Difference between revisions of "Dark Ages"

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* Solo victory is declared when one nation has control of 18 SCs (simple majority).  Have fun and happy raiding!
 
* Solo victory is declared when one nation has control of 18 SCs (simple majority).  Have fun and happy raiding!
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[[Image:Dark_Ages_Names.gif|center|850px]]
  
 
[[Category:Variant]]
 
[[Category:Variant]]

Revision as of 11:40, 20 February 2008

Variant Created by: Benjamin Hester

Homepage:


Dark Ages.gif


Variant Description:

Dark Ages Start.gif

Starting Positions

The Gaels - Forest Green, G (in Ireland)
The Scots - Blue, C (in Scotland)
The Bretons - Crimson, B (in Wales)
The AngloSaxons - Olive, A (in southern England)
The Danes - Orange, D (in Denmark)
The Norse - Charcoal, N (in Norway)
The Swedes - Teal, S (in Sweden)

Variant Rules

The Dark Ages Variant is a historical transplant of Hasbro/Avalon Hill's Diplomacy game to the North Sea region in 825 AD.

The Dark Ages variant conforms to the standard rules of Hasbro/Avalon Hill's Diplomacy in most every way, with the few exceptions listed below.

  • Turns move from Spring to Fall just like standard Diplomacy, and the first turn is Spring 825 AD.
  • Somerset, Ribe, and Saxony are bi-coastal territories, similar to Spain or Bulgaria in Standard.
  • The island of Roskilde is exactly like Constantinople in Standard. Armies and Fleets may move directly from Jelling, to Roskilde, to Skane, and vice versa. A fleet in Roskilde may NOT convoy.
  • The core of Europe is impassable, as the variant is intended to emphasize the coastal raiding prevalent during this time.
  • Solo victory is declared when one nation has control of 18 SCs (simple majority). Have fun and happy raiding!


Dark Ages Names.gif