Difference between revisions of "1648"

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All spaces on the 1648 map, along with their abbreviations, are listed below. SCs are anno-tated with an asterisk (*).
 
All spaces on the 1648 map, along with their abbreviations, are listed below. SCs are anno-tated with an asterisk (*).
 
<tt>
 
Abo* Abo
 
Algiers* Alg
 
Aragon         Ara
 
Armenia         Arm
 
Astrakhan Ast
 
Azerbaijan Aze
 
Bavaria* Bav
 
Belgrade* Bel
 
Bohuslan Boh
 
Brandenburg* Bra
 
Brest* Bre
 
Bristol* Bri
 
Bulgaria Bul
 
Candia*         Can
 
Christiania* Chr
 
Constantinople*         Con
 
Copenhagen* Cop
 
Courland* Cou
 
Croatia Cro
 
Cracow*         Cra
 
Crimea*         Cri
 
Dalmatia Dal
 
Damascus* Dam
 
Dauphiné Dau
 
Devon Dev
 
Egypt Egy
 
Flanders* Fla
 
Gascony         Gas
 
Greater Poland         GPo
 
Hesse Hes
 
Holstein* Hol
 
Hungary         Hun
 
Iceland Ice
 
Illyria Ill
 
Ingria Ing
 
Ireland* Ire
 
Karelia Kar
 
Lapland         Lap
 
Leon Leo
 
Lombady         Lom
 
Lorraine* Lor
 
London*         Lon
 
Lower Saxony*         LSa
 
Madrid*         Mad
 
Marseille* Mar
 
Mecklenburg* Mec
 
Mesopotamia Mes
 
Moldavia* Mol
 
Morocco* Mor
 
Moscow*         Mos
 
Naples*         Nap
 
Normandy Nor
 
Northern Norway         NNo
 
Novgorod* Nov
 
Papal States Pap
 
Paris* Par
 
Permia Prm
 
Persia* Per
 
Podolia         Pod
 
Polotsk         Pol
 
Portugal* Por
 
Prague*         Pra
 
Prussia* Pru
 
Pskov Psk
 
Rhineland-Westphalia*         RWe
 
Riga* Rig
 
Samogitia Sam
 
Sardinia Sar
 
Savoy*         Sav
 
Saxony*         Sax
 
Scania Sca
 
Scotland* Sco
 
Severia         Svr
 
Seville* Sev
 
Siberia Sib
 
Silesia Sil
 
Slovakia Slo
 
Smolensk Smo
 
Stettin* Ste
 
Stockholm* Sto
 
Swabia*         Swa
 
Switzerland* Swi
 
Tekke Tek
 
Transylvania* Tra
 
Trieste* Tri
 
Tunis* Tun
 
Turkestan* Tur
 
Tuscany* Tus
 
Tyrolia Tyr
 
Ukraine* Ukr
 
United Provinces* UPr
 
Venice*         Ven
 
Vienna*         Vie
 
Vilna* Vil
 
Volhynia Vol
 
Voronezh* Vor
 
Wallachia* Wal
 
Warsaw*         War
 
White Ruthenia         WRu
 
Yorkshire Yor
 
 
Adriatic Sea ADR
 
Aegean Sea AEG
 
Arctic Ocean AOC
 
Baltic Sea BAL
 
Bay of Lübeck         BOL
 
Black Sea BLA
 
Caspian Sea CAS
 
Eastern Mediterranean         EAS
 
English Channel         ENG
 
Gulf of Bothnia         GOB
 
Gulf of Lion GOL
 
Helgoland Bight         HEL
 
Ionian Sea ION
 
Irish Sea IRI
 
Mid-Atlantic Ocean MAO
 
North Atlantic Ocean NAO
 
North Sea NTH
 
Norwegian Sea         NRG
 
Skaggerak SKA
 
Tyrrhenian Sea         TYS
 
Western Mediterranean         WES
 
</tt>
 
 
<tt>
 
Abo* Abo
 
Algiers* Alg
 
Aragon         Ara
 
Armenia         Arm
 
Astrakhan Ast
 
Azerbaijan Aze
 
Bavaria* Bav
 
Belgrade* Bel
 
Bohuslan Boh
 
Brandenburg* Bra
 
Brest* Bre
 
Bristol* Bri
 
Bulgaria Bul
 
Candia*         Cnd
 
Christiania* Chr
 
Constantinople*         Con
 
Copenhagen* Cop
 
Courland* Cou
 
Croatia Cro
 
Cracow*         Cra
 
Crimea*         Cri
 
Dalmatia Dal
 
Damascus* Dam
 
Dauphiné Dau
 
Devon Dev
 
Egypt Egy
 
Flanders* Fla
 
Gascony         Gas
 
Greater Poland         GPo
 
Hesse Hes
 
Holstein* Hol
 
Hungary         Hun
 
Iceland Ice
 
Illyria Ill
 
Ingria Ing
 
Ireland* Ire
 
Karelia Kar
 
Lapland         Lap
 
Leon Leo
 
Lombady         Lom
 
Lorraine* Lor
 
London*         Lon
 
Lower Saxony*         LSa
 
Madrid*         Mad
 
Marseille* Mar
 
Mecklenburg* Mec
 
Mesopotamia Mes
 
Moldavia* Mol
 
Morocco* Mor
 
Moscow*         Mos
 
Naples*         Nap
 
Normandy Nor
 
Northern Norway         NNo
 
Novgorod* Nov
 
Papal States Pap
 
Paris* Par
 
Permia Prm
 
Persia* Per
 
Podolia         Pod
 
Polotsk         Pol
 
Portugal* Por
 
Prague*         Pra
 
Prussia* Pru
 
Pskov Psk
 
Rhineland-Westphalia*         RWe
 
Riga* Rig
 
Samogitia Sam
 
Sardinia Sar
 
Savoy*         Sav
 
Saxony*         Sax
 
Scania Sca
 
Scotland* Sco
 
Severia         Svr
 
Seville* Sev
 
Siberia Sib
 
Sicily Sic
 
Silesia Sil
 
Slovakia Slo
 
Smolensk Smo
 
Stettin* Ste
 
Stockholm* Sto
 
Swabia*         Swa
 
Switzerland* Swi
 
Tekke Tek
 
Transylvania* Tra
 
Trieste* Tri
 
Tunis* Tun
 
Turkestan* Tur
 
Tuscany* Tus
 
Tyrolia Tyr
 
Ukraine* Ukr
 
United Provinces* UPr
 
Venice*         Ven
 
Vienna*         Vie
 
Vilna* Vil
 
Volhynia Vol
 
Voronezh* Vor
 
Wallachia* Wal
 
Warsaw*         War
 
White Ruthenia         WRu
 
Yorkshire Yor
 
 
Adriatic Sea ADR
 
Aegean Sea AEG
 
Arctic Ocean AOC
 
Baltic Sea BAL
 
Bay of Lübeck         BOL
 
Black Sea BLA
 
Cantabrian Sea CAN
 
Caspian Sea CAS
 
Eastern Mediterranean         EAS
 
English Channel         ENG
 
Gulf of Bothnia         GOB
 
Gulf of Lion GOL
 
Helgoland Bight         HEL
 
Ionian Sea ION
 
Irish Sea IRI
 
Lake Ladoga LLA
 
Mid-Atlantic Ocean MAO
 
North Atlantic Ocean NAO
 
North Sea NTH
 
Norwegian Sea         NRG
 
Skaggerak SKA
 
Tyrrhenian Sea         TYS
 
Western Mediterranean         WES
 
</tt>
 

Revision as of 16:28, 7 October 2009

Introduction

1648 is a nine-player Diplomacy variant set in Europe following the Peace of Westphalia, the first adjucated season being Spring 1649.

1648's rules are based upon those of Ambition & Empire, a variant designed by Jeff Kase and Baron Powell. As its most striking departure from Standard Diplomacy, the latter first featured armed neutrals whose actions players may secretly influence by bidding Diplomacy Points (DPs).

Should you be interested in joining or observing a future game, contact me.

Maps

The map (v3.0) with space abbreviations:

1648 30.jpg

1648 30RP.jpg

Rules

All the rules of standard Diplomacy apply save those noted below:

Great Powers

Initial Setup

Austria:              A Prague, A Trieste, A Vienna.
Denmark-Norway:       F Christiania, F Copenhagen, A Holstein.
England:              F Bristol, F London.
France:               F Brest, A Marseille, A Paris.
Ottoman Empire:       A Belgrade, F Constantinople, A Damascus. 
Poland-Lithuania:     A Cracow, A Vilna, A Warsaw.
Russia (Muscovy):     A Moscow, A Novgorod, A Voronezh.
Spain:                A Flanders, A Madrid, F Naples, F Seville.
Sweden:               A Abo, A Riga, A Stettin, F Stockholm (East Coast). 

Home Supply Centers (HSCs)

Note the additional HSCs (underlined below) on top of those controlled at the start of the game and Flanders not being considered a Spanish HSC.

Austria: 	     Prague, Trieste, Vienna.
Denmark-Norway:      Christiania, Copenhagen, Holstein.
England: 	     Bristol, London, Ireland, Scotland.
France: 	     Brest, Marseille, Paris, Lorraine.
Ottoman Empire:      Belgrade, Constantinople, Damascus. 
Poland-Lithuania:    Cracow, Vilna, Warsaw, Courland, Moldavia, Prussia.
Russia (Muscovy):    Moscow, Novgorod, Voronezh, Crimea.
Spain:               Madrid, Naples, Seville. 
Sweden:              Abo, Riga, Stettin, Stockholm.

Holy Roman Empire (of the German Nation)

The Holy Roman Empire of the German Nation

The Holy Roman Emperor may build in any SC within the Holy Roman Empire (HRE) he controls. Following SCs (marked by a burgundy red circle border) belong to the HRE (hereafter HRESCs):

  • Bavaria
  • Brandenburg
  • Flanders
  • Holstein
  • Lorraine
  • Lower Saxony
  • Mecklenburg
  • Prague
  • Rhineland-Westphalia
  • Stettin
  • Saxony
  • Swabia
  • Trieste
  • Vienna

The Great Power owning the most HRESCs is considered the Holy Roman Emperor and enjoys the described building privileges. The title only is transferred whenever one single Great Power other than the present office-holder (initially Austria) has the most HRESCs.

Minor Powers

In addition to the nine Great Powers, there is also a host of "minor powers", which are non-player neutral Supply Centres (SCs) representing the smaller states of Europe, North Africa and the Near East. These include (space names in bold) the following:

  • The Regency of Algiers (an autonomous province of the Ottoman Empire)
  • The Electorate of Bavaria
  • The Electorate of Brandenburg
  • The Venetian Colony of Candia
  • The Duchy of Courland (an autonomous fiefdom of Poland-Lithuania)
  • Rhineland-Westphalia (representing various territories belonging to the Lower-Rhenish, Electoral Rhenish and Lower Saxonian imperial circles)
  • The Khanate of Crimea (a vassal state of the Ottoman Empire that includes the lands of the Crimean and Nagay Tatars)
  • The Kingdom of Ireland
  • The Duchy of Lorraine
  • Lower Saxony (representing various territories belonging to the Lower Saxonian and Lower Rhenish-Westphalian imperial circles)
  • Mecklenburg (representing the Duchies of Mecklenburg)
  • The Principality of Moldavia (a vassal state of the Ottoman Empire)
  • The Sultanate of Morocco
  • The Papal States
  • Persia (the Persian Empire)
  • The Kingdom of Portugal
  • The Duchy of Prussia (an autonomous fiefdom of Poland-Lithuania)
  • The Duchy of Savoy
  • The Kingdom of Scotland
  • Swabia (representing various territories belonging to the Swabian, Franconian and Upper Rhenish imperial circles)
  • The Swiss Confederation (Switzerland)
  • The Principality of Transylvania
  • The Regency of Tunis (an autonomous province of the Ottoman Empire)
  • Turkestan
  • The Grand Duchy of Tuscany
  • The United Provinces of the Netherlands
  • The Republic of Venice
  • The Cossack Hetmanate of the Ukraine
  • The Principality of Wallachia (a vassal state of the Ottoman Empire)

Each minor power, although a "non-player," starts with a unit (unit color is black). All minor powers start with an army except for the following minors that start with a fleet: Algiers, Candia, Courland, Portugal, Tunis, the United Provinces and Venice.

Minor power units prevent a Great Power from simply moving into an empty space and gain-ing control of the SC. To occupy a minor power SC, a Great Power will need to move in with support. A minor power unit that is forced to retreat is disbanded. If a Great Power does not occupy the minor power SC at the end of a Fall turn, the minor power’s unit is automatically rebuilt in the Winter.

As in standard Diplomacy, a Great Power controls a minor power SC when one of its units occupies the space after a Fall turn has been played and completed. Once a Great Power gains control of a minor power SC, it can leave the SC vacant and still keep control of it as long as that SC is not occupied by another Great Power at the close of a Fall turn.

Minor power units do nothing but hold in place, unless the unit has been ordered by a Great Power using its Diplomacy Points.

Diplomacy Points

At the start of the Spring and Fall turns, each Great Power receives one Diplomacy Point (DP) for each SC it controls, up to a maximum of three DPs per turn. During each Spring and Fall turn, each Great Power may allocate none, some, or all of its DPs to minor powers that still have units on the map, though no more than two of its DPs may be allocated to a particular minor power. (Design Note: This is a departure from the Ambition & Empire rules.)

For each DP allocated, the allocating Great Power submits an order for that particular minor power’s unit. A Great Power may only order a minor power to hold or support. A minor power can not be ordered to move/attack.

Unused DPs may not be carried over into the next turn. They are simply lost.

Players are not required to tell each other how they allocated their DPs. Just as with negotia-tions, players may honour their agreements with other players or not, as they see fit. Only the GM will know how Great Powers have allocated their DPs. DP allocation is not published in the adjudication; only the end results are published.

The GM determines how DPs have been allocated. In the event of a conflict, an order for a particular minor power’s unit is followed if it is supported by more DPs than any conflicting order. See the following example:

In Spring 1649, Austria allocates one DP to Swabia to get it to support an Austrian attack on Bavaria. France allocates one DP to Swabia to get it to support a French attack on Lorraine. In support of Austria, Spain allocates one DP to Swabia to get it to support the Austrian attack on Bavaria. Although Austria, France and Spain each allocated one DP to Swabia, the Austrians get the Swabian support because the Spaniards supported the Austrian diplomatic efforts with the Swabians.

If, during a Spring or Fall turn, a Great Power allocates more DPs to minor powers than it is entitled to or exceeds the limit of allocating two of its DPs to one particular minor power, all of that Great Power’s DPs are forfeited for that particular turn.

Civil Disorder

If a player is lost during the game, the GM is strongly encouraged to find a replacement player for the affected Great Power rather than have it lapse into civil disorder. In the event no replacement player is found and the GM declares the Great Power to be in permanent civil disorder, the following rules apply:

  • All units of the Great Power in civil disorder (GPCD) are immediately disbanded.
  • All SCs controlled by the GPCD that are unoccupied are immediately considered newly independent minor powers. Minor power army units are built in those minor power spaces.
  • All SCs controlled by the GPCD that are occupied by a unit belonging to another Great Power are unaffected. If the occupying Great Power moves its unit out of the GPCD’s SC so that the SC is unoccupied at the conclusion of a Fall turn, a minor power army unit is built there and that SC is considered a newly independent minor power.
  • For the remainder of the game, all newly independent minor powers are subject to the provisions of regarding minor powers. In particular, this means the new minor power can be influenced using Diplomacy Points.
  • Once a Great Power is declared to be in permanent civil disorder, it may not be played by an active player again.

Victory Conditions

As soon as one Great Power controls 18 SCs, the game ends immediately and the player rep-resenting that Great Power is the winner.

If two Great Powers each gain control of 18 or more SCs at the same time, the player repre-senting the Great Power with the most SCs is considered the winner. If the two Great Powers each control the same number of SCs, the game continues until one player has 18 or more SCs and that player has more SCs than any other player.

Players may terminate the game by mutual agreement before a winner is determined. If this occurs, any decision reached by the players (e.g., concede game to one player, concede game to an alliance) must be accepted unanimously. If the players cannot agree, all players who still have pieces on the board when the game ends share equally in a draw.

Map Clarifications

• Ingria is a canal province (much as Copenhagen), thus allowing units to move from Abo, Lake Ladoga, the Gulf of Bothnia, Novgorod (South Coast) and Riga to Ingria (and vice versa). The River Neva is shown on the map to indicate this.

• Red arrows indicate that two spaces are adjacent to another, allowing any units to operate across it.

Game Notes

This section will in future be expanded.

Basic Statistical Information

There are a total of 120 spaces on the v2.8 map and are divided as follows:

  • 58 SCs
    • 28 SCs initially belonging to the Great Powers
    • 30 SCs initially in the hands of Minor Powers
  • 62 non-SC spaces
    • 42 land provinces
    • 20 sea spaces

There are thus 2.07 spaces per SC/unit. This falls within the parameters (rations between 2.0 and 2.5) Stephen Agar recommends for Diplomacy variants.

Historical Notes

This section will in future be expanded.

Austria

Emperor Ferdinand III (1637-57) Head of Privy Council: Max, Count Trauttmannsdorff (1634-50)

Denmark-Norway

King Frederick III

Commonwealth of England

Oliver Cromwell (Lord Protector, 1653-58)

France

King Louis XIV, the Sun King (1643-1715) Chief Minister: Jules Mazarin (1643-61)

Ottoman Empire

Sultan Mehmed IV, the Hunter (1648-87) Regent: Kösem Sultan Grand Vizier: Sofu Mehmed Pasha (1648-49)

Poland-Lithuania

King John II Casimir (1648-68)

Russia (Muscovy)

Tsar Alexis (1645-76)

Spain

King Phillip IV (1621-65)

Sweden

Queen Christine (1632-54)

Space Names and Abbreviations

All spaces on the 1648 map, along with their abbreviations, are listed below. SCs are anno-tated with an asterisk (*).