Difference between revisions of "Worldwide"
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+ | Rules are the same as usual except: | ||
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+ | 1. The game starts in Winter 2000. Each power builds 5 units in the sc's of his choice (out of his colored centers). These are the sc's available for building for the rest of the game. | ||
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+ | 2. 'S' denotes a strait. Artilleries may cross straits without a convoy. In addition, if both centers on either side of a strait are occupied, a fleet wishing to go through the strait must have permission of one of the occupying units (A Ethiopia Permit F Red Sea - Arabian Sea). A unit is considered to occupy a center if it stays in or moves to that center. |
Revision as of 18:13, 18 May 2008
Rules are the same as usual except:
1. The game starts in Winter 2000. Each power builds 5 units in the sc's of his choice (out of his colored centers). These are the sc's available for building for the rest of the game.
2. 'S' denotes a strait. Artilleries may cross straits without a convoy. In addition, if both centers on either side of a strait are occupied, a fleet wishing to go through the strait must have permission of one of the occupying units (A Ethiopia Permit F Red Sea - Arabian Sea). A unit is considered to occupy a center if it stays in or moves to that center.