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		<title>Imperial1841</title>
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		<updated>2011-05-05T13:17:21Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Created: July 2007 as Imperial1840 and as Imperial1841 in January 2008&lt;br /&gt;
&amp;lt;br&amp;gt;Creator: Gerald Todd, Maryland, USA sgttodd(a)mainecav.org&lt;br /&gt;
&amp;lt;br&amp;gt;Imperial1841 is supported by &amp;lt;b&amp;gt;[http://mainecav.org/diplomacy The Diplomacy Tribune]&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Introduction&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Imperial 1841 is a variant of Avalon Hill/Hasbro's game of Diplomacy by Allan B. Calhamer. It is based on another variant by Michael David Roberts called [[Imperial]]. Both variants are global versions of the original game.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Imperial 1841 is meant as a lighter version of [[Imperial]] requiring fewer players and having fewer provinces and supply centers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;This variant begins with an historical setting, but is not designed to recreate historical events. The names and borders are based on maps from the 1840's with their some of their misspellings and misplaced borders.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Imperial 1841 replaces [[Imperial1840]] incorporating changes gleaned from play-testing.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Statistics&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Number of players: 9&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Austria-Hungary&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Great Britain&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;China&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;France&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Holland&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Ottoman Empire&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Russia&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Spain/Portugal&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;United States of America&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Number of supply centers: 109&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Rules&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This variant follows all of the rules in Standard Diplomacy, with the following exceptions.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Start Date:&amp;lt;/b&amp;gt; The game begins in Spring 1841. The Seasons work just like Standard Diplomacy (Spring-Fall).&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Victory Conditions:&amp;lt;/b&amp;gt; To win, a single player must possess 56 supply centers at the end of any fall retreat.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Map Clarifications&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Impassable:&amp;lt;/b&amp;gt; (Casbian Sea, Great Lakes, Rocky Mountains, Deep Desert, Himalayas, and Deepest Darkest Africa) These zones act exactly like Switzerland in Standard Diplomacy.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Island Chains:&amp;lt;/b&amp;gt; (The Azores, Hawaiian Islands, the Bahamas, the Antilles, Java, Seychelles, the Solomons, Maldives, Marshalls, and New Zealand)&lt;br /&gt;
Island Chains are coastal territories that may be entered through any adjacent sea zones. They may be occupied by either armies or navies.  Armies may not be convoyed by fleets in island chain spaces.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Denmark &amp;amp;amp; Constantinople:&amp;lt;/b&amp;gt; In order to move a Fleet directly from the Black Sea to the Aegean Sea, a player must move into Constantinople, just like Denmark in the standard game. Imperial 1841 doesn't require &amp;quot;ownership&amp;quot; of Constantinople&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Land Bridges:&amp;lt;/b&amp;gt; (Florida-Bahamas; Bahamas-Cuba; Bahamas-Haiti; Cuba-Haiti; Haiti-Antilles; Antilles-Venezuela; Dublin-Edinburgh; Denmark-Sweden; Formosa-Guangdong; Kagoshima-Edo; Edo-Sapporo; Sapporo-Sakhurlin; Sakhurlin-Yongmingcheng; Malaysia-Sumatra; Sumatra-Java) These land bridges work exactly as they do in Standard Diplomacy. Though the provinces mentioned are separated by water, Both Armies and Fleets may move from one to the other.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Multiple Coasts:&amp;lt;/b&amp;gt; (Guatemala, Honduras, Columbia, Kiel, Rome, St Petersburg, Egypt, Syria, Hadramaut) These zones are played just as Spain and St Petersburg are in the standard game. Note: The Kiel canal was not yet built in 1841 which is why Kiel has two coasts in this variant.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Wraparound:&amp;lt;/b&amp;gt; (Bering Sea, West Pacific, South West Pacific, Antarctic Pacific) You will note that some sea zones can be found on both ends of the map. They are actually the same sea zones. A Fleet coming from Kuril Sea could move into the West Pacific Ocean on the right side of the map and would be adjacent to the Hawaiian Islands on the left side of the map.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;1.This is a large map as most global Diplomacy maps tend to be. To make the map smaller the Atlantic was narrowed a great deal, the poles were cut down, and the ends were brought in somewhat.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;2.The Earth, being a sphere, and the map being flat means going off the right side bring you onto the left side, and vice-versa. ALL of the Pacific spaces at the left side of the map are merely place-holders, to show the connections. For example: the space that RP considers to be &amp;quot;WPA&amp;quot; [Western Pacific Ocean] is located on the right side of the map -- but there is a self-same &amp;quot;WPA&amp;quot; on the left side.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;3.[[Imperial_Builds]] There are 2 kinds of SCs in Imperial 1841: Home Centers and Not-Home-Centers. Players may build in any unoccupied home center they own, be it one they started with, or one they captured. RealWorld doesn't allow for this build rule, so it is currently set to allow building in any unoccupied, owned SC. The GM will have to monitor builds received to ensure builds only occur in home centers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;4.Direct movement between the Black Sea and the Aegean Sea is through Constantinople - like Denmark, ie you move BLA-CON, and next turn you move CON-AEG, and so forth. &amp;quot;Ownership&amp;quot; of Constantinople not required.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;The Player Powers&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;at gamestart in 1841&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Austria-Hungary: Ferdinand I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Great Britain: Albert of Hanover Prince-Consort&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;China: Min Ning&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;France: Louis Philip of Bourbon&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Holland: William II of Orange&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Ottoman Empire: Abdülmecid I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Russia: Nicholas I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Spain: Francis of Assisi of Bourbon&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Portugal: Ferdinand of Braganza&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;USA: Martin van Buren&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;RealWorld software&amp;lt;/h2&amp;gt;&lt;br /&gt;
RealWorld is an improved version of Realpolitik; both of which are available in the Downloads section of Diplomaticcorp.com.  Imperial1841 is designed to work with RealWorld, files are not provided for RealPolitik.&lt;br /&gt;
&amp;lt;p&amp;gt;RealWorld files for Imperial1841 are available in the Variants section of Diplomaticcorp.com and at [http://mainecav.org/diplomacy The Diplomacy Tribune].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;The Map &amp;amp; Starting Positions&amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Image:imperial1841.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Map Space Names and Abbreviations&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Starting Positions&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Austria-Hungary/Prussia (5) forest&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Berlin,			ber&lt;br /&gt;
Budapest,		bud&lt;br /&gt;
Venice,			ven&lt;br /&gt;
Vienna,			vie&lt;br /&gt;
Loango,			loa&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Britain (11) red&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
London,			lon ldn&lt;br /&gt;
Dublin,			dub dln&lt;br /&gt;
Edinburgh,		edi ebg&lt;br /&gt;
Quebec,			qbc&lt;br /&gt;
Ontario,		ont&lt;br /&gt;
Bahama Islands,		bah&lt;br /&gt;
Cape Colony,		cac&lt;br /&gt;
Bombay,			bom&lt;br /&gt;
Delhi,			del&lt;br /&gt;
Malaysia,		mal&lt;br /&gt;
New South Wales,	nsw&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
China (5) yellow&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Beijing,		bei bjg&lt;br /&gt;
Chongqing,		cho&lt;br /&gt;
Guangdong,		gua&lt;br /&gt;
Shanghai,		sgh&lt;br /&gt;
Yongmingcheng,		yon yng&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
France (9) cyan&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Paris,			prs pas&lt;br /&gt;
Nantes,			nan&lt;br /&gt;
Marseilles,		mar&lt;br /&gt;
Antilles,		ant&lt;br /&gt;
Sierra Leone,		sie&lt;br /&gt;
Guinea,			gui&lt;br /&gt;
Madagascar,		mgr&lt;br /&gt;
Maldives,		mld mdv&lt;br /&gt;
Society Islands,	sct soc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Holland (7) orange&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Holland,		hol&lt;br /&gt;
Dutch Guiana,		dug&lt;br /&gt;
Natal,			nat&lt;br /&gt;
Kagoshima,		kag&lt;br /&gt;
Java,			jav&lt;br /&gt;
Borneo,			bor&lt;br /&gt;
New Guinea,		ngu&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Ottoman Empire (5) tan&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Angora,			ang&lt;br /&gt;
Bagdad,			bag&lt;br /&gt;
Constantinople,		con&lt;br /&gt;
Egypt,			egy&lt;br /&gt;
Sofia,			sof&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Russia (6) charcoal&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Moskow,			mos&lt;br /&gt;
Sevastopol,		sev&lt;br /&gt;
St Petersburg,		stp&lt;br /&gt;
Warsaw,			war&lt;br /&gt;
Irkutsk,		irk&lt;br /&gt;
Orenburg,		orn&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Spain (9) teal&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Madrid,			mad&lt;br /&gt;
Lisbon,			lis&lt;br /&gt;
Cuba,			cub&lt;br /&gt;
Mexico City,		mxc&lt;br /&gt;
Monterey,		mty&lt;br /&gt;
Columbia,		col&lt;br /&gt;
Rio de Janeiro,		rio&lt;br /&gt;
Zanguebar,		zan&lt;br /&gt;
Phillipines,		phi&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
United States (4) blue&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Boston,			bos&lt;br /&gt;
Charleston,		cha&lt;br /&gt;
New Orleans,		nol&lt;br /&gt;
New York City,		nyc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Europe&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Denmark,		den&lt;br /&gt;
Greece,			gre&lt;br /&gt;
Kiel,			kie&lt;br /&gt;
Norway,			nor nwy&lt;br /&gt;
Rome,			rom&lt;br /&gt;
Rumania,		rum&lt;br /&gt;
Salerno,		sal&lt;br /&gt;
Serbia,			ser&lt;br /&gt;
Sweden,			swe&lt;br /&gt;
Armenia,		arm&lt;br /&gt;
Bavaria,		bav&lt;br /&gt;
Stuttgart,		stu&lt;br /&gt;
Bordeaux,		bdx&lt;br /&gt;
Bosnia,			bsn&lt;br /&gt;
Catalunia,		cat&lt;br /&gt;
Cadiz,			cad&lt;br /&gt;
Coruna,			crn&lt;br /&gt;
Croatia,		cro&lt;br /&gt;
Finland,		fin&lt;br /&gt;
Galicia,		gal&lt;br /&gt;
Metz,			met&lt;br /&gt;
Livonia,		liv lvn&lt;br /&gt;
Piedmont,		pie&lt;br /&gt;
Prussia,		pru&lt;br /&gt;
Rouen,			rou&lt;br /&gt;
Sicily,			sic&lt;br /&gt;
Silesia,		sil&lt;br /&gt;
Switzerland,		sws&lt;br /&gt;
Wallacia,		wlc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Africa&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Abyssinia,		aby&lt;br /&gt;
Biafra,			bia&lt;br /&gt;
Liberia,		lib&lt;br /&gt;
Tunisia,		tun&lt;br /&gt;
Ethiopia,		eth&lt;br /&gt;
Algiers,		alg&lt;br /&gt;
Bambarra,		bam&lt;br /&gt;
Caffrabia,		caf&lt;br /&gt;
Congo,			cgo&lt;br /&gt;
Cimbebas,		cim&lt;br /&gt;
Donga,			don&lt;br /&gt;
Fezzan,			fez&lt;br /&gt;
Kuar,			kua&lt;br /&gt;
Hahira,			hah&lt;br /&gt;
Mongearts,		mgt&lt;br /&gt;
Morocco,		mor&lt;br /&gt;
Mozambique,		moz&lt;br /&gt;
Nubia,			nub&lt;br /&gt;
South Africa,		saf&lt;br /&gt;
Sene Gabaia,		sga&lt;br /&gt;
Somolia,		som&lt;br /&gt;
Soudan,			sou&lt;br /&gt;
Tripoli,		tri&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Asia/Pacific&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Syria,			syr&lt;br /&gt;
Ade,			ade&lt;br /&gt;
Afganistan,		afg&lt;br /&gt;
Bengal,			ben&lt;br /&gt;
Edo,			edo&lt;br /&gt;
Hue,			hue&lt;br /&gt;
Kasmir,			kas&lt;br /&gt;
Tehran,			teh&lt;br /&gt;
Tashkent,		tsh&lt;br /&gt;
Omsk,			oms&lt;br /&gt;
Bangalore,		ban&lt;br /&gt;
Celebes,		cel&lt;br /&gt;
Evenki,			eve&lt;br /&gt;
Georgia,		grg&lt;br /&gt;
Hadramaut,		hdr&lt;br /&gt;
Hyderabad,		hyd&lt;br /&gt;
Ceylon,			cey cln&lt;br /&gt;
Khiva,			khv&lt;br /&gt;
Krasnoyarsk,		kra&lt;br /&gt;
Birmah,			bir&lt;br /&gt;
Bokhara,		bkh&lt;br /&gt;
Baku,			bku&lt;br /&gt;
Lucknow,		lck&lt;br /&gt;
Madras,			mds&lt;br /&gt;
Mandlah,		mdh&lt;br /&gt;
Mecca,			mec&lt;br /&gt;
Nejaaz,			nej&lt;br /&gt;
Oman,			oma&lt;br /&gt;
Perm,			prm&lt;br /&gt;
Punjab,			pun&lt;br /&gt;
Xining,			xin&lt;br /&gt;
Kamchatka,		kam&lt;br /&gt;
Korea,			kor&lt;br /&gt;
Xinjang,		xjg&lt;br /&gt;
Mongolia,		mon&lt;br /&gt;
Tibet,			tib&lt;br /&gt;
Nei Mongol,		nem&lt;br /&gt;
Heilongjiangm,		hei&lt;br /&gt;
Liaoning,		lia&lt;br /&gt;
Fujian,			fuj&lt;br /&gt;
Hunan,			hun&lt;br /&gt;
Yunnan,			yun&lt;br /&gt;
Sakhurlin,		sak&lt;br /&gt;
Sapporo,		sap&lt;br /&gt;
Siam,			sia&lt;br /&gt;
Solomons,		sol&lt;br /&gt;
Marshalls,		msi&lt;br /&gt;
Perth,			pth&lt;br /&gt;
Northern Terr.,		ntr&lt;br /&gt;
Queensland,		que&lt;br /&gt;
South Austrailia,	sau&lt;br /&gt;
New Zeland,		nze&lt;br /&gt;
Sumatra,		sum&lt;br /&gt;
Formosa,		for&lt;br /&gt;
Tai Won,		tai&lt;br /&gt;
Tabrize,		tbr&lt;br /&gt;
Yakutsk,		yak&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
South America&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Amazona,		ama&lt;br /&gt;
Bolivia,		bol&lt;br /&gt;
Bahia,			baa&lt;br /&gt;
British Guiana,		brg&lt;br /&gt;
Chili,			chl&lt;br /&gt;
Cuiaba,			cui&lt;br /&gt;
Equador,		equ&lt;br /&gt;
French Guiana,		frg&lt;br /&gt;
La Plata,		lap&lt;br /&gt;
Matto Grosso,		mat&lt;br /&gt;
Montevideo,		mvd&lt;br /&gt;
Para,			par pra&lt;br /&gt;
Patagonia,		pat&lt;br /&gt;
Sacpaulo,		sac&lt;br /&gt;
Paraguay,		pgy&lt;br /&gt;
Peru,			per&lt;br /&gt;
Plauhy,			pla&lt;br /&gt;
Venezuela,		vzl&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
North America&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Honduras,		hon&lt;br /&gt;
Guatemala,		gtm&lt;br /&gt;
Haiti,			hai&lt;br /&gt;
Oaxaca,			oax&lt;br /&gt;
Mazatlan,		maz&lt;br /&gt;
Coahula,		coa&lt;br /&gt;
Chihuahua,		chi&lt;br /&gt;
Republic of Texas,	rot&lt;br /&gt;
Nevada,			nev&lt;br /&gt;
Oregon Terr.,		org&lt;br /&gt;
Vancouver,		van&lt;br /&gt;
Alaska,			alk ala&lt;br /&gt;
North West Terr.,	nwt&lt;br /&gt;
Alberta,		alb&lt;br /&gt;
Saskatchewan,		ssk&lt;br /&gt;
Unorganized Terr.,	ung&lt;br /&gt;
Iowa Territories,	iow&lt;br /&gt;
Missouri Terr.,		mis&lt;br /&gt;
Appalachia,		apl&lt;br /&gt;
Florida,		fla&lt;br /&gt;
Chicago,		chc&lt;br /&gt;
Washington DC,		wdc&lt;br /&gt;
Montreal,		mtl&lt;br /&gt;
PrinceRupert Land,	prt&lt;br /&gt;
Maritimes,		mrt&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Atlantic Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Hudson Bay,		hud&lt;br /&gt;
Labrador Sea,		lab&lt;br /&gt;
Greenland Sea,		grs&lt;br /&gt;
Barents Sea,		bar&lt;br /&gt;
Norwegian Sea,		nwg&lt;br /&gt;
North Sea,		nth&lt;br /&gt;
Skagerrak,		ska&lt;br /&gt;
Helgoland Bight,	hel&lt;br /&gt;
Baltic Sea,		bal&lt;br /&gt;
Gulf of Bothnia,	gob&lt;br /&gt;
English Channel,	ech eng&lt;br /&gt;
Irish Sea,		iri&lt;br /&gt;
Bay of Biscay,		bob&lt;br /&gt;
Western Mediterranean,	wme wem&lt;br /&gt;
Gulf of Lyon,		gol lyo&lt;br /&gt;
Tyrrhenian Sea,		tyr&lt;br /&gt;
Ionian Sea,		ion&lt;br /&gt;
Adriatic Sea,		adr&lt;br /&gt;
Aegean Sea,		aeg&lt;br /&gt;
Black Sea,		bla&lt;br /&gt;
Eastern Mediterranean,	eme eam&lt;br /&gt;
Canaries Seaway,	cas&lt;br /&gt;
N.Atlantic Ocean,	nao&lt;br /&gt;
Gulf of Maine,		gme&lt;br /&gt;
Bay of Florida,		bof&lt;br /&gt;
Gulf of Mexico,		gom&lt;br /&gt;
Western Carribean,	wca&lt;br /&gt;
Eastern Carribean,	eca&lt;br /&gt;
The Azores,		azr&lt;br /&gt;
Sargasso Sea,		sar&lt;br /&gt;
Mid-Atlantic Ocean,	mao&lt;br /&gt;
Amazon Basin,		amb&lt;br /&gt;
Brazilian Bight,	brb&lt;br /&gt;
Gulf of Guinea,		ggu&lt;br /&gt;
Cimbebas Coast,		cbc&lt;br /&gt;
S.Atlantic Ocean,	sao&lt;br /&gt;
Rio de Plate,		rdp&lt;br /&gt;
Drake Passage,		dra&lt;br /&gt;
Ant-Atlantic Ocean,	aat&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Indian Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Roaring Forties,	rft&lt;br /&gt;
Mozabaique Channel,	moc&lt;br /&gt;
Horn of Africa,		hoa&lt;br /&gt;
Red Sea,		red&lt;br /&gt;
Persian Gulf,		pgu&lt;br /&gt;
Arabian Sea,		ara&lt;br /&gt;
Bay of Bengal,		bgl&lt;br /&gt;
N.E.Indian Ocean,	nei&lt;br /&gt;
N.W.Indian Ocean,	nwi&lt;br /&gt;
S.E.Indian Ocean,	sei&lt;br /&gt;
S.W.Indian Ocean,	swi&lt;br /&gt;
Ant-Indian Ocean,	ain&lt;br /&gt;
Barrier Sea,		bas&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Western Pacific Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Ant-Pacific Ocean,	apa&lt;br /&gt;
Tasman Sea,		tas&lt;br /&gt;
Coral Sea,		cos&lt;br /&gt;
Timor Sea,		tim&lt;br /&gt;
Java Sea,		jas&lt;br /&gt;
Celebes Sea,		ces&lt;br /&gt;
Gulf of Siam,		gos&lt;br /&gt;
China Sea,		chs&lt;br /&gt;
Phillipene Sea,		phs&lt;br /&gt;
Eastern Sea,		ese&lt;br /&gt;
Yellow Sea,		yel&lt;br /&gt;
Sea of Japan,		soj&lt;br /&gt;
Sea of Okhotsk,		okh&lt;br /&gt;
Kuril Sea,		kur&lt;br /&gt;
Bering Sea,		bes&lt;br /&gt;
N.W.Pacific Ocean,	nwp&lt;br /&gt;
Izu Sea,		izu&lt;br /&gt;
W.Pacific Ocean,	wpa wpo&lt;br /&gt;
Bismark Sea,		bis&lt;br /&gt;
S.W.Pacific Ocean,	swp&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Eastern Pacific Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Hawaii,			haw&lt;br /&gt;
N.Pacific Ocean,	npa npo&lt;br /&gt;
Gulf of Alaska,		goa&lt;br /&gt;
N.E.Pacific Ocean,	nep&lt;br /&gt;
Gulf of Catalina,	gca&lt;br /&gt;
Gulf of California,	goc&lt;br /&gt;
E.Pacific Ocean,	epa epo&lt;br /&gt;
Gulf of Panama,		gop&lt;br /&gt;
Chilean Basin,		cba&lt;br /&gt;
S.Pacific Ocean,	spa spo&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Imperial1841&amp;diff=1663</id>
		<title>Imperial1841</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Imperial1841&amp;diff=1663"/>
		<updated>2011-05-05T13:16:04Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Created: July 2007 as Imperial1840 and as Imperial1841 in January 2008&lt;br /&gt;
&amp;lt;br&amp;gt;Creator: Gerald Todd, Maryland, USA sgttodd(a)mainecav.org&lt;br /&gt;
&amp;lt;br&amp;gt;Imperial1841 is supported by &amp;lt;b&amp;gt;[http://mainecav.org/diplomacy The Diplomacy Tribune]&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Introduction&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Imperial 1841 is a variant of Avalon Hill/Hasbro's game of Diplomacy by Allan B. Calhamer. It is based on another variant by Michael David Roberts called [[Imperial]]. Both variants are global versions of the original game.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Imperial 1841 is meant as a lighter version of [[Imperial]] requiring fewer players and having fewer provinces and supply centers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;This variant begins with an historical setting, but is not designed to recreate historical events. The names and borders are based on maps from the 1840's with their some of their misspellings and misplaced borders.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Imperial 1841 replaces [[Imperial1840]] incorporating changes gleaned from play-testing.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Statistics&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Number of players: 9&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Austria-Hungary&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Great Britain&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;China&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;France&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Holland&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Ottoman Empire&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Russia&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Spain/Portugal&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;United States of America&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Number of supply centers: 109&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Rules&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This variant follows all of the rules in Standard Diplomacy, with the following exceptions.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Start Date:&amp;lt;/b&amp;gt; The game begins in Spring 1841. The Seasons work just like Standard Diplomacy (Spring-Fall).&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Victory Conditions:&amp;lt;/b&amp;gt; To win, a single player must possess 56 supply centers at the end of any fall retreat.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Map Clarifications&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Impassable:&amp;lt;/b&amp;gt; (Casbian Sea, Great Lakes, Rocky Mountains, Deep Desert, Himalayas, and Deepest Darkest Africa) These zones act exactly like Switzerland in Standard Diplomacy.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Island Chains:&amp;lt;/b&amp;gt; (The Azores, Hawaiian Islands, the Bahamas, the Antilles, Java, Seychelles, the Solomons, Maldives, Marshalls, and New Zealand)&lt;br /&gt;
Island Chains are coastal territories that may be entered through any adjacent sea zones. They may be occupied by either armies or navies.  Armies may not be convoyed by fleets in island chain spaces.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Denmark &amp;amp;amp; Constantinople:&amp;lt;/b&amp;gt; In order to move a Fleet directly from the Black Sea to the Aegean Sea, a player must move into Constantinople, just like Denmark in the standard game. Imperial 1841 doesn't require &amp;quot;ownership&amp;quot; of Constantinople&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Land Bridges:&amp;lt;/b&amp;gt; (Florida-Bahamas; Bahamas-Cuba; Bahamas-Haiti; Cuba-Haiti; Haiti-Antilles; Antilles-Venezuela; Dublin-Edinburgh; Denmark-Sweden; Formosa-Guangdong; Kagoshima-Edo; Edo-Sapporo; Sapporo-Sakhurlin; Sakhurlin-Yongmingcheng; Malaysia-Sumatra; Sumatra-Java) These land bridges work exactly as they do in Standard Diplomacy. Though the provinces mentioned are separated by water, Both Armies and Fleets may move from one to the other.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Multiple Coasts:&amp;lt;/b&amp;gt; (Guatemala, Honduras, Columbia, Kiel, Rome, St Petersburg, Egypt, Syria, Hadramaut) These zones are played just as Spain and St Petersurg are in the standard game. Note: The Kiel canal was not built yet in 1841 which is why Kiel has two coasts in this variant.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Wraparound:&amp;lt;/b&amp;gt; (Bering Sea, West Pacific, South West Pacific, Antarctic Pacific) You will note that some sea zones can be found on both ends of the map. They are actually the same sea zones. A Fleet coming from Kuril Sea could move into the West Pacific Ocean on the right side of the map and would be adjacent to the Hawaiian Islands on the left side of the map.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;1.This is a large map as most global Diplomacy maps tend to be. To make the map smaller the Atlantic was narrowed a great deal, the poles were cut down, and the ends were brought in somewhat.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;2.The Earth, being a sphere, and the map being flat means going off the right side bring you onto the left side, and vice-versa. ALL of the Pacific spaces at the left side of the map are merely place-holders, to show the connections. For example: the space that RP considers to be &amp;quot;WPA&amp;quot; [Western Pacific Ocean] is located on the right side of the map -- but there is a self-same &amp;quot;WPA&amp;quot; on the left side.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;3.[[Imperial_Builds]] There are 2 kinds of SCs in Imperial 1841: Home Centers and Not-Home-Centers. Players may build in any unoccupied home center they own, be it one they started with, or one they captured. RealWorld doesn't allow for this build rule, so it is currently set to allow building in any unoccupied, owned SC. The GM will have to monitor builds received to ensure builds only occur in home centers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;4.Direct movement between the Black Sea and the Aegean Sea is through Constantinople - like Denmark, ie you move BLA-CON, and next turn you move CON-AEG, and so forth. &amp;quot;Ownership&amp;quot; of Constantinople not required.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;The Player Powers&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;at gamestart in 1841&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Austria-Hungary: Ferdinand I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Great Britain: Albert of Hanover Prince-Consort&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;China: Min Ning&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;France: Louis Philip of Bourbon&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Holland: William II of Orange&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Ottoman Empire: Abdülmecid I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Russia: Nicholas I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Spain: Francis of Assisi of Bourbon&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Portugal: Ferdinand of Braganza&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;USA: Martin van Buren&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;RealWorld software&amp;lt;/h2&amp;gt;&lt;br /&gt;
RealWorld is an improved version of Realpolitik; both of which are available in the Downloads section of Diplomaticcorp.com.  Imperial1841 is designed to work with RealWorld, files are not provided for RealPolitik.&lt;br /&gt;
&amp;lt;p&amp;gt;RealWorld files for Imperial1841 are available in the Variants section of Diplomaticcorp.com and at [http://mainecav.org/diplomacy The Diplomacy Tribune].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;The Map &amp;amp; Starting Positions&amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Image:imperial1841.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Map Space Names and Abbreviations&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Starting Positions&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Austria-Hungary/Prussia (5) forest&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Berlin,			ber&lt;br /&gt;
Budapest,		bud&lt;br /&gt;
Venice,			ven&lt;br /&gt;
Vienna,			vie&lt;br /&gt;
Loango,			loa&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Britain (11) red&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
London,			lon ldn&lt;br /&gt;
Dublin,			dub dln&lt;br /&gt;
Edinburgh,		edi ebg&lt;br /&gt;
Quebec,			qbc&lt;br /&gt;
Ontario,		ont&lt;br /&gt;
Bahama Islands,		bah&lt;br /&gt;
Cape Colony,		cac&lt;br /&gt;
Bombay,			bom&lt;br /&gt;
Delhi,			del&lt;br /&gt;
Malaysia,		mal&lt;br /&gt;
New South Wales,	nsw&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
China (5) yellow&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Beijing,		bei bjg&lt;br /&gt;
Chongqing,		cho&lt;br /&gt;
Guangdong,		gua&lt;br /&gt;
Shanghai,		sgh&lt;br /&gt;
Yongmingcheng,		yon yng&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
France (9) cyan&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Paris,			prs pas&lt;br /&gt;
Nantes,			nan&lt;br /&gt;
Marseilles,		mar&lt;br /&gt;
Antilles,		ant&lt;br /&gt;
Sierra Leone,		sie&lt;br /&gt;
Guinea,			gui&lt;br /&gt;
Madagascar,		mgr&lt;br /&gt;
Maldives,		mld mdv&lt;br /&gt;
Society Islands,	sct soc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Holland (7) orange&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Holland,		hol&lt;br /&gt;
Dutch Guiana,		dug&lt;br /&gt;
Natal,			nat&lt;br /&gt;
Kagoshima,		kag&lt;br /&gt;
Java,			jav&lt;br /&gt;
Borneo,			bor&lt;br /&gt;
New Guinea,		ngu&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Ottoman Empire (5) tan&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Angora,			ang&lt;br /&gt;
Bagdad,			bag&lt;br /&gt;
Constantinople,		con&lt;br /&gt;
Egypt,			egy&lt;br /&gt;
Sofia,			sof&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Russia (6) charcoal&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Moskow,			mos&lt;br /&gt;
Sevastopol,		sev&lt;br /&gt;
St Petersburg,		stp&lt;br /&gt;
Warsaw,			war&lt;br /&gt;
Irkutsk,		irk&lt;br /&gt;
Orenburg,		orn&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Spain (9) teal&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Madrid,			mad&lt;br /&gt;
Lisbon,			lis&lt;br /&gt;
Cuba,			cub&lt;br /&gt;
Mexico City,		mxc&lt;br /&gt;
Monterey,		mty&lt;br /&gt;
Columbia,		col&lt;br /&gt;
Rio de Janeiro,		rio&lt;br /&gt;
Zanguebar,		zan&lt;br /&gt;
Phillipines,		phi&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
United States (4) blue&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Boston,			bos&lt;br /&gt;
Charleston,		cha&lt;br /&gt;
New Orleans,		nol&lt;br /&gt;
New York City,		nyc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Europe&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Denmark,		den&lt;br /&gt;
Greece,			gre&lt;br /&gt;
Kiel,			kie&lt;br /&gt;
Norway,			nor nwy&lt;br /&gt;
Rome,			rom&lt;br /&gt;
Rumania,		rum&lt;br /&gt;
Salerno,		sal&lt;br /&gt;
Serbia,			ser&lt;br /&gt;
Sweden,			swe&lt;br /&gt;
Armenia,		arm&lt;br /&gt;
Bavaria,		bav&lt;br /&gt;
Stuttgart,		stu&lt;br /&gt;
Bordeaux,		bdx&lt;br /&gt;
Bosnia,			bsn&lt;br /&gt;
Catalunia,		cat&lt;br /&gt;
Cadiz,			cad&lt;br /&gt;
Coruna,			crn&lt;br /&gt;
Croatia,		cro&lt;br /&gt;
Finland,		fin&lt;br /&gt;
Galicia,		gal&lt;br /&gt;
Metz,			met&lt;br /&gt;
Livonia,		liv lvn&lt;br /&gt;
Piedmont,		pie&lt;br /&gt;
Prussia,		pru&lt;br /&gt;
Rouen,			rou&lt;br /&gt;
Sicily,			sic&lt;br /&gt;
Silesia,		sil&lt;br /&gt;
Switzerland,		sws&lt;br /&gt;
Wallacia,		wlc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Africa&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Abyssinia,		aby&lt;br /&gt;
Biafra,			bia&lt;br /&gt;
Liberia,		lib&lt;br /&gt;
Tunisia,		tun&lt;br /&gt;
Ethiopia,		eth&lt;br /&gt;
Algiers,		alg&lt;br /&gt;
Bambarra,		bam&lt;br /&gt;
Caffrabia,		caf&lt;br /&gt;
Congo,			cgo&lt;br /&gt;
Cimbebas,		cim&lt;br /&gt;
Donga,			don&lt;br /&gt;
Fezzan,			fez&lt;br /&gt;
Kuar,			kua&lt;br /&gt;
Hahira,			hah&lt;br /&gt;
Mongearts,		mgt&lt;br /&gt;
Morocco,		mor&lt;br /&gt;
Mozambique,		moz&lt;br /&gt;
Nubia,			nub&lt;br /&gt;
South Africa,		saf&lt;br /&gt;
Sene Gabaia,		sga&lt;br /&gt;
Somolia,		som&lt;br /&gt;
Soudan,			sou&lt;br /&gt;
Tripoli,		tri&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Asia/Pacific&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Syria,			syr&lt;br /&gt;
Ade,			ade&lt;br /&gt;
Afganistan,		afg&lt;br /&gt;
Bengal,			ben&lt;br /&gt;
Edo,			edo&lt;br /&gt;
Hue,			hue&lt;br /&gt;
Kasmir,			kas&lt;br /&gt;
Tehran,			teh&lt;br /&gt;
Tashkent,		tsh&lt;br /&gt;
Omsk,			oms&lt;br /&gt;
Bangalore,		ban&lt;br /&gt;
Celebes,		cel&lt;br /&gt;
Evenki,			eve&lt;br /&gt;
Georgia,		grg&lt;br /&gt;
Hadramaut,		hdr&lt;br /&gt;
Hyderabad,		hyd&lt;br /&gt;
Ceylon,			cey cln&lt;br /&gt;
Khiva,			khv&lt;br /&gt;
Krasnoyarsk,		kra&lt;br /&gt;
Birmah,			bir&lt;br /&gt;
Bokhara,		bkh&lt;br /&gt;
Baku,			bku&lt;br /&gt;
Lucknow,		lck&lt;br /&gt;
Madras,			mds&lt;br /&gt;
Mandlah,		mdh&lt;br /&gt;
Mecca,			mec&lt;br /&gt;
Nejaaz,			nej&lt;br /&gt;
Oman,			oma&lt;br /&gt;
Perm,			prm&lt;br /&gt;
Punjab,			pun&lt;br /&gt;
Xining,			xin&lt;br /&gt;
Kamchatka,		kam&lt;br /&gt;
Korea,			kor&lt;br /&gt;
Xinjang,		xjg&lt;br /&gt;
Mongolia,		mon&lt;br /&gt;
Tibet,			tib&lt;br /&gt;
Nei Mongol,		nem&lt;br /&gt;
Heilongjiangm,		hei&lt;br /&gt;
Liaoning,		lia&lt;br /&gt;
Fujian,			fuj&lt;br /&gt;
Hunan,			hun&lt;br /&gt;
Yunnan,			yun&lt;br /&gt;
Sakhurlin,		sak&lt;br /&gt;
Sapporo,		sap&lt;br /&gt;
Siam,			sia&lt;br /&gt;
Solomons,		sol&lt;br /&gt;
Marshalls,		msi&lt;br /&gt;
Perth,			pth&lt;br /&gt;
Northern Terr.,		ntr&lt;br /&gt;
Queensland,		que&lt;br /&gt;
South Austrailia,	sau&lt;br /&gt;
New Zeland,		nze&lt;br /&gt;
Sumatra,		sum&lt;br /&gt;
Formosa,		for&lt;br /&gt;
Tai Won,		tai&lt;br /&gt;
Tabrize,		tbr&lt;br /&gt;
Yakutsk,		yak&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
South America&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Amazona,		ama&lt;br /&gt;
Bolivia,		bol&lt;br /&gt;
Bahia,			baa&lt;br /&gt;
British Guiana,		brg&lt;br /&gt;
Chili,			chl&lt;br /&gt;
Cuiaba,			cui&lt;br /&gt;
Equador,		equ&lt;br /&gt;
French Guiana,		frg&lt;br /&gt;
La Plata,		lap&lt;br /&gt;
Matto Grosso,		mat&lt;br /&gt;
Montevideo,		mvd&lt;br /&gt;
Para,			par pra&lt;br /&gt;
Patagonia,		pat&lt;br /&gt;
Sacpaulo,		sac&lt;br /&gt;
Paraguay,		pgy&lt;br /&gt;
Peru,			per&lt;br /&gt;
Plauhy,			pla&lt;br /&gt;
Venezuela,		vzl&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
North America&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Honduras,		hon&lt;br /&gt;
Guatemala,		gtm&lt;br /&gt;
Haiti,			hai&lt;br /&gt;
Oaxaca,			oax&lt;br /&gt;
Mazatlan,		maz&lt;br /&gt;
Coahula,		coa&lt;br /&gt;
Chihuahua,		chi&lt;br /&gt;
Republic of Texas,	rot&lt;br /&gt;
Nevada,			nev&lt;br /&gt;
Oregon Terr.,		org&lt;br /&gt;
Vancouver,		van&lt;br /&gt;
Alaska,			alk ala&lt;br /&gt;
North West Terr.,	nwt&lt;br /&gt;
Alberta,		alb&lt;br /&gt;
Saskatchewan,		ssk&lt;br /&gt;
Unorganized Terr.,	ung&lt;br /&gt;
Iowa Territories,	iow&lt;br /&gt;
Missouri Terr.,		mis&lt;br /&gt;
Appalachia,		apl&lt;br /&gt;
Florida,		fla&lt;br /&gt;
Chicago,		chc&lt;br /&gt;
Washington DC,		wdc&lt;br /&gt;
Montreal,		mtl&lt;br /&gt;
PrinceRupert Land,	prt&lt;br /&gt;
Maritimes,		mrt&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Atlantic Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Hudson Bay,		hud&lt;br /&gt;
Labrador Sea,		lab&lt;br /&gt;
Greenland Sea,		grs&lt;br /&gt;
Barents Sea,		bar&lt;br /&gt;
Norwegian Sea,		nwg&lt;br /&gt;
North Sea,		nth&lt;br /&gt;
Skagerrak,		ska&lt;br /&gt;
Helgoland Bight,	hel&lt;br /&gt;
Baltic Sea,		bal&lt;br /&gt;
Gulf of Bothnia,	gob&lt;br /&gt;
English Channel,	ech eng&lt;br /&gt;
Irish Sea,		iri&lt;br /&gt;
Bay of Biscay,		bob&lt;br /&gt;
Western Mediterranean,	wme wem&lt;br /&gt;
Gulf of Lyon,		gol lyo&lt;br /&gt;
Tyrrhenian Sea,		tyr&lt;br /&gt;
Ionian Sea,		ion&lt;br /&gt;
Adriatic Sea,		adr&lt;br /&gt;
Aegean Sea,		aeg&lt;br /&gt;
Black Sea,		bla&lt;br /&gt;
Eastern Mediterranean,	eme eam&lt;br /&gt;
Canaries Seaway,	cas&lt;br /&gt;
N.Atlantic Ocean,	nao&lt;br /&gt;
Gulf of Maine,		gme&lt;br /&gt;
Bay of Florida,		bof&lt;br /&gt;
Gulf of Mexico,		gom&lt;br /&gt;
Western Carribean,	wca&lt;br /&gt;
Eastern Carribean,	eca&lt;br /&gt;
The Azores,		azr&lt;br /&gt;
Sargasso Sea,		sar&lt;br /&gt;
Mid-Atlantic Ocean,	mao&lt;br /&gt;
Amazon Basin,		amb&lt;br /&gt;
Brazilian Bight,	brb&lt;br /&gt;
Gulf of Guinea,		ggu&lt;br /&gt;
Cimbebas Coast,		cbc&lt;br /&gt;
S.Atlantic Ocean,	sao&lt;br /&gt;
Rio de Plate,		rdp&lt;br /&gt;
Drake Passage,		dra&lt;br /&gt;
Ant-Atlantic Ocean,	aat&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Indian Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Roaring Forties,	rft&lt;br /&gt;
Mozabaique Channel,	moc&lt;br /&gt;
Horn of Africa,		hoa&lt;br /&gt;
Red Sea,		red&lt;br /&gt;
Persian Gulf,		pgu&lt;br /&gt;
Arabian Sea,		ara&lt;br /&gt;
Bay of Bengal,		bgl&lt;br /&gt;
N.E.Indian Ocean,	nei&lt;br /&gt;
N.W.Indian Ocean,	nwi&lt;br /&gt;
S.E.Indian Ocean,	sei&lt;br /&gt;
S.W.Indian Ocean,	swi&lt;br /&gt;
Ant-Indian Ocean,	ain&lt;br /&gt;
Barrier Sea,		bas&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Western Pacific Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Ant-Pacific Ocean,	apa&lt;br /&gt;
Tasman Sea,		tas&lt;br /&gt;
Coral Sea,		cos&lt;br /&gt;
Timor Sea,		tim&lt;br /&gt;
Java Sea,		jas&lt;br /&gt;
Celebes Sea,		ces&lt;br /&gt;
Gulf of Siam,		gos&lt;br /&gt;
China Sea,		chs&lt;br /&gt;
Phillipene Sea,		phs&lt;br /&gt;
Eastern Sea,		ese&lt;br /&gt;
Yellow Sea,		yel&lt;br /&gt;
Sea of Japan,		soj&lt;br /&gt;
Sea of Okhotsk,		okh&lt;br /&gt;
Kuril Sea,		kur&lt;br /&gt;
Bering Sea,		bes&lt;br /&gt;
N.W.Pacific Ocean,	nwp&lt;br /&gt;
Izu Sea,		izu&lt;br /&gt;
W.Pacific Ocean,	wpa wpo&lt;br /&gt;
Bismark Sea,		bis&lt;br /&gt;
S.W.Pacific Ocean,	swp&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Eastern Pacific Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Hawaii,			haw&lt;br /&gt;
N.Pacific Ocean,	npa npo&lt;br /&gt;
Gulf of Alaska,		goa&lt;br /&gt;
N.E.Pacific Ocean,	nep&lt;br /&gt;
Gulf of Catalina,	gca&lt;br /&gt;
Gulf of California,	goc&lt;br /&gt;
E.Pacific Ocean,	epa epo&lt;br /&gt;
Gulf of Panama,		gop&lt;br /&gt;
Chilean Basin,		cba&lt;br /&gt;
S.Pacific Ocean,	spa spo&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Imperial1841&amp;diff=1662</id>
		<title>Imperial1841</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Imperial1841&amp;diff=1662"/>
		<updated>2011-05-05T13:15:14Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Created: July 2007 as Imperial1840 and as Imperial1841 in January 2008&lt;br /&gt;
&amp;lt;br&amp;gt;Creator: Gerald Todd, Maryland, USA sgttodd(a)mainecav.org&lt;br /&gt;
&amp;lt;br&amp;gt;Imperial1841 is supported by &amp;lt;b&amp;gt;[http://mainecav.org/diplomacy The Diplomacy Tribune]&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Introduction&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Imperial 1841 is a variant of Avalon Hill/Hasbro's game of Diplomacy by Allan B. Calhamer. It is based on another variant by Michael David Roberts called [[Imperial]]. Both variants are global versions of the original game.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Imperial 1841 is meant as a lighter version of [[Imperial]] requiring fewer players and having fewer provinces and supply centers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;This variant begins with an historical setting, but is not designed to recreate historical events. The names and borders are based on maps from the 1840's with their some of their misspellings and misplaced borders.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Imperial 1841 replaces [[Imperial1840]] incorporating changes gleaned from play-testing.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Statistics&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Number of players: 9&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Austria-Hungary&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Great Britain&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;China&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;France&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Holland&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Ottoman Empire&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Russia&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Spain/Portugal&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;United States of America&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Number of supply centers: 109&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Rules&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This variant follows all of the rules in Standard Diplomacy, with the following exceptions.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Start Date:&amp;lt;/b&amp;gt; The game begins in Spring 1841. The Seasons work just like Standard Diplomacy (Spring-Fall).&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Victory Conditions:&amp;lt;/b&amp;gt; To win, a single player must possess 56 supply centers at the end of any fall retreat.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Map Clarifications&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Impassable:&amp;lt;/b&amp;gt; (Casbian Sea, Great Lakes, Rocky Mountains, Deep Desert, Himalayas, and Deepest Darkest Africa) These zones act exactly like Switzerland in Standard Diplomacy.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Island Chains:&amp;lt;/b&amp;gt; (The Azores, Hawaiian Islands, the Bahamas, the Antilles, Java, Seychelles, the Solomons, Maldives, Marshalls, and New Zealand)&lt;br /&gt;
Island Chains are coastal territories that may be entered through any adjacent sea zones. They may be occupied by either armies or navies.  Armies may not be convoyed through island chains.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Denmark &amp;amp;amp; Constantinople:&amp;lt;/b&amp;gt; In order to move a Fleet directly from the Black Sea to the Aegean Sea, a player must move into Constantinople, just like Denmark in the standard game. Imperial 1841 doesn't require &amp;quot;ownership&amp;quot; of Constantinople&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Land Bridges:&amp;lt;/b&amp;gt; (Florida-Bahamas; Bahamas-Cuba; Bahamas-Haiti; Cuba-Haiti; Haiti-Antilles; Antilles-Venezuela; Dublin-Edinburgh; Denmark-Sweden; Formosa-Guangdong; Kagoshima-Edo; Edo-Sapporo; Sapporo-Sakhurlin; Sakhurlin-Yongmingcheng; Malaysia-Sumatra; Sumatra-Java) These land bridges work exactly as they do in Standard Diplomacy. Though the provinces mentioned are separated by water, Both Armies and Fleets may move from one to the other.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Multiple Coasts:&amp;lt;/b&amp;gt; (Guatemala, Honduras, Columbia, Kiel, Rome, St Petersburg, Egypt, Syria, Hadramaut) These zones are played just as Spain and St Petersurg are in the standard game. Note: The Kiel canal was not built yet in 1841 which is why Kiel has two coasts in this variant.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Wraparound:&amp;lt;/b&amp;gt; (Bering Sea, West Pacific, South West Pacific, Antarctic Pacific) You will note that some sea zones can be found on both ends of the map. They are actually the same sea zones. A Fleet coming from Kuril Sea could move into the West Pacific Ocean on the right side of the map and would be adjacent to the Hawaiian Islands on the left side of the map.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;1.This is a large map as most global Diplomacy maps tend to be. To make the map smaller the Atlantic was narrowed a great deal, the poles were cut down, and the ends were brought in somewhat.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;2.The Earth, being a sphere, and the map being flat means going off the right side bring you onto the left side, and vice-versa. ALL of the Pacific spaces at the left side of the map are merely place-holders, to show the connections. For example: the space that RP considers to be &amp;quot;WPA&amp;quot; [Western Pacific Ocean] is located on the right side of the map -- but there is a self-same &amp;quot;WPA&amp;quot; on the left side.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;3.[[Imperial_Builds]] There are 2 kinds of SCs in Imperial 1841: Home Centers and Not-Home-Centers. Players may build in any unoccupied home center they own, be it one they started with, or one they captured. RealWorld doesn't allow for this build rule, so it is currently set to allow building in any unoccupied, owned SC. The GM will have to monitor builds received to ensure builds only occur in home centers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;4.Direct movement between the Black Sea and the Aegean Sea is through Constantinople - like Denmark, ie you move BLA-CON, and next turn you move CON-AEG, and so forth. &amp;quot;Ownership&amp;quot; of Constantinople not required.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;The Player Powers&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;at gamestart in 1841&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Austria-Hungary: Ferdinand I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Great Britain: Albert of Hanover Prince-Consort&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;China: Min Ning&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;France: Louis Philip of Bourbon&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Holland: William II of Orange&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Ottoman Empire: Abdülmecid I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Russia: Nicholas I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Spain: Francis of Assisi of Bourbon&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Portugal: Ferdinand of Braganza&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;USA: Martin van Buren&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;RealWorld software&amp;lt;/h2&amp;gt;&lt;br /&gt;
RealWorld is an improved version of Realpolitik; both of which are available in the Downloads section of Diplomaticcorp.com.  Imperial1841 is designed to work with RealWorld, files are not provided for RealPolitik.&lt;br /&gt;
&amp;lt;p&amp;gt;RealWorld files for Imperial1841 are available in the Variants section of Diplomaticcorp.com and at [http://mainecav.org/diplomacy The Diplomacy Tribune].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;The Map &amp;amp; Starting Positions&amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Image:imperial1841.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Map Space Names and Abbreviations&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Starting Positions&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Austria-Hungary/Prussia (5) forest&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Berlin,			ber&lt;br /&gt;
Budapest,		bud&lt;br /&gt;
Venice,			ven&lt;br /&gt;
Vienna,			vie&lt;br /&gt;
Loango,			loa&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Britain (11) red&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
London,			lon ldn&lt;br /&gt;
Dublin,			dub dln&lt;br /&gt;
Edinburgh,		edi ebg&lt;br /&gt;
Quebec,			qbc&lt;br /&gt;
Ontario,		ont&lt;br /&gt;
Bahama Islands,		bah&lt;br /&gt;
Cape Colony,		cac&lt;br /&gt;
Bombay,			bom&lt;br /&gt;
Delhi,			del&lt;br /&gt;
Malaysia,		mal&lt;br /&gt;
New South Wales,	nsw&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
China (5) yellow&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Beijing,		bei bjg&lt;br /&gt;
Chongqing,		cho&lt;br /&gt;
Guangdong,		gua&lt;br /&gt;
Shanghai,		sgh&lt;br /&gt;
Yongmingcheng,		yon yng&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
France (9) cyan&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Paris,			prs pas&lt;br /&gt;
Nantes,			nan&lt;br /&gt;
Marseilles,		mar&lt;br /&gt;
Antilles,		ant&lt;br /&gt;
Sierra Leone,		sie&lt;br /&gt;
Guinea,			gui&lt;br /&gt;
Madagascar,		mgr&lt;br /&gt;
Maldives,		mld mdv&lt;br /&gt;
Society Islands,	sct soc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Holland (7) orange&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Holland,		hol&lt;br /&gt;
Dutch Guiana,		dug&lt;br /&gt;
Natal,			nat&lt;br /&gt;
Kagoshima,		kag&lt;br /&gt;
Java,			jav&lt;br /&gt;
Borneo,			bor&lt;br /&gt;
New Guinea,		ngu&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Ottoman Empire (5) tan&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Angora,			ang&lt;br /&gt;
Bagdad,			bag&lt;br /&gt;
Constantinople,		con&lt;br /&gt;
Egypt,			egy&lt;br /&gt;
Sofia,			sof&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Russia (6) charcoal&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Moskow,			mos&lt;br /&gt;
Sevastopol,		sev&lt;br /&gt;
St Petersburg,		stp&lt;br /&gt;
Warsaw,			war&lt;br /&gt;
Irkutsk,		irk&lt;br /&gt;
Orenburg,		orn&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Spain (9) teal&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Madrid,			mad&lt;br /&gt;
Lisbon,			lis&lt;br /&gt;
Cuba,			cub&lt;br /&gt;
Mexico City,		mxc&lt;br /&gt;
Monterey,		mty&lt;br /&gt;
Columbia,		col&lt;br /&gt;
Rio de Janeiro,		rio&lt;br /&gt;
Zanguebar,		zan&lt;br /&gt;
Phillipines,		phi&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
United States (4) blue&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Boston,			bos&lt;br /&gt;
Charleston,		cha&lt;br /&gt;
New Orleans,		nol&lt;br /&gt;
New York City,		nyc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Europe&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Denmark,		den&lt;br /&gt;
Greece,			gre&lt;br /&gt;
Kiel,			kie&lt;br /&gt;
Norway,			nor nwy&lt;br /&gt;
Rome,			rom&lt;br /&gt;
Rumania,		rum&lt;br /&gt;
Salerno,		sal&lt;br /&gt;
Serbia,			ser&lt;br /&gt;
Sweden,			swe&lt;br /&gt;
Armenia,		arm&lt;br /&gt;
Bavaria,		bav&lt;br /&gt;
Stuttgart,		stu&lt;br /&gt;
Bordeaux,		bdx&lt;br /&gt;
Bosnia,			bsn&lt;br /&gt;
Catalunia,		cat&lt;br /&gt;
Cadiz,			cad&lt;br /&gt;
Coruna,			crn&lt;br /&gt;
Croatia,		cro&lt;br /&gt;
Finland,		fin&lt;br /&gt;
Galicia,		gal&lt;br /&gt;
Metz,			met&lt;br /&gt;
Livonia,		liv lvn&lt;br /&gt;
Piedmont,		pie&lt;br /&gt;
Prussia,		pru&lt;br /&gt;
Rouen,			rou&lt;br /&gt;
Sicily,			sic&lt;br /&gt;
Silesia,		sil&lt;br /&gt;
Switzerland,		sws&lt;br /&gt;
Wallacia,		wlc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Africa&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Abyssinia,		aby&lt;br /&gt;
Biafra,			bia&lt;br /&gt;
Liberia,		lib&lt;br /&gt;
Tunisia,		tun&lt;br /&gt;
Ethiopia,		eth&lt;br /&gt;
Algiers,		alg&lt;br /&gt;
Bambarra,		bam&lt;br /&gt;
Caffrabia,		caf&lt;br /&gt;
Congo,			cgo&lt;br /&gt;
Cimbebas,		cim&lt;br /&gt;
Donga,			don&lt;br /&gt;
Fezzan,			fez&lt;br /&gt;
Kuar,			kua&lt;br /&gt;
Hahira,			hah&lt;br /&gt;
Mongearts,		mgt&lt;br /&gt;
Morocco,		mor&lt;br /&gt;
Mozambique,		moz&lt;br /&gt;
Nubia,			nub&lt;br /&gt;
South Africa,		saf&lt;br /&gt;
Sene Gabaia,		sga&lt;br /&gt;
Somolia,		som&lt;br /&gt;
Soudan,			sou&lt;br /&gt;
Tripoli,		tri&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Asia/Pacific&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Syria,			syr&lt;br /&gt;
Ade,			ade&lt;br /&gt;
Afganistan,		afg&lt;br /&gt;
Bengal,			ben&lt;br /&gt;
Edo,			edo&lt;br /&gt;
Hue,			hue&lt;br /&gt;
Kasmir,			kas&lt;br /&gt;
Tehran,			teh&lt;br /&gt;
Tashkent,		tsh&lt;br /&gt;
Omsk,			oms&lt;br /&gt;
Bangalore,		ban&lt;br /&gt;
Celebes,		cel&lt;br /&gt;
Evenki,			eve&lt;br /&gt;
Georgia,		grg&lt;br /&gt;
Hadramaut,		hdr&lt;br /&gt;
Hyderabad,		hyd&lt;br /&gt;
Ceylon,			cey cln&lt;br /&gt;
Khiva,			khv&lt;br /&gt;
Krasnoyarsk,		kra&lt;br /&gt;
Birmah,			bir&lt;br /&gt;
Bokhara,		bkh&lt;br /&gt;
Baku,			bku&lt;br /&gt;
Lucknow,		lck&lt;br /&gt;
Madras,			mds&lt;br /&gt;
Mandlah,		mdh&lt;br /&gt;
Mecca,			mec&lt;br /&gt;
Nejaaz,			nej&lt;br /&gt;
Oman,			oma&lt;br /&gt;
Perm,			prm&lt;br /&gt;
Punjab,			pun&lt;br /&gt;
Xining,			xin&lt;br /&gt;
Kamchatka,		kam&lt;br /&gt;
Korea,			kor&lt;br /&gt;
Xinjang,		xjg&lt;br /&gt;
Mongolia,		mon&lt;br /&gt;
Tibet,			tib&lt;br /&gt;
Nei Mongol,		nem&lt;br /&gt;
Heilongjiangm,		hei&lt;br /&gt;
Liaoning,		lia&lt;br /&gt;
Fujian,			fuj&lt;br /&gt;
Hunan,			hun&lt;br /&gt;
Yunnan,			yun&lt;br /&gt;
Sakhurlin,		sak&lt;br /&gt;
Sapporo,		sap&lt;br /&gt;
Siam,			sia&lt;br /&gt;
Solomons,		sol&lt;br /&gt;
Marshalls,		msi&lt;br /&gt;
Perth,			pth&lt;br /&gt;
Northern Terr.,		ntr&lt;br /&gt;
Queensland,		que&lt;br /&gt;
South Austrailia,	sau&lt;br /&gt;
New Zeland,		nze&lt;br /&gt;
Sumatra,		sum&lt;br /&gt;
Formosa,		for&lt;br /&gt;
Tai Won,		tai&lt;br /&gt;
Tabrize,		tbr&lt;br /&gt;
Yakutsk,		yak&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
South America&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Amazona,		ama&lt;br /&gt;
Bolivia,		bol&lt;br /&gt;
Bahia,			baa&lt;br /&gt;
British Guiana,		brg&lt;br /&gt;
Chili,			chl&lt;br /&gt;
Cuiaba,			cui&lt;br /&gt;
Equador,		equ&lt;br /&gt;
French Guiana,		frg&lt;br /&gt;
La Plata,		lap&lt;br /&gt;
Matto Grosso,		mat&lt;br /&gt;
Montevideo,		mvd&lt;br /&gt;
Para,			par pra&lt;br /&gt;
Patagonia,		pat&lt;br /&gt;
Sacpaulo,		sac&lt;br /&gt;
Paraguay,		pgy&lt;br /&gt;
Peru,			per&lt;br /&gt;
Plauhy,			pla&lt;br /&gt;
Venezuela,		vzl&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
North America&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Honduras,		hon&lt;br /&gt;
Guatemala,		gtm&lt;br /&gt;
Haiti,			hai&lt;br /&gt;
Oaxaca,			oax&lt;br /&gt;
Mazatlan,		maz&lt;br /&gt;
Coahula,		coa&lt;br /&gt;
Chihuahua,		chi&lt;br /&gt;
Republic of Texas,	rot&lt;br /&gt;
Nevada,			nev&lt;br /&gt;
Oregon Terr.,		org&lt;br /&gt;
Vancouver,		van&lt;br /&gt;
Alaska,			alk ala&lt;br /&gt;
North West Terr.,	nwt&lt;br /&gt;
Alberta,		alb&lt;br /&gt;
Saskatchewan,		ssk&lt;br /&gt;
Unorganized Terr.,	ung&lt;br /&gt;
Iowa Territories,	iow&lt;br /&gt;
Missouri Terr.,		mis&lt;br /&gt;
Appalachia,		apl&lt;br /&gt;
Florida,		fla&lt;br /&gt;
Chicago,		chc&lt;br /&gt;
Washington DC,		wdc&lt;br /&gt;
Montreal,		mtl&lt;br /&gt;
PrinceRupert Land,	prt&lt;br /&gt;
Maritimes,		mrt&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Atlantic Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Hudson Bay,		hud&lt;br /&gt;
Labrador Sea,		lab&lt;br /&gt;
Greenland Sea,		grs&lt;br /&gt;
Barents Sea,		bar&lt;br /&gt;
Norwegian Sea,		nwg&lt;br /&gt;
North Sea,		nth&lt;br /&gt;
Skagerrak,		ska&lt;br /&gt;
Helgoland Bight,	hel&lt;br /&gt;
Baltic Sea,		bal&lt;br /&gt;
Gulf of Bothnia,	gob&lt;br /&gt;
English Channel,	ech eng&lt;br /&gt;
Irish Sea,		iri&lt;br /&gt;
Bay of Biscay,		bob&lt;br /&gt;
Western Mediterranean,	wme wem&lt;br /&gt;
Gulf of Lyon,		gol lyo&lt;br /&gt;
Tyrrhenian Sea,		tyr&lt;br /&gt;
Ionian Sea,		ion&lt;br /&gt;
Adriatic Sea,		adr&lt;br /&gt;
Aegean Sea,		aeg&lt;br /&gt;
Black Sea,		bla&lt;br /&gt;
Eastern Mediterranean,	eme eam&lt;br /&gt;
Canaries Seaway,	cas&lt;br /&gt;
N.Atlantic Ocean,	nao&lt;br /&gt;
Gulf of Maine,		gme&lt;br /&gt;
Bay of Florida,		bof&lt;br /&gt;
Gulf of Mexico,		gom&lt;br /&gt;
Western Carribean,	wca&lt;br /&gt;
Eastern Carribean,	eca&lt;br /&gt;
The Azores,		azr&lt;br /&gt;
Sargasso Sea,		sar&lt;br /&gt;
Mid-Atlantic Ocean,	mao&lt;br /&gt;
Amazon Basin,		amb&lt;br /&gt;
Brazilian Bight,	brb&lt;br /&gt;
Gulf of Guinea,		ggu&lt;br /&gt;
Cimbebas Coast,		cbc&lt;br /&gt;
S.Atlantic Ocean,	sao&lt;br /&gt;
Rio de Plate,		rdp&lt;br /&gt;
Drake Passage,		dra&lt;br /&gt;
Ant-Atlantic Ocean,	aat&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Indian Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Roaring Forties,	rft&lt;br /&gt;
Mozabaique Channel,	moc&lt;br /&gt;
Horn of Africa,		hoa&lt;br /&gt;
Red Sea,		red&lt;br /&gt;
Persian Gulf,		pgu&lt;br /&gt;
Arabian Sea,		ara&lt;br /&gt;
Bay of Bengal,		bgl&lt;br /&gt;
N.E.Indian Ocean,	nei&lt;br /&gt;
N.W.Indian Ocean,	nwi&lt;br /&gt;
S.E.Indian Ocean,	sei&lt;br /&gt;
S.W.Indian Ocean,	swi&lt;br /&gt;
Ant-Indian Ocean,	ain&lt;br /&gt;
Barrier Sea,		bas&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Western Pacific Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Ant-Pacific Ocean,	apa&lt;br /&gt;
Tasman Sea,		tas&lt;br /&gt;
Coral Sea,		cos&lt;br /&gt;
Timor Sea,		tim&lt;br /&gt;
Java Sea,		jas&lt;br /&gt;
Celebes Sea,		ces&lt;br /&gt;
Gulf of Siam,		gos&lt;br /&gt;
China Sea,		chs&lt;br /&gt;
Phillipene Sea,		phs&lt;br /&gt;
Eastern Sea,		ese&lt;br /&gt;
Yellow Sea,		yel&lt;br /&gt;
Sea of Japan,		soj&lt;br /&gt;
Sea of Okhotsk,		okh&lt;br /&gt;
Kuril Sea,		kur&lt;br /&gt;
Bering Sea,		bes&lt;br /&gt;
N.W.Pacific Ocean,	nwp&lt;br /&gt;
Izu Sea,		izu&lt;br /&gt;
W.Pacific Ocean,	wpa wpo&lt;br /&gt;
Bismark Sea,		bis&lt;br /&gt;
S.W.Pacific Ocean,	swp&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Eastern Pacific Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Hawaii,			haw&lt;br /&gt;
N.Pacific Ocean,	npa npo&lt;br /&gt;
Gulf of Alaska,		goa&lt;br /&gt;
N.E.Pacific Ocean,	nep&lt;br /&gt;
Gulf of Catalina,	gca&lt;br /&gt;
Gulf of California,	goc&lt;br /&gt;
E.Pacific Ocean,	epa epo&lt;br /&gt;
Gulf of Panama,		gop&lt;br /&gt;
Chilean Basin,		cba&lt;br /&gt;
S.Pacific Ocean,	spa spo&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Star_Trek&amp;diff=1130</id>
		<title>Star Trek</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Star_Trek&amp;diff=1130"/>
		<updated>2008-09-07T03:43:21Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Star Trek Diplomacy ==&lt;br /&gt;
&lt;br /&gt;
by Gerald Todd&lt;br /&gt;
[http://mainecav.org/diplomacy The Diplomacy Tribune]&lt;br /&gt;
&lt;br /&gt;
As you may have guessed this is a Star Trek themed Diplomacy Variant.&lt;br /&gt;
So far as I know, this is the first designed to run in the RealWorld judging software.&lt;br /&gt;
&lt;br /&gt;
==Peculiar to this Variant:==&lt;br /&gt;
&lt;br /&gt;
Units: There are armies but movement for them is very limited.  Armies may move between ajacent supply centers, for instance Sol and Alp, but to move anywhere else will require them to be convoyed.&lt;br /&gt;
&lt;br /&gt;
Map Spaces: All the map spaces are &amp;quot;sea&amp;quot; or &amp;quot;coastal&amp;quot; spaces.  A unit may &lt;br /&gt;
move in and out of any space into any ajacent space.&lt;br /&gt;
&lt;br /&gt;
The Bajoran Wormhole: The Bajor space is adjacent not only to the spaces surrounding it, but also to the Idran space in the Dominion for both armies and fleets.   The Idran space is likewise ajacent to the spaces surrounding it AND Bajor, by virtue of the wormhole.&lt;br /&gt;
&lt;br /&gt;
Borg Assimilation: Any captured SCs can be built in by the Borg as if they &lt;br /&gt;
were home SCs.  Only the Borg have this ability.  RealWorld is set up for &lt;br /&gt;
Chaos Builds to accommodate that, so the GM must be sure to only allow the &lt;br /&gt;
Borg player to build outside of his home centers.&lt;br /&gt;
&lt;br /&gt;
Icons: Armies are represented by that power's symbol, fleets are represented by a starship image.&lt;br /&gt;
&lt;br /&gt;
Victory: There are 49 supply centers in this variant.  25 are required for victory.&lt;br /&gt;
&lt;br /&gt;
==Starting Positions==&lt;br /&gt;
&lt;br /&gt;
Borg Collective:&lt;br /&gt;
Borg Unicomplex, uni (A)&lt;br /&gt;
3249, (F)&lt;br /&gt;
Cardassian Union:&lt;br /&gt;
Cardassia Prime, car (A)&lt;br /&gt;
Chin'Toka, chi (F)&lt;br /&gt;
Lazon, laz (F)&lt;br /&gt;
&lt;br /&gt;
Dominion:&lt;br /&gt;
Idran, idr (A)&lt;br /&gt;
Korill Prime, kor (F)&lt;br /&gt;
Omarion, oma (F)&lt;br /&gt;
&lt;br /&gt;
Ferengi Alliance:&lt;br /&gt;
Feringinar, fer (A)&lt;br /&gt;
Thalos, tha (F)&lt;br /&gt;
Clarus, cla (F)&lt;br /&gt;
&lt;br /&gt;
Klingon Empire:&lt;br /&gt;
Archanis, arc (F)&lt;br /&gt;
Khitomer, khi (F)&lt;br /&gt;
Q'onos, qon (A)&lt;br /&gt;
&lt;br /&gt;
Romulan Star Republic:&lt;br /&gt;
Romulus, rom (A)&lt;br /&gt;
Remus, rem (F)&lt;br /&gt;
Pretorian, pre (F)&lt;br /&gt;
&lt;br /&gt;
United Federation of Planets:&lt;br /&gt;
Sol, sol (A)&lt;br /&gt;
Betazed, bet (F)&lt;br /&gt;
Alpha Centauri, alp (F)&lt;br /&gt;
Vulcan, vul (F)&lt;br /&gt;
&lt;br /&gt;
Neutral: (27)&lt;br /&gt;
Deneb, Bajor, Kalidar, Kobheeria, Korniforous, Talar, Trill, Tezenketh, Antares, FCG-J25, Gorn, Tholia, Tessen, Zalkon, Zakdorn, Gamma Hydrae, 5215, Devore Imperium, Bomar Soveriegnty, Vidiian Solidarity, Kazon Collective, Argratha, Breen, Gavara, Merik, New Bajor, Torga.&lt;br /&gt;
&lt;br /&gt;
==Map with Starting Positions==&lt;br /&gt;
[[Image:startrektng.gif]]&lt;br /&gt;
&lt;br /&gt;
==Sector Listing==&lt;br /&gt;
Borg: &lt;br /&gt;
Borg Unicomplex, uni * &lt;br /&gt;
3249, 3249 * &lt;br /&gt;
4050, 4050 * &lt;br /&gt;
2635, 2635 * &lt;br /&gt;
3424, 3424 * &lt;br /&gt;
3729, 3729 * &lt;br /&gt;
4233, 4233 * &lt;br /&gt;
4425, 4425 * &lt;br /&gt;
4544, 4544 * &lt;br /&gt;
4762, 4762 * &lt;br /&gt;
5054, 5054 * &lt;br /&gt;
5443, 5443 * &lt;br /&gt;
5725, 5725 * &lt;br /&gt;
6540, 6540 * &lt;br /&gt;
Krenim, kre&lt;br /&gt;
&lt;br /&gt;
Cardassian: &lt;br /&gt;
Cardassia Prime, car * &lt;br /&gt;
ChinToka, chi * &lt;br /&gt;
Lazon, laz * &lt;br /&gt;
Actrium, act * &lt;br /&gt;
Amleth, aml * &lt;br /&gt;
Athos, ath * &lt;br /&gt;
Badlands, bad * &lt;br /&gt;
Dopa, dop * &lt;br /&gt;
Kelvas, kel * &lt;br /&gt;
Olmerak, olm * &lt;br /&gt;
Orias, ori * &lt;br /&gt;
Torros, tor&lt;br /&gt;
&lt;br /&gt;
Dominion: &lt;br /&gt;
Idran, idr * &lt;br /&gt;
Korill Prime, klp * &lt;br /&gt;
Omarion, oma * &lt;br /&gt;
Callinon, cal * &lt;br /&gt;
Hdex IV, hde * &lt;br /&gt;
Ken, ken * &lt;br /&gt;
Lantar Nebula, lan * &lt;br /&gt;
Omarion Nebula, neb * &lt;br /&gt;
Parada, par * &lt;br /&gt;
Samgalo, sam * &lt;br /&gt;
Teplan, tep * &lt;br /&gt;
T-Rogoran, tro * &lt;br /&gt;
Vadera, vdr * &lt;br /&gt;
Vandros, vds * &lt;br /&gt;
Varala, var&lt;br /&gt;
&lt;br /&gt;
Ferengi: &lt;br /&gt;
Feringinar, fer * &lt;br /&gt;
Clarus, cla * &lt;br /&gt;
Thalos, tha * &lt;br /&gt;
Balancar, bal * &lt;br /&gt;
Irt, irt * &lt;br /&gt;
Kholfa, kho * &lt;br /&gt;
Rog, rog * &lt;br /&gt;
Volchok, vol&lt;br /&gt;
&lt;br /&gt;
Klingon: &lt;br /&gt;
Archanis, arc * &lt;br /&gt;
Khitomer, khi * &lt;br /&gt;
Qonos, qon * &lt;br /&gt;
Burun, bur * &lt;br /&gt;
Boreth, bor * &lt;br /&gt;
Donatu, don * &lt;br /&gt;
Groth, gro * &lt;br /&gt;
Hatoria, hat * &lt;br /&gt;
Kvort, kvo * &lt;br /&gt;
Tika, tik * &lt;br /&gt;
Tohkaht, toh * &lt;br /&gt;
Toron, trn&lt;br /&gt;
&lt;br /&gt;
Romulan: &lt;br /&gt;
Romulus, rom * &lt;br /&gt;
Remus, rem * &lt;br /&gt;
Pretorian, pre * &lt;br /&gt;
Belak, bel * &lt;br /&gt;
Nequencia, neq * &lt;br /&gt;
Rator, rat * &lt;br /&gt;
Talon, tln * &lt;br /&gt;
Tarrod, tar * &lt;br /&gt;
Terix, trx&lt;br /&gt;
&lt;br /&gt;
UFP: &lt;br /&gt;
Sol, sol * &lt;br /&gt;
Alpha Centauri, alp * &lt;br /&gt;
Betazed, bet * &lt;br /&gt;
Vulcan, vul * &lt;br /&gt;
Algol, alg * &lt;br /&gt;
Acamar, aca * &lt;br /&gt;
Andoria, and * &lt;br /&gt;
Capella, cap * &lt;br /&gt;
Castor, cas * &lt;br /&gt;
Barradas II, bar * &lt;br /&gt;
Bolarus, bol * &lt;br /&gt;
Briar Patch, bri * &lt;br /&gt;
Fellebia, fel * &lt;br /&gt;
First Federation, fir * &lt;br /&gt;
Hromi Cluster, hro * &lt;br /&gt;
Jouret, jou * &lt;br /&gt;
Kazar, kzr * &lt;br /&gt;
Ophiucus, oph * &lt;br /&gt;
Paulsons Nebula, pau * &lt;br /&gt;
Regulus, reg * &lt;br /&gt;
Terra Nova, ter * &lt;br /&gt;
Vega, veg * &lt;br /&gt;
Xarantine, xar * &lt;br /&gt;
Xyrillia, xyr&lt;br /&gt;
&lt;br /&gt;
Quadrants&lt;br /&gt;
&lt;br /&gt;
Alpha-Quadrant: &lt;br /&gt;
Deneb, den * &lt;br /&gt;
Bajor, baj * &lt;br /&gt;
Kalidar, kal * &lt;br /&gt;
Kobheeria, kob * &lt;br /&gt;
Korniforous, kor * &lt;br /&gt;
Talar, tal * &lt;br /&gt;
Trill, tri * &lt;br /&gt;
Tezenketh, tze * &lt;br /&gt;
Dreon, dre * &lt;br /&gt;
Galen, gal * &lt;br /&gt;
Gemulon, gem * &lt;br /&gt;
Frederick, fre * &lt;br /&gt;
Izar, iza * &lt;br /&gt;
Mariah, mar * &lt;br /&gt;
Megara, meg * &lt;br /&gt;
Nehru, neh * &lt;br /&gt;
Orellius, ore * &lt;br /&gt;
Portas, por * &lt;br /&gt;
Rolor Nebula, rol * &lt;br /&gt;
Ultia Thule, ult * &lt;br /&gt;
Valeria, val&lt;br /&gt;
&lt;br /&gt;
Beta-Quadrant: &lt;br /&gt;
Antares, ant * &lt;br /&gt;
FCG-J25, j25 * &lt;br /&gt;
Gorn, gor * &lt;br /&gt;
Tholia, tho * &lt;br /&gt;
tessen, tes * &lt;br /&gt;
Zalkon, zal * &lt;br /&gt;
Zakdorn, zak * &lt;br /&gt;
Archer, acr * &lt;br /&gt;
Amargosa, amg * &lt;br /&gt;
Bellatrix, btx * &lt;br /&gt;
Caldos, cld * &lt;br /&gt;
Cambra, cam * &lt;br /&gt;
Gamma Hydrae, gam * &lt;br /&gt;
Makar, mak * &lt;br /&gt;
Metron Consortium, met * &lt;br /&gt;
Tybellia, tyb * &lt;br /&gt;
Vodrey Nebula, vod * &lt;br /&gt;
Zalda, zda&lt;br /&gt;
&lt;br /&gt;
Delta-Quadrant: &lt;br /&gt;
5215, 5215 * &lt;br /&gt;
Devore Imperium, dev * &lt;br /&gt;
Bomar Soveriegnty, bom * &lt;br /&gt;
Vidiian Solidarity, vid * &lt;br /&gt;
Kazon Collective, kaz * &lt;br /&gt;
2825, 2825 * &lt;br /&gt;
3665, 3665 * &lt;br /&gt;
Malon Cooperative, mal * &lt;br /&gt;
North-West Passage, nwp * &lt;br /&gt;
The Swarm, swa * &lt;br /&gt;
Hierarchy, hir * &lt;br /&gt;
VaaDwaur, vad * &lt;br /&gt;
D01, d01 * &lt;br /&gt;
D02, d02 * &lt;br /&gt;
D03, d03 * &lt;br /&gt;
D04, d04 * &lt;br /&gt;
D05, d05 * &lt;br /&gt;
D06, d06 * &lt;br /&gt;
D07, d07 * &lt;br /&gt;
D08, d08 * &lt;br /&gt;
D09, d09 * &lt;br /&gt;
D10, d10 * &lt;br /&gt;
D11, d11 * &lt;br /&gt;
D12, d12&lt;br /&gt;
&lt;br /&gt;
Gamma-Quadrant: &lt;br /&gt;
Argratha, arg * &lt;br /&gt;
Breen, bre * &lt;br /&gt;
Gavara, gav * &lt;br /&gt;
Merik, mer * &lt;br /&gt;
New Bajor, new * &lt;br /&gt;
Torga, tga * &lt;br /&gt;
Black Cluster, bla * &lt;br /&gt;
Chamra Vortex, cha * &lt;br /&gt;
Hurq, hur * &lt;br /&gt;
Jenkata Nebula, jen * &lt;br /&gt;
Karemma, kar * &lt;br /&gt;
Kylata, kyl * &lt;br /&gt;
Quasar M92, m92 * &lt;br /&gt;
Obatta Cluster, oba * &lt;br /&gt;
Rakhar, rak * &lt;br /&gt;
Trialus, tls * &lt;br /&gt;
Wadi, wad * &lt;br /&gt;
Yaderan, yad * &lt;br /&gt;
G01, g01 * &lt;br /&gt;
G02, g02 * &lt;br /&gt;
G03, g03 * &lt;br /&gt;
G04, g04 * &lt;br /&gt;
G05, g05 * &lt;br /&gt;
G06, g06&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Diplomacy is a trademark of Hasbro, Inc.&lt;br /&gt;
Star Trek is a trademark of Paramount Pictures Corporation&amp;lt;/i&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=File:Startrektng.gif&amp;diff=1129</id>
		<title>File:Startrektng.gif</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=File:Startrektng.gif&amp;diff=1129"/>
		<updated>2008-09-07T03:26:34Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: uploaded a new version of &amp;quot;Image:Startrektng.gif&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Map with starting positions for Star Trek TNG Diplomacy&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Star_Trek&amp;diff=1094</id>
		<title>Star Trek</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Star_Trek&amp;diff=1094"/>
		<updated>2008-08-15T17:14:53Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: /* Starting Positions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Star Trek Diplomacy ==&lt;br /&gt;
&lt;br /&gt;
by Gerald Todd&lt;br /&gt;
[http://mainecav.org/diplomacy The Diplomacy Tribune]&lt;br /&gt;
&lt;br /&gt;
As you may have guessed this is a Star Trek themed Diplomacy Variant.&lt;br /&gt;
So far as I know, this is the first designed to run in the RealWorld judging software.&lt;br /&gt;
&lt;br /&gt;
==Peculiar to this Variant:==&lt;br /&gt;
&lt;br /&gt;
Units: There are armies but movement for them is very limited.  Armies may move between ajacent supply centers, for instance Sol and Alp, but to move anywhere else will require them to be convoyed.&lt;br /&gt;
&lt;br /&gt;
Map Spaces: All the map spaces are &amp;quot;sea&amp;quot; or &amp;quot;coastal&amp;quot; spaces.  A unit may &lt;br /&gt;
move in and out of any space into any ajacent space.&lt;br /&gt;
&lt;br /&gt;
The Bajoran Wormhole: The Bajor space is adjacent not only to the spaces surrounding it, but also to the Idran space in the Dominion for both armies and fleets.   The Idran space is likewise ajacent to the spaces surrounding it AND Bajor, by virtue of the wormhole.&lt;br /&gt;
&lt;br /&gt;
Borg Assimilation: Any captured SCs can be built in by the Borg as if they &lt;br /&gt;
were home SCs.  Only the Borg have this ability.  RealWorld is set up for &lt;br /&gt;
Chaos Builds to accommodate that, so the GM must be sure to only allow the &lt;br /&gt;
Borg player to build outside of his home centers.&lt;br /&gt;
&lt;br /&gt;
Icons: Armies are represented by that power's symbol, fleets are represented by a starship image.&lt;br /&gt;
&lt;br /&gt;
Victory: There are 49 supply centers in this variant.  25 are required for victory.&lt;br /&gt;
&lt;br /&gt;
==Starting Positions==&lt;br /&gt;
&lt;br /&gt;
Borg Collective:&lt;br /&gt;
Borg Unicomplex, uni (A)&lt;br /&gt;
3249, (F)&lt;br /&gt;
Cardassian Union:&lt;br /&gt;
Cardassia Prime, car (A)&lt;br /&gt;
Chin'Toka, chi (F)&lt;br /&gt;
Lazon, laz (F)&lt;br /&gt;
&lt;br /&gt;
Dominion:&lt;br /&gt;
Idran, idr (A)&lt;br /&gt;
Korill Prime, kor (F)&lt;br /&gt;
Omarion, oma (F)&lt;br /&gt;
&lt;br /&gt;
Ferengi Alliance:&lt;br /&gt;
Feringinar, fer (A)&lt;br /&gt;
Thalos, tha (F)&lt;br /&gt;
Clarus, cla (F)&lt;br /&gt;
&lt;br /&gt;
Klingon Empire:&lt;br /&gt;
Archanis, arc (F)&lt;br /&gt;
Khitomer, khi (F)&lt;br /&gt;
Q'onos, qon (A)&lt;br /&gt;
&lt;br /&gt;
Romulan Star Republic:&lt;br /&gt;
Romulus, rom (A)&lt;br /&gt;
Remus, rem (F)&lt;br /&gt;
Pretorian, pre (F)&lt;br /&gt;
&lt;br /&gt;
United Federation of Planets:&lt;br /&gt;
Sol, sol (A)&lt;br /&gt;
Betazed, bet (F)&lt;br /&gt;
Alpha Centauri, alp (F)&lt;br /&gt;
Vulcan, vul (F)&lt;br /&gt;
&lt;br /&gt;
Neutral: (27)&lt;br /&gt;
Deneb, Bajor, Kalidar, Kobheeria, Korniforous, Talar, Trill, Tezenketh, Antares, FCG-J25, Gorn, Tholia, Tessen, Zalkon, Zakdorn, Gamma Hydrae, 5215, Devore Imperium, Bomar Soveriegnty, Vidiian Solidarity, Kazon Collective, Argratha, Breen, Gavara, Merik, New Bajor, Torga.&lt;br /&gt;
&lt;br /&gt;
==Map with Starting Positions==&lt;br /&gt;
[[Image:startrektng.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Diplomacy is a trademark of Hasbro, Inc.&lt;br /&gt;
Star Trek is a trademark of Paramount Pictures Corporation&amp;lt;/i&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Star_Trek&amp;diff=1078</id>
		<title>Star Trek</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Star_Trek&amp;diff=1078"/>
		<updated>2008-07-16T01:51:55Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: /* Peculiar to this Variant: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Star Trek Diplomacy ==&lt;br /&gt;
&lt;br /&gt;
by Gerald Todd&lt;br /&gt;
[http://mainecav.org/diplomacy The Diplomacy Tribune]&lt;br /&gt;
&lt;br /&gt;
As you may have guessed this is a Star Trek themed Diplomacy Variant.&lt;br /&gt;
So far as I know, this is the first designed to run in the RealWorld judging software.&lt;br /&gt;
&lt;br /&gt;
==Peculiar to this Variant:==&lt;br /&gt;
&lt;br /&gt;
Units: There are armies but movement for them is very limited.  Armies may move between ajacent supply centers, for instance Sol and Alp, but to move anywhere else will require them to be convoyed.&lt;br /&gt;
&lt;br /&gt;
Map Spaces: All the map spaces are &amp;quot;sea&amp;quot; or &amp;quot;coastal&amp;quot; spaces.  A unit may &lt;br /&gt;
move in and out of any space into any ajacent space.&lt;br /&gt;
&lt;br /&gt;
The Bajoran Wormhole: The Bajor space is adjacent not only to the spaces surrounding it, but also to the Idran space in the Dominion for both armies and fleets.   The Idran space is likewise ajacent to the spaces surrounding it AND Bajor, by virtue of the wormhole.&lt;br /&gt;
&lt;br /&gt;
Borg Assimilation: Any captured SCs can be built in by the Borg as if they &lt;br /&gt;
were home SCs.  Only the Borg have this ability.  RealWorld is set up for &lt;br /&gt;
Chaos Builds to accommodate that, so the GM must be sure to only allow the &lt;br /&gt;
Borg player to build outside of his home centers.&lt;br /&gt;
&lt;br /&gt;
Icons: Armies are represented by that power's symbol, fleets are represented by a starship image.&lt;br /&gt;
&lt;br /&gt;
Victory: There are 49 supply centers in this variant.  25 are required for victory.&lt;br /&gt;
&lt;br /&gt;
==Starting Positions==&lt;br /&gt;
&lt;br /&gt;
Borg Collective:&lt;br /&gt;
Borg Unicomplex, uni (A)&lt;br /&gt;
3249, (F)&lt;br /&gt;
Cardassian Union:&lt;br /&gt;
Cardassia Prime, car (A)&lt;br /&gt;
Chin'Toka, chi (F)&lt;br /&gt;
Lazon, laz (F)&lt;br /&gt;
&lt;br /&gt;
Dominion:&lt;br /&gt;
Idran, idr (F)&lt;br /&gt;
Korill Prime, kor (F)&lt;br /&gt;
Omarion, oma (A)&lt;br /&gt;
&lt;br /&gt;
Ferengi Alliance:&lt;br /&gt;
Feringinar, fer (A)&lt;br /&gt;
Thalos, tha (F)&lt;br /&gt;
Clarus, cla (F)&lt;br /&gt;
&lt;br /&gt;
Klingon Empire:&lt;br /&gt;
Archanis, arc (F)&lt;br /&gt;
Khitomer, khi (F)&lt;br /&gt;
Q'onos, qon (A)&lt;br /&gt;
&lt;br /&gt;
Romulan Star Republic:&lt;br /&gt;
Romulus, rom (A)&lt;br /&gt;
Remus, rem (F)&lt;br /&gt;
Pretorian, pre (F)&lt;br /&gt;
&lt;br /&gt;
United Federation of Planets:&lt;br /&gt;
Sol, sol (A)&lt;br /&gt;
Betazed, bet (F)&lt;br /&gt;
Alpha Centauri, alp (F)&lt;br /&gt;
Vulcan, vul (F)&lt;br /&gt;
&lt;br /&gt;
Neutral: (27)&lt;br /&gt;
Deneb, Bajor, Kalidar, Kobheeria, Korniforous, Talar, Trill, Tezenketh, Antares, FCG-J25, Gorn, Tholia, Tessen, Zalkon, Zakdorn, Gamma Hydrae, 5215, Devore Imperium, Bomar Soveriegnty, Vidiian Solidarity, Kazon Collective, Argratha, Breen, Gavara, Merik, New Bajor, Torga.&lt;br /&gt;
&lt;br /&gt;
==Map with Starting Positions==&lt;br /&gt;
[[Image:startrektng.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Diplomacy is a trademark of Hasbro, Inc.&lt;br /&gt;
Star Trek is a trademark of Paramount Pictures Corporation&amp;lt;/i&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=User:Sgttodd&amp;diff=1075</id>
		<title>User:Sgttodd</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=User:Sgttodd&amp;diff=1075"/>
		<updated>2008-07-10T16:07:06Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: New page: My Diplomacy website:    [http://mainecav.org/diplomacy The Diplomacy Tribune]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My Diplomacy website:    [http://mainecav.org/diplomacy The Diplomacy Tribune]&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Babylon_5&amp;diff=1047</id>
		<title>Babylon 5</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Babylon_5&amp;diff=1047"/>
		<updated>2008-06-17T03:47:57Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: /* RealWorld file */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== RealWorld file ==&lt;br /&gt;
&lt;br /&gt;
[http://mainecav.org/diplomacy/rw-babylon5.zip rw-Babylon.zip]&lt;br /&gt;
&lt;br /&gt;
== The Starting Units ==&lt;br /&gt;
&lt;br /&gt;
Each power starts the game in Spring 2260 with the following units:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Earth Alliances&amp;lt;/b&amp;gt;: &lt;br /&gt;
Earth (Fleet),&lt;br /&gt;
Mars (Army),&lt;br /&gt;
Titan (Fleet),&lt;br /&gt;
Babylon 5 (Army)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Minbari Federation&amp;lt;/b&amp;gt;: &lt;br /&gt;
Minbari (Fleet),&lt;br /&gt;
Chudomo (Army),&lt;br /&gt;
Norsai (Fleet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Centauri Republic&amp;lt;/b&amp;gt;:&lt;br /&gt;
Centauri Prime (Fleet),&lt;br /&gt;
Brakesh 9 (Army),&lt;br /&gt;
Davo (Fleet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Narn Regime&amp;lt;/b&amp;gt;:&lt;br /&gt;
Narn (Fleet),&lt;br /&gt;
D Grn (Army),&lt;br /&gt;
Dross (Fleet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Shadow Realm&amp;lt;/b&amp;gt;: &lt;br /&gt;
Z Ha Dum (Fleet),&lt;br /&gt;
Outer Rim (Army),&lt;br /&gt;
Kepti (Fleet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Drazi Freehold&amp;lt;/b&amp;gt;: &lt;br /&gt;
Drazi (Fleet),&lt;br /&gt;
Draxis (Army),&lt;br /&gt;
Zagro 7 (Fleet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Vorlon Empire&amp;lt;/b&amp;gt;: &lt;br /&gt;
Vorlon (Fleet),&lt;br /&gt;
Berdina (Army),&lt;br /&gt;
Virana (Fleet)&lt;br /&gt;
&lt;br /&gt;
== The Rules ==&lt;br /&gt;
The standard rules of Diplomacy® apply except any power that is in control of Babylon 5 may use it for builds.&lt;br /&gt;
&lt;br /&gt;
Note: All games years and seasons are in accordance with Earth Standard Time.&lt;br /&gt;
&lt;br /&gt;
== The Map ==&lt;br /&gt;
&lt;br /&gt;
The total number of supply worlds is 74.&lt;br /&gt;
&lt;br /&gt;
Some worlds permit armies to move between them without the need of a fleet convoy. These worlds are adjacent on the map.&lt;br /&gt;
&lt;br /&gt;
There is only one no-go zones where units are not permitted to move. This area is called the Galactic Bulge.&lt;br /&gt;
&lt;br /&gt;
== Victory Conditions ==&lt;br /&gt;
To win, a single power must control 38 supply worlds one of which must be Babylon 5.&lt;br /&gt;
Any declared draws must include the power that controls Babylon 5, even if that's the only center he holds.&lt;br /&gt;
&lt;br /&gt;
== Regions ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Below is an alphabetical list of all the regions on the map and their respective three lettered name.&lt;br /&gt;
Abbai 4		Abb&lt;br /&gt;
Akdor		Akd&lt;br /&gt;
Antares Sector	Ant&lt;br /&gt;
Aris Colony	ACo&lt;br /&gt;
Arisia Colony	Ari&lt;br /&gt;
Babylon 5	Bab&lt;br /&gt;
Berdina		Ber&lt;br /&gt;
Beta Durani	Bet&lt;br /&gt;
Brakesh 9	Bra&lt;br /&gt;
Brakiri		Bri&lt;br /&gt;
Caliban Sector	Cal&lt;br /&gt;
Centauri Prime	Cen&lt;br /&gt;
Centauri Triangle CTR&lt;br /&gt;
Ceti 4		Cet&lt;br /&gt;
Chudomo		Chu&lt;br /&gt;
Coriana 6	Cor&lt;br /&gt;
Daltron 7	Dal&lt;br /&gt;
Davo		Dav&lt;br /&gt;
Deneb 4		Den&lt;br /&gt;
D Grn		Grn&lt;br /&gt;
Dilgar		Dil&lt;br /&gt;
Drakh		Dkh&lt;br /&gt;
Draxis		Drx&lt;br /&gt;
Drazi Home World Dra&lt;br /&gt;
Dross		Dro&lt;br /&gt;
D Tira		Tir&lt;br /&gt;
Dura 7		Dur&lt;br /&gt;
Earth		Ear&lt;br /&gt;
Enfili		Enf&lt;br /&gt;
Gaim		Gai&lt;br /&gt;
Gorash 7	Gor&lt;br /&gt;
Grid Epsilon	GEp&lt;br /&gt;
Hilak 7		Hil&lt;br /&gt;
Ikarra 7	Ika&lt;br /&gt;
Inner Centauri Space ICS&lt;br /&gt;
Inner Drazu	IDz&lt;br /&gt;
Inner Sol	ISo&lt;br /&gt;
Ipsha		Ips&lt;br /&gt;
Janos 7		Jan&lt;br /&gt;
Kazami III	Kaz&lt;br /&gt;
Kepti		Kep&lt;br /&gt;
Latig 4		Lat&lt;br /&gt;
L Gidor		Gid&lt;br /&gt;
L Gn Daort	Dao&lt;br /&gt;
Lorka 7		Lor&lt;br /&gt;
Lukantha	Luk&lt;br /&gt;
Malax		Mal&lt;br /&gt;
Markab		Mab&lt;br /&gt;
Mars		Mar&lt;br /&gt;
Minbar Inner Realm MIR&lt;br /&gt;
Minbar		Min&lt;br /&gt;
Minbar Outer Realm MOR&lt;br /&gt;
Mirata 7	Mit&lt;br /&gt;
Narn Home World	Nar&lt;br /&gt;
Narn Inner Space NIS&lt;br /&gt;
Narn Outer Space NOS&lt;br /&gt;
Nether Rim	Net&lt;br /&gt;
Norsai		Nor&lt;br /&gt;
Omega 7		Omg&lt;br /&gt;
Orion		Ori&lt;br /&gt;
Outer Centauri Space OCS&lt;br /&gt;
Outer Drazu	ODz&lt;br /&gt;
Outer Rim	OuR&lt;br /&gt;
Outer Sol	OSo&lt;br /&gt;
Pakmara		Pak&lt;br /&gt;
Praxis 9	Pra&lt;br /&gt;
Proxima 3	Pro&lt;br /&gt;
Quadrant 13	Q13&lt;br /&gt;
Quadrant 14	Q14&lt;br /&gt;
Quadrant 20	Q20&lt;br /&gt;
Quadrant 31	Q31&lt;br /&gt;
Quadrant 32	Q32&lt;br /&gt;
Quadrant 45	Q45&lt;br /&gt;
Quadrant 46	Q46&lt;br /&gt;
Quadrant 48	Q48&lt;br /&gt;
Quadrant 54	Q54&lt;br /&gt;
Quadrant 55	Q55&lt;br /&gt;
Quadrant 68	Q68&lt;br /&gt;
Quadrant 72	Q72&lt;br /&gt;
Quadrant 73	Q73&lt;br /&gt;
Quadrant 90	Q90&lt;br /&gt;
Quadrant 91	Q91&lt;br /&gt;
Ragesh 3	Rag&lt;br /&gt;
Ralga		Ral&lt;br /&gt;
Regula 4	Reg&lt;br /&gt;
Rim Space	Rim&lt;br /&gt;
Sector 01	S01&lt;br /&gt;
Sector 02	S02&lt;br /&gt;
Sector 03	S03&lt;br /&gt;
Sector 04	S04&lt;br /&gt;
Sector 08	S08&lt;br /&gt;
Sector 09	S09&lt;br /&gt;
Sector 11	S11&lt;br /&gt;
Sector 14	S14&lt;br /&gt;
Sector 17	S17&lt;br /&gt;
Sector 18	S18&lt;br /&gt;
Sector 20	S20&lt;br /&gt;
Sector 21	S21&lt;br /&gt;
Sector 27	S27&lt;br /&gt;
Sector 35	S35&lt;br /&gt;
Sector 38	S38&lt;br /&gt;
Sector 51	S51&lt;br /&gt;
Sector 58	S58&lt;br /&gt;
Sector 59	S59&lt;br /&gt;
Sector 67	S67&lt;br /&gt;
Sector 70	S70&lt;br /&gt;
Sector 71	S71&lt;br /&gt;
Sector 81	S81&lt;br /&gt;
Sector 84	S84&lt;br /&gt;
Sector 86	S86&lt;br /&gt;
Sector 88	S88&lt;br /&gt;
Sector 92	S92&lt;br /&gt;
Shi		Shi&lt;br /&gt;
Sigma 957	Sig&lt;br /&gt;
Thalitene	Tha&lt;br /&gt;
Theta 49	The&lt;br /&gt;
Tikar 		Tik&lt;br /&gt;
Titan		Tit&lt;br /&gt;
Tizino Prime 	TPr&lt;br /&gt;
Tokati		Tok&lt;br /&gt;
Tripani 7	Tri&lt;br /&gt;
Vega		Veg&lt;br /&gt;
Ventari 3	Ven&lt;br /&gt;
Virana		Vir&lt;br /&gt;
Volron Outer Space VOS&lt;br /&gt;
Vorlon		Vor&lt;br /&gt;
Vorlon Inner Space VIS&lt;br /&gt;
Vree		Vre&lt;br /&gt;
Yolu		Yol&lt;br /&gt;
Zafran 7	Zaf&lt;br /&gt;
Zagro 7		Zag&lt;br /&gt;
Zander Prime 	Zan&lt;br /&gt;
Z Ha Dum	ZhD&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== The Map w/Starting Positions ==&lt;br /&gt;
[[Image:Babylon5.gif]]&lt;br /&gt;
&lt;br /&gt;
== Theo Kermanidis' Design Notes ==&lt;br /&gt;
In a word, this variant was designed to capture the rich tapestry of the Babylon 5 series. Yes I am a fan of the TV show that had spanned for 5 series each with around 22 well crafted episodes.&lt;br /&gt;
In an attempt to capture the spirit of the Babylon 5 universe, I designed this variant to include the myriad of worlds and general place names mentioned in the series. It is anyone's guess as to what the intended Babylon 5 universe was ment to look like, but knowing the series and something about the sequence of events I placed my best foot forward in designing the map.&lt;br /&gt;
For example, it is known that the Shadow Realm did use Narn as a base for their expansion so that I could only conclude that the Narn Home World is strategically located close to Z'Ha Dum and the domain of the Shadows. The Vorlons and the Minbari once worked together to stop Shadow aggression, and it was concluded that they were co-located on the map. The Drazi Freehold and other members of the League of Non-Aligned worlds were once cannon fodder for the Centauri Republic hence most of those worlds would share a corner of the map. And so on.&lt;br /&gt;
It was tough going to get a map that looks playable with a general balance. It remains to be seen how successful those decisions were.&lt;br /&gt;
There will always be an argument against the use of armies in a fleet dominated game, so why do the powers begin with one useless army? A good question. The answer is that there are an abundance of connected worlds where armies may roam between without the use of fleets. It adds a dimension to the tactical question that requires consideration for the would be Napoleons amongst you. How can you use that army unit to a great effect? Naturally the winners would have an answer to that question.&lt;br /&gt;
There are many worlds, and probably there will be many a stalemate line. In time those will be discovered and an assessment will be made to the general playability of the variant. Hopefully it will not require too many revisions to get the overall balance right between offensive and defensive play.&lt;br /&gt;
Time is infinite, but we are finite. So get playing!&lt;br /&gt;
&lt;br /&gt;
== Gerald Todd's notes ==&lt;br /&gt;
Everywhere I went while researching my Star Trek Diplomacy variant, I also found Babylon 5 and Star Wars, and a little Battlestar Galactica.  Well, The Variant Bank had a Babylon 5 variant, which looked pretty good, so I went about stuffing it into RealWorld, and here you have it.&lt;br /&gt;
My changes, besides the text files RealWorld requires, were basically asthetic; Creating themed icons, moving the planet images and the space names so the icons wouldn't cover them, and adding a key on the left side of the map were pretty much it.&lt;br /&gt;
&lt;br /&gt;
== Players Guide to Babylon 5 Diplomacy ==&lt;br /&gt;
[http://variantbank.org/articles/babylon5-strategy.htm Players Guide to Babylon5 Diplomacy]&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Babylon_5&amp;diff=1046</id>
		<title>Babylon 5</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Babylon_5&amp;diff=1046"/>
		<updated>2008-06-17T03:46:11Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: /* RealWorld file */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== RealWorld file ==&lt;br /&gt;
[[Babylon_5]]&lt;br /&gt;
&lt;br /&gt;
== The Starting Units ==&lt;br /&gt;
&lt;br /&gt;
Each power starts the game in Spring 2260 with the following units:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Earth Alliances&amp;lt;/b&amp;gt;: &lt;br /&gt;
Earth (Fleet),&lt;br /&gt;
Mars (Army),&lt;br /&gt;
Titan (Fleet),&lt;br /&gt;
Babylon 5 (Army)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Minbari Federation&amp;lt;/b&amp;gt;: &lt;br /&gt;
Minbari (Fleet),&lt;br /&gt;
Chudomo (Army),&lt;br /&gt;
Norsai (Fleet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Centauri Republic&amp;lt;/b&amp;gt;:&lt;br /&gt;
Centauri Prime (Fleet),&lt;br /&gt;
Brakesh 9 (Army),&lt;br /&gt;
Davo (Fleet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Narn Regime&amp;lt;/b&amp;gt;:&lt;br /&gt;
Narn (Fleet),&lt;br /&gt;
D Grn (Army),&lt;br /&gt;
Dross (Fleet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Shadow Realm&amp;lt;/b&amp;gt;: &lt;br /&gt;
Z Ha Dum (Fleet),&lt;br /&gt;
Outer Rim (Army),&lt;br /&gt;
Kepti (Fleet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Drazi Freehold&amp;lt;/b&amp;gt;: &lt;br /&gt;
Drazi (Fleet),&lt;br /&gt;
Draxis (Army),&lt;br /&gt;
Zagro 7 (Fleet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Vorlon Empire&amp;lt;/b&amp;gt;: &lt;br /&gt;
Vorlon (Fleet),&lt;br /&gt;
Berdina (Army),&lt;br /&gt;
Virana (Fleet)&lt;br /&gt;
&lt;br /&gt;
== The Rules ==&lt;br /&gt;
The standard rules of Diplomacy® apply except any power that is in control of Babylon 5 may use it for builds.&lt;br /&gt;
&lt;br /&gt;
Note: All games years and seasons are in accordance with Earth Standard Time.&lt;br /&gt;
&lt;br /&gt;
== The Map ==&lt;br /&gt;
&lt;br /&gt;
The total number of supply worlds is 74.&lt;br /&gt;
&lt;br /&gt;
Some worlds permit armies to move between them without the need of a fleet convoy. These worlds are adjacent on the map.&lt;br /&gt;
&lt;br /&gt;
There is only one no-go zones where units are not permitted to move. This area is called the Galactic Bulge.&lt;br /&gt;
&lt;br /&gt;
== Victory Conditions ==&lt;br /&gt;
To win, a single power must control 38 supply worlds one of which must be Babylon 5.&lt;br /&gt;
Any declared draws must include the power that controls Babylon 5, even if that's the only center he holds.&lt;br /&gt;
&lt;br /&gt;
== Regions ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Below is an alphabetical list of all the regions on the map and their respective three lettered name.&lt;br /&gt;
Abbai 4		Abb&lt;br /&gt;
Akdor		Akd&lt;br /&gt;
Antares Sector	Ant&lt;br /&gt;
Aris Colony	ACo&lt;br /&gt;
Arisia Colony	Ari&lt;br /&gt;
Babylon 5	Bab&lt;br /&gt;
Berdina		Ber&lt;br /&gt;
Beta Durani	Bet&lt;br /&gt;
Brakesh 9	Bra&lt;br /&gt;
Brakiri		Bri&lt;br /&gt;
Caliban Sector	Cal&lt;br /&gt;
Centauri Prime	Cen&lt;br /&gt;
Centauri Triangle CTR&lt;br /&gt;
Ceti 4		Cet&lt;br /&gt;
Chudomo		Chu&lt;br /&gt;
Coriana 6	Cor&lt;br /&gt;
Daltron 7	Dal&lt;br /&gt;
Davo		Dav&lt;br /&gt;
Deneb 4		Den&lt;br /&gt;
D Grn		Grn&lt;br /&gt;
Dilgar		Dil&lt;br /&gt;
Drakh		Dkh&lt;br /&gt;
Draxis		Drx&lt;br /&gt;
Drazi Home World Dra&lt;br /&gt;
Dross		Dro&lt;br /&gt;
D Tira		Tir&lt;br /&gt;
Dura 7		Dur&lt;br /&gt;
Earth		Ear&lt;br /&gt;
Enfili		Enf&lt;br /&gt;
Gaim		Gai&lt;br /&gt;
Gorash 7	Gor&lt;br /&gt;
Grid Epsilon	GEp&lt;br /&gt;
Hilak 7		Hil&lt;br /&gt;
Ikarra 7	Ika&lt;br /&gt;
Inner Centauri Space ICS&lt;br /&gt;
Inner Drazu	IDz&lt;br /&gt;
Inner Sol	ISo&lt;br /&gt;
Ipsha		Ips&lt;br /&gt;
Janos 7		Jan&lt;br /&gt;
Kazami III	Kaz&lt;br /&gt;
Kepti		Kep&lt;br /&gt;
Latig 4		Lat&lt;br /&gt;
L Gidor		Gid&lt;br /&gt;
L Gn Daort	Dao&lt;br /&gt;
Lorka 7		Lor&lt;br /&gt;
Lukantha	Luk&lt;br /&gt;
Malax		Mal&lt;br /&gt;
Markab		Mab&lt;br /&gt;
Mars		Mar&lt;br /&gt;
Minbar Inner Realm MIR&lt;br /&gt;
Minbar		Min&lt;br /&gt;
Minbar Outer Realm MOR&lt;br /&gt;
Mirata 7	Mit&lt;br /&gt;
Narn Home World	Nar&lt;br /&gt;
Narn Inner Space NIS&lt;br /&gt;
Narn Outer Space NOS&lt;br /&gt;
Nether Rim	Net&lt;br /&gt;
Norsai		Nor&lt;br /&gt;
Omega 7		Omg&lt;br /&gt;
Orion		Ori&lt;br /&gt;
Outer Centauri Space OCS&lt;br /&gt;
Outer Drazu	ODz&lt;br /&gt;
Outer Rim	OuR&lt;br /&gt;
Outer Sol	OSo&lt;br /&gt;
Pakmara		Pak&lt;br /&gt;
Praxis 9	Pra&lt;br /&gt;
Proxima 3	Pro&lt;br /&gt;
Quadrant 13	Q13&lt;br /&gt;
Quadrant 14	Q14&lt;br /&gt;
Quadrant 20	Q20&lt;br /&gt;
Quadrant 31	Q31&lt;br /&gt;
Quadrant 32	Q32&lt;br /&gt;
Quadrant 45	Q45&lt;br /&gt;
Quadrant 46	Q46&lt;br /&gt;
Quadrant 48	Q48&lt;br /&gt;
Quadrant 54	Q54&lt;br /&gt;
Quadrant 55	Q55&lt;br /&gt;
Quadrant 68	Q68&lt;br /&gt;
Quadrant 72	Q72&lt;br /&gt;
Quadrant 73	Q73&lt;br /&gt;
Quadrant 90	Q90&lt;br /&gt;
Quadrant 91	Q91&lt;br /&gt;
Ragesh 3	Rag&lt;br /&gt;
Ralga		Ral&lt;br /&gt;
Regula 4	Reg&lt;br /&gt;
Rim Space	Rim&lt;br /&gt;
Sector 01	S01&lt;br /&gt;
Sector 02	S02&lt;br /&gt;
Sector 03	S03&lt;br /&gt;
Sector 04	S04&lt;br /&gt;
Sector 08	S08&lt;br /&gt;
Sector 09	S09&lt;br /&gt;
Sector 11	S11&lt;br /&gt;
Sector 14	S14&lt;br /&gt;
Sector 17	S17&lt;br /&gt;
Sector 18	S18&lt;br /&gt;
Sector 20	S20&lt;br /&gt;
Sector 21	S21&lt;br /&gt;
Sector 27	S27&lt;br /&gt;
Sector 35	S35&lt;br /&gt;
Sector 38	S38&lt;br /&gt;
Sector 51	S51&lt;br /&gt;
Sector 58	S58&lt;br /&gt;
Sector 59	S59&lt;br /&gt;
Sector 67	S67&lt;br /&gt;
Sector 70	S70&lt;br /&gt;
Sector 71	S71&lt;br /&gt;
Sector 81	S81&lt;br /&gt;
Sector 84	S84&lt;br /&gt;
Sector 86	S86&lt;br /&gt;
Sector 88	S88&lt;br /&gt;
Sector 92	S92&lt;br /&gt;
Shi		Shi&lt;br /&gt;
Sigma 957	Sig&lt;br /&gt;
Thalitene	Tha&lt;br /&gt;
Theta 49	The&lt;br /&gt;
Tikar 		Tik&lt;br /&gt;
Titan		Tit&lt;br /&gt;
Tizino Prime 	TPr&lt;br /&gt;
Tokati		Tok&lt;br /&gt;
Tripani 7	Tri&lt;br /&gt;
Vega		Veg&lt;br /&gt;
Ventari 3	Ven&lt;br /&gt;
Virana		Vir&lt;br /&gt;
Volron Outer Space VOS&lt;br /&gt;
Vorlon		Vor&lt;br /&gt;
Vorlon Inner Space VIS&lt;br /&gt;
Vree		Vre&lt;br /&gt;
Yolu		Yol&lt;br /&gt;
Zafran 7	Zaf&lt;br /&gt;
Zagro 7		Zag&lt;br /&gt;
Zander Prime 	Zan&lt;br /&gt;
Z Ha Dum	ZhD&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== The Map w/Starting Positions ==&lt;br /&gt;
[[Image:Babylon5.gif]]&lt;br /&gt;
&lt;br /&gt;
== Theo Kermanidis' Design Notes ==&lt;br /&gt;
In a word, this variant was designed to capture the rich tapestry of the Babylon 5 series. Yes I am a fan of the TV show that had spanned for 5 series each with around 22 well crafted episodes.&lt;br /&gt;
In an attempt to capture the spirit of the Babylon 5 universe, I designed this variant to include the myriad of worlds and general place names mentioned in the series. It is anyone's guess as to what the intended Babylon 5 universe was ment to look like, but knowing the series and something about the sequence of events I placed my best foot forward in designing the map.&lt;br /&gt;
For example, it is known that the Shadow Realm did use Narn as a base for their expansion so that I could only conclude that the Narn Home World is strategically located close to Z'Ha Dum and the domain of the Shadows. The Vorlons and the Minbari once worked together to stop Shadow aggression, and it was concluded that they were co-located on the map. The Drazi Freehold and other members of the League of Non-Aligned worlds were once cannon fodder for the Centauri Republic hence most of those worlds would share a corner of the map. And so on.&lt;br /&gt;
It was tough going to get a map that looks playable with a general balance. It remains to be seen how successful those decisions were.&lt;br /&gt;
There will always be an argument against the use of armies in a fleet dominated game, so why do the powers begin with one useless army? A good question. The answer is that there are an abundance of connected worlds where armies may roam between without the use of fleets. It adds a dimension to the tactical question that requires consideration for the would be Napoleons amongst you. How can you use that army unit to a great effect? Naturally the winners would have an answer to that question.&lt;br /&gt;
There are many worlds, and probably there will be many a stalemate line. In time those will be discovered and an assessment will be made to the general playability of the variant. Hopefully it will not require too many revisions to get the overall balance right between offensive and defensive play.&lt;br /&gt;
Time is infinite, but we are finite. So get playing!&lt;br /&gt;
&lt;br /&gt;
== Gerald Todd's notes ==&lt;br /&gt;
Everywhere I went while researching my Star Trek Diplomacy variant, I also found Babylon 5 and Star Wars, and a little Battlestar Galactica.  Well, The Variant Bank had a Babylon 5 variant, which looked pretty good, so I went about stuffing it into RealWorld, and here you have it.&lt;br /&gt;
My changes, besides the text files RealWorld requires, were basically asthetic; Creating themed icons, moving the planet images and the space names so the icons wouldn't cover them, and adding a key on the left side of the map were pretty much it.&lt;br /&gt;
&lt;br /&gt;
== Players Guide to Babylon 5 Diplomacy ==&lt;br /&gt;
[http://variantbank.org/articles/babylon5-strategy.htm Players Guide to Babylon5 Diplomacy]&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=File:Startrektng.gif&amp;diff=1045</id>
		<title>File:Startrektng.gif</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=File:Startrektng.gif&amp;diff=1045"/>
		<updated>2008-06-17T03:32:55Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: uploaded a new version of &amp;quot;Image:Startrektng.gif&amp;quot;: Star Trek map with starting positions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Map with starting positions for Star Trek TNG Diplomacy&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=File:Startrektng.gif&amp;diff=1044</id>
		<title>File:Startrektng.gif</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=File:Startrektng.gif&amp;diff=1044"/>
		<updated>2008-06-17T03:31:53Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: uploaded a new version of &amp;quot;Image:Startrektng.gif&amp;quot;: Star Trek map with starting positions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Map with starting positions for Star Trek TNG Diplomacy&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Star_Trek&amp;diff=1043</id>
		<title>Star Trek</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Star_Trek&amp;diff=1043"/>
		<updated>2008-06-17T03:29:54Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: /* Starting Positions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Star Trek Diplomacy ==&lt;br /&gt;
&lt;br /&gt;
by Gerald Todd&lt;br /&gt;
[http://mainecav.org/diplomacy The Diplomacy Tribune]&lt;br /&gt;
&lt;br /&gt;
As you may have guessed this is a Star Trek themed Diplomacy Variant.&lt;br /&gt;
So far as I know, this is the first designed to run in the RealWorld judging software.&lt;br /&gt;
&lt;br /&gt;
==Peculiar to this Variant:==&lt;br /&gt;
&lt;br /&gt;
Units: There are armies but movement for them is very limited.  Armies may move between ajacent supply centers, for instance Sol and Alp, but to move anywhere else will required they be convoyed.&lt;br /&gt;
&lt;br /&gt;
Map Spaces: All the map spaces are &amp;quot;sea&amp;quot; or &amp;quot;coastal&amp;quot; spaces.  A unit may &lt;br /&gt;
move in and out of any space into any ajacent space.&lt;br /&gt;
&lt;br /&gt;
The Bajoran Wormhole: The Bajor space is adjacent not only to the spaces surrounding it, but also to the Idran space in the Dominion for both armies and fleets.   The Idran space is likewise ajacent to the spaces surrounding it AND Bajor, by virtue of the wormhole.&lt;br /&gt;
&lt;br /&gt;
Borg Assimilation: Any captured SCs can be built in by the Borg as if they &lt;br /&gt;
were home SCs.  Only the Borg have this ability.  RealWorld is set up for &lt;br /&gt;
Chaos Builds to accommodate that, so the GM must be sure to only allow the &lt;br /&gt;
Borg player to build outside of his home centers.&lt;br /&gt;
&lt;br /&gt;
Icons: Armies are represented by that power's symbol, fleets are represented by a starship image.&lt;br /&gt;
&lt;br /&gt;
Victory: There are 49 supply centers in this variant.  25 are required for victory.&lt;br /&gt;
&lt;br /&gt;
==Starting Positions==&lt;br /&gt;
&lt;br /&gt;
Borg Collective:&lt;br /&gt;
Borg Unicomplex, uni (A)&lt;br /&gt;
3249, (F)&lt;br /&gt;
Cardassian Union:&lt;br /&gt;
Cardassia Prime, car (A)&lt;br /&gt;
Chin'Toka, chi (F)&lt;br /&gt;
Lazon, laz (F)&lt;br /&gt;
&lt;br /&gt;
Dominion:&lt;br /&gt;
Idran, idr (F)&lt;br /&gt;
Korill Prime, kor (F)&lt;br /&gt;
Omarion, oma (A)&lt;br /&gt;
&lt;br /&gt;
Ferengi Alliance:&lt;br /&gt;
Feringinar, fer (A)&lt;br /&gt;
Thalos, tha (F)&lt;br /&gt;
Clarus, cla (F)&lt;br /&gt;
&lt;br /&gt;
Klingon Empire:&lt;br /&gt;
Archanis, arc (F)&lt;br /&gt;
Khitomer, khi (F)&lt;br /&gt;
Q'onos, qon (A)&lt;br /&gt;
&lt;br /&gt;
Romulan Star Republic:&lt;br /&gt;
Romulus, rom (A)&lt;br /&gt;
Remus, rem (F)&lt;br /&gt;
Pretorian, pre (F)&lt;br /&gt;
&lt;br /&gt;
United Federation of Planets:&lt;br /&gt;
Sol, sol (A)&lt;br /&gt;
Betazed, bet (F)&lt;br /&gt;
Alpha Centauri, alp (F)&lt;br /&gt;
Vulcan, vul (F)&lt;br /&gt;
&lt;br /&gt;
Neutral: (27)&lt;br /&gt;
Deneb, Bajor, Kalidar, Kobheeria, Korniforous, Talar, Trill, Tezenketh, Antares, FCG-J25, Gorn, Tholia, Tessen, Zalkon, Zakdorn, Gamma Hydrae, 5215, Devore Imperium, Bomar Soveriegnty, Vidiian Solidarity, Kazon Collective, Argratha, Breen, Gavara, Merik, New Bajor, Torga.&lt;br /&gt;
&lt;br /&gt;
==Map with Starting Positions==&lt;br /&gt;
[[Image:startrektng.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Diplomacy is a trademark of Hasbro, Inc.&lt;br /&gt;
Star Trek is a trademark of Paramount Pictures Corporation&amp;lt;/i&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Star_Trek&amp;diff=1042</id>
		<title>Star Trek</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Star_Trek&amp;diff=1042"/>
		<updated>2008-06-17T03:26:58Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: /* Peculiar to this Variant: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Star Trek Diplomacy ==&lt;br /&gt;
&lt;br /&gt;
by Gerald Todd&lt;br /&gt;
[http://mainecav.org/diplomacy The Diplomacy Tribune]&lt;br /&gt;
&lt;br /&gt;
As you may have guessed this is a Star Trek themed Diplomacy Variant.&lt;br /&gt;
So far as I know, this is the first designed to run in the RealWorld judging software.&lt;br /&gt;
&lt;br /&gt;
==Peculiar to this Variant:==&lt;br /&gt;
&lt;br /&gt;
Units: There are armies but movement for them is very limited.  Armies may move between ajacent supply centers, for instance Sol and Alp, but to move anywhere else will required they be convoyed.&lt;br /&gt;
&lt;br /&gt;
Map Spaces: All the map spaces are &amp;quot;sea&amp;quot; or &amp;quot;coastal&amp;quot; spaces.  A unit may &lt;br /&gt;
move in and out of any space into any ajacent space.&lt;br /&gt;
&lt;br /&gt;
The Bajoran Wormhole: The Bajor space is adjacent not only to the spaces surrounding it, but also to the Idran space in the Dominion for both armies and fleets.   The Idran space is likewise ajacent to the spaces surrounding it AND Bajor, by virtue of the wormhole.&lt;br /&gt;
&lt;br /&gt;
Borg Assimilation: Any captured SCs can be built in by the Borg as if they &lt;br /&gt;
were home SCs.  Only the Borg have this ability.  RealWorld is set up for &lt;br /&gt;
Chaos Builds to accommodate that, so the GM must be sure to only allow the &lt;br /&gt;
Borg player to build outside of his home centers.&lt;br /&gt;
&lt;br /&gt;
Icons: Armies are represented by that power's symbol, fleets are represented by a starship image.&lt;br /&gt;
&lt;br /&gt;
Victory: There are 49 supply centers in this variant.  25 are required for victory.&lt;br /&gt;
&lt;br /&gt;
==Starting Positions==&lt;br /&gt;
&lt;br /&gt;
Borg Collective:&lt;br /&gt;
Borg Unicomplex, uni&lt;br /&gt;
Krenim, kre&lt;br /&gt;
&lt;br /&gt;
Cardassian Union:&lt;br /&gt;
Cardassia Prime, car&lt;br /&gt;
Chin'Toka, chi&lt;br /&gt;
Lazon, laz&lt;br /&gt;
&lt;br /&gt;
Dominion:&lt;br /&gt;
Idran, idr&lt;br /&gt;
Korill Prime, kor&lt;br /&gt;
Omarion, oma&lt;br /&gt;
&lt;br /&gt;
Ferengi Alliance:&lt;br /&gt;
Feringinar, fer&lt;br /&gt;
Thalos, tha&lt;br /&gt;
Clarus, cla&lt;br /&gt;
&lt;br /&gt;
Klingon Empire:&lt;br /&gt;
Archanis, arc&lt;br /&gt;
Khitomer, khi&lt;br /&gt;
Q'onos, qon&lt;br /&gt;
&lt;br /&gt;
Romulan Star Republic:&lt;br /&gt;
Romulus, rom&lt;br /&gt;
Remus, rem&lt;br /&gt;
Pretorian, pre&lt;br /&gt;
&lt;br /&gt;
United Federation of Planets:&lt;br /&gt;
Sol, sol&lt;br /&gt;
Betazed, bet&lt;br /&gt;
Alpha Centauri, alp&lt;br /&gt;
Vulcan, vul&lt;br /&gt;
&lt;br /&gt;
Neutral: (27)&lt;br /&gt;
Deneb, Bajor, Kalidar, Kobheeria, Korniforous, Talar, Trill, Tezenketh, Antares, FCG-J25, Gorn, Tholia, Tessen, Zalkon, Zakdorn, Gamma Hydrae, 5215, Devore Imperium, Bomar Soveriegnty, Vidiian Solidarity, Kazon Collective, Argratha, Breen, Gavara, Merik, New Bajor, Torga.&lt;br /&gt;
&lt;br /&gt;
==Map with Starting Positions==&lt;br /&gt;
[[Image:startrektng.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Diplomacy is a trademark of Hasbro, Inc.&lt;br /&gt;
Star Trek is a trademark of Paramount Pictures Corporation&amp;lt;/i&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Babylon_5&amp;diff=1041</id>
		<title>Babylon 5</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Babylon_5&amp;diff=1041"/>
		<updated>2008-06-16T20:57:43Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: /* Regions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== RealWorld file ==&lt;br /&gt;
[[Babylon5]]&lt;br /&gt;
&lt;br /&gt;
== The Starting Units ==&lt;br /&gt;
&lt;br /&gt;
Each power starts the game in Spring 2260 with the following units:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Earth Alliances&amp;lt;/b&amp;gt;: &lt;br /&gt;
Earth (Fleet),&lt;br /&gt;
Mars (Army),&lt;br /&gt;
Titan (Fleet),&lt;br /&gt;
Babylon 5 (Army)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Minbari Federation&amp;lt;/b&amp;gt;: &lt;br /&gt;
Minbari (Fleet),&lt;br /&gt;
Chudomo (Army),&lt;br /&gt;
Norsai (Fleet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Centauri Republic&amp;lt;/b&amp;gt;:&lt;br /&gt;
Centauri Prime (Fleet),&lt;br /&gt;
Brakesh 9 (Army),&lt;br /&gt;
Davo (Fleet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Narn Regime&amp;lt;/b&amp;gt;:&lt;br /&gt;
Narn (Fleet),&lt;br /&gt;
D Grn (Army),&lt;br /&gt;
Dross (Fleet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Shadow Realm&amp;lt;/b&amp;gt;: &lt;br /&gt;
Z Ha Dum (Fleet),&lt;br /&gt;
Outer Rim (Army),&lt;br /&gt;
Kepti (Fleet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Drazi Freehold&amp;lt;/b&amp;gt;: &lt;br /&gt;
Drazi (Fleet),&lt;br /&gt;
Draxis (Army),&lt;br /&gt;
Zagro 7 (Fleet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Vorlon Empire&amp;lt;/b&amp;gt;: &lt;br /&gt;
Vorlon (Fleet),&lt;br /&gt;
Berdina (Army),&lt;br /&gt;
Virana (Fleet)&lt;br /&gt;
&lt;br /&gt;
== The Rules ==&lt;br /&gt;
The standard rules of Diplomacy® apply except any power that is in control of Babylon 5 may use it for builds.&lt;br /&gt;
&lt;br /&gt;
Note: All games years and seasons are in accordance with Earth Standard Time.&lt;br /&gt;
&lt;br /&gt;
== The Map ==&lt;br /&gt;
&lt;br /&gt;
The total number of supply worlds is 74.&lt;br /&gt;
&lt;br /&gt;
Some worlds permit armies to move between them without the need of a fleet convoy. These worlds are adjacent on the map.&lt;br /&gt;
&lt;br /&gt;
There is only one no-go zones where units are not permitted to move. This area is called the Galactic Bulge.&lt;br /&gt;
&lt;br /&gt;
== Victory Conditions ==&lt;br /&gt;
To win, a single power must control 38 supply worlds one of which must be Babylon 5.&lt;br /&gt;
Any declared draws must include the power that controls Babylon 5, even if that's the only center he holds.&lt;br /&gt;
&lt;br /&gt;
== Regions ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Below is an alphabetical list of all the regions on the map and their respective three lettered name.&lt;br /&gt;
Abbai 4		Abb&lt;br /&gt;
Akdor		Akd&lt;br /&gt;
Antares Sector	Ant&lt;br /&gt;
Aris Colony	ACo&lt;br /&gt;
Arisia Colony	Ari&lt;br /&gt;
Babylon 5	Bab&lt;br /&gt;
Berdina		Ber&lt;br /&gt;
Beta Durani	Bet&lt;br /&gt;
Brakesh 9	Bra&lt;br /&gt;
Brakiri		Bri&lt;br /&gt;
Caliban Sector	Cal&lt;br /&gt;
Centauri Prime	Cen&lt;br /&gt;
Centauri Triangle CTR&lt;br /&gt;
Ceti 4		Cet&lt;br /&gt;
Chudomo		Chu&lt;br /&gt;
Coriana 6	Cor&lt;br /&gt;
Daltron 7	Dal&lt;br /&gt;
Davo		Dav&lt;br /&gt;
Deneb 4		Den&lt;br /&gt;
D Grn		Grn&lt;br /&gt;
Dilgar		Dil&lt;br /&gt;
Drakh		Dkh&lt;br /&gt;
Draxis		Drx&lt;br /&gt;
Drazi Home World Dra&lt;br /&gt;
Dross		Dro&lt;br /&gt;
D Tira		Tir&lt;br /&gt;
Dura 7		Dur&lt;br /&gt;
Earth		Ear&lt;br /&gt;
Enfili		Enf&lt;br /&gt;
Gaim		Gai&lt;br /&gt;
Gorash 7	Gor&lt;br /&gt;
Grid Epsilon	GEp&lt;br /&gt;
Hilak 7		Hil&lt;br /&gt;
Ikarra 7	Ika&lt;br /&gt;
Inner Centauri Space ICS&lt;br /&gt;
Inner Drazu	IDz&lt;br /&gt;
Inner Sol	ISo&lt;br /&gt;
Ipsha		Ips&lt;br /&gt;
Janos 7		Jan&lt;br /&gt;
Kazami III	Kaz&lt;br /&gt;
Kepti		Kep&lt;br /&gt;
Latig 4		Lat&lt;br /&gt;
L Gidor		Gid&lt;br /&gt;
L Gn Daort	Dao&lt;br /&gt;
Lorka 7		Lor&lt;br /&gt;
Lukantha	Luk&lt;br /&gt;
Malax		Mal&lt;br /&gt;
Markab		Mab&lt;br /&gt;
Mars		Mar&lt;br /&gt;
Minbar Inner Realm MIR&lt;br /&gt;
Minbar		Min&lt;br /&gt;
Minbar Outer Realm MOR&lt;br /&gt;
Mirata 7	Mit&lt;br /&gt;
Narn Home World	Nar&lt;br /&gt;
Narn Inner Space NIS&lt;br /&gt;
Narn Outer Space NOS&lt;br /&gt;
Nether Rim	Net&lt;br /&gt;
Norsai		Nor&lt;br /&gt;
Omega 7		Omg&lt;br /&gt;
Orion		Ori&lt;br /&gt;
Outer Centauri Space OCS&lt;br /&gt;
Outer Drazu	ODz&lt;br /&gt;
Outer Rim	OuR&lt;br /&gt;
Outer Sol	OSo&lt;br /&gt;
Pakmara		Pak&lt;br /&gt;
Praxis 9	Pra&lt;br /&gt;
Proxima 3	Pro&lt;br /&gt;
Quadrant 13	Q13&lt;br /&gt;
Quadrant 14	Q14&lt;br /&gt;
Quadrant 20	Q20&lt;br /&gt;
Quadrant 31	Q31&lt;br /&gt;
Quadrant 32	Q32&lt;br /&gt;
Quadrant 45	Q45&lt;br /&gt;
Quadrant 46	Q46&lt;br /&gt;
Quadrant 48	Q48&lt;br /&gt;
Quadrant 54	Q54&lt;br /&gt;
Quadrant 55	Q55&lt;br /&gt;
Quadrant 68	Q68&lt;br /&gt;
Quadrant 72	Q72&lt;br /&gt;
Quadrant 73	Q73&lt;br /&gt;
Quadrant 90	Q90&lt;br /&gt;
Quadrant 91	Q91&lt;br /&gt;
Ragesh 3	Rag&lt;br /&gt;
Ralga		Ral&lt;br /&gt;
Regula 4	Reg&lt;br /&gt;
Rim Space	Rim&lt;br /&gt;
Sector 01	S01&lt;br /&gt;
Sector 02	S02&lt;br /&gt;
Sector 03	S03&lt;br /&gt;
Sector 04	S04&lt;br /&gt;
Sector 08	S08&lt;br /&gt;
Sector 09	S09&lt;br /&gt;
Sector 11	S11&lt;br /&gt;
Sector 14	S14&lt;br /&gt;
Sector 17	S17&lt;br /&gt;
Sector 18	S18&lt;br /&gt;
Sector 20	S20&lt;br /&gt;
Sector 21	S21&lt;br /&gt;
Sector 27	S27&lt;br /&gt;
Sector 35	S35&lt;br /&gt;
Sector 38	S38&lt;br /&gt;
Sector 51	S51&lt;br /&gt;
Sector 58	S58&lt;br /&gt;
Sector 59	S59&lt;br /&gt;
Sector 67	S67&lt;br /&gt;
Sector 70	S70&lt;br /&gt;
Sector 71	S71&lt;br /&gt;
Sector 81	S81&lt;br /&gt;
Sector 84	S84&lt;br /&gt;
Sector 86	S86&lt;br /&gt;
Sector 88	S88&lt;br /&gt;
Sector 92	S92&lt;br /&gt;
Shi		Shi&lt;br /&gt;
Sigma 957	Sig&lt;br /&gt;
Thalitene	Tha&lt;br /&gt;
Theta 49	The&lt;br /&gt;
Tikar 		Tik&lt;br /&gt;
Titan		Tit&lt;br /&gt;
Tizino Prime 	TPr&lt;br /&gt;
Tokati		Tok&lt;br /&gt;
Tripani 7	Tri&lt;br /&gt;
Vega		Veg&lt;br /&gt;
Ventari 3	Ven&lt;br /&gt;
Virana		Vir&lt;br /&gt;
Volron Outer Space VOS&lt;br /&gt;
Vorlon		Vor&lt;br /&gt;
Vorlon Inner Space VIS&lt;br /&gt;
Vree		Vre&lt;br /&gt;
Yolu		Yol&lt;br /&gt;
Zafran 7	Zaf&lt;br /&gt;
Zagro 7		Zag&lt;br /&gt;
Zander Prime 	Zan&lt;br /&gt;
Z Ha Dum	ZhD&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== The Map w/Starting Positions ==&lt;br /&gt;
[[Image:Babylon5.gif]]&lt;br /&gt;
&lt;br /&gt;
== Theo Kermanidis' Design Notes ==&lt;br /&gt;
In a word, this variant was designed to capture the rich tapestry of the Babylon 5 series. Yes I am a fan of the TV show that had spanned for 5 series each with around 22 well crafted episodes.&lt;br /&gt;
In an attempt to capture the spirit of the Babylon 5 universe, I designed this variant to include the myriad of worlds and general place names mentioned in the series. It is anyone's guess as to what the intended Babylon 5 universe was ment to look like, but knowing the series and something about the sequence of events I placed my best foot forward in designing the map.&lt;br /&gt;
For example, it is known that the Shadow Realm did use Narn as a base for their expansion so that I could only conclude that the Narn Home World is strategically located close to Z'Ha Dum and the domain of the Shadows. The Vorlons and the Minbari once worked together to stop Shadow aggression, and it was concluded that they were co-located on the map. The Drazi Freehold and other members of the League of Non-Aligned worlds were once cannon fodder for the Centauri Republic hence most of those worlds would share a corner of the map. And so on.&lt;br /&gt;
It was tough going to get a map that looks playable with a general balance. It remains to be seen how successful those decisions were.&lt;br /&gt;
There will always be an argument against the use of armies in a fleet dominated game, so why do the powers begin with one useless army? A good question. The answer is that there are an abundance of connected worlds where armies may roam between without the use of fleets. It adds a dimension to the tactical question that requires consideration for the would be Napoleons amongst you. How can you use that army unit to a great effect? Naturally the winners would have an answer to that question.&lt;br /&gt;
There are many worlds, and probably there will be many a stalemate line. In time those will be discovered and an assessment will be made to the general playability of the variant. Hopefully it will not require too many revisions to get the overall balance right between offensive and defensive play.&lt;br /&gt;
Time is infinite, but we are finite. So get playing!&lt;br /&gt;
&lt;br /&gt;
== Gerald Todd's notes ==&lt;br /&gt;
Everywhere I went while researching my Star Trek Diplomacy variant, I also found Babylon 5 and Star Wars, and a little Battlestar Galactica.  Well, The Variant Bank had a Babylon 5 variant, which looked pretty good, so I went about stuffing it into RealWorld, and here you have it.&lt;br /&gt;
My changes, besides the text files RealWorld requires, were basically asthetic; Creating themed icons, moving the planet images and the space names so the icons wouldn't cover them, and adding a key on the left side of the map were pretty much it.&lt;br /&gt;
&lt;br /&gt;
== Players Guide to Babylon 5 Diplomacy ==&lt;br /&gt;
[http://variantbank.org/articles/babylon5-strategy.htm Players Guide to Babylon5 Diplomacy]&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=File:Babylon5.gif&amp;diff=1040</id>
		<title>File:Babylon5.gif</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=File:Babylon5.gif&amp;diff=1040"/>
		<updated>2008-06-16T20:57:26Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: Map and starting positions for Babylon 5 Diplomacy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Map and starting positions for Babylon 5 Diplomacy&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Babylon_5&amp;diff=1039</id>
		<title>Babylon 5</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Babylon_5&amp;diff=1039"/>
		<updated>2008-06-16T20:53:44Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: /* Gerald Todd's notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== RealWorld file ==&lt;br /&gt;
[[Babylon5]]&lt;br /&gt;
&lt;br /&gt;
== The Starting Units ==&lt;br /&gt;
&lt;br /&gt;
Each power starts the game in Spring 2260 with the following units:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Earth Alliances&amp;lt;/b&amp;gt;: &lt;br /&gt;
Earth (Fleet),&lt;br /&gt;
Mars (Army),&lt;br /&gt;
Titan (Fleet),&lt;br /&gt;
Babylon 5 (Army)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Minbari Federation&amp;lt;/b&amp;gt;: &lt;br /&gt;
Minbari (Fleet),&lt;br /&gt;
Chudomo (Army),&lt;br /&gt;
Norsai (Fleet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Centauri Republic&amp;lt;/b&amp;gt;:&lt;br /&gt;
Centauri Prime (Fleet),&lt;br /&gt;
Brakesh 9 (Army),&lt;br /&gt;
Davo (Fleet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Narn Regime&amp;lt;/b&amp;gt;:&lt;br /&gt;
Narn (Fleet),&lt;br /&gt;
D Grn (Army),&lt;br /&gt;
Dross (Fleet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Shadow Realm&amp;lt;/b&amp;gt;: &lt;br /&gt;
Z Ha Dum (Fleet),&lt;br /&gt;
Outer Rim (Army),&lt;br /&gt;
Kepti (Fleet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Drazi Freehold&amp;lt;/b&amp;gt;: &lt;br /&gt;
Drazi (Fleet),&lt;br /&gt;
Draxis (Army),&lt;br /&gt;
Zagro 7 (Fleet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Vorlon Empire&amp;lt;/b&amp;gt;: &lt;br /&gt;
Vorlon (Fleet),&lt;br /&gt;
Berdina (Army),&lt;br /&gt;
Virana (Fleet)&lt;br /&gt;
&lt;br /&gt;
== The Rules ==&lt;br /&gt;
The standard rules of Diplomacy® apply except any power that is in control of Babylon 5 may use it for builds.&lt;br /&gt;
&lt;br /&gt;
Note: All games years and seasons are in accordance with Earth Standard Time.&lt;br /&gt;
&lt;br /&gt;
== The Map ==&lt;br /&gt;
&lt;br /&gt;
The total number of supply worlds is 74.&lt;br /&gt;
&lt;br /&gt;
Some worlds permit armies to move between them without the need of a fleet convoy. These worlds are adjacent on the map.&lt;br /&gt;
&lt;br /&gt;
There is only one no-go zones where units are not permitted to move. This area is called the Galactic Bulge.&lt;br /&gt;
&lt;br /&gt;
== Victory Conditions ==&lt;br /&gt;
To win, a single power must control 38 supply worlds one of which must be Babylon 5.&lt;br /&gt;
Any declared draws must include the power that controls Babylon 5, even if that's the only center he holds.&lt;br /&gt;
&lt;br /&gt;
== Regions ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Below is an alphabetical list of all the regions on the map and their respective three lettered name.&lt;br /&gt;
Abbai 4		Abb&lt;br /&gt;
Akdor		Akd&lt;br /&gt;
Antares Sector	Ant&lt;br /&gt;
Aris Colony	ACo&lt;br /&gt;
Arisia Colony	Ari&lt;br /&gt;
Babylon 5	Bab&lt;br /&gt;
Berdina		Ber&lt;br /&gt;
Beta Durani	Bet&lt;br /&gt;
Brakesh 9	Bra&lt;br /&gt;
Brakiri		Bri&lt;br /&gt;
Caliban Sector	Cal&lt;br /&gt;
Centauri Prime	Cen&lt;br /&gt;
Centauri Triangle CTR&lt;br /&gt;
Ceti 4		Cet&lt;br /&gt;
Chudomo		Chu&lt;br /&gt;
Coriana 6	Cor&lt;br /&gt;
Daltron 7	Dal&lt;br /&gt;
Davo		Dav&lt;br /&gt;
Deneb 4		Den&lt;br /&gt;
D Grn		Grn&lt;br /&gt;
Dilgar		Dil&lt;br /&gt;
Drakh		Dkh&lt;br /&gt;
Draxis		Drx&lt;br /&gt;
Drazi Home World Dra&lt;br /&gt;
Dross		Dro&lt;br /&gt;
D Tira		Tir&lt;br /&gt;
Dura 7		Dur&lt;br /&gt;
Earth		Ear&lt;br /&gt;
Enfili		Enf&lt;br /&gt;
Gaim		Gai&lt;br /&gt;
Gorash 7	Gor&lt;br /&gt;
Grid Epsilon	GEp&lt;br /&gt;
Hilak 7		Hil&lt;br /&gt;
Ikarra 7	Ika&lt;br /&gt;
Inner Centauri Space ICS&lt;br /&gt;
Inner Drazu	IDz&lt;br /&gt;
Inner Sol	ISo&lt;br /&gt;
Ipsha		Ips&lt;br /&gt;
Janos 7		Jan&lt;br /&gt;
Kazami III	Kaz&lt;br /&gt;
Kepti		Kep&lt;br /&gt;
Latig 4		Lat&lt;br /&gt;
L Gidor		Gid&lt;br /&gt;
L Gn Daort	Dao&lt;br /&gt;
Lorka 7		Lor&lt;br /&gt;
Lukantha	Luk&lt;br /&gt;
Malax		Mal&lt;br /&gt;
Markab		Mab&lt;br /&gt;
Mars		Mar&lt;br /&gt;
Minbar Inner Realm MIR&lt;br /&gt;
Minbar		Min&lt;br /&gt;
Minbar Outer Realm MOR&lt;br /&gt;
Mirata 7	Mit&lt;br /&gt;
Narn Home World	Nar&lt;br /&gt;
Narn Inner Space NIS&lt;br /&gt;
Narn Outer Space NOS&lt;br /&gt;
Nether Rim	Net&lt;br /&gt;
Norsai		Nor&lt;br /&gt;
Omega 7		Omg&lt;br /&gt;
Orion		Ori&lt;br /&gt;
Outer Centauri Space OCS&lt;br /&gt;
Outer Drazu	ODz&lt;br /&gt;
Outer Rim	OuR&lt;br /&gt;
Outer Sol	OSo&lt;br /&gt;
Pakmara		Pak&lt;br /&gt;
Praxis 9	Pra&lt;br /&gt;
Proxima 3	Pro&lt;br /&gt;
Quadrant 13	Q13&lt;br /&gt;
Quadrant 14	Q14&lt;br /&gt;
Quadrant 20	Q20&lt;br /&gt;
Quadrant 31	Q31&lt;br /&gt;
Quadrant 32	Q32&lt;br /&gt;
Quadrant 45	Q45&lt;br /&gt;
Quadrant 46	Q46&lt;br /&gt;
Quadrant 48	Q48&lt;br /&gt;
Quadrant 54	Q54&lt;br /&gt;
Quadrant 55	Q55&lt;br /&gt;
Quadrant 68	Q68&lt;br /&gt;
Quadrant 72	Q72&lt;br /&gt;
Quadrant 73	Q73&lt;br /&gt;
Quadrant 90	Q90&lt;br /&gt;
Quadrant 91	Q91&lt;br /&gt;
Ragesh 3	Rag&lt;br /&gt;
Ralga		Ral&lt;br /&gt;
Regula 4	Reg&lt;br /&gt;
Rim Space	Rim&lt;br /&gt;
Sector 01	S01&lt;br /&gt;
Sector 02	S02&lt;br /&gt;
Sector 03	S03&lt;br /&gt;
Sector 04	S04&lt;br /&gt;
Sector 08	S08&lt;br /&gt;
Sector 09	S09&lt;br /&gt;
Sector 11	S11&lt;br /&gt;
Sector 14	S14&lt;br /&gt;
Sector 17	S17&lt;br /&gt;
Sector 18	S18&lt;br /&gt;
Sector 20	S20&lt;br /&gt;
Sector 21	S21&lt;br /&gt;
Sector 27	S27&lt;br /&gt;
Sector 35	S35&lt;br /&gt;
Sector 38	S38&lt;br /&gt;
Sector 51	S51&lt;br /&gt;
Sector 58	S58&lt;br /&gt;
Sector 59	S59&lt;br /&gt;
Sector 67	S67&lt;br /&gt;
Sector 70	S70&lt;br /&gt;
Sector 71	S71&lt;br /&gt;
Sector 81	S81&lt;br /&gt;
Sector 84	S84&lt;br /&gt;
Sector 86	S86&lt;br /&gt;
Sector 88	S88&lt;br /&gt;
Sector 92	S92&lt;br /&gt;
Shi		Shi&lt;br /&gt;
Sigma 957	Sig&lt;br /&gt;
Thalitene	Tha&lt;br /&gt;
Theta 49	The&lt;br /&gt;
Tikar 		Tik&lt;br /&gt;
Titan		Tit&lt;br /&gt;
Tizino Prime 	TPr&lt;br /&gt;
Tokati		Tok&lt;br /&gt;
Tripani 7	Tri&lt;br /&gt;
Vega		Veg&lt;br /&gt;
Ventari 3	Ven&lt;br /&gt;
Virana		Vir&lt;br /&gt;
Volron Outer Space VOS&lt;br /&gt;
Vorlon		Vor&lt;br /&gt;
Vorlon Inner Space VIS&lt;br /&gt;
Vree		Vre&lt;br /&gt;
Yolu		Yol&lt;br /&gt;
Zafran 7	Zaf&lt;br /&gt;
Zagro 7		Zag&lt;br /&gt;
Zander Prime 	Zan&lt;br /&gt;
Z Ha Dum	ZhD&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Theo Kermanidis' Design Notes ==&lt;br /&gt;
In a word, this variant was designed to capture the rich tapestry of the Babylon 5 series. Yes I am a fan of the TV show that had spanned for 5 series each with around 22 well crafted episodes.&lt;br /&gt;
In an attempt to capture the spirit of the Babylon 5 universe, I designed this variant to include the myriad of worlds and general place names mentioned in the series. It is anyone's guess as to what the intended Babylon 5 universe was ment to look like, but knowing the series and something about the sequence of events I placed my best foot forward in designing the map.&lt;br /&gt;
For example, it is known that the Shadow Realm did use Narn as a base for their expansion so that I could only conclude that the Narn Home World is strategically located close to Z'Ha Dum and the domain of the Shadows. The Vorlons and the Minbari once worked together to stop Shadow aggression, and it was concluded that they were co-located on the map. The Drazi Freehold and other members of the League of Non-Aligned worlds were once cannon fodder for the Centauri Republic hence most of those worlds would share a corner of the map. And so on.&lt;br /&gt;
It was tough going to get a map that looks playable with a general balance. It remains to be seen how successful those decisions were.&lt;br /&gt;
There will always be an argument against the use of armies in a fleet dominated game, so why do the powers begin with one useless army? A good question. The answer is that there are an abundance of connected worlds where armies may roam between without the use of fleets. It adds a dimension to the tactical question that requires consideration for the would be Napoleons amongst you. How can you use that army unit to a great effect? Naturally the winners would have an answer to that question.&lt;br /&gt;
There are many worlds, and probably there will be many a stalemate line. In time those will be discovered and an assessment will be made to the general playability of the variant. Hopefully it will not require too many revisions to get the overall balance right between offensive and defensive play.&lt;br /&gt;
Time is infinite, but we are finite. So get playing!&lt;br /&gt;
&lt;br /&gt;
== Gerald Todd's notes ==&lt;br /&gt;
Everywhere I went while researching my Star Trek Diplomacy variant, I also found Babylon 5 and Star Wars, and a little Battlestar Galactica.  Well, The Variant Bank had a Babylon 5 variant, which looked pretty good, so I went about stuffing it into RealWorld, and here you have it.&lt;br /&gt;
My changes, besides the text files RealWorld requires, were basically asthetic; Creating themed icons, moving the planet images and the space names so the icons wouldn't cover them, and adding a key on the left side of the map were pretty much it.&lt;br /&gt;
&lt;br /&gt;
== Players Guide to Babylon 5 Diplomacy ==&lt;br /&gt;
[http://variantbank.org/articles/babylon5-strategy.htm Players Guide to Babylon5 Diplomacy]&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Babylon_5&amp;diff=1038</id>
		<title>Babylon 5</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Babylon_5&amp;diff=1038"/>
		<updated>2008-06-16T20:50:29Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: /* Regions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== RealWorld file ==&lt;br /&gt;
[[Babylon5]]&lt;br /&gt;
&lt;br /&gt;
== The Starting Units ==&lt;br /&gt;
&lt;br /&gt;
Each power starts the game in Spring 2260 with the following units:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Earth Alliances&amp;lt;/b&amp;gt;: &lt;br /&gt;
Earth (Fleet),&lt;br /&gt;
Mars (Army),&lt;br /&gt;
Titan (Fleet),&lt;br /&gt;
Babylon 5 (Army)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Minbari Federation&amp;lt;/b&amp;gt;: &lt;br /&gt;
Minbari (Fleet),&lt;br /&gt;
Chudomo (Army),&lt;br /&gt;
Norsai (Fleet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Centauri Republic&amp;lt;/b&amp;gt;:&lt;br /&gt;
Centauri Prime (Fleet),&lt;br /&gt;
Brakesh 9 (Army),&lt;br /&gt;
Davo (Fleet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Narn Regime&amp;lt;/b&amp;gt;:&lt;br /&gt;
Narn (Fleet),&lt;br /&gt;
D Grn (Army),&lt;br /&gt;
Dross (Fleet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Shadow Realm&amp;lt;/b&amp;gt;: &lt;br /&gt;
Z Ha Dum (Fleet),&lt;br /&gt;
Outer Rim (Army),&lt;br /&gt;
Kepti (Fleet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Drazi Freehold&amp;lt;/b&amp;gt;: &lt;br /&gt;
Drazi (Fleet),&lt;br /&gt;
Draxis (Army),&lt;br /&gt;
Zagro 7 (Fleet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Vorlon Empire&amp;lt;/b&amp;gt;: &lt;br /&gt;
Vorlon (Fleet),&lt;br /&gt;
Berdina (Army),&lt;br /&gt;
Virana (Fleet)&lt;br /&gt;
&lt;br /&gt;
== The Rules ==&lt;br /&gt;
The standard rules of Diplomacy® apply except any power that is in control of Babylon 5 may use it for builds.&lt;br /&gt;
&lt;br /&gt;
Note: All games years and seasons are in accordance with Earth Standard Time.&lt;br /&gt;
&lt;br /&gt;
== The Map ==&lt;br /&gt;
&lt;br /&gt;
The total number of supply worlds is 74.&lt;br /&gt;
&lt;br /&gt;
Some worlds permit armies to move between them without the need of a fleet convoy. These worlds are adjacent on the map.&lt;br /&gt;
&lt;br /&gt;
There is only one no-go zones where units are not permitted to move. This area is called the Galactic Bulge.&lt;br /&gt;
&lt;br /&gt;
== Victory Conditions ==&lt;br /&gt;
To win, a single power must control 38 supply worlds one of which must be Babylon 5.&lt;br /&gt;
Any declared draws must include the power that controls Babylon 5, even if that's the only center he holds.&lt;br /&gt;
&lt;br /&gt;
== Regions ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Below is an alphabetical list of all the regions on the map and their respective three lettered name.&lt;br /&gt;
Abbai 4		Abb&lt;br /&gt;
Akdor		Akd&lt;br /&gt;
Antares Sector	Ant&lt;br /&gt;
Aris Colony	ACo&lt;br /&gt;
Arisia Colony	Ari&lt;br /&gt;
Babylon 5	Bab&lt;br /&gt;
Berdina		Ber&lt;br /&gt;
Beta Durani	Bet&lt;br /&gt;
Brakesh 9	Bra&lt;br /&gt;
Brakiri		Bri&lt;br /&gt;
Caliban Sector	Cal&lt;br /&gt;
Centauri Prime	Cen&lt;br /&gt;
Centauri Triangle CTR&lt;br /&gt;
Ceti 4		Cet&lt;br /&gt;
Chudomo		Chu&lt;br /&gt;
Coriana 6	Cor&lt;br /&gt;
Daltron 7	Dal&lt;br /&gt;
Davo		Dav&lt;br /&gt;
Deneb 4		Den&lt;br /&gt;
D Grn		Grn&lt;br /&gt;
Dilgar		Dil&lt;br /&gt;
Drakh		Dkh&lt;br /&gt;
Draxis		Drx&lt;br /&gt;
Drazi Home World Dra&lt;br /&gt;
Dross		Dro&lt;br /&gt;
D Tira		Tir&lt;br /&gt;
Dura 7		Dur&lt;br /&gt;
Earth		Ear&lt;br /&gt;
Enfili		Enf&lt;br /&gt;
Gaim		Gai&lt;br /&gt;
Gorash 7	Gor&lt;br /&gt;
Grid Epsilon	GEp&lt;br /&gt;
Hilak 7		Hil&lt;br /&gt;
Ikarra 7	Ika&lt;br /&gt;
Inner Centauri Space ICS&lt;br /&gt;
Inner Drazu	IDz&lt;br /&gt;
Inner Sol	ISo&lt;br /&gt;
Ipsha		Ips&lt;br /&gt;
Janos 7		Jan&lt;br /&gt;
Kazami III	Kaz&lt;br /&gt;
Kepti		Kep&lt;br /&gt;
Latig 4		Lat&lt;br /&gt;
L Gidor		Gid&lt;br /&gt;
L Gn Daort	Dao&lt;br /&gt;
Lorka 7		Lor&lt;br /&gt;
Lukantha	Luk&lt;br /&gt;
Malax		Mal&lt;br /&gt;
Markab		Mab&lt;br /&gt;
Mars		Mar&lt;br /&gt;
Minbar Inner Realm MIR&lt;br /&gt;
Minbar		Min&lt;br /&gt;
Minbar Outer Realm MOR&lt;br /&gt;
Mirata 7	Mit&lt;br /&gt;
Narn Home World	Nar&lt;br /&gt;
Narn Inner Space NIS&lt;br /&gt;
Narn Outer Space NOS&lt;br /&gt;
Nether Rim	Net&lt;br /&gt;
Norsai		Nor&lt;br /&gt;
Omega 7		Omg&lt;br /&gt;
Orion		Ori&lt;br /&gt;
Outer Centauri Space OCS&lt;br /&gt;
Outer Drazu	ODz&lt;br /&gt;
Outer Rim	OuR&lt;br /&gt;
Outer Sol	OSo&lt;br /&gt;
Pakmara		Pak&lt;br /&gt;
Praxis 9	Pra&lt;br /&gt;
Proxima 3	Pro&lt;br /&gt;
Quadrant 13	Q13&lt;br /&gt;
Quadrant 14	Q14&lt;br /&gt;
Quadrant 20	Q20&lt;br /&gt;
Quadrant 31	Q31&lt;br /&gt;
Quadrant 32	Q32&lt;br /&gt;
Quadrant 45	Q45&lt;br /&gt;
Quadrant 46	Q46&lt;br /&gt;
Quadrant 48	Q48&lt;br /&gt;
Quadrant 54	Q54&lt;br /&gt;
Quadrant 55	Q55&lt;br /&gt;
Quadrant 68	Q68&lt;br /&gt;
Quadrant 72	Q72&lt;br /&gt;
Quadrant 73	Q73&lt;br /&gt;
Quadrant 90	Q90&lt;br /&gt;
Quadrant 91	Q91&lt;br /&gt;
Ragesh 3	Rag&lt;br /&gt;
Ralga		Ral&lt;br /&gt;
Regula 4	Reg&lt;br /&gt;
Rim Space	Rim&lt;br /&gt;
Sector 01	S01&lt;br /&gt;
Sector 02	S02&lt;br /&gt;
Sector 03	S03&lt;br /&gt;
Sector 04	S04&lt;br /&gt;
Sector 08	S08&lt;br /&gt;
Sector 09	S09&lt;br /&gt;
Sector 11	S11&lt;br /&gt;
Sector 14	S14&lt;br /&gt;
Sector 17	S17&lt;br /&gt;
Sector 18	S18&lt;br /&gt;
Sector 20	S20&lt;br /&gt;
Sector 21	S21&lt;br /&gt;
Sector 27	S27&lt;br /&gt;
Sector 35	S35&lt;br /&gt;
Sector 38	S38&lt;br /&gt;
Sector 51	S51&lt;br /&gt;
Sector 58	S58&lt;br /&gt;
Sector 59	S59&lt;br /&gt;
Sector 67	S67&lt;br /&gt;
Sector 70	S70&lt;br /&gt;
Sector 71	S71&lt;br /&gt;
Sector 81	S81&lt;br /&gt;
Sector 84	S84&lt;br /&gt;
Sector 86	S86&lt;br /&gt;
Sector 88	S88&lt;br /&gt;
Sector 92	S92&lt;br /&gt;
Shi		Shi&lt;br /&gt;
Sigma 957	Sig&lt;br /&gt;
Thalitene	Tha&lt;br /&gt;
Theta 49	The&lt;br /&gt;
Tikar 		Tik&lt;br /&gt;
Titan		Tit&lt;br /&gt;
Tizino Prime 	TPr&lt;br /&gt;
Tokati		Tok&lt;br /&gt;
Tripani 7	Tri&lt;br /&gt;
Vega		Veg&lt;br /&gt;
Ventari 3	Ven&lt;br /&gt;
Virana		Vir&lt;br /&gt;
Volron Outer Space VOS&lt;br /&gt;
Vorlon		Vor&lt;br /&gt;
Vorlon Inner Space VIS&lt;br /&gt;
Vree		Vre&lt;br /&gt;
Yolu		Yol&lt;br /&gt;
Zafran 7	Zaf&lt;br /&gt;
Zagro 7		Zag&lt;br /&gt;
Zander Prime 	Zan&lt;br /&gt;
Z Ha Dum	ZhD&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Theo Kermanidis' Design Notes ==&lt;br /&gt;
In a word, this variant was designed to capture the rich tapestry of the Babylon 5 series. Yes I am a fan of the TV show that had spanned for 5 series each with around 22 well crafted episodes.&lt;br /&gt;
In an attempt to capture the spirit of the Babylon 5 universe, I designed this variant to include the myriad of worlds and general place names mentioned in the series. It is anyone's guess as to what the intended Babylon 5 universe was ment to look like, but knowing the series and something about the sequence of events I placed my best foot forward in designing the map.&lt;br /&gt;
For example, it is known that the Shadow Realm did use Narn as a base for their expansion so that I could only conclude that the Narn Home World is strategically located close to Z'Ha Dum and the domain of the Shadows. The Vorlons and the Minbari once worked together to stop Shadow aggression, and it was concluded that they were co-located on the map. The Drazi Freehold and other members of the League of Non-Aligned worlds were once cannon fodder for the Centauri Republic hence most of those worlds would share a corner of the map. And so on.&lt;br /&gt;
It was tough going to get a map that looks playable with a general balance. It remains to be seen how successful those decisions were.&lt;br /&gt;
There will always be an argument against the use of armies in a fleet dominated game, so why do the powers begin with one useless army? A good question. The answer is that there are an abundance of connected worlds where armies may roam between without the use of fleets. It adds a dimension to the tactical question that requires consideration for the would be Napoleons amongst you. How can you use that army unit to a great effect? Naturally the winners would have an answer to that question.&lt;br /&gt;
There are many worlds, and probably there will be many a stalemate line. In time those will be discovered and an assessment will be made to the general playability of the variant. Hopefully it will not require too many revisions to get the overall balance right between offensive and defensive play.&lt;br /&gt;
Time is infinite, but we are finite. So get playing!&lt;br /&gt;
&lt;br /&gt;
== Gerald Todd's notes ==&lt;br /&gt;
While researching a Star Trek Diplomacy variant, everywhere I went I also found Babylon 5 and Star Wars.  The Variant Bank had a Babylon 5 variant, which looked pretty good, so I basically just ported it into RealWorld.&lt;br /&gt;
My changes, besides the text files RealWorld requires, were basically asthetic; icons, moving the planet images and the space names so the icons wouldn't cover them, and adding a key on the left side of the map were pretty much it.&lt;br /&gt;
6/14/2008&lt;br /&gt;
&lt;br /&gt;
[http://variantbank.org/articles/babylon5-strategy.htm Players Guide to Babylon5 Diplomacy]&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Babylon_5&amp;diff=1037</id>
		<title>Babylon 5</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Babylon_5&amp;diff=1037"/>
		<updated>2008-06-16T20:49:40Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: /* Regions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== RealWorld file ==&lt;br /&gt;
[[Babylon5]]&lt;br /&gt;
&lt;br /&gt;
== The Starting Units ==&lt;br /&gt;
&lt;br /&gt;
Each power starts the game in Spring 2260 with the following units:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Earth Alliances&amp;lt;/b&amp;gt;: &lt;br /&gt;
Earth (Fleet),&lt;br /&gt;
Mars (Army),&lt;br /&gt;
Titan (Fleet),&lt;br /&gt;
Babylon 5 (Army)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Minbari Federation&amp;lt;/b&amp;gt;: &lt;br /&gt;
Minbari (Fleet),&lt;br /&gt;
Chudomo (Army),&lt;br /&gt;
Norsai (Fleet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Centauri Republic&amp;lt;/b&amp;gt;:&lt;br /&gt;
Centauri Prime (Fleet),&lt;br /&gt;
Brakesh 9 (Army),&lt;br /&gt;
Davo (Fleet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Narn Regime&amp;lt;/b&amp;gt;:&lt;br /&gt;
Narn (Fleet),&lt;br /&gt;
D Grn (Army),&lt;br /&gt;
Dross (Fleet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Shadow Realm&amp;lt;/b&amp;gt;: &lt;br /&gt;
Z Ha Dum (Fleet),&lt;br /&gt;
Outer Rim (Army),&lt;br /&gt;
Kepti (Fleet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Drazi Freehold&amp;lt;/b&amp;gt;: &lt;br /&gt;
Drazi (Fleet),&lt;br /&gt;
Draxis (Army),&lt;br /&gt;
Zagro 7 (Fleet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Vorlon Empire&amp;lt;/b&amp;gt;: &lt;br /&gt;
Vorlon (Fleet),&lt;br /&gt;
Berdina (Army),&lt;br /&gt;
Virana (Fleet)&lt;br /&gt;
&lt;br /&gt;
== The Rules ==&lt;br /&gt;
The standard rules of Diplomacy® apply except any power that is in control of Babylon 5 may use it for builds.&lt;br /&gt;
&lt;br /&gt;
Note: All games years and seasons are in accordance with Earth Standard Time.&lt;br /&gt;
&lt;br /&gt;
== The Map ==&lt;br /&gt;
&lt;br /&gt;
The total number of supply worlds is 74.&lt;br /&gt;
&lt;br /&gt;
Some worlds permit armies to move between them without the need of a fleet convoy. These worlds are adjacent on the map.&lt;br /&gt;
&lt;br /&gt;
There is only one no-go zones where units are not permitted to move. This area is called the Galactic Bulge.&lt;br /&gt;
&lt;br /&gt;
== Victory Conditions ==&lt;br /&gt;
To win, a single power must control 38 supply worlds one of which must be Babylon 5.&lt;br /&gt;
Any declared draws must include the power that controls Babylon 5, even if that's the only center he holds.&lt;br /&gt;
&lt;br /&gt;
== Regions ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Below is an alphabetical list of all the regions on the map and their respective three lettered name.&lt;br /&gt;
Abbai 4		Abb&lt;br /&gt;
Akdor		Akd&lt;br /&gt;
Antares Sector	Ant&lt;br /&gt;
Aris Colony	ACo&lt;br /&gt;
Arisia Colony	Ari&lt;br /&gt;
Babylon 5	Bab&lt;br /&gt;
Berdina		Ber&lt;br /&gt;
Beta Durani	Bet&lt;br /&gt;
Brakesh 9	Bra&lt;br /&gt;
Brakiri		Bri&lt;br /&gt;
Caliban Sector	Cal&lt;br /&gt;
Centauri Prime	Cen&lt;br /&gt;
Centauri Triangle CTR&lt;br /&gt;
Ceti 4		Cet&lt;br /&gt;
Chudomo		Chu&lt;br /&gt;
Coriana 6	Cor&lt;br /&gt;
Daltron 7	Dal&lt;br /&gt;
Davo		Dav&lt;br /&gt;
Deneb 4		Den&lt;br /&gt;
D Grn		Grn&lt;br /&gt;
Dilgar		Dil&lt;br /&gt;
Drakh		Dkh&lt;br /&gt;
Draxis		Drx&lt;br /&gt;
Drazi Home World Dra&lt;br /&gt;
Dross		Dro&lt;br /&gt;
D Tira		Tir&lt;br /&gt;
Dura 7		Dur&lt;br /&gt;
Earth		Ear&lt;br /&gt;
Enfili		Enf&lt;br /&gt;
Gaim		Gai&lt;br /&gt;
Gorash 7	Gor&lt;br /&gt;
Grid Epsilon	GEp&lt;br /&gt;
Hilak 7		Hil&lt;br /&gt;
Ikarra 7	Ika&lt;br /&gt;
Inner Centauri Space ICS&lt;br /&gt;
Inner Drazu	IDz&lt;br /&gt;
Inner Sol	ISo&lt;br /&gt;
Ipsha		Ips&lt;br /&gt;
Janos 7		Jan&lt;br /&gt;
Kazami III	Kaz&lt;br /&gt;
Kepti		Kep&lt;br /&gt;
Latig 4		Lat&lt;br /&gt;
L Gidor		Gid&lt;br /&gt;
L Gn Daort	Dao&lt;br /&gt;
Lorka 7		Lor&lt;br /&gt;
Lukantha	Luk&lt;br /&gt;
Malax		Mal&lt;br /&gt;
Markab		Mab&lt;br /&gt;
Mars		Mar&lt;br /&gt;
Minbar Inner Realm MIR&lt;br /&gt;
Minbar		Min&lt;br /&gt;
Minbar Outer Realm MOR&lt;br /&gt;
Mirata 7	Mit&lt;br /&gt;
Narn Home World	Nar&lt;br /&gt;
Narn Inner Space NIS&lt;br /&gt;
Narn Outer Space NOS&lt;br /&gt;
Nether Rim	Net&lt;br /&gt;
Norsai		Nor&lt;br /&gt;
Omega 7		Omg&lt;br /&gt;
Orion		Ori&lt;br /&gt;
Outer Centauri Space OCS&lt;br /&gt;
Outer Drazu	ODz&lt;br /&gt;
Outer Rim	OuR&lt;br /&gt;
Outer Sol	OSo&lt;br /&gt;
Pakmara		Pak&lt;br /&gt;
Praxis 9	Pra&lt;br /&gt;
Proxima 3	Pro&lt;br /&gt;
Quadrant 13	Q13&lt;br /&gt;
Quadrant 14	Q14&lt;br /&gt;
Quadrant 20	Q20&lt;br /&gt;
Quadrant 31	Q31&lt;br /&gt;
Quadrant 32	Q32&lt;br /&gt;
Quadrant 45	Q45&lt;br /&gt;
Quadrant 46	Q46&lt;br /&gt;
Quadrant 48	Q48&lt;br /&gt;
Quadrant 54	Q54&lt;br /&gt;
Quadrant 55	Q55&lt;br /&gt;
Quadrant 68	Q68&lt;br /&gt;
Quadrant 72	Q72&lt;br /&gt;
Quadrant 73	Q73&lt;br /&gt;
Quadrant 90	Q90&lt;br /&gt;
Quadrant 91	Q91&lt;br /&gt;
Ragesh 3	Rag&lt;br /&gt;
Ralga		Ral&lt;br /&gt;
Regula 4	Reg&lt;br /&gt;
Rim Space	Rim&lt;br /&gt;
Sector 1	S1&lt;br /&gt;
Sector 2	S2&lt;br /&gt;
Sector 3	S3&lt;br /&gt;
Sector 4	S4&lt;br /&gt;
Sector 8	S8&lt;br /&gt;
Sector 9	S9&lt;br /&gt;
Sector 11	S11&lt;br /&gt;
Sector 14	S14&lt;br /&gt;
Sector 17	S17&lt;br /&gt;
Sector 18	S18&lt;br /&gt;
Sector 20	S20&lt;br /&gt;
Sector 21	S21&lt;br /&gt;
Sector 27	S27&lt;br /&gt;
Sector 35	S35&lt;br /&gt;
Sector 38	S38&lt;br /&gt;
Sector 51	S51&lt;br /&gt;
Sector 58	S58&lt;br /&gt;
Sector 59	S59&lt;br /&gt;
Sector 67	S67&lt;br /&gt;
Sector 70	S70&lt;br /&gt;
Sector 71	S71&lt;br /&gt;
Sector 81	S81&lt;br /&gt;
Sector 84	S84&lt;br /&gt;
Sector 86	S86&lt;br /&gt;
Sector 88	S88&lt;br /&gt;
Sector 92	S92&lt;br /&gt;
Shi		Shi&lt;br /&gt;
Sigma 957	Sig&lt;br /&gt;
Thalitene	Tha&lt;br /&gt;
Theta 49	The&lt;br /&gt;
Tikar 		Tik&lt;br /&gt;
Titan		Tit&lt;br /&gt;
Tizino Prime 	TPr&lt;br /&gt;
Tokati		Tok&lt;br /&gt;
Tripani 7	Tri&lt;br /&gt;
Vega		Veg&lt;br /&gt;
Ventari 3	Ven&lt;br /&gt;
Virana		Vir&lt;br /&gt;
Volron Outer Space VOS&lt;br /&gt;
Vorlon		Vor&lt;br /&gt;
Vorlon Inner Space VIS&lt;br /&gt;
Vree		Vre&lt;br /&gt;
Yolu		Yol&lt;br /&gt;
Zafran 7	Zaf&lt;br /&gt;
Zagro 7		Zag&lt;br /&gt;
Zander Prime 	Zan&lt;br /&gt;
Z Ha Dum	ZhD&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Theo Kermanidis' Design Notes ==&lt;br /&gt;
In a word, this variant was designed to capture the rich tapestry of the Babylon 5 series. Yes I am a fan of the TV show that had spanned for 5 series each with around 22 well crafted episodes.&lt;br /&gt;
In an attempt to capture the spirit of the Babylon 5 universe, I designed this variant to include the myriad of worlds and general place names mentioned in the series. It is anyone's guess as to what the intended Babylon 5 universe was ment to look like, but knowing the series and something about the sequence of events I placed my best foot forward in designing the map.&lt;br /&gt;
For example, it is known that the Shadow Realm did use Narn as a base for their expansion so that I could only conclude that the Narn Home World is strategically located close to Z'Ha Dum and the domain of the Shadows. The Vorlons and the Minbari once worked together to stop Shadow aggression, and it was concluded that they were co-located on the map. The Drazi Freehold and other members of the League of Non-Aligned worlds were once cannon fodder for the Centauri Republic hence most of those worlds would share a corner of the map. And so on.&lt;br /&gt;
It was tough going to get a map that looks playable with a general balance. It remains to be seen how successful those decisions were.&lt;br /&gt;
There will always be an argument against the use of armies in a fleet dominated game, so why do the powers begin with one useless army? A good question. The answer is that there are an abundance of connected worlds where armies may roam between without the use of fleets. It adds a dimension to the tactical question that requires consideration for the would be Napoleons amongst you. How can you use that army unit to a great effect? Naturally the winners would have an answer to that question.&lt;br /&gt;
There are many worlds, and probably there will be many a stalemate line. In time those will be discovered and an assessment will be made to the general playability of the variant. Hopefully it will not require too many revisions to get the overall balance right between offensive and defensive play.&lt;br /&gt;
Time is infinite, but we are finite. So get playing!&lt;br /&gt;
&lt;br /&gt;
== Gerald Todd's notes ==&lt;br /&gt;
While researching a Star Trek Diplomacy variant, everywhere I went I also found Babylon 5 and Star Wars.  The Variant Bank had a Babylon 5 variant, which looked pretty good, so I basically just ported it into RealWorld.&lt;br /&gt;
My changes, besides the text files RealWorld requires, were basically asthetic; icons, moving the planet images and the space names so the icons wouldn't cover them, and adding a key on the left side of the map were pretty much it.&lt;br /&gt;
6/14/2008&lt;br /&gt;
&lt;br /&gt;
[http://variantbank.org/articles/babylon5-strategy.htm Players Guide to Babylon5 Diplomacy]&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Babylon_5&amp;diff=1036</id>
		<title>Babylon 5</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Babylon_5&amp;diff=1036"/>
		<updated>2008-06-16T20:49:06Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: /* Victory Conditions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== RealWorld file ==&lt;br /&gt;
[[Babylon5]]&lt;br /&gt;
&lt;br /&gt;
== The Starting Units ==&lt;br /&gt;
&lt;br /&gt;
Each power starts the game in Spring 2260 with the following units:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Earth Alliances&amp;lt;/b&amp;gt;: &lt;br /&gt;
Earth (Fleet),&lt;br /&gt;
Mars (Army),&lt;br /&gt;
Titan (Fleet),&lt;br /&gt;
Babylon 5 (Army)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Minbari Federation&amp;lt;/b&amp;gt;: &lt;br /&gt;
Minbari (Fleet),&lt;br /&gt;
Chudomo (Army),&lt;br /&gt;
Norsai (Fleet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Centauri Republic&amp;lt;/b&amp;gt;:&lt;br /&gt;
Centauri Prime (Fleet),&lt;br /&gt;
Brakesh 9 (Army),&lt;br /&gt;
Davo (Fleet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Narn Regime&amp;lt;/b&amp;gt;:&lt;br /&gt;
Narn (Fleet),&lt;br /&gt;
D Grn (Army),&lt;br /&gt;
Dross (Fleet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Shadow Realm&amp;lt;/b&amp;gt;: &lt;br /&gt;
Z Ha Dum (Fleet),&lt;br /&gt;
Outer Rim (Army),&lt;br /&gt;
Kepti (Fleet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Drazi Freehold&amp;lt;/b&amp;gt;: &lt;br /&gt;
Drazi (Fleet),&lt;br /&gt;
Draxis (Army),&lt;br /&gt;
Zagro 7 (Fleet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Vorlon Empire&amp;lt;/b&amp;gt;: &lt;br /&gt;
Vorlon (Fleet),&lt;br /&gt;
Berdina (Army),&lt;br /&gt;
Virana (Fleet)&lt;br /&gt;
&lt;br /&gt;
== The Rules ==&lt;br /&gt;
The standard rules of Diplomacy® apply except any power that is in control of Babylon 5 may use it for builds.&lt;br /&gt;
&lt;br /&gt;
Note: All games years and seasons are in accordance with Earth Standard Time.&lt;br /&gt;
&lt;br /&gt;
== The Map ==&lt;br /&gt;
&lt;br /&gt;
The total number of supply worlds is 74.&lt;br /&gt;
&lt;br /&gt;
Some worlds permit armies to move between them without the need of a fleet convoy. These worlds are adjacent on the map.&lt;br /&gt;
&lt;br /&gt;
There is only one no-go zones where units are not permitted to move. This area is called the Galactic Bulge.&lt;br /&gt;
&lt;br /&gt;
== Victory Conditions ==&lt;br /&gt;
To win, a single power must control 38 supply worlds one of which must be Babylon 5.&lt;br /&gt;
Any declared draws must include the power that controls Babylon 5, even if that's the only center he holds.&lt;br /&gt;
&lt;br /&gt;
== Regions ==&lt;br /&gt;
&lt;br /&gt;
Below is an alphabetical list of all the regions on the map and their respective three lettered name.&lt;br /&gt;
Abbai 4		Abb&lt;br /&gt;
Akdor		Akd&lt;br /&gt;
Antares Sector	Ant&lt;br /&gt;
Aris Colony	ACo&lt;br /&gt;
Arisia Colony	Ari&lt;br /&gt;
Babylon 5	Bab&lt;br /&gt;
Berdina		Ber&lt;br /&gt;
Beta Durani	Bet&lt;br /&gt;
Brakesh 9	Bra&lt;br /&gt;
Brakiri		Bri&lt;br /&gt;
Caliban Sector	Cal&lt;br /&gt;
Centauri Prime	Cen&lt;br /&gt;
Centauri Triangle CTR&lt;br /&gt;
Ceti 4		Cet&lt;br /&gt;
Chudomo		Chu&lt;br /&gt;
Coriana 6	Cor&lt;br /&gt;
Daltron 7	Dal&lt;br /&gt;
Davo		Dav&lt;br /&gt;
Deneb 4		Den&lt;br /&gt;
D Grn		Grn&lt;br /&gt;
Dilgar		Dil&lt;br /&gt;
Drakh		Dkh&lt;br /&gt;
Draxis		Drx&lt;br /&gt;
Drazi Home World Dra&lt;br /&gt;
Dross		Dro&lt;br /&gt;
D Tira		Tir&lt;br /&gt;
Dura 7		Dur&lt;br /&gt;
Earth		Ear&lt;br /&gt;
Enfili		Enf&lt;br /&gt;
Gaim		Gai&lt;br /&gt;
Gorash 7	Gor&lt;br /&gt;
Grid Epsilon	GEp&lt;br /&gt;
Hilak 7		Hil&lt;br /&gt;
Ikarra 7	Ika&lt;br /&gt;
Inner Centauri Space ICS&lt;br /&gt;
Inner Drazu	IDz&lt;br /&gt;
Inner Sol	ISo&lt;br /&gt;
Ipsha		Ips&lt;br /&gt;
Janos 7		Jan&lt;br /&gt;
Kazami III	Kaz&lt;br /&gt;
Kepti		Kep&lt;br /&gt;
Latig 4		Lat&lt;br /&gt;
L Gidor		Gid&lt;br /&gt;
L Gn Daort	Dao&lt;br /&gt;
Lorka 7		Lor&lt;br /&gt;
Lukantha	Luk&lt;br /&gt;
Malax		Mal&lt;br /&gt;
Markab		Mab&lt;br /&gt;
Mars		Mar&lt;br /&gt;
Minbar Inner Realm MIR&lt;br /&gt;
Minbar		Min&lt;br /&gt;
Minbar Outer Realm MOR&lt;br /&gt;
Mirata 7	Mit&lt;br /&gt;
Narn Home World	Nar&lt;br /&gt;
Narn Inner Space NIS&lt;br /&gt;
Narn Outer Space NOS&lt;br /&gt;
Nether Rim	Net&lt;br /&gt;
Norsai		Nor&lt;br /&gt;
Omega 7		Omg&lt;br /&gt;
Orion		Ori&lt;br /&gt;
Outer Centauri Space OCS&lt;br /&gt;
Outer Drazu	ODz&lt;br /&gt;
Outer Rim	OuR&lt;br /&gt;
Outer Sol	OSo&lt;br /&gt;
Pakmara		Pak&lt;br /&gt;
Praxis 9	Pra&lt;br /&gt;
Proxima 3	Pro&lt;br /&gt;
Quadrant 13	Q13&lt;br /&gt;
Quadrant 14	Q14&lt;br /&gt;
Quadrant 20	Q20&lt;br /&gt;
Quadrant 31	Q31&lt;br /&gt;
Quadrant 32	Q32&lt;br /&gt;
Quadrant 45	Q45&lt;br /&gt;
Quadrant 46	Q46&lt;br /&gt;
Quadrant 48	Q48&lt;br /&gt;
Quadrant 54	Q54&lt;br /&gt;
Quadrant 55	Q55&lt;br /&gt;
Quadrant 68	Q68&lt;br /&gt;
Quadrant 72	Q72&lt;br /&gt;
Quadrant 73	Q73&lt;br /&gt;
Quadrant 90	Q90&lt;br /&gt;
Quadrant 91	Q91&lt;br /&gt;
Ragesh 3	Rag&lt;br /&gt;
Ralga		Ral&lt;br /&gt;
Regula 4	Reg&lt;br /&gt;
Rim Space	Rim&lt;br /&gt;
Sector 1	S1&lt;br /&gt;
Sector 2	S2&lt;br /&gt;
Sector 3	S3&lt;br /&gt;
Sector 4	S4&lt;br /&gt;
Sector 8	S8&lt;br /&gt;
Sector 9	S9&lt;br /&gt;
Sector 11	S11&lt;br /&gt;
Sector 14	S14&lt;br /&gt;
Sector 17	S17&lt;br /&gt;
Sector 18	S18&lt;br /&gt;
Sector 20	S20&lt;br /&gt;
Sector 21	S21&lt;br /&gt;
Sector 27	S27&lt;br /&gt;
Sector 35	S35&lt;br /&gt;
Sector 38	S38&lt;br /&gt;
Sector 51	S51&lt;br /&gt;
Sector 58	S58&lt;br /&gt;
Sector 59	S59&lt;br /&gt;
Sector 67	S67&lt;br /&gt;
Sector 70	S70&lt;br /&gt;
Sector 71	S71&lt;br /&gt;
Sector 81	S81&lt;br /&gt;
Sector 84	S84&lt;br /&gt;
Sector 86	S86&lt;br /&gt;
Sector 88	S88&lt;br /&gt;
Sector 92	S92&lt;br /&gt;
Shi		Shi&lt;br /&gt;
Sigma 957	Sig&lt;br /&gt;
Thalitene	Tha&lt;br /&gt;
Theta 49	The&lt;br /&gt;
Tikar 		Tik&lt;br /&gt;
Titan		Tit&lt;br /&gt;
Tizino Prime 	TPr&lt;br /&gt;
Tokati		Tok&lt;br /&gt;
Tripani 7	Tri&lt;br /&gt;
Vega		Veg&lt;br /&gt;
Ventari 3	Ven&lt;br /&gt;
Virana		Vir&lt;br /&gt;
Volron Outer Space VOS&lt;br /&gt;
Vorlon		Vor&lt;br /&gt;
Vorlon Inner Space VIS&lt;br /&gt;
Vree		Vre&lt;br /&gt;
Yolu		Yol&lt;br /&gt;
Zafran 7	Zaf&lt;br /&gt;
Zagro 7		Zag&lt;br /&gt;
Zander Prime 	Zan&lt;br /&gt;
Z Ha Dum	ZhD&lt;br /&gt;
&lt;br /&gt;
== Theo Kermanidis' Design Notes ==&lt;br /&gt;
In a word, this variant was designed to capture the rich tapestry of the Babylon 5 series. Yes I am a fan of the TV show that had spanned for 5 series each with around 22 well crafted episodes.&lt;br /&gt;
In an attempt to capture the spirit of the Babylon 5 universe, I designed this variant to include the myriad of worlds and general place names mentioned in the series. It is anyone's guess as to what the intended Babylon 5 universe was ment to look like, but knowing the series and something about the sequence of events I placed my best foot forward in designing the map.&lt;br /&gt;
For example, it is known that the Shadow Realm did use Narn as a base for their expansion so that I could only conclude that the Narn Home World is strategically located close to Z'Ha Dum and the domain of the Shadows. The Vorlons and the Minbari once worked together to stop Shadow aggression, and it was concluded that they were co-located on the map. The Drazi Freehold and other members of the League of Non-Aligned worlds were once cannon fodder for the Centauri Republic hence most of those worlds would share a corner of the map. And so on.&lt;br /&gt;
It was tough going to get a map that looks playable with a general balance. It remains to be seen how successful those decisions were.&lt;br /&gt;
There will always be an argument against the use of armies in a fleet dominated game, so why do the powers begin with one useless army? A good question. The answer is that there are an abundance of connected worlds where armies may roam between without the use of fleets. It adds a dimension to the tactical question that requires consideration for the would be Napoleons amongst you. How can you use that army unit to a great effect? Naturally the winners would have an answer to that question.&lt;br /&gt;
There are many worlds, and probably there will be many a stalemate line. In time those will be discovered and an assessment will be made to the general playability of the variant. Hopefully it will not require too many revisions to get the overall balance right between offensive and defensive play.&lt;br /&gt;
Time is infinite, but we are finite. So get playing!&lt;br /&gt;
&lt;br /&gt;
== Gerald Todd's notes ==&lt;br /&gt;
While researching a Star Trek Diplomacy variant, everywhere I went I also found Babylon 5 and Star Wars.  The Variant Bank had a Babylon 5 variant, which looked pretty good, so I basically just ported it into RealWorld.&lt;br /&gt;
My changes, besides the text files RealWorld requires, were basically asthetic; icons, moving the planet images and the space names so the icons wouldn't cover them, and adding a key on the left side of the map were pretty much it.&lt;br /&gt;
6/14/2008&lt;br /&gt;
&lt;br /&gt;
[http://variantbank.org/articles/babylon5-strategy.htm Players Guide to Babylon5 Diplomacy]&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Babylon_5&amp;diff=1035</id>
		<title>Babylon 5</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Babylon_5&amp;diff=1035"/>
		<updated>2008-06-16T20:48:10Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: /* The Starting Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== RealWorld file ==&lt;br /&gt;
[[Babylon5]]&lt;br /&gt;
&lt;br /&gt;
== The Starting Units ==&lt;br /&gt;
&lt;br /&gt;
Each power starts the game in Spring 2260 with the following units:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Earth Alliances&amp;lt;/b&amp;gt;: &lt;br /&gt;
Earth (Fleet),&lt;br /&gt;
Mars (Army),&lt;br /&gt;
Titan (Fleet),&lt;br /&gt;
Babylon 5 (Army)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Minbari Federation&amp;lt;/b&amp;gt;: &lt;br /&gt;
Minbari (Fleet),&lt;br /&gt;
Chudomo (Army),&lt;br /&gt;
Norsai (Fleet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Centauri Republic&amp;lt;/b&amp;gt;:&lt;br /&gt;
Centauri Prime (Fleet),&lt;br /&gt;
Brakesh 9 (Army),&lt;br /&gt;
Davo (Fleet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Narn Regime&amp;lt;/b&amp;gt;:&lt;br /&gt;
Narn (Fleet),&lt;br /&gt;
D Grn (Army),&lt;br /&gt;
Dross (Fleet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Shadow Realm&amp;lt;/b&amp;gt;: &lt;br /&gt;
Z Ha Dum (Fleet),&lt;br /&gt;
Outer Rim (Army),&lt;br /&gt;
Kepti (Fleet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Drazi Freehold&amp;lt;/b&amp;gt;: &lt;br /&gt;
Drazi (Fleet),&lt;br /&gt;
Draxis (Army),&lt;br /&gt;
Zagro 7 (Fleet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Vorlon Empire&amp;lt;/b&amp;gt;: &lt;br /&gt;
Vorlon (Fleet),&lt;br /&gt;
Berdina (Army),&lt;br /&gt;
Virana (Fleet)&lt;br /&gt;
&lt;br /&gt;
== The Rules ==&lt;br /&gt;
The standard rules of Diplomacy® apply except any power that is in control of Babylon 5 may use it for builds.&lt;br /&gt;
&lt;br /&gt;
Note: All games years and seasons are in accordance with Earth Standard Time.&lt;br /&gt;
&lt;br /&gt;
== The Map ==&lt;br /&gt;
&lt;br /&gt;
The total number of supply worlds is 74.&lt;br /&gt;
&lt;br /&gt;
Some worlds permit armies to move between them without the need of a fleet convoy. These worlds are adjacent on the map.&lt;br /&gt;
&lt;br /&gt;
There is only one no-go zones where units are not permitted to move. This area is called the Galactic Bulge.&lt;br /&gt;
&lt;br /&gt;
== Victory Conditions ==&lt;br /&gt;
 To win, a single power must control 38 supply worlds one of which must be Babylon 5.&lt;br /&gt;
 Any declared draws must include the power that controls Babylon 5, even if that's the only center he holds.&lt;br /&gt;
&lt;br /&gt;
== Regions ==&lt;br /&gt;
&lt;br /&gt;
Below is an alphabetical list of all the regions on the map and their respective three lettered name.&lt;br /&gt;
Abbai 4		Abb&lt;br /&gt;
Akdor		Akd&lt;br /&gt;
Antares Sector	Ant&lt;br /&gt;
Aris Colony	ACo&lt;br /&gt;
Arisia Colony	Ari&lt;br /&gt;
Babylon 5	Bab&lt;br /&gt;
Berdina		Ber&lt;br /&gt;
Beta Durani	Bet&lt;br /&gt;
Brakesh 9	Bra&lt;br /&gt;
Brakiri		Bri&lt;br /&gt;
Caliban Sector	Cal&lt;br /&gt;
Centauri Prime	Cen&lt;br /&gt;
Centauri Triangle CTR&lt;br /&gt;
Ceti 4		Cet&lt;br /&gt;
Chudomo		Chu&lt;br /&gt;
Coriana 6	Cor&lt;br /&gt;
Daltron 7	Dal&lt;br /&gt;
Davo		Dav&lt;br /&gt;
Deneb 4		Den&lt;br /&gt;
D Grn		Grn&lt;br /&gt;
Dilgar		Dil&lt;br /&gt;
Drakh		Dkh&lt;br /&gt;
Draxis		Drx&lt;br /&gt;
Drazi Home World Dra&lt;br /&gt;
Dross		Dro&lt;br /&gt;
D Tira		Tir&lt;br /&gt;
Dura 7		Dur&lt;br /&gt;
Earth		Ear&lt;br /&gt;
Enfili		Enf&lt;br /&gt;
Gaim		Gai&lt;br /&gt;
Gorash 7	Gor&lt;br /&gt;
Grid Epsilon	GEp&lt;br /&gt;
Hilak 7		Hil&lt;br /&gt;
Ikarra 7	Ika&lt;br /&gt;
Inner Centauri Space ICS&lt;br /&gt;
Inner Drazu	IDz&lt;br /&gt;
Inner Sol	ISo&lt;br /&gt;
Ipsha		Ips&lt;br /&gt;
Janos 7		Jan&lt;br /&gt;
Kazami III	Kaz&lt;br /&gt;
Kepti		Kep&lt;br /&gt;
Latig 4		Lat&lt;br /&gt;
L Gidor		Gid&lt;br /&gt;
L Gn Daort	Dao&lt;br /&gt;
Lorka 7		Lor&lt;br /&gt;
Lukantha	Luk&lt;br /&gt;
Malax		Mal&lt;br /&gt;
Markab		Mab&lt;br /&gt;
Mars		Mar&lt;br /&gt;
Minbar Inner Realm MIR&lt;br /&gt;
Minbar		Min&lt;br /&gt;
Minbar Outer Realm MOR&lt;br /&gt;
Mirata 7	Mit&lt;br /&gt;
Narn Home World	Nar&lt;br /&gt;
Narn Inner Space NIS&lt;br /&gt;
Narn Outer Space NOS&lt;br /&gt;
Nether Rim	Net&lt;br /&gt;
Norsai		Nor&lt;br /&gt;
Omega 7		Omg&lt;br /&gt;
Orion		Ori&lt;br /&gt;
Outer Centauri Space OCS&lt;br /&gt;
Outer Drazu	ODz&lt;br /&gt;
Outer Rim	OuR&lt;br /&gt;
Outer Sol	OSo&lt;br /&gt;
Pakmara		Pak&lt;br /&gt;
Praxis 9	Pra&lt;br /&gt;
Proxima 3	Pro&lt;br /&gt;
Quadrant 13	Q13&lt;br /&gt;
Quadrant 14	Q14&lt;br /&gt;
Quadrant 20	Q20&lt;br /&gt;
Quadrant 31	Q31&lt;br /&gt;
Quadrant 32	Q32&lt;br /&gt;
Quadrant 45	Q45&lt;br /&gt;
Quadrant 46	Q46&lt;br /&gt;
Quadrant 48	Q48&lt;br /&gt;
Quadrant 54	Q54&lt;br /&gt;
Quadrant 55	Q55&lt;br /&gt;
Quadrant 68	Q68&lt;br /&gt;
Quadrant 72	Q72&lt;br /&gt;
Quadrant 73	Q73&lt;br /&gt;
Quadrant 90	Q90&lt;br /&gt;
Quadrant 91	Q91&lt;br /&gt;
Ragesh 3	Rag&lt;br /&gt;
Ralga		Ral&lt;br /&gt;
Regula 4	Reg&lt;br /&gt;
Rim Space	Rim&lt;br /&gt;
Sector 1	S1&lt;br /&gt;
Sector 2	S2&lt;br /&gt;
Sector 3	S3&lt;br /&gt;
Sector 4	S4&lt;br /&gt;
Sector 8	S8&lt;br /&gt;
Sector 9	S9&lt;br /&gt;
Sector 11	S11&lt;br /&gt;
Sector 14	S14&lt;br /&gt;
Sector 17	S17&lt;br /&gt;
Sector 18	S18&lt;br /&gt;
Sector 20	S20&lt;br /&gt;
Sector 21	S21&lt;br /&gt;
Sector 27	S27&lt;br /&gt;
Sector 35	S35&lt;br /&gt;
Sector 38	S38&lt;br /&gt;
Sector 51	S51&lt;br /&gt;
Sector 58	S58&lt;br /&gt;
Sector 59	S59&lt;br /&gt;
Sector 67	S67&lt;br /&gt;
Sector 70	S70&lt;br /&gt;
Sector 71	S71&lt;br /&gt;
Sector 81	S81&lt;br /&gt;
Sector 84	S84&lt;br /&gt;
Sector 86	S86&lt;br /&gt;
Sector 88	S88&lt;br /&gt;
Sector 92	S92&lt;br /&gt;
Shi		Shi&lt;br /&gt;
Sigma 957	Sig&lt;br /&gt;
Thalitene	Tha&lt;br /&gt;
Theta 49	The&lt;br /&gt;
Tikar 		Tik&lt;br /&gt;
Titan		Tit&lt;br /&gt;
Tizino Prime 	TPr&lt;br /&gt;
Tokati		Tok&lt;br /&gt;
Tripani 7	Tri&lt;br /&gt;
Vega		Veg&lt;br /&gt;
Ventari 3	Ven&lt;br /&gt;
Virana		Vir&lt;br /&gt;
Volron Outer Space VOS&lt;br /&gt;
Vorlon		Vor&lt;br /&gt;
Vorlon Inner Space VIS&lt;br /&gt;
Vree		Vre&lt;br /&gt;
Yolu		Yol&lt;br /&gt;
Zafran 7	Zaf&lt;br /&gt;
Zagro 7		Zag&lt;br /&gt;
Zander Prime 	Zan&lt;br /&gt;
Z Ha Dum	ZhD&lt;br /&gt;
&lt;br /&gt;
== Theo Kermanidis' Design Notes ==&lt;br /&gt;
In a word, this variant was designed to capture the rich tapestry of the Babylon 5 series. Yes I am a fan of the TV show that had spanned for 5 series each with around 22 well crafted episodes.&lt;br /&gt;
In an attempt to capture the spirit of the Babylon 5 universe, I designed this variant to include the myriad of worlds and general place names mentioned in the series. It is anyone's guess as to what the intended Babylon 5 universe was ment to look like, but knowing the series and something about the sequence of events I placed my best foot forward in designing the map.&lt;br /&gt;
For example, it is known that the Shadow Realm did use Narn as a base for their expansion so that I could only conclude that the Narn Home World is strategically located close to Z'Ha Dum and the domain of the Shadows. The Vorlons and the Minbari once worked together to stop Shadow aggression, and it was concluded that they were co-located on the map. The Drazi Freehold and other members of the League of Non-Aligned worlds were once cannon fodder for the Centauri Republic hence most of those worlds would share a corner of the map. And so on.&lt;br /&gt;
It was tough going to get a map that looks playable with a general balance. It remains to be seen how successful those decisions were.&lt;br /&gt;
There will always be an argument against the use of armies in a fleet dominated game, so why do the powers begin with one useless army? A good question. The answer is that there are an abundance of connected worlds where armies may roam between without the use of fleets. It adds a dimension to the tactical question that requires consideration for the would be Napoleons amongst you. How can you use that army unit to a great effect? Naturally the winners would have an answer to that question.&lt;br /&gt;
There are many worlds, and probably there will be many a stalemate line. In time those will be discovered and an assessment will be made to the general playability of the variant. Hopefully it will not require too many revisions to get the overall balance right between offensive and defensive play.&lt;br /&gt;
Time is infinite, but we are finite. So get playing!&lt;br /&gt;
&lt;br /&gt;
== Gerald Todd's notes ==&lt;br /&gt;
While researching a Star Trek Diplomacy variant, everywhere I went I also found Babylon 5 and Star Wars.  The Variant Bank had a Babylon 5 variant, which looked pretty good, so I basically just ported it into RealWorld.&lt;br /&gt;
My changes, besides the text files RealWorld requires, were basically asthetic; icons, moving the planet images and the space names so the icons wouldn't cover them, and adding a key on the left side of the map were pretty much it.&lt;br /&gt;
6/14/2008&lt;br /&gt;
&lt;br /&gt;
[http://variantbank.org/articles/babylon5-strategy.htm Players Guide to Babylon5 Diplomacy]&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Babylon_5&amp;diff=1034</id>
		<title>Babylon 5</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Babylon_5&amp;diff=1034"/>
		<updated>2008-06-16T20:44:52Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: New page: == RealWorld file == Babylon5  == The Starting Units ==  Each power starts the game in Spring 2260 with the following units:  Earth Alliances Earth (Fleet) Mars (Army) Titan (Fleet) Ba...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== RealWorld file ==&lt;br /&gt;
[[Babylon5]]&lt;br /&gt;
&lt;br /&gt;
== The Starting Units ==&lt;br /&gt;
&lt;br /&gt;
Each power starts the game in Spring 2260 with the following units:&lt;br /&gt;
&lt;br /&gt;
Earth Alliances&lt;br /&gt;
Earth (Fleet)&lt;br /&gt;
Mars (Army)&lt;br /&gt;
Titan (Fleet)&lt;br /&gt;
Babylon 5 (Army)&lt;br /&gt;
&lt;br /&gt;
Minbari Federation&lt;br /&gt;
Minbari (Fleet)&lt;br /&gt;
Chudomo (Army)&lt;br /&gt;
Norsai (Fleet)&lt;br /&gt;
&lt;br /&gt;
Centauri Republic&lt;br /&gt;
Centauri Prime (Fleet)&lt;br /&gt;
Brakesh 9 (Army)&lt;br /&gt;
Davo (Fleet)&lt;br /&gt;
&lt;br /&gt;
Narn Regime&lt;br /&gt;
Narn (Fleet)&lt;br /&gt;
D Grn (Army)&lt;br /&gt;
Dross (Fleet)&lt;br /&gt;
&lt;br /&gt;
Shadow Realm&lt;br /&gt;
Z Ha Dum (Fleet)&lt;br /&gt;
Outer Rim (Army)&lt;br /&gt;
Kepti (Fleet)&lt;br /&gt;
&lt;br /&gt;
[b]Drazi Freehold[/b]&lt;br /&gt;
Drazi (Fleet)&lt;br /&gt;
Draxis (Army)&lt;br /&gt;
Zagro 7 (Fleet)&lt;br /&gt;
&lt;br /&gt;
Vorlon Empire		Vorlon Home World (Fleet), Berdina (Army), Virana (Fleet)&lt;br /&gt;
&lt;br /&gt;
The listed worlds are the respective locations where new units are built in the build phase.&lt;br /&gt;
&lt;br /&gt;
== The Rules ==&lt;br /&gt;
The standard rules of Diplomacy® apply except any power that is in control of Babylon 5 may use it for builds.&lt;br /&gt;
&lt;br /&gt;
Note: All games years and seasons are in accordance with Earth Standard Time.&lt;br /&gt;
&lt;br /&gt;
== The Map ==&lt;br /&gt;
&lt;br /&gt;
The total number of supply worlds is 74.&lt;br /&gt;
&lt;br /&gt;
Some worlds permit armies to move between them without the need of a fleet convoy. These worlds are adjacent on the map.&lt;br /&gt;
&lt;br /&gt;
There is only one no-go zones where units are not permitted to move. This area is called the Galactic Bulge.&lt;br /&gt;
&lt;br /&gt;
== Victory Conditions ==&lt;br /&gt;
 To win, a single power must control 38 supply worlds one of which must be Babylon 5.&lt;br /&gt;
 Any declared draws must include the power that controls Babylon 5, even if that's the only center he holds.&lt;br /&gt;
&lt;br /&gt;
== Regions ==&lt;br /&gt;
&lt;br /&gt;
Below is an alphabetical list of all the regions on the map and their respective three lettered name.&lt;br /&gt;
Abbai 4		Abb&lt;br /&gt;
Akdor		Akd&lt;br /&gt;
Antares Sector	Ant&lt;br /&gt;
Aris Colony	ACo&lt;br /&gt;
Arisia Colony	Ari&lt;br /&gt;
Babylon 5	Bab&lt;br /&gt;
Berdina		Ber&lt;br /&gt;
Beta Durani	Bet&lt;br /&gt;
Brakesh 9	Bra&lt;br /&gt;
Brakiri		Bri&lt;br /&gt;
Caliban Sector	Cal&lt;br /&gt;
Centauri Prime	Cen&lt;br /&gt;
Centauri Triangle CTR&lt;br /&gt;
Ceti 4		Cet&lt;br /&gt;
Chudomo		Chu&lt;br /&gt;
Coriana 6	Cor&lt;br /&gt;
Daltron 7	Dal&lt;br /&gt;
Davo		Dav&lt;br /&gt;
Deneb 4		Den&lt;br /&gt;
D Grn		Grn&lt;br /&gt;
Dilgar		Dil&lt;br /&gt;
Drakh		Dkh&lt;br /&gt;
Draxis		Drx&lt;br /&gt;
Drazi Home World Dra&lt;br /&gt;
Dross		Dro&lt;br /&gt;
D Tira		Tir&lt;br /&gt;
Dura 7		Dur&lt;br /&gt;
Earth		Ear&lt;br /&gt;
Enfili		Enf&lt;br /&gt;
Gaim		Gai&lt;br /&gt;
Gorash 7	Gor&lt;br /&gt;
Grid Epsilon	GEp&lt;br /&gt;
Hilak 7		Hil&lt;br /&gt;
Ikarra 7	Ika&lt;br /&gt;
Inner Centauri Space ICS&lt;br /&gt;
Inner Drazu	IDz&lt;br /&gt;
Inner Sol	ISo&lt;br /&gt;
Ipsha		Ips&lt;br /&gt;
Janos 7		Jan&lt;br /&gt;
Kazami III	Kaz&lt;br /&gt;
Kepti		Kep&lt;br /&gt;
Latig 4		Lat&lt;br /&gt;
L Gidor		Gid&lt;br /&gt;
L Gn Daort	Dao&lt;br /&gt;
Lorka 7		Lor&lt;br /&gt;
Lukantha	Luk&lt;br /&gt;
Malax		Mal&lt;br /&gt;
Markab		Mab&lt;br /&gt;
Mars		Mar&lt;br /&gt;
Minbar Inner Realm MIR&lt;br /&gt;
Minbar		Min&lt;br /&gt;
Minbar Outer Realm MOR&lt;br /&gt;
Mirata 7	Mit&lt;br /&gt;
Narn Home World	Nar&lt;br /&gt;
Narn Inner Space NIS&lt;br /&gt;
Narn Outer Space NOS&lt;br /&gt;
Nether Rim	Net&lt;br /&gt;
Norsai		Nor&lt;br /&gt;
Omega 7		Omg&lt;br /&gt;
Orion		Ori&lt;br /&gt;
Outer Centauri Space OCS&lt;br /&gt;
Outer Drazu	ODz&lt;br /&gt;
Outer Rim	OuR&lt;br /&gt;
Outer Sol	OSo&lt;br /&gt;
Pakmara		Pak&lt;br /&gt;
Praxis 9	Pra&lt;br /&gt;
Proxima 3	Pro&lt;br /&gt;
Quadrant 13	Q13&lt;br /&gt;
Quadrant 14	Q14&lt;br /&gt;
Quadrant 20	Q20&lt;br /&gt;
Quadrant 31	Q31&lt;br /&gt;
Quadrant 32	Q32&lt;br /&gt;
Quadrant 45	Q45&lt;br /&gt;
Quadrant 46	Q46&lt;br /&gt;
Quadrant 48	Q48&lt;br /&gt;
Quadrant 54	Q54&lt;br /&gt;
Quadrant 55	Q55&lt;br /&gt;
Quadrant 68	Q68&lt;br /&gt;
Quadrant 72	Q72&lt;br /&gt;
Quadrant 73	Q73&lt;br /&gt;
Quadrant 90	Q90&lt;br /&gt;
Quadrant 91	Q91&lt;br /&gt;
Ragesh 3	Rag&lt;br /&gt;
Ralga		Ral&lt;br /&gt;
Regula 4	Reg&lt;br /&gt;
Rim Space	Rim&lt;br /&gt;
Sector 1	S1&lt;br /&gt;
Sector 2	S2&lt;br /&gt;
Sector 3	S3&lt;br /&gt;
Sector 4	S4&lt;br /&gt;
Sector 8	S8&lt;br /&gt;
Sector 9	S9&lt;br /&gt;
Sector 11	S11&lt;br /&gt;
Sector 14	S14&lt;br /&gt;
Sector 17	S17&lt;br /&gt;
Sector 18	S18&lt;br /&gt;
Sector 20	S20&lt;br /&gt;
Sector 21	S21&lt;br /&gt;
Sector 27	S27&lt;br /&gt;
Sector 35	S35&lt;br /&gt;
Sector 38	S38&lt;br /&gt;
Sector 51	S51&lt;br /&gt;
Sector 58	S58&lt;br /&gt;
Sector 59	S59&lt;br /&gt;
Sector 67	S67&lt;br /&gt;
Sector 70	S70&lt;br /&gt;
Sector 71	S71&lt;br /&gt;
Sector 81	S81&lt;br /&gt;
Sector 84	S84&lt;br /&gt;
Sector 86	S86&lt;br /&gt;
Sector 88	S88&lt;br /&gt;
Sector 92	S92&lt;br /&gt;
Shi		Shi&lt;br /&gt;
Sigma 957	Sig&lt;br /&gt;
Thalitene	Tha&lt;br /&gt;
Theta 49	The&lt;br /&gt;
Tikar 		Tik&lt;br /&gt;
Titan		Tit&lt;br /&gt;
Tizino Prime 	TPr&lt;br /&gt;
Tokati		Tok&lt;br /&gt;
Tripani 7	Tri&lt;br /&gt;
Vega		Veg&lt;br /&gt;
Ventari 3	Ven&lt;br /&gt;
Virana		Vir&lt;br /&gt;
Volron Outer Space VOS&lt;br /&gt;
Vorlon		Vor&lt;br /&gt;
Vorlon Inner Space VIS&lt;br /&gt;
Vree		Vre&lt;br /&gt;
Yolu		Yol&lt;br /&gt;
Zafran 7	Zaf&lt;br /&gt;
Zagro 7		Zag&lt;br /&gt;
Zander Prime 	Zan&lt;br /&gt;
Z Ha Dum	ZhD&lt;br /&gt;
&lt;br /&gt;
== Theo Kermanidis' Design Notes ==&lt;br /&gt;
In a word, this variant was designed to capture the rich tapestry of the Babylon 5 series. Yes I am a fan of the TV show that had spanned for 5 series each with around 22 well crafted episodes.&lt;br /&gt;
In an attempt to capture the spirit of the Babylon 5 universe, I designed this variant to include the myriad of worlds and general place names mentioned in the series. It is anyone's guess as to what the intended Babylon 5 universe was ment to look like, but knowing the series and something about the sequence of events I placed my best foot forward in designing the map.&lt;br /&gt;
For example, it is known that the Shadow Realm did use Narn as a base for their expansion so that I could only conclude that the Narn Home World is strategically located close to Z'Ha Dum and the domain of the Shadows. The Vorlons and the Minbari once worked together to stop Shadow aggression, and it was concluded that they were co-located on the map. The Drazi Freehold and other members of the League of Non-Aligned worlds were once cannon fodder for the Centauri Republic hence most of those worlds would share a corner of the map. And so on.&lt;br /&gt;
It was tough going to get a map that looks playable with a general balance. It remains to be seen how successful those decisions were.&lt;br /&gt;
There will always be an argument against the use of armies in a fleet dominated game, so why do the powers begin with one useless army? A good question. The answer is that there are an abundance of connected worlds where armies may roam between without the use of fleets. It adds a dimension to the tactical question that requires consideration for the would be Napoleons amongst you. How can you use that army unit to a great effect? Naturally the winners would have an answer to that question.&lt;br /&gt;
There are many worlds, and probably there will be many a stalemate line. In time those will be discovered and an assessment will be made to the general playability of the variant. Hopefully it will not require too many revisions to get the overall balance right between offensive and defensive play.&lt;br /&gt;
Time is infinite, but we are finite. So get playing!&lt;br /&gt;
&lt;br /&gt;
== Gerald Todd's notes ==&lt;br /&gt;
While researching a Star Trek Diplomacy variant, everywhere I went I also found Babylon 5 and Star Wars.  The Variant Bank had a Babylon 5 variant, which looked pretty good, so I basically just ported it into RealWorld.&lt;br /&gt;
My changes, besides the text files RealWorld requires, were basically asthetic; icons, moving the planet images and the space names so the icons wouldn't cover them, and adding a key on the left side of the map were pretty much it.&lt;br /&gt;
6/14/2008&lt;br /&gt;
&lt;br /&gt;
[http://variantbank.org/articles/babylon5-strategy.htm Players Guide to Babylon5 Diplomacy]&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Star_Trek&amp;diff=1031</id>
		<title>Star Trek</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Star_Trek&amp;diff=1031"/>
		<updated>2008-06-11T16:45:15Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Star Trek Diplomacy ==&lt;br /&gt;
&lt;br /&gt;
by Gerald Todd&lt;br /&gt;
[http://mainecav.org/diplomacy The Diplomacy Tribune]&lt;br /&gt;
&lt;br /&gt;
As you may have guessed this is a Star Trek themed Diplomacy Variant.&lt;br /&gt;
So far as I know, this is the first designed to run in the RealWorld judging software.&lt;br /&gt;
&lt;br /&gt;
==Peculiar to this Variant:==&lt;br /&gt;
&lt;br /&gt;
Units: There are no armies all units are fleets.&lt;br /&gt;
&lt;br /&gt;
Map Spaces: All the map spaces are &amp;quot;sea&amp;quot; or &amp;quot;coastal&amp;quot; spaces.  A unit may &lt;br /&gt;
move in and out of any space into any ajacent space.&lt;br /&gt;
&lt;br /&gt;
Convoys: Since there are no armies, there is no convoying.&lt;br /&gt;
&lt;br /&gt;
The Bajoran Wormhole: The Bajor space is adjacent not only to the spaces &lt;br /&gt;
surrounding it, but also to the Idran space in the Dominion.   The Idran &lt;br /&gt;
space is likewise ajacent to the spaces surrounding it AND Bajor, by virtue &lt;br /&gt;
of the wormhole.&lt;br /&gt;
&lt;br /&gt;
Borg Assimilation: Any captured SCs can be built in by the Borg as if they &lt;br /&gt;
were home SCs.  Only the Borg have this ability.  RealWorld is set up for &lt;br /&gt;
Chaos Builds to accommodate that, so the GM must be sure to only allow the &lt;br /&gt;
Borg player to build outside of his home centers.&lt;br /&gt;
&lt;br /&gt;
Icons: RealWorld requires the presense of &amp;quot;army&amp;quot; icons, so they exist to &lt;br /&gt;
fulfil that requirement.&lt;br /&gt;
&lt;br /&gt;
Victory: There are 49 supply centers in this variant.  25 are required for victory.&lt;br /&gt;
&lt;br /&gt;
==Starting Positions==&lt;br /&gt;
&lt;br /&gt;
Borg Collective:&lt;br /&gt;
Borg Unicomplex, uni&lt;br /&gt;
Krenim, kre&lt;br /&gt;
&lt;br /&gt;
Cardassian Union:&lt;br /&gt;
Cardassia Prime, car&lt;br /&gt;
Chin'Toka, chi&lt;br /&gt;
Lazon, laz&lt;br /&gt;
&lt;br /&gt;
Dominion:&lt;br /&gt;
Idran, idr&lt;br /&gt;
Korill Prime, kor&lt;br /&gt;
Omarion, oma&lt;br /&gt;
&lt;br /&gt;
Ferengi Alliance:&lt;br /&gt;
Feringinar, fer&lt;br /&gt;
Thalos, tha&lt;br /&gt;
Clarus, cla&lt;br /&gt;
&lt;br /&gt;
Klingon Empire:&lt;br /&gt;
Archanis, arc&lt;br /&gt;
Khitomer, khi&lt;br /&gt;
Q'onos, qon&lt;br /&gt;
&lt;br /&gt;
Romulan Star Republic:&lt;br /&gt;
Romulus, rom&lt;br /&gt;
Remus, rem&lt;br /&gt;
Pretorian, pre&lt;br /&gt;
&lt;br /&gt;
United Federation of Planets:&lt;br /&gt;
Sol, sol&lt;br /&gt;
Betazed, bet&lt;br /&gt;
Alpha Centauri, alp&lt;br /&gt;
Vulcan, vul&lt;br /&gt;
&lt;br /&gt;
Neutral: (27)&lt;br /&gt;
Deneb, Bajor, Kalidar, Kobheeria, Korniforous, Talar, Trill, Tezenketh, Antares, FCG-J25, Gorn, Tholia, Tessen, Zalkon, Zakdorn, Gamma Hydrae, 5215, Devore Imperium, Bomar Soveriegnty, Vidiian Solidarity, Kazon Collective, Argratha, Breen, Gavara, Merik, New Bajor, Torga.&lt;br /&gt;
&lt;br /&gt;
==Map with Starting Positions==&lt;br /&gt;
[[Image:startrektng.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Diplomacy is a trademark of Hasbro, Inc.&lt;br /&gt;
Star Trek is a trademark of Paramount Pictures Corporation&amp;lt;/i&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Star_Trek&amp;diff=1027</id>
		<title>Star Trek</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Star_Trek&amp;diff=1027"/>
		<updated>2008-06-11T03:46:21Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: /* Map with Starting Positions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Star Trek Diplomacy ==&lt;br /&gt;
&lt;br /&gt;
by Gerald Todd&lt;br /&gt;
[http://mainecav.org/diplomacy The Diplomacy Tribune]&lt;br /&gt;
&lt;br /&gt;
As you may have guessed this is a Star Trek themed Diplomacy Variant.&lt;br /&gt;
So far as I know, this is the first designed to run in the RealWorld judging software.&lt;br /&gt;
&lt;br /&gt;
==Peculiar to this Variant:==&lt;br /&gt;
&lt;br /&gt;
Units: There are no armies all units are fleets.&lt;br /&gt;
&lt;br /&gt;
Map Spaces: All the map spaces are &amp;quot;sea&amp;quot; or &amp;quot;coastal&amp;quot; spaces.  A unit may &lt;br /&gt;
move in and out of any space into any ajacent space.&lt;br /&gt;
&lt;br /&gt;
Convoys: Since there are no armies, there is no convoying.&lt;br /&gt;
&lt;br /&gt;
The Bajoran Wormhole: The Bajor space is adjacent not only to the spaces &lt;br /&gt;
surrounding it, but also to the Idran space in the Dominion.   The Idran &lt;br /&gt;
space is likewise ajacent to the spaces surrounding it AND Bajor, by virtue &lt;br /&gt;
of the wormhole.&lt;br /&gt;
&lt;br /&gt;
Borg Assimilation: Any captured SCs can be built in by the Borg as if they &lt;br /&gt;
were home SCs.  Only the Borg have this ability.  RealWorld is set up for &lt;br /&gt;
Chaos Builds to accommodate that, so the GM must be sure to only allow the &lt;br /&gt;
Borg player to build outside of his home centers.&lt;br /&gt;
&lt;br /&gt;
Icons: RealWorld requires the presense of &amp;quot;army&amp;quot; icons, so they exist to &lt;br /&gt;
fulfil that requirement.&lt;br /&gt;
&lt;br /&gt;
==Starting Positions==&lt;br /&gt;
&lt;br /&gt;
Borg Collective:&lt;br /&gt;
Borg Unicomplex, uni&lt;br /&gt;
Krenim, kre&lt;br /&gt;
&lt;br /&gt;
Cardassian Union:&lt;br /&gt;
Cardassia Prime, car&lt;br /&gt;
Chin'Toka, chi&lt;br /&gt;
Lazon, laz&lt;br /&gt;
&lt;br /&gt;
Dominion:&lt;br /&gt;
Idran, idr&lt;br /&gt;
Korill Prime, kor&lt;br /&gt;
Omarion, oma&lt;br /&gt;
&lt;br /&gt;
Ferengi Alliance:&lt;br /&gt;
Feringinar, fer&lt;br /&gt;
Thalos, tha&lt;br /&gt;
Clarus, cla&lt;br /&gt;
&lt;br /&gt;
Klingon Empire:&lt;br /&gt;
Archanis, arc&lt;br /&gt;
Khitomer, khi&lt;br /&gt;
Q'onos, qon&lt;br /&gt;
&lt;br /&gt;
Romulan Star Republic:&lt;br /&gt;
Romulus, rom&lt;br /&gt;
Remus, rem&lt;br /&gt;
Pretorian, pre&lt;br /&gt;
&lt;br /&gt;
United Federation of Planets:&lt;br /&gt;
Sol, sol&lt;br /&gt;
Betazed, bet&lt;br /&gt;
Alpha Centauri, alp&lt;br /&gt;
Vulcan, vul&lt;br /&gt;
&lt;br /&gt;
==Map with Starting Positions==&lt;br /&gt;
[[Image:startrektng.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Diplomacy is a trademark of Hasbro, Inc.&lt;br /&gt;
Star Trek is a trademark of Paramount Pictures Corporation&amp;lt;/i&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Star_Trek&amp;diff=1026</id>
		<title>Star Trek</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Star_Trek&amp;diff=1026"/>
		<updated>2008-06-11T03:33:35Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: /* Star Trek ~ The Next Generation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Star Trek Diplomacy ==&lt;br /&gt;
&lt;br /&gt;
by Gerald Todd&lt;br /&gt;
[http://mainecav.org/diplomacy The Diplomacy Tribune]&lt;br /&gt;
&lt;br /&gt;
As you may have guessed this is a Star Trek themed Diplomacy Variant.&lt;br /&gt;
So far as I know, this is the first designed to run in the RealWorld judging software.&lt;br /&gt;
&lt;br /&gt;
==Peculiar to this Variant:==&lt;br /&gt;
&lt;br /&gt;
Units: There are no armies all units are fleets.&lt;br /&gt;
&lt;br /&gt;
Map Spaces: All the map spaces are &amp;quot;sea&amp;quot; or &amp;quot;coastal&amp;quot; spaces.  A unit may &lt;br /&gt;
move in and out of any space into any ajacent space.&lt;br /&gt;
&lt;br /&gt;
Convoys: Since there are no armies, there is no convoying.&lt;br /&gt;
&lt;br /&gt;
The Bajoran Wormhole: The Bajor space is adjacent not only to the spaces &lt;br /&gt;
surrounding it, but also to the Idran space in the Dominion.   The Idran &lt;br /&gt;
space is likewise ajacent to the spaces surrounding it AND Bajor, by virtue &lt;br /&gt;
of the wormhole.&lt;br /&gt;
&lt;br /&gt;
Borg Assimilation: Any captured SCs can be built in by the Borg as if they &lt;br /&gt;
were home SCs.  Only the Borg have this ability.  RealWorld is set up for &lt;br /&gt;
Chaos Builds to accommodate that, so the GM must be sure to only allow the &lt;br /&gt;
Borg player to build outside of his home centers.&lt;br /&gt;
&lt;br /&gt;
Icons: RealWorld requires the presense of &amp;quot;army&amp;quot; icons, so they exist to &lt;br /&gt;
fulfil that requirement.&lt;br /&gt;
&lt;br /&gt;
==Starting Positions==&lt;br /&gt;
&lt;br /&gt;
Borg Collective:&lt;br /&gt;
Borg Unicomplex, uni&lt;br /&gt;
Krenim, kre&lt;br /&gt;
&lt;br /&gt;
Cardassian Union:&lt;br /&gt;
Cardassia Prime, car&lt;br /&gt;
Chin'Toka, chi&lt;br /&gt;
Lazon, laz&lt;br /&gt;
&lt;br /&gt;
Dominion:&lt;br /&gt;
Idran, idr&lt;br /&gt;
Korill Prime, kor&lt;br /&gt;
Omarion, oma&lt;br /&gt;
&lt;br /&gt;
Ferengi Alliance:&lt;br /&gt;
Feringinar, fer&lt;br /&gt;
Thalos, tha&lt;br /&gt;
Clarus, cla&lt;br /&gt;
&lt;br /&gt;
Klingon Empire:&lt;br /&gt;
Archanis, arc&lt;br /&gt;
Khitomer, khi&lt;br /&gt;
Q'onos, qon&lt;br /&gt;
&lt;br /&gt;
Romulan Star Republic:&lt;br /&gt;
Romulus, rom&lt;br /&gt;
Remus, rem&lt;br /&gt;
Pretorian, pre&lt;br /&gt;
&lt;br /&gt;
United Federation of Planets:&lt;br /&gt;
Sol, sol&lt;br /&gt;
Betazed, bet&lt;br /&gt;
Alpha Centauri, alp&lt;br /&gt;
Vulcan, vul&lt;br /&gt;
&lt;br /&gt;
==Map with Starting Positions==&lt;br /&gt;
[[Image:startrektng.gif]]&lt;br /&gt;
&lt;br /&gt;
[i]Diplomacy is a trademark of Hasbro, Inc.&lt;br /&gt;
Star Trek &amp;amp; Star Trek: The Next Generation are trademarks of Paramount Pictures Corporation[/i]&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=File:Startrektng.gif&amp;diff=1025</id>
		<title>File:Startrektng.gif</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=File:Startrektng.gif&amp;diff=1025"/>
		<updated>2008-06-11T03:31:25Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: uploaded a new version of &amp;quot;Image:Startrektng.gif&amp;quot;: Map with starting positions for Star Trek TNG Diplomacy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Map with starting positions for Star Trek TNG Diplomacy&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=File:Startrektng.gif&amp;diff=1024</id>
		<title>File:Startrektng.gif</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=File:Startrektng.gif&amp;diff=1024"/>
		<updated>2008-06-11T03:03:30Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: Map with starting positions for Star Trek TNG Diplomacy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Map with starting positions for Star Trek TNG Diplomacy&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Star_Trek&amp;diff=1023</id>
		<title>Star Trek</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Star_Trek&amp;diff=1023"/>
		<updated>2008-06-11T02:52:17Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: New page: == Star Trek ~ The Next Generation ==  by Gerald Todd [http://mainecav.org/diplomacy The Diplomacy Tribune]  As you may have guessed this is a Star Trek themed Diplomacy Variant. So far as...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Star Trek ~ The Next Generation ==&lt;br /&gt;
&lt;br /&gt;
by Gerald Todd&lt;br /&gt;
[http://mainecav.org/diplomacy The Diplomacy Tribune]&lt;br /&gt;
&lt;br /&gt;
As you may have guessed this is a Star Trek themed Diplomacy Variant.&lt;br /&gt;
So far as I know, this is the first designed to run in the RealWorld judging software.&lt;br /&gt;
&lt;br /&gt;
==Peculiar to this Variant:==&lt;br /&gt;
&lt;br /&gt;
Units: There are no armies all units are fleets.&lt;br /&gt;
&lt;br /&gt;
Map Spaces: All the map spaces are &amp;quot;sea&amp;quot; or &amp;quot;coastal&amp;quot; spaces.  A unit may &lt;br /&gt;
move in and out of any space into any ajacent space.&lt;br /&gt;
&lt;br /&gt;
Convoys: Since there are no armies, there is no convoying.&lt;br /&gt;
&lt;br /&gt;
The Bajoran Wormhole: The Bajor space is adjacent not only to the spaces &lt;br /&gt;
surrounding it, but also to the Idran space in the Dominion.   The Idran &lt;br /&gt;
space is likewise ajacent to the spaces surrounding it AND Bajor, by virtue &lt;br /&gt;
of the wormhole.&lt;br /&gt;
&lt;br /&gt;
Borg Assimilation: Any captured SCs can be built in by the Borg as if they &lt;br /&gt;
were home SCs.  Only the Borg have this ability.  RealWorld is set up for &lt;br /&gt;
Chaos Builds to accommodate that, so the GM must be sure to only allow the &lt;br /&gt;
Borg player to build outside of his home centers.&lt;br /&gt;
&lt;br /&gt;
Icons: RealWorld requires the presense of &amp;quot;army&amp;quot; icons, so they exist to &lt;br /&gt;
fulfil that requirement.&lt;br /&gt;
&lt;br /&gt;
==Starting Positions==&lt;br /&gt;
&lt;br /&gt;
Borg Collective:&lt;br /&gt;
Borg Unicomplex, uni&lt;br /&gt;
Krenim, kre&lt;br /&gt;
&lt;br /&gt;
Cardassian Union:&lt;br /&gt;
Cardassia Prime, car&lt;br /&gt;
Chin'Toka, chi&lt;br /&gt;
Lazon, laz&lt;br /&gt;
&lt;br /&gt;
Dominion:&lt;br /&gt;
Idran, idr&lt;br /&gt;
Korill Prime, kor&lt;br /&gt;
Omarion, oma&lt;br /&gt;
&lt;br /&gt;
Ferengi Alliance:&lt;br /&gt;
Feringinar, fer&lt;br /&gt;
Thalos, tha&lt;br /&gt;
Clarus, cla&lt;br /&gt;
&lt;br /&gt;
Klingon Empire:&lt;br /&gt;
Archanis, arc&lt;br /&gt;
Khitomer, khi&lt;br /&gt;
Q'onos, qon&lt;br /&gt;
&lt;br /&gt;
Romulan Star Republic:&lt;br /&gt;
Romulus, rom&lt;br /&gt;
Remus, rem&lt;br /&gt;
Pretorian, pre&lt;br /&gt;
&lt;br /&gt;
United Federation of Planets:&lt;br /&gt;
Sol, sol&lt;br /&gt;
Betazed, bet&lt;br /&gt;
Alpha Centauri, alp&lt;br /&gt;
Vulcan, vul&lt;br /&gt;
&lt;br /&gt;
==Map with Starting Positions==&lt;br /&gt;
[[Image:startrektng.gif]]&lt;br /&gt;
&lt;br /&gt;
[i]Diplomacy is a trademark of Hasbro, Inc.&lt;br /&gt;
Star Trek &amp;amp; Star Trek: The Next Generation are trademarks of Paramount Pictures Corporation[/i]&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Member_Pages&amp;diff=1012</id>
		<title>Member Pages</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Member_Pages&amp;diff=1012"/>
		<updated>2008-05-29T19:01:34Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List A-Z&lt;br /&gt;
*[[Jason Koelewyn]]&lt;br /&gt;
*[[Stefan Krekeler]]&lt;br /&gt;
*[[Steve Lytton]]&lt;br /&gt;
*[[Michael Sims]]&lt;br /&gt;
*[http://mainecav.org/diplomacy Gerald Todd] ~ &amp;lt;i&amp;gt;The Diplomacy Tribune&amp;lt;/i&amp;gt;&lt;br /&gt;
*[[Former Trout]]&lt;br /&gt;
&lt;br /&gt;
When editing this page please be sure to order the names alphabetical by last name.&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Imperial1841&amp;diff=1011</id>
		<title>Imperial1841</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Imperial1841&amp;diff=1011"/>
		<updated>2008-05-28T23:39:57Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Created: July 2007 as Imperial1840 and as Imperial1841 in January 2008&lt;br /&gt;
&amp;lt;br&amp;gt;Creator: Gerald Todd, Maryland, USA sgttodd(a)mainecav.org&lt;br /&gt;
&amp;lt;br&amp;gt;Imperial1841 is supported by &amp;lt;b&amp;gt;[http://mainecav.org/diplomacy The Diplomacy Tribune]&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Introduction&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Imperial 1841 is a variant of Avalon Hill/Hasbro's game of Diplomacy by Allan B. Calhamer. It is based on another variant by Michael David Roberts called [[Imperial]]. Both variants are global versions of the original game.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Imperial 1841 is meant as a lighter version of [[Imperial]] requiring fewer players and having fewer provinces and supply centers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;This variant begins with an historical setting, but is not designed to recreate historical events. The names and borders are based on maps from the 1840's with their some of their misspellings and misplaced borders.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Imperial 1841 replaces [[Imperial1840]] incorporating changes gleaned from play-testing.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Statistics&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Number of players: 9&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Austria-Hungary&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Great Britain&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;China&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;France&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Holland&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Ottoman Empire&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Russia&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Spain/Portugal&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;United States of America&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Number of supply centers: 109&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Rules&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This variant follows all of the rules in Standard Diplomacy, with the following exceptions.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Start Date:&amp;lt;/b&amp;gt; The game begins in Spring 1841. The Seasons work just like Standard Diplomacy (Spring-Fall).&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Victory Conditions:&amp;lt;/b&amp;gt; To win, a single player must possess 56 supply centers at the end of any fall retreat.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Map Clarifications&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Impassable:&amp;lt;/b&amp;gt; (Casbian Sea, Great Lakes, Rocky Mountains, Deep Desert, Himalayas, and Deepest Darkest Africa) These zones act exactly like Switzerland in Standard Diplomacy.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Island Chains:&amp;lt;/b&amp;gt; (The Azores, Hawaiian Islands, the Bahamas, the Antilles, Java, Seychelles, the Solomons, Maldives, Marshalls, and New Zealand)&lt;br /&gt;
Island Chains are coastal territories that may be entered through any adjacent sea zones. They may be occupied by either armies or navies.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Denmark &amp;amp;amp; Constantinople:&amp;lt;/b&amp;gt; In order to move a Fleet directly from the Black Sea to the Aegean Sea, a player must move into Constantinople, just like Denmark in the standard game. Imperial 1841 doesn't require &amp;quot;ownership&amp;quot; of Constantinople&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Land Bridges:&amp;lt;/b&amp;gt; (Florida-Bahamas; Bahamas-Cuba; Bahamas-Haiti; Cuba-Haiti; Haiti-Antilles; Antilles-Venezuela; Dublin-Edinburgh; Denmark-Sweden; Formosa-Guangdong; Kagoshima-Edo; Edo-Sapporo; Sapporo-Sakhurlin; Sakhurlin-Yongmingcheng; Malaysia-Sumatra; Sumatra-Java) These land bridges work exactly as they do in Standard Diplomacy. Though the provinces mentioned are separated by water, Both Armies and Fleets may move from one to the other.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Multiple Coasts:&amp;lt;/b&amp;gt; (Guatemala, Honduras, Columbia, Kiel, Rome, St Petersburg, Egypt, Syria, Hadramaut) These zones are played just as Spain and St Petersurg are in the standard game. Note: The Kiel canal was not built yet in 1841 which is why Kiel has two coasts in this variant.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Wraparound:&amp;lt;/b&amp;gt; (Bering Sea, West Pacific, South West Pacific, Antarctic Pacific) You will note that some sea zones can be found on both ends of the map. They are actually the same sea zones. A Fleet coming from Kuril Sea could move into the West Pacific Ocean on the right side of the map and would be adjacent to the Hawaiian Islands on the left side of the map.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;1.This is a large map as most global Diplomacy maps tend to be. To make the map smaller the Atlantic was narrowed a great deal, the poles were cut down, and the ends were brought in somewhat.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;2.The Earth, being a sphere, and the map being flat means going off the right side bring you onto the left side, and vice-versa. ALL of the Pacific spaces at the left side of the map are merely place-holders, to show the connections. For example: the space that RP considers to be &amp;quot;WPA&amp;quot; [Western Pacific Ocean] is located on the right side of the map -- but there is a self-same &amp;quot;WPA&amp;quot; on the left side.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;3.[[Imperial_Builds]] There are 2 kinds of SCs in Imperial 1841: Home Centers and Not-Home-Centers. Players may build in any unoccupied home center they own, be it one they started with, or one they captured. RealWorld doesn't allow for this build rule, so it is currently set to allow building in any unoccupied, owned SC. The GM will have to monitor builds received to ensure builds only occur in home centers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;4.Direct movement between the Black Sea and the Aegean Sea is through Constantinople - like Denmark, ie you move BLA-CON, and next turn you move CON-AEG, and so forth. &amp;quot;Ownership&amp;quot; of Constantinople not required.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;The Player Powers&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;at gamestart in 1841&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Austria-Hungary: Ferdinand I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Great Britain: Albert of Hanover Prince-Consort&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;China: Min Ning&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;France: Louis Philip of Bourbon&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Holland: William II of Orange&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Ottoman Empire: Abdülmecid I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Russia: Nicholas I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Spain: Francis of Assisi of Bourbon&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Portugal: Ferdinand of Braganza&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;USA: Martin van Buren&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;RealWorld software&amp;lt;/h2&amp;gt;&lt;br /&gt;
RealWorld is an improved version of Realpolitik; both of which are available in the Downloads section of Diplomaticcorp.com.  Imperial1841 is designed to work with RealWorld, files are not provided for RealPolitik.&lt;br /&gt;
&amp;lt;p&amp;gt;RealWorld files for Imperial1841 are available in the Variants section of Diplomaticcorp.com and at [http://mainecav.org/diplomacy The Diplomacy Tribune].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;The Map &amp;amp; Starting Positions&amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Image:imperial1841.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Map Space Names and Abbreviations&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Starting Positions&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Austria-Hungary/Prussia (5) forest&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Berlin,			ber&lt;br /&gt;
Budapest,		bud&lt;br /&gt;
Venice,			ven&lt;br /&gt;
Vienna,			vie&lt;br /&gt;
Loango,			loa&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Britain (11) red&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
London,			lon ldn&lt;br /&gt;
Dublin,			dub dln&lt;br /&gt;
Edinburgh,		edi ebg&lt;br /&gt;
Quebec,			qbc&lt;br /&gt;
Ontario,		ont&lt;br /&gt;
Bahama Islands,		bah&lt;br /&gt;
Cape Colony,		cac&lt;br /&gt;
Bombay,			bom&lt;br /&gt;
Delhi,			del&lt;br /&gt;
Malaysia,		mal&lt;br /&gt;
New South Wales,	nsw&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
China (5) yellow&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Beijing,		bei bjg&lt;br /&gt;
Chongqing,		cho&lt;br /&gt;
Guangdong,		gua&lt;br /&gt;
Shanghai,		sgh&lt;br /&gt;
Yongmingcheng,		yon yng&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
France (9) cyan&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Paris,			prs pas&lt;br /&gt;
Nantes,			nan&lt;br /&gt;
Marseilles,		mar&lt;br /&gt;
Antilles,		ant&lt;br /&gt;
Sierra Leone,		sie&lt;br /&gt;
Guinea,			gui&lt;br /&gt;
Madagascar,		mgr&lt;br /&gt;
Maldives,		mld mdv&lt;br /&gt;
Society Islands,	sct soc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Holland (7) orange&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Holland,		hol&lt;br /&gt;
Dutch Guiana,		dug&lt;br /&gt;
Natal,			nat&lt;br /&gt;
Kagoshima,		kag&lt;br /&gt;
Java,			jav&lt;br /&gt;
Borneo,			bor&lt;br /&gt;
New Guinea,		ngu&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Ottoman Empire (5) tan&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Angora,			ang&lt;br /&gt;
Bagdad,			bag&lt;br /&gt;
Constantinople,		con&lt;br /&gt;
Egypt,			egy&lt;br /&gt;
Sofia,			sof&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Russia (6) charcoal&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Moskow,			mos&lt;br /&gt;
Sevastopol,		sev&lt;br /&gt;
St Petersburg,		stp&lt;br /&gt;
Warsaw,			war&lt;br /&gt;
Irkutsk,		irk&lt;br /&gt;
Orenburg,		orn&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Spain (9) teal&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Madrid,			mad&lt;br /&gt;
Lisbon,			lis&lt;br /&gt;
Cuba,			cub&lt;br /&gt;
Mexico City,		mxc&lt;br /&gt;
Monterey,		mty&lt;br /&gt;
Columbia,		col&lt;br /&gt;
Rio de Janeiro,		rio&lt;br /&gt;
Zanguebar,		zan&lt;br /&gt;
Phillipines,		phi&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
United States (4) blue&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Boston,			bos&lt;br /&gt;
Charleston,		cha&lt;br /&gt;
New Orleans,		nol&lt;br /&gt;
New York City,		nyc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Europe&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Denmark,		den&lt;br /&gt;
Greece,			gre&lt;br /&gt;
Kiel,			kie&lt;br /&gt;
Norway,			nor nwy&lt;br /&gt;
Rome,			rom&lt;br /&gt;
Rumania,		rum&lt;br /&gt;
Salerno,		sal&lt;br /&gt;
Serbia,			ser&lt;br /&gt;
Sweden,			swe&lt;br /&gt;
Armenia,		arm&lt;br /&gt;
Bavaria,		bav&lt;br /&gt;
Stuttgart,		stu&lt;br /&gt;
Bordeaux,		bdx&lt;br /&gt;
Bosnia,			bsn&lt;br /&gt;
Catalunia,		cat&lt;br /&gt;
Cadiz,			cad&lt;br /&gt;
Coruna,			crn&lt;br /&gt;
Croatia,		cro&lt;br /&gt;
Finland,		fin&lt;br /&gt;
Galicia,		gal&lt;br /&gt;
Metz,			met&lt;br /&gt;
Livonia,		liv lvn&lt;br /&gt;
Piedmont,		pie&lt;br /&gt;
Prussia,		pru&lt;br /&gt;
Rouen,			rou&lt;br /&gt;
Sicily,			sic&lt;br /&gt;
Silesia,		sil&lt;br /&gt;
Switzerland,		sws&lt;br /&gt;
Wallacia,		wlc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Africa&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Abyssinia,		aby&lt;br /&gt;
Biafra,			bia&lt;br /&gt;
Liberia,		lib&lt;br /&gt;
Tunisia,		tun&lt;br /&gt;
Ethiopia,		eth&lt;br /&gt;
Algiers,		alg&lt;br /&gt;
Bambarra,		bam&lt;br /&gt;
Caffrabia,		caf&lt;br /&gt;
Congo,			cgo&lt;br /&gt;
Cimbebas,		cim&lt;br /&gt;
Donga,			don&lt;br /&gt;
Fezzan,			fez&lt;br /&gt;
Kuar,			kua&lt;br /&gt;
Hahira,			hah&lt;br /&gt;
Mongearts,		mgt&lt;br /&gt;
Morocco,		mor&lt;br /&gt;
Mozambique,		moz&lt;br /&gt;
Nubia,			nub&lt;br /&gt;
South Africa,		saf&lt;br /&gt;
Sene Gabaia,		sga&lt;br /&gt;
Somolia,		som&lt;br /&gt;
Soudan,			sou&lt;br /&gt;
Tripoli,		tri&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Asia/Pacific&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Syria,			syr&lt;br /&gt;
Ade,			ade&lt;br /&gt;
Afganistan,		afg&lt;br /&gt;
Bengal,			ben&lt;br /&gt;
Edo,			edo&lt;br /&gt;
Hue,			hue&lt;br /&gt;
Kasmir,			kas&lt;br /&gt;
Tehran,			teh&lt;br /&gt;
Tashkent,		tsh&lt;br /&gt;
Omsk,			oms&lt;br /&gt;
Bangalore,		ban&lt;br /&gt;
Celebes,		cel&lt;br /&gt;
Evenki,			eve&lt;br /&gt;
Georgia,		grg&lt;br /&gt;
Hadramaut,		hdr&lt;br /&gt;
Hyderabad,		hyd&lt;br /&gt;
Ceylon,			cey cln&lt;br /&gt;
Khiva,			khv&lt;br /&gt;
Krasnoyarsk,		kra&lt;br /&gt;
Birmah,			bir&lt;br /&gt;
Bokhara,		bkh&lt;br /&gt;
Baku,			bku&lt;br /&gt;
Lucknow,		lck&lt;br /&gt;
Madras,			mds&lt;br /&gt;
Mandlah,		mdh&lt;br /&gt;
Mecca,			mec&lt;br /&gt;
Nejaaz,			nej&lt;br /&gt;
Oman,			oma&lt;br /&gt;
Perm,			prm&lt;br /&gt;
Punjab,			pun&lt;br /&gt;
Xining,			xin&lt;br /&gt;
Kamchatka,		kam&lt;br /&gt;
Korea,			kor&lt;br /&gt;
Xinjang,		xjg&lt;br /&gt;
Mongolia,		mon&lt;br /&gt;
Tibet,			tib&lt;br /&gt;
Nei Mongol,		nem&lt;br /&gt;
Heilongjiangm,		hei&lt;br /&gt;
Liaoning,		lia&lt;br /&gt;
Fujian,			fuj&lt;br /&gt;
Hunan,			hun&lt;br /&gt;
Yunnan,			yun&lt;br /&gt;
Sakhurlin,		sak&lt;br /&gt;
Sapporo,		sap&lt;br /&gt;
Siam,			sia&lt;br /&gt;
Solomons,		sol&lt;br /&gt;
Marshalls,		msi&lt;br /&gt;
Perth,			pth&lt;br /&gt;
Northern Terr.,		ntr&lt;br /&gt;
Queensland,		que&lt;br /&gt;
South Austrailia,	sau&lt;br /&gt;
New Zeland,		nze&lt;br /&gt;
Sumatra,		sum&lt;br /&gt;
Formosa,		for&lt;br /&gt;
Tai Won,		tai&lt;br /&gt;
Tabrize,		tbr&lt;br /&gt;
Yakutsk,		yak&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
South America&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Amazona,		ama&lt;br /&gt;
Bolivia,		bol&lt;br /&gt;
Bahia,			baa&lt;br /&gt;
British Guiana,		brg&lt;br /&gt;
Chili,			chl&lt;br /&gt;
Cuiaba,			cui&lt;br /&gt;
Equador,		equ&lt;br /&gt;
French Guiana,		frg&lt;br /&gt;
La Plata,		lap&lt;br /&gt;
Matto Grosso,		mat&lt;br /&gt;
Montevideo,		mvd&lt;br /&gt;
Para,			par pra&lt;br /&gt;
Patagonia,		pat&lt;br /&gt;
Sacpaulo,		sac&lt;br /&gt;
Paraguay,		pgy&lt;br /&gt;
Peru,			per&lt;br /&gt;
Plauhy,			pla&lt;br /&gt;
Venezuela,		vzl&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
North America&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Honduras,		hon&lt;br /&gt;
Guatemala,		gtm&lt;br /&gt;
Haiti,			hai&lt;br /&gt;
Oaxaca,			oax&lt;br /&gt;
Mazatlan,		maz&lt;br /&gt;
Coahula,		coa&lt;br /&gt;
Chihuahua,		chi&lt;br /&gt;
Republic of Texas,	rot&lt;br /&gt;
Nevada,			nev&lt;br /&gt;
Oregon Terr.,		org&lt;br /&gt;
Vancouver,		van&lt;br /&gt;
Alaska,			alk ala&lt;br /&gt;
North West Terr.,	nwt&lt;br /&gt;
Alberta,		alb&lt;br /&gt;
Saskatchewan,		ssk&lt;br /&gt;
Unorganized Terr.,	ung&lt;br /&gt;
Iowa Territories,	iow&lt;br /&gt;
Missouri Terr.,		mis&lt;br /&gt;
Appalachia,		apl&lt;br /&gt;
Florida,		fla&lt;br /&gt;
Chicago,		chc&lt;br /&gt;
Washington DC,		wdc&lt;br /&gt;
Montreal,		mtl&lt;br /&gt;
PrinceRupert Land,	prt&lt;br /&gt;
Maritimes,		mrt&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Atlantic Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Hudson Bay,		hud&lt;br /&gt;
Labrador Sea,		lab&lt;br /&gt;
Greenland Sea,		grs&lt;br /&gt;
Barents Sea,		bar&lt;br /&gt;
Norwegian Sea,		nwg&lt;br /&gt;
North Sea,		nth&lt;br /&gt;
Skagerrak,		ska&lt;br /&gt;
Helgoland Bight,	hel&lt;br /&gt;
Baltic Sea,		bal&lt;br /&gt;
Gulf of Bothnia,	gob&lt;br /&gt;
English Channel,	ech eng&lt;br /&gt;
Irish Sea,		iri&lt;br /&gt;
Bay of Biscay,		bob&lt;br /&gt;
Western Mediterranean,	wme wem&lt;br /&gt;
Gulf of Lyon,		gol lyo&lt;br /&gt;
Tyrrhenian Sea,		tyr&lt;br /&gt;
Ionian Sea,		ion&lt;br /&gt;
Adriatic Sea,		adr&lt;br /&gt;
Aegean Sea,		aeg&lt;br /&gt;
Black Sea,		bla&lt;br /&gt;
Eastern Mediterranean,	eme eam&lt;br /&gt;
Canaries Seaway,	cas&lt;br /&gt;
N.Atlantic Ocean,	nao&lt;br /&gt;
Gulf of Maine,		gme&lt;br /&gt;
Bay of Florida,		bof&lt;br /&gt;
Gulf of Mexico,		gom&lt;br /&gt;
Western Carribean,	wca&lt;br /&gt;
Eastern Carribean,	eca&lt;br /&gt;
The Azores,		azr&lt;br /&gt;
Sargasso Sea,		sar&lt;br /&gt;
Mid-Atlantic Ocean,	mao&lt;br /&gt;
Amazon Basin,		amb&lt;br /&gt;
Brazilian Bight,	brb&lt;br /&gt;
Gulf of Guinea,		ggu&lt;br /&gt;
Cimbebas Coast,		cbc&lt;br /&gt;
S.Atlantic Ocean,	sao&lt;br /&gt;
Rio de Plate,		rdp&lt;br /&gt;
Drake Passage,		dra&lt;br /&gt;
Ant-Atlantic Ocean,	aat&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Indian Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Roaring Forties,	rft&lt;br /&gt;
Mozabaique Channel,	moc&lt;br /&gt;
Horn of Africa,		hoa&lt;br /&gt;
Red Sea,		red&lt;br /&gt;
Persian Gulf,		pgu&lt;br /&gt;
Arabian Sea,		ara&lt;br /&gt;
Bay of Bengal,		bgl&lt;br /&gt;
N.E.Indian Ocean,	nei&lt;br /&gt;
N.W.Indian Ocean,	nwi&lt;br /&gt;
S.E.Indian Ocean,	sei&lt;br /&gt;
S.W.Indian Ocean,	swi&lt;br /&gt;
Ant-Indian Ocean,	ain&lt;br /&gt;
Barrier Sea,		bas&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Western Pacific Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Ant-Pacific Ocean,	apa&lt;br /&gt;
Tasman Sea,		tas&lt;br /&gt;
Coral Sea,		cos&lt;br /&gt;
Timor Sea,		tim&lt;br /&gt;
Java Sea,		jas&lt;br /&gt;
Celebes Sea,		ces&lt;br /&gt;
Gulf of Siam,		gos&lt;br /&gt;
China Sea,		chs&lt;br /&gt;
Phillipene Sea,		phs&lt;br /&gt;
Eastern Sea,		ese&lt;br /&gt;
Yellow Sea,		yel&lt;br /&gt;
Sea of Japan,		soj&lt;br /&gt;
Sea of Okhotsk,		okh&lt;br /&gt;
Kuril Sea,		kur&lt;br /&gt;
Bering Sea,		bes&lt;br /&gt;
N.W.Pacific Ocean,	nwp&lt;br /&gt;
Izu Sea,		izu&lt;br /&gt;
W.Pacific Ocean,	wpa wpo&lt;br /&gt;
Bismark Sea,		bis&lt;br /&gt;
S.W.Pacific Ocean,	swp&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Eastern Pacific Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Hawaii,			haw&lt;br /&gt;
N.Pacific Ocean,	npa npo&lt;br /&gt;
Gulf of Alaska,		goa&lt;br /&gt;
N.E.Pacific Ocean,	nep&lt;br /&gt;
Gulf of Catalina,	gca&lt;br /&gt;
Gulf of California,	goc&lt;br /&gt;
E.Pacific Ocean,	epa epo&lt;br /&gt;
Gulf of Panama,		gop&lt;br /&gt;
Chilean Basin,		cba&lt;br /&gt;
S.Pacific Ocean,	spa spo&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Imperial1841&amp;diff=1010</id>
		<title>Imperial1841</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Imperial1841&amp;diff=1010"/>
		<updated>2008-05-28T23:29:08Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Created: July 2007 as Imperial1840 and as Imperial1841 in January 2008&lt;br /&gt;
&amp;lt;br&amp;gt;Creator: Gerald Todd, Maryland, USA sgttodd(a)mainecav.org&lt;br /&gt;
&amp;lt;br&amp;gt;Imperial1841 is supported by &amp;lt;b&amp;gt;[http://mainecav.org/diplomacy The Diplomacy Tribune]&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Introduction&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Imperial 1841 is a variant of Avalon Hill/Hasbro's game of Diplomacy by Allan B. Calhamer. It is based on another variant by Michael David Roberts called [[Imperial]]. Both variants are global versions of the original game.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Imperial 1841 is meant as a lighter version of [[Imperial]] requiring fewer players and having fewer provinces and supply centers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;This variant begins with an historical setting, but is not designed to recreate historical events. The names and borders are based on maps from the 1840's with their some of their misspellings and misplaced borders.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Imperial 1841 replaces [[Imperial1840]] incorporating changes gleaned from play-testing.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Statistics&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Number of players: 9&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Austria-Hungary&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Great Britain&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;China&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;France&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Holland&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Ottoman Empire&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Russia&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Spain/Portugal&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;United States of America&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Number of supply centers: 109&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Rules&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This variant follows all of the rules in Standard Diplomacy, with the following exceptions.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Start Date:&amp;lt;/b&amp;gt; The game begins in Spring 1841. The Seasons work just like Standard Diplomacy (Spring-Fall).&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Victory Conditions:&amp;lt;/b&amp;gt; To win, a single player must possess 56 supply centers at the end of any fall retreat.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Map Clarifications&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Impassable:&amp;lt;/b&amp;gt; (Casbian Sea, Great Lakes, Rocky Mountains, Deep Desert, Himalayas, and Deepest Darkest Africa) These zones act exactly like Switzerland in Standard Diplomacy.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Island Chains:&amp;lt;/b&amp;gt; (The Azores, Hawaiian Islands, the Bahamas, the Antilles, Java, Seychelles, the Solomons, Maldives, Marshalls, and New Zealand)&lt;br /&gt;
Island Chains are coastal territories that may be entered through any adjacent sea zones. They may be occupied by either armies or navies.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Denmark &amp;amp;amp; Constantinople:&amp;lt;/b&amp;gt; In order to move a Fleet directly from the Black Sea to the Aegean Sea, a player must move into Constantinople, just like Denmark in the standard game. Imperial 1841 doesn't require &amp;quot;ownership&amp;quot; of Constantinople&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Land Bridges:&amp;lt;/b&amp;gt; (Florida-Bahamas; Bahamas-Cuba; Bahamas-Haiti; Cuba-Haiti; Haiti-Antilles; Antilles-Venezuela; Dublin-Edinburgh; Denmark-Sweden; Formosa-Guangdong; Kagoshima-Edo; Edo-Sapporo; Sapporo-Sakhurlin; Sakhurlin-Yongmingcheng; Malaysia-Sumatra; Sumatra-Java) These land bridges work exactly as they do in Standard Diplomacy. Though the provinces mentioned are separated by water, Both Armies and Fleets may move from one to the other.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Multiple Coasts:&amp;lt;/b&amp;gt; (Guatemala, Honduras, Columbia, Kiel, Rome, St Petersburg, Egypt, Syria, Hadramaut) These zones are played just as Spain and St Petersurg are in the standard game. Note: The Kiel canal was not built yet in 1841 which is why Kiel has two coasts in this variant.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Wraparound:&amp;lt;/b&amp;gt; (Bering Sea, West Pacific, South West Pacific, Antarctic Pacific) You will note that some sea zones can be found on both ends of the map. They are actually the same sea zones. A Fleet coming from Kuril Sea could move into the West Pacific Ocean on the right side of the map and would be adjacent to the Hawaiian Islands on the left side of the map.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;1.This is a large map as most global Diplomacy maps tend to be. To make the map smaller the Atlantic was narrowed a great deal, the poles were cut down, and the ends were brought in somewhat.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;2.The Earth, being a sphere, and the map being flat means going off the right side bring you onto the left side, and vice-versa. ALL of the Pacific spaces at the left side of the map are merely place-holders, to show the connections. For example: the space that RP considers to be &amp;quot;WPA&amp;quot; [Western Pacific Ocean] is located on the right side of the map -- but there is a self-same &amp;quot;WPA&amp;quot; on the left side.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;3.[[Imperial_Builds]] There are 2 kinds of SCs in Imperial 1841: Home Centers and Not-Home-Centers. Players may build in any unoccupied home center they own, be it one they started with, or one they captured. RealWorld doesn't allow for this build rule, so it is currently set to allow building in any unoccupied, owned SC. The GM will have to monitor builds received to ensure builds only occur in home centers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;4.Direct movement between the Black Sea and the Aegean Sea is through Constantinople - like Denmark, ie you move BLA-CON, and next turn you move CON-AEG, and so forth. &amp;quot;Ownership&amp;quot; of Constantinople not required.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;The Player Powers&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;at gamestart in 1841&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Austria-Hungary: Ferdinand I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Great Britain: Albert of Hanover Prince-Consort&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;China: Min Ning&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;France: Louis Philip of Bourbon&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Holland: William II of Orange&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Ottoman Empire: Abdülmecid I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Russia: Nicholas I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Spain: Francis of Assisi of Bourbon&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Portugal: Ferdinand of Braganza&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;USA: Martin van Buren&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;RealWorld software&amp;lt;/h2&amp;gt;&lt;br /&gt;
RealWorld is an improved version of Realpolitik; both of which are available in the Downloads section of Diplomaticcorp.com.  Imperial1841 is designed to work with RealWorld, files are not provided for RealPolitik.&lt;br /&gt;
&amp;lt;p&amp;gt;RealWorld files for Imperial1841 are available in the Variants section of Diplomaticcorp.com.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;The Map &amp;amp; Starting Positions&amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Image:imperial1841.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Map Space Names and Abbreviations&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Starting Positions&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Austria-Hungary/Prussia (5) forest&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Berlin,			ber&lt;br /&gt;
Budapest,		bud&lt;br /&gt;
Venice,			ven&lt;br /&gt;
Vienna,			vie&lt;br /&gt;
Loango,			loa&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Britain (11) red&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
London,			lon ldn&lt;br /&gt;
Dublin,			dub dln&lt;br /&gt;
Edinburgh,		edi ebg&lt;br /&gt;
Quebec,			qbc&lt;br /&gt;
Ontario,		ont&lt;br /&gt;
Bahama Islands,		bah&lt;br /&gt;
Cape Colony,		cac&lt;br /&gt;
Bombay,			bom&lt;br /&gt;
Delhi,			del&lt;br /&gt;
Malaysia,		mal&lt;br /&gt;
New South Wales,	nsw&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
China (5) yellow&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Beijing,		bei bjg&lt;br /&gt;
Chongqing,		cho&lt;br /&gt;
Guangdong,		gua&lt;br /&gt;
Shanghai,		sgh&lt;br /&gt;
Yongmingcheng,		yon yng&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
France (9) cyan&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Paris,			prs pas&lt;br /&gt;
Nantes,			nan&lt;br /&gt;
Marseilles,		mar&lt;br /&gt;
Antilles,		ant&lt;br /&gt;
Sierra Leone,		sie&lt;br /&gt;
Guinea,			gui&lt;br /&gt;
Madagascar,		mgr&lt;br /&gt;
Maldives,		mld mdv&lt;br /&gt;
Society Islands,	sct soc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Holland (7) orange&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Holland,		hol&lt;br /&gt;
Dutch Guiana,		dug&lt;br /&gt;
Natal,			nat&lt;br /&gt;
Kagoshima,		kag&lt;br /&gt;
Java,			jav&lt;br /&gt;
Borneo,			bor&lt;br /&gt;
New Guinea,		ngu&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Ottoman Empire (5) tan&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Angora,			ang&lt;br /&gt;
Bagdad,			bag&lt;br /&gt;
Constantinople,		con&lt;br /&gt;
Egypt,			egy&lt;br /&gt;
Sofia,			sof&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Russia (6) charcoal&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Moskow,			mos&lt;br /&gt;
Sevastopol,		sev&lt;br /&gt;
St Petersburg,		stp&lt;br /&gt;
Warsaw,			war&lt;br /&gt;
Irkutsk,		irk&lt;br /&gt;
Orenburg,		orn&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Spain (9) teal&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Madrid,			mad&lt;br /&gt;
Lisbon,			lis&lt;br /&gt;
Cuba,			cub&lt;br /&gt;
Mexico City,		mxc&lt;br /&gt;
Monterey,		mty&lt;br /&gt;
Columbia,		col&lt;br /&gt;
Rio de Janeiro,		rio&lt;br /&gt;
Zanguebar,		zan&lt;br /&gt;
Phillipines,		phi&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
United States (4) blue&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Boston,			bos&lt;br /&gt;
Charleston,		cha&lt;br /&gt;
New Orleans,		nol&lt;br /&gt;
New York City,		nyc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Europe&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Denmark,		den&lt;br /&gt;
Greece,			gre&lt;br /&gt;
Kiel,			kie&lt;br /&gt;
Norway,			nor nwy&lt;br /&gt;
Rome,			rom&lt;br /&gt;
Rumania,		rum&lt;br /&gt;
Salerno,		sal&lt;br /&gt;
Serbia,			ser&lt;br /&gt;
Sweden,			swe&lt;br /&gt;
Armenia,		arm&lt;br /&gt;
Bavaria,		bav&lt;br /&gt;
Stuttgart,		stu&lt;br /&gt;
Bordeaux,		bdx&lt;br /&gt;
Bosnia,			bsn&lt;br /&gt;
Catalunia,		cat&lt;br /&gt;
Cadiz,			cad&lt;br /&gt;
Coruna,			crn&lt;br /&gt;
Croatia,		cro&lt;br /&gt;
Finland,		fin&lt;br /&gt;
Galicia,		gal&lt;br /&gt;
Metz,			met&lt;br /&gt;
Livonia,		liv lvn&lt;br /&gt;
Piedmont,		pie&lt;br /&gt;
Prussia,		pru&lt;br /&gt;
Rouen,			rou&lt;br /&gt;
Sicily,			sic&lt;br /&gt;
Silesia,		sil&lt;br /&gt;
Switzerland,		sws&lt;br /&gt;
Wallacia,		wlc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Africa&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Abyssinia,		aby&lt;br /&gt;
Biafra,			bia&lt;br /&gt;
Liberia,		lib&lt;br /&gt;
Tunisia,		tun&lt;br /&gt;
Ethiopia,		eth&lt;br /&gt;
Algiers,		alg&lt;br /&gt;
Bambarra,		bam&lt;br /&gt;
Caffrabia,		caf&lt;br /&gt;
Congo,			cgo&lt;br /&gt;
Cimbebas,		cim&lt;br /&gt;
Donga,			don&lt;br /&gt;
Fezzan,			fez&lt;br /&gt;
Kuar,			kua&lt;br /&gt;
Hahira,			hah&lt;br /&gt;
Mongearts,		mgt&lt;br /&gt;
Morocco,		mor&lt;br /&gt;
Mozambique,		moz&lt;br /&gt;
Nubia,			nub&lt;br /&gt;
South Africa,		saf&lt;br /&gt;
Sene Gabaia,		sga&lt;br /&gt;
Somolia,		som&lt;br /&gt;
Soudan,			sou&lt;br /&gt;
Tripoli,		tri&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Asia/Pacific&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Syria,			syr&lt;br /&gt;
Ade,			ade&lt;br /&gt;
Afganistan,		afg&lt;br /&gt;
Bengal,			ben&lt;br /&gt;
Edo,			edo&lt;br /&gt;
Hue,			hue&lt;br /&gt;
Kasmir,			kas&lt;br /&gt;
Tehran,			teh&lt;br /&gt;
Tashkent,		tsh&lt;br /&gt;
Omsk,			oms&lt;br /&gt;
Bangalore,		ban&lt;br /&gt;
Celebes,		cel&lt;br /&gt;
Evenki,			eve&lt;br /&gt;
Georgia,		grg&lt;br /&gt;
Hadramaut,		hdr&lt;br /&gt;
Hyderabad,		hyd&lt;br /&gt;
Ceylon,			cey cln&lt;br /&gt;
Khiva,			khv&lt;br /&gt;
Krasnoyarsk,		kra&lt;br /&gt;
Birmah,			bir&lt;br /&gt;
Bokhara,		bkh&lt;br /&gt;
Baku,			bku&lt;br /&gt;
Lucknow,		lck&lt;br /&gt;
Madras,			mds&lt;br /&gt;
Mandlah,		mdh&lt;br /&gt;
Mecca,			mec&lt;br /&gt;
Nejaaz,			nej&lt;br /&gt;
Oman,			oma&lt;br /&gt;
Perm,			prm&lt;br /&gt;
Punjab,			pun&lt;br /&gt;
Xining,			xin&lt;br /&gt;
Kamchatka,		kam&lt;br /&gt;
Korea,			kor&lt;br /&gt;
Xinjang,		xjg&lt;br /&gt;
Mongolia,		mon&lt;br /&gt;
Tibet,			tib&lt;br /&gt;
Nei Mongol,		nem&lt;br /&gt;
Heilongjiangm,		hei&lt;br /&gt;
Liaoning,		lia&lt;br /&gt;
Fujian,			fuj&lt;br /&gt;
Hunan,			hun&lt;br /&gt;
Yunnan,			yun&lt;br /&gt;
Sakhurlin,		sak&lt;br /&gt;
Sapporo,		sap&lt;br /&gt;
Siam,			sia&lt;br /&gt;
Solomons,		sol&lt;br /&gt;
Marshalls,		msi&lt;br /&gt;
Perth,			pth&lt;br /&gt;
Northern Terr.,		ntr&lt;br /&gt;
Queensland,		que&lt;br /&gt;
South Austrailia,	sau&lt;br /&gt;
New Zeland,		nze&lt;br /&gt;
Sumatra,		sum&lt;br /&gt;
Formosa,		for&lt;br /&gt;
Tai Won,		tai&lt;br /&gt;
Tabrize,		tbr&lt;br /&gt;
Yakutsk,		yak&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
South America&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Amazona,		ama&lt;br /&gt;
Bolivia,		bol&lt;br /&gt;
Bahia,			baa&lt;br /&gt;
British Guiana,		brg&lt;br /&gt;
Chili,			chl&lt;br /&gt;
Cuiaba,			cui&lt;br /&gt;
Equador,		equ&lt;br /&gt;
French Guiana,		frg&lt;br /&gt;
La Plata,		lap&lt;br /&gt;
Matto Grosso,		mat&lt;br /&gt;
Montevideo,		mvd&lt;br /&gt;
Para,			par pra&lt;br /&gt;
Patagonia,		pat&lt;br /&gt;
Sacpaulo,		sac&lt;br /&gt;
Paraguay,		pgy&lt;br /&gt;
Peru,			per&lt;br /&gt;
Plauhy,			pla&lt;br /&gt;
Venezuela,		vzl&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
North America&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Honduras,		hon&lt;br /&gt;
Guatemala,		gtm&lt;br /&gt;
Haiti,			hai&lt;br /&gt;
Oaxaca,			oax&lt;br /&gt;
Mazatlan,		maz&lt;br /&gt;
Coahula,		coa&lt;br /&gt;
Chihuahua,		chi&lt;br /&gt;
Republic of Texas,	rot&lt;br /&gt;
Nevada,			nev&lt;br /&gt;
Oregon Terr.,		org&lt;br /&gt;
Vancouver,		van&lt;br /&gt;
Alaska,			alk ala&lt;br /&gt;
North West Terr.,	nwt&lt;br /&gt;
Alberta,		alb&lt;br /&gt;
Saskatchewan,		ssk&lt;br /&gt;
Unorganized Terr.,	ung&lt;br /&gt;
Iowa Territories,	iow&lt;br /&gt;
Missouri Terr.,		mis&lt;br /&gt;
Appalachia,		apl&lt;br /&gt;
Florida,		fla&lt;br /&gt;
Chicago,		chc&lt;br /&gt;
Washington DC,		wdc&lt;br /&gt;
Montreal,		mtl&lt;br /&gt;
PrinceRupert Land,	prt&lt;br /&gt;
Maritimes,		mrt&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Atlantic Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Hudson Bay,		hud&lt;br /&gt;
Labrador Sea,		lab&lt;br /&gt;
Greenland Sea,		grs&lt;br /&gt;
Barents Sea,		bar&lt;br /&gt;
Norwegian Sea,		nwg&lt;br /&gt;
North Sea,		nth&lt;br /&gt;
Skagerrak,		ska&lt;br /&gt;
Helgoland Bight,	hel&lt;br /&gt;
Baltic Sea,		bal&lt;br /&gt;
Gulf of Bothnia,	gob&lt;br /&gt;
English Channel,	ech eng&lt;br /&gt;
Irish Sea,		iri&lt;br /&gt;
Bay of Biscay,		bob&lt;br /&gt;
Western Mediterranean,	wme wem&lt;br /&gt;
Gulf of Lyon,		gol lyo&lt;br /&gt;
Tyrrhenian Sea,		tyr&lt;br /&gt;
Ionian Sea,		ion&lt;br /&gt;
Adriatic Sea,		adr&lt;br /&gt;
Aegean Sea,		aeg&lt;br /&gt;
Black Sea,		bla&lt;br /&gt;
Eastern Mediterranean,	eme eam&lt;br /&gt;
Canaries Seaway,	cas&lt;br /&gt;
N.Atlantic Ocean,	nao&lt;br /&gt;
Gulf of Maine,		gme&lt;br /&gt;
Bay of Florida,		bof&lt;br /&gt;
Gulf of Mexico,		gom&lt;br /&gt;
Western Carribean,	wca&lt;br /&gt;
Eastern Carribean,	eca&lt;br /&gt;
The Azores,		azr&lt;br /&gt;
Sargasso Sea,		sar&lt;br /&gt;
Mid-Atlantic Ocean,	mao&lt;br /&gt;
Amazon Basin,		amb&lt;br /&gt;
Brazilian Bight,	brb&lt;br /&gt;
Gulf of Guinea,		ggu&lt;br /&gt;
Cimbebas Coast,		cbc&lt;br /&gt;
S.Atlantic Ocean,	sao&lt;br /&gt;
Rio de Plate,		rdp&lt;br /&gt;
Drake Passage,		dra&lt;br /&gt;
Ant-Atlantic Ocean,	aat&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Indian Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Roaring Forties,	rft&lt;br /&gt;
Mozabaique Channel,	moc&lt;br /&gt;
Horn of Africa,		hoa&lt;br /&gt;
Red Sea,		red&lt;br /&gt;
Persian Gulf,		pgu&lt;br /&gt;
Arabian Sea,		ara&lt;br /&gt;
Bay of Bengal,		bgl&lt;br /&gt;
N.E.Indian Ocean,	nei&lt;br /&gt;
N.W.Indian Ocean,	nwi&lt;br /&gt;
S.E.Indian Ocean,	sei&lt;br /&gt;
S.W.Indian Ocean,	swi&lt;br /&gt;
Ant-Indian Ocean,	ain&lt;br /&gt;
Barrier Sea,		bas&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Western Pacific Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Ant-Pacific Ocean,	apa&lt;br /&gt;
Tasman Sea,		tas&lt;br /&gt;
Coral Sea,		cos&lt;br /&gt;
Timor Sea,		tim&lt;br /&gt;
Java Sea,		jas&lt;br /&gt;
Celebes Sea,		ces&lt;br /&gt;
Gulf of Siam,		gos&lt;br /&gt;
China Sea,		chs&lt;br /&gt;
Phillipene Sea,		phs&lt;br /&gt;
Eastern Sea,		ese&lt;br /&gt;
Yellow Sea,		yel&lt;br /&gt;
Sea of Japan,		soj&lt;br /&gt;
Sea of Okhotsk,		okh&lt;br /&gt;
Kuril Sea,		kur&lt;br /&gt;
Bering Sea,		bes&lt;br /&gt;
N.W.Pacific Ocean,	nwp&lt;br /&gt;
Izu Sea,		izu&lt;br /&gt;
W.Pacific Ocean,	wpa wpo&lt;br /&gt;
Bismark Sea,		bis&lt;br /&gt;
S.W.Pacific Ocean,	swp&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Eastern Pacific Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Hawaii,			haw&lt;br /&gt;
N.Pacific Ocean,	npa npo&lt;br /&gt;
Gulf of Alaska,		goa&lt;br /&gt;
N.E.Pacific Ocean,	nep&lt;br /&gt;
Gulf of Catalina,	gca&lt;br /&gt;
Gulf of California,	goc&lt;br /&gt;
E.Pacific Ocean,	epa epo&lt;br /&gt;
Gulf of Panama,		gop&lt;br /&gt;
Chilean Basin,		cba&lt;br /&gt;
S.Pacific Ocean,	spa spo&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Imperial1841&amp;diff=1008</id>
		<title>Imperial1841</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Imperial1841&amp;diff=1008"/>
		<updated>2008-05-24T22:29:05Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Created: July 2007 as Imperial1840 and as Imperial1841 in January 2008&lt;br /&gt;
&amp;lt;br&amp;gt;Creator: Gerald Todd, Maryland, USA sgttodd(a)mainecav.org&lt;br /&gt;
&amp;lt;h2&amp;gt;Introduction&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Imperial 1841 is a variant of Avalon Hill/Hasbro's game of Diplomacy by Allan B. Calhamer. It is based on another variant by Michael David Roberts called [[Imperial]]. Both variants are global versions of the original game.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Imperial 1841 is meant as a lighter version of [[Imperial]] requiring fewer players and having fewer provinces and supply centers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;This variant begins with an historical setting, but is not designed to recreate historical events. The names and borders are based on maps from the 1840's with their some of their misspellings and misplaced borders.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Imperial 1841 replaces [[Imperial1840]] incorporating changes gleaned from play-testing.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Statistics&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Number of players: 9&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Austria-Hungary&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Great Britain&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;China&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;France&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Holland&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Ottoman Empire&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Russia&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Spain/Portugal&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;United States of America&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Number of supply centers: 109&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Rules&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This variant follows all of the rules in Standard Diplomacy, with the following exceptions.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Start Date:&amp;lt;/b&amp;gt; The game begins in Spring 1841. The Seasons work just like Standard Diplomacy (Spring-Fall).&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Victory Conditions:&amp;lt;/b&amp;gt; To win, a single player must possess 56 supply centers at the end of any fall retreat.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Map Clarifications&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Impassable:&amp;lt;/b&amp;gt; (Casbian Sea, Great Lakes, Rocky Mountains, Deep Desert, Himalayas, and Deepest Darkest Africa) These zones act exactly like Switzerland in Standard Diplomacy.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Island Chains:&amp;lt;/b&amp;gt; (The Azores, Hawaiian Islands, the Bahamas, the Antilles, Java, Seychelles, the Solomons, Maldives, Marshalls, and New Zealand)&lt;br /&gt;
Island Chains are coastal territories that may be entered through any adjacent sea zones. They may be occupied by either armies or navies.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Denmark &amp;amp;amp; Constantinople:&amp;lt;/b&amp;gt; In order to move a Fleet directly from the Black Sea to the Aegean Sea, a player must move into Constantinople, just like Denmark in the standard game. Imperial 1841 doesn't require &amp;quot;ownership&amp;quot; of Constantinople&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Land Bridges:&amp;lt;/b&amp;gt; (Florida-Bahamas; Bahamas-Cuba; Bahamas-Haiti; Cuba-Haiti; Haiti-Antilles; Antilles-Venezuela; Dublin-Edinburgh; Denmark-Sweden; Formosa-Guangdong; Kagoshima-Edo; Edo-Sapporo; Sapporo-Sakhurlin; Sakhurlin-Yongmingcheng; Malaysia-Sumatra; Sumatra-Java) These land bridges work exactly as they do in Standard Diplomacy. Though the provinces mentioned are separated by water, Both Armies and Fleets may move from one to the other.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Multiple Coasts:&amp;lt;/b&amp;gt; (Guatemala, Honduras, Columbia, Kiel, Rome, St Petersburg, Egypt, Syria, Hadramaut) These zones are played just as Spain and St Petersurg are in the standard game. Note: The Kiel canal was not built yet in 1841 which is why Kiel has two coasts in this variant.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Wraparound:&amp;lt;/b&amp;gt; (Bering Sea, West Pacific, South West Pacific, Antarctic Pacific) You will note that some sea zones can be found on both ends of the map. They are actually the same sea zones. A Fleet coming from Kuril Sea could move into the West Pacific Ocean on the right side of the map and would be adjacent to the Hawaiian Islands on the left side of the map.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;1.This is a large map as most global Diplomacy maps tend to be. To make the map smaller the Atlantic was narrowed a great deal, the poles were cut down, and the ends were brought in somewhat.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;2.The Earth, being a sphere, and the map being flat means going off the right side bring you onto the left side, and vice-versa. ALL of the Pacific spaces at the left side of the map are merely place-holders, to show the connections. For example: the space that RP considers to be &amp;quot;WPA&amp;quot; [Western Pacific Ocean] is located on the right side of the map -- but there is a self-same &amp;quot;WPA&amp;quot; on the left side.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;3.[[Imperial_Builds]] There are 2 kinds of SCs in Imperial 1841: Home Centers and Not-Home-Centers. Players may build in any unoccupied home center they own, be it one they started with, or one they captured. RealWorld doesn't allow for this build rule, so it is currently set to allow building in any unoccupied, owned SC. The GM will have to monitor builds received to ensure builds only occur in home centers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;4.Direct movement between the Black Sea and the Aegean Sea is through Constantinople - like Denmark, ie you move BLA-CON, and next turn you move CON-AEG, and so forth. &amp;quot;Ownership&amp;quot; of Constantinople not required.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;The Player Powers&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;at gamestart in 1841&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Austria-Hungary: Ferdinand I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Great Britain: Albert of Hanover Prince-Consort&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;China: Min Ning&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;France: Louis Philip of Bourbon&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Holland: William II of Orange&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Ottoman Empire: Abdülmecid I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Russia: Nicholas I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Spain: Francis of Assisi of Bourbon&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Portugal: Ferdinand of Braganza&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;USA: Martin van Buren&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;RealWorld software&amp;lt;/h2&amp;gt;&lt;br /&gt;
RealWorld is an improved version of Realpolitik; both of which are available in the Downloads section of Diplomaticcorp.com.  Imperial1841 is designed to work with RealWorld, files are not provided for RealPolitik.&lt;br /&gt;
&amp;lt;p&amp;gt;RealWorld files for Imperial1841 are available in the Variants section of Diplomaticcorp.com.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;The Map &amp;amp; Starting Positions&amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Image:imperial1841.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Map Space Names and Abbreviations&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Starting Positions&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Austria-Hungary/Prussia (5) forest&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Berlin,			ber&lt;br /&gt;
Budapest,		bud&lt;br /&gt;
Venice,			ven&lt;br /&gt;
Vienna,			vie&lt;br /&gt;
Loango,			loa&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Britain (11) red&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
London,			lon ldn&lt;br /&gt;
Dublin,			dub dln&lt;br /&gt;
Edinburgh,		edi ebg&lt;br /&gt;
Quebec,			qbc&lt;br /&gt;
Ontario,		ont&lt;br /&gt;
Bahama Islands,		bah&lt;br /&gt;
Cape Colony,		cac&lt;br /&gt;
Bombay,			bom&lt;br /&gt;
Delhi,			del&lt;br /&gt;
Malaysia,		mal&lt;br /&gt;
New South Wales,	nsw&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
China (5) yellow&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Beijing,		bei bjg&lt;br /&gt;
Chongqing,		cho&lt;br /&gt;
Guangdong,		gua&lt;br /&gt;
Shanghai,		sgh&lt;br /&gt;
Yongmingcheng,		yon yng&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
France (9) cyan&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Paris,			prs pas&lt;br /&gt;
Nantes,			nan&lt;br /&gt;
Marseilles,		mar&lt;br /&gt;
Antilles,		ant&lt;br /&gt;
Sierra Leone,		sie&lt;br /&gt;
Guinea,			gui&lt;br /&gt;
Madagascar,		mgr&lt;br /&gt;
Maldives,		mld mdv&lt;br /&gt;
Society Islands,	sct soc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Holland (7) orange&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Holland,		hol&lt;br /&gt;
Dutch Guiana,		dug&lt;br /&gt;
Natal,			nat&lt;br /&gt;
Kagoshima,		kag&lt;br /&gt;
Java,			jav&lt;br /&gt;
Borneo,			bor&lt;br /&gt;
New Guinea,		ngu&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Ottoman Empire (5) tan&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Angora,			ang&lt;br /&gt;
Bagdad,			bag&lt;br /&gt;
Constantinople,		con&lt;br /&gt;
Egypt,			egy&lt;br /&gt;
Sofia,			sof&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Russia (6) charcoal&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Moskow,			mos&lt;br /&gt;
Sevastopol,		sev&lt;br /&gt;
St Petersburg,		stp&lt;br /&gt;
Warsaw,			war&lt;br /&gt;
Irkutsk,		irk&lt;br /&gt;
Orenburg,		orn&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Spain (9) teal&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Madrid,			mad&lt;br /&gt;
Lisbon,			lis&lt;br /&gt;
Cuba,			cub&lt;br /&gt;
Mexico City,		mxc&lt;br /&gt;
Monterey,		mty&lt;br /&gt;
Columbia,		col&lt;br /&gt;
Rio de Janeiro,		rio&lt;br /&gt;
Zanguebar,		zan&lt;br /&gt;
Phillipines,		phi&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
United States (4) blue&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Boston,			bos&lt;br /&gt;
Charleston,		cha&lt;br /&gt;
New Orleans,		nol&lt;br /&gt;
New York City,		nyc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Europe&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Denmark,		den&lt;br /&gt;
Greece,			gre&lt;br /&gt;
Kiel,			kie&lt;br /&gt;
Norway,			nor nwy&lt;br /&gt;
Rome,			rom&lt;br /&gt;
Rumania,		rum&lt;br /&gt;
Salerno,		sal&lt;br /&gt;
Serbia,			ser&lt;br /&gt;
Sweden,			swe&lt;br /&gt;
Armenia,		arm&lt;br /&gt;
Bavaria,		bav&lt;br /&gt;
Stuttgart,		stu&lt;br /&gt;
Bordeaux,		bdx&lt;br /&gt;
Bosnia,			bsn&lt;br /&gt;
Catalunia,		cat&lt;br /&gt;
Cadiz,			cad&lt;br /&gt;
Coruna,			crn&lt;br /&gt;
Croatia,		cro&lt;br /&gt;
Finland,		fin&lt;br /&gt;
Galicia,		gal&lt;br /&gt;
Metz,			met&lt;br /&gt;
Livonia,		liv lvn&lt;br /&gt;
Piedmont,		pie&lt;br /&gt;
Prussia,		pru&lt;br /&gt;
Rouen,			rou&lt;br /&gt;
Sicily,			sic&lt;br /&gt;
Silesia,		sil&lt;br /&gt;
Switzerland,		sws&lt;br /&gt;
Wallacia,		wlc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Africa&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Abyssinia,		aby&lt;br /&gt;
Biafra,			bia&lt;br /&gt;
Liberia,		lib&lt;br /&gt;
Tunisia,		tun&lt;br /&gt;
Ethiopia,		eth&lt;br /&gt;
Algiers,		alg&lt;br /&gt;
Bambarra,		bam&lt;br /&gt;
Caffrabia,		caf&lt;br /&gt;
Congo,			cgo&lt;br /&gt;
Cimbebas,		cim&lt;br /&gt;
Donga,			don&lt;br /&gt;
Fezzan,			fez&lt;br /&gt;
Kuar,			kua&lt;br /&gt;
Hahira,			hah&lt;br /&gt;
Mongearts,		mgt&lt;br /&gt;
Morocco,		mor&lt;br /&gt;
Mozambique,		moz&lt;br /&gt;
Nubia,			nub&lt;br /&gt;
South Africa,		saf&lt;br /&gt;
Sene Gabaia,		sga&lt;br /&gt;
Somolia,		som&lt;br /&gt;
Soudan,			sou&lt;br /&gt;
Tripoli,		tri&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Asia/Pacific&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Syria,			syr&lt;br /&gt;
Ade,			ade&lt;br /&gt;
Afganistan,		afg&lt;br /&gt;
Bengal,			ben&lt;br /&gt;
Edo,			edo&lt;br /&gt;
Hue,			hue&lt;br /&gt;
Kasmir,			kas&lt;br /&gt;
Tehran,			teh&lt;br /&gt;
Tashkent,		tsh&lt;br /&gt;
Omsk,			oms&lt;br /&gt;
Bangalore,		ban&lt;br /&gt;
Celebes,		cel&lt;br /&gt;
Evenki,			eve&lt;br /&gt;
Georgia,		grg&lt;br /&gt;
Hadramaut,		hdr&lt;br /&gt;
Hyderabad,		hyd&lt;br /&gt;
Ceylon,			cey cln&lt;br /&gt;
Khiva,			khv&lt;br /&gt;
Krasnoyarsk,		kra&lt;br /&gt;
Birmah,			bir&lt;br /&gt;
Bokhara,		bkh&lt;br /&gt;
Baku,			bku&lt;br /&gt;
Lucknow,		lck&lt;br /&gt;
Madras,			mds&lt;br /&gt;
Mandlah,		mdh&lt;br /&gt;
Mecca,			mec&lt;br /&gt;
Nejaaz,			nej&lt;br /&gt;
Oman,			oma&lt;br /&gt;
Perm,			prm&lt;br /&gt;
Punjab,			pun&lt;br /&gt;
Xining,			xin&lt;br /&gt;
Kamchatka,		kam&lt;br /&gt;
Korea,			kor&lt;br /&gt;
Xinjang,		xjg&lt;br /&gt;
Mongolia,		mon&lt;br /&gt;
Tibet,			tib&lt;br /&gt;
Nei Mongol,		nem&lt;br /&gt;
Heilongjiangm,		hei&lt;br /&gt;
Liaoning,		lia&lt;br /&gt;
Fujian,			fuj&lt;br /&gt;
Hunan,			hun&lt;br /&gt;
Yunnan,			yun&lt;br /&gt;
Sakhurlin,		sak&lt;br /&gt;
Sapporo,		sap&lt;br /&gt;
Siam,			sia&lt;br /&gt;
Solomons,		sol&lt;br /&gt;
Marshalls,		msi&lt;br /&gt;
Perth,			pth&lt;br /&gt;
Northern Terr.,		ntr&lt;br /&gt;
Queensland,		que&lt;br /&gt;
South Austrailia,	sau&lt;br /&gt;
New Zeland,		nze&lt;br /&gt;
Sumatra,		sum&lt;br /&gt;
Formosa,		for&lt;br /&gt;
Tai Won,		tai&lt;br /&gt;
Tabrize,		tbr&lt;br /&gt;
Yakutsk,		yak&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
South America&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Amazona,		ama&lt;br /&gt;
Bolivia,		bol&lt;br /&gt;
Bahia,			baa&lt;br /&gt;
British Guiana,		brg&lt;br /&gt;
Chili,			chl&lt;br /&gt;
Cuiaba,			cui&lt;br /&gt;
Equador,		equ&lt;br /&gt;
French Guiana,		frg&lt;br /&gt;
La Plata,		lap&lt;br /&gt;
Matto Grosso,		mat&lt;br /&gt;
Montevideo,		mvd&lt;br /&gt;
Para,			par pra&lt;br /&gt;
Patagonia,		pat&lt;br /&gt;
Sacpaulo,		sac&lt;br /&gt;
Paraguay,		pgy&lt;br /&gt;
Peru,			per&lt;br /&gt;
Plauhy,			pla&lt;br /&gt;
Venezuela,		vzl&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
North America&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Honduras,		hon&lt;br /&gt;
Guatemala,		gtm&lt;br /&gt;
Haiti,			hai&lt;br /&gt;
Oaxaca,			oax&lt;br /&gt;
Mazatlan,		maz&lt;br /&gt;
Coahula,		coa&lt;br /&gt;
Chihuahua,		chi&lt;br /&gt;
Republic of Texas,	rot&lt;br /&gt;
Nevada,			nev&lt;br /&gt;
Oregon Terr.,		org&lt;br /&gt;
Vancouver,		van&lt;br /&gt;
Alaska,			alk ala&lt;br /&gt;
North West Terr.,	nwt&lt;br /&gt;
Alberta,		alb&lt;br /&gt;
Saskatchewan,		ssk&lt;br /&gt;
Unorganized Terr.,	ung&lt;br /&gt;
Iowa Territories,	iow&lt;br /&gt;
Missouri Terr.,		mis&lt;br /&gt;
Appalachia,		apl&lt;br /&gt;
Florida,		fla&lt;br /&gt;
Chicago,		chc&lt;br /&gt;
Washington DC,		wdc&lt;br /&gt;
Montreal,		mtl&lt;br /&gt;
PrinceRupert Land,	prt&lt;br /&gt;
Maritimes,		mrt&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Atlantic Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Hudson Bay,		hud&lt;br /&gt;
Labrador Sea,		lab&lt;br /&gt;
Greenland Sea,		grs&lt;br /&gt;
Barents Sea,		bar&lt;br /&gt;
Norwegian Sea,		nwg&lt;br /&gt;
North Sea,		nth&lt;br /&gt;
Skagerrak,		ska&lt;br /&gt;
Helgoland Bight,	hel&lt;br /&gt;
Baltic Sea,		bal&lt;br /&gt;
Gulf of Bothnia,	gob&lt;br /&gt;
English Channel,	ech eng&lt;br /&gt;
Irish Sea,		iri&lt;br /&gt;
Bay of Biscay,		bob&lt;br /&gt;
Western Mediterranean,	wme wem&lt;br /&gt;
Gulf of Lyon,		gol lyo&lt;br /&gt;
Tyrrhenian Sea,		tyr&lt;br /&gt;
Ionian Sea,		ion&lt;br /&gt;
Adriatic Sea,		adr&lt;br /&gt;
Aegean Sea,		aeg&lt;br /&gt;
Black Sea,		bla&lt;br /&gt;
Eastern Mediterranean,	eme eam&lt;br /&gt;
Canaries Seaway,	cas&lt;br /&gt;
N.Atlantic Ocean,	nao&lt;br /&gt;
Gulf of Maine,		gme&lt;br /&gt;
Bay of Florida,		bof&lt;br /&gt;
Gulf of Mexico,		gom&lt;br /&gt;
Western Carribean,	wca&lt;br /&gt;
Eastern Carribean,	eca&lt;br /&gt;
The Azores,		azr&lt;br /&gt;
Sargasso Sea,		sar&lt;br /&gt;
Mid-Atlantic Ocean,	mao&lt;br /&gt;
Amazon Basin,		amb&lt;br /&gt;
Brazilian Bight,	brb&lt;br /&gt;
Gulf of Guinea,		ggu&lt;br /&gt;
Cimbebas Coast,		cbc&lt;br /&gt;
S.Atlantic Ocean,	sao&lt;br /&gt;
Rio de Plate,		rdp&lt;br /&gt;
Drake Passage,		dra&lt;br /&gt;
Ant-Atlantic Ocean,	aat&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Indian Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Roaring Forties,	rft&lt;br /&gt;
Mozabaique Channel,	moc&lt;br /&gt;
Horn of Africa,		hoa&lt;br /&gt;
Red Sea,		red&lt;br /&gt;
Persian Gulf,		pgu&lt;br /&gt;
Arabian Sea,		ara&lt;br /&gt;
Bay of Bengal,		bgl&lt;br /&gt;
N.E.Indian Ocean,	nei&lt;br /&gt;
N.W.Indian Ocean,	nwi&lt;br /&gt;
S.E.Indian Ocean,	sei&lt;br /&gt;
S.W.Indian Ocean,	swi&lt;br /&gt;
Ant-Indian Ocean,	ain&lt;br /&gt;
Barrier Sea,		bas&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Western Pacific Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Ant-Pacific Ocean,	apa&lt;br /&gt;
Tasman Sea,		tas&lt;br /&gt;
Coral Sea,		cos&lt;br /&gt;
Timor Sea,		tim&lt;br /&gt;
Java Sea,		jas&lt;br /&gt;
Celebes Sea,		ces&lt;br /&gt;
Gulf of Siam,		gos&lt;br /&gt;
China Sea,		chs&lt;br /&gt;
Phillipene Sea,		phs&lt;br /&gt;
Eastern Sea,		ese&lt;br /&gt;
Yellow Sea,		yel&lt;br /&gt;
Sea of Japan,		soj&lt;br /&gt;
Sea of Okhotsk,		okh&lt;br /&gt;
Kuril Sea,		kur&lt;br /&gt;
Bering Sea,		bes&lt;br /&gt;
N.W.Pacific Ocean,	nwp&lt;br /&gt;
Izu Sea,		izu&lt;br /&gt;
W.Pacific Ocean,	wpa wpo&lt;br /&gt;
Bismark Sea,		bis&lt;br /&gt;
S.W.Pacific Ocean,	swp&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Eastern Pacific Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Hawaii,			haw&lt;br /&gt;
N.Pacific Ocean,	npa npo&lt;br /&gt;
Gulf of Alaska,		goa&lt;br /&gt;
N.E.Pacific Ocean,	nep&lt;br /&gt;
Gulf of Catalina,	gca&lt;br /&gt;
Gulf of California,	goc&lt;br /&gt;
E.Pacific Ocean,	epa epo&lt;br /&gt;
Gulf of Panama,		gop&lt;br /&gt;
Chilean Basin,		cba&lt;br /&gt;
S.Pacific Ocean,	spa spo&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=File:Imperial1841.gif&amp;diff=1003</id>
		<title>File:Imperial1841.gif</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=File:Imperial1841.gif&amp;diff=1003"/>
		<updated>2008-05-21T19:55:03Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: uploaded a new version of &amp;quot;Image:Imperial1841.gif&amp;quot;: Map and starting positions for &amp;lt;b&amp;gt;Imperial 1841&amp;lt;/b&amp;gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The map for the &amp;lt;b&amp;gt;Imperial 1841&amp;lt;/b&amp;gt; Diplomacy variant.&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=File:Imperial1841.gif&amp;diff=1002</id>
		<title>File:Imperial1841.gif</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=File:Imperial1841.gif&amp;diff=1002"/>
		<updated>2008-05-21T18:55:56Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: uploaded a new version of &amp;quot;Image:Imperial1841.gif&amp;quot;: Imperial1841 map and start positions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The map for the &amp;lt;b&amp;gt;Imperial 1841&amp;lt;/b&amp;gt; Diplomacy variant.&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Imperial1841&amp;diff=1001</id>
		<title>Imperial1841</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Imperial1841&amp;diff=1001"/>
		<updated>2008-05-21T17:22:41Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Created: July 2007 as Imperial1840 and as Imperial1841 in January 2008&lt;br /&gt;
&amp;lt;br&amp;gt;Creator: Gerald Todd, Maryland, USA sgttodd(a)mainecav.org&lt;br /&gt;
&amp;lt;h2&amp;gt;Introduction&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Imperial 1841 is a variant of Avalon Hill/Hasbro's game of Diplomacy by Allan B. Calhamer. It is based on another variant by Michael David Roberts called [[Imperial]]. Both variants are global versions of the original game.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Imperial 1841 is meant as a lighter version of [[Imperial]] requiring fewer players and having fewer provinces and supply centers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;This variant begins with an historical setting, but is not designed to recreate historical events. The names and borders are based on maps from the 1840's with their some of their misspellings and misplaced borders.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Imperial 1841 replaces [[Imperial1840]] incorporating changes gleaned from play-testing.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Statistics&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Number of players: 9&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Austria-Hungary&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Great Britain&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;China&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;France&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Holland&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Ottoman Empire&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Russia&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Spain/Portugal&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;United States of America&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Number of supply centers: 111&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Rules&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This variant follows all of the rules in Standard Diplomacy, with the following exceptions.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Start Date:&amp;lt;/b&amp;gt; The game begins in Spring 1841. The Seasons work just like Standard Diplomacy (Spring-Fall).&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Victory Conditions:&amp;lt;/b&amp;gt; To win, a single player must possess 56 supply centers at the end of any fall retreat.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Map Clarifications&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Impassable:&amp;lt;/b&amp;gt; (Casbian Sea, Great Lakes, Rocky Mountains, Deep Desert, Himalayas, and Deepest Darkest Africa) These zones act exactly like Switzerland in Standard Diplomacy.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Island Chains:&amp;lt;/b&amp;gt; (The Azores, Hawaiian Islands, the Bahamas, the Antilles, Java, Seychelles, the Solomons, Maldives, Marshalls, and New Zealand)&lt;br /&gt;
Island Chains are coastal territories that may be entered through any adjacent sea zones. They may be occupied by either armies or navies.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Denmark &amp;amp;amp; Constantinople:&amp;lt;/b&amp;gt; In order to move a Fleet directly from the Black Sea to the Aegean Sea, a player must move into Constantinople, just like Denmark in the standard game. Imperial 1841 doesn't require &amp;quot;ownership&amp;quot; of Constantinople&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Land Bridges:&amp;lt;/b&amp;gt; (Florida-Bahamas; Bahamas-Cuba; Bahamas-Haiti; Cuba-Haiti; Haiti-Antilles; Antilles-Venezuela; Dublin-Edinburgh; Denmark-Sweden; Formosa-Guangdong; Kagoshima-Edo; Edo-Sapporo; Sapporo-Sakhurlin; Sakhurlin-Yongmingcheng; Malaysia-Sumatra; Sumatra-Java) These land bridges work exactly as they do in Standard Diplomacy. Though the provinces mentioned are separated by water, Both Armies and Fleets may move from one to the other.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Multiple Coasts:&amp;lt;/b&amp;gt; (Guatemala, Honduras, Columbia, Kiel, Rome, St Petersburg, Egypt, Syria, Hadramaut) These zones are played just as Spain and St Petersurg are in the standard game. Note: The Kiel canal was not built yet in 1841 which is why Kiel has two coasts in this variant.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Wraparound:&amp;lt;/b&amp;gt; (Bering Sea, West Pacific, South West Pacific, Antarctic Pacific) You will note that some sea zones can be found on both ends of the map. They are actually the same sea zones. A Fleet coming from Kuril Sea could move into the West Pacific Ocean on the right side of the map and would be adjacent to the Hawaiian Islands on the left side of the map.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;1.This is a large map as most global Diplomacy maps tend to be. To make the map smaller the Atlantic was narrowed a great deal, the poles were cut down, and the ends were brought in somewhat.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;2.The Earth, being a sphere, and the map being flat means going off the right side bring you onto the left side, and vice-versa. ALL of the Pacific spaces at the left side of the map are merely place-holders, to show the connections. For example: the space that RP considers to be &amp;quot;WPA&amp;quot; [Western Pacific Ocean] is located on the right side of the map -- but there is a self-same &amp;quot;WPA&amp;quot; on the left side.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;3.[[Imperial_Builds]] There are 2 kinds of SCs in Imperial 1841: Home Centers and Not-Home-Centers. Players may build in any unoccupied home center they own, be it one they started with, or one they captured. RealWorld doesn't allow for this build rule, so it is currently set to allow building in any unoccupied, owned SC. The GM will have to monitor builds received to ensure builds only occur in home centers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;4.Direct movement between the Black Sea and the Aegean Sea is through Constantinople - like Denmark, ie you move BLA-CON, and next turn you move CON-AEG, and so forth. &amp;quot;Ownership&amp;quot; of Constantinople not required.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;The Player Powers&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;at gamestart in 1841&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Austria-Hungary: Ferdinand I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Great Britain: Albert of Hanover Prince-Consort&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;China: Min Ning&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;France: Louis Philip of Bourbon&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Holland: William II of Orange&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Ottoman Empire: Abdülmecid I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Russia: Nicholas I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Spain: Francis of Assisi of Bourbon&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Portugal: Ferdinand of Braganza&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;USA: Martin van Buren&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;RealWorld software&amp;lt;/h2&amp;gt;&lt;br /&gt;
RealWorld is an improved version of Realpolitik; both of which are available in the Downloads section of Diplomaticcorp.com.  Imperial1841 is designed to work with RealWorld, files are not provided for RealPolitik.&lt;br /&gt;
&amp;lt;p&amp;gt;RealWorld files for Imperial1841 are available in the Variants section of Diplomaticcorp.com.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;The Map &amp;amp; Starting Positions&amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Image:imperial1841.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Map Space Names and Abbreviations&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Starting Positions&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Austria-Hungary/Prussia (5) forest&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Berlin,			ber&lt;br /&gt;
Budapest,		bud&lt;br /&gt;
Venice,			ven&lt;br /&gt;
Vienna,			vie&lt;br /&gt;
Loango,			loa&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Britain (11) red&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
London,			lon ldn&lt;br /&gt;
Dublin,			dub dln&lt;br /&gt;
Edinburgh,		edi ebg&lt;br /&gt;
Quebec,			qbc&lt;br /&gt;
Ontario,		ont&lt;br /&gt;
Bahama Islands,		bah&lt;br /&gt;
Cape Colony,		cac&lt;br /&gt;
Bombay,			bom&lt;br /&gt;
Delhi,			del&lt;br /&gt;
Malaysia,		mal&lt;br /&gt;
New South Wales,	nsw&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
China (5) yellow&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Beijing,		bei bjg&lt;br /&gt;
Chongqing,		cho&lt;br /&gt;
Guangdong,		gua&lt;br /&gt;
Shanghai,		sgh&lt;br /&gt;
Yongmingcheng,		yon yng&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
France (9) cyan&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Paris,			prs pas&lt;br /&gt;
Nantes,			nan&lt;br /&gt;
Marseilles,		mar&lt;br /&gt;
Antilles,		ant&lt;br /&gt;
Sierra Leone,		sie&lt;br /&gt;
Guinea,			gui&lt;br /&gt;
Madagascar,		mgr&lt;br /&gt;
Maldives,		mld mdv&lt;br /&gt;
Society Islands,	sct soc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Holland (7) orange&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Holland,		hol&lt;br /&gt;
Dutch Guiana,		dug&lt;br /&gt;
Natal,			nat&lt;br /&gt;
Kagoshima,		kag&lt;br /&gt;
Java,			jav&lt;br /&gt;
Borneo,			bor&lt;br /&gt;
New Guinea,		ngu&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Ottoman Empire (5) tan&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Angora,			ang&lt;br /&gt;
Bagdad,			bag&lt;br /&gt;
Constantinople,		con&lt;br /&gt;
Egypt,			egy&lt;br /&gt;
Sofia,			sof&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Russia (6) charcoal&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Moskow,			mos&lt;br /&gt;
Sevastopol,		sev&lt;br /&gt;
St Petersburg,		stp&lt;br /&gt;
Warsaw,			war&lt;br /&gt;
Irkutsk,		irk&lt;br /&gt;
Orenburg,		orn&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Spain (9) teal&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Madrid,			mad&lt;br /&gt;
Lisbon,			lis&lt;br /&gt;
Cuba,			cub&lt;br /&gt;
Mexico City,		mxc&lt;br /&gt;
Monterey,		mty&lt;br /&gt;
Columbia,		col&lt;br /&gt;
Rio de Janeiro,		rio&lt;br /&gt;
Zanguebar,		zan&lt;br /&gt;
Phillipines,		phi&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
United States (4) blue&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Boston,			bos&lt;br /&gt;
Charleston,		cha&lt;br /&gt;
New Orleans,		nol&lt;br /&gt;
New York City,		nyc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Europe&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Denmark,		den&lt;br /&gt;
Greece,			gre&lt;br /&gt;
Kiel,			kie&lt;br /&gt;
Norway,			nor nwy&lt;br /&gt;
Rome,			rom&lt;br /&gt;
Rumania,		rum&lt;br /&gt;
Salerno,		sal&lt;br /&gt;
Serbia,			ser&lt;br /&gt;
Sweden,			swe&lt;br /&gt;
Armenia,		arm&lt;br /&gt;
Bavaria,		bav&lt;br /&gt;
Stuttgart,		stu&lt;br /&gt;
Bordeaux,		bdx&lt;br /&gt;
Bosnia,			bsn&lt;br /&gt;
Catalunia,		cat&lt;br /&gt;
Cadiz,			cad&lt;br /&gt;
Coruna,			crn&lt;br /&gt;
Croatia,		cro&lt;br /&gt;
Finland,		fin&lt;br /&gt;
Galicia,		gal&lt;br /&gt;
Metz,			met&lt;br /&gt;
Livonia,		liv lvn&lt;br /&gt;
Piedmont,		pie&lt;br /&gt;
Prussia,		pru&lt;br /&gt;
Rouen,			rou&lt;br /&gt;
Sicily,			sic&lt;br /&gt;
Silesia,		sil&lt;br /&gt;
Switzerland,		sws&lt;br /&gt;
Wallacia,		wlc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Africa&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Abyssinia,		aby&lt;br /&gt;
Biafra,			bia&lt;br /&gt;
Liberia,		lib&lt;br /&gt;
Tunisia,		tun&lt;br /&gt;
Ethiopia,		eth&lt;br /&gt;
Algiers,		alg&lt;br /&gt;
Bambarra,		bam&lt;br /&gt;
Caffrabia,		caf&lt;br /&gt;
Congo,			cgo&lt;br /&gt;
Cimbebas,		cim&lt;br /&gt;
Donga,			don&lt;br /&gt;
Fezzan,			fez&lt;br /&gt;
Kuar,			kua&lt;br /&gt;
Hahira,			hah&lt;br /&gt;
Mongearts,		mgt&lt;br /&gt;
Morocco,		mor&lt;br /&gt;
Mozambique,		moz&lt;br /&gt;
Nubia,			nub&lt;br /&gt;
South Africa,		saf&lt;br /&gt;
Sene Gabaia,		sga&lt;br /&gt;
Somolia,		som&lt;br /&gt;
Soudan,			sou&lt;br /&gt;
Tripoli,		tri&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Asia/Pacific&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Syria,			syr&lt;br /&gt;
Ade,			ade&lt;br /&gt;
Afganistan,		afg&lt;br /&gt;
Bengal,			ben&lt;br /&gt;
Edo,			edo&lt;br /&gt;
Hue,			hue&lt;br /&gt;
Kasmir,			kas&lt;br /&gt;
Tehran,			teh&lt;br /&gt;
Tashkent,		tsh&lt;br /&gt;
Omsk,			oms&lt;br /&gt;
Bangalore,		ban&lt;br /&gt;
Celebes,		cel&lt;br /&gt;
Evenki,			eve&lt;br /&gt;
Georgia,		grg&lt;br /&gt;
Hadramaut,		hdr&lt;br /&gt;
Hyderabad,		hyd&lt;br /&gt;
Ceylon,			cey cln&lt;br /&gt;
Khiva,			khv&lt;br /&gt;
Krasnoyarsk,		kra&lt;br /&gt;
Birmah,			bir&lt;br /&gt;
Bokhara,		bkh&lt;br /&gt;
Baku,			bku&lt;br /&gt;
Lucknow,		lck&lt;br /&gt;
Madras,			mds&lt;br /&gt;
Mandlah,		mdh&lt;br /&gt;
Mecca,			mec&lt;br /&gt;
Nejaaz,			nej&lt;br /&gt;
Oman,			oma&lt;br /&gt;
Perm,			prm&lt;br /&gt;
Punjab,			pun&lt;br /&gt;
Xining,			xin&lt;br /&gt;
Kamchatka,		kam&lt;br /&gt;
Korea,			kor&lt;br /&gt;
Xinjang,		xjg&lt;br /&gt;
Mongolia,		mon&lt;br /&gt;
Tibet,			tib&lt;br /&gt;
Nei Mongol,		nem&lt;br /&gt;
Heilongjiangm,		hei&lt;br /&gt;
Liaoning,		lia&lt;br /&gt;
Fujian,			fuj&lt;br /&gt;
Hunan,			hun&lt;br /&gt;
Yunnan,			yun&lt;br /&gt;
Sakhurlin,		sak&lt;br /&gt;
Sapporo,		sap&lt;br /&gt;
Siam,			sia&lt;br /&gt;
Solomons,		sol&lt;br /&gt;
Marshalls,		msi&lt;br /&gt;
Perth,			pth&lt;br /&gt;
Northern Terr.,		ntr&lt;br /&gt;
Queensland,		que&lt;br /&gt;
South Austrailia,	sau&lt;br /&gt;
New Zeland,		nze&lt;br /&gt;
Sumatra,		sum&lt;br /&gt;
Formosa,		for&lt;br /&gt;
Tai Won,		tai&lt;br /&gt;
Tabrize,		tbr&lt;br /&gt;
Yakutsk,		yak&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
South America&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Amazona,		ama&lt;br /&gt;
Bolivia,		bol&lt;br /&gt;
Bahia,			baa&lt;br /&gt;
British Guiana,		brg&lt;br /&gt;
Chili,			chl&lt;br /&gt;
Cuiaba,			cui&lt;br /&gt;
Equador,		equ&lt;br /&gt;
French Guiana,		frg&lt;br /&gt;
La Plata,		lap&lt;br /&gt;
Matto Grosso,		mat&lt;br /&gt;
Montevideo,		mvd&lt;br /&gt;
Para,			par pra&lt;br /&gt;
Patagonia,		pat&lt;br /&gt;
Sacpaulo,		sac&lt;br /&gt;
Paraguay,		pgy&lt;br /&gt;
Peru,			per&lt;br /&gt;
Plauhy,			pla&lt;br /&gt;
Venezuela,		vzl&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
North America&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Honduras,		hon&lt;br /&gt;
Guatemala,		gtm&lt;br /&gt;
Haiti,			hai&lt;br /&gt;
Oaxaca,			oax&lt;br /&gt;
Mazatlan,		maz&lt;br /&gt;
Coahula,		coa&lt;br /&gt;
Chihuahua,		chi&lt;br /&gt;
Republic of Texas,	rot&lt;br /&gt;
Nevada,			nev&lt;br /&gt;
Oregon Terr.,		org&lt;br /&gt;
Vancouver,		van&lt;br /&gt;
Alaska,			alk ala&lt;br /&gt;
North West Terr.,	nwt&lt;br /&gt;
Alberta,		alb&lt;br /&gt;
Saskatchewan,		ssk&lt;br /&gt;
Unorganized Terr.,	ung&lt;br /&gt;
Iowa Territories,	iow&lt;br /&gt;
Missouri Terr.,		mis&lt;br /&gt;
Appalachia,		apl&lt;br /&gt;
Florida,		fla&lt;br /&gt;
Chicago,		chc&lt;br /&gt;
Washington DC,		wdc&lt;br /&gt;
Montreal,		mtl&lt;br /&gt;
PrinceRupert Land,	prt&lt;br /&gt;
Maritimes,		mrt&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Atlantic Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Hudson Bay,		hud&lt;br /&gt;
Labrador Sea,		lab&lt;br /&gt;
Greenland Sea,		grs&lt;br /&gt;
Barents Sea,		bar&lt;br /&gt;
Norwegian Sea,		nwg&lt;br /&gt;
North Sea,		nth&lt;br /&gt;
Skagerrak,		ska&lt;br /&gt;
Helgoland Bight,	hel&lt;br /&gt;
Baltic Sea,		bal&lt;br /&gt;
Gulf of Bothnia,	gob&lt;br /&gt;
English Channel,	ech eng&lt;br /&gt;
Irish Sea,		iri&lt;br /&gt;
Bay of Biscay,		bob&lt;br /&gt;
Western Mediterranean,	wme wem&lt;br /&gt;
Gulf of Lyon,		gol lyo&lt;br /&gt;
Tyrrhenian Sea,		tyr&lt;br /&gt;
Ionian Sea,		ion&lt;br /&gt;
Adriatic Sea,		adr&lt;br /&gt;
Aegean Sea,		aeg&lt;br /&gt;
Black Sea,		bla&lt;br /&gt;
Eastern Mediterranean,	eme eam&lt;br /&gt;
Canaries Seaway,	cas&lt;br /&gt;
N.Atlantic Ocean,	nao&lt;br /&gt;
Gulf of Maine,		gme&lt;br /&gt;
Bay of Florida,		bof&lt;br /&gt;
Gulf of Mexico,		gom&lt;br /&gt;
Western Carribean,	wca&lt;br /&gt;
Eastern Carribean,	eca&lt;br /&gt;
The Azores,		azr&lt;br /&gt;
Sargasso Sea,		sar&lt;br /&gt;
Mid-Atlantic Ocean,	mao&lt;br /&gt;
Amazon Basin,		amb&lt;br /&gt;
Brazilian Bight,	brb&lt;br /&gt;
Gulf of Guinea,		ggu&lt;br /&gt;
Cimbebas Coast,		cbc&lt;br /&gt;
S.Atlantic Ocean,	sao&lt;br /&gt;
Rio de Plate,		rdp&lt;br /&gt;
Drake Passage,		dra&lt;br /&gt;
Ant-Atlantic Ocean,	aat&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Indian Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Roaring Forties,	rft&lt;br /&gt;
Mozabaique Channel,	moc&lt;br /&gt;
Horn of Africa,		hoa&lt;br /&gt;
Red Sea,		red&lt;br /&gt;
Persian Gulf,		pgu&lt;br /&gt;
Arabian Sea,		ara&lt;br /&gt;
Bay of Bengal,		bgl&lt;br /&gt;
N.E.Indian Ocean,	nei&lt;br /&gt;
N.W.Indian Ocean,	nwi&lt;br /&gt;
S.E.Indian Ocean,	sei&lt;br /&gt;
S.W.Indian Ocean,	swi&lt;br /&gt;
Ant-Indian Ocean,	ain&lt;br /&gt;
Barrier Sea,		bas&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Western Pacific Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Ant-Pacific Ocean,	apa&lt;br /&gt;
Tasman Sea,		tas&lt;br /&gt;
Coral Sea,		cos&lt;br /&gt;
Timor Sea,		tim&lt;br /&gt;
Java Sea,		jas&lt;br /&gt;
Celebes Sea,		ces&lt;br /&gt;
Gulf of Siam,		gos&lt;br /&gt;
China Sea,		chs&lt;br /&gt;
Phillipene Sea,		phs&lt;br /&gt;
Eastern Sea,		ese&lt;br /&gt;
Yellow Sea,		yel&lt;br /&gt;
Sea of Japan,		soj&lt;br /&gt;
Sea of Okhotsk,		okh&lt;br /&gt;
Kuril Sea,		kur&lt;br /&gt;
Bering Sea,		bes&lt;br /&gt;
N.W.Pacific Ocean,	nwp&lt;br /&gt;
Izu Sea,		izu&lt;br /&gt;
W.Pacific Ocean,	wpa wpo&lt;br /&gt;
Bismark Sea,		bis&lt;br /&gt;
S.W.Pacific Ocean,	swp&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Eastern Pacific Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Hawaii,			haw&lt;br /&gt;
N.Pacific Ocean,	npa npo&lt;br /&gt;
Gulf of Alaska,		goa&lt;br /&gt;
N.E.Pacific Ocean,	nep&lt;br /&gt;
Gulf of Catalina,	gca&lt;br /&gt;
Gulf of California,	goc&lt;br /&gt;
E.Pacific Ocean,	epa epo&lt;br /&gt;
Gulf of Panama,		gop&lt;br /&gt;
Chilean Basin,		cba&lt;br /&gt;
S.Pacific Ocean,	spa spo&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Imperial1841&amp;diff=1000</id>
		<title>Imperial1841</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Imperial1841&amp;diff=1000"/>
		<updated>2008-05-21T17:22:18Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Created: July 2007 as Imperial1840 and as Imperial1841 in January 2008&lt;br /&gt;
&amp;lt;br&amp;gt;Creator: Gerald Todd, Maryland, USA sgttodd(a)mainecav.org&lt;br /&gt;
&amp;lt;h2&amp;gt;Introduction&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Imperial 1841 is a variant of Avalon Hill/Hasbro's game of Diplomacy by Allan B. Calhamer. It is based on another variant by Michael David Roberts called [[Imperial]]. Both variants are global versions of the original game.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Imperial 1841 is meant as a lighter version of [[Imperial]] requiring fewer players and having fewer provinces and supply centers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;This variant begins with an historical setting, but is not designed to recreate historical events. The names and borders are based on maps from the 1840's with their some of their misspellings and misplaced borders.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Imperial 1841 replaces [[Imperial1840]] incorporating changes gleaned from play-testing.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Statistics&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Number of players: 9&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Austria-Hungary&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Great Britain&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;China&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;France&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Holland&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Ottoman Empire&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Russia&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Spain/Portugal&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;United States of America&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Number of supply centers: 111&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Rules&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This variant follows all of the rules in Standard Diplomacy, with the following exceptions.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Start Date:&amp;lt;/b&amp;gt; The game begins in Spring 1841. The Seasons work just like Standard Diplomacy (Spring-Fall).&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Victory Conditions:&amp;lt;/b&amp;gt; To win, a single player must possess 56 supply centers at the end of any fall retreat.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Map Clarifications&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Impassable:&amp;lt;/b&amp;gt; (Casbian Sea, Great Lakes, Rocky Mountains, Deep Desert, Himalayas, and Deepest Darkest Africa) These zones act exactly like Switzerland in Standard Diplomacy.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Island Chains:&amp;lt;/b&amp;gt; (The Azores, Hawaiian Islands, the Bahamas, the Antilles, Java, Seychelles, the Solomons, Maldives, Marshalls, and New Zealand)&lt;br /&gt;
Island Chains are coastal territories that may be entered through any adjacent sea zones. They may be occupied by either armies or navies.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Denmark &amp;amp;amp; Constantinople:&amp;lt;/b&amp;gt; In order to move a Fleet directly from the Black Sea to the Aegean Sea, a player must move into Constantinople, just like Denmark in the standard game. Imperial 1841 doesn't require &amp;quot;ownership&amp;quot; of Constantinople&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Land Bridges:&amp;lt;/b&amp;gt; (Florida-Bahamas; Bahamas-Cuba; Bahamas-Haiti; Cuba-Haiti; Haiti-Antilles; Antilles-Venezuela; Dublin-Edinburgh; Denmark-Sweden; Formosa-Guangdong; Kagoshima-Edo; Edo-Sapporo; Sapporo-Sakhurlin; Sakhurlin-Yongmingcheng; Malaysia-Sumatra; Sumatra-Java) These land bridges work exactly as they do in Standard Diplomacy. Though the provinces mentioned are separated by water, Both Armies and Fleets may move from one to the other.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Multiple Coasts:&amp;lt;/b&amp;gt; (Guatemala, Honduras, Columbia, Kiel, Rome, St Petersburg, Egypt, Syria, Hadramaut) These zones are played just as Spain and St Petersurg are in the standard game. Note: The Kiel canal was not built yet in 1841 which is why Kiel has two coasts in this variant.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Wraparound:&amp;lt;/b&amp;gt; (Bering Sea, West Pacific, South West Pacific, Antarctic Pacific) You will note that some sea zones can be found on both ends of the map. They are actually the same sea zones. A Fleet coming from Kuril Sea could move into the West Pacific Ocean on the right side of the map and would be adjacent to the Hawaiian Islands on the left side of the map.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;1.This is a large map as most global Diplomacy maps tend to be. To make the map smaller the Atlantic was narrowed a great deal, the poles were cut down, and the ends were brought in somewhat.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;2.The Earth, being a sphere, and the map being flat means going off the right side bring you onto the left side, and vice-versa. ALL of the Pacific spaces at the left side of the map are merely place-holders, to show the connections. For example: the space that RP considers to be &amp;quot;WPA&amp;quot; [Western Pacific Ocean] is located on the right side of the map -- but there is a self-same &amp;quot;WPA&amp;quot; on the left side.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;3.[[Imperial_Builds]] There are 2 kinds of SCs in Imperial 1841: Home Centers and Not-Home-Centers. Players may build in any unoccupied home center they own, be it one they started with, or one they captured. RealWorld doesn't allow for this build rule, so it is currently set to allow building in any unoccupied, owned SC. The GM will have to monitor builds received to ensure builds only occur in home centers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;4.Direct movement between the Black Sea and the Aegean Sea is through Constantinople - like Denmark, ie you move BLA-CON, and next turn you move CON-AEG, and so forth. &amp;quot;Ownership&amp;quot; of Constantinople not required.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;The Player Powers&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;at gamestart in 1841&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Austria-Hungary: Ferdinand I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Great Britain: Albert of Hanover Prince-Consort&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;China: Min Ning&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;France: Louis Philip of Bourbon&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Holland: William II of Orange&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Ottoman Empire: Abdülmecid I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Russia: Nicholas I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Spain: Francis of Assisi of Bourbon&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Portugal: Ferdinand of Braganza&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;USA: Martin van Buren&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;RealWorld software&amp;lt;/h2&amp;gt;&lt;br /&gt;
RealWorld is an improved version of Realpolitik; both of which are available in the Downloads section of Diplomaticcorp.com.  Imperial1841 is designed to work with RealWorld, files are not provided for RealPolitik.&lt;br /&gt;
&amp;lt;p&amp;gt;RealWorld files for Imperial1841 are available in the Variants section of Diplomaticcorp.com.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;The Map &amp;amp; Starting Positions&amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Image:imperial1841.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Map Space Names and Abbreviations&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Starting Positions&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Austria-Hungary/Prussia (5) forest&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Berlin,			ber&lt;br /&gt;
Budapest,		bud&lt;br /&gt;
Venice,			ven&lt;br /&gt;
Vienna,			vie&lt;br /&gt;
Loango,			loa&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Britain (11) red&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
London,			lon ldn&lt;br /&gt;
Dublin,			dub dln&lt;br /&gt;
Edinburgh,		edi ebg&lt;br /&gt;
Quebec,			qbc&lt;br /&gt;
Ontario,		ont&lt;br /&gt;
Bahama Islands,		bah&lt;br /&gt;
Cape Colony,		cac&lt;br /&gt;
Bombay,			bom&lt;br /&gt;
Delhi,			del&lt;br /&gt;
Malaysia,		mal&lt;br /&gt;
New South Wales,	nsw&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
China (5) yellow&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Beijing,		bei bjg&lt;br /&gt;
Chongqing,		cho&lt;br /&gt;
Guangdong,		gua&lt;br /&gt;
Shanghai,		sgh&lt;br /&gt;
Yongmingcheng,		yon yng&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
France (9) cyan&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Paris,			prs pas&lt;br /&gt;
Nantes,			nan&lt;br /&gt;
Marseilles,		mar&lt;br /&gt;
Antilles,		ant&lt;br /&gt;
Sierra Leone,		sie&lt;br /&gt;
Guinea,			gui&lt;br /&gt;
Madagascar,		mgr&lt;br /&gt;
Maldives,		mld mdv&lt;br /&gt;
Society Islands,	sct soc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Holland (7) orange&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Holland,		hol&lt;br /&gt;
Dutch Guiana,		dug&lt;br /&gt;
Natal,			nat&lt;br /&gt;
Kagoshima,		kag&lt;br /&gt;
Java,			jav&lt;br /&gt;
Borneo,			bor&lt;br /&gt;
New Guinea,		ngu&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Ottoman Empire (5) tan&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Angora,			ang&lt;br /&gt;
Bagdad,			bag&lt;br /&gt;
Constantinople,		con&lt;br /&gt;
Egypt,			egy&lt;br /&gt;
Sofia,			sof&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Russia (6) charcoal&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Moskow,			mos&lt;br /&gt;
Sevastopol,		sev&lt;br /&gt;
St Petersburg,		stp&lt;br /&gt;
Warsaw,			war&lt;br /&gt;
Irkutsk,		irk&lt;br /&gt;
Orenburg,		orn&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Spain (9) teal&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Madrid,			mad&lt;br /&gt;
Lisbon,			lis&lt;br /&gt;
Cuba,			cub&lt;br /&gt;
Mexico City,		mxc&lt;br /&gt;
Monterey,		mty&lt;br /&gt;
Columbia,		col&lt;br /&gt;
Rio de Janeiro,		rio&lt;br /&gt;
Zanguebar,		zan&lt;br /&gt;
Phillipines,		phi&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
United States (4) blue&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Boston,			bos&lt;br /&gt;
Charleston,		cha&lt;br /&gt;
New Orleans,		nol&lt;br /&gt;
New York City,		nyc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Europe&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Denmark,		den&lt;br /&gt;
Greece,			gre&lt;br /&gt;
Kiel,			kie&lt;br /&gt;
Norway,			nor nwy&lt;br /&gt;
Rome,			rom&lt;br /&gt;
Rumania,		rum&lt;br /&gt;
Salerno,		sal&lt;br /&gt;
Serbia,			ser&lt;br /&gt;
Sweden,			swe&lt;br /&gt;
Armenia,		arm&lt;br /&gt;
Bavaria,		bav&lt;br /&gt;
Stuttgart,		stu&lt;br /&gt;
Bordeaux,		bdx&lt;br /&gt;
Bosnia,			bsn&lt;br /&gt;
Catalunia,		cat&lt;br /&gt;
Cadiz,			cad&lt;br /&gt;
Coruna,			crn&lt;br /&gt;
Croatia,		cro&lt;br /&gt;
Finland,		fin&lt;br /&gt;
Galicia,		gal&lt;br /&gt;
Metz,			met&lt;br /&gt;
Livonia,		liv lvn&lt;br /&gt;
Piedmont,		pie&lt;br /&gt;
Prussia,		pru&lt;br /&gt;
Rouen,			rou&lt;br /&gt;
Sicily,			sic&lt;br /&gt;
Silesia,		sil&lt;br /&gt;
Switzerland,		sws&lt;br /&gt;
Wallacia,		wlc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Africa&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Abyssinia,		aby&lt;br /&gt;
Biafra,			bia&lt;br /&gt;
Liberia,		lib&lt;br /&gt;
Tunisia,		tun&lt;br /&gt;
Ethiopia,		eth&lt;br /&gt;
Algiers,		alg&lt;br /&gt;
Bambarra,		bam&lt;br /&gt;
Caffrabia,		caf&lt;br /&gt;
Congo,			cgo&lt;br /&gt;
Cimbebas,		cim&lt;br /&gt;
Donga,			don&lt;br /&gt;
Fezzan,			fez&lt;br /&gt;
Kuar,			kua&lt;br /&gt;
Hahira,			hah&lt;br /&gt;
Mongearts,		mgt&lt;br /&gt;
Morocco,		mor&lt;br /&gt;
Mozambique,		moz&lt;br /&gt;
Nubia,			nub&lt;br /&gt;
South Africa,		saf&lt;br /&gt;
Sene Gabaia,		sga&lt;br /&gt;
Somolia,		som&lt;br /&gt;
Soudan,			sou&lt;br /&gt;
Tripoli,		tri&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Asia/Pacific&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Syria,			syr&lt;br /&gt;
Ade,			ade&lt;br /&gt;
Afganistan,		afg&lt;br /&gt;
Bengal,			ben&lt;br /&gt;
Edo,			edo&lt;br /&gt;
Hue,			hue&lt;br /&gt;
Kasmir,			kas&lt;br /&gt;
Tehran,			teh&lt;br /&gt;
Tashkent,		tsh&lt;br /&gt;
Omsk,			oms&lt;br /&gt;
Bangalore,		ban&lt;br /&gt;
Celebes,		cel&lt;br /&gt;
Evenki,			eve&lt;br /&gt;
Georgia,		grg&lt;br /&gt;
Hadramaut,		hdr&lt;br /&gt;
Hyderabad,		hyd&lt;br /&gt;
Ceylon,			cey cln&lt;br /&gt;
Khiva,			khv&lt;br /&gt;
Krasnoyarsk,		kra&lt;br /&gt;
Birmah,			bir&lt;br /&gt;
Bokhara,		bkh&lt;br /&gt;
Baku,			bku&lt;br /&gt;
Lucknow,		lck&lt;br /&gt;
Madras,			mds&lt;br /&gt;
Mandlah,		mdh&lt;br /&gt;
Mecca,			mec&lt;br /&gt;
Nejaaz,			nej&lt;br /&gt;
Oman,			oma&lt;br /&gt;
Perm,			prm&lt;br /&gt;
Punjab,			pun&lt;br /&gt;
Xining,			xin&lt;br /&gt;
Kamchatka,		kam&lt;br /&gt;
Korea,			kor&lt;br /&gt;
Xinjang,		xjg&lt;br /&gt;
Mongolia,		mon&lt;br /&gt;
Tibet,			tib&lt;br /&gt;
Nei Mongol,		nem&lt;br /&gt;
Heilongjiangm,		hei&lt;br /&gt;
Liaoning,		lia&lt;br /&gt;
Fujian,			fuj&lt;br /&gt;
Hunan,			hun&lt;br /&gt;
Yunnan,			yun&lt;br /&gt;
Sakhurlin,		sak&lt;br /&gt;
Sapporo,		sap&lt;br /&gt;
Siam,			sia&lt;br /&gt;
Solomons,		sol&lt;br /&gt;
Marshalls,		msi&lt;br /&gt;
Perth,			pth&lt;br /&gt;
Northern Terr.,		ntr&lt;br /&gt;
Queensland,		que&lt;br /&gt;
South Austrailia,	sau&lt;br /&gt;
New Zeland,		nze&lt;br /&gt;
Sumatra,		sum&lt;br /&gt;
Formosa,		for&lt;br /&gt;
Tai Won,		tai&lt;br /&gt;
Tabrize,		tbr&lt;br /&gt;
Yakutsk,		yak&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
South America&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Amazona,		ama&lt;br /&gt;
Bolivia,		bol&lt;br /&gt;
Bahia,			baa&lt;br /&gt;
British Guiana,		brg&lt;br /&gt;
Chili,			chl&lt;br /&gt;
Cuiaba,			cui&lt;br /&gt;
Equador,		equ&lt;br /&gt;
French Guiana,		frg&lt;br /&gt;
La Plata,		lap&lt;br /&gt;
Matto Grosso,		mat&lt;br /&gt;
Montevideo,		mvd&lt;br /&gt;
Para,			par pra&lt;br /&gt;
Patagonia,		pat&lt;br /&gt;
Sacpaulo,		sac&lt;br /&gt;
Paraguay,		pgy&lt;br /&gt;
Peru,			per&lt;br /&gt;
Plauhy,			pla&lt;br /&gt;
Venezuela,		vzl&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
North America&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Honduras,		hon&lt;br /&gt;
Guatemala,		gtm&lt;br /&gt;
Haiti,			hai&lt;br /&gt;
Oaxaca,			oax&lt;br /&gt;
Mazatlan,		maz&lt;br /&gt;
Coahula,		coa&lt;br /&gt;
Chihuahua,		chi&lt;br /&gt;
Republic of Texas,	rot&lt;br /&gt;
Nevada,			nev&lt;br /&gt;
Oregon Terr.,		org&lt;br /&gt;
Vancouver,		van&lt;br /&gt;
Alaska,			alk ala&lt;br /&gt;
North West Terr.,	nwt&lt;br /&gt;
Alberta,		alb&lt;br /&gt;
Saskatchewan,		ssk&lt;br /&gt;
Unorganized Terr.,	ung&lt;br /&gt;
Iowa Territories,	iow&lt;br /&gt;
Missouri Terr.,		mis&lt;br /&gt;
Appalachia,		apl&lt;br /&gt;
Florida,		fla&lt;br /&gt;
Chicago,		chc&lt;br /&gt;
Washington DC,		wdc&lt;br /&gt;
Montreal,		mtl&lt;br /&gt;
PrinceRupert Land,	prt&lt;br /&gt;
Maritimes,		mrt&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Atlantic Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Hudson Bay,		hud&lt;br /&gt;
Labrador Sea,		lab&lt;br /&gt;
Greenland Sea,		grs&lt;br /&gt;
Barents Sea,		bar&lt;br /&gt;
Norwegian Sea,		nwg&lt;br /&gt;
North Sea,		nth&lt;br /&gt;
Skagerrak,		ska&lt;br /&gt;
Helgoland Bight,	hel&lt;br /&gt;
Baltic Sea,		bal&lt;br /&gt;
Gulf of Bothnia,	gob&lt;br /&gt;
English Channel,	ech eng&lt;br /&gt;
Irish Sea,		iri&lt;br /&gt;
Bay of Biscay,		bob&lt;br /&gt;
Western Mediterranean,	wme wem&lt;br /&gt;
Gulf of Lyon,		gol lyo&lt;br /&gt;
Tyrrhenian Sea,		tyr&lt;br /&gt;
Ionian Sea,		ion&lt;br /&gt;
Adriatic Sea,		adr&lt;br /&gt;
Aegean Sea,		aeg&lt;br /&gt;
Black Sea,		bla&lt;br /&gt;
Eastern Mediterranean,	eme eam&lt;br /&gt;
Canaries Seaway,	cas&lt;br /&gt;
N.Atlantic Ocean,	nao&lt;br /&gt;
Gulf of Maine,		gme&lt;br /&gt;
Bay of Florida,		bof&lt;br /&gt;
Gulf of Mexico,		gom&lt;br /&gt;
Western Carribean,	wca&lt;br /&gt;
Eastern Carribean,	eca&lt;br /&gt;
The Azores,		azr&lt;br /&gt;
Sargasso Sea,		sar&lt;br /&gt;
Mid-Atlantic Ocean,	mao&lt;br /&gt;
Amazon Basin,		amb&lt;br /&gt;
Brazilian Bight,	brb&lt;br /&gt;
Gulf of Guinea,		ggu&lt;br /&gt;
Cimbebas Coast,		cbc&lt;br /&gt;
S.Atlantic Ocean,	sao&lt;br /&gt;
Rio de Plate,		rdp&lt;br /&gt;
Drake Passage,		dra&lt;br /&gt;
Ant-Atlantic Ocean,	aat&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Indian Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Roaring Forties,	rft&lt;br /&gt;
Mozabaique Channel,	moc&lt;br /&gt;
Horn of Africa,		hoa&lt;br /&gt;
Red Sea,		red&lt;br /&gt;
Persian Gulf,		pgu&lt;br /&gt;
Arabian Sea,		ara&lt;br /&gt;
Bay of Bengal,		bgl&lt;br /&gt;
N.E.Indian Ocean,	nei&lt;br /&gt;
N.W.Indian Ocean,	nwi&lt;br /&gt;
S.E.Indian Ocean,	sei&lt;br /&gt;
S.W.Indian Ocean,	swi&lt;br /&gt;
Ant-Indian Ocean,	ain&lt;br /&gt;
Barrier Sea,		bas&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Western Pacific Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Ant-Pacific Ocean,	apa&lt;br /&gt;
Tasman Sea,		tas&lt;br /&gt;
Coral Sea,		cos&lt;br /&gt;
Timor Sea,		tim&lt;br /&gt;
Java Sea,		jas&lt;br /&gt;
Celebes Sea,		ces&lt;br /&gt;
Gulf of Siam,		gos&lt;br /&gt;
China Sea,		chs&lt;br /&gt;
Phillipene Sea,		phs&lt;br /&gt;
Eastern Sea,		ese&lt;br /&gt;
Yellow Sea,		yel&lt;br /&gt;
Sea of Japan,		soj&lt;br /&gt;
Sea of Okhotsk,		okh&lt;br /&gt;
Kuril Sea,		kur&lt;br /&gt;
Bering Sea,		bes&lt;br /&gt;
N.W.Pacific Ocean,	nwp&lt;br /&gt;
Izu Sea,		izu&lt;br /&gt;
W.Pacific Ocean,	wpa wpo&lt;br /&gt;
Bismark Sea,		bis&lt;br /&gt;
S.W.Pacific Ocean,	swp&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Eastern Pacific Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Hawaii,			haw&lt;br /&gt;
N.Pacific Ocean,	npa npo&lt;br /&gt;
Gulf of Alaska,		goa&lt;br /&gt;
N.E.Pacific Ocean,	nep&lt;br /&gt;
Gulf of Catalina,	gca&lt;br /&gt;
Gulf of California,	goc&lt;br /&gt;
E.Pacific Ocean,	epa epo&lt;br /&gt;
Gulf of Panama,		gop&lt;br /&gt;
Chilean Basin,		cba&lt;br /&gt;
S.Pacific Ocean,	spa spo&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Imperial1841&amp;diff=999</id>
		<title>Imperial1841</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Imperial1841&amp;diff=999"/>
		<updated>2008-05-21T17:20:47Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Created: July 2007 as Imperial1840 and as Imperial1841 in January 2008&lt;br /&gt;
&amp;lt;br&amp;gt;Creator: Gerald Todd, Maryland, USA sgttodd(a)mainecav.org&lt;br /&gt;
&amp;lt;h2&amp;gt;Introduction&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Imperial 1841 is a variant of Avalon Hill/Hasbro's game of Diplomacy by Allan B. Calhamer. It is based on another variant by Michael David Roberts called [[Imperial]]. Both variants are global versions of the original game.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Imperial 1841 is meant as a lighter version of [[Imperial]] requiring fewer players and having fewer provinces and supply centers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;This variant begins with an historical setting, but is not designed to recreate historical events. The names and borders are based on maps from the 1840's with their some of their misspellings and misplaced borders.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Imperial 1841 replaces [[Imperial1840]] incorporating changes gleaned from play-testing.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Statistics&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Number of players: 9&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Austria-Hungary&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Great Britain&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;China&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;France&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Holland&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Ottoman Empire&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Russia&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Spain/Portugal&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;United States of America&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Number of supply centers: 111&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Rules&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This variant follows all of the rules in Standard Diplomacy, with the following exceptions.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Start Date:&amp;lt;/b&amp;gt; The game begins in Spring 1841. The Seasons work just like Standard Diplomacy (Spring-Fall).&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Victory Conditions:&amp;lt;/b&amp;gt; To win, a single player must possess 56 supply centers at the end of any fall retreat.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Map Clarifications&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Impassable:&amp;lt;/b&amp;gt; (Casbian Sea, Great Lakes, Rocky Mountains, Deep Desert, Himalayas, and Deepest Darkest Africa) These zones act exactly like Switzerland in Standard Diplomacy.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Island Chains:&amp;lt;/b&amp;gt; (The Azores, Hawaiian Islands, the Bahamas, the Antilles, Java, Seychelles, the Solomons, Maldives, Marshalls, and New Zealand)&lt;br /&gt;
Island Chains are coastal territories that may be entered through any adjacent sea zones. They may be occupied by either armies or navies.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Denmark &amp;amp;amp; Constantinople:&amp;lt;/b&amp;gt; In order to move a Fleet directly from the Black Sea to the Aegean Sea, a player must move into Constantinople, just like Denmark in the standard game. Imperial 1841 doesn't require &amp;quot;ownership&amp;quot; of Constantinople&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Land Bridges:&amp;lt;/b&amp;gt; (Florida-Bahamas; Bahamas-Cuba; Bahamas-Haiti; Cuba-Haiti; Haiti-Antilles; Antilles-Venezuela; Dublin-Edinburgh; Denmark-Sweden; Formosa-Guangdong; Kagoshima-Edo; Edo-Sapporo; Sapporo-Sakhurlin; Sakhurlin-Yongmingcheng; Malaysia-Sumatra; Sumatra-Java) These land bridges work exactly as they do in Standard Diplomacy. Though the provinces mentioned are separated by water, Both Armies and Fleets may move from one to the other.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Multiple Coasts:&amp;lt;/b&amp;gt; (Guatemala, Honduras, Columbia, Kiel, Rome, St Petersburg, Egypt, Syria, Hadramaut) These zones are played just as Spain and St Petersurg are in the standard game. Note: The Kiel canal was not built yet in 1841 which is why Kiel has two coasts in this variant.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Wraparound:&amp;lt;/b&amp;gt; (Bering Sea, West Pacific, South West Pacific, Antarctic Pacific) You will note that some sea zones can be found on both ends of the map. They are actually the same sea zones. A Fleet coming from Kuril Sea could move into the West Pacific Ocean on the right side of the map and would be adjacent to the Hawaiian Islands on the left side of the map.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;1.This is a large map as most global Diplomacy maps tend to be. To make the map smaller the Atlantic was narrowed a great deal, the poles were cut down, and the ends were brought in somewhat.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;2.The Earth, being a sphere, and the map being flat means going off the right side bring you onto the left side, and vice-versa. ALL of the Pacific spaces at the left side of the map are merely place-holders, to show the connections. For example: the space that RP considers to be &amp;quot;WPA&amp;quot; [Western Pacific Ocean] is located on the right side of the map -- but there is a self-same &amp;quot;WPA&amp;quot; on the left side.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;3.[[Imperial_Builds]] There are 2 kinds of SCs in Imperial 1841: Home Centers and Not-Home-Centers. Players may build in any unoccupied home center they own, be it one they started with, or one they captured. RealWorld doesn't allow for this build rule, so it is currently set to allow building in any unoccupied, owned SC. The GM will have to monitor builds received to ensure builds only occur in home centers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;4.Direct movement between the Black Sea and the Aegean Sea is through Constantinople - like Denmark, ie you move BLA-CON, and next turn you move CON-AEG, and so forth. &amp;quot;Ownership&amp;quot; of Constantinople not required.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;The Player Powers&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;at gamestart in 1841&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Austria-Hungary: Ferdinand I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Great Britain: Albert of Hanover Prince-Consort&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;China: Min Ning&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;France: Louis Philip of Bourbon&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Holland: William II of Orange&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Ottoman Empire: Abdülmecid I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Russia: Nicholas I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Spain: Francis of Assisi of Bourbon&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Portugal: Ferdinand of Braganza&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;USA: Martin van Buren&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;RealWorld software&amp;lt;/h2&amp;gt;&lt;br /&gt;
RealWorld is an improved version of Realpolitik; both of which are available in the Downloads section of Diplomaticcorp.com.  Imperial1841 is designed to work with RealWorld, files are not provided for RealPolitik.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;The Map &amp;amp; Starting Positions&amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Image:imperial1841.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Map Space Names and Abbreviations&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Starting Positions&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Austria-Hungary/Prussia (5) forest&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Berlin,			ber&lt;br /&gt;
Budapest,		bud&lt;br /&gt;
Venice,			ven&lt;br /&gt;
Vienna,			vie&lt;br /&gt;
Loango,			loa&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Britain (11) red&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
London,			lon ldn&lt;br /&gt;
Dublin,			dub dln&lt;br /&gt;
Edinburgh,		edi ebg&lt;br /&gt;
Quebec,			qbc&lt;br /&gt;
Ontario,		ont&lt;br /&gt;
Bahama Islands,		bah&lt;br /&gt;
Cape Colony,		cac&lt;br /&gt;
Bombay,			bom&lt;br /&gt;
Delhi,			del&lt;br /&gt;
Malaysia,		mal&lt;br /&gt;
New South Wales,	nsw&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
China (5) yellow&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Beijing,		bei bjg&lt;br /&gt;
Chongqing,		cho&lt;br /&gt;
Guangdong,		gua&lt;br /&gt;
Shanghai,		sgh&lt;br /&gt;
Yongmingcheng,		yon yng&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
France (9) cyan&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Paris,			prs pas&lt;br /&gt;
Nantes,			nan&lt;br /&gt;
Marseilles,		mar&lt;br /&gt;
Antilles,		ant&lt;br /&gt;
Sierra Leone,		sie&lt;br /&gt;
Guinea,			gui&lt;br /&gt;
Madagascar,		mgr&lt;br /&gt;
Maldives,		mld mdv&lt;br /&gt;
Society Islands,	sct soc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Holland (7) orange&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Holland,		hol&lt;br /&gt;
Dutch Guiana,		dug&lt;br /&gt;
Natal,			nat&lt;br /&gt;
Kagoshima,		kag&lt;br /&gt;
Java,			jav&lt;br /&gt;
Borneo,			bor&lt;br /&gt;
New Guinea,		ngu&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Ottoman Empire (5) tan&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Angora,			ang&lt;br /&gt;
Bagdad,			bag&lt;br /&gt;
Constantinople,		con&lt;br /&gt;
Egypt,			egy&lt;br /&gt;
Sofia,			sof&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Russia (6) charcoal&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Moskow,			mos&lt;br /&gt;
Sevastopol,		sev&lt;br /&gt;
St Petersburg,		stp&lt;br /&gt;
Warsaw,			war&lt;br /&gt;
Irkutsk,		irk&lt;br /&gt;
Orenburg,		orn&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Spain (9) teal&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Madrid,			mad&lt;br /&gt;
Lisbon,			lis&lt;br /&gt;
Cuba,			cub&lt;br /&gt;
Mexico City,		mxc&lt;br /&gt;
Monterey,		mty&lt;br /&gt;
Columbia,		col&lt;br /&gt;
Rio de Janeiro,		rio&lt;br /&gt;
Zanguebar,		zan&lt;br /&gt;
Phillipines,		phi&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
United States (4) blue&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Boston,			bos&lt;br /&gt;
Charleston,		cha&lt;br /&gt;
New Orleans,		nol&lt;br /&gt;
New York City,		nyc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Europe&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Denmark,		den&lt;br /&gt;
Greece,			gre&lt;br /&gt;
Kiel,			kie&lt;br /&gt;
Norway,			nor nwy&lt;br /&gt;
Rome,			rom&lt;br /&gt;
Rumania,		rum&lt;br /&gt;
Salerno,		sal&lt;br /&gt;
Serbia,			ser&lt;br /&gt;
Sweden,			swe&lt;br /&gt;
Armenia,		arm&lt;br /&gt;
Bavaria,		bav&lt;br /&gt;
Stuttgart,		stu&lt;br /&gt;
Bordeaux,		bdx&lt;br /&gt;
Bosnia,			bsn&lt;br /&gt;
Catalunia,		cat&lt;br /&gt;
Cadiz,			cad&lt;br /&gt;
Coruna,			crn&lt;br /&gt;
Croatia,		cro&lt;br /&gt;
Finland,		fin&lt;br /&gt;
Galicia,		gal&lt;br /&gt;
Metz,			met&lt;br /&gt;
Livonia,		liv lvn&lt;br /&gt;
Piedmont,		pie&lt;br /&gt;
Prussia,		pru&lt;br /&gt;
Rouen,			rou&lt;br /&gt;
Sicily,			sic&lt;br /&gt;
Silesia,		sil&lt;br /&gt;
Switzerland,		sws&lt;br /&gt;
Wallacia,		wlc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Africa&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Abyssinia,		aby&lt;br /&gt;
Biafra,			bia&lt;br /&gt;
Liberia,		lib&lt;br /&gt;
Tunisia,		tun&lt;br /&gt;
Ethiopia,		eth&lt;br /&gt;
Algiers,		alg&lt;br /&gt;
Bambarra,		bam&lt;br /&gt;
Caffrabia,		caf&lt;br /&gt;
Congo,			cgo&lt;br /&gt;
Cimbebas,		cim&lt;br /&gt;
Donga,			don&lt;br /&gt;
Fezzan,			fez&lt;br /&gt;
Kuar,			kua&lt;br /&gt;
Hahira,			hah&lt;br /&gt;
Mongearts,		mgt&lt;br /&gt;
Morocco,		mor&lt;br /&gt;
Mozambique,		moz&lt;br /&gt;
Nubia,			nub&lt;br /&gt;
South Africa,		saf&lt;br /&gt;
Sene Gabaia,		sga&lt;br /&gt;
Somolia,		som&lt;br /&gt;
Soudan,			sou&lt;br /&gt;
Tripoli,		tri&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Asia/Pacific&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Syria,			syr&lt;br /&gt;
Ade,			ade&lt;br /&gt;
Afganistan,		afg&lt;br /&gt;
Bengal,			ben&lt;br /&gt;
Edo,			edo&lt;br /&gt;
Hue,			hue&lt;br /&gt;
Kasmir,			kas&lt;br /&gt;
Tehran,			teh&lt;br /&gt;
Tashkent,		tsh&lt;br /&gt;
Omsk,			oms&lt;br /&gt;
Bangalore,		ban&lt;br /&gt;
Celebes,		cel&lt;br /&gt;
Evenki,			eve&lt;br /&gt;
Georgia,		grg&lt;br /&gt;
Hadramaut,		hdr&lt;br /&gt;
Hyderabad,		hyd&lt;br /&gt;
Ceylon,			cey cln&lt;br /&gt;
Khiva,			khv&lt;br /&gt;
Krasnoyarsk,		kra&lt;br /&gt;
Birmah,			bir&lt;br /&gt;
Bokhara,		bkh&lt;br /&gt;
Baku,			bku&lt;br /&gt;
Lucknow,		lck&lt;br /&gt;
Madras,			mds&lt;br /&gt;
Mandlah,		mdh&lt;br /&gt;
Mecca,			mec&lt;br /&gt;
Nejaaz,			nej&lt;br /&gt;
Oman,			oma&lt;br /&gt;
Perm,			prm&lt;br /&gt;
Punjab,			pun&lt;br /&gt;
Xining,			xin&lt;br /&gt;
Kamchatka,		kam&lt;br /&gt;
Korea,			kor&lt;br /&gt;
Xinjang,		xjg&lt;br /&gt;
Mongolia,		mon&lt;br /&gt;
Tibet,			tib&lt;br /&gt;
Nei Mongol,		nem&lt;br /&gt;
Heilongjiangm,		hei&lt;br /&gt;
Liaoning,		lia&lt;br /&gt;
Fujian,			fuj&lt;br /&gt;
Hunan,			hun&lt;br /&gt;
Yunnan,			yun&lt;br /&gt;
Sakhurlin,		sak&lt;br /&gt;
Sapporo,		sap&lt;br /&gt;
Siam,			sia&lt;br /&gt;
Solomons,		sol&lt;br /&gt;
Marshalls,		msi&lt;br /&gt;
Perth,			pth&lt;br /&gt;
Northern Terr.,		ntr&lt;br /&gt;
Queensland,		que&lt;br /&gt;
South Austrailia,	sau&lt;br /&gt;
New Zeland,		nze&lt;br /&gt;
Sumatra,		sum&lt;br /&gt;
Formosa,		for&lt;br /&gt;
Tai Won,		tai&lt;br /&gt;
Tabrize,		tbr&lt;br /&gt;
Yakutsk,		yak&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
South America&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Amazona,		ama&lt;br /&gt;
Bolivia,		bol&lt;br /&gt;
Bahia,			baa&lt;br /&gt;
British Guiana,		brg&lt;br /&gt;
Chili,			chl&lt;br /&gt;
Cuiaba,			cui&lt;br /&gt;
Equador,		equ&lt;br /&gt;
French Guiana,		frg&lt;br /&gt;
La Plata,		lap&lt;br /&gt;
Matto Grosso,		mat&lt;br /&gt;
Montevideo,		mvd&lt;br /&gt;
Para,			par pra&lt;br /&gt;
Patagonia,		pat&lt;br /&gt;
Sacpaulo,		sac&lt;br /&gt;
Paraguay,		pgy&lt;br /&gt;
Peru,			per&lt;br /&gt;
Plauhy,			pla&lt;br /&gt;
Venezuela,		vzl&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
North America&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Honduras,		hon&lt;br /&gt;
Guatemala,		gtm&lt;br /&gt;
Haiti,			hai&lt;br /&gt;
Oaxaca,			oax&lt;br /&gt;
Mazatlan,		maz&lt;br /&gt;
Coahula,		coa&lt;br /&gt;
Chihuahua,		chi&lt;br /&gt;
Republic of Texas,	rot&lt;br /&gt;
Nevada,			nev&lt;br /&gt;
Oregon Terr.,		org&lt;br /&gt;
Vancouver,		van&lt;br /&gt;
Alaska,			alk ala&lt;br /&gt;
North West Terr.,	nwt&lt;br /&gt;
Alberta,		alb&lt;br /&gt;
Saskatchewan,		ssk&lt;br /&gt;
Unorganized Terr.,	ung&lt;br /&gt;
Iowa Territories,	iow&lt;br /&gt;
Missouri Terr.,		mis&lt;br /&gt;
Appalachia,		apl&lt;br /&gt;
Florida,		fla&lt;br /&gt;
Chicago,		chc&lt;br /&gt;
Washington DC,		wdc&lt;br /&gt;
Montreal,		mtl&lt;br /&gt;
PrinceRupert Land,	prt&lt;br /&gt;
Maritimes,		mrt&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Atlantic Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Hudson Bay,		hud&lt;br /&gt;
Labrador Sea,		lab&lt;br /&gt;
Greenland Sea,		grs&lt;br /&gt;
Barents Sea,		bar&lt;br /&gt;
Norwegian Sea,		nwg&lt;br /&gt;
North Sea,		nth&lt;br /&gt;
Skagerrak,		ska&lt;br /&gt;
Helgoland Bight,	hel&lt;br /&gt;
Baltic Sea,		bal&lt;br /&gt;
Gulf of Bothnia,	gob&lt;br /&gt;
English Channel,	ech eng&lt;br /&gt;
Irish Sea,		iri&lt;br /&gt;
Bay of Biscay,		bob&lt;br /&gt;
Western Mediterranean,	wme wem&lt;br /&gt;
Gulf of Lyon,		gol lyo&lt;br /&gt;
Tyrrhenian Sea,		tyr&lt;br /&gt;
Ionian Sea,		ion&lt;br /&gt;
Adriatic Sea,		adr&lt;br /&gt;
Aegean Sea,		aeg&lt;br /&gt;
Black Sea,		bla&lt;br /&gt;
Eastern Mediterranean,	eme eam&lt;br /&gt;
Canaries Seaway,	cas&lt;br /&gt;
N.Atlantic Ocean,	nao&lt;br /&gt;
Gulf of Maine,		gme&lt;br /&gt;
Bay of Florida,		bof&lt;br /&gt;
Gulf of Mexico,		gom&lt;br /&gt;
Western Carribean,	wca&lt;br /&gt;
Eastern Carribean,	eca&lt;br /&gt;
The Azores,		azr&lt;br /&gt;
Sargasso Sea,		sar&lt;br /&gt;
Mid-Atlantic Ocean,	mao&lt;br /&gt;
Amazon Basin,		amb&lt;br /&gt;
Brazilian Bight,	brb&lt;br /&gt;
Gulf of Guinea,		ggu&lt;br /&gt;
Cimbebas Coast,		cbc&lt;br /&gt;
S.Atlantic Ocean,	sao&lt;br /&gt;
Rio de Plate,		rdp&lt;br /&gt;
Drake Passage,		dra&lt;br /&gt;
Ant-Atlantic Ocean,	aat&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Indian Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Roaring Forties,	rft&lt;br /&gt;
Mozabaique Channel,	moc&lt;br /&gt;
Horn of Africa,		hoa&lt;br /&gt;
Red Sea,		red&lt;br /&gt;
Persian Gulf,		pgu&lt;br /&gt;
Arabian Sea,		ara&lt;br /&gt;
Bay of Bengal,		bgl&lt;br /&gt;
N.E.Indian Ocean,	nei&lt;br /&gt;
N.W.Indian Ocean,	nwi&lt;br /&gt;
S.E.Indian Ocean,	sei&lt;br /&gt;
S.W.Indian Ocean,	swi&lt;br /&gt;
Ant-Indian Ocean,	ain&lt;br /&gt;
Barrier Sea,		bas&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Western Pacific Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Ant-Pacific Ocean,	apa&lt;br /&gt;
Tasman Sea,		tas&lt;br /&gt;
Coral Sea,		cos&lt;br /&gt;
Timor Sea,		tim&lt;br /&gt;
Java Sea,		jas&lt;br /&gt;
Celebes Sea,		ces&lt;br /&gt;
Gulf of Siam,		gos&lt;br /&gt;
China Sea,		chs&lt;br /&gt;
Phillipene Sea,		phs&lt;br /&gt;
Eastern Sea,		ese&lt;br /&gt;
Yellow Sea,		yel&lt;br /&gt;
Sea of Japan,		soj&lt;br /&gt;
Sea of Okhotsk,		okh&lt;br /&gt;
Kuril Sea,		kur&lt;br /&gt;
Bering Sea,		bes&lt;br /&gt;
N.W.Pacific Ocean,	nwp&lt;br /&gt;
Izu Sea,		izu&lt;br /&gt;
W.Pacific Ocean,	wpa wpo&lt;br /&gt;
Bismark Sea,		bis&lt;br /&gt;
S.W.Pacific Ocean,	swp&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Eastern Pacific Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Hawaii,			haw&lt;br /&gt;
N.Pacific Ocean,	npa npo&lt;br /&gt;
Gulf of Alaska,		goa&lt;br /&gt;
N.E.Pacific Ocean,	nep&lt;br /&gt;
Gulf of Catalina,	gca&lt;br /&gt;
Gulf of California,	goc&lt;br /&gt;
E.Pacific Ocean,	epa epo&lt;br /&gt;
Gulf of Panama,		gop&lt;br /&gt;
Chilean Basin,		cba&lt;br /&gt;
S.Pacific Ocean,	spa spo&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Imperial1841&amp;diff=998</id>
		<title>Imperial1841</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Imperial1841&amp;diff=998"/>
		<updated>2008-05-21T17:11:14Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Created: July 2007 as Imperial1840 and as Imperial1841 in January 2008&lt;br /&gt;
&amp;lt;br&amp;gt;Creator: Gerald Todd, Maryland, USA sgttodd(a)mainecav.org&lt;br /&gt;
&amp;lt;h2&amp;gt;Introduction&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Imperial 1841 is a variant of Avalon Hill/Hasbro's game of Diplomacy by Allan B. Calhamer. It is based on another variant by Michael David Roberts called [[Imperial]]. Both variants are global versions of the original game.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Imperial 1841 is meant as a lighter version of [[Imperial]] requiring fewer players and having fewer provinces and supply centers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;This variant begins with an historical setting, but is not designed to recreate historical events. The names and borders are based on maps from the 1840's with their some of their misspellings and misplaced borders.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Imperial 1841 replaces [[Imperial1840]] incorporating changes gleaned from play-testing.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Statistics&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Number of players: 9&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Austria-Hungary&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Great Britain&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;China&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;France&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Holland&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Ottoman Empire&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Russia&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Spain/Portugal&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;United States of America&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Number of supply centers: 111&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Rules&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This variant follows all of the rules in Standard Diplomacy, with the following exceptions.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Start Date:&amp;lt;/b&amp;gt; The game begins in Spring 1841. The Seasons work just like Standard Diplomacy (Spring-Fall).&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Victory Conditions:&amp;lt;/b&amp;gt; To win, a single player must possess 56 supply centers at the end of any fall retreat.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Map Clarifications&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Impassable:&amp;lt;/b&amp;gt; (Casbian Sea, Great Lakes, Rocky Mountains, Deep Desert, Himalayas, and Deepest Darkest Africa) These zones act exactly like Switzerland in Standard Diplomacy.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Island Chains:&amp;lt;/b&amp;gt; (The Azores, Hawaiian Islands, the Bahamas, the Antilles, Java, Seychelles, the Solomons, Maldives, Marshalls, and New Zealand)&lt;br /&gt;
Island Chains are coastal territories that may be entered through any adjacent sea zones. They may be occupied by either armies or navies.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Denmark &amp;amp;amp; Constantinople:&amp;lt;/b&amp;gt; In order to move a Fleet directly from the Black Sea to the Aegean Sea, a player must move into Constantinople, just like Denmark in the standard game. Imperial 1841 doesn't require &amp;quot;ownership&amp;quot; of Constantinople&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Land Bridges:&amp;lt;/b&amp;gt; (Florida-Bahamas; Bahamas-Cuba; Bahamas-Haiti; Cuba-Haiti; Haiti-Antilles; Antilles-Venezuela; Dublin-Edinburgh; Denmark-Sweden; Formosa-Guangdong; Kagoshima-Edo; Edo-Sapporo; Sapporo-Sakhurlin; Sakhurlin-Yongmingcheng; Malaysia-Sumatra; Sumatra-Java) These land bridges work exactly as they do in Standard Diplomacy. Though the provinces mentioned are separated by water, Both Armies and Fleets may move from one to the other.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Multiple Coasts:&amp;lt;/b&amp;gt; (Guatemala, Honduras, Columbia, Kiel, Rome, St Petersburg, Egypt, Syria, Hadramaut) These zones are played just as Spain and St Petersurg are in the standard game. Note: The Kiel canal was not built yet in 1841 which is why Kiel has two coasts in this variant.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Wraparound:&amp;lt;/b&amp;gt; (Bering Sea, West Pacific, South West Pacific, Antarctic Pacific) You will note that some sea zones can be found on both ends of the map. They are actually the same sea zones. A Fleet coming from Kuril Sea could move into the West Pacific Ocean on the right side of the map and would be adjacent to the Hawaiian Islands on the left side of the map.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;1.This is a large map as most global Diplomacy maps tend to be. To make the map smaller the Atlantic was narrowed a great deal, the poles were cut down, and the ends were brought in somewhat.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;2.The Earth, being a sphere, and the map being flat means going off the right side bring you onto the left side, and vice-versa. ALL of the Pacific spaces at the left side of the map are merely place-holders, to show the connections. For example: the space that RP considers to be &amp;quot;WPA&amp;quot; [Western Pacific Ocean] is located on the right side of the map -- but there is a self-same &amp;quot;WPA&amp;quot; on the left side.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;3.[[Imperial_Builds]] There are 2 kinds of SCs in Imperial 1841: Home Centers and Not-Home-Centers. Players may build in any unoccupied home center they own, be it one they started with, or one they captured. RealWorld doesn't allow for this build rule, so it is currently set to allow building in any unoccupied, owned SC. The GM will have to monitor builds received to ensure builds only occur in home centers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;4.Direct movement between the Black Sea and the Aegean Sea is through Constantinople - like Denmark, ie you move BLA-CON, and next turn you move CON-AEG, and so forth. &amp;quot;Ownership&amp;quot; of Constantinople not required.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;The Player Powers&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;at gamestart in 1841&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Austria-Hungary: Ferdinand I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Great Britain: Albert of Hanover Prince-Consort&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;China: Min Ning&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;France: Louis Philip of Bourbon&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Holland: William II of Orange&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Ottoman Empire: Abdülmecid I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Russia: Nicholas I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Spain: Francis of Assisi of Bourbon&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Portugal: Ferdinand of Braganza&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;USA: Martin van Buren&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;The Map &amp;amp; Starting Positions&amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Image:imperial1841.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Map Space Names and Abbreviations&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Starting Positions&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Austria-Hungary/Prussia (5) forest&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Berlin,			ber&lt;br /&gt;
Budapest,		bud&lt;br /&gt;
Venice,			ven&lt;br /&gt;
Vienna,			vie&lt;br /&gt;
Loango,			loa&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Britain (11) red&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
London,			lon ldn&lt;br /&gt;
Dublin,			dub dln&lt;br /&gt;
Edinburgh,		edi ebg&lt;br /&gt;
Quebec,			qbc&lt;br /&gt;
Ontario,		ont&lt;br /&gt;
Bahama Islands,		bah&lt;br /&gt;
Cape Colony,		cac&lt;br /&gt;
Bombay,			bom&lt;br /&gt;
Delhi,			del&lt;br /&gt;
Malaysia,		mal&lt;br /&gt;
New South Wales,	nsw&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
China (5) yellow&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Beijing,		bei bjg&lt;br /&gt;
Chongqing,		cho&lt;br /&gt;
Guangdong,		gua&lt;br /&gt;
Shanghai,		sgh&lt;br /&gt;
Yongmingcheng,		yon yng&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
France (9) cyan&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Paris,			prs pas&lt;br /&gt;
Nantes,			nan&lt;br /&gt;
Marseilles,		mar&lt;br /&gt;
Antilles,		ant&lt;br /&gt;
Sierra Leone,		sie&lt;br /&gt;
Guinea,			gui&lt;br /&gt;
Madagascar,		mgr&lt;br /&gt;
Maldives,		mld mdv&lt;br /&gt;
Society Islands,	sct soc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Holland (7) orange&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Holland,		hol&lt;br /&gt;
Dutch Guiana,		dug&lt;br /&gt;
Natal,			nat&lt;br /&gt;
Kagoshima,		kag&lt;br /&gt;
Java,			jav&lt;br /&gt;
Borneo,			bor&lt;br /&gt;
New Guinea,		ngu&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Ottoman Empire (5) tan&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Angora,			ang&lt;br /&gt;
Bagdad,			bag&lt;br /&gt;
Constantinople,		con&lt;br /&gt;
Egypt,			egy&lt;br /&gt;
Sofia,			sof&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Russia (6) charcoal&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Moskow,			mos&lt;br /&gt;
Sevastopol,		sev&lt;br /&gt;
St Petersburg,		stp&lt;br /&gt;
Warsaw,			war&lt;br /&gt;
Irkutsk,		irk&lt;br /&gt;
Orenburg,		orn&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Spain (9) teal&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Madrid,			mad&lt;br /&gt;
Lisbon,			lis&lt;br /&gt;
Cuba,			cub&lt;br /&gt;
Mexico City,		mxc&lt;br /&gt;
Monterey,		mty&lt;br /&gt;
Columbia,		col&lt;br /&gt;
Rio de Janeiro,		rio&lt;br /&gt;
Zanguebar,		zan&lt;br /&gt;
Phillipines,		phi&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
United States (4) blue&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Boston,			bos&lt;br /&gt;
Charleston,		cha&lt;br /&gt;
New Orleans,		nol&lt;br /&gt;
New York City,		nyc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Europe&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Denmark,		den&lt;br /&gt;
Greece,			gre&lt;br /&gt;
Kiel,			kie&lt;br /&gt;
Norway,			nor nwy&lt;br /&gt;
Rome,			rom&lt;br /&gt;
Rumania,		rum&lt;br /&gt;
Salerno,		sal&lt;br /&gt;
Serbia,			ser&lt;br /&gt;
Sweden,			swe&lt;br /&gt;
Armenia,		arm&lt;br /&gt;
Bavaria,		bav&lt;br /&gt;
Stuttgart,		stu&lt;br /&gt;
Bordeaux,		bdx&lt;br /&gt;
Bosnia,			bsn&lt;br /&gt;
Catalunia,		cat&lt;br /&gt;
Cadiz,			cad&lt;br /&gt;
Coruna,			crn&lt;br /&gt;
Croatia,		cro&lt;br /&gt;
Finland,		fin&lt;br /&gt;
Galicia,		gal&lt;br /&gt;
Metz,			met&lt;br /&gt;
Livonia,		liv lvn&lt;br /&gt;
Piedmont,		pie&lt;br /&gt;
Prussia,		pru&lt;br /&gt;
Rouen,			rou&lt;br /&gt;
Sicily,			sic&lt;br /&gt;
Silesia,		sil&lt;br /&gt;
Switzerland,		sws&lt;br /&gt;
Wallacia,		wlc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Africa&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Abyssinia,		aby&lt;br /&gt;
Biafra,			bia&lt;br /&gt;
Liberia,		lib&lt;br /&gt;
Tunisia,		tun&lt;br /&gt;
Ethiopia,		eth&lt;br /&gt;
Algiers,		alg&lt;br /&gt;
Bambarra,		bam&lt;br /&gt;
Caffrabia,		caf&lt;br /&gt;
Congo,			cgo&lt;br /&gt;
Cimbebas,		cim&lt;br /&gt;
Donga,			don&lt;br /&gt;
Fezzan,			fez&lt;br /&gt;
Kuar,			kua&lt;br /&gt;
Hahira,			hah&lt;br /&gt;
Mongearts,		mgt&lt;br /&gt;
Morocco,		mor&lt;br /&gt;
Mozambique,		moz&lt;br /&gt;
Nubia,			nub&lt;br /&gt;
South Africa,		saf&lt;br /&gt;
Sene Gabaia,		sga&lt;br /&gt;
Somolia,		som&lt;br /&gt;
Soudan,			sou&lt;br /&gt;
Tripoli,		tri&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Asia/Pacific&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Syria,			syr&lt;br /&gt;
Ade,			ade&lt;br /&gt;
Afganistan,		afg&lt;br /&gt;
Bengal,			ben&lt;br /&gt;
Edo,			edo&lt;br /&gt;
Hue,			hue&lt;br /&gt;
Kasmir,			kas&lt;br /&gt;
Tehran,			teh&lt;br /&gt;
Tashkent,		tsh&lt;br /&gt;
Omsk,			oms&lt;br /&gt;
Bangalore,		ban&lt;br /&gt;
Celebes,		cel&lt;br /&gt;
Evenki,			eve&lt;br /&gt;
Georgia,		grg&lt;br /&gt;
Hadramaut,		hdr&lt;br /&gt;
Hyderabad,		hyd&lt;br /&gt;
Ceylon,			cey cln&lt;br /&gt;
Khiva,			khv&lt;br /&gt;
Krasnoyarsk,		kra&lt;br /&gt;
Birmah,			bir&lt;br /&gt;
Bokhara,		bkh&lt;br /&gt;
Baku,			bku&lt;br /&gt;
Lucknow,		lck&lt;br /&gt;
Madras,			mds&lt;br /&gt;
Mandlah,		mdh&lt;br /&gt;
Mecca,			mec&lt;br /&gt;
Nejaaz,			nej&lt;br /&gt;
Oman,			oma&lt;br /&gt;
Perm,			prm&lt;br /&gt;
Punjab,			pun&lt;br /&gt;
Xining,			xin&lt;br /&gt;
Kamchatka,		kam&lt;br /&gt;
Korea,			kor&lt;br /&gt;
Xinjang,		xjg&lt;br /&gt;
Mongolia,		mon&lt;br /&gt;
Tibet,			tib&lt;br /&gt;
Nei Mongol,		nem&lt;br /&gt;
Heilongjiangm,		hei&lt;br /&gt;
Liaoning,		lia&lt;br /&gt;
Fujian,			fuj&lt;br /&gt;
Hunan,			hun&lt;br /&gt;
Yunnan,			yun&lt;br /&gt;
Sakhurlin,		sak&lt;br /&gt;
Sapporo,		sap&lt;br /&gt;
Siam,			sia&lt;br /&gt;
Solomons,		sol&lt;br /&gt;
Marshalls,		msi&lt;br /&gt;
Perth,			pth&lt;br /&gt;
Northern Terr.,		ntr&lt;br /&gt;
Queensland,		que&lt;br /&gt;
South Austrailia,	sau&lt;br /&gt;
New Zeland,		nze&lt;br /&gt;
Sumatra,		sum&lt;br /&gt;
Formosa,		for&lt;br /&gt;
Tai Won,		tai&lt;br /&gt;
Tabrize,		tbr&lt;br /&gt;
Yakutsk,		yak&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
South America&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Amazona,		ama&lt;br /&gt;
Bolivia,		bol&lt;br /&gt;
Bahia,			baa&lt;br /&gt;
British Guiana,		brg&lt;br /&gt;
Chili,			chl&lt;br /&gt;
Cuiaba,			cui&lt;br /&gt;
Equador,		equ&lt;br /&gt;
French Guiana,		frg&lt;br /&gt;
La Plata,		lap&lt;br /&gt;
Matto Grosso,		mat&lt;br /&gt;
Montevideo,		mvd&lt;br /&gt;
Para,			par pra&lt;br /&gt;
Patagonia,		pat&lt;br /&gt;
Sacpaulo,		sac&lt;br /&gt;
Paraguay,		pgy&lt;br /&gt;
Peru,			per&lt;br /&gt;
Plauhy,			pla&lt;br /&gt;
Venezuela,		vzl&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
North America&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Honduras,		hon&lt;br /&gt;
Guatemala,		gtm&lt;br /&gt;
Haiti,			hai&lt;br /&gt;
Oaxaca,			oax&lt;br /&gt;
Mazatlan,		maz&lt;br /&gt;
Coahula,		coa&lt;br /&gt;
Chihuahua,		chi&lt;br /&gt;
Republic of Texas,	rot&lt;br /&gt;
Nevada,			nev&lt;br /&gt;
Oregon Terr.,		org&lt;br /&gt;
Vancouver,		van&lt;br /&gt;
Alaska,			alk ala&lt;br /&gt;
North West Terr.,	nwt&lt;br /&gt;
Alberta,		alb&lt;br /&gt;
Saskatchewan,		ssk&lt;br /&gt;
Unorganized Terr.,	ung&lt;br /&gt;
Iowa Territories,	iow&lt;br /&gt;
Missouri Terr.,		mis&lt;br /&gt;
Appalachia,		apl&lt;br /&gt;
Florida,		fla&lt;br /&gt;
Chicago,		chc&lt;br /&gt;
Washington DC,		wdc&lt;br /&gt;
Montreal,		mtl&lt;br /&gt;
PrinceRupert Land,	prt&lt;br /&gt;
Maritimes,		mrt&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Atlantic Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Hudson Bay,		hud&lt;br /&gt;
Labrador Sea,		lab&lt;br /&gt;
Greenland Sea,		grs&lt;br /&gt;
Barents Sea,		bar&lt;br /&gt;
Norwegian Sea,		nwg&lt;br /&gt;
North Sea,		nth&lt;br /&gt;
Skagerrak,		ska&lt;br /&gt;
Helgoland Bight,	hel&lt;br /&gt;
Baltic Sea,		bal&lt;br /&gt;
Gulf of Bothnia,	gob&lt;br /&gt;
English Channel,	ech eng&lt;br /&gt;
Irish Sea,		iri&lt;br /&gt;
Bay of Biscay,		bob&lt;br /&gt;
Western Mediterranean,	wme wem&lt;br /&gt;
Gulf of Lyon,		gol lyo&lt;br /&gt;
Tyrrhenian Sea,		tyr&lt;br /&gt;
Ionian Sea,		ion&lt;br /&gt;
Adriatic Sea,		adr&lt;br /&gt;
Aegean Sea,		aeg&lt;br /&gt;
Black Sea,		bla&lt;br /&gt;
Eastern Mediterranean,	eme eam&lt;br /&gt;
Canaries Seaway,	cas&lt;br /&gt;
N.Atlantic Ocean,	nao&lt;br /&gt;
Gulf of Maine,		gme&lt;br /&gt;
Bay of Florida,		bof&lt;br /&gt;
Gulf of Mexico,		gom&lt;br /&gt;
Western Carribean,	wca&lt;br /&gt;
Eastern Carribean,	eca&lt;br /&gt;
The Azores,		azr&lt;br /&gt;
Sargasso Sea,		sar&lt;br /&gt;
Mid-Atlantic Ocean,	mao&lt;br /&gt;
Amazon Basin,		amb&lt;br /&gt;
Brazilian Bight,	brb&lt;br /&gt;
Gulf of Guinea,		ggu&lt;br /&gt;
Cimbebas Coast,		cbc&lt;br /&gt;
S.Atlantic Ocean,	sao&lt;br /&gt;
Rio de Plate,		rdp&lt;br /&gt;
Drake Passage,		dra&lt;br /&gt;
Ant-Atlantic Ocean,	aat&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Indian Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Roaring Forties,	rft&lt;br /&gt;
Mozabaique Channel,	moc&lt;br /&gt;
Horn of Africa,		hoa&lt;br /&gt;
Red Sea,		red&lt;br /&gt;
Persian Gulf,		pgu&lt;br /&gt;
Arabian Sea,		ara&lt;br /&gt;
Bay of Bengal,		bgl&lt;br /&gt;
N.E.Indian Ocean,	nei&lt;br /&gt;
N.W.Indian Ocean,	nwi&lt;br /&gt;
S.E.Indian Ocean,	sei&lt;br /&gt;
S.W.Indian Ocean,	swi&lt;br /&gt;
Ant-Indian Ocean,	ain&lt;br /&gt;
Barrier Sea,		bas&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Western Pacific Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Ant-Pacific Ocean,	apa&lt;br /&gt;
Tasman Sea,		tas&lt;br /&gt;
Coral Sea,		cos&lt;br /&gt;
Timor Sea,		tim&lt;br /&gt;
Java Sea,		jas&lt;br /&gt;
Celebes Sea,		ces&lt;br /&gt;
Gulf of Siam,		gos&lt;br /&gt;
China Sea,		chs&lt;br /&gt;
Phillipene Sea,		phs&lt;br /&gt;
Eastern Sea,		ese&lt;br /&gt;
Yellow Sea,		yel&lt;br /&gt;
Sea of Japan,		soj&lt;br /&gt;
Sea of Okhotsk,		okh&lt;br /&gt;
Kuril Sea,		kur&lt;br /&gt;
Bering Sea,		bes&lt;br /&gt;
N.W.Pacific Ocean,	nwp&lt;br /&gt;
Izu Sea,		izu&lt;br /&gt;
W.Pacific Ocean,	wpa wpo&lt;br /&gt;
Bismark Sea,		bis&lt;br /&gt;
S.W.Pacific Ocean,	swp&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Eastern Pacific Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Hawaii,			haw&lt;br /&gt;
N.Pacific Ocean,	npa npo&lt;br /&gt;
Gulf of Alaska,		goa&lt;br /&gt;
N.E.Pacific Ocean,	nep&lt;br /&gt;
Gulf of Catalina,	gca&lt;br /&gt;
Gulf of California,	goc&lt;br /&gt;
E.Pacific Ocean,	epa epo&lt;br /&gt;
Gulf of Panama,		gop&lt;br /&gt;
Chilean Basin,		cba&lt;br /&gt;
S.Pacific Ocean,	spa spo&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
--[[User:Sgttodd|Sgttodd]] 10:16, 15 May 2008 (PDT)&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Imperial1841&amp;diff=997</id>
		<title>Imperial1841</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Imperial1841&amp;diff=997"/>
		<updated>2008-05-21T16:44:47Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Created: July 2007 as Imperial1840 and as Imperial1841 in January 2008&lt;br /&gt;
&amp;lt;br&amp;gt;Creator: Gerald Todd, Maryland, USA sgttodd(a)mainecav.org&lt;br /&gt;
&amp;lt;h2&amp;gt;Introduction&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Imperial 1841 is a variant of Avalon Hill/Hasbro's game of Diplomacy by Allan B. Calhamer. It is based on another variant by Michael David Roberts called [[Imperial]]. Both variants are global versions of the original game.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Imperial 1841 is meant as a lighter version of [[Imperial]] requiring fewer players and having fewer provinces and supply centers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;This variant begins with an historical setting, but is not designed to recreate historical events. The names and borders are based on maps from the 1840's with their some of their misspellings and misplaced borders.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Imperial 1841 replaces [[Imperial1840]] incorporating changes gleaned from play-testing.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Statistics&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Number of players: 9&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Austria-Hungary&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Great Britain&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;China&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;France&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Holland&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Ottoman Empire&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Russia&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Spain/Portugal&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;United States of America&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Number of supply centers: 111&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Rules&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This variant follows all of the rules in Standard Diplomacy, with the following exceptions.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Start Date:&amp;lt;/b&amp;gt; The game begins in Spring 1841. The Seasons work just like Standard Diplomacy (Spring-Fall).&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Victory Conditions:&amp;lt;/b&amp;gt; To win, a single player must possess 56 supply centers at the end of any fall retreat.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Map Clarifications&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Impassable:&amp;lt;/b&amp;gt; (Casbian Sea, Great Lakes, Rocky Mountains, Deep Desert, Himalayas, and Deepest Darkest Africa) These zones act exactly like Switzerland in Standard Diplomacy.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Island Chains:&amp;lt;/b&amp;gt; (The Azores, Hawaiian Islands, the Bahamas, the Antilles, Java, Seychelles, the Solomons, Maldives, Marshalls, and New Zealand)&lt;br /&gt;
Island Chains are coastal territories that may be entered through any adjacent sea zones. They may be occupied by either armies or navies.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Denmark &amp;amp;amp; Constantinople:&amp;lt;/b&amp;gt; In order to move a Fleet directly from the Black Sea to the Aegean Sea, a player must move into Constantinople, just like Denmark in the standard game. Imperial 1841 doesn't require &amp;quot;ownership&amp;quot; of Constantinople&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Land Bridges:&amp;lt;/b&amp;gt; (Florida-Bahamas; Bahamas-Cuba; Bahamas-Haiti; Cuba-Haiti; Haiti-Antilles; Antilles-Venezuela; Dublin-Edinburgh; Denmark-Sweden; Formosa-Guangdong; Kagoshima-Edo; Edo-Sapporo; Sapporo-Sakhurlin; Sakhurlin-Yongmingcheng; Malaysia-Sumatra; Sumatra-Java) These land bridges work exactly as they do in Standard Diplomacy. Though the provinces mentioned are separated by water, Both Armies and Fleets may move from one to the other.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Multiple Coasts:&amp;lt;/b&amp;gt; (Guatemala, Honduras, Columbia, Kiel, Rome, St Petersburg, Egypt, Syria, Hadramaut) These zones are played just as Spain and St Petersurg are in the standard game. Note: The Kiel canal was not built yet in 1841 which is why Kiel has two coasts in this variant.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Wraparound:&amp;lt;/b&amp;gt; (Bering Sea, West Pacific, South West Pacific, Antarctic Pacific) You will note that some sea zones can be found on both ends of the map. They are actually the same sea zones. A Fleet coming from Kuril Sea could move into the West Pacific Ocean on the right side of the map and would be adjacent to the Hawaiian Islands on the left side of the map.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;1.This is a large map as most global Diplomacy maps tend to be. To make the map smaller the Atlantic was narrowed a great deal, the poles were cut down, and the ends were brought in somewhat.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;2.The Earth, being a sphere, and the map being flat means going off the right side bring you onto the left side, and vice-versa. ALL of the Pacific spaces at the left side of the map are merely place-holders, to show the connections. For example: the space that RP considers to be &amp;quot;WPA&amp;quot; [Western Pacific Ocean] is located on the right side of the map -- but there is a self-same &amp;quot;WPA&amp;quot; on the left side.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;3.[[Imperial_Builds]] There are 2 kinds of SCs in Imperial 1841: Home Centers and Not-Home-Centers. Players may build in any unoccupied home center they own, be it one they started with, or one they captured. Realpolitik doesn't allow for this build rule, so it is currently set to allow building in any unoccupied, owned SC. The GM will have to monitor builds received to ensure builds only occur in home centers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;4.Direct movement between the Black Sea and the Aegean Sea is through Constantinople - like Denmark, ie you move BLA-CON, and next turn you move CON-AEG, and so forth. &amp;quot;Ownership&amp;quot; of Constantinople not required.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;The Player Powers&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;at gamestart in 1841&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Austria-Hungary: Ferdinand I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Great Britain: Albert of Hanover Prince-Consort&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;China: Min Ning&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;France: Louis Philip of Bourbon&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Holland: William II of Orange&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Ottoman Empire: Abdülmecid I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Russia: Nicholas I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Spain: Francis of Assisi of Bourbon&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Portugal: Ferdinand of Braganza&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;USA: Martin van Buren&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;The Map &amp;amp; Starting Positions&amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Image:imperial1841.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Map Space Names and Abbreviations&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Starting Positions&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Austria-Hungary/Prussia (5) forest&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Berlin,			ber&lt;br /&gt;
Budapest,		bud&lt;br /&gt;
Venice,			ven&lt;br /&gt;
Vienna,			vie&lt;br /&gt;
Loango,			loa&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Britain (11) red&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
London,			lon ldn&lt;br /&gt;
Dublin,			dub dln&lt;br /&gt;
Edinburgh,		edi ebg&lt;br /&gt;
Quebec,			qbc&lt;br /&gt;
Ontario,		ont&lt;br /&gt;
Bahama Islands,		bah&lt;br /&gt;
Cape Colony,		cac&lt;br /&gt;
Bombay,			bom&lt;br /&gt;
Delhi,			del&lt;br /&gt;
Malaysia,		mal&lt;br /&gt;
New South Wales,	nsw&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
China (5) yellow&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Beijing,		bei bjg&lt;br /&gt;
Chongqing,		cho&lt;br /&gt;
Guangdong,		gua&lt;br /&gt;
Shanghai,		sgh&lt;br /&gt;
Yongmingcheng,		yon yng&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
France (9) cyan&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Paris,			prs pas&lt;br /&gt;
Nantes,			nan&lt;br /&gt;
Marseilles,		mar&lt;br /&gt;
Antilles,		ant&lt;br /&gt;
Sierra Leone,		sie&lt;br /&gt;
Guinea,			gui&lt;br /&gt;
Madagascar,		mgr&lt;br /&gt;
Maldives,		mld mdv&lt;br /&gt;
Society Islands,	sct soc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Holland (7) orange&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Holland,		hol&lt;br /&gt;
Dutch Guiana,		dug&lt;br /&gt;
Natal,			nat&lt;br /&gt;
Kagoshima,		kag&lt;br /&gt;
Java,			jav&lt;br /&gt;
Borneo,			bor&lt;br /&gt;
New Guinea,		ngu&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Ottoman Empire (5) tan&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Angora,			ang&lt;br /&gt;
Bagdad,			bag&lt;br /&gt;
Constantinople,		con&lt;br /&gt;
Egypt,			egy&lt;br /&gt;
Sofia,			sof&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Russia (6) charcoal&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Moskow,			mos&lt;br /&gt;
Sevastopol,		sev&lt;br /&gt;
St Petersburg,		stp&lt;br /&gt;
Warsaw,			war&lt;br /&gt;
Irkutsk,		irk&lt;br /&gt;
Orenburg,		orn&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Spain (9) teal&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Madrid,			mad&lt;br /&gt;
Lisbon,			lis&lt;br /&gt;
Cuba,			cub&lt;br /&gt;
Mexico City,		mxc&lt;br /&gt;
Monterey,		mty&lt;br /&gt;
Columbia,		col&lt;br /&gt;
Rio de Janeiro,		rio&lt;br /&gt;
Zanguebar,		zan&lt;br /&gt;
Phillipines,		phi&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
United States (4) blue&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Boston,			bos&lt;br /&gt;
Charleston,		cha&lt;br /&gt;
New Orleans,		nol&lt;br /&gt;
New York City,		nyc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Europe&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Denmark,		den&lt;br /&gt;
Greece,			gre&lt;br /&gt;
Kiel,			kie&lt;br /&gt;
Norway,			nor nwy&lt;br /&gt;
Rome,			rom&lt;br /&gt;
Rumania,		rum&lt;br /&gt;
Salerno,		sal&lt;br /&gt;
Serbia,			ser&lt;br /&gt;
Sweden,			swe&lt;br /&gt;
Armenia,		arm&lt;br /&gt;
Bavaria,		bav&lt;br /&gt;
Stuttgart,		stu&lt;br /&gt;
Bordeaux,		bdx&lt;br /&gt;
Bosnia,			bsn&lt;br /&gt;
Catalunia,		cat&lt;br /&gt;
Cadiz,			cad&lt;br /&gt;
Coruna,			crn&lt;br /&gt;
Croatia,		cro&lt;br /&gt;
Finland,		fin&lt;br /&gt;
Galicia,		gal&lt;br /&gt;
Metz,			met&lt;br /&gt;
Livonia,		liv lvn&lt;br /&gt;
Piedmont,		pie&lt;br /&gt;
Prussia,		pru&lt;br /&gt;
Rouen,			rou&lt;br /&gt;
Sicily,			sic&lt;br /&gt;
Silesia,		sil&lt;br /&gt;
Switzerland,		sws&lt;br /&gt;
Wallacia,		wlc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Africa&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Abyssinia,		aby&lt;br /&gt;
Biafra,			bia&lt;br /&gt;
Liberia,		lib&lt;br /&gt;
Tunisia,		tun&lt;br /&gt;
Ethiopia,		eth&lt;br /&gt;
Algiers,		alg&lt;br /&gt;
Bambarra,		bam&lt;br /&gt;
Caffrabia,		caf&lt;br /&gt;
Congo,			cgo&lt;br /&gt;
Cimbebas,		cim&lt;br /&gt;
Donga,			don&lt;br /&gt;
Fezzan,			fez&lt;br /&gt;
Kuar,			kua&lt;br /&gt;
Hahira,			hah&lt;br /&gt;
Mongearts,		mgt&lt;br /&gt;
Morocco,		mor&lt;br /&gt;
Mozambique,		moz&lt;br /&gt;
Nubia,			nub&lt;br /&gt;
South Africa,		saf&lt;br /&gt;
Sene Gabaia,		sga&lt;br /&gt;
Somolia,		som&lt;br /&gt;
Soudan,			sou&lt;br /&gt;
Tripoli,		tri&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Asia/Pacific&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Syria,			syr&lt;br /&gt;
Ade,			ade&lt;br /&gt;
Afganistan,		afg&lt;br /&gt;
Bengal,			ben&lt;br /&gt;
Edo,			edo&lt;br /&gt;
Hue,			hue&lt;br /&gt;
Kasmir,			kas&lt;br /&gt;
Tehran,			teh&lt;br /&gt;
Tashkent,		tsh&lt;br /&gt;
Omsk,			oms&lt;br /&gt;
Bangalore,		ban&lt;br /&gt;
Celebes,		cel&lt;br /&gt;
Evenki,			eve&lt;br /&gt;
Georgia,		grg&lt;br /&gt;
Hadramaut,		hdr&lt;br /&gt;
Hyderabad,		hyd&lt;br /&gt;
Ceylon,			cey cln&lt;br /&gt;
Khiva,			khv&lt;br /&gt;
Krasnoyarsk,		kra&lt;br /&gt;
Birmah,			bir&lt;br /&gt;
Bokhara,		bkh&lt;br /&gt;
Baku,			bku&lt;br /&gt;
Lucknow,		lck&lt;br /&gt;
Madras,			mds&lt;br /&gt;
Mandlah,		mdh&lt;br /&gt;
Mecca,			mec&lt;br /&gt;
Nejaaz,			nej&lt;br /&gt;
Oman,			oma&lt;br /&gt;
Perm,			prm&lt;br /&gt;
Punjab,			pun&lt;br /&gt;
Xining,			xin&lt;br /&gt;
Kamchatka,		kam&lt;br /&gt;
Korea,			kor&lt;br /&gt;
Xinjang,		xjg&lt;br /&gt;
Mongolia,		mon&lt;br /&gt;
Tibet,			tib&lt;br /&gt;
Nei Mongol,		nem&lt;br /&gt;
Heilongjiangm,		hei&lt;br /&gt;
Liaoning,		lia&lt;br /&gt;
Fujian,			fuj&lt;br /&gt;
Hunan,			hun&lt;br /&gt;
Yunnan,			yun&lt;br /&gt;
Sakhurlin,		sak&lt;br /&gt;
Sapporo,		sap&lt;br /&gt;
Siam,			sia&lt;br /&gt;
Solomons,		sol&lt;br /&gt;
Marshalls,		msi&lt;br /&gt;
Perth,			pth&lt;br /&gt;
Northern Terr.,		ntr&lt;br /&gt;
Queensland,		que&lt;br /&gt;
South Austrailia,	sau&lt;br /&gt;
New Zeland,		nze&lt;br /&gt;
Sumatra,		sum&lt;br /&gt;
Formosa,		for&lt;br /&gt;
Tai Won,		tai&lt;br /&gt;
Tabrize,		tbr&lt;br /&gt;
Yakutsk,		yak&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
South America&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Amazona,		ama&lt;br /&gt;
Bolivia,		bol&lt;br /&gt;
Bahia,			baa&lt;br /&gt;
British Guiana,		brg&lt;br /&gt;
Chili,			chl&lt;br /&gt;
Cuiaba,			cui&lt;br /&gt;
Equador,		equ&lt;br /&gt;
French Guiana,		frg&lt;br /&gt;
La Plata,		lap&lt;br /&gt;
Matto Grosso,		mat&lt;br /&gt;
Montevideo,		mvd&lt;br /&gt;
Para,			par pra&lt;br /&gt;
Patagonia,		pat&lt;br /&gt;
Sacpaulo,		sac&lt;br /&gt;
Paraguay,		pgy&lt;br /&gt;
Peru,			per&lt;br /&gt;
Plauhy,			pla&lt;br /&gt;
Venezuela,		vzl&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
North America&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Honduras,		hon&lt;br /&gt;
Guatemala,		gtm&lt;br /&gt;
Haiti,			hai&lt;br /&gt;
Oaxaca,			oax&lt;br /&gt;
Mazatlan,		maz&lt;br /&gt;
Coahula,		coa&lt;br /&gt;
Chihuahua,		chi&lt;br /&gt;
Republic of Texas,	rot&lt;br /&gt;
Nevada,			nev&lt;br /&gt;
Oregon Terr.,		org&lt;br /&gt;
Vancouver,		van&lt;br /&gt;
Alaska,			alk ala&lt;br /&gt;
North West Terr.,	nwt&lt;br /&gt;
Alberta,		alb&lt;br /&gt;
Saskatchewan,		ssk&lt;br /&gt;
Unorganized Terr.,	ung&lt;br /&gt;
Iowa Territories,	iow&lt;br /&gt;
Missouri Terr.,		mis&lt;br /&gt;
Appalachia,		apl&lt;br /&gt;
Florida,		fla&lt;br /&gt;
Chicago,		chc&lt;br /&gt;
Washington DC,		wdc&lt;br /&gt;
Montreal,		mtl&lt;br /&gt;
PrinceRupert Land,	prt&lt;br /&gt;
Maritimes,		mrt&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Atlantic Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Hudson Bay,		hud&lt;br /&gt;
Labrador Sea,		lab&lt;br /&gt;
Greenland Sea,		grs&lt;br /&gt;
Barents Sea,		bar&lt;br /&gt;
Norwegian Sea,		nwg&lt;br /&gt;
North Sea,		nth&lt;br /&gt;
Skagerrak,		ska&lt;br /&gt;
Helgoland Bight,	hel&lt;br /&gt;
Baltic Sea,		bal&lt;br /&gt;
Gulf of Bothnia,	gob&lt;br /&gt;
English Channel,	ech eng&lt;br /&gt;
Irish Sea,		iri&lt;br /&gt;
Bay of Biscay,		bob&lt;br /&gt;
Western Mediterranean,	wme wem&lt;br /&gt;
Gulf of Lyon,		gol lyo&lt;br /&gt;
Tyrrhenian Sea,		tyr&lt;br /&gt;
Ionian Sea,		ion&lt;br /&gt;
Adriatic Sea,		adr&lt;br /&gt;
Aegean Sea,		aeg&lt;br /&gt;
Black Sea,		bla&lt;br /&gt;
Eastern Mediterranean,	eme eam&lt;br /&gt;
Canaries Seaway,	cas&lt;br /&gt;
N.Atlantic Ocean,	nao&lt;br /&gt;
Gulf of Maine,		gme&lt;br /&gt;
Bay of Florida,		bof&lt;br /&gt;
Gulf of Mexico,		gom&lt;br /&gt;
Western Carribean,	wca&lt;br /&gt;
Eastern Carribean,	eca&lt;br /&gt;
The Azores,		azr&lt;br /&gt;
Sargasso Sea,		sar&lt;br /&gt;
Mid-Atlantic Ocean,	mao&lt;br /&gt;
Amazon Basin,		amb&lt;br /&gt;
Brazilian Bight,	brb&lt;br /&gt;
Gulf of Guinea,		ggu&lt;br /&gt;
Cimbebas Coast,		cbc&lt;br /&gt;
S.Atlantic Ocean,	sao&lt;br /&gt;
Rio de Plate,		rdp&lt;br /&gt;
Drake Passage,		dra&lt;br /&gt;
Ant-Atlantic Ocean,	aat&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Indian Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Roaring Forties,	rft&lt;br /&gt;
Mozabaique Channel,	moc&lt;br /&gt;
Horn of Africa,		hoa&lt;br /&gt;
Red Sea,		red&lt;br /&gt;
Persian Gulf,		pgu&lt;br /&gt;
Arabian Sea,		ara&lt;br /&gt;
Bay of Bengal,		bgl&lt;br /&gt;
N.E.Indian Ocean,	nei&lt;br /&gt;
N.W.Indian Ocean,	nwi&lt;br /&gt;
S.E.Indian Ocean,	sei&lt;br /&gt;
S.W.Indian Ocean,	swi&lt;br /&gt;
Ant-Indian Ocean,	ain&lt;br /&gt;
Barrier Sea,		bas&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Western Pacific Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Ant-Pacific Ocean,	apa&lt;br /&gt;
Tasman Sea,		tas&lt;br /&gt;
Coral Sea,		cos&lt;br /&gt;
Timor Sea,		tim&lt;br /&gt;
Java Sea,		jas&lt;br /&gt;
Celebes Sea,		ces&lt;br /&gt;
Gulf of Siam,		gos&lt;br /&gt;
China Sea,		chs&lt;br /&gt;
Phillipene Sea,		phs&lt;br /&gt;
Eastern Sea,		ese&lt;br /&gt;
Yellow Sea,		yel&lt;br /&gt;
Sea of Japan,		soj&lt;br /&gt;
Sea of Okhotsk,		okh&lt;br /&gt;
Kuril Sea,		kur&lt;br /&gt;
Bering Sea,		bes&lt;br /&gt;
N.W.Pacific Ocean,	nwp&lt;br /&gt;
Izu Sea,		izu&lt;br /&gt;
W.Pacific Ocean,	wpa wpo&lt;br /&gt;
Bismark Sea,		bis&lt;br /&gt;
S.W.Pacific Ocean,	swp&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Eastern Pacific Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Hawaii,			haw&lt;br /&gt;
N.Pacific Ocean,	npa npo&lt;br /&gt;
Gulf of Alaska,		goa&lt;br /&gt;
N.E.Pacific Ocean,	nep&lt;br /&gt;
Gulf of Catalina,	gca&lt;br /&gt;
Gulf of California,	goc&lt;br /&gt;
E.Pacific Ocean,	epa epo&lt;br /&gt;
Gulf of Panama,		gop&lt;br /&gt;
Chilean Basin,		cba&lt;br /&gt;
S.Pacific Ocean,	spa spo&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
--[[User:Sgttodd|Sgttodd]] 10:16, 15 May 2008 (PDT)&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Imperial&amp;diff=996</id>
		<title>Imperial</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Imperial&amp;diff=996"/>
		<updated>2008-05-21T16:43:55Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: /* Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Imperial Diplomacy&lt;br /&gt;
&lt;br /&gt;
Created by: Michael David Roberts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Imperial_start.gif|center|850px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Variant Description: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a global variant set in the mid-19th Century. It was designed to provide on-line players with a (hopefully) fun and challenging global game in a historical setting. However, this variant was not designed to recreate historical events. It merely uses them as a springboard.&lt;br /&gt;
&lt;br /&gt;
=== Rules ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This variant follows all of the rules in Standard Diplomacy, except the following.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Start Date&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game begins in Spring 1861. The Seasons work just like Standard Diplomacy (SpringFall).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Victory Conditions&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A short game requires a player to possess 70 supply centers at the end of any fall retreat. A long game requires a player to possess 84 supply centers at the end of any fall retreat. As an optional rule, the game will also end on Spring 1901 should no player possess the required number of supply centers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Occupation of Home Supply Centers&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a Power occupies an opposing power's Home Supply Center, he may build from it as if it were his own. Example: USA occupies Richmond. Until another power occupies Richmond, it is considered a Home Supply Center for the USA. This is otherwise known as [[Imperial_Builds]].&lt;br /&gt;
&lt;br /&gt;
=== Map Clarifications: ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Impassable&amp;lt;/u&amp;gt; - (Great Lakes, Rocky Mountains, Andes, Switzerland, Sahara Desert, Himalayas)&lt;br /&gt;
&lt;br /&gt;
These zones act exactly like Switzerland in Standard Diplomacy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Island Chains&amp;lt;/u&amp;gt; - (Hawaiian Islands, Galapagos Islands, Society Islands, Bahamas, Virgin Islands, Azores, Cape Verde Islands, Falkland Islands, South George Island, Corsica, Crete, Seychelles, Maldives, Andaman Islands, Okinawa, Carolines, Marshalls, Fiji, and New Zealand)&lt;br /&gt;
&lt;br /&gt;
Island Chains are coastal territories that may be entered through any adjacent sea zones. They may be occupied by either armies or navies. However, they do not act like canals.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
*A Fleet in the Andaman Islands may move to Gulf of Manaar, Bay of Bengal, Andaman Sea, or the East Indian Ocean.&lt;br /&gt;
*A Fleet in Gulf of Manaar may convoy an Army to the Andaman Islands. However, a Fleet in Gulf of Manaar may not move to Andaman Sea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Large Island Chains - (CubaHaiti and LuzonMindanao)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Large Island Chains are essentially two coastal provinces surrounded by water and attached by a land bridge. Both Armies and Fleets may move from Island to Island. However, a Fleet may not move from one Sea Zone to another on the opposite side of the Large Island Chain.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
*Luzon is attached to Luzon Strait, Philippine Sea, Bismark Sea, and Mindanao. An Army may move from Luzon to Mindanao. A Fleet may move from Luzon to Mindanao. A Fleet may move from Luzon to Luzon Strait. A Fleet may not move from Bismark Sea to Luzon Strait.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Straits - (Constantinople)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to move a Fleet directly from the Black Sea to the Aegean Sea, a player must own Constantinople.&lt;br /&gt;
&lt;br /&gt;
Land Bridge&lt;br /&gt;
*Victoria Vancouver&lt;br /&gt;
*Victoria Washington&lt;br /&gt;
*Detroit Minnesota&lt;br /&gt;
*Nova Scotia Quebec&lt;br /&gt;
*Atlanta Bahamas&lt;br /&gt;
*Bahamas Cuba&lt;br /&gt;
*Cuba Haiti&lt;br /&gt;
*Hait Virgin Islands&lt;br /&gt;
*Dublin Edinburgh&lt;br /&gt;
*Gibraltar Morocco&lt;br /&gt;
*Denmark Norway&lt;br /&gt;
*Denmark Sweden&lt;br /&gt;
*Cypress Angora&lt;br /&gt;
*Cypress Syria&lt;br /&gt;
*Singapore Malaysia&lt;br /&gt;
*Luzon Mindanao&lt;br /&gt;
*Kagoshima Edo&lt;br /&gt;
*Edo Sapporo&lt;br /&gt;
*Sakhurlin Vladivostok&lt;br /&gt;
&lt;br /&gt;
These land bridges work exactly as they do in Colonial Diplomacy. Though the provinces mentioned are separated by water, Both Armies and Fleets may move from one to the other.&lt;br /&gt;
&lt;br /&gt;
Wraparound - (Bering Sea, Westerlies, West Pacific, Equatorial Counter Current, South West Pacific, Antarctic Pacific)&lt;br /&gt;
&lt;br /&gt;
You will note that some sea zones can be found on both ends of the map. They are actually the same sea zones on both ends of the map. So in effect, a Fleet coming from Kuril Sea could move into the Westerlies on the right side of the map and be adjacent to the Hawaiian Islands on the left side of the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Imperial.gif|center|850px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Starting Positions: ===&lt;br /&gt;
&lt;br /&gt;
 Britain&lt;br /&gt;
 f London (LON)&lt;br /&gt;
 f Edinburgh (EDI)&lt;br /&gt;
 f Dublin (DUB)&lt;br /&gt;
 f Nova Scotia (NCS)&lt;br /&gt;
 f Falkland Islands (FLK)&lt;br /&gt;
 f Gibraltar (GIB)&lt;br /&gt;
 f Aden (ADE)&lt;br /&gt;
 f Bombay (BOM)&lt;br /&gt;
 f Singapore (SGP)&lt;br /&gt;
 f Hong Kong (HGK)&lt;br /&gt;
 a Quebec (QBC)&lt;br /&gt;
 a Vancouver (VNC)&lt;br /&gt;
 a Delhi (DEL)&lt;br /&gt;
 a Perth (PRT)&lt;br /&gt;
&lt;br /&gt;
 France&lt;br /&gt;
 a Paris (PAR)&lt;br /&gt;
 a Marseilles (MRS)&lt;br /&gt;
 a Grain Coast (GCS)&lt;br /&gt;
 a Cambodia (CMB)&lt;br /&gt;
 f Nantes (NAN)&lt;br /&gt;
 f Corsica (CRS)&lt;br /&gt;
 f Cayenne (CYN)&lt;br /&gt;
 f Monrovia (MNV)&lt;br /&gt;
 f Society Islands (SCT)&lt;br /&gt;
&lt;br /&gt;
 Russia&lt;br /&gt;
 a Moscow (MOS)&lt;br /&gt;
 a Warsaw (WRS)&lt;br /&gt;
 a Georgia (GRG)&lt;br /&gt;
 a Orenburg (ORN)&lt;br /&gt;
 a Omsk (OMS)&lt;br /&gt;
 a Irkutsk (IRK)&lt;br /&gt;
 a Vladivostok (VLA)&lt;br /&gt;
 a Ancorage (ANC)&lt;br /&gt;
 f St. Petersburg[wc] (STP)&lt;br /&gt;
 f Sevastopol (SEV)&lt;br /&gt;
 f Port Arthur (PA)&lt;br /&gt;
&lt;br /&gt;
 Holland&lt;br /&gt;
 f Holland (HOL)&lt;br /&gt;
 f Cape Town (CTN)&lt;br /&gt;
 f Ceylon (CEY)&lt;br /&gt;
 f Sumatra (SUM)&lt;br /&gt;
 f Java (JVA)&lt;br /&gt;
 a Paramariso (PRM)&lt;br /&gt;
 a Transvaal (TRN)&lt;br /&gt;
 a Borneo (BOR)&lt;br /&gt;
&lt;br /&gt;
 Turkey&lt;br /&gt;
 f Angora[nc] (ANG)&lt;br /&gt;
 f Cypress (CYP)&lt;br /&gt;
 f Baghdad (BAG)&lt;br /&gt;
 a Sofia (SOF)&lt;br /&gt;
 a Constantinople (CON)&lt;br /&gt;
 a Cairo (CAI)&lt;br /&gt;
&lt;br /&gt;
 China&lt;br /&gt;
 a Peking (PEK)&lt;br /&gt;
 a Shanghai (SHA)&lt;br /&gt;
 a Manchuria (MNC)&lt;br /&gt;
 a Canton (CAN)&lt;br /&gt;
 a Wuhan (WUH)&lt;br /&gt;
 a Chungking (CHK)&lt;br /&gt;
 a Sinkiang (SNK)&lt;br /&gt;
&lt;br /&gt;
 Prussia&lt;br /&gt;
 a Berlin (BER)&lt;br /&gt;
 a Prussia (PRS)&lt;br /&gt;
 a Silesia (SIL)&lt;br /&gt;
 a Ruhr (RH)&lt;br /&gt;
&lt;br /&gt;
 Austria&lt;br /&gt;
 a Vienna (VIE)&lt;br /&gt;
 a Venice (VEN)&lt;br /&gt;
 a Budapest (BUD)&lt;br /&gt;
 f Croatia (CRT)&lt;br /&gt;
&lt;br /&gt;
 Japan&lt;br /&gt;
 a Edo (EDO)&lt;br /&gt;
 f Sapporo (SAP)&lt;br /&gt;
 f Kagoshima (KG)&lt;br /&gt;
 f Okinawa (OKI)&lt;br /&gt;
&lt;br /&gt;
 USA&lt;br /&gt;
 a Washington DC (WDC)&lt;br /&gt;
 a Detroit (DET)&lt;br /&gt;
 a Chicago (CHC)&lt;br /&gt;
 a San Francicso (SFR)&lt;br /&gt;
 f Oregon (ORG)&lt;br /&gt;
 f New York (NYO)&lt;br /&gt;
&lt;br /&gt;
 CSA&lt;br /&gt;
 a Richmond (RCM)&lt;br /&gt;
 a Atlanta (ATL)&lt;br /&gt;
 a Austin (AUS)&lt;br /&gt;
 a New Orleans (NOL)&lt;br /&gt;
&lt;br /&gt;
 Mexico&lt;br /&gt;
 a Mexico City (MXC)&lt;br /&gt;
 f Merida (MER)&lt;br /&gt;
 f Mazatlan (MAZ)&lt;br /&gt;
&lt;br /&gt;
 Brazil&lt;br /&gt;
 f Rio De Janeiro (RDJ)&lt;br /&gt;
 f Recife (REC)&lt;br /&gt;
 a Brasilia (BRA)&lt;br /&gt;
 a Oliveira (OLI)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== A Brief Look At 1861: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 1860's were the crossroads of the 19th Century. The Concert of Europe was beginning to fall to a growing tide of nationalism. The Americas were thrown into turmoil with the formation of the Confederacy. Asia and Africa had not yet been carved up between the competing British and French Empires. How the great powers of the time reacted set the course for the 20th Century, leading to the Alliance systems of the Great War, the Second World War, and the Cold War. Keep in mind that some of the powers of the 1860's no longer exist because of how they reacted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Britain&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By 1861 the British Empire was the greatest power on the planet. Its influence was felt on every continent, but the British Empire had not yet reached its peak, and its colonial holdings could just as easily been torn from it as Spain's had during the 1870's.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;France&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
France competed with Britain on virtually every level. Though it was not as powerful as its sometime rival, sometime ally, France was still neck and neck with Britain in its colonial holdings. France is the only power in 1861 that can wage war with Britain on an equal footing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Russia&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Russia of the 1860's had not yet suffered the crippling events of the Russo-Japanese War and the 1905 Revolution. Its power spread from Eastern Europe through Asia and into North America. Though it eventually fell to internal conflict, the Russia of the 1860's was still very much a world power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Holland&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though Holland wasn't much of a power on the European continent, its colonial holdings in the Far East, Africa, and South America gave it the leverage to compete on about the same level as France and Russia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Turkey&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Turkey of the 1860's stretched from the Balkans to the Persian Gulf and south into Africa. Though it was considered the `Sick Man of Europe', destined for oblivion in the fires of the Great War, Turkey's central location and strength could have easily turned it into one of the world powers of the 20th Century.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;China&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
19th Century China was rapidly falling to Western hands. By the 1860's China had already been forced to open its ports to foriegn control. However, Europe had not yet turned its full attention to Imperial domination of the Orient. China still had the chance to regain its standing amongst the Great Powers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Prussia&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prussia was rapidly reaching its peak by the 1860's. By 1870, Prussia had unified Germany under its rule, radically shifting the balance of power in Europe away from Britain and France. As Germany, its political and military strength dictated the policies of both Britain and France during the latter half of the 19th Century.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Austria&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the great European powers of the 19th Century, it was destined for economic ruin and political destruction by the end of the Great War. However, by 1861, the wars of unification had not yet happened in Germany and Italy. Austria still had the capacity of becoming a great power of the 20th Century.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Japan&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Its gate forced open just 10 years prior, Japan was scrambling to `Westernize' itself for survival. Historically, Japan's standing in the eyes of the world was cemented by the Russo-Japanese War of 1905. However, it could have suffered the same fate as China just as easily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;United States of America (USA)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the Secession of the Confederacy, the United States was thrown into turmoil, and its future was in no way secure. The 1860's was dominated by the bloodiest war in US history, and though it ended with the defeat of the Confederacy, it could have ended with the creation of a new and powerful neighbor in North America. Regardless of the outcome of the war, the United States was forever changed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Confederate States of America (CSA)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Confederacy was struggling for its independance from the United States during the early 1860's. Though it was defeated, the Confederacy had the potential of radically changing the balance of power in North America and eventually the world. If it had survived, it could have easily become a great power in the 20th Century.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Mexico&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By the 1860's, Mexico had gone through a series of revolutions and distasterous wars. It was on the decline. If it had taken advantage of the Civil War, Mexico might have been able to turn its fortunes around, eventually reclaiming territories it had lost to the US in the 1840's.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Brazil&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the few major powers on the South American continent, Brazil faced few challenges to a possible expansion. It would have had the capacity to make its mark in world affairs, rising to the status of great power by the 20th Century.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Map Notes: ===&lt;br /&gt;
&lt;br /&gt;
The map for this variant was designed for GM'd PBEM play. The map should be viewed in 256 colors, and players trying to read it should do so at a zoom of 100%-200%, though they can easily make out the state of affairs at a zoom of 50% or smaller. Included on the map file are army and fleet icons designed for use with the game. Take a look at the map legend in the upper left hand corner.&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Imperial1840&amp;diff=995</id>
		<title>Imperial1840</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Imperial1840&amp;diff=995"/>
		<updated>2008-05-21T16:37:41Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Created: July 2007&lt;br /&gt;
&lt;br /&gt;
Creator: [[Gerald Todd]], Maryland, USA&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Imperial 1840 is a variant of Avalon Hill/Hasbro's game of Diplomacy by Allan B. Calhamer. It is based on another variant by Michael David Roberts called [[Imperial]]. Both variants are global versions of the original game.&lt;br /&gt;
&lt;br /&gt;
Imperial 1840 was actually a beta version and is replaced by [[Imperial1841]] which incorporates changes gleaned from play-testing of Imperial 1840.&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=File:Imperial1841.gif&amp;diff=994</id>
		<title>File:Imperial1841.gif</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=File:Imperial1841.gif&amp;diff=994"/>
		<updated>2008-05-21T16:30:03Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: uploaded a new version of &amp;quot;Image:Imperial1841.gif&amp;quot;: Imperial1841 map with starting positions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The map for the &amp;lt;b&amp;gt;Imperial 1841&amp;lt;/b&amp;gt; Diplomacy variant.&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Imperial1841&amp;diff=979</id>
		<title>Imperial1841</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Imperial1841&amp;diff=979"/>
		<updated>2008-05-16T22:17:21Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Created: July 2007 as Imperial1840 and as Imperial1841 in January 2008&lt;br /&gt;
&amp;lt;br&amp;gt;Creator: Gerald Todd, Maryland, USA sgttodd(a)mainecav.org&lt;br /&gt;
&amp;lt;h2&amp;gt;Introduction&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Imperial 1841 is a variant of Avalon Hill/Hasbro's game of Diplomacy by Allan B. Calhamer. It is based on another variant by Michael David Roberts called [[Imperial]]. Both variants are global versions of the original game.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Imperial 1841 is meant as a lighter version of [[Imperial]] requiring fewer players and having fewer provinces and supply centers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;This variant begins with an historical setting, but is not designed to recreate historical events. The names and borders are based on maps from the 1840's with their some of their misspellings and misplaced borders.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Imperial 1841 replaces [[Imperial1840]] incorporating changes gleaned from play-testing.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Statistics&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Number of players: 9&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Austria-Hungary&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Great Britain&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;China&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;France&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Holland&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Ottoman Empire&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Russia&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Spain/Portugal&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;United States of America&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Number of supply centers: 111&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Rules&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This variant follows all of the rules in Standard Diplomacy, with the following exceptions.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Start Date:&amp;lt;/b&amp;gt; The game begins in Spring 1841. The Seasons work just like Standard Diplomacy (Spring-Fall).&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Victory Conditions:&amp;lt;/b&amp;gt; To win, a single player must possess 56 supply centers at the end of any fall retreat.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Map Clarifications&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Impassable:&amp;lt;/b&amp;gt; (Casbian Sea, Great Lakes, Rocky Mountains, Deep Desert, Himalayas, and Deepest Darkest Africa) These zones act exactly like Switzerland in Standard Diplomacy.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Island Chains:&amp;lt;/b&amp;gt; (The Azores, Hawaiian Islands, the Bahamas, the Antilles, Java, Seychelles, the Solomons, Maldives, Marshalls, and New Zealand)&lt;br /&gt;
Island Chains are coastal territories that may be entered through any adjacent sea zones. They may be occupied by either armies or navies.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Denmark &amp;amp;amp; Constantinople:&amp;lt;/b&amp;gt; In order to move a Fleet directly from the Black Sea to the Aegean Sea, a player must move into Constantinople, just like Denmark in the standard game. Imperial 1841 doesn't require &amp;quot;ownership&amp;quot; of Constantinople&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Land Bridges:&amp;lt;/b&amp;gt; (Florida-Bahamas; Bahamas-Cuba; Bahamas-Haiti; Cuba-Haiti; Haiti-Antilles; Antilles-Venezuela; Dublin-Edinburgh; Denmark-Sweden; Formosa-Guangdong; Kagoshima-Edo; Edo-Sapporo; Sapporo-Sakhurlin; Sakhurlin-Yongmingcheng; Malaysia-Sumatra; Sumatra-Java) These land bridges work exactly as they do in Standard Diplomacy. Though the provinces mentioned are separated by water, Both Armies and Fleets may move from one to the other.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Multiple Coasts:&amp;lt;/b&amp;gt; (Guatemala, Honduras, Columbia, Kiel, Rome, St Petersburg, Egypt, Syria, Hadramaut) These zones are played just as Spain and St Petersurg are in the standard game. Note: The Kiel canal was not built yet in 1841 which is why Kiel has two coasts in this variant.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Wraparound:&amp;lt;/b&amp;gt; (Bering Sea, West Pacific, South West Pacific, Antarctic Pacific) You will note that some sea zones can be found on both ends of the map. They are actually the same sea zones. A Fleet coming from Kuril Sea could move into the West Pacific Ocean on the right side of the map and would be adjacent to the Hawaiian Islands on the left side of the map.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;1.This is a large map as most global Diplomacy maps tend to be. To make the map smaller the Atlantic was narrowed a great deal, the poles were cut down, and the ends were brought in somewhat.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;2.The Earth, being a sphere, and the map being flat means going off the right side bring you onto the left side, and vice-versa. ALL of the Pacific spaces at the left side of the map are merely place-holders, to show the connections. For example: the space that RP considers to be &amp;quot;WPA&amp;quot; [Western Pacific Ocean] is located on the right side of the map -- but there is a self-same &amp;quot;WPA&amp;quot; on the left side.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;3.There are 2 kinds of SCs in Imperial 1841: Home Centers and Not-Home-Centers. Players may build in any unoccupied home center they own, be it one they started with, or one they captured. Realpolitik doesn't allow for this build rule, so it is currently set to allow building in any unoccupied, owned SC. The GM will have to monitor builds received to ensure builds only occur in home centers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;4.Direct movement between the Black Sea and the Aegean Sea is through Constantinople - like Denmark, ie you move BLA-CON, and next turn you move CON-AEG, and so forth. &amp;quot;Ownership&amp;quot; of Constantinople not required.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;The Player Powers&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;at gamestart in 1841&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Austria-Hungary: Ferdinand I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Great Britain: Albert of Hanover Prince-Consort&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;China: Min Ning&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;France: Louis Philip of Bourbon&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Holland: William II of Orange&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Ottoman Empire: Abdülmecid I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Russia: Nicholas I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Spain: Francis of Assisi of Bourbon&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Portugal: Ferdinand of Braganza&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;USA: Martin van Buren&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;The Map &amp;amp; Starting Positions&amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Image:imperial1841.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Map Space Names and Abbreviations&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Starting Positions&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Austria-Hungary/Prussia (5) forest&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Berlin,			ber&lt;br /&gt;
Budapest,		bud&lt;br /&gt;
Venice,			ven&lt;br /&gt;
Vienna,			vie&lt;br /&gt;
Loango,			loa&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Britain (11) red&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
London,			lon ldn&lt;br /&gt;
Dublin,			dub dln&lt;br /&gt;
Edinburgh,		edi ebg&lt;br /&gt;
Quebec,			qbc&lt;br /&gt;
Ontario,		ont&lt;br /&gt;
Bahama Islands,		bah&lt;br /&gt;
Cape Colony,		cac&lt;br /&gt;
Bombay,			bom&lt;br /&gt;
Delhi,			del&lt;br /&gt;
Malaysia,		mal&lt;br /&gt;
New South Wales,	nsw&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
China (5) yellow&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Beijing,		bei bjg&lt;br /&gt;
Chongqing,		cho&lt;br /&gt;
Guangdong,		gua&lt;br /&gt;
Shanghai,		sgh&lt;br /&gt;
Yongmingcheng,		yon yng&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
France (9) cyan&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Paris,			prs pas&lt;br /&gt;
Nantes,			nan&lt;br /&gt;
Marseilles,		mar&lt;br /&gt;
Antilles,		ant&lt;br /&gt;
Sierra Leone,		sie&lt;br /&gt;
Guinea,			gui&lt;br /&gt;
Madagascar,		mgr&lt;br /&gt;
Maldives,		mld mdv&lt;br /&gt;
Society Islands,	sct soc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Holland (7) orange&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Holland,		hol&lt;br /&gt;
Dutch Guiana,		dug&lt;br /&gt;
Natal,			nat&lt;br /&gt;
Kagoshima,		kag&lt;br /&gt;
Java,			jav&lt;br /&gt;
Borneo,			bor&lt;br /&gt;
New Guinea,		ngu&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Ottoman Empire (5) tan&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Angora,			ang&lt;br /&gt;
Bagdad,			bag&lt;br /&gt;
Constantinople,		con&lt;br /&gt;
Egypt,			egy&lt;br /&gt;
Sofia,			sof&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Russia (6) charcoal&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Moskow,			mos&lt;br /&gt;
Sevastopol,		sev&lt;br /&gt;
St Petersburg,		stp&lt;br /&gt;
Warsaw,			war&lt;br /&gt;
Irkutsk,		irk&lt;br /&gt;
Orenburg,		orn&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Spain (9) teal&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Madrid,			mad&lt;br /&gt;
Lisbon,			lis&lt;br /&gt;
Cuba,			cub&lt;br /&gt;
Mexico City,		mxc&lt;br /&gt;
Monterey,		mty&lt;br /&gt;
Columbia,		col&lt;br /&gt;
Rio de Janeiro,		rio&lt;br /&gt;
Zanguebar,		zan&lt;br /&gt;
Phillipines,		phi&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
United States (4) blue&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Boston,			bos&lt;br /&gt;
Charleston,		cha&lt;br /&gt;
New Orleans,		nol&lt;br /&gt;
New York City,		nyc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Europe&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Denmark,		den&lt;br /&gt;
Greece,			gre&lt;br /&gt;
Kiel,			kie&lt;br /&gt;
Norway,			nor nwy&lt;br /&gt;
Rome,			rom&lt;br /&gt;
Rumania,		rum&lt;br /&gt;
Salerno,		sal&lt;br /&gt;
Serbia,			ser&lt;br /&gt;
Sweden,			swe&lt;br /&gt;
Armenia,		arm&lt;br /&gt;
Bavaria,		bav&lt;br /&gt;
Stuttgart,		stu&lt;br /&gt;
Bordeaux,		bdx&lt;br /&gt;
Bosnia,			bsn&lt;br /&gt;
Catalunia,		cat&lt;br /&gt;
Cadiz,			cad&lt;br /&gt;
Coruna,			crn&lt;br /&gt;
Croatia,		cro&lt;br /&gt;
Finland,		fin&lt;br /&gt;
Galicia,		gal&lt;br /&gt;
Metz,			met&lt;br /&gt;
Livonia,		liv lvn&lt;br /&gt;
Piedmont,		pie&lt;br /&gt;
Prussia,		pru&lt;br /&gt;
Rouen,			rou&lt;br /&gt;
Sicily,			sic&lt;br /&gt;
Silesia,		sil&lt;br /&gt;
Switzerland,		sws&lt;br /&gt;
Wallacia,		wlc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Africa&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Abyssinia,		aby&lt;br /&gt;
Biafra,			bia&lt;br /&gt;
Liberia,		lib&lt;br /&gt;
Tunisia,		tun&lt;br /&gt;
Ethiopia,		eth&lt;br /&gt;
Algiers,		alg&lt;br /&gt;
Bambarra,		bam&lt;br /&gt;
Caffrabia,		caf&lt;br /&gt;
Congo,			cgo&lt;br /&gt;
Cimbebas,		cim&lt;br /&gt;
Donga,			don&lt;br /&gt;
Fezzan,			fez&lt;br /&gt;
Kuar,			kua&lt;br /&gt;
Hahira,			hah&lt;br /&gt;
Mongearts,		mgt&lt;br /&gt;
Morocco,		mor&lt;br /&gt;
Mozambique,		moz&lt;br /&gt;
Nubia,			nub&lt;br /&gt;
South Africa,		saf&lt;br /&gt;
Sene Gabaia,		sga&lt;br /&gt;
Somolia,		som&lt;br /&gt;
Soudan,			sou&lt;br /&gt;
Tripoli,		tri&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Asia/Pacific&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Syria,			syr&lt;br /&gt;
Ade,			ade&lt;br /&gt;
Afganistan,		afg&lt;br /&gt;
Bengal,			ben&lt;br /&gt;
Edo,			edo&lt;br /&gt;
Hue,			hue&lt;br /&gt;
Kasmir,			kas&lt;br /&gt;
Tehran,			teh&lt;br /&gt;
Tashkent,		tsh&lt;br /&gt;
Omsk,			oms&lt;br /&gt;
Bangalore,		ban&lt;br /&gt;
Celebes,		cel&lt;br /&gt;
Evenki,			eve&lt;br /&gt;
Georgia,		grg&lt;br /&gt;
Hadramaut,		hdr&lt;br /&gt;
Hyderabad,		hyd&lt;br /&gt;
Ceylon,			cey cln&lt;br /&gt;
Khiva,			khv&lt;br /&gt;
Krasnoyarsk,		kra&lt;br /&gt;
Birmah,			bir&lt;br /&gt;
Bokhara,		bkh&lt;br /&gt;
Baku,			bku&lt;br /&gt;
Lucknow,		lck&lt;br /&gt;
Madras,			mds&lt;br /&gt;
Mandlah,		mdh&lt;br /&gt;
Mecca,			mec&lt;br /&gt;
Nejaaz,			nej&lt;br /&gt;
Oman,			oma&lt;br /&gt;
Perm,			prm&lt;br /&gt;
Punjab,			pun&lt;br /&gt;
Xining,			xin&lt;br /&gt;
Kamchatka,		kam&lt;br /&gt;
Korea,			kor&lt;br /&gt;
Xinjang,		xjg&lt;br /&gt;
Mongolia,		mon&lt;br /&gt;
Tibet,			tib&lt;br /&gt;
Nei Mongol,		nem&lt;br /&gt;
Heilongjiangm,		hei&lt;br /&gt;
Liaoning,		lia&lt;br /&gt;
Fujian,			fuj&lt;br /&gt;
Hunan,			hun&lt;br /&gt;
Yunnan,			yun&lt;br /&gt;
Sakhurlin,		sak&lt;br /&gt;
Sapporo,		sap&lt;br /&gt;
Siam,			sia&lt;br /&gt;
Solomons,		sol&lt;br /&gt;
Marshalls,		msi&lt;br /&gt;
Perth,			pth&lt;br /&gt;
Northern Terr.,		ntr&lt;br /&gt;
Queensland,		que&lt;br /&gt;
South Austrailia,	sau&lt;br /&gt;
New Zeland,		nze&lt;br /&gt;
Sumatra,		sum&lt;br /&gt;
Formosa,		for&lt;br /&gt;
Tai Won,		tai&lt;br /&gt;
Tabrize,		tbr&lt;br /&gt;
Yakutsk,		yak&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
South America&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Amazona,		ama&lt;br /&gt;
Bolivia,		bol&lt;br /&gt;
Bahia,			baa&lt;br /&gt;
British Guiana,		brg&lt;br /&gt;
Chili,			chl&lt;br /&gt;
Cuiaba,			cui&lt;br /&gt;
Equador,		equ&lt;br /&gt;
French Guiana,		frg&lt;br /&gt;
La Plata,		lap&lt;br /&gt;
Matto Grosso,		mat&lt;br /&gt;
Montevideo,		mvd&lt;br /&gt;
Para,			par pra&lt;br /&gt;
Patagonia,		pat&lt;br /&gt;
Sacpaulo,		sac&lt;br /&gt;
Paraguay,		pgy&lt;br /&gt;
Peru,			per&lt;br /&gt;
Plauhy,			pla&lt;br /&gt;
Venezuela,		vzl&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
North America&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Honduras,		hon&lt;br /&gt;
Guatemala,		gtm&lt;br /&gt;
Haiti,			hai&lt;br /&gt;
Oaxaca,			oax&lt;br /&gt;
Mazatlan,		maz&lt;br /&gt;
Coahula,		coa&lt;br /&gt;
Chihuahua,		chi&lt;br /&gt;
Republic of Texas,	rot&lt;br /&gt;
Nevada,			nev&lt;br /&gt;
Oregon Terr.,		org&lt;br /&gt;
Vancouver,		van&lt;br /&gt;
Alaska,			alk ala&lt;br /&gt;
North West Terr.,	nwt&lt;br /&gt;
Alberta,		alb&lt;br /&gt;
Saskatchewan,		ssk&lt;br /&gt;
Unorganized Terr.,	ung&lt;br /&gt;
Iowa Territories,	iow&lt;br /&gt;
Missouri Terr.,		mis&lt;br /&gt;
Appalachia,		apl&lt;br /&gt;
Florida,		fla&lt;br /&gt;
Chicago,		chc&lt;br /&gt;
Washington DC,		wdc&lt;br /&gt;
Montreal,		mtl&lt;br /&gt;
PrinceRupert Land,	prt&lt;br /&gt;
Maritimes,		mrt&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Atlantic Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Hudson Bay,		hud&lt;br /&gt;
Labrador Sea,		lab&lt;br /&gt;
Greenland Sea,		grs&lt;br /&gt;
Barents Sea,		bar&lt;br /&gt;
Norwegian Sea,		nwg&lt;br /&gt;
North Sea,		nth&lt;br /&gt;
Skagerrak,		ska&lt;br /&gt;
Helgoland Bight,	hel&lt;br /&gt;
Baltic Sea,		bal&lt;br /&gt;
Gulf of Bothnia,	gob&lt;br /&gt;
English Channel,	ech eng&lt;br /&gt;
Irish Sea,		iri&lt;br /&gt;
Bay of Biscay,		bob&lt;br /&gt;
Western Mediterranean,	wme wem&lt;br /&gt;
Gulf of Lyon,		gol lyo&lt;br /&gt;
Tyrrhenian Sea,		tyr&lt;br /&gt;
Ionian Sea,		ion&lt;br /&gt;
Adriatic Sea,		adr&lt;br /&gt;
Aegean Sea,		aeg&lt;br /&gt;
Black Sea,		bla&lt;br /&gt;
Eastern Mediterranean,	eme eam&lt;br /&gt;
Canaries Seaway,	cas&lt;br /&gt;
N.Atlantic Ocean,	nao&lt;br /&gt;
Gulf of Maine,		gme&lt;br /&gt;
Bay of Florida,		bof&lt;br /&gt;
Gulf of Mexico,		gom&lt;br /&gt;
Western Carribean,	wca&lt;br /&gt;
Eastern Carribean,	eca&lt;br /&gt;
The Azores,		azr&lt;br /&gt;
Sargasso Sea,		sar&lt;br /&gt;
Mid-Atlantic Ocean,	mao&lt;br /&gt;
Amazon Basin,		amb&lt;br /&gt;
Brazilian Bight,	brb&lt;br /&gt;
Gulf of Guinea,		ggu&lt;br /&gt;
Cimbebas Coast,		cbc&lt;br /&gt;
S.Atlantic Ocean,	sao&lt;br /&gt;
Rio de Plate,		rdp&lt;br /&gt;
Drake Passage,		dra&lt;br /&gt;
Ant-Atlantic Ocean,	aat&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Indian Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Roaring Forties,	rft&lt;br /&gt;
Mozabaique Channel,	moc&lt;br /&gt;
Horn of Africa,		hoa&lt;br /&gt;
Red Sea,		red&lt;br /&gt;
Persian Gulf,		pgu&lt;br /&gt;
Arabian Sea,		ara&lt;br /&gt;
Bay of Bengal,		bgl&lt;br /&gt;
N.E.Indian Ocean,	nei&lt;br /&gt;
N.W.Indian Ocean,	nwi&lt;br /&gt;
S.E.Indian Ocean,	sei&lt;br /&gt;
S.W.Indian Ocean,	swi&lt;br /&gt;
Ant-Indian Ocean,	ain&lt;br /&gt;
Barrier Sea,		bas&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Western Pacific Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Ant-Pacific Ocean,	apa&lt;br /&gt;
Tasman Sea,		tas&lt;br /&gt;
Coral Sea,		cos&lt;br /&gt;
Timor Sea,		tim&lt;br /&gt;
Java Sea,		jas&lt;br /&gt;
Celebes Sea,		ces&lt;br /&gt;
Gulf of Siam,		gos&lt;br /&gt;
China Sea,		chs&lt;br /&gt;
Phillipene Sea,		phs&lt;br /&gt;
Eastern Sea,		ese&lt;br /&gt;
Yellow Sea,		yel&lt;br /&gt;
Sea of Japan,		soj&lt;br /&gt;
Sea of Okhotsk,		okh&lt;br /&gt;
Kuril Sea,		kur&lt;br /&gt;
Bering Sea,		bes&lt;br /&gt;
N.W.Pacific Ocean,	nwp&lt;br /&gt;
Izu Sea,		izu&lt;br /&gt;
W.Pacific Ocean,	wpa wpo&lt;br /&gt;
Bismark Sea,		bis&lt;br /&gt;
S.W.Pacific Ocean,	swp&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Eastern Pacific Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Hawaii,			haw&lt;br /&gt;
N.Pacific Ocean,	npa npo&lt;br /&gt;
Gulf of Alaska,		goa&lt;br /&gt;
N.E.Pacific Ocean,	nep&lt;br /&gt;
Gulf of Catalina,	gca&lt;br /&gt;
Gulf of California,	goc&lt;br /&gt;
E.Pacific Ocean,	epa epo&lt;br /&gt;
Gulf of Panama,		gop&lt;br /&gt;
Chilean Basin,		cba&lt;br /&gt;
S.Pacific Ocean,	spa spo&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
--[[User:Sgttodd|Sgttodd]] 10:16, 15 May 2008 (PDT)&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Imperial1840&amp;diff=978</id>
		<title>Imperial1840</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Imperial1840&amp;diff=978"/>
		<updated>2008-05-16T22:15:48Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: Replacing page with 'Created: July 2007

Creator: Gerald Todd, Maryland, USA

==Introduction==

Imperial 1840 is a variant of Avalon Hill/Hasbro's game of Diplomacy by Allan B. Calhamer. It is ...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Created: July 2007&lt;br /&gt;
&lt;br /&gt;
Creator: [[Gerald Todd]], Maryland, USA&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Imperial 1840 is a variant of Avalon Hill/Hasbro's game of Diplomacy by Allan B. Calhamer. It is based on another variant by Michael David Roberts called Imperial. Both variants are global versions of the original game.&lt;br /&gt;
&lt;br /&gt;
Imperial 1840 is actually a beta and is replaced by [[Imperial1841]] which incorporates changes gleaned from play-testing of Imperial 1840.&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=E_to_L_Variant_Names&amp;diff=977</id>
		<title>E to L Variant Names</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=E_to_L_Variant_Names&amp;diff=977"/>
		<updated>2008-05-16T22:14:08Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Engineer]]&lt;br /&gt;
* [[Excalibur]]&lt;br /&gt;
* [[Fall Of The American Empire]]&lt;br /&gt;
* [[Federation]]&lt;br /&gt;
* [[Five Armies]]&lt;br /&gt;
* [[Fleet Rome]]&lt;br /&gt;
* [[Fog of War]]&lt;br /&gt;
* [[Game Of The Clans III]]&lt;br /&gt;
* [[Global Diplomacy]]&lt;br /&gt;
* [[Grosseuropa]]&lt;br /&gt;
* [[Gunboat]]&lt;br /&gt;
* [[Hanse]]&lt;br /&gt;
* [[Hardbop Downfall]]&lt;br /&gt;
* [[Heptarchy IV]]&lt;br /&gt;
* [[Hundred]]&lt;br /&gt;
* [[Imperial]]&lt;br /&gt;
* [[Imperial1841]]&lt;br /&gt;
* [[Imperium]]&lt;br /&gt;
* [[Indians Of The Great Lakes]]&lt;br /&gt;
* [[Intimate Diplomacy]]&lt;br /&gt;
* [[Jihad]]&lt;br /&gt;
* [[Kapitaensquintett]]&lt;br /&gt;
* [[Karibik]]&lt;br /&gt;
* [[Layered]]&lt;br /&gt;
* [[Live]]&lt;br /&gt;
* [[Loeb9]]&lt;br /&gt;
&lt;br /&gt;
'''Other Variants:'''&lt;br /&gt;
* [[Build Variations]]&lt;br /&gt;
* [[0 to D Variant Names]]&lt;br /&gt;
* [[M to S Variant Names]]&lt;br /&gt;
* [[T to Z Variant Names]]&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Imperial1841&amp;diff=976</id>
		<title>Imperial1841</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Imperial1841&amp;diff=976"/>
		<updated>2008-05-16T22:10:50Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Created: January 2008&lt;br /&gt;
&amp;lt;br&amp;gt;Creator: Gerald Todd, Maryland, USA &lt;br /&gt;
&amp;lt;h2&amp;gt;Introduction&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Imperial 1841 is a variant of Avalon Hill/Hasbro's game of Diplomacy by Allan B. Calhamer. It is based on another variant by Michael David Roberts called [[Imperial]]. Both variants are global versions of the original game.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Imperial 1841 is meant as a lighter version of [[Imperial]] requiring fewer players and having fewer provinces and supply centers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;This variant begins with an historical setting, but is not designed to recreate historical events. The names and borders are based on maps from the 1840's with their some of their misspellings and misplaced borders.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Imperial 1841 replaces [[Imperial1840]] incorporating changes gleaned from play-testing.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Statistics&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Number of players: 9&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Austria-Hungary&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Great Britain&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;China&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;France&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Holland&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Ottoman Empire&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Russia&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Spain/Portugal&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;United States of America&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Number of supply centers: 111&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Rules&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This variant follows all of the rules in Standard Diplomacy, with the following exceptions.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Start Date:&amp;lt;/b&amp;gt; The game begins in Spring 1841. The Seasons work just like Standard Diplomacy (Spring-Fall).&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Victory Conditions:&amp;lt;/b&amp;gt; To win, a single player must possess 56 supply centers at the end of any fall retreat.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Map Clarifications&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Impassable:&amp;lt;/b&amp;gt; (Casbian Sea, Great Lakes, Rocky Mountains, Deep Desert, Himalayas, and Deepest Darkest Africa) These zones act exactly like Switzerland in Standard Diplomacy.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Island Chains:&amp;lt;/b&amp;gt; (The Azores, Hawaiian Islands, the Bahamas, the Antilles, Java, Seychelles, the Solomons, Maldives, Marshalls, and New Zealand)&lt;br /&gt;
Island Chains are coastal territories that may be entered through any adjacent sea zones. They may be occupied by either armies or navies.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Denmark &amp;amp;amp; Constantinople:&amp;lt;/b&amp;gt; In order to move a Fleet directly from the Black Sea to the Aegean Sea, a player must move into Constantinople, just like Denmark in the standard game. Imperial 1841 doesn't require &amp;quot;ownership&amp;quot; of Constantinople&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Land Bridges:&amp;lt;/b&amp;gt; (Florida-Bahamas; Bahamas-Cuba; Bahamas-Haiti; Cuba-Haiti; Haiti-Antilles; Antilles-Venezuela; Dublin-Edinburgh; Denmark-Sweden; Formosa-Guangdong; Kagoshima-Edo; Edo-Sapporo; Sapporo-Sakhurlin; Sakhurlin-Yongmingcheng; Malaysia-Sumatra; Sumatra-Java) These land bridges work exactly as they do in Standard Diplomacy. Though the provinces mentioned are separated by water, Both Armies and Fleets may move from one to the other.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Multiple Coasts:&amp;lt;/b&amp;gt; (Guatemala, Honduras, Columbia, Kiel, Rome, St Petersburg, Egypt, Syria, Hadramaut) These zones are played just as Spain and St Petersurg are in the standard game. Note: The Kiel canal was not built yet in 1841 which is why Kiel has two coasts in this variant.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Wraparound:&amp;lt;/b&amp;gt; (Bering Sea, West Pacific, South West Pacific, Antarctic Pacific) You will note that some sea zones can be found on both ends of the map. They are actually the same sea zones. A Fleet coming from Kuril Sea could move into the West Pacific Ocean on the right side of the map and would be adjacent to the Hawaiian Islands on the left side of the map.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;1.This is a large map as most global Diplomacy maps tend to be. To make the map smaller the Atlantic was narrowed a great deal, the poles were cut down, and the ends were brought in somewhat.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;2.The Earth, being a sphere, and the map being flat means going off the right side bring you onto the left side, and vice-versa. ALL of the Pacific spaces at the left side of the map are merely place-holders, to show the connections. For example: the space that RP considers to be &amp;quot;WPA&amp;quot; [Western Pacific Ocean] is located on the right side of the map -- but there is a self-same &amp;quot;WPA&amp;quot; on the left side.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;3.There are 2 kinds of SCs in Imperial 1841: Home Centers and Not-Home-Centers. Players may build in any unoccupied home center they own, be it one they started with, or one they captured. Realpolitik doesn't allow for this build rule, so it is currently set to allow building in any unoccupied, owned SC. The GM will have to monitor builds received to ensure builds only occur in home centers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;4.Direct movement between the Black Sea and the Aegean Sea is through Constantinople - like Denmark, ie you move BLA-CON, and next turn you move CON-AEG, and so forth. &amp;quot;Ownership&amp;quot; of Constantinople not required.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;The Player Powers&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;at gamestart in 1841&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Austria-Hungary: Ferdinand I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Great Britain: Albert of Hanover Prince-Consort&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;China: Min Ning&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;France: Louis Philip of Bourbon&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Holland: William II of Orange&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Ottoman Empire: Abdülmecid I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Russia: Nicholas I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Spain: Francis of Assisi of Bourbon&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Portugal: Ferdinand of Braganza&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;USA: Martin van Buren&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;The Map &amp;amp; Starting Positions&amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Image:imperial1841.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Map Space Names and Abbreviations&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Starting Positions&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Austria-Hungary/Prussia (5) forest&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Berlin,			ber&lt;br /&gt;
Budapest,		bud&lt;br /&gt;
Venice,			ven&lt;br /&gt;
Vienna,			vie&lt;br /&gt;
Loango,			loa&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Britain (11) red&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
London,			lon ldn&lt;br /&gt;
Dublin,			dub dln&lt;br /&gt;
Edinburgh,		edi ebg&lt;br /&gt;
Quebec,			qbc&lt;br /&gt;
Ontario,		ont&lt;br /&gt;
Bahama Islands,		bah&lt;br /&gt;
Cape Colony,		cac&lt;br /&gt;
Bombay,			bom&lt;br /&gt;
Delhi,			del&lt;br /&gt;
Malaysia,		mal&lt;br /&gt;
New South Wales,	nsw&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
China (5) yellow&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Beijing,		bei bjg&lt;br /&gt;
Chongqing,		cho&lt;br /&gt;
Guangdong,		gua&lt;br /&gt;
Shanghai,		sgh&lt;br /&gt;
Yongmingcheng,		yon yng&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
France (9) cyan&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Paris,			prs pas&lt;br /&gt;
Nantes,			nan&lt;br /&gt;
Marseilles,		mar&lt;br /&gt;
Antilles,		ant&lt;br /&gt;
Sierra Leone,		sie&lt;br /&gt;
Guinea,			gui&lt;br /&gt;
Madagascar,		mgr&lt;br /&gt;
Maldives,		mld mdv&lt;br /&gt;
Society Islands,	sct soc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Holland (7) orange&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Holland,		hol&lt;br /&gt;
Dutch Guiana,		dug&lt;br /&gt;
Natal,			nat&lt;br /&gt;
Kagoshima,		kag&lt;br /&gt;
Java,			jav&lt;br /&gt;
Borneo,			bor&lt;br /&gt;
New Guinea,		ngu&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Ottoman Empire (5) tan&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Angora,			ang&lt;br /&gt;
Bagdad,			bag&lt;br /&gt;
Constantinople,		con&lt;br /&gt;
Egypt,			egy&lt;br /&gt;
Sofia,			sof&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Russia (6) charcoal&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Moskow,			mos&lt;br /&gt;
Sevastopol,		sev&lt;br /&gt;
St Petersburg,		stp&lt;br /&gt;
Warsaw,			war&lt;br /&gt;
Irkutsk,		irk&lt;br /&gt;
Orenburg,		orn&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Spain (9) teal&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Madrid,			mad&lt;br /&gt;
Lisbon,			lis&lt;br /&gt;
Cuba,			cub&lt;br /&gt;
Mexico City,		mxc&lt;br /&gt;
Monterey,		mty&lt;br /&gt;
Columbia,		col&lt;br /&gt;
Rio de Janeiro,		rio&lt;br /&gt;
Zanguebar,		zan&lt;br /&gt;
Phillipines,		phi&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
United States (4) blue&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Boston,			bos&lt;br /&gt;
Charleston,		cha&lt;br /&gt;
New Orleans,		nol&lt;br /&gt;
New York City,		nyc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Europe&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Denmark,		den&lt;br /&gt;
Greece,			gre&lt;br /&gt;
Kiel,			kie&lt;br /&gt;
Norway,			nor nwy&lt;br /&gt;
Rome,			rom&lt;br /&gt;
Rumania,		rum&lt;br /&gt;
Salerno,		sal&lt;br /&gt;
Serbia,			ser&lt;br /&gt;
Sweden,			swe&lt;br /&gt;
Armenia,		arm&lt;br /&gt;
Bavaria,		bav&lt;br /&gt;
Stuttgart,		stu&lt;br /&gt;
Bordeaux,		bdx&lt;br /&gt;
Bosnia,			bsn&lt;br /&gt;
Catalunia,		cat&lt;br /&gt;
Cadiz,			cad&lt;br /&gt;
Coruna,			crn&lt;br /&gt;
Croatia,		cro&lt;br /&gt;
Finland,		fin&lt;br /&gt;
Galicia,		gal&lt;br /&gt;
Metz,			met&lt;br /&gt;
Livonia,		liv lvn&lt;br /&gt;
Piedmont,		pie&lt;br /&gt;
Prussia,		pru&lt;br /&gt;
Rouen,			rou&lt;br /&gt;
Sicily,			sic&lt;br /&gt;
Silesia,		sil&lt;br /&gt;
Switzerland,		sws&lt;br /&gt;
Wallacia,		wlc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Africa&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Abyssinia,		aby&lt;br /&gt;
Biafra,			bia&lt;br /&gt;
Liberia,		lib&lt;br /&gt;
Tunisia,		tun&lt;br /&gt;
Ethiopia,		eth&lt;br /&gt;
Algiers,		alg&lt;br /&gt;
Bambarra,		bam&lt;br /&gt;
Caffrabia,		caf&lt;br /&gt;
Congo,			cgo&lt;br /&gt;
Cimbebas,		cim&lt;br /&gt;
Donga,			don&lt;br /&gt;
Fezzan,			fez&lt;br /&gt;
Kuar,			kua&lt;br /&gt;
Hahira,			hah&lt;br /&gt;
Mongearts,		mgt&lt;br /&gt;
Morocco,		mor&lt;br /&gt;
Mozambique,		moz&lt;br /&gt;
Nubia,			nub&lt;br /&gt;
South Africa,		saf&lt;br /&gt;
Sene Gabaia,		sga&lt;br /&gt;
Somolia,		som&lt;br /&gt;
Soudan,			sou&lt;br /&gt;
Tripoli,		tri&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Asia/Pacific&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Syria,			syr&lt;br /&gt;
Ade,			ade&lt;br /&gt;
Afganistan,		afg&lt;br /&gt;
Bengal,			ben&lt;br /&gt;
Edo,			edo&lt;br /&gt;
Hue,			hue&lt;br /&gt;
Kasmir,			kas&lt;br /&gt;
Tehran,			teh&lt;br /&gt;
Tashkent,		tsh&lt;br /&gt;
Omsk,			oms&lt;br /&gt;
Bangalore,		ban&lt;br /&gt;
Celebes,		cel&lt;br /&gt;
Evenki,			eve&lt;br /&gt;
Georgia,		grg&lt;br /&gt;
Hadramaut,		hdr&lt;br /&gt;
Hyderabad,		hyd&lt;br /&gt;
Ceylon,			cey cln&lt;br /&gt;
Khiva,			khv&lt;br /&gt;
Krasnoyarsk,		kra&lt;br /&gt;
Birmah,			bir&lt;br /&gt;
Bokhara,		bkh&lt;br /&gt;
Baku,			bku&lt;br /&gt;
Lucknow,		lck&lt;br /&gt;
Madras,			mds&lt;br /&gt;
Mandlah,		mdh&lt;br /&gt;
Mecca,			mec&lt;br /&gt;
Nejaaz,			nej&lt;br /&gt;
Oman,			oma&lt;br /&gt;
Perm,			prm&lt;br /&gt;
Punjab,			pun&lt;br /&gt;
Xining,			xin&lt;br /&gt;
Kamchatka,		kam&lt;br /&gt;
Korea,			kor&lt;br /&gt;
Xinjang,		xjg&lt;br /&gt;
Mongolia,		mon&lt;br /&gt;
Tibet,			tib&lt;br /&gt;
Nei Mongol,		nem&lt;br /&gt;
Heilongjiangm,		hei&lt;br /&gt;
Liaoning,		lia&lt;br /&gt;
Fujian,			fuj&lt;br /&gt;
Hunan,			hun&lt;br /&gt;
Yunnan,			yun&lt;br /&gt;
Sakhurlin,		sak&lt;br /&gt;
Sapporo,		sap&lt;br /&gt;
Siam,			sia&lt;br /&gt;
Solomons,		sol&lt;br /&gt;
Marshalls,		msi&lt;br /&gt;
Perth,			pth&lt;br /&gt;
Northern Terr.,		ntr&lt;br /&gt;
Queensland,		que&lt;br /&gt;
South Austrailia,	sau&lt;br /&gt;
New Zeland,		nze&lt;br /&gt;
Sumatra,		sum&lt;br /&gt;
Formosa,		for&lt;br /&gt;
Tai Won,		tai&lt;br /&gt;
Tabrize,		tbr&lt;br /&gt;
Yakutsk,		yak&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
South America&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Amazona,		ama&lt;br /&gt;
Bolivia,		bol&lt;br /&gt;
Bahia,			baa&lt;br /&gt;
British Guiana,		brg&lt;br /&gt;
Chili,			chl&lt;br /&gt;
Cuiaba,			cui&lt;br /&gt;
Equador,		equ&lt;br /&gt;
French Guiana,		frg&lt;br /&gt;
La Plata,		lap&lt;br /&gt;
Matto Grosso,		mat&lt;br /&gt;
Montevideo,		mvd&lt;br /&gt;
Para,			par pra&lt;br /&gt;
Patagonia,		pat&lt;br /&gt;
Sacpaulo,		sac&lt;br /&gt;
Paraguay,		pgy&lt;br /&gt;
Peru,			per&lt;br /&gt;
Plauhy,			pla&lt;br /&gt;
Venezuela,		vzl&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
North America&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Honduras,		hon&lt;br /&gt;
Guatemala,		gtm&lt;br /&gt;
Haiti,			hai&lt;br /&gt;
Oaxaca,			oax&lt;br /&gt;
Mazatlan,		maz&lt;br /&gt;
Coahula,		coa&lt;br /&gt;
Chihuahua,		chi&lt;br /&gt;
Republic of Texas,	rot&lt;br /&gt;
Nevada,			nev&lt;br /&gt;
Oregon Terr.,		org&lt;br /&gt;
Vancouver,		van&lt;br /&gt;
Alaska,			alk ala&lt;br /&gt;
North West Terr.,	nwt&lt;br /&gt;
Alberta,		alb&lt;br /&gt;
Saskatchewan,		ssk&lt;br /&gt;
Unorganized Terr.,	ung&lt;br /&gt;
Iowa Territories,	iow&lt;br /&gt;
Missouri Terr.,		mis&lt;br /&gt;
Appalachia,		apl&lt;br /&gt;
Florida,		fla&lt;br /&gt;
Chicago,		chc&lt;br /&gt;
Washington DC,		wdc&lt;br /&gt;
Montreal,		mtl&lt;br /&gt;
PrinceRupert Land,	prt&lt;br /&gt;
Maritimes,		mrt&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Atlantic Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Hudson Bay,		hud&lt;br /&gt;
Labrador Sea,		lab&lt;br /&gt;
Greenland Sea,		grs&lt;br /&gt;
Barents Sea,		bar&lt;br /&gt;
Norwegian Sea,		nwg&lt;br /&gt;
North Sea,		nth&lt;br /&gt;
Skagerrak,		ska&lt;br /&gt;
Helgoland Bight,	hel&lt;br /&gt;
Baltic Sea,		bal&lt;br /&gt;
Gulf of Bothnia,	gob&lt;br /&gt;
English Channel,	ech eng&lt;br /&gt;
Irish Sea,		iri&lt;br /&gt;
Bay of Biscay,		bob&lt;br /&gt;
Western Mediterranean,	wme wem&lt;br /&gt;
Gulf of Lyon,		gol lyo&lt;br /&gt;
Tyrrhenian Sea,		tyr&lt;br /&gt;
Ionian Sea,		ion&lt;br /&gt;
Adriatic Sea,		adr&lt;br /&gt;
Aegean Sea,		aeg&lt;br /&gt;
Black Sea,		bla&lt;br /&gt;
Eastern Mediterranean,	eme eam&lt;br /&gt;
Canaries Seaway,	cas&lt;br /&gt;
N.Atlantic Ocean,	nao&lt;br /&gt;
Gulf of Maine,		gme&lt;br /&gt;
Bay of Florida,		bof&lt;br /&gt;
Gulf of Mexico,		gom&lt;br /&gt;
Western Carribean,	wca&lt;br /&gt;
Eastern Carribean,	eca&lt;br /&gt;
The Azores,		azr&lt;br /&gt;
Sargasso Sea,		sar&lt;br /&gt;
Mid-Atlantic Ocean,	mao&lt;br /&gt;
Amazon Basin,		amb&lt;br /&gt;
Brazilian Bight,	brb&lt;br /&gt;
Gulf of Guinea,		ggu&lt;br /&gt;
Cimbebas Coast,		cbc&lt;br /&gt;
S.Atlantic Ocean,	sao&lt;br /&gt;
Rio de Plate,		rdp&lt;br /&gt;
Drake Passage,		dra&lt;br /&gt;
Ant-Atlantic Ocean,	aat&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Indian Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Roaring Forties,	rft&lt;br /&gt;
Mozabaique Channel,	moc&lt;br /&gt;
Horn of Africa,		hoa&lt;br /&gt;
Red Sea,		red&lt;br /&gt;
Persian Gulf,		pgu&lt;br /&gt;
Arabian Sea,		ara&lt;br /&gt;
Bay of Bengal,		bgl&lt;br /&gt;
N.E.Indian Ocean,	nei&lt;br /&gt;
N.W.Indian Ocean,	nwi&lt;br /&gt;
S.E.Indian Ocean,	sei&lt;br /&gt;
S.W.Indian Ocean,	swi&lt;br /&gt;
Ant-Indian Ocean,	ain&lt;br /&gt;
Barrier Sea,		bas&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Western Pacific Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Ant-Pacific Ocean,	apa&lt;br /&gt;
Tasman Sea,		tas&lt;br /&gt;
Coral Sea,		cos&lt;br /&gt;
Timor Sea,		tim&lt;br /&gt;
Java Sea,		jas&lt;br /&gt;
Celebes Sea,		ces&lt;br /&gt;
Gulf of Siam,		gos&lt;br /&gt;
China Sea,		chs&lt;br /&gt;
Phillipene Sea,		phs&lt;br /&gt;
Eastern Sea,		ese&lt;br /&gt;
Yellow Sea,		yel&lt;br /&gt;
Sea of Japan,		soj&lt;br /&gt;
Sea of Okhotsk,		okh&lt;br /&gt;
Kuril Sea,		kur&lt;br /&gt;
Bering Sea,		bes&lt;br /&gt;
N.W.Pacific Ocean,	nwp&lt;br /&gt;
Izu Sea,		izu&lt;br /&gt;
W.Pacific Ocean,	wpa wpo&lt;br /&gt;
Bismark Sea,		bis&lt;br /&gt;
S.W.Pacific Ocean,	swp&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Eastern Pacific Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Hawaii,			haw&lt;br /&gt;
N.Pacific Ocean,	npa npo&lt;br /&gt;
Gulf of Alaska,		goa&lt;br /&gt;
N.E.Pacific Ocean,	nep&lt;br /&gt;
Gulf of Catalina,	gca&lt;br /&gt;
Gulf of California,	goc&lt;br /&gt;
E.Pacific Ocean,	epa epo&lt;br /&gt;
Gulf of Panama,		gop&lt;br /&gt;
Chilean Basin,		cba&lt;br /&gt;
S.Pacific Ocean,	spa spo&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
--[[User:Sgttodd|Sgttodd]] 10:16, 15 May 2008 (PDT)&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Imperial1841&amp;diff=975</id>
		<title>Imperial1841</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Imperial1841&amp;diff=975"/>
		<updated>2008-05-15T17:16:58Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Created: January 2008&lt;br /&gt;
&amp;lt;br&amp;gt;Creator: Gerald Todd, Maryland, USA &lt;br /&gt;
&amp;lt;h2&amp;gt;Introduction&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Imperial 1841 is a variant of Avalon Hill/Hasbro's game of Diplomacy by Allan B. Calhamer. It is based on another variant by Michael David Roberts called [[Imperial]]. Both variants are global versions of the original game.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Imperial 1841 is meant as a lighter version of [[Imperial]] requiring fewer players and having fewer provinces and supply centers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;This variant begins with an historical setting, but is not designed to recreate historical events. The names and borders are based on maps from the 1840's with their some of their misspellings and misplaced borders.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Imperial 1841 replaces [[Imperial1840]] incorporating changes gleaned from play-testing.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Statistics&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Number of players: 9&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Austria-Hungary&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Great Britain&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;China&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;France&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Holland&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Ottoman Empire&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Russia&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Spain/Portugal&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;United States of America&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Number of supply centers: 111&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Rules&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This variant follows all of the rules in Standard Diplomacy, with the following exceptions.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Start Date:&amp;lt;/b&amp;gt; The game begins in Spring 1841. The Seasons work just like Standard Diplomacy (Spring-Fall).&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Victory Conditions:&amp;lt;/b&amp;gt; To win, a single player must possess 36 supply centers at the end of any fall retreat.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Map Clarifications&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Impassable:&amp;lt;/b&amp;gt; (Casbian Sea, Great Lakes, Rocky Mountains, Deep Desert, Himalayas, and Deepest Darkest Africa) These zones act exactly like Switzerland in Standard Diplomacy.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Island Chains:&amp;lt;/b&amp;gt; (The Azores, Hawaiian Islands, the Bahamas, the Antilles, Java, Seychelles, the Solomons, Maldives, Marshalls, and New Zealand)&lt;br /&gt;
Island Chains are coastal territories that may be entered through any adjacent sea zones. They may be occupied by either armies or navies.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Denmark &amp;amp;amp; Constantinople:&amp;lt;/b&amp;gt; In order to move a Fleet directly from the Black Sea to the Aegean Sea, a player must move into Constantinople, just like Denmark in the standard game. Imperial 1841 doesn't require &amp;quot;ownership&amp;quot; of Constantinople&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Land Bridges:&amp;lt;/b&amp;gt; (Florida-Bahamas; Bahamas-Cuba; Bahamas-Haiti; Cuba-Haiti; Haiti-Antilles; Antilles-Venezuela; Dublin-Edinburgh; Denmark-Sweden; Formosa-Guangdong; Kagoshima-Edo; Edo-Sapporo; Sapporo-Sakhurlin; Sakhurlin-Yongmingcheng; Malaysia-Sumatra; Sumatra-Java) These land bridges work exactly as they do in Standard Diplomacy. Though the provinces mentioned are separated by water, Both Armies and Fleets may move from one to the other.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Multiple Coasts:&amp;lt;/b&amp;gt; (Guatemala, Honduras, Columbia, Kiel, Rome, St Petersburg, Egypt, Syria, Hadramaut) These zones are played just as Spain and St Petersurg are in the standard game. Note: The Kiel canal was not built yet in 1841 which is why Kiel has two coasts in this variant.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Wraparound:&amp;lt;/b&amp;gt; (Bering Sea, West Pacific, South West Pacific, Antarctic Pacific) You will note that some sea zones can be found on both ends of the map. They are actually the same sea zones. A Fleet coming from Kuril Sea could move into the West Pacific Ocean on the right side of the map and would be adjacent to the Hawaiian Islands on the left side of the map.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;1.This is a large map as most global Diplomacy maps tend to be. To make the map smaller the Atlantic was narrowed a great deal, the poles were cut down, and the ends were brought in somewhat.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;2.The Earth, being a sphere, and the map being flat means going off the right side bring you onto the left side, and vice-versa. ALL of the Pacific spaces at the left side of the map are merely place-holders, to show the connections. For example: the space that RP considers to be &amp;quot;WPA&amp;quot; [Western Pacific Ocean] is located on the right side of the map -- but there is a self-same &amp;quot;WPA&amp;quot; on the left side.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;3.There are 2 kinds of SCs in Imperial 1841: Home Centers and Not-Home-Centers. Players may build in any unoccupied home center they own, be it one they started with, or one they captured. Realpolitik doesn't allow for this build rule, so it is currently set to allow building in any unoccupied, owned SC. The GM will have to monitor builds received to ensure builds only occur in home centers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;4.Direct movement between the Black Sea and the Aegean Sea is through Constantinople - like Denmark, ie you move BLA-CON, and next turn you move CON-AEG, and so forth. &amp;quot;Ownership&amp;quot; of Constantinople not required.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;The Player Powers&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;at gamestart in 1841&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Austria-Hungary: Ferdinand I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Great Britain: Albert of Hanover Prince-Consort&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;China: Min Ning&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;France: Louis Philip of Bourbon&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Holland: William II of Orange&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Ottoman Empire: Abdülmecid I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Russia: Nicholas I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Spain: Francis of Assisi of Bourbon&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Portugal: Ferdinand of Braganza&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;USA: Martin van Buren&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;The Map &amp;amp; Starting Positions&amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Image:imperial1841.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Map Space Names and Abbreviations&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Starting Positions&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Austria-Hungary/Prussia (5) forest&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Berlin,			ber&lt;br /&gt;
Budapest,		bud&lt;br /&gt;
Venice,			ven&lt;br /&gt;
Vienna,			vie&lt;br /&gt;
Loango,			loa&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Britain (11) red&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
London,			lon ldn&lt;br /&gt;
Dublin,			dub dln&lt;br /&gt;
Edinburgh,		edi ebg&lt;br /&gt;
Quebec,			qbc&lt;br /&gt;
Ontario,		ont&lt;br /&gt;
Bahama Islands,		bah&lt;br /&gt;
Cape Colony,		cac&lt;br /&gt;
Bombay,			bom&lt;br /&gt;
Delhi,			del&lt;br /&gt;
Malaysia,		mal&lt;br /&gt;
New South Wales,	nsw&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
China (5) yellow&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Beijing,		bei bjg&lt;br /&gt;
Chongqing,		cho&lt;br /&gt;
Guangdong,		gua&lt;br /&gt;
Shanghai,		sgh&lt;br /&gt;
Yongmingcheng,		yon yng&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
France (9) cyan&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Paris,			prs pas&lt;br /&gt;
Nantes,			nan&lt;br /&gt;
Marseilles,		mar&lt;br /&gt;
Antilles,		ant&lt;br /&gt;
Sierra Leone,		sie&lt;br /&gt;
Guinea,			gui&lt;br /&gt;
Madagascar,		mgr&lt;br /&gt;
Maldives,		mld mdv&lt;br /&gt;
Society Islands,	sct soc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Holland (7) orange&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Holland,		hol&lt;br /&gt;
Dutch Guiana,		dug&lt;br /&gt;
Natal,			nat&lt;br /&gt;
Kagoshima,		kag&lt;br /&gt;
Java,			jav&lt;br /&gt;
Borneo,			bor&lt;br /&gt;
New Guinea,		ngu&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Ottoman Empire (5) tan&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Angora,			ang&lt;br /&gt;
Bagdad,			bag&lt;br /&gt;
Constantinople,		con&lt;br /&gt;
Egypt,			egy&lt;br /&gt;
Sofia,			sof&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Russia (6) charcoal&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Moskow,			mos&lt;br /&gt;
Sevastopol,		sev&lt;br /&gt;
St Petersburg,		stp&lt;br /&gt;
Warsaw,			war&lt;br /&gt;
Irkutsk,		irk&lt;br /&gt;
Orenburg,		orn&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Spain (9) teal&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Madrid,			mad&lt;br /&gt;
Lisbon,			lis&lt;br /&gt;
Cuba,			cub&lt;br /&gt;
Mexico City,		mxc&lt;br /&gt;
Monterey,		mty&lt;br /&gt;
Columbia,		col&lt;br /&gt;
Rio de Janeiro,		rio&lt;br /&gt;
Zanguebar,		zan&lt;br /&gt;
Phillipines,		phi&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
United States (4) blue&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Boston,			bos&lt;br /&gt;
Charleston,		cha&lt;br /&gt;
New Orleans,		nol&lt;br /&gt;
New York City,		nyc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Europe&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Denmark,		den&lt;br /&gt;
Greece,			gre&lt;br /&gt;
Kiel,			kie&lt;br /&gt;
Norway,			nor nwy&lt;br /&gt;
Rome,			rom&lt;br /&gt;
Rumania,		rum&lt;br /&gt;
Salerno,		sal&lt;br /&gt;
Serbia,			ser&lt;br /&gt;
Sweden,			swe&lt;br /&gt;
Armenia,		arm&lt;br /&gt;
Bavaria,		bav&lt;br /&gt;
Stuttgart,		stu&lt;br /&gt;
Bordeaux,		bdx&lt;br /&gt;
Bosnia,			bsn&lt;br /&gt;
Catalunia,		cat&lt;br /&gt;
Cadiz,			cad&lt;br /&gt;
Coruna,			crn&lt;br /&gt;
Croatia,		cro&lt;br /&gt;
Finland,		fin&lt;br /&gt;
Galicia,		gal&lt;br /&gt;
Metz,			met&lt;br /&gt;
Livonia,		liv lvn&lt;br /&gt;
Piedmont,		pie&lt;br /&gt;
Prussia,		pru&lt;br /&gt;
Rouen,			rou&lt;br /&gt;
Sicily,			sic&lt;br /&gt;
Silesia,		sil&lt;br /&gt;
Switzerland,		sws&lt;br /&gt;
Wallacia,		wlc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Africa&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Abyssinia,		aby&lt;br /&gt;
Biafra,			bia&lt;br /&gt;
Liberia,		lib&lt;br /&gt;
Tunisia,		tun&lt;br /&gt;
Ethiopia,		eth&lt;br /&gt;
Algiers,		alg&lt;br /&gt;
Bambarra,		bam&lt;br /&gt;
Caffrabia,		caf&lt;br /&gt;
Congo,			cgo&lt;br /&gt;
Cimbebas,		cim&lt;br /&gt;
Donga,			don&lt;br /&gt;
Fezzan,			fez&lt;br /&gt;
Kuar,			kua&lt;br /&gt;
Hahira,			hah&lt;br /&gt;
Mongearts,		mgt&lt;br /&gt;
Morocco,		mor&lt;br /&gt;
Mozambique,		moz&lt;br /&gt;
Nubia,			nub&lt;br /&gt;
South Africa,		saf&lt;br /&gt;
Sene Gabaia,		sga&lt;br /&gt;
Somolia,		som&lt;br /&gt;
Soudan,			sou&lt;br /&gt;
Tripoli,		tri&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Asia/Pacific&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Syria,			syr&lt;br /&gt;
Ade,			ade&lt;br /&gt;
Afganistan,		afg&lt;br /&gt;
Bengal,			ben&lt;br /&gt;
Edo,			edo&lt;br /&gt;
Hue,			hue&lt;br /&gt;
Kasmir,			kas&lt;br /&gt;
Tehran,			teh&lt;br /&gt;
Tashkent,		tsh&lt;br /&gt;
Omsk,			oms&lt;br /&gt;
Bangalore,		ban&lt;br /&gt;
Celebes,		cel&lt;br /&gt;
Evenki,			eve&lt;br /&gt;
Georgia,		grg&lt;br /&gt;
Hadramaut,		hdr&lt;br /&gt;
Hyderabad,		hyd&lt;br /&gt;
Ceylon,			cey cln&lt;br /&gt;
Khiva,			khv&lt;br /&gt;
Krasnoyarsk,		kra&lt;br /&gt;
Birmah,			bir&lt;br /&gt;
Bokhara,		bkh&lt;br /&gt;
Baku,			bku&lt;br /&gt;
Lucknow,		lck&lt;br /&gt;
Madras,			mds&lt;br /&gt;
Mandlah,		mdh&lt;br /&gt;
Mecca,			mec&lt;br /&gt;
Nejaaz,			nej&lt;br /&gt;
Oman,			oma&lt;br /&gt;
Perm,			prm&lt;br /&gt;
Punjab,			pun&lt;br /&gt;
Xining,			xin&lt;br /&gt;
Kamchatka,		kam&lt;br /&gt;
Korea,			kor&lt;br /&gt;
Xinjang,		xjg&lt;br /&gt;
Mongolia,		mon&lt;br /&gt;
Tibet,			tib&lt;br /&gt;
Nei Mongol,		nem&lt;br /&gt;
Heilongjiangm,		hei&lt;br /&gt;
Liaoning,		lia&lt;br /&gt;
Fujian,			fuj&lt;br /&gt;
Hunan,			hun&lt;br /&gt;
Yunnan,			yun&lt;br /&gt;
Sakhurlin,		sak&lt;br /&gt;
Sapporo,		sap&lt;br /&gt;
Siam,			sia&lt;br /&gt;
Solomons,		sol&lt;br /&gt;
Marshalls,		msi&lt;br /&gt;
Perth,			pth&lt;br /&gt;
Northern Terr.,		ntr&lt;br /&gt;
Queensland,		que&lt;br /&gt;
South Austrailia,	sau&lt;br /&gt;
New Zeland,		nze&lt;br /&gt;
Sumatra,		sum&lt;br /&gt;
Formosa,		for&lt;br /&gt;
Tai Won,		tai&lt;br /&gt;
Tabrize,		tbr&lt;br /&gt;
Yakutsk,		yak&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
South America&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Amazona,		ama&lt;br /&gt;
Bolivia,		bol&lt;br /&gt;
Bahia,			baa&lt;br /&gt;
British Guiana,		brg&lt;br /&gt;
Chili,			chl&lt;br /&gt;
Cuiaba,			cui&lt;br /&gt;
Equador,		equ&lt;br /&gt;
French Guiana,		frg&lt;br /&gt;
La Plata,		lap&lt;br /&gt;
Matto Grosso,		mat&lt;br /&gt;
Montevideo,		mvd&lt;br /&gt;
Para,			par pra&lt;br /&gt;
Patagonia,		pat&lt;br /&gt;
Sacpaulo,		sac&lt;br /&gt;
Paraguay,		pgy&lt;br /&gt;
Peru,			per&lt;br /&gt;
Plauhy,			pla&lt;br /&gt;
Venezuela,		vzl&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
North America&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Honduras,		hon&lt;br /&gt;
Guatemala,		gtm&lt;br /&gt;
Haiti,			hai&lt;br /&gt;
Oaxaca,			oax&lt;br /&gt;
Mazatlan,		maz&lt;br /&gt;
Coahula,		coa&lt;br /&gt;
Chihuahua,		chi&lt;br /&gt;
Republic of Texas,	rot&lt;br /&gt;
Nevada,			nev&lt;br /&gt;
Oregon Terr.,		org&lt;br /&gt;
Vancouver,		van&lt;br /&gt;
Alaska,			alk ala&lt;br /&gt;
North West Terr.,	nwt&lt;br /&gt;
Alberta,		alb&lt;br /&gt;
Saskatchewan,		ssk&lt;br /&gt;
Unorganized Terr.,	ung&lt;br /&gt;
Iowa Territories,	iow&lt;br /&gt;
Missouri Terr.,		mis&lt;br /&gt;
Appalachia,		apl&lt;br /&gt;
Florida,		fla&lt;br /&gt;
Chicago,		chc&lt;br /&gt;
Washington DC,		wdc&lt;br /&gt;
Montreal,		mtl&lt;br /&gt;
PrinceRupert Land,	prt&lt;br /&gt;
Maritimes,		mrt&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Atlantic Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Hudson Bay,		hud&lt;br /&gt;
Labrador Sea,		lab&lt;br /&gt;
Greenland Sea,		grs&lt;br /&gt;
Barents Sea,		bar&lt;br /&gt;
Norwegian Sea,		nwg&lt;br /&gt;
North Sea,		nth&lt;br /&gt;
Skagerrak,		ska&lt;br /&gt;
Helgoland Bight,	hel&lt;br /&gt;
Baltic Sea,		bal&lt;br /&gt;
Gulf of Bothnia,	gob&lt;br /&gt;
English Channel,	ech eng&lt;br /&gt;
Irish Sea,		iri&lt;br /&gt;
Bay of Biscay,		bob&lt;br /&gt;
Western Mediterranean,	wme wem&lt;br /&gt;
Gulf of Lyon,		gol lyo&lt;br /&gt;
Tyrrhenian Sea,		tyr&lt;br /&gt;
Ionian Sea,		ion&lt;br /&gt;
Adriatic Sea,		adr&lt;br /&gt;
Aegean Sea,		aeg&lt;br /&gt;
Black Sea,		bla&lt;br /&gt;
Eastern Mediterranean,	eme eam&lt;br /&gt;
Canaries Seaway,	cas&lt;br /&gt;
N.Atlantic Ocean,	nao&lt;br /&gt;
Gulf of Maine,		gme&lt;br /&gt;
Bay of Florida,		bof&lt;br /&gt;
Gulf of Mexico,		gom&lt;br /&gt;
Western Carribean,	wca&lt;br /&gt;
Eastern Carribean,	eca&lt;br /&gt;
The Azores,		azr&lt;br /&gt;
Sargasso Sea,		sar&lt;br /&gt;
Mid-Atlantic Ocean,	mao&lt;br /&gt;
Amazon Basin,		amb&lt;br /&gt;
Brazilian Bight,	brb&lt;br /&gt;
Gulf of Guinea,		ggu&lt;br /&gt;
Cimbebas Coast,		cbc&lt;br /&gt;
S.Atlantic Ocean,	sao&lt;br /&gt;
Rio de Plate,		rdp&lt;br /&gt;
Drake Passage,		dra&lt;br /&gt;
Ant-Atlantic Ocean,	aat&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Indian Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Roaring Forties,	rft&lt;br /&gt;
Mozabaique Channel,	moc&lt;br /&gt;
Horn of Africa,		hoa&lt;br /&gt;
Red Sea,		red&lt;br /&gt;
Persian Gulf,		pgu&lt;br /&gt;
Arabian Sea,		ara&lt;br /&gt;
Bay of Bengal,		bgl&lt;br /&gt;
N.E.Indian Ocean,	nei&lt;br /&gt;
N.W.Indian Ocean,	nwi&lt;br /&gt;
S.E.Indian Ocean,	sei&lt;br /&gt;
S.W.Indian Ocean,	swi&lt;br /&gt;
Ant-Indian Ocean,	ain&lt;br /&gt;
Barrier Sea,		bas&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Western Pacific Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Ant-Pacific Ocean,	apa&lt;br /&gt;
Tasman Sea,		tas&lt;br /&gt;
Coral Sea,		cos&lt;br /&gt;
Timor Sea,		tim&lt;br /&gt;
Java Sea,		jas&lt;br /&gt;
Celebes Sea,		ces&lt;br /&gt;
Gulf of Siam,		gos&lt;br /&gt;
China Sea,		chs&lt;br /&gt;
Phillipene Sea,		phs&lt;br /&gt;
Eastern Sea,		ese&lt;br /&gt;
Yellow Sea,		yel&lt;br /&gt;
Sea of Japan,		soj&lt;br /&gt;
Sea of Okhotsk,		okh&lt;br /&gt;
Kuril Sea,		kur&lt;br /&gt;
Bering Sea,		bes&lt;br /&gt;
N.W.Pacific Ocean,	nwp&lt;br /&gt;
Izu Sea,		izu&lt;br /&gt;
W.Pacific Ocean,	wpa wpo&lt;br /&gt;
Bismark Sea,		bis&lt;br /&gt;
S.W.Pacific Ocean,	swp&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Eastern Pacific Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Hawaii,			haw&lt;br /&gt;
N.Pacific Ocean,	npa npo&lt;br /&gt;
Gulf of Alaska,		goa&lt;br /&gt;
N.E.Pacific Ocean,	nep&lt;br /&gt;
Gulf of Catalina,	gca&lt;br /&gt;
Gulf of California,	goc&lt;br /&gt;
E.Pacific Ocean,	epa epo&lt;br /&gt;
Gulf of Panama,		gop&lt;br /&gt;
Chilean Basin,		cba&lt;br /&gt;
S.Pacific Ocean,	spa spo&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
--[[User:Sgttodd|Sgttodd]] 10:16, 15 May 2008 (PDT)&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Imperial1841&amp;diff=974</id>
		<title>Imperial1841</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Imperial1841&amp;diff=974"/>
		<updated>2008-05-15T17:16:38Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Created: January 2008&lt;br /&gt;
Creator: Gerald Todd, Maryland, USA &lt;br /&gt;
&amp;lt;h2&amp;gt;Introduction&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Imperial 1841 is a variant of Avalon Hill/Hasbro's game of Diplomacy by Allan B. Calhamer. It is based on another variant by Michael David Roberts called [[Imperial]]. Both variants are global versions of the original game.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Imperial 1841 is meant as a lighter version of [[Imperial]] requiring fewer players and having fewer provinces and supply centers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;This variant begins with an historical setting, but is not designed to recreate historical events. The names and borders are based on maps from the 1840's with their some of their misspellings and misplaced borders.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Imperial 1841 replaces [[Imperial1840]] incorporating changes gleaned from play-testing.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Statistics&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Number of players: 9&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Austria-Hungary&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Great Britain&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;China&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;France&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Holland&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Ottoman Empire&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Russia&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Spain/Portugal&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;United States of America&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Number of supply centers: 111&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Rules&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This variant follows all of the rules in Standard Diplomacy, with the following exceptions.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Start Date:&amp;lt;/b&amp;gt; The game begins in Spring 1841. The Seasons work just like Standard Diplomacy (Spring-Fall).&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Victory Conditions:&amp;lt;/b&amp;gt; To win, a single player must possess 36 supply centers at the end of any fall retreat.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Map Clarifications&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Impassable:&amp;lt;/b&amp;gt; (Casbian Sea, Great Lakes, Rocky Mountains, Deep Desert, Himalayas, and Deepest Darkest Africa) These zones act exactly like Switzerland in Standard Diplomacy.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Island Chains:&amp;lt;/b&amp;gt; (The Azores, Hawaiian Islands, the Bahamas, the Antilles, Java, Seychelles, the Solomons, Maldives, Marshalls, and New Zealand)&lt;br /&gt;
Island Chains are coastal territories that may be entered through any adjacent sea zones. They may be occupied by either armies or navies.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Denmark &amp;amp;amp; Constantinople:&amp;lt;/b&amp;gt; In order to move a Fleet directly from the Black Sea to the Aegean Sea, a player must move into Constantinople, just like Denmark in the standard game. Imperial 1841 doesn't require &amp;quot;ownership&amp;quot; of Constantinople&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Land Bridges:&amp;lt;/b&amp;gt; (Florida-Bahamas; Bahamas-Cuba; Bahamas-Haiti; Cuba-Haiti; Haiti-Antilles; Antilles-Venezuela; Dublin-Edinburgh; Denmark-Sweden; Formosa-Guangdong; Kagoshima-Edo; Edo-Sapporo; Sapporo-Sakhurlin; Sakhurlin-Yongmingcheng; Malaysia-Sumatra; Sumatra-Java) These land bridges work exactly as they do in Standard Diplomacy. Though the provinces mentioned are separated by water, Both Armies and Fleets may move from one to the other.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Multiple Coasts:&amp;lt;/b&amp;gt; (Guatemala, Honduras, Columbia, Kiel, Rome, St Petersburg, Egypt, Syria, Hadramaut) These zones are played just as Spain and St Petersurg are in the standard game. Note: The Kiel canal was not built yet in 1841 which is why Kiel has two coasts in this variant.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Wraparound:&amp;lt;/b&amp;gt; (Bering Sea, West Pacific, South West Pacific, Antarctic Pacific) You will note that some sea zones can be found on both ends of the map. They are actually the same sea zones. A Fleet coming from Kuril Sea could move into the West Pacific Ocean on the right side of the map and would be adjacent to the Hawaiian Islands on the left side of the map.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;1.This is a large map as most global Diplomacy maps tend to be. To make the map smaller the Atlantic was narrowed a great deal, the poles were cut down, and the ends were brought in somewhat.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;2.The Earth, being a sphere, and the map being flat means going off the right side bring you onto the left side, and vice-versa. ALL of the Pacific spaces at the left side of the map are merely place-holders, to show the connections. For example: the space that RP considers to be &amp;quot;WPA&amp;quot; [Western Pacific Ocean] is located on the right side of the map -- but there is a self-same &amp;quot;WPA&amp;quot; on the left side.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;3.There are 2 kinds of SCs in Imperial 1841: Home Centers and Not-Home-Centers. Players may build in any unoccupied home center they own, be it one they started with, or one they captured. Realpolitik doesn't allow for this build rule, so it is currently set to allow building in any unoccupied, owned SC. The GM will have to monitor builds received to ensure builds only occur in home centers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;4.Direct movement between the Black Sea and the Aegean Sea is through Constantinople - like Denmark, ie you move BLA-CON, and next turn you move CON-AEG, and so forth. &amp;quot;Ownership&amp;quot; of Constantinople not required.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;The Player Powers&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;at gamestart in 1841&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Austria-Hungary: Ferdinand I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Great Britain: Albert of Hanover Prince-Consort&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;China: Min Ning&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;France: Louis Philip of Bourbon&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Holland: William II of Orange&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Ottoman Empire: Abdülmecid I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Russia: Nicholas I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Spain: Francis of Assisi of Bourbon&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Portugal: Ferdinand of Braganza&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;USA: Martin van Buren&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;The Map &amp;amp; Starting Positions&amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Image:imperial1841.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Map Space Names and Abbreviations&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Starting Positions&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Austria-Hungary/Prussia (5) forest&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Berlin,			ber&lt;br /&gt;
Budapest,		bud&lt;br /&gt;
Venice,			ven&lt;br /&gt;
Vienna,			vie&lt;br /&gt;
Loango,			loa&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Britain (11) red&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
London,			lon ldn&lt;br /&gt;
Dublin,			dub dln&lt;br /&gt;
Edinburgh,		edi ebg&lt;br /&gt;
Quebec,			qbc&lt;br /&gt;
Ontario,		ont&lt;br /&gt;
Bahama Islands,		bah&lt;br /&gt;
Cape Colony,		cac&lt;br /&gt;
Bombay,			bom&lt;br /&gt;
Delhi,			del&lt;br /&gt;
Malaysia,		mal&lt;br /&gt;
New South Wales,	nsw&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
China (5) yellow&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Beijing,		bei bjg&lt;br /&gt;
Chongqing,		cho&lt;br /&gt;
Guangdong,		gua&lt;br /&gt;
Shanghai,		sgh&lt;br /&gt;
Yongmingcheng,		yon yng&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
France (9) cyan&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Paris,			prs pas&lt;br /&gt;
Nantes,			nan&lt;br /&gt;
Marseilles,		mar&lt;br /&gt;
Antilles,		ant&lt;br /&gt;
Sierra Leone,		sie&lt;br /&gt;
Guinea,			gui&lt;br /&gt;
Madagascar,		mgr&lt;br /&gt;
Maldives,		mld mdv&lt;br /&gt;
Society Islands,	sct soc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Holland (7) orange&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Holland,		hol&lt;br /&gt;
Dutch Guiana,		dug&lt;br /&gt;
Natal,			nat&lt;br /&gt;
Kagoshima,		kag&lt;br /&gt;
Java,			jav&lt;br /&gt;
Borneo,			bor&lt;br /&gt;
New Guinea,		ngu&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Ottoman Empire (5) tan&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Angora,			ang&lt;br /&gt;
Bagdad,			bag&lt;br /&gt;
Constantinople,		con&lt;br /&gt;
Egypt,			egy&lt;br /&gt;
Sofia,			sof&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Russia (6) charcoal&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Moskow,			mos&lt;br /&gt;
Sevastopol,		sev&lt;br /&gt;
St Petersburg,		stp&lt;br /&gt;
Warsaw,			war&lt;br /&gt;
Irkutsk,		irk&lt;br /&gt;
Orenburg,		orn&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Spain (9) teal&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Madrid,			mad&lt;br /&gt;
Lisbon,			lis&lt;br /&gt;
Cuba,			cub&lt;br /&gt;
Mexico City,		mxc&lt;br /&gt;
Monterey,		mty&lt;br /&gt;
Columbia,		col&lt;br /&gt;
Rio de Janeiro,		rio&lt;br /&gt;
Zanguebar,		zan&lt;br /&gt;
Phillipines,		phi&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
United States (4) blue&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Boston,			bos&lt;br /&gt;
Charleston,		cha&lt;br /&gt;
New Orleans,		nol&lt;br /&gt;
New York City,		nyc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Europe&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Denmark,		den&lt;br /&gt;
Greece,			gre&lt;br /&gt;
Kiel,			kie&lt;br /&gt;
Norway,			nor nwy&lt;br /&gt;
Rome,			rom&lt;br /&gt;
Rumania,		rum&lt;br /&gt;
Salerno,		sal&lt;br /&gt;
Serbia,			ser&lt;br /&gt;
Sweden,			swe&lt;br /&gt;
Armenia,		arm&lt;br /&gt;
Bavaria,		bav&lt;br /&gt;
Stuttgart,		stu&lt;br /&gt;
Bordeaux,		bdx&lt;br /&gt;
Bosnia,			bsn&lt;br /&gt;
Catalunia,		cat&lt;br /&gt;
Cadiz,			cad&lt;br /&gt;
Coruna,			crn&lt;br /&gt;
Croatia,		cro&lt;br /&gt;
Finland,		fin&lt;br /&gt;
Galicia,		gal&lt;br /&gt;
Metz,			met&lt;br /&gt;
Livonia,		liv lvn&lt;br /&gt;
Piedmont,		pie&lt;br /&gt;
Prussia,		pru&lt;br /&gt;
Rouen,			rou&lt;br /&gt;
Sicily,			sic&lt;br /&gt;
Silesia,		sil&lt;br /&gt;
Switzerland,		sws&lt;br /&gt;
Wallacia,		wlc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Africa&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Abyssinia,		aby&lt;br /&gt;
Biafra,			bia&lt;br /&gt;
Liberia,		lib&lt;br /&gt;
Tunisia,		tun&lt;br /&gt;
Ethiopia,		eth&lt;br /&gt;
Algiers,		alg&lt;br /&gt;
Bambarra,		bam&lt;br /&gt;
Caffrabia,		caf&lt;br /&gt;
Congo,			cgo&lt;br /&gt;
Cimbebas,		cim&lt;br /&gt;
Donga,			don&lt;br /&gt;
Fezzan,			fez&lt;br /&gt;
Kuar,			kua&lt;br /&gt;
Hahira,			hah&lt;br /&gt;
Mongearts,		mgt&lt;br /&gt;
Morocco,		mor&lt;br /&gt;
Mozambique,		moz&lt;br /&gt;
Nubia,			nub&lt;br /&gt;
South Africa,		saf&lt;br /&gt;
Sene Gabaia,		sga&lt;br /&gt;
Somolia,		som&lt;br /&gt;
Soudan,			sou&lt;br /&gt;
Tripoli,		tri&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Asia/Pacific&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Syria,			syr&lt;br /&gt;
Ade,			ade&lt;br /&gt;
Afganistan,		afg&lt;br /&gt;
Bengal,			ben&lt;br /&gt;
Edo,			edo&lt;br /&gt;
Hue,			hue&lt;br /&gt;
Kasmir,			kas&lt;br /&gt;
Tehran,			teh&lt;br /&gt;
Tashkent,		tsh&lt;br /&gt;
Omsk,			oms&lt;br /&gt;
Bangalore,		ban&lt;br /&gt;
Celebes,		cel&lt;br /&gt;
Evenki,			eve&lt;br /&gt;
Georgia,		grg&lt;br /&gt;
Hadramaut,		hdr&lt;br /&gt;
Hyderabad,		hyd&lt;br /&gt;
Ceylon,			cey cln&lt;br /&gt;
Khiva,			khv&lt;br /&gt;
Krasnoyarsk,		kra&lt;br /&gt;
Birmah,			bir&lt;br /&gt;
Bokhara,		bkh&lt;br /&gt;
Baku,			bku&lt;br /&gt;
Lucknow,		lck&lt;br /&gt;
Madras,			mds&lt;br /&gt;
Mandlah,		mdh&lt;br /&gt;
Mecca,			mec&lt;br /&gt;
Nejaaz,			nej&lt;br /&gt;
Oman,			oma&lt;br /&gt;
Perm,			prm&lt;br /&gt;
Punjab,			pun&lt;br /&gt;
Xining,			xin&lt;br /&gt;
Kamchatka,		kam&lt;br /&gt;
Korea,			kor&lt;br /&gt;
Xinjang,		xjg&lt;br /&gt;
Mongolia,		mon&lt;br /&gt;
Tibet,			tib&lt;br /&gt;
Nei Mongol,		nem&lt;br /&gt;
Heilongjiangm,		hei&lt;br /&gt;
Liaoning,		lia&lt;br /&gt;
Fujian,			fuj&lt;br /&gt;
Hunan,			hun&lt;br /&gt;
Yunnan,			yun&lt;br /&gt;
Sakhurlin,		sak&lt;br /&gt;
Sapporo,		sap&lt;br /&gt;
Siam,			sia&lt;br /&gt;
Solomons,		sol&lt;br /&gt;
Marshalls,		msi&lt;br /&gt;
Perth,			pth&lt;br /&gt;
Northern Terr.,		ntr&lt;br /&gt;
Queensland,		que&lt;br /&gt;
South Austrailia,	sau&lt;br /&gt;
New Zeland,		nze&lt;br /&gt;
Sumatra,		sum&lt;br /&gt;
Formosa,		for&lt;br /&gt;
Tai Won,		tai&lt;br /&gt;
Tabrize,		tbr&lt;br /&gt;
Yakutsk,		yak&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
South America&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Amazona,		ama&lt;br /&gt;
Bolivia,		bol&lt;br /&gt;
Bahia,			baa&lt;br /&gt;
British Guiana,		brg&lt;br /&gt;
Chili,			chl&lt;br /&gt;
Cuiaba,			cui&lt;br /&gt;
Equador,		equ&lt;br /&gt;
French Guiana,		frg&lt;br /&gt;
La Plata,		lap&lt;br /&gt;
Matto Grosso,		mat&lt;br /&gt;
Montevideo,		mvd&lt;br /&gt;
Para,			par pra&lt;br /&gt;
Patagonia,		pat&lt;br /&gt;
Sacpaulo,		sac&lt;br /&gt;
Paraguay,		pgy&lt;br /&gt;
Peru,			per&lt;br /&gt;
Plauhy,			pla&lt;br /&gt;
Venezuela,		vzl&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
North America&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Honduras,		hon&lt;br /&gt;
Guatemala,		gtm&lt;br /&gt;
Haiti,			hai&lt;br /&gt;
Oaxaca,			oax&lt;br /&gt;
Mazatlan,		maz&lt;br /&gt;
Coahula,		coa&lt;br /&gt;
Chihuahua,		chi&lt;br /&gt;
Republic of Texas,	rot&lt;br /&gt;
Nevada,			nev&lt;br /&gt;
Oregon Terr.,		org&lt;br /&gt;
Vancouver,		van&lt;br /&gt;
Alaska,			alk ala&lt;br /&gt;
North West Terr.,	nwt&lt;br /&gt;
Alberta,		alb&lt;br /&gt;
Saskatchewan,		ssk&lt;br /&gt;
Unorganized Terr.,	ung&lt;br /&gt;
Iowa Territories,	iow&lt;br /&gt;
Missouri Terr.,		mis&lt;br /&gt;
Appalachia,		apl&lt;br /&gt;
Florida,		fla&lt;br /&gt;
Chicago,		chc&lt;br /&gt;
Washington DC,		wdc&lt;br /&gt;
Montreal,		mtl&lt;br /&gt;
PrinceRupert Land,	prt&lt;br /&gt;
Maritimes,		mrt&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Atlantic Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Hudson Bay,		hud&lt;br /&gt;
Labrador Sea,		lab&lt;br /&gt;
Greenland Sea,		grs&lt;br /&gt;
Barents Sea,		bar&lt;br /&gt;
Norwegian Sea,		nwg&lt;br /&gt;
North Sea,		nth&lt;br /&gt;
Skagerrak,		ska&lt;br /&gt;
Helgoland Bight,	hel&lt;br /&gt;
Baltic Sea,		bal&lt;br /&gt;
Gulf of Bothnia,	gob&lt;br /&gt;
English Channel,	ech eng&lt;br /&gt;
Irish Sea,		iri&lt;br /&gt;
Bay of Biscay,		bob&lt;br /&gt;
Western Mediterranean,	wme wem&lt;br /&gt;
Gulf of Lyon,		gol lyo&lt;br /&gt;
Tyrrhenian Sea,		tyr&lt;br /&gt;
Ionian Sea,		ion&lt;br /&gt;
Adriatic Sea,		adr&lt;br /&gt;
Aegean Sea,		aeg&lt;br /&gt;
Black Sea,		bla&lt;br /&gt;
Eastern Mediterranean,	eme eam&lt;br /&gt;
Canaries Seaway,	cas&lt;br /&gt;
N.Atlantic Ocean,	nao&lt;br /&gt;
Gulf of Maine,		gme&lt;br /&gt;
Bay of Florida,		bof&lt;br /&gt;
Gulf of Mexico,		gom&lt;br /&gt;
Western Carribean,	wca&lt;br /&gt;
Eastern Carribean,	eca&lt;br /&gt;
The Azores,		azr&lt;br /&gt;
Sargasso Sea,		sar&lt;br /&gt;
Mid-Atlantic Ocean,	mao&lt;br /&gt;
Amazon Basin,		amb&lt;br /&gt;
Brazilian Bight,	brb&lt;br /&gt;
Gulf of Guinea,		ggu&lt;br /&gt;
Cimbebas Coast,		cbc&lt;br /&gt;
S.Atlantic Ocean,	sao&lt;br /&gt;
Rio de Plate,		rdp&lt;br /&gt;
Drake Passage,		dra&lt;br /&gt;
Ant-Atlantic Ocean,	aat&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Indian Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Roaring Forties,	rft&lt;br /&gt;
Mozabaique Channel,	moc&lt;br /&gt;
Horn of Africa,		hoa&lt;br /&gt;
Red Sea,		red&lt;br /&gt;
Persian Gulf,		pgu&lt;br /&gt;
Arabian Sea,		ara&lt;br /&gt;
Bay of Bengal,		bgl&lt;br /&gt;
N.E.Indian Ocean,	nei&lt;br /&gt;
N.W.Indian Ocean,	nwi&lt;br /&gt;
S.E.Indian Ocean,	sei&lt;br /&gt;
S.W.Indian Ocean,	swi&lt;br /&gt;
Ant-Indian Ocean,	ain&lt;br /&gt;
Barrier Sea,		bas&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Western Pacific Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Ant-Pacific Ocean,	apa&lt;br /&gt;
Tasman Sea,		tas&lt;br /&gt;
Coral Sea,		cos&lt;br /&gt;
Timor Sea,		tim&lt;br /&gt;
Java Sea,		jas&lt;br /&gt;
Celebes Sea,		ces&lt;br /&gt;
Gulf of Siam,		gos&lt;br /&gt;
China Sea,		chs&lt;br /&gt;
Phillipene Sea,		phs&lt;br /&gt;
Eastern Sea,		ese&lt;br /&gt;
Yellow Sea,		yel&lt;br /&gt;
Sea of Japan,		soj&lt;br /&gt;
Sea of Okhotsk,		okh&lt;br /&gt;
Kuril Sea,		kur&lt;br /&gt;
Bering Sea,		bes&lt;br /&gt;
N.W.Pacific Ocean,	nwp&lt;br /&gt;
Izu Sea,		izu&lt;br /&gt;
W.Pacific Ocean,	wpa wpo&lt;br /&gt;
Bismark Sea,		bis&lt;br /&gt;
S.W.Pacific Ocean,	swp&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Eastern Pacific Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Hawaii,			haw&lt;br /&gt;
N.Pacific Ocean,	npa npo&lt;br /&gt;
Gulf of Alaska,		goa&lt;br /&gt;
N.E.Pacific Ocean,	nep&lt;br /&gt;
Gulf of Catalina,	gca&lt;br /&gt;
Gulf of California,	goc&lt;br /&gt;
E.Pacific Ocean,	epa epo&lt;br /&gt;
Gulf of Panama,		gop&lt;br /&gt;
Chilean Basin,		cba&lt;br /&gt;
S.Pacific Ocean,	spa spo&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
--[[User:Sgttodd|Sgttodd]] 10:16, 15 May 2008 (PDT)&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Imperial1840&amp;diff=973</id>
		<title>Imperial1840</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Imperial1840&amp;diff=973"/>
		<updated>2008-05-15T17:14:43Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Created: July 2007&lt;br /&gt;
&lt;br /&gt;
Creator: [[Gerald Todd]], Maryland, USA&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Imperial 1840 is a variant of Avalon Hill/Hasbro's game of Diplomacy by Allan B. Calhamer. It is based on another variant by Michael David Roberts called Imperial. Both variants are global versions of the original game.&lt;br /&gt;
&lt;br /&gt;
Imperial 1840 was meant as a lighter version of Imperial requiring fewer players and having fewer provinces and supply centers.&lt;br /&gt;
&lt;br /&gt;
This variant begins with an historical setting, but is not designed to recreate historical events. The names and borders are based on maps from the 1840's with their some of their misspellings and misplaced borders.&lt;br /&gt;
&lt;br /&gt;
Imperial 1840 is actually a beta and is replaced by [[Imperial1841]] which incorporates changes gleaned from play-testing of Imperial 1840.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
Number of players: 9&lt;br /&gt;
*Austria-Hungary&lt;br /&gt;
*Great Britain&lt;br /&gt;
*China&lt;br /&gt;
*France&lt;br /&gt;
*Holland&lt;br /&gt;
*Ottoman Empire&lt;br /&gt;
*Russia&lt;br /&gt;
*Spain/Portugal&lt;br /&gt;
*United States of America&lt;br /&gt;
&lt;br /&gt;
Number of supply centers: 111&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
This variant follows all of the rules in Standard Diplomacy, with the following exceptions.&lt;br /&gt;
&lt;br /&gt;
'''Start Date:''' The game begins in Spring 1840. The Seasons work just like Standard Diplomacy (Spring-Fall).&lt;br /&gt;
&lt;br /&gt;
'''Victory Conditions:''' To win, a single player must possess a majority of supply centers (56) at the end of any fall retreat.&lt;br /&gt;
&lt;br /&gt;
==Map Clarifications==&lt;br /&gt;
&lt;br /&gt;
'''Impassable:''' (Casbian Sea, Great Lakes, Rocky Mountains, Deep Desert, Himalayas, and Deepest Darkest Africa) These zones act exactly like Switzerland in Standard Diplomacy.&lt;br /&gt;
&lt;br /&gt;
'''Island Chains:''' (The Azores, Hawaiian Islands, the Bahamas, the Antilles, Java, Seychelles, the Solomons, Maldives, Marshalls, and New Zealand)&lt;br /&gt;
Island Chains are coastal territories that may be entered through any adjacent sea zones. They may be occupied by either armies or navies.&lt;br /&gt;
&lt;br /&gt;
'''Denmark &amp;amp; Constantinolpe:''' In order to move a Fleet directly from the Black Sea to the Aegean Sea, a player must move into Constantinople, just like Denmark in the standard game. Imperial 1840 doesn't require &amp;quot;ownership&amp;quot; of Constantinople&lt;br /&gt;
&lt;br /&gt;
'''Land Bridges:''' (Florida-Bahamas; Bahamas-Cuba; Bahamas-Haiti; Cuba-Haiti; Haiti-Antilles; Antilles-Venezuela; Dublin-Edinburgh; Denmark-Sweden; Formosa-Guangdong; Kagoshima-Edo; Edo-Sapporo; Sapporo-Sakhurlin; Sakhurlin-Yongmingcheng; Malaysia-Sumatra; Sumatra-Java) These land bridges work exactly as they do in Standard Diplomacy. Though the provinces mentioned are separated by water, Both Armies and Fleets may move from one to the other.&lt;br /&gt;
&lt;br /&gt;
'''Multiple Coasts:''' (Guatemala, Honduras, Columbia, Kiel, Rome, St Petersburg, Egypt, Syria, Hadramaut) These zones are played just as Spain and St Petersurg are in the standard game. Note: The Kiel canal was not built yet in 1840 which is why Kiel has two coasts in this variant.&lt;br /&gt;
&lt;br /&gt;
'''Wraparound:''' (Bering Sea, West Pacific, South West Pacific, Antarctic Pacific) You will note that some sea zones can be found on both ends of the map. They are actually the same sea zones. A Fleet coming from Kuril Sea could move into the West Pacific Ocean on the right side of the map and would be adjacent to the Hawaiian Islands on the left side of the map.&lt;br /&gt;
&lt;br /&gt;
1.This is a large map as most global Diplomacy maps tend to be. To make the map smaller the Atlantic was narrowed a great deal, the poles were cut down, and the ends were brought in somewhat.&lt;br /&gt;
&lt;br /&gt;
2.The Earth, being a sphere, and the map being flat means going off the right side bring you onto the left side, and vice-versa. ALL of the Pacific spaces at the left side of the map are merely place-holders, to show the connections. For example: the space that RP considers to be &amp;quot;WPA&amp;quot; [Western Pacific Ocean] is located on the right side of the map -- but there is a self-same &amp;quot;WPA&amp;quot; on the left side.&lt;br /&gt;
&lt;br /&gt;
3.There are 2 kinds of SCs in Imperial 1840: Home Centers and Not-Home-Centers. Players may build in any unoccupied home center they own, be it one they started with, or one they captured. Realpolitik doesn't allow for this build rule, so it is currently set to allow building in any unoccupied, owned SC. The GM will have to monitor builds received to ensure builds only occur in home centers.&lt;br /&gt;
&lt;br /&gt;
4.Direct movement between the Black Sea and the Aegean Sea is through Constantinople - like Denmark, ie you move BLA-CON, and next turn you move CON-AEG, and so forth. &amp;quot;Ownership&amp;quot; of Constantinople not required.&lt;br /&gt;
&lt;br /&gt;
==The Player Powers==&lt;br /&gt;
*Austria-Hungary: Ferdinand I&lt;br /&gt;
*Great Britain: Albert of Hanover Prince-Consort&lt;br /&gt;
*China: Min Ning&lt;br /&gt;
*France: Louis Philip of Bourbon&lt;br /&gt;
*Holland: William II of Orange&lt;br /&gt;
*Ottoman Empire: Abdülmecid I&lt;br /&gt;
*Russia: Nicholas I&lt;br /&gt;
*Spain: Francis of Assisi of Bourbon&lt;br /&gt;
*Portugal: Ferdinand of Braganza&lt;br /&gt;
*USA: Martin van Buren&lt;br /&gt;
&lt;br /&gt;
[[Image:Imperial1840.gif]]&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
	<entry>
		<id>http://www.dipwiki.com/index.php?title=Imperial1841&amp;diff=972</id>
		<title>Imperial1841</title>
		<link rel="alternate" type="text/html" href="http://www.dipwiki.com/index.php?title=Imperial1841&amp;diff=972"/>
		<updated>2008-05-15T17:12:22Z</updated>

		<summary type="html">&lt;p&gt;Sgttodd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h2&amp;gt;Introduction&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Imperial 1841 is a variant of Avalon Hill/Hasbro's game of Diplomacy by Allan B. Calhamer. It is based on another variant by Michael David Roberts called [[Imperial]]. Both variants are global versions of the original game.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Imperial 1841 is meant as a lighter version of [[Imperial]] requiring fewer players and having fewer provinces and supply centers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;This variant begins with an historical setting, but is not designed to recreate historical events. The names and borders are based on maps from the 1840's with their some of their misspellings and misplaced borders.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Imperial 1841 replaces [[Imperial1840]] incorporating changes gleaned from play-testing.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Statistics&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Number of players: 9&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Austria-Hungary&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Great Britain&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;China&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;France&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Holland&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Ottoman Empire&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Russia&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Spain/Portugal&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;United States of America&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Number of supply centers: 111&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Rules&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This variant follows all of the rules in Standard Diplomacy, with the following exceptions.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Start Date:&amp;lt;/b&amp;gt; The game begins in Spring 1841. The Seasons work just like Standard Diplomacy (Spring-Fall).&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Victory Conditions:&amp;lt;/b&amp;gt; To win, a single player must possess 36 supply centers at the end of any fall retreat.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Map Clarifications&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Impassable:&amp;lt;/b&amp;gt; (Casbian Sea, Great Lakes, Rocky Mountains, Deep Desert, Himalayas, and Deepest Darkest Africa) These zones act exactly like Switzerland in Standard Diplomacy.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Island Chains:&amp;lt;/b&amp;gt; (The Azores, Hawaiian Islands, the Bahamas, the Antilles, Java, Seychelles, the Solomons, Maldives, Marshalls, and New Zealand)&lt;br /&gt;
Island Chains are coastal territories that may be entered through any adjacent sea zones. They may be occupied by either armies or navies.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Denmark &amp;amp;amp; Constantinople:&amp;lt;/b&amp;gt; In order to move a Fleet directly from the Black Sea to the Aegean Sea, a player must move into Constantinople, just like Denmark in the standard game. Imperial 1841 doesn't require &amp;quot;ownership&amp;quot; of Constantinople&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Land Bridges:&amp;lt;/b&amp;gt; (Florida-Bahamas; Bahamas-Cuba; Bahamas-Haiti; Cuba-Haiti; Haiti-Antilles; Antilles-Venezuela; Dublin-Edinburgh; Denmark-Sweden; Formosa-Guangdong; Kagoshima-Edo; Edo-Sapporo; Sapporo-Sakhurlin; Sakhurlin-Yongmingcheng; Malaysia-Sumatra; Sumatra-Java) These land bridges work exactly as they do in Standard Diplomacy. Though the provinces mentioned are separated by water, Both Armies and Fleets may move from one to the other.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Multiple Coasts:&amp;lt;/b&amp;gt; (Guatemala, Honduras, Columbia, Kiel, Rome, St Petersburg, Egypt, Syria, Hadramaut) These zones are played just as Spain and St Petersurg are in the standard game. Note: The Kiel canal was not built yet in 1841 which is why Kiel has two coasts in this variant.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Wraparound:&amp;lt;/b&amp;gt; (Bering Sea, West Pacific, South West Pacific, Antarctic Pacific) You will note that some sea zones can be found on both ends of the map. They are actually the same sea zones. A Fleet coming from Kuril Sea could move into the West Pacific Ocean on the right side of the map and would be adjacent to the Hawaiian Islands on the left side of the map.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;1.This is a large map as most global Diplomacy maps tend to be. To make the map smaller the Atlantic was narrowed a great deal, the poles were cut down, and the ends were brought in somewhat.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;2.The Earth, being a sphere, and the map being flat means going off the right side bring you onto the left side, and vice-versa. ALL of the Pacific spaces at the left side of the map are merely place-holders, to show the connections. For example: the space that RP considers to be &amp;quot;WPA&amp;quot; [Western Pacific Ocean] is located on the right side of the map -- but there is a self-same &amp;quot;WPA&amp;quot; on the left side.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;3.There are 2 kinds of SCs in Imperial 1841: Home Centers and Not-Home-Centers. Players may build in any unoccupied home center they own, be it one they started with, or one they captured. Realpolitik doesn't allow for this build rule, so it is currently set to allow building in any unoccupied, owned SC. The GM will have to monitor builds received to ensure builds only occur in home centers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;4.Direct movement between the Black Sea and the Aegean Sea is through Constantinople - like Denmark, ie you move BLA-CON, and next turn you move CON-AEG, and so forth. &amp;quot;Ownership&amp;quot; of Constantinople not required.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;The Player Powers&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;at gamestart in 1841&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Austria-Hungary: Ferdinand I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Great Britain: Albert of Hanover Prince-Consort&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;China: Min Ning&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;France: Louis Philip of Bourbon&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Holland: William II of Orange&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Ottoman Empire: Abdülmecid I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Russia: Nicholas I&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Spain: Francis of Assisi of Bourbon&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Portugal: Ferdinand of Braganza&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;USA: Martin van Buren&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;The Map &amp;amp; Starting Positions&amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Image:imperial1841.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Map Space Names and Abbreviations&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Starting Positions&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Austria-Hungary/Prussia (5) forest&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Berlin,			ber&lt;br /&gt;
Budapest,		bud&lt;br /&gt;
Venice,			ven&lt;br /&gt;
Vienna,			vie&lt;br /&gt;
Loango,			loa&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Britain (11) red&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
London,			lon ldn&lt;br /&gt;
Dublin,			dub dln&lt;br /&gt;
Edinburgh,		edi ebg&lt;br /&gt;
Quebec,			qbc&lt;br /&gt;
Ontario,		ont&lt;br /&gt;
Bahama Islands,		bah&lt;br /&gt;
Cape Colony,		cac&lt;br /&gt;
Bombay,			bom&lt;br /&gt;
Delhi,			del&lt;br /&gt;
Malaysia,		mal&lt;br /&gt;
New South Wales,	nsw&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
China (5) yellow&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Beijing,		bei bjg&lt;br /&gt;
Chongqing,		cho&lt;br /&gt;
Guangdong,		gua&lt;br /&gt;
Shanghai,		sgh&lt;br /&gt;
Yongmingcheng,		yon yng&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
France (9) cyan&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Paris,			prs pas&lt;br /&gt;
Nantes,			nan&lt;br /&gt;
Marseilles,		mar&lt;br /&gt;
Antilles,		ant&lt;br /&gt;
Sierra Leone,		sie&lt;br /&gt;
Guinea,			gui&lt;br /&gt;
Madagascar,		mgr&lt;br /&gt;
Maldives,		mld mdv&lt;br /&gt;
Society Islands,	sct soc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Holland (7) orange&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Holland,		hol&lt;br /&gt;
Dutch Guiana,		dug&lt;br /&gt;
Natal,			nat&lt;br /&gt;
Kagoshima,		kag&lt;br /&gt;
Java,			jav&lt;br /&gt;
Borneo,			bor&lt;br /&gt;
New Guinea,		ngu&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Ottoman Empire (5) tan&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Angora,			ang&lt;br /&gt;
Bagdad,			bag&lt;br /&gt;
Constantinople,		con&lt;br /&gt;
Egypt,			egy&lt;br /&gt;
Sofia,			sof&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Russia (6) charcoal&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Moskow,			mos&lt;br /&gt;
Sevastopol,		sev&lt;br /&gt;
St Petersburg,		stp&lt;br /&gt;
Warsaw,			war&lt;br /&gt;
Irkutsk,		irk&lt;br /&gt;
Orenburg,		orn&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Spain (9) teal&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Madrid,			mad&lt;br /&gt;
Lisbon,			lis&lt;br /&gt;
Cuba,			cub&lt;br /&gt;
Mexico City,		mxc&lt;br /&gt;
Monterey,		mty&lt;br /&gt;
Columbia,		col&lt;br /&gt;
Rio de Janeiro,		rio&lt;br /&gt;
Zanguebar,		zan&lt;br /&gt;
Phillipines,		phi&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
United States (4) blue&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Boston,			bos&lt;br /&gt;
Charleston,		cha&lt;br /&gt;
New Orleans,		nol&lt;br /&gt;
New York City,		nyc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Europe&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Denmark,		den&lt;br /&gt;
Greece,			gre&lt;br /&gt;
Kiel,			kie&lt;br /&gt;
Norway,			nor nwy&lt;br /&gt;
Rome,			rom&lt;br /&gt;
Rumania,		rum&lt;br /&gt;
Salerno,		sal&lt;br /&gt;
Serbia,			ser&lt;br /&gt;
Sweden,			swe&lt;br /&gt;
Armenia,		arm&lt;br /&gt;
Bavaria,		bav&lt;br /&gt;
Stuttgart,		stu&lt;br /&gt;
Bordeaux,		bdx&lt;br /&gt;
Bosnia,			bsn&lt;br /&gt;
Catalunia,		cat&lt;br /&gt;
Cadiz,			cad&lt;br /&gt;
Coruna,			crn&lt;br /&gt;
Croatia,		cro&lt;br /&gt;
Finland,		fin&lt;br /&gt;
Galicia,		gal&lt;br /&gt;
Metz,			met&lt;br /&gt;
Livonia,		liv lvn&lt;br /&gt;
Piedmont,		pie&lt;br /&gt;
Prussia,		pru&lt;br /&gt;
Rouen,			rou&lt;br /&gt;
Sicily,			sic&lt;br /&gt;
Silesia,		sil&lt;br /&gt;
Switzerland,		sws&lt;br /&gt;
Wallacia,		wlc&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Africa&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Abyssinia,		aby&lt;br /&gt;
Biafra,			bia&lt;br /&gt;
Liberia,		lib&lt;br /&gt;
Tunisia,		tun&lt;br /&gt;
Ethiopia,		eth&lt;br /&gt;
Algiers,		alg&lt;br /&gt;
Bambarra,		bam&lt;br /&gt;
Caffrabia,		caf&lt;br /&gt;
Congo,			cgo&lt;br /&gt;
Cimbebas,		cim&lt;br /&gt;
Donga,			don&lt;br /&gt;
Fezzan,			fez&lt;br /&gt;
Kuar,			kua&lt;br /&gt;
Hahira,			hah&lt;br /&gt;
Mongearts,		mgt&lt;br /&gt;
Morocco,		mor&lt;br /&gt;
Mozambique,		moz&lt;br /&gt;
Nubia,			nub&lt;br /&gt;
South Africa,		saf&lt;br /&gt;
Sene Gabaia,		sga&lt;br /&gt;
Somolia,		som&lt;br /&gt;
Soudan,			sou&lt;br /&gt;
Tripoli,		tri&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Asia/Pacific&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Syria,			syr&lt;br /&gt;
Ade,			ade&lt;br /&gt;
Afganistan,		afg&lt;br /&gt;
Bengal,			ben&lt;br /&gt;
Edo,			edo&lt;br /&gt;
Hue,			hue&lt;br /&gt;
Kasmir,			kas&lt;br /&gt;
Tehran,			teh&lt;br /&gt;
Tashkent,		tsh&lt;br /&gt;
Omsk,			oms&lt;br /&gt;
Bangalore,		ban&lt;br /&gt;
Celebes,		cel&lt;br /&gt;
Evenki,			eve&lt;br /&gt;
Georgia,		grg&lt;br /&gt;
Hadramaut,		hdr&lt;br /&gt;
Hyderabad,		hyd&lt;br /&gt;
Ceylon,			cey cln&lt;br /&gt;
Khiva,			khv&lt;br /&gt;
Krasnoyarsk,		kra&lt;br /&gt;
Birmah,			bir&lt;br /&gt;
Bokhara,		bkh&lt;br /&gt;
Baku,			bku&lt;br /&gt;
Lucknow,		lck&lt;br /&gt;
Madras,			mds&lt;br /&gt;
Mandlah,		mdh&lt;br /&gt;
Mecca,			mec&lt;br /&gt;
Nejaaz,			nej&lt;br /&gt;
Oman,			oma&lt;br /&gt;
Perm,			prm&lt;br /&gt;
Punjab,			pun&lt;br /&gt;
Xining,			xin&lt;br /&gt;
Kamchatka,		kam&lt;br /&gt;
Korea,			kor&lt;br /&gt;
Xinjang,		xjg&lt;br /&gt;
Mongolia,		mon&lt;br /&gt;
Tibet,			tib&lt;br /&gt;
Nei Mongol,		nem&lt;br /&gt;
Heilongjiangm,		hei&lt;br /&gt;
Liaoning,		lia&lt;br /&gt;
Fujian,			fuj&lt;br /&gt;
Hunan,			hun&lt;br /&gt;
Yunnan,			yun&lt;br /&gt;
Sakhurlin,		sak&lt;br /&gt;
Sapporo,		sap&lt;br /&gt;
Siam,			sia&lt;br /&gt;
Solomons,		sol&lt;br /&gt;
Marshalls,		msi&lt;br /&gt;
Perth,			pth&lt;br /&gt;
Northern Terr.,		ntr&lt;br /&gt;
Queensland,		que&lt;br /&gt;
South Austrailia,	sau&lt;br /&gt;
New Zeland,		nze&lt;br /&gt;
Sumatra,		sum&lt;br /&gt;
Formosa,		for&lt;br /&gt;
Tai Won,		tai&lt;br /&gt;
Tabrize,		tbr&lt;br /&gt;
Yakutsk,		yak&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
South America&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Amazona,		ama&lt;br /&gt;
Bolivia,		bol&lt;br /&gt;
Bahia,			baa&lt;br /&gt;
British Guiana,		brg&lt;br /&gt;
Chili,			chl&lt;br /&gt;
Cuiaba,			cui&lt;br /&gt;
Equador,		equ&lt;br /&gt;
French Guiana,		frg&lt;br /&gt;
La Plata,		lap&lt;br /&gt;
Matto Grosso,		mat&lt;br /&gt;
Montevideo,		mvd&lt;br /&gt;
Para,			par pra&lt;br /&gt;
Patagonia,		pat&lt;br /&gt;
Sacpaulo,		sac&lt;br /&gt;
Paraguay,		pgy&lt;br /&gt;
Peru,			per&lt;br /&gt;
Plauhy,			pla&lt;br /&gt;
Venezuela,		vzl&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
North America&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Honduras,		hon&lt;br /&gt;
Guatemala,		gtm&lt;br /&gt;
Haiti,			hai&lt;br /&gt;
Oaxaca,			oax&lt;br /&gt;
Mazatlan,		maz&lt;br /&gt;
Coahula,		coa&lt;br /&gt;
Chihuahua,		chi&lt;br /&gt;
Republic of Texas,	rot&lt;br /&gt;
Nevada,			nev&lt;br /&gt;
Oregon Terr.,		org&lt;br /&gt;
Vancouver,		van&lt;br /&gt;
Alaska,			alk ala&lt;br /&gt;
North West Terr.,	nwt&lt;br /&gt;
Alberta,		alb&lt;br /&gt;
Saskatchewan,		ssk&lt;br /&gt;
Unorganized Terr.,	ung&lt;br /&gt;
Iowa Territories,	iow&lt;br /&gt;
Missouri Terr.,		mis&lt;br /&gt;
Appalachia,		apl&lt;br /&gt;
Florida,		fla&lt;br /&gt;
Chicago,		chc&lt;br /&gt;
Washington DC,		wdc&lt;br /&gt;
Montreal,		mtl&lt;br /&gt;
PrinceRupert Land,	prt&lt;br /&gt;
Maritimes,		mrt&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Atlantic Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Hudson Bay,		hud&lt;br /&gt;
Labrador Sea,		lab&lt;br /&gt;
Greenland Sea,		grs&lt;br /&gt;
Barents Sea,		bar&lt;br /&gt;
Norwegian Sea,		nwg&lt;br /&gt;
North Sea,		nth&lt;br /&gt;
Skagerrak,		ska&lt;br /&gt;
Helgoland Bight,	hel&lt;br /&gt;
Baltic Sea,		bal&lt;br /&gt;
Gulf of Bothnia,	gob&lt;br /&gt;
English Channel,	ech eng&lt;br /&gt;
Irish Sea,		iri&lt;br /&gt;
Bay of Biscay,		bob&lt;br /&gt;
Western Mediterranean,	wme wem&lt;br /&gt;
Gulf of Lyon,		gol lyo&lt;br /&gt;
Tyrrhenian Sea,		tyr&lt;br /&gt;
Ionian Sea,		ion&lt;br /&gt;
Adriatic Sea,		adr&lt;br /&gt;
Aegean Sea,		aeg&lt;br /&gt;
Black Sea,		bla&lt;br /&gt;
Eastern Mediterranean,	eme eam&lt;br /&gt;
Canaries Seaway,	cas&lt;br /&gt;
N.Atlantic Ocean,	nao&lt;br /&gt;
Gulf of Maine,		gme&lt;br /&gt;
Bay of Florida,		bof&lt;br /&gt;
Gulf of Mexico,		gom&lt;br /&gt;
Western Carribean,	wca&lt;br /&gt;
Eastern Carribean,	eca&lt;br /&gt;
The Azores,		azr&lt;br /&gt;
Sargasso Sea,		sar&lt;br /&gt;
Mid-Atlantic Ocean,	mao&lt;br /&gt;
Amazon Basin,		amb&lt;br /&gt;
Brazilian Bight,	brb&lt;br /&gt;
Gulf of Guinea,		ggu&lt;br /&gt;
Cimbebas Coast,		cbc&lt;br /&gt;
S.Atlantic Ocean,	sao&lt;br /&gt;
Rio de Plate,		rdp&lt;br /&gt;
Drake Passage,		dra&lt;br /&gt;
Ant-Atlantic Ocean,	aat&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Indian Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Roaring Forties,	rft&lt;br /&gt;
Mozabaique Channel,	moc&lt;br /&gt;
Horn of Africa,		hoa&lt;br /&gt;
Red Sea,		red&lt;br /&gt;
Persian Gulf,		pgu&lt;br /&gt;
Arabian Sea,		ara&lt;br /&gt;
Bay of Bengal,		bgl&lt;br /&gt;
N.E.Indian Ocean,	nei&lt;br /&gt;
N.W.Indian Ocean,	nwi&lt;br /&gt;
S.E.Indian Ocean,	sei&lt;br /&gt;
S.W.Indian Ocean,	swi&lt;br /&gt;
Ant-Indian Ocean,	ain&lt;br /&gt;
Barrier Sea,		bas&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Western Pacific Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Ant-Pacific Ocean,	apa&lt;br /&gt;
Tasman Sea,		tas&lt;br /&gt;
Coral Sea,		cos&lt;br /&gt;
Timor Sea,		tim&lt;br /&gt;
Java Sea,		jas&lt;br /&gt;
Celebes Sea,		ces&lt;br /&gt;
Gulf of Siam,		gos&lt;br /&gt;
China Sea,		chs&lt;br /&gt;
Phillipene Sea,		phs&lt;br /&gt;
Eastern Sea,		ese&lt;br /&gt;
Yellow Sea,		yel&lt;br /&gt;
Sea of Japan,		soj&lt;br /&gt;
Sea of Okhotsk,		okh&lt;br /&gt;
Kuril Sea,		kur&lt;br /&gt;
Bering Sea,		bes&lt;br /&gt;
N.W.Pacific Ocean,	nwp&lt;br /&gt;
Izu Sea,		izu&lt;br /&gt;
W.Pacific Ocean,	wpa wpo&lt;br /&gt;
Bismark Sea,		bis&lt;br /&gt;
S.W.Pacific Ocean,	swp&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Eastern Pacific Sea Zones&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
Hawaii,			haw&lt;br /&gt;
N.Pacific Ocean,	npa npo&lt;br /&gt;
Gulf of Alaska,		goa&lt;br /&gt;
N.E.Pacific Ocean,	nep&lt;br /&gt;
Gulf of Catalina,	gca&lt;br /&gt;
Gulf of California,	goc&lt;br /&gt;
E.Pacific Ocean,	epa epo&lt;br /&gt;
Gulf of Panama,		gop&lt;br /&gt;
Chilean Basin,		cba&lt;br /&gt;
S.Pacific Ocean,	spa spo&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sgttodd</name></author>
	</entry>
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