Difference between revisions of "Dark Ages"
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Former.trout (talk | contribs) (New page: Variant Created by: Benjamin Hester<br> [http://www.geocities.com/nairenvorbeck/files Homepage:] center|850px === Variant Description: === The Gaels -...) |
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− | [[Image: | + | [[Image:Dark_Ages.gif|center|850px]] |
=== Variant Description: === | === Variant Description: === | ||
+ | |||
+ | ====Starting Positions==== | ||
The Gaels - Forest Green, G (in Ireland) | The Gaels - Forest Green, G (in Ireland) | ||
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The Norse - Charcoal, N (in Norway) | The Norse - Charcoal, N (in Norway) | ||
The Swedes - Teal, S (in Sweden) | The Swedes - Teal, S (in Sweden) | ||
+ | |||
+ | |||
+ | ====Variant Rules==== | ||
+ | |||
+ | [[Image:Dark_Ages_start.gif|thumb|450px]] | ||
The Dark Ages Variant is a historical transplant of Hasbro/Avalon Hill's | The Dark Ages Variant is a historical transplant of Hasbro/Avalon Hill's | ||
Diplomacy game to the North Sea region in 825 AD. | Diplomacy game to the North Sea region in 825 AD. | ||
+ | |||
The Dark Ages variant conforms to the standard rules of Hasbro/Avalon Hill's | The Dark Ages variant conforms to the standard rules of Hasbro/Avalon Hill's | ||
Diplomacy in most every way, with the few exceptions listed below. | Diplomacy in most every way, with the few exceptions listed below. | ||
− | + | ||
− | + | * Turns move from Spring to Fall just like standard Diplomacy, and the first turn is Spring 825 AD. | |
− | + | ||
− | Turns move from Spring to Fall just like standard Diplomacy, and the first | + | * Somerset, Ribe, and Saxony are bi-coastal territories, similar to Spain or Bulgaria in Standard. |
− | turn is Spring 825 AD. | + | |
− | + | * The island of Roskilde is exactly like Constantinople in Standard. Armies and Fleets may move directly from Jelling, to Roskilde, to Skane, and vice versa. A fleet in Roskilde may NOT convoy. | |
− | + | ||
− | + | * The core of Europe is impassable, as the variant is intended to emphasize the | |
− | |||
− | Somerset, Ribe, and Saxony are bi-coastal territories, similar to Spain or | ||
− | Bulgaria in Standard. The island of Roskilde is exactly like Constantinople | ||
− | in Standard. Armies and Fleets may move directly from Jelling, to Roskilde, | ||
− | to Skane, and vice versa. A fleet in Roskilde may NOT convoy. | ||
− | The core of Europe is impassable, as the variant is intended to emphasize the | ||
coastal raiding prevalent during this time. | coastal raiding prevalent during this time. | ||
− | Solo victory is declared when one nation has control of 18 SCs (simple | + | |
+ | * Solo victory is declared when one nation has control of 18 SCs (simple | ||
majority). Have fun and happy raiding! | majority). Have fun and happy raiding! | ||
− | + | [[Category:Variant]] | |
− | |||
− | [[ |
Revision as of 22:46, 17 February 2008
Variant Created by: Benjamin Hester
Variant Description:
Starting Positions
The Gaels - Forest Green, G (in Ireland) The Scots - Blue, C (in Scotland) The Bretons - Crimson, B (in Wales) The AngloSaxons - Olive, A (in southern England) The Danes - Orange, D (in Denmark) The Norse - Charcoal, N (in Norway) The Swedes - Teal, S (in Sweden)
Variant Rules
The Dark Ages Variant is a historical transplant of Hasbro/Avalon Hill's Diplomacy game to the North Sea region in 825 AD.
The Dark Ages variant conforms to the standard rules of Hasbro/Avalon Hill's Diplomacy in most every way, with the few exceptions listed below.
- Turns move from Spring to Fall just like standard Diplomacy, and the first turn is Spring 825 AD.
- Somerset, Ribe, and Saxony are bi-coastal territories, similar to Spain or Bulgaria in Standard.
- The island of Roskilde is exactly like Constantinople in Standard. Armies and Fleets may move directly from Jelling, to Roskilde, to Skane, and vice versa. A fleet in Roskilde may NOT convoy.
- The core of Europe is impassable, as the variant is intended to emphasize the
coastal raiding prevalent during this time.
- Solo victory is declared when one nation has control of 18 SCs (simple
majority). Have fun and happy raiding!