Difference between revisions of "Dark Ages"
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====Variant Rules==== | ====Variant Rules==== | ||
− | [[Image: | + | [[Image:Dark_Ages_Start.gif|thumb|450px]] |
The Dark Ages Variant is a historical transplant of Hasbro/Avalon Hill's | The Dark Ages Variant is a historical transplant of Hasbro/Avalon Hill's |
Revision as of 22:49, 17 February 2008
Variant Created by: Benjamin Hester
Variant Description:
Starting Positions
The Gaels - Forest Green, G (in Ireland)
The Scots - Blue, C (in Scotland)
The Bretons - Crimson, B (in Wales)
The AngloSaxons - Olive, A (in southern England)
The Danes - Orange, D (in Denmark)
The Norse - Charcoal, N (in Norway)
The Swedes - Teal, S (in Sweden)
Variant Rules
The Dark Ages Variant is a historical transplant of Hasbro/Avalon Hill's Diplomacy game to the North Sea region in 825 AD.
The Dark Ages variant conforms to the standard rules of Hasbro/Avalon Hill's Diplomacy in most every way, with the few exceptions listed below.
- Turns move from Spring to Fall just like standard Diplomacy, and the first turn is Spring 825 AD.
- Somerset, Ribe, and Saxony are bi-coastal territories, similar to Spain or Bulgaria in Standard.
- The island of Roskilde is exactly like Constantinople in Standard. Armies and Fleets may move directly from Jelling, to Roskilde, to Skane, and vice versa. A fleet in Roskilde may NOT convoy.
- The core of Europe is impassable, as the variant is intended to emphasize the coastal raiding prevalent during this time.
- Solo victory is declared when one nation has control of 18 SCs (simple majority). Have fun and happy raiding!