luoyang -&amp;gt; Zheng. However Korea Bay -&amp;gt; Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui is not valid.&lt;br /&gt;
&lt;br /&gt;
2. Rapid River Moves have zero strength while moving. If a failed Rapid River Move forces a Fleet to remain at its starting point, it defends with its normal strength (2 in river provinces, 1 everywhere else). However, since it has attempted a move, it cannot receive supports to hold.&lt;br /&gt;
&lt;br /&gt;
3. Fleets using Rapid River Move cannot be supported. (So their strength while moving will always be zero.)&lt;br /&gt;
&lt;br /&gt;
4. A Powers' own units do not block a Fleet's Rapid River Move (exception: other fleets using Rapid River Move, see below). The final target destination must be vacant (after other orders are resolved) for the move to succeed. All intervening spaces must either be vacant or occupied by friendly units after all other other orders are resolved. Spaces where a stand off has occurred involving at least one opponent's unit block a Rapid River move. The first intervening space along the route that fails these conditions stops the movement short; the Fleet is then left at the last vacant space that it could move through, after other orders are resolved. If this would leave the Fleet at its starting space, it is vulnerable to being attacked and/or dislodged.&lt;br /&gt;
&lt;br /&gt;
5. If multiple Fleets use Rapid River Moves, they are resolved simultaneously one space at a time to check for interference. A stand off between two Fleets Rapid River Moving can occur; Fleets using Rapid River Move cannot pass through each other, even if from the same power.&lt;br /&gt;
&lt;br /&gt;
== Home Supply Centres ==&lt;br /&gt;
&lt;br /&gt;
1. All starting Supply Centres (SC) are Home Supply Centres (HSC).&lt;br /&gt;
&lt;br /&gt;
2. Captured HSCs from other powers are also considered HSCs for the new owner, and so can be used for builds.&lt;br /&gt;
&lt;br /&gt;
= Examples of Play =&lt;br /&gt;
&lt;br /&gt;
These examples are included to illustrate the various rules and their effects. Arrows indicate moves/attacks, and lines with dots at the end indicate support (the dot indicating the move order/unit supported). Green orders are successful, red ones fail or are cut supports.&lt;br /&gt;
&lt;br /&gt;
== Fortified Border Examples ==&lt;br /&gt;
'''Wall Example 1'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to attack over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall1orders.jpg]] [[Image:wall1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wall Example 2'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to support over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2orders.jpg]] [[Image:wall2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Walls can only reduce an attack by one strength total.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2Aorders.jpg]] [[Image:wall2Aresults.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Wall has no effect if the walled province was unoccupied before orders.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall3orders.jpg]] [[Image:wall3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Support Hold orders not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall4orders.jpg]] [[Image:wall4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Attacks on your own units not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall5orders.jpg]] [[Image:wall5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Zero strength attack cannot cut a support.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall6orders.jpg]] [[Image:wall6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it covers the part of the border being used.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall7orders.jpg]] [[Image:wall7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 9 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it's on the defender's side.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall8orders.jpg]] [[Image:wall8results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fleet Examples ==&lt;br /&gt;
''' Fleet Example 1 '''&lt;br /&gt;
&lt;br /&gt;
A Fleet moving inland succeeds but reverts to an Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:fleet1orders.jpg]] [[Image:fleet1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Fleet Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Fleet supporting inland succeeds (with strength of 1), but reverts fleet to army. Even a failed support, or a support invalidated due to the target not holding, would revert the fleet to an army if the target is inland.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress4orders.jpg]] [[Image:fortress4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress Examples ==&lt;br /&gt;
''' Floating Fortress Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Fleet strength reduced by wall from 2 to 1, 1v1, attack fails.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress1orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 2 '''&lt;br /&gt;
&lt;br /&gt;
2v1, attack succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress2orders.jpg]] [[Image:fortress2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 3 '''&lt;br /&gt;
&lt;br /&gt;
2 support and 1 attack minus 1 from wall, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress3orders.jpg]] [[Image:fortress3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Attack on the fleet only cuts one strength's worth of support, still enough to succeed, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress5orders.jpg]] [[Image:fortress5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Support strength is cut by the amount of the strongest cutting attack, which is 1. 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress6orders.jpg]] [[Image:fortress6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Strongest cutting attack is 2, support fully cut.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress7orders.jpg]] [[Image:fortress7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Floating Fortress applies when target is a river province that the fleet can move to. The move into Wu succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress8orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 9 '''&lt;br /&gt;
&lt;br /&gt;
The Fleet is not in a sea or river when attacking a river province, and so attacks with a regular strength of 1 (ie. no Floating Fortress bonus).&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress10orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 10 '''&lt;br /&gt;
&lt;br /&gt;
The red Fleet in Jyi supports with a strength of 1, not 2, since it is not in a river or sea when supporting into Wu (a river province). Fleet ECS *is* in a sea, and so attacks Wu as a 2 strength unit. So the total attack strength is 3. Fleet Wu defends using the Floating Fortress bonus since it's in a river province, and along with the support from Sny defends with strength 3 and so repels the attack.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress9orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move Examples ==&lt;br /&gt;
''' Rapid River Move Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Friendly unit and enemy unit successfully moving away from move path means the 3-space move succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove1order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the starting space, so the fleet does not move.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove2order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the first target space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove3order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Enemy standoff block movement. (Friendly standoff wouldn't.)&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove4order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Can start in sea space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove5order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Competing Rapid River moves resolved one space at a time.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove6order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 7 '''&lt;br /&gt;
&lt;br /&gt;
First or last space can be sea space, not intervening space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove7order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= History links =&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/bright9977/the-art-of-war-7-great-battlefields-3787565 An interesting slide show of 7 great battles of the Warring States and Spring and Autumn periods]&lt;br /&gt;
&lt;br /&gt;
= Abbreviations = &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
| Anyi&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Ba&lt;br /&gt;
| Ba&lt;br /&gt;
|-&lt;br /&gt;
| Beidi&lt;br /&gt;
| Bei&lt;br /&gt;
|-&lt;br /&gt;
| Bo Hai&lt;br /&gt;
| BOH&lt;br /&gt;
|-&lt;br /&gt;
| Cai&lt;br /&gt;
| Cai&lt;br /&gt;
|-&lt;br /&gt;
| Cao&lt;br /&gt;
| Cao&lt;br /&gt;
|-&lt;br /&gt;
| Chang-hsia&lt;br /&gt;
| Cha&lt;br /&gt;
|-&lt;br /&gt;
| Chen&lt;br /&gt;
| Che&lt;br /&gt;
|-&lt;br /&gt;
| Dai&lt;br /&gt;
| Dai&lt;br /&gt;
|-&lt;br /&gt;
| Daliang&lt;br /&gt;
| Dal&lt;br /&gt;
|-&lt;br /&gt;
| Danyang&lt;br /&gt;
| Dan&lt;br /&gt;
|-&lt;br /&gt;
| Diqiu&lt;br /&gt;
| Diq&lt;br /&gt;
|-&lt;br /&gt;
| Donghai&lt;br /&gt;
| Don&lt;br /&gt;
|-&lt;br /&gt;
| Donghu&lt;br /&gt;
| Dhu&lt;br /&gt;
|-&lt;br /&gt;
| East China Sea&lt;br /&gt;
| ECS&lt;br /&gt;
|-&lt;br /&gt;
| Gaoyi&lt;br /&gt;
| Gao&lt;br /&gt;
|-&lt;br /&gt;
| Guangyang&lt;br /&gt;
| Gua&lt;br /&gt;
|-&lt;br /&gt;
| Handan&lt;br /&gt;
| Han&lt;br /&gt;
|-&lt;br /&gt;
| Hedong&lt;br /&gt;
| Hed&lt;br /&gt;
|-&lt;br /&gt;
| Henei&lt;br /&gt;
| Hen&lt;br /&gt;
|-&lt;br /&gt;
| Huaiyang&lt;br /&gt;
| Hua&lt;br /&gt;
|-&lt;br /&gt;
| Ji&lt;br /&gt;
| Ji&lt;br /&gt;
|-&lt;br /&gt;
| Jiaodong&lt;br /&gt;
| Jia&lt;br /&gt;
|-&lt;br /&gt;
| Jinyang&lt;br /&gt;
| Jin&lt;br /&gt;
|-&lt;br /&gt;
| Jiujiang&lt;br /&gt;
| Jiu&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyi&lt;br /&gt;
| Jyi&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyuan&lt;br /&gt;
| Jyu&lt;br /&gt;
|-&lt;br /&gt;
| Julu&lt;br /&gt;
| Jul&lt;br /&gt;
|-&lt;br /&gt;
| Juyong Pass&lt;br /&gt;
| JPa&lt;br /&gt;
|-&lt;br /&gt;
| Korea Bay&lt;br /&gt;
| KOR&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong&lt;br /&gt;
| Lia&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong Bay&lt;br /&gt;
| LBA&lt;br /&gt;
|-&lt;br /&gt;
| Liaoxi&lt;br /&gt;
| Lxi&lt;br /&gt;
|-&lt;br /&gt;
| Libei&lt;br /&gt;
| Lib&lt;br /&gt;
|-&lt;br /&gt;
| Linhu&lt;br /&gt;
| Lhu&lt;br /&gt;
|-&lt;br /&gt;
| Linzi&lt;br /&gt;
| Lin&lt;br /&gt;
|-&lt;br /&gt;
| Loufan&lt;br /&gt;
| Lfa&lt;br /&gt;
|-&lt;br /&gt;
| Lu&lt;br /&gt;
| Lu&lt;br /&gt;
|-&lt;br /&gt;
| Luoyang&lt;br /&gt;
| Luo&lt;br /&gt;
|-&lt;br /&gt;
| Nanzheng&lt;br /&gt;
| Nan&lt;br /&gt;
|-&lt;br /&gt;
| Pingyang&lt;br /&gt;
| Pin&lt;br /&gt;
|-&lt;br /&gt;
| Quren&lt;br /&gt;
| Qur&lt;br /&gt;
|-&lt;br /&gt;
| Rong&lt;br /&gt;
| Ron&lt;br /&gt;
|-&lt;br /&gt;
| Shang&lt;br /&gt;
| Sha&lt;br /&gt;
|-&lt;br /&gt;
| Shanggu&lt;br /&gt;
| Sgg&lt;br /&gt;
|-&lt;br /&gt;
| Shangyong&lt;br /&gt;
| Syo&lt;br /&gt;
|-&lt;br /&gt;
| Shantang&lt;br /&gt;
| Stg&lt;br /&gt;
|-&lt;br /&gt;
| Shaoliang&lt;br /&gt;
| Sli&lt;br /&gt;
|-&lt;br /&gt;
| Shouchun&lt;br /&gt;
| Sch&lt;br /&gt;
|-&lt;br /&gt;
| Shu&lt;br /&gt;
| Shu&lt;br /&gt;
|-&lt;br /&gt;
| Sishui&lt;br /&gt;
| Sis&lt;br /&gt;
|-&lt;br /&gt;
| Song&lt;br /&gt;
| Son&lt;br /&gt;
|-&lt;br /&gt;
| Songyang&lt;br /&gt;
| Sny&lt;br /&gt;
|-&lt;br /&gt;
| Taiyuan&lt;br /&gt;
| Tai&lt;br /&gt;
|-&lt;br /&gt;
| Tang&lt;br /&gt;
| Tan&lt;br /&gt;
|-&lt;br /&gt;
| Wei&lt;br /&gt;
| Wei&lt;br /&gt;
|-&lt;br /&gt;
| West Zhou&lt;br /&gt;
| WZh&lt;br /&gt;
|-&lt;br /&gt;
| Wu&lt;br /&gt;
| Wu&lt;br /&gt;
|-&lt;br /&gt;
| Wu Pass&lt;br /&gt;
| WPa&lt;br /&gt;
|-&lt;br /&gt;
| Xianyang&lt;br /&gt;
| Xia&lt;br /&gt;
|-&lt;br /&gt;
| Xiongnu&lt;br /&gt;
| Xio&lt;br /&gt;
|-&lt;br /&gt;
| Xu&lt;br /&gt;
| Xu&lt;br /&gt;
|-&lt;br /&gt;
| Yangyue&lt;br /&gt;
| Yyu&lt;br /&gt;
|-&lt;br /&gt;
| Yangzhai&lt;br /&gt;
| Yzh&lt;br /&gt;
|-&lt;br /&gt;
| Yanmen&lt;br /&gt;
| Yan&lt;br /&gt;
|-&lt;br /&gt;
| Yanying&lt;br /&gt;
| Yyi&lt;br /&gt;
|-&lt;br /&gt;
| Ye&lt;br /&gt;
| Ye&lt;br /&gt;
|-&lt;br /&gt;
| Yelang&lt;br /&gt;
| Ylg&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Sea&lt;br /&gt;
| YEL&lt;br /&gt;
|-&lt;br /&gt;
| Ying&lt;br /&gt;
| Yin&lt;br /&gt;
|-&lt;br /&gt;
| Yinshan&lt;br /&gt;
| Ysh&lt;br /&gt;
|-&lt;br /&gt;
| Yiyang&lt;br /&gt;
| Yiy&lt;br /&gt;
|-&lt;br /&gt;
| Yong&lt;br /&gt;
| Yon&lt;br /&gt;
|-&lt;br /&gt;
| Yue&lt;br /&gt;
| Yue&lt;br /&gt;
|-&lt;br /&gt;
| Yuyang&lt;br /&gt;
| Yuy&lt;br /&gt;
|-&lt;br /&gt;
| Zheng&lt;br /&gt;
| Zhe&lt;br /&gt;
|-&lt;br /&gt;
| Zhongmou&lt;br /&gt;
| Zmo&lt;br /&gt;
|-&lt;br /&gt;
| Zhongshan&lt;br /&gt;
| Zho&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=File:Warring_States.jpg&amp;diff=3700</id>
		<title>File:Warring States.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=File:Warring_States.jpg&amp;diff=3700"/>
		<updated>2015-01-13T03:32:01Z</updated>

		<summary type="html">&lt;p&gt;Samy: uploaded a new version of &amp;quot;Image:Warring States.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Map for Warring States variant&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Warring_States&amp;diff=3699</id>
		<title>Warring States</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Warring_States&amp;diff=3699"/>
		<updated>2015-01-13T03:30:07Z</updated>

		<summary type="html">&lt;p&gt;Samy: /* Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Variant]]&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
Created by: Samy Elias&lt;br /&gt;
&lt;br /&gt;
After researching this period a little, I was surprised how thematically well-suited the Warring States era of 450BC-220BC is for a Diplomacy variant. There were seven major states at the time, who allied with and fought each other in various combinations, shifting allegiances just as in any good Diplomacy game. As a dominant power started to rise (Qin), the opposing states decided on different strategies in order to best deal the the threat; at times some decided on a &amp;quot;horizontal alliance&amp;quot; (allying with the Qin) or a &amp;quot;vertical alliance&amp;quot; (allying with each other against the Qin). Several famous advisors at the time who offered their services to various leaders were even known collectively as the &amp;quot;School of Diplomacy&amp;quot;! Sun Tzu had written The Art of War just before this period, and his works were heavily consulted by all competing states during the conflicts. Conscription systems ensured armies of 100,000+ soldiers on all sides.&lt;br /&gt;
&lt;br /&gt;
This variant incorporates the major rivers and wall fortifications of the time. Besides the Great Wall of China, there were many internal walls built by the various factions to defend themselves against each other and various raiders. I used these two features to give the region the terrain diversity that makes the original Diplomacy board an interesting setting, with its many separated seas. Fleets are available but are built and used differently than in standard Diplomacy. They reflect the legendary and powerful &amp;quot;Floating Fortresses&amp;quot; or &amp;quot;Castle Ships&amp;quot; of the time (&amp;quot;lou chuan&amp;quot;), massive and sometimes equipped with trebuchets. Fleets are extra powerful along rivers, and very mobile when unopposed.&lt;br /&gt;
&lt;br /&gt;
The seven great powers are Qin, Chu, Zhao, Wei, Han, Yan, and Qi. Rule changes are covered below.&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
=== Full names, without starting units ===&lt;br /&gt;
[[Image:Warring States.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abbreviations, with starting units ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States abbrev.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Rules = &lt;br /&gt;
&lt;br /&gt;
All the rules of standard Diplomacy apply save those noted below: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Great Powers and Starting Forces ==&lt;br /&gt;
&lt;br /&gt;
All the main powers start with three armies, starting on Home Supply Centres.&lt;br /&gt;
&lt;br /&gt;
 Qin:   A Yong, A Nanzheng, A Xianyang;     Ruler: Qin Ligong&lt;br /&gt;
 Chu:   A Ying, A Chang-hsia, A Shouchun;   Ruler: Chu Huiwang&lt;br /&gt;
 Zhao:  A Jinyang, A Taiyuan, A Handan;     Ruler: Zhao Jianzi&lt;br /&gt;
 Wei:   A Zhongmou, A Wei, A Daliang;       Ruler: Wei Huanzi&lt;br /&gt;
 Han:   A Luoyang, A Yiyang, A Yangzhai;    Ruler: Han Kangzi&lt;br /&gt;
 Yan:   A Ji, A Yuyang, A Liaoxi;           Ruler: Yan Chenggong&lt;br /&gt;
 Qi:    A Linzi, A Jiaodong, A Libei;       Ruler: Qi Xuangong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
&lt;br /&gt;
There are 38 Supply Centres; 18 are needed to win. If there is a tie at 18, play continues until one power has more than the other, or until a draw is agreed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Notes == &lt;br /&gt;
&lt;br /&gt;
All named areas are in play; there are no impassable areas. (The &amp;quot;Yellow River&amp;quot; label to the west does not count as naming an area.)&lt;br /&gt;
&lt;br /&gt;
Fortified borders (or walls) help in the defense of the province containing the wall, if that border is involved (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The rivers are a game terrain feature, and affect Fleets (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The border between Luoyang and West Zhou does NOT have a wall.&lt;br /&gt;
&lt;br /&gt;
== Fortified Borders (Walls) ==&lt;br /&gt;
&lt;br /&gt;
Provinces with walls are harder to attack if occupied; attacks or supports into the province (if occupied) are affected if they go over the walled border.&lt;br /&gt;
&lt;br /&gt;
1. Attacks against a  province with a wall are reduced by one in strength if:&lt;br /&gt;
&lt;br /&gt;
 a) the province is occupied by an opponent's unit at the start of the turn, AND &lt;br /&gt;
 b) the attack goes across the fortified border, or is supported from across the fortified border by another unit (also an opponent's unit, not your own).&lt;br /&gt;
&lt;br /&gt;
This is not cumulative; the strength cannot be reduced by more than one for a single attack.&lt;br /&gt;
&lt;br /&gt;
2. Support Hold orders are not affected by fortified borders.&lt;br /&gt;
&lt;br /&gt;
3. A unit's attacks are never affected by walls in its own province.&lt;br /&gt;
&lt;br /&gt;
4. Attacks or supports for attacks on your own units over walls are not affected by the wall (for the purposes of self-standoffs).&lt;br /&gt;
&lt;br /&gt;
5. An attack reduced to zero strength cannot cut support. (So an army attacking over a wall with no support cannot cut support.)&lt;br /&gt;
&lt;br /&gt;
== Fleets ==&lt;br /&gt;
&lt;br /&gt;
Fleets are upgraded from Armies, and can revert back to Armies:&lt;br /&gt;
&lt;br /&gt;
1. Fleets cannot be built in the adjustment phase. Instead Armies are upgraded to Fleets using the Raise order during a movement phase (eg. &amp;quot;Army Ji Raise Fleet&amp;quot;, or &amp;quot;A Ji R F&amp;quot;). This is treated as a Hold order for support purposes (units can support it as if it were holding).&lt;br /&gt;
&lt;br /&gt;
2. A Fleet can only be raised on a coastal or river province.&lt;br /&gt;
&lt;br /&gt;
3. If a unit using the Raise order is dislodged, the Raise order fails. Otherwise, the Army is replaced with a Fleet.&lt;br /&gt;
&lt;br /&gt;
4. Fleets can move to, support into, and retreat to sea areas, coastal provinces, or along rivers.&lt;br /&gt;
&lt;br /&gt;
5. There is no convoy order.&lt;br /&gt;
&lt;br /&gt;
6. If a Fleet attempts to move, retreat, or support to a province that it could only move to as an Army, it reverts back into an Army. '''The reverted Army then carries out the order'''. If such a support order fails because the support order did not match the move order of the supported unit, this still counts as an attempted support. If the order is completely invalid (improper syntax, province names, invalid targets, etc.) it is NOT considered an attempt, since the unit is effectively given a hold order.&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress bonus (rivers only) ==&lt;br /&gt;
&lt;br /&gt;
Fleets on a river get a special bonus from powerful castle ships:&lt;br /&gt;
&lt;br /&gt;
1. A Fleet in a river province or sea area issuing a move or support order targetting a neighbouring river province (but *not* a sea area) does so with a strength of 2. &lt;br /&gt;
&lt;br /&gt;
2. A Fleet on a river defends with a strength of 2.&lt;br /&gt;
&lt;br /&gt;
3. A Fleet supporting using the Floating Fortress bonus can have its support cut, but only by an amount equal to strength of the strongest cutting attack. So, a one-strength attack on a Floating Fortress that is supporting cuts only one strength worth of support, leaving one remaining. A two-strength attack will cut the full 2 strength support. Two one-strength attacks will only cut one strength of support.&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move (Fleets) ==&lt;br /&gt;
&lt;br /&gt;
Fleets can make a Rapid River Move, which allows fast travel along rivers, but at zero strength:&lt;br /&gt;
&lt;br /&gt;
1. Fleets can perform a special type move called an Rapid River Move. This allows a Fleet to move up to 3 spaces in one move turn, into consecutive river spaces. The move can start or end on a sea space (all other spaces involved being river spaces). eg. Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui -&amp;gt; Wei is valid, as is the reverse; so is Xianyang -&amp;gt; Anyi -&amp;gt; Luoyang -&amp;gt; Zheng. However Korea Bay -&amp;gt; Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui is not valid.&lt;br /&gt;
&lt;br /&gt;
2. Rapid River Moves have zero strength while moving. If a failed Rapid River Move forces a Fleet to remain at its starting point, it defends with its normal strength (2 in river provinces, 1 everywhere else). However, since it has attempted a move, it cannot receive supports to hold.&lt;br /&gt;
&lt;br /&gt;
3. Fleets using Rapid River Move cannot be supported. (So their strength while moving will always be zero.)&lt;br /&gt;
&lt;br /&gt;
4. A Powers' own units do not block a Fleet's Rapid River Move (exception: other fleets using Rapid River Move, see below). The final target destination must be vacant (after other orders are resolved) for the move to succeed. All intervening spaces must either be vacant or occupied by friendly units after all other other orders are resolved. Spaces where a stand off has occurred involving at least one opponent's unit block a Rapid River move. The first intervening space along the route that fails these conditions stops the movement short; the Fleet is then left at the last vacant space that it could move through, after other orders are resolved. If this would leave the Fleet at its starting space, it is vulnerable to being attacked and/or dislodged.&lt;br /&gt;
&lt;br /&gt;
5. If multiple Fleets use Rapid River Moves, they are resolved simultaneously one space at a time to check for interference. A stand off between two Fleets Rapid River Moving can occur; Fleets using Rapid River Move cannot pass through each other, even if from the same power.&lt;br /&gt;
&lt;br /&gt;
== Home Supply Centres ==&lt;br /&gt;
&lt;br /&gt;
1. All starting Supply Centres (SC) are Home Supply Centres (HSC).&lt;br /&gt;
&lt;br /&gt;
2. Captured HSCs from other powers are also considered HSCs for the new owner, and so can be used for builds.&lt;br /&gt;
&lt;br /&gt;
= Examples of Play =&lt;br /&gt;
&lt;br /&gt;
These examples are included to illustrate the various rules and their effects. Arrows indicate moves/attacks, and lines with dots at the end indicate support (the dot indicating the move order/unit supported). Green orders are successful, red ones fail or are cut supports.&lt;br /&gt;
&lt;br /&gt;
== Fortified Border Examples ==&lt;br /&gt;
'''Wall Example 1'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to attack over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall1orders.jpg]] [[Image:wall1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wall Example 2'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to support over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2orders.jpg]] [[Image:wall2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Walls can only reduce an attack by one strength total.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2Aorders.jpg]] [[Image:wall2Aresults.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Wall has no effect if the walled province was unoccupied before orders.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall3orders.jpg]] [[Image:wall3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Support Hold orders not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall4orders.jpg]] [[Image:wall4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Attacks on your own units not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall5orders.jpg]] [[Image:wall5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Zero strength attack cannot cut a support.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall6orders.jpg]] [[Image:wall6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it covers the part of the border being used.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall7orders.jpg]] [[Image:wall7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 9 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it's on the defender's side.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall8orders.jpg]] [[Image:wall8results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fleet Examples ==&lt;br /&gt;
''' Fleet Example 1 '''&lt;br /&gt;
&lt;br /&gt;
A Fleet moving inland succeeds but reverts to an Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:fleet1orders.jpg]] [[Image:fleet1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Fleet Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Fleet supporting inland succeeds (with strength of 1), but reverts fleet to army. Even a failed support, or a support invalidated due to the target not holding, would revert the fleet to an army if the target is inland.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress4orders.jpg]] [[Image:fortress4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress Examples ==&lt;br /&gt;
''' Floating Fortress Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Fleet strength reduced by wall from 2 to 1, 1v1, attack fails.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress1orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 2 '''&lt;br /&gt;
&lt;br /&gt;
2v1, attack succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress2orders.jpg]] [[Image:fortress2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 3 '''&lt;br /&gt;
&lt;br /&gt;
2 support and 1 attack minus 1 from wall, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress3orders.jpg]] [[Image:fortress3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Attack on the fleet only cuts one strength's worth of support, still enough to succeed, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress5orders.jpg]] [[Image:fortress5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Support strength is cut by the amount of the strongest cutting attack, which is 1. 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress6orders.jpg]] [[Image:fortress6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Strongest cutting attack is 2, support fully cut.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress7orders.jpg]] [[Image:fortress7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Floating Fortress applies when target is a river province that the fleet can move to. The move into Wu succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress8orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 9 '''&lt;br /&gt;
&lt;br /&gt;
The Fleet is not in a sea or river when attacking a river province, and so attacks with a regular strength of 1 (ie. no Floating Fortress bonus).&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress10orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 10 '''&lt;br /&gt;
&lt;br /&gt;
The red Fleet in Jyi supports with a strength of 1, not 2, since it is not in a river or sea when supporting into Wu (a river province). Fleet ECS *is* in a sea, and so attacks Wu as a 2 strength unit. So the total attack strength is 3. Fleet Wu defends using the Floating Fortress bonus since it's in a river province, and along with the support from Sny defends with strength 3 and so repels the attack.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress9orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move Examples ==&lt;br /&gt;
''' Rapid River Move Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Friendly unit and enemy unit successfully moving away from move path means the 3-space move succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove1order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the starting space, so the fleet does not move.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove2order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the first target space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove3order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Enemy standoff block movement. (Friendly standoff wouldn't.)&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove4order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Can start in sea space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove5order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Competing Rapid River moves resolved one space at a time.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove6order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 7 '''&lt;br /&gt;
&lt;br /&gt;
First or last space can be sea space, not intervening space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove7order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= History links =&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/bright9977/the-art-of-war-7-great-battlefields-3787565 An interesting slide show of 7 great battles of the Warring States and Spring and Autumn periods]&lt;br /&gt;
&lt;br /&gt;
= Abbreviations = &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
| Anyi&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Ba&lt;br /&gt;
| Ba&lt;br /&gt;
|-&lt;br /&gt;
| Beidi&lt;br /&gt;
| Bei&lt;br /&gt;
|-&lt;br /&gt;
| Bo Hai&lt;br /&gt;
| BOH&lt;br /&gt;
|-&lt;br /&gt;
| Cai&lt;br /&gt;
| Cai&lt;br /&gt;
|-&lt;br /&gt;
| Cao&lt;br /&gt;
| Cao&lt;br /&gt;
|-&lt;br /&gt;
| Chang-hsia&lt;br /&gt;
| Cha&lt;br /&gt;
|-&lt;br /&gt;
| Chen&lt;br /&gt;
| Che&lt;br /&gt;
|-&lt;br /&gt;
| Dai&lt;br /&gt;
| Dai&lt;br /&gt;
|-&lt;br /&gt;
| Daliang&lt;br /&gt;
| Dal&lt;br /&gt;
|-&lt;br /&gt;
| Danyang&lt;br /&gt;
| Dan&lt;br /&gt;
|-&lt;br /&gt;
| Diqiu&lt;br /&gt;
| Diq&lt;br /&gt;
|-&lt;br /&gt;
| Donghai&lt;br /&gt;
| Don&lt;br /&gt;
|-&lt;br /&gt;
| Donghu&lt;br /&gt;
| Dhu&lt;br /&gt;
|-&lt;br /&gt;
| East China Sea&lt;br /&gt;
| ECS&lt;br /&gt;
|-&lt;br /&gt;
| Gaoyi&lt;br /&gt;
| Gao&lt;br /&gt;
|-&lt;br /&gt;
| Guangyang&lt;br /&gt;
| Gua&lt;br /&gt;
|-&lt;br /&gt;
| Handan&lt;br /&gt;
| Han&lt;br /&gt;
|-&lt;br /&gt;
| Hedong&lt;br /&gt;
| Hed&lt;br /&gt;
|-&lt;br /&gt;
| Henei&lt;br /&gt;
| Hen&lt;br /&gt;
|-&lt;br /&gt;
| Huaiyang&lt;br /&gt;
| Hua&lt;br /&gt;
|-&lt;br /&gt;
| Ji&lt;br /&gt;
| Ji&lt;br /&gt;
|-&lt;br /&gt;
| Jiaodong&lt;br /&gt;
| Jia&lt;br /&gt;
|-&lt;br /&gt;
| Jinyang&lt;br /&gt;
| Jin&lt;br /&gt;
|-&lt;br /&gt;
| Jiujiang&lt;br /&gt;
| Jiu&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyi&lt;br /&gt;
| Jyi&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyuan&lt;br /&gt;
| Jyu&lt;br /&gt;
|-&lt;br /&gt;
| Julu&lt;br /&gt;
| Jul&lt;br /&gt;
|-&lt;br /&gt;
| Juyong Pass&lt;br /&gt;
| JPa&lt;br /&gt;
|-&lt;br /&gt;
| Korea Bay&lt;br /&gt;
| KOR&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong&lt;br /&gt;
| Lia&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong Bay&lt;br /&gt;
| LBA&lt;br /&gt;
|-&lt;br /&gt;
| Liaoxi&lt;br /&gt;
| Lxi&lt;br /&gt;
|-&lt;br /&gt;
| Libei&lt;br /&gt;
| Lib&lt;br /&gt;
|-&lt;br /&gt;
| Linhu&lt;br /&gt;
| Lhu&lt;br /&gt;
|-&lt;br /&gt;
| Linzi&lt;br /&gt;
| Lin&lt;br /&gt;
|-&lt;br /&gt;
| Loufan&lt;br /&gt;
| Lfa&lt;br /&gt;
|-&lt;br /&gt;
| Lu&lt;br /&gt;
| Lu&lt;br /&gt;
|-&lt;br /&gt;
| Luoyang&lt;br /&gt;
| Luo&lt;br /&gt;
|-&lt;br /&gt;
| Nanzheng&lt;br /&gt;
| Nan&lt;br /&gt;
|-&lt;br /&gt;
| Pingyang&lt;br /&gt;
| Pin&lt;br /&gt;
|-&lt;br /&gt;
| Quren&lt;br /&gt;
| Qur&lt;br /&gt;
|-&lt;br /&gt;
| Rong&lt;br /&gt;
| Ron&lt;br /&gt;
|-&lt;br /&gt;
| Shang&lt;br /&gt;
| Sha&lt;br /&gt;
|-&lt;br /&gt;
| Shanggu&lt;br /&gt;
| Sgg&lt;br /&gt;
|-&lt;br /&gt;
| Shangyong&lt;br /&gt;
| Syo&lt;br /&gt;
|-&lt;br /&gt;
| Shantang&lt;br /&gt;
| Stg&lt;br /&gt;
|-&lt;br /&gt;
| Shaoliang&lt;br /&gt;
| Sli&lt;br /&gt;
|-&lt;br /&gt;
| Shouchun&lt;br /&gt;
| Sch&lt;br /&gt;
|-&lt;br /&gt;
| Shu&lt;br /&gt;
| Shu&lt;br /&gt;
|-&lt;br /&gt;
| Sishui&lt;br /&gt;
| Sis&lt;br /&gt;
|-&lt;br /&gt;
| Song&lt;br /&gt;
| Son&lt;br /&gt;
|-&lt;br /&gt;
| Songyang&lt;br /&gt;
| Sny&lt;br /&gt;
|-&lt;br /&gt;
| Taiyuan&lt;br /&gt;
| Tai&lt;br /&gt;
|-&lt;br /&gt;
| Tang&lt;br /&gt;
| Tan&lt;br /&gt;
|-&lt;br /&gt;
| Wei&lt;br /&gt;
| Wei&lt;br /&gt;
|-&lt;br /&gt;
| West Zhou&lt;br /&gt;
| WZh&lt;br /&gt;
|-&lt;br /&gt;
| Wu&lt;br /&gt;
| Wu&lt;br /&gt;
|-&lt;br /&gt;
| Wu Pass&lt;br /&gt;
| WPa&lt;br /&gt;
|-&lt;br /&gt;
| Xianyang&lt;br /&gt;
| Xia&lt;br /&gt;
|-&lt;br /&gt;
| Xiongnu&lt;br /&gt;
| Xio&lt;br /&gt;
|-&lt;br /&gt;
| Xu&lt;br /&gt;
| Xu&lt;br /&gt;
|-&lt;br /&gt;
| Yangyue&lt;br /&gt;
| Yyu&lt;br /&gt;
|-&lt;br /&gt;
| Yangzhai&lt;br /&gt;
| Yzh&lt;br /&gt;
|-&lt;br /&gt;
| Yanmen&lt;br /&gt;
| Yan&lt;br /&gt;
|-&lt;br /&gt;
| Yanying&lt;br /&gt;
| Yyi&lt;br /&gt;
|-&lt;br /&gt;
| Ye&lt;br /&gt;
| Ye&lt;br /&gt;
|-&lt;br /&gt;
| Yelang&lt;br /&gt;
| Ylg&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Sea&lt;br /&gt;
| YEL&lt;br /&gt;
|-&lt;br /&gt;
| Ying&lt;br /&gt;
| Yin&lt;br /&gt;
|-&lt;br /&gt;
| Yinshan&lt;br /&gt;
| Ysh&lt;br /&gt;
|-&lt;br /&gt;
| Yiyang&lt;br /&gt;
| Yiy&lt;br /&gt;
|-&lt;br /&gt;
| Yong&lt;br /&gt;
| Yon&lt;br /&gt;
|-&lt;br /&gt;
| Yue&lt;br /&gt;
| Yue&lt;br /&gt;
|-&lt;br /&gt;
| Yuyang&lt;br /&gt;
| Yuy&lt;br /&gt;
|-&lt;br /&gt;
| Zheng&lt;br /&gt;
| Zhe&lt;br /&gt;
|-&lt;br /&gt;
| Zhongmou&lt;br /&gt;
| Zmo&lt;br /&gt;
|-&lt;br /&gt;
| Zhongshan&lt;br /&gt;
| Zho&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Warring_States&amp;diff=3698</id>
		<title>Warring States</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Warring_States&amp;diff=3698"/>
		<updated>2015-01-13T03:29:51Z</updated>

		<summary type="html">&lt;p&gt;Samy: /* Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Variant]]&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
Created by: Samy Elias&lt;br /&gt;
&lt;br /&gt;
After researching this period a little, I was surprised how thematically well-suited the Warring States era of 450BC-220BC is for a Diplomacy variant. There were seven major states at the time, who allied with and fought each other in various combinations, shifting allegiances just as in any good Diplomacy game. As a dominant power started to rise (Qin), the opposing states decided on different strategies in order to best deal the the threat; at times some decided on a &amp;quot;horizontal alliance&amp;quot; (allying with the Qin) or a &amp;quot;vertical alliance&amp;quot; (allying with each other against the Qin). Several famous advisors at the time who offered their services to various leaders were even known collectively as the &amp;quot;School of Diplomacy&amp;quot;! Sun Tzu had written The Art of War just before this period, and his works were heavily consulted by all competing states during the conflicts. Conscription systems ensured armies of 100,000+ soldiers on all sides.&lt;br /&gt;
&lt;br /&gt;
This variant incorporates the major rivers and wall fortifications of the time. Besides the Great Wall of China, there were many internal walls built by the various factions to defend themselves against each other and various raiders. I used these two features to give the region the terrain diversity that makes the original Diplomacy board an interesting setting, with its many separated seas. Fleets are available but are built and used differently than in standard Diplomacy. They reflect the legendary and powerful &amp;quot;Floating Fortresses&amp;quot; or &amp;quot;Castle Ships&amp;quot; of the time (&amp;quot;lou chuan&amp;quot;), massive and sometimes equipped with trebuchets. Fleets are extra powerful along rivers, and very mobile when unopposed.&lt;br /&gt;
&lt;br /&gt;
The seven great powers are Qin, Chu, Zhao, Wei, Han, Yan, and Qi. Rule changes are covered below.&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
=== Full names, without starting units:===&lt;br /&gt;
[[Image:Warring States.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abbreviations, with starting units:===&lt;br /&gt;
&lt;br /&gt;
[[Image:Warring States abbrev.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Rules = &lt;br /&gt;
&lt;br /&gt;
All the rules of standard Diplomacy apply save those noted below: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Great Powers and Starting Forces ==&lt;br /&gt;
&lt;br /&gt;
All the main powers start with three armies, starting on Home Supply Centres.&lt;br /&gt;
&lt;br /&gt;
 Qin:   A Yong, A Nanzheng, A Xianyang;     Ruler: Qin Ligong&lt;br /&gt;
 Chu:   A Ying, A Chang-hsia, A Shouchun;   Ruler: Chu Huiwang&lt;br /&gt;
 Zhao:  A Jinyang, A Taiyuan, A Handan;     Ruler: Zhao Jianzi&lt;br /&gt;
 Wei:   A Zhongmou, A Wei, A Daliang;       Ruler: Wei Huanzi&lt;br /&gt;
 Han:   A Luoyang, A Yiyang, A Yangzhai;    Ruler: Han Kangzi&lt;br /&gt;
 Yan:   A Ji, A Yuyang, A Liaoxi;           Ruler: Yan Chenggong&lt;br /&gt;
 Qi:    A Linzi, A Jiaodong, A Libei;       Ruler: Qi Xuangong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Victory ==&lt;br /&gt;
&lt;br /&gt;
There are 38 Supply Centres; 18 are needed to win. If there is a tie at 18, play continues until one power has more than the other, or until a draw is agreed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Notes == &lt;br /&gt;
&lt;br /&gt;
All named areas are in play; there are no impassable areas. (The &amp;quot;Yellow River&amp;quot; label to the west does not count as naming an area.)&lt;br /&gt;
&lt;br /&gt;
Fortified borders (or walls) help in the defense of the province containing the wall, if that border is involved (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The rivers are a game terrain feature, and affect Fleets (see full rules below).&lt;br /&gt;
&lt;br /&gt;
The border between Luoyang and West Zhou does NOT have a wall.&lt;br /&gt;
&lt;br /&gt;
== Fortified Borders (Walls) ==&lt;br /&gt;
&lt;br /&gt;
Provinces with walls are harder to attack if occupied; attacks or supports into the province (if occupied) are affected if they go over the walled border.&lt;br /&gt;
&lt;br /&gt;
1. Attacks against a  province with a wall are reduced by one in strength if:&lt;br /&gt;
&lt;br /&gt;
 a) the province is occupied by an opponent's unit at the start of the turn, AND &lt;br /&gt;
 b) the attack goes across the fortified border, or is supported from across the fortified border by another unit (also an opponent's unit, not your own).&lt;br /&gt;
&lt;br /&gt;
This is not cumulative; the strength cannot be reduced by more than one for a single attack.&lt;br /&gt;
&lt;br /&gt;
2. Support Hold orders are not affected by fortified borders.&lt;br /&gt;
&lt;br /&gt;
3. A unit's attacks are never affected by walls in its own province.&lt;br /&gt;
&lt;br /&gt;
4. Attacks or supports for attacks on your own units over walls are not affected by the wall (for the purposes of self-standoffs).&lt;br /&gt;
&lt;br /&gt;
5. An attack reduced to zero strength cannot cut support. (So an army attacking over a wall with no support cannot cut support.)&lt;br /&gt;
&lt;br /&gt;
== Fleets ==&lt;br /&gt;
&lt;br /&gt;
Fleets are upgraded from Armies, and can revert back to Armies:&lt;br /&gt;
&lt;br /&gt;
1. Fleets cannot be built in the adjustment phase. Instead Armies are upgraded to Fleets using the Raise order during a movement phase (eg. &amp;quot;Army Ji Raise Fleet&amp;quot;, or &amp;quot;A Ji R F&amp;quot;). This is treated as a Hold order for support purposes (units can support it as if it were holding).&lt;br /&gt;
&lt;br /&gt;
2. A Fleet can only be raised on a coastal or river province.&lt;br /&gt;
&lt;br /&gt;
3. If a unit using the Raise order is dislodged, the Raise order fails. Otherwise, the Army is replaced with a Fleet.&lt;br /&gt;
&lt;br /&gt;
4. Fleets can move to, support into, and retreat to sea areas, coastal provinces, or along rivers.&lt;br /&gt;
&lt;br /&gt;
5. There is no convoy order.&lt;br /&gt;
&lt;br /&gt;
6. If a Fleet attempts to move, retreat, or support to a province that it could only move to as an Army, it reverts back into an Army. '''The reverted Army then carries out the order'''. If such a support order fails because the support order did not match the move order of the supported unit, this still counts as an attempted support. If the order is completely invalid (improper syntax, province names, invalid targets, etc.) it is NOT considered an attempt, since the unit is effectively given a hold order.&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress bonus (rivers only) ==&lt;br /&gt;
&lt;br /&gt;
Fleets on a river get a special bonus from powerful castle ships:&lt;br /&gt;
&lt;br /&gt;
1. A Fleet in a river province or sea area issuing a move or support order targetting a neighbouring river province (but *not* a sea area) does so with a strength of 2. &lt;br /&gt;
&lt;br /&gt;
2. A Fleet on a river defends with a strength of 2.&lt;br /&gt;
&lt;br /&gt;
3. A Fleet supporting using the Floating Fortress bonus can have its support cut, but only by an amount equal to strength of the strongest cutting attack. So, a one-strength attack on a Floating Fortress that is supporting cuts only one strength worth of support, leaving one remaining. A two-strength attack will cut the full 2 strength support. Two one-strength attacks will only cut one strength of support.&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move (Fleets) ==&lt;br /&gt;
&lt;br /&gt;
Fleets can make a Rapid River Move, which allows fast travel along rivers, but at zero strength:&lt;br /&gt;
&lt;br /&gt;
1. Fleets can perform a special type move called an Rapid River Move. This allows a Fleet to move up to 3 spaces in one move turn, into consecutive river spaces. The move can start or end on a sea space (all other spaces involved being river spaces). eg. Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui -&amp;gt; Wei is valid, as is the reverse; so is Xianyang -&amp;gt; Anyi -&amp;gt; Luoyang -&amp;gt; Zheng. However Korea Bay -&amp;gt; Bo Hai -&amp;gt; Linzi -&amp;gt; Diqui is not valid.&lt;br /&gt;
&lt;br /&gt;
2. Rapid River Moves have zero strength while moving. If a failed Rapid River Move forces a Fleet to remain at its starting point, it defends with its normal strength (2 in river provinces, 1 everywhere else). However, since it has attempted a move, it cannot receive supports to hold.&lt;br /&gt;
&lt;br /&gt;
3. Fleets using Rapid River Move cannot be supported. (So their strength while moving will always be zero.)&lt;br /&gt;
&lt;br /&gt;
4. A Powers' own units do not block a Fleet's Rapid River Move (exception: other fleets using Rapid River Move, see below). The final target destination must be vacant (after other orders are resolved) for the move to succeed. All intervening spaces must either be vacant or occupied by friendly units after all other other orders are resolved. Spaces where a stand off has occurred involving at least one opponent's unit block a Rapid River move. The first intervening space along the route that fails these conditions stops the movement short; the Fleet is then left at the last vacant space that it could move through, after other orders are resolved. If this would leave the Fleet at its starting space, it is vulnerable to being attacked and/or dislodged.&lt;br /&gt;
&lt;br /&gt;
5. If multiple Fleets use Rapid River Moves, they are resolved simultaneously one space at a time to check for interference. A stand off between two Fleets Rapid River Moving can occur; Fleets using Rapid River Move cannot pass through each other, even if from the same power.&lt;br /&gt;
&lt;br /&gt;
== Home Supply Centres ==&lt;br /&gt;
&lt;br /&gt;
1. All starting Supply Centres (SC) are Home Supply Centres (HSC).&lt;br /&gt;
&lt;br /&gt;
2. Captured HSCs from other powers are also considered HSCs for the new owner, and so can be used for builds.&lt;br /&gt;
&lt;br /&gt;
= Examples of Play =&lt;br /&gt;
&lt;br /&gt;
These examples are included to illustrate the various rules and their effects. Arrows indicate moves/attacks, and lines with dots at the end indicate support (the dot indicating the move order/unit supported). Green orders are successful, red ones fail or are cut supports.&lt;br /&gt;
&lt;br /&gt;
== Fortified Border Examples ==&lt;br /&gt;
'''Wall Example 1'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to attack over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall1orders.jpg]] [[Image:wall1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wall Example 2'''&lt;br /&gt;
&lt;br /&gt;
Wall reduces attack strength by 1 due to support over wall&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2orders.jpg]] [[Image:wall2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Walls can only reduce an attack by one strength total.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall2Aorders.jpg]] [[Image:wall2Aresults.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Wall has no effect if the walled province was unoccupied before orders.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall3orders.jpg]] [[Image:wall3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Support Hold orders not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall4orders.jpg]] [[Image:wall4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Attacks on your own units not affected by wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall5orders.jpg]] [[Image:wall5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Zero strength attack cannot cut a support.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall6orders.jpg]] [[Image:wall6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it covers the part of the border being used.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall7orders.jpg]] [[Image:wall7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Wall Example 9 '''&lt;br /&gt;
&lt;br /&gt;
Wall only helps if it's on the defender's side.&lt;br /&gt;
&lt;br /&gt;
[[Image:wall8orders.jpg]] [[Image:wall8results.jpg]]&lt;br /&gt;
&lt;br /&gt;
Orders and result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fleet Examples ==&lt;br /&gt;
''' Fleet Example 1 '''&lt;br /&gt;
&lt;br /&gt;
A Fleet moving inland succeeds but reverts to an Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:fleet1orders.jpg]] [[Image:fleet1results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Fleet Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Fleet supporting inland succeeds (with strength of 1), but reverts fleet to army. Even a failed support, or a support invalidated due to the target not holding, would revert the fleet to an army if the target is inland.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress4orders.jpg]] [[Image:fortress4results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Floating Fortress Examples ==&lt;br /&gt;
''' Floating Fortress Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Fleet strength reduced by wall from 2 to 1, 1v1, attack fails.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress1orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 2 '''&lt;br /&gt;
&lt;br /&gt;
2v1, attack succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress2orders.jpg]] [[Image:fortress2results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 3 '''&lt;br /&gt;
&lt;br /&gt;
2 support and 1 attack minus 1 from wall, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress3orders.jpg]] [[Image:fortress3results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Attack on the fleet only cuts one strength's worth of support, still enough to succeed, 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress5orders.jpg]] [[Image:fortress5results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Support strength is cut by the amount of the strongest cutting attack, which is 1. 2v1.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress6orders.jpg]] [[Image:fortress6results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 7 '''&lt;br /&gt;
&lt;br /&gt;
Strongest cutting attack is 2, support fully cut.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress7orders.jpg]] [[Image:fortress7results.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 8 '''&lt;br /&gt;
&lt;br /&gt;
Floating Fortress applies when target is a river province that the fleet can move to. The move into Wu succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress8orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 9 '''&lt;br /&gt;
&lt;br /&gt;
The Fleet is not in a sea or river when attacking a river province, and so attacks with a regular strength of 1 (ie. no Floating Fortress bonus).&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress10orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Floating Fortress Example 10 '''&lt;br /&gt;
&lt;br /&gt;
The red Fleet in Jyi supports with a strength of 1, not 2, since it is not in a river or sea when supporting into Wu (a river province). Fleet ECS *is* in a sea, and so attacks Wu as a 2 strength unit. So the total attack strength is 3. Fleet Wu defends using the Floating Fortress bonus since it's in a river province, and along with the support from Sny defends with strength 3 and so repels the attack.&lt;br /&gt;
&lt;br /&gt;
[[Image:fortress9orders.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Rapid River Move Examples ==&lt;br /&gt;
''' Rapid River Move Example 1 '''&lt;br /&gt;
&lt;br /&gt;
Friendly unit and enemy unit successfully moving away from move path means the 3-space move succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove1order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 2 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the starting space, so the fleet does not move.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove2order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 3 '''&lt;br /&gt;
&lt;br /&gt;
Enemy unit blocks, most recent vacant space is the first target space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove3order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 4 '''&lt;br /&gt;
&lt;br /&gt;
Enemy standoff block movement. (Friendly standoff wouldn't.)&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove4order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 5 '''&lt;br /&gt;
&lt;br /&gt;
Can start in sea space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove5order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 6 '''&lt;br /&gt;
&lt;br /&gt;
Competing Rapid River moves resolved one space at a time.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove6order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Rapid River Move Example 7 '''&lt;br /&gt;
&lt;br /&gt;
First or last space can be sea space, not intervening space.&lt;br /&gt;
&lt;br /&gt;
[[Image:rivermove7order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= History links =&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/bright9977/the-art-of-war-7-great-battlefields-3787565 An interesting slide show of 7 great battles of the Warring States and Spring and Autumn periods]&lt;br /&gt;
&lt;br /&gt;
= Abbreviations = &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
| Anyi&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Ba&lt;br /&gt;
| Ba&lt;br /&gt;
|-&lt;br /&gt;
| Beidi&lt;br /&gt;
| Bei&lt;br /&gt;
|-&lt;br /&gt;
| Bo Hai&lt;br /&gt;
| BOH&lt;br /&gt;
|-&lt;br /&gt;
| Cai&lt;br /&gt;
| Cai&lt;br /&gt;
|-&lt;br /&gt;
| Cao&lt;br /&gt;
| Cao&lt;br /&gt;
|-&lt;br /&gt;
| Chang-hsia&lt;br /&gt;
| Cha&lt;br /&gt;
|-&lt;br /&gt;
| Chen&lt;br /&gt;
| Che&lt;br /&gt;
|-&lt;br /&gt;
| Dai&lt;br /&gt;
| Dai&lt;br /&gt;
|-&lt;br /&gt;
| Daliang&lt;br /&gt;
| Dal&lt;br /&gt;
|-&lt;br /&gt;
| Danyang&lt;br /&gt;
| Dan&lt;br /&gt;
|-&lt;br /&gt;
| Diqiu&lt;br /&gt;
| Diq&lt;br /&gt;
|-&lt;br /&gt;
| Donghai&lt;br /&gt;
| Don&lt;br /&gt;
|-&lt;br /&gt;
| Donghu&lt;br /&gt;
| Dhu&lt;br /&gt;
|-&lt;br /&gt;
| East China Sea&lt;br /&gt;
| ECS&lt;br /&gt;
|-&lt;br /&gt;
| Gaoyi&lt;br /&gt;
| Gao&lt;br /&gt;
|-&lt;br /&gt;
| Guangyang&lt;br /&gt;
| Gua&lt;br /&gt;
|-&lt;br /&gt;
| Handan&lt;br /&gt;
| Han&lt;br /&gt;
|-&lt;br /&gt;
| Hedong&lt;br /&gt;
| Hed&lt;br /&gt;
|-&lt;br /&gt;
| Henei&lt;br /&gt;
| Hen&lt;br /&gt;
|-&lt;br /&gt;
| Huaiyang&lt;br /&gt;
| Hua&lt;br /&gt;
|-&lt;br /&gt;
| Ji&lt;br /&gt;
| Ji&lt;br /&gt;
|-&lt;br /&gt;
| Jiaodong&lt;br /&gt;
| Jia&lt;br /&gt;
|-&lt;br /&gt;
| Jinyang&lt;br /&gt;
| Jin&lt;br /&gt;
|-&lt;br /&gt;
| Jiujiang&lt;br /&gt;
| Jiu&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyi&lt;br /&gt;
| Jyi&lt;br /&gt;
|-&lt;br /&gt;
| Jiuyuan&lt;br /&gt;
| Jyu&lt;br /&gt;
|-&lt;br /&gt;
| Julu&lt;br /&gt;
| Jul&lt;br /&gt;
|-&lt;br /&gt;
| Juyong Pass&lt;br /&gt;
| JPa&lt;br /&gt;
|-&lt;br /&gt;
| Korea Bay&lt;br /&gt;
| KOR&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong&lt;br /&gt;
| Lia&lt;br /&gt;
|-&lt;br /&gt;
| Liaodong Bay&lt;br /&gt;
| LBA&lt;br /&gt;
|-&lt;br /&gt;
| Liaoxi&lt;br /&gt;
| Lxi&lt;br /&gt;
|-&lt;br /&gt;
| Libei&lt;br /&gt;
| Lib&lt;br /&gt;
|-&lt;br /&gt;
| Linhu&lt;br /&gt;
| Lhu&lt;br /&gt;
|-&lt;br /&gt;
| Linzi&lt;br /&gt;
| Lin&lt;br /&gt;
|-&lt;br /&gt;
| Loufan&lt;br /&gt;
| Lfa&lt;br /&gt;
|-&lt;br /&gt;
| Lu&lt;br /&gt;
| Lu&lt;br /&gt;
|-&lt;br /&gt;
| Luoyang&lt;br /&gt;
| Luo&lt;br /&gt;
|-&lt;br /&gt;
| Nanzheng&lt;br /&gt;
| Nan&lt;br /&gt;
|-&lt;br /&gt;
| Pingyang&lt;br /&gt;
| Pin&lt;br /&gt;
|-&lt;br /&gt;
| Quren&lt;br /&gt;
| Qur&lt;br /&gt;
|-&lt;br /&gt;
| Rong&lt;br /&gt;
| Ron&lt;br /&gt;
|-&lt;br /&gt;
| Shang&lt;br /&gt;
| Sha&lt;br /&gt;
|-&lt;br /&gt;
| Shanggu&lt;br /&gt;
| Sgg&lt;br /&gt;
|-&lt;br /&gt;
| Shangyong&lt;br /&gt;
| Syo&lt;br /&gt;
|-&lt;br /&gt;
| Shantang&lt;br /&gt;
| Stg&lt;br /&gt;
|-&lt;br /&gt;
| Shaoliang&lt;br /&gt;
| Sli&lt;br /&gt;
|-&lt;br /&gt;
| Shouchun&lt;br /&gt;
| Sch&lt;br /&gt;
|-&lt;br /&gt;
| Shu&lt;br /&gt;
| Shu&lt;br /&gt;
|-&lt;br /&gt;
| Sishui&lt;br /&gt;
| Sis&lt;br /&gt;
|-&lt;br /&gt;
| Song&lt;br /&gt;
| Son&lt;br /&gt;
|-&lt;br /&gt;
| Songyang&lt;br /&gt;
| Sny&lt;br /&gt;
|-&lt;br /&gt;
| Taiyuan&lt;br /&gt;
| Tai&lt;br /&gt;
|-&lt;br /&gt;
| Tang&lt;br /&gt;
| Tan&lt;br /&gt;
|-&lt;br /&gt;
| Wei&lt;br /&gt;
| Wei&lt;br /&gt;
|-&lt;br /&gt;
| West Zhou&lt;br /&gt;
| WZh&lt;br /&gt;
|-&lt;br /&gt;
| Wu&lt;br /&gt;
| Wu&lt;br /&gt;
|-&lt;br /&gt;
| Wu Pass&lt;br /&gt;
| WPa&lt;br /&gt;
|-&lt;br /&gt;
| Xianyang&lt;br /&gt;
| Xia&lt;br /&gt;
|-&lt;br /&gt;
| Xiongnu&lt;br /&gt;
| Xio&lt;br /&gt;
|-&lt;br /&gt;
| Xu&lt;br /&gt;
| Xu&lt;br /&gt;
|-&lt;br /&gt;
| Yangyue&lt;br /&gt;
| Yyu&lt;br /&gt;
|-&lt;br /&gt;
| Yangzhai&lt;br /&gt;
| Yzh&lt;br /&gt;
|-&lt;br /&gt;
| Yanmen&lt;br /&gt;
| Yan&lt;br /&gt;
|-&lt;br /&gt;
| Yanying&lt;br /&gt;
| Yyi&lt;br /&gt;
|-&lt;br /&gt;
| Ye&lt;br /&gt;
| Ye&lt;br /&gt;
|-&lt;br /&gt;
| Yelang&lt;br /&gt;
| Ylg&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Sea&lt;br /&gt;
| YEL&lt;br /&gt;
|-&lt;br /&gt;
| Ying&lt;br /&gt;
| Yin&lt;br /&gt;
|-&lt;br /&gt;
| Yinshan&lt;br /&gt;
| Ysh&lt;br /&gt;
|-&lt;br /&gt;
| Yiyang&lt;br /&gt;
| Yiy&lt;br /&gt;
|-&lt;br /&gt;
| Yong&lt;br /&gt;
| Yon&lt;br /&gt;
|-&lt;br /&gt;
| Yue&lt;br /&gt;
| Yue&lt;br /&gt;
|-&lt;br /&gt;
| Yuyang&lt;br /&gt;
| Yuy&lt;br /&gt;
|-&lt;br /&gt;
| Zheng&lt;br /&gt;
| Zhe&lt;br /&gt;
|-&lt;br /&gt;
| Zhongmou&lt;br /&gt;
| Zmo&lt;br /&gt;
|-&lt;br /&gt;
| Zhongshan&lt;br /&gt;
| Zho&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=File:Warring_States.jpg&amp;diff=3697</id>
		<title>File:Warring States.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=File:Warring_States.jpg&amp;diff=3697"/>
		<updated>2015-01-13T03:25:09Z</updated>

		<summary type="html">&lt;p&gt;Samy: uploaded a new version of &amp;quot;Image:Warring States.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Map for Warring States variant&lt;/div&gt;</summary>
		<author><name>Samy</name></author>
	</entry>
</feed>