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	<title>Aberration - Revision history</title>
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		<id>http://www.dipwiki.com/index.php?title=Aberration&amp;diff=316&amp;oldid=prev</id>
		<title>Poobaloo: New page: This page is about the Aberration Variant. Related pages: *Aberration Builds   Creators: Rod Walker and Nicholas Fitzpatrick   Variant Description:   The Aberration variant of diplomac...</title>
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		<updated>2008-01-07T19:54:36Z</updated>

		<summary type="html">&lt;p&gt;New page: This page is about the Aberration Variant. Related pages: *&lt;a href=&quot;/index.php?title=Aberration_Builds&quot; title=&quot;Aberration Builds&quot;&gt;Aberration Builds&lt;/a&gt;   Creators: Rod Walker and Nicholas Fitzpatrick   Variant Description:   The Aberration variant of diplomac...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This page is about the Aberration Variant. Related pages:&lt;br /&gt;
*[[Aberration Builds]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Creators: Rod Walker and Nicholas Fitzpatrick&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Variant Description:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Aberration variant of diplomacy follows the most of the rules as standard&lt;br /&gt;
diplomacy with a modified map. The idea behind the game was to have powers&lt;br /&gt;
which history had basically passed by. Each of the 9 great powers is a nation&lt;br /&gt;
which might have become a great power in the modern period if history had gone&lt;br /&gt;
a little differently than it did.&lt;br /&gt;
&lt;br /&gt;
[[Image:Aberration Start.gif]]&lt;br /&gt;
&lt;br /&gt;
Variant Rules:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1) Except as noted below, the standard rules of play for Diplomacy on the&lt;br /&gt;
judge apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) There are 9 great powers. The Sicilian player must use the letter &amp;quot;C&amp;quot;&lt;br /&gt;
rather than &amp;quot;S&amp;quot; when signing on since &amp;quot;S&amp;quot; is reserved for Spain, and the&lt;br /&gt;
Byzantine player must use &amp;quot;Z&amp;quot; rather than &amp;quot;B&amp;quot; as &amp;quot;B&amp;quot; is reserved for&lt;br /&gt;
&amp;quot;Burgundy&amp;quot;. The starting units are as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B-BURGUNDY&lt;br /&gt;
A Dijon&lt;br /&gt;
A Brussels&lt;br /&gt;
F Hague&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
C-SICILY&lt;br /&gt;
A Rome&lt;br /&gt;
F Naples&lt;br /&gt;
F Palermo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
E-EIRE&lt;br /&gt;
A Alcluyd&lt;br /&gt;
F Dublin&lt;br /&gt;
F Edinburgh&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
H-HUNGARY&lt;br /&gt;
A Budapest&lt;br /&gt;
A Szeged&lt;br /&gt;
F Zara&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I-ISRAEL&lt;br /&gt;
A Damascus&lt;br /&gt;
A Jerusalem&lt;br /&gt;
F Cairo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
P-POLAND&lt;br /&gt;
A Warsaw&lt;br /&gt;
A Riga&lt;br /&gt;
F Gdansk&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
S-SPAIN&lt;br /&gt;
A Toledo&lt;br /&gt;
F Santander&lt;br /&gt;
F Valencia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
U-UKRAINE&lt;br /&gt;
A Kiev&lt;br /&gt;
A Odessa&lt;br /&gt;
F Yalta&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Z-BYZANTIUM&lt;br /&gt;
A Athens&lt;br /&gt;
F Constantinople&lt;br /&gt;
F Smyrna&lt;br /&gt;
&lt;br /&gt;
[[Image:aberration_new.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Aberration Builds are utilized. A player may build on any supply centre&lt;br /&gt;
he/she owns which is vacant as long as he/she still own at least one of&lt;br /&gt;
his/her original centres.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4) Six provinces have interior waterways, inland canals, or bordering canals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each of these provinces operates exactly as does Kiel, Constantinople or&lt;br /&gt;
Denmark in the regular game. They are: Cairo, Constantinople, Denmark,&lt;br /&gt;
Holstein, Sinai, and Taurida. The Suez canal separates the provinces of&lt;br /&gt;
Sinai and Cairo, units can pass from Sinai to Cairo. So in one turn the&lt;br /&gt;
moves F Delta Sea-Sinai and F Red Sea-Cairo would both succeed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5) The Caspian Sea, Crete, Iceland, Corsica and any other unnamed space is&lt;br /&gt;
not passable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6) There are 52 supply centres. The victory criterion is possession of 27&lt;br /&gt;
supply centres at the end of any Fall retreat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7) The game begins in 1901.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Province Abreviations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All province are abbreviated by the first three letters of the province,&lt;br /&gt;
except the following:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ebs East Black Sea&lt;br /&gt;
ems Eastern Mediterranean Sea&lt;br /&gt;
gob Gulf of Bothnia&lt;br /&gt;
gol Gulf of Lyon&lt;br /&gt;
pal Palermo&lt;br /&gt;
plm Palma Sea&lt;br /&gt;
nao North Atlantic Ocean&lt;br /&gt;
nor Norway&lt;br /&gt;
nmk Norromark&lt;br /&gt;
nth North Sea&lt;br /&gt;
nwg Norwegian Sea&lt;br /&gt;
tyr Tyrol&lt;br /&gt;
tys Tyrrhenian Sea&lt;br /&gt;
wbs West Black Sea&lt;br /&gt;
wms Western Mediterranean Sea&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Historical Scenarios:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are some brief suggestions to what may have happened to these powers such&lt;br /&gt;
that they achieved greatness, while those that we know so well didn't.&lt;br /&gt;
&lt;br /&gt;
[[Image:aberration_ra.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Burgundy&lt;br /&gt;
The final confrontation between the civilization of the Seine and&lt;br /&gt;
the Saone was no sure thing for the Parisian monarch. In this&lt;br /&gt;
instance the victor was the Burgundian dynastic state, stretching&lt;br /&gt;
from the Rhone to the North Sea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Byzantium&lt;br /&gt;
This empire might have survived had the Turks failed to make a&lt;br /&gt;
landing in Europe. The population of western Asia Minor was&lt;br /&gt;
still basically Greek in the 1400s. Some strong emperors could&lt;br /&gt;
have given the Greek state a new lease on life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hungary&lt;br /&gt;
She was a budding great power until the Turkish invasions. A&lt;br /&gt;
strong Byzantium would have prevented that and Hungary, not&lt;br /&gt;
Austria, could have become the great Danubian power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eire&lt;br /&gt;
If Irish missionary activity had been followed by political&lt;br /&gt;
action on behalf of their fellow celts, the Anglo-Norman imperium&lt;br /&gt;
at London might have been still-born. All the Irish needed was&lt;br /&gt;
some real unity, which the almost achieved on occasion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Israel&lt;br /&gt;
This could be a continuation of the ancient dynastic state under&lt;br /&gt;
descendants of the Maccabees, or the Herods. More likely,&lt;br /&gt;
however, it would be representative of the final victory of the&lt;br /&gt;
Crusaders in the Middle East. It might therefore be called the&lt;br /&gt;
&amp;quot;Kingdom of Jerusalem&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Poland&lt;br /&gt;
The Poles had many opportunities to overwhelm both the Russian&lt;br /&gt;
and the eastern Germans. We must here assume that one&lt;br /&gt;
opportunity finally worked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sicily&lt;br /&gt;
This island once had an excellent chance of gaining control of&lt;br /&gt;
most of Italy under a powerful and aggressive Norman dynasty.&lt;br /&gt;
These rulers died out, and Sicily became the pawn of others.&lt;br /&gt;
Here we assume that the Norman dynasty did not die out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spain&lt;br /&gt;
There could be a Christian Spain which somehow remained powerful&lt;br /&gt;
despite a long succession of cretinous monarchs. Perhaps they&lt;br /&gt;
were spared the third-rate Hapsburgs and Bourbons which were&lt;br /&gt;
thrust upon them. OR this is a Muslim Spain, which case we&lt;br /&gt;
should refer to it as the &amp;quot;Caliphate of Toledo&amp;quot; (a change of&lt;br /&gt;
capital from Cordova).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ukraine&lt;br /&gt;
The original Russian state was centred at Kiev, and we suppose&lt;br /&gt;
here that this southern centre remained dominant rather than&lt;br /&gt;
losing out to the northern centres at Vladimir and Moscow. These&lt;br /&gt;
people would, however, continue to call their land &amp;quot;Russia&amp;quot; or&lt;br /&gt;
something like it.&lt;/div&gt;</summary>
		<author><name>Poobaloo</name></author>
	</entry>
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