Difference between revisions of "Star Trek"
Line 9: | Line 9: | ||
==Peculiar to this Variant:== | ==Peculiar to this Variant:== | ||
− | Units: There are | + | Units: There are armies but movement for them is very limited. Armies may move between ajacent supply centers, for instance Sol and Alp, but to move anywhere else will required they be convoyed. |
Map Spaces: All the map spaces are "sea" or "coastal" spaces. A unit may | Map Spaces: All the map spaces are "sea" or "coastal" spaces. A unit may | ||
move in and out of any space into any ajacent space. | move in and out of any space into any ajacent space. | ||
− | + | The Bajoran Wormhole: The Bajor space is adjacent not only to the spaces surrounding it, but also to the Idran space in the Dominion for both armies and fleets. The Idran space is likewise ajacent to the spaces surrounding it AND Bajor, by virtue of the wormhole. | |
− | |||
− | The Bajoran Wormhole: The Bajor space is adjacent not only to the spaces | ||
− | surrounding it, but also to the Idran space in the Dominion. The Idran | ||
− | space is likewise ajacent to the spaces surrounding it AND Bajor, by virtue | ||
− | of the wormhole. | ||
Borg Assimilation: Any captured SCs can be built in by the Borg as if they | Borg Assimilation: Any captured SCs can be built in by the Borg as if they | ||
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Borg player to build outside of his home centers. | Borg player to build outside of his home centers. | ||
− | Icons: | + | Icons: Armies are represented by that power's symbol, fleets are represented by a starship image. |
− | |||
Victory: There are 49 supply centers in this variant. 25 are required for victory. | Victory: There are 49 supply centers in this variant. 25 are required for victory. |
Revision as of 21:26, 16 June 2008
Star Trek Diplomacy
by Gerald Todd The Diplomacy Tribune
As you may have guessed this is a Star Trek themed Diplomacy Variant. So far as I know, this is the first designed to run in the RealWorld judging software.
Peculiar to this Variant:
Units: There are armies but movement for them is very limited. Armies may move between ajacent supply centers, for instance Sol and Alp, but to move anywhere else will required they be convoyed.
Map Spaces: All the map spaces are "sea" or "coastal" spaces. A unit may move in and out of any space into any ajacent space.
The Bajoran Wormhole: The Bajor space is adjacent not only to the spaces surrounding it, but also to the Idran space in the Dominion for both armies and fleets. The Idran space is likewise ajacent to the spaces surrounding it AND Bajor, by virtue of the wormhole.
Borg Assimilation: Any captured SCs can be built in by the Borg as if they were home SCs. Only the Borg have this ability. RealWorld is set up for Chaos Builds to accommodate that, so the GM must be sure to only allow the Borg player to build outside of his home centers.
Icons: Armies are represented by that power's symbol, fleets are represented by a starship image.
Victory: There are 49 supply centers in this variant. 25 are required for victory.
Starting Positions
Borg Collective: Borg Unicomplex, uni Krenim, kre
Cardassian Union: Cardassia Prime, car Chin'Toka, chi Lazon, laz
Dominion: Idran, idr Korill Prime, kor Omarion, oma
Ferengi Alliance: Feringinar, fer Thalos, tha Clarus, cla
Klingon Empire: Archanis, arc Khitomer, khi Q'onos, qon
Romulan Star Republic: Romulus, rom Remus, rem Pretorian, pre
United Federation of Planets: Sol, sol Betazed, bet Alpha Centauri, alp Vulcan, vul
Neutral: (27) Deneb, Bajor, Kalidar, Kobheeria, Korniforous, Talar, Trill, Tezenketh, Antares, FCG-J25, Gorn, Tholia, Tessen, Zalkon, Zakdorn, Gamma Hydrae, 5215, Devore Imperium, Bomar Soveriegnty, Vidiian Solidarity, Kazon Collective, Argratha, Breen, Gavara, Merik, New Bajor, Torga.
Map with Starting Positions
Diplomacy is a trademark of Hasbro, Inc. Star Trek is a trademark of Paramount Pictures Corporation