Difference between revisions of "1648 v3.7"

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(New page: Category:Variant = Introduction = 1648 is a nine-player Diplomacy variant set in Europe following the Peace of Westphalia, the first adjucated season being Spring 1649. 1648's rules ...)
 
 
(24 intermediate revisions by the same user not shown)
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The map (v3.7) with space abbreviations:
 
The map (v3.7) with space abbreviations:
  
[[Image::1648_37.jpg]]
+
[[Image:1648_37.jpg]]
 +
 
 +
Without Labels
 +
 
 +
[[Image:1648 37 blank.jpg]]
  
 
= Rules =
 
= Rules =
Line 47: Line 51:
 
=== Holy Roman Empire (of the German Nation) ===
 
=== Holy Roman Empire (of the German Nation) ===
  
The Holy Roman Emperor may build in any SC within the Holy Roman Empire (HRE) he controls. Following SCs (marked by a burgundy red circle border) belong to the HRE (hereafter HRESCs):
+
The Holy Roman Emperor may build in any SC within the Holy Roman Empire (HRE) he controls. Following SCs belong to the HRE (hereafter HRESCs):
  
 
* Bavaria
 
* Bavaria
Line 57: Line 61:
 
* Mecklenburg
 
* Mecklenburg
 
* Prague
 
* Prague
* Rhineland-Westphalia
+
* Rhineland
 
* Stettin
 
* Stettin
 
* Saxony
 
* Saxony
Line 77: Line 81:
 
* The Venetian Colony of '''Candia'''
 
* The Venetian Colony of '''Candia'''
 
* The Duchy of '''Courland''' (an autonomous fiefdom of Poland-Lithuania)  
 
* The Duchy of '''Courland''' (an autonomous fiefdom of Poland-Lithuania)  
* '''Rhineland-Westphalia''' (representing various territories belonging to the Lower-Rhenish, Electoral Rhenish and Lower Saxonian imperial circles)  
+
* The '''Rhineland''' (representing various territories belonging to the Lower-Rhenish, Electoral Rhenish and Lower Saxonian imperial circles)  
 
* The Khanate of '''Crimea''' (a vassal state of the Ottoman Empire that includes the lands of the Crimean and Nagay Tatars)
 
* The Khanate of '''Crimea''' (a vassal state of the Ottoman Empire that includes the lands of the Crimean and Nagay Tatars)
 
* The Kingdom of '''Ireland'''
 
* The Kingdom of '''Ireland'''
Line 103: Line 107:
 
* The Principality of '''Wallachia''' (a vassal state of the Ottoman Empire)
 
* The Principality of '''Wallachia''' (a vassal state of the Ottoman Empire)
  
Each minor power, although a "non-player," starts with a unit (unit color is black). All minor powers start with an army except for the following minors that start with a fleet: Algiers, Candia, Courland, Portugal, Tunis, the United Provinces and Venice.  
+
Each minor power, although a "non-player," starts with a unit (unit color is white). All minor powers start with an army except for the following minors that start with a fleet: Algiers, Candia, Courland, Portugal, Tunis, the United Provinces and Venice.  
  
Minor power units prevent a Great Power from simply moving into an empty space and gain-ing control of the SC. To occupy a minor power SC, a Great Power will need to move in with support. A minor power unit that is forced to retreat is disbanded. If a Great Power does not occupy the minor power SC at the end of a Fall turn, the minor power’s unit is automatically rebuilt in the Winter.  
+
Minor power units prevent a Great Power from simply moving into an empty space and gaining control of the SC. To occupy a minor power SC, a Great Power will need to move in with support. A minor power unit that is forced to retreat is disbanded. If a Great Power does not occupy the minor power SC at the end of a Fall turn, the minor power’s unit is automatically rebuilt in the Winter.  
  
 
As in standard Diplomacy, a Great Power controls a minor power SC when one of its units occupies the space after a Fall turn has been played and completed. Once a Great Power gains control of a minor power SC, it can leave the SC vacant and still keep control of it as long as that SC is not occupied by another Great Power at the close of a Fall turn.
 
As in standard Diplomacy, a Great Power controls a minor power SC when one of its units occupies the space after a Fall turn has been played and completed. Once a Great Power gains control of a minor power SC, it can leave the SC vacant and still keep control of it as long as that SC is not occupied by another Great Power at the close of a Fall turn.
Line 130: Line 134:
 
If, during a Spring or Fall turn, a Great Power allocates more DPs to minor powers than it is entitled to or exceeds the limit of allocating two of its DPs to one particular minor power, all of that Great Power’s DPs are forfeited for that particular turn.
 
If, during a Spring or Fall turn, a Great Power allocates more DPs to minor powers than it is entitled to or exceeds the limit of allocating two of its DPs to one particular minor power, all of that Great Power’s DPs are forfeited for that particular turn.
  
== Civil Disorder ==
+
== Victory Conditions ==
 +
 
 +
As soon as one Great Power controls '''16 SCs''', the game ends immediately and the player representing that Great Power is the winner.
 +
 
 +
If two Great Powers each gain control of 16 or more SCs at the same time, the player representing the Great Power with the most SCs is considered the winner. If the two Great Powers each control the same number of SCs, the game continues until one player has 16 or more SCs and that player has more SCs than any other player.
 +
 
 +
Players may terminate the game by mutual agreement before a winner is determined. If this occurs, any decision reached by the players (e.g., concede game to one player, concede game to an alliance) must be accepted unanimously. If the players cannot agree, all players who still have pieces on the board when the game ends share equally in a draw.
 +
 
 +
== Map Clarifications ==
 +
 
 +
• Constantinople, Copenhagen, Ingria and Scania are canal provinces and hence fleets located there are not designated as being on any particular coast. Note the Neva river (a thick blue line) runs through Ingria.
 +
 
 +
• Red arrows indicate that two spaces are adjacent to another.
 +
 
 +
• Constantinople encompasses Northwestern Anatolia, much of mainland Greece and Thrace as well as the Sea of Marmara.
 +
 
 +
== Civil Disorder (Optional Rule) ==
  
 
If a player is lost during the game, the GM is strongly encouraged to find a replacement player for the affected Great Power rather than have it lapse into civil disorder. In the event no replacement player is found and the GM declares the Great Power to be in permanent civil disorder, the following rules apply:
 
If a player is lost during the game, the GM is strongly encouraged to find a replacement player for the affected Great Power rather than have it lapse into civil disorder. In the event no replacement player is found and the GM declares the Great Power to be in permanent civil disorder, the following rules apply:
Line 140: Line 160:
 
* Once a Great Power is declared to be in permanent civil disorder, it may not be played by an active player again.
 
* Once a Great Power is declared to be in permanent civil disorder, it may not be played by an active player again.
  
== Victory Conditions ==
+
= Game Notes =
 +
 
 +
Two detailed articles about the variant may be found in previous DIPLOMACY WORLD issues:
 +
 
 +
[http://www.diplomacyworld.net/pdf/dw106.pdf First Article]
 +
 
 +
[http://www.diplomacyworld.net/pdf/dw107.pdf Second Article]
 +
 
 +
Note that these articles are based on an earlier variant version.
 +
 
 +
== Brief Introduction to the Major Powers ==
 +
 
 +
===Austria===
 +
* Emperor Ferdinand III (1637-57)
 +
* Head of Privy Council: Max, Count Trauttmannsdorff (1634-50)
 +
 
 +
''AUSTRIA is bang in the centre of the map. Lots of growth options (especially HRE, Italy, South-Eastern "Borderlands" minor power cluster), but doesn't really have the prospect of ever establishing a secure edge position. Starts off as Emperor and thus benefits from some greater building flexibility (provided the imperial crown remains in Habsburg hands!).
 +
 
 +
===Denmark-Norway===
 +
* King Frederick III
 +
 
 +
''DENMARK-NORWAY is stringed along a North-South Axis. Effectively sandwiched between England and Sweden. Well-positioned to expand southwards into the HRE goodies. But that further stretches DN on that vertical axis. So at some point Denmark will have to consolidate a more compact position by either turning East or West. Position favours a nice mix of fleets and armies.
 +
 
 +
===Commonwealth of England===
 +
* Oliver Cromwell (Lord Protector, 1653-58)
 +
 
 +
''ENGLAND starts off smaller than any other power. But in a good position to secure her Celtic backyard and thus gain those extra build sites. A major advantage balancing her modest initial size is that she holds considerable diplomatic trump cards. Danish-Swedish and Franco-Spanish relations have a lot of in-built friction. That's something Cromwell needs to exploit to good effect. Under wise rule, England will often prosper (as in the present game). Intially small, diplomatically favoured, most navally oriented power, island position: Those factors make England very unique.
 +
 
 +
===France===
 +
* King Louis XIV, the Sun King (1643-1715)
 +
* Chief Minister: Jules Mazarin (1643-61)
 +
 
 +
''FRANCE enjoys the most compact starting-position of any power. All three initial SCs adjoin. This considerably helps home defence. Louis XIV is well-positioned to secure Lorraine, a potential French build site. Good access to the central minor power cluster. Plus access to the Atlantic sphere. One key question the Sun-King will have to adress is how to deal with Spain - a power which half-encircles "la hexagone". A Franco-Spanish alliance could be very strong. But the temptation for either power to attack the other is also there. Already a sortie by the Brest fleet into the Cantabrian Sea creates considerable difficulties for Spain. Though a move to ENG is also strong and might smother England before Cromwell can consolidate his position. More defensive play might mean bouncing A Flanders in Normandy and thus concentrating on the East for early builds. Successful eastward expansion could bring France into collision course with the Emperor. Indeed seizing the Imperial Crown is possible! But one can also nicely divide the central spoils with Austria: Lorraine, Switzerland and Savoy being within the French sphere, Swabia possibly left as a minor power buffer and Austria taking Saxony-Bavaria-Venice. With such an arrangement extended by France taking Tuscany and Austria the Papal States, the only place where the two spheres immediately touch would be on the Tus-Pap border. A perfectly sustainable arrangement for both, allowing France to focus on other theatres of operations. Or not, if France opts for a continued push eastwards.... I believe France faces lots of interesting challenges and options. Compact, somewhat more land-based than naval orientation, interesting question regarding Spanish "encirclement", Turkey very much a natural ally... Some key facets of France's position.
 +
 
 +
===Poland-Lithuania===
 +
* King John II Casimir (1648-68)
 +
 
 +
''POLAND-LITHUANIA is a central power. Key for her is the Russo-Swedish-Polish triangle. I rate Austria and Denmark as natural allies. Good access to minor powers. A whopping three additional potential build sites promises considerable flexibility. Very much a land-based power. Non-contiguous home SCs somewhat complicate home defence. Though Warsaw is the only great power home SC no other rival can threaten within the opening year. So that compensates for Vilna being fairly vulnerable to attack. Relations with Russia are tricky. A bit like Austro-Turkish relations in Standard. Though with Sweden and Turkey on Russia's flanks, there are ways to keep the Czar honest without actually storming the East. Though if doing so, Poland might anchor her position along the map edge.
 +
 
 +
 
 +
 
 +
===Russia (Muscovy)===
 +
* Tsar Alexis (1645-76)
 +
 
 +
''RUSSIA enjoys an edge position. But it may not feel like one. For, by design, it's nothing like the fairly secure corner position Standard's "witches" can call their own. Russia is best-placed to seize the Crimea. A potential Russian build site. The Polish-Swedish-Russian triangle (or Baltic quadrangle, if you include Denmark in the equation) is a key concern for the Czar. Courland being a point of Polish-Swedish contention presents considerable diplomatic opportunity. Regarding the Sublime Porte, Russia arguably holds the better diplomatic cards in that it can more gravely threaten Turkey than vice versa. Austria and especially Spain might prove very handy allies in a crusading campaign. A more secure edge position beckons following such a campaign. And would make Central Asia (Persia, Turkestan) an undisputed Russian domain. Russia is among the least maritime-oriented powers. But it has immediate access to the Northern Seas, potential access to the Baltic and Black Seas (also Caspian, but that is very much a backwater which very rarely should see any action).
 +
 
 +
===Spain===
 +
* King Phillip IV (1621-65)
 +
 
 +
''SPAIN is all over the place! Flanders and Naples are very far removed from Iberia. Of these, Naples is far more important. Indeed, I rate Naples as Spain's most useful home SC. Building an empire in the Central Mediterranean may be key to Spanish success. As for Flanders, it's not even a home SC! So really no prospect of reinforcements there. It's more of a diplomatic pawn than a base for sustained expansion. So A Flanders should best be viewed as being subservient to Spain's wider cause. The Army of Flanders could indeed prove a useful wandering nomad. Spain's fundamentally a Mediterreanean power. She will try to secure the Maghreb for herself and link up Iberia with Naples. Naturally such Mediterranean ambitions impinge on Turkish interests. Spain's nightmare is a Franco-Turkish alliance against her. As such, any attack of hers against either could see the other quickly joining the party. This danger seriously complicates plans for attacking either and means that Spain should adopt a very broad diplomatic outlook, making sure France and Turkey are kept preoccupied in other theatres of operations. Spain, yet more than other powers, needs to play the whole board! Spanish summary: Far-flung domains, four initial units, threat of Franco-Turkish alliance, generally naval orientation, needs to play the "whole board" yet more than others, generally perceived as strong and as such probably often at a disadvantage in DP contests, can consolidate a powerful Mediterranean corner position.
  
As soon as one Great Power controls '''15 SCs''', the game ends immediately and the player representing that Great Power is the winner.
+
===Sweden===
 +
* Queen Christine (1632-54)
  
If two Great Powers each gain control of 15 or more SCs at the same time, the player representing the Great Power with the most SCs is considered the winner. If the two Great Powers each control the same number of SCs, the game continues until one player has 15 or more SCs and that player has more SCs than any other player.
+
''SWEDEN shares two characteristics with Spain: Both have four non-contiguous initial SCs. Though these are all arrayed around the Baltic. As such, turning the Baltic into a Swedish lake should be a priority. Denmark most immediately poses a threat to such Baltic hegemony, but so might Russia and Poland further down the road. As for expansion at the expense of minor powers, Stockholm might not have the easiest time of it. In Northern Germany, Sweden has the first claim to Brandenburg, but beyond that SC, it'd be stepping on other powers' toes. Indeed, the HRE might be described as a dangerous pool of sharks. Especially the two Scandinavians' spheres of interest tend to overlap there. As for the Baltic SC cluster (Ducal Prussia, Courland), expansion there poses potential difficulties with Poland. In brief: Sweden may be envied by others for starting off with four units. But in all likelihood with have to work harder for her first gains! Indeed, such are those difficulties that Sweden may be among those powers most ready to immediately invade another great power. The position thus encourages early aggressive play as befits Vasa warrior-kings!
  
Players may terminate the game by mutual agreement before a winner is determined. If this occurs, any decision reached by the players (e.g., concede game to one player, concede game to an alliance) must be accepted unanimously. If the players cannot agree, all players who still have pieces on the board when the game ends share equally in a draw.
+
===Turkey===
 +
* Sultan Mehmed IV, the Hunter (1648-87
 +
* Regent: Kösem Sultan
 +
* Grand Vizier: Sofu Mehmed Pasha (1648-49)
  
== Map Clarifications ==
+
''TURKEY might consider itself a corner power. But that corner is initially very vulnerable. Her neighbours have good reason not to let her consolidate that corner position. To the West, the two Habsburg powers are natural allies. They could very effectively pool DPs. The Venetians on Crete could thus help the Spaniards storm Constantinople. Or the Wallachians ease the Austrians' path into Belgrade. And then there's the Czar... Any move by the Czar into Armenia will cause the Sultan fits! So while Turkey benefits from plenty of growth options around her, I'd say no other power is as vulnerable to a devastating opening attack. If the Sultan overcomes that initial vulnerability, then much can be made of that position. Armies and fleets may well play an equal role in Turkish plans. Perhaps moreso than any other power. Diplomatically speaking, France is very much a natural ally. And Spain arguably the most dangerous foe. The Med may often amount to an expensive Turkish-Spanish zero-sum contest and may often be Turkey's primary theatre of operations.
 +
''
  
• Constantinople, Copenhagen, Ingria and Scania are canal provinces and hence fleets located there are not designated as being on any particular coast.
+
== Version Changelog since v2.0==
  
• Red arrows indicate that two spaces are adjacent to another, allowing any units to operate across it.
+
* Asterisk = SC province
 +
* @ = adjacent to
 +
* > = renamed
  
= Game Notes =
+
'''2.1'''
 +
* Space Additions: Karelia, Persia*, Polotsk, Trondheim, Tunis*, Urals
 +
* Space Removals: Archangel, Foix, Lancashire, Lyon*, Smolensk
 +
* Altered Adjacencies: Constantinope* @ Belgrade*/Illyria, Leon @ Gascony/Aragon, Novgorod* @ Norwegian Sea, Seville @ Morocco, Voronezh @ Armenia/Persia*
 +
* Name Change: Vitebsk > Smolensk
  
''This section will in future be expanded.''
+
'''2.2'''
 +
* Space Additions: Caspian Sea, Mesopotamia, Sardinia
 +
* Altered Adjacencies: Astrakhan @ Persia*
  
Two detailed articles about the variant may be found in previous DIPLOMACY WORLD issues:
+
'''2.3'''
 +
* Altered Adjacencies: Christiania* @ Lapland
 +
* Name Changes: Trondheim > Northern Norway
  
[http://www.diplomacyworld.net/pdf/dw106.pdf First Article]
+
'''2.5'''
 +
* Space Additions: Azerbaijan, Candia*, Permia, Turkestan*
 +
* Altered Adjacencies: Norwegian Sea @ Karelia, Novgorod*, Permia
 +
* Name Change: Urals > Siberia
  
[http://www.diplomacyworld.net/pdf/dw107.pdf Second Article]
+
'''2.8'''
 +
* Space Additions: Hesse, Lower Saxony*
  
Note that these articles are based on an earlier variant version.  
+
'''2.9'''
 +
* Space Additions: Cantabrian Sea, Sicily
 +
* Altered Adjacencies: Flanders* @ North Sea, Bavaria* @ Saxony*
  
= Historical Notes =
+
'''3.0'''
 +
* Space Addition: Lake Ladoga
  
''This section will be expanded.''
+
'''3.1'''
 +
* Space Additions: Gulf of Sidra, Luxembourg, Strait of Sicily
 +
* Altered Adjacencies: Lombardy @ Papal States*, Paris @ Luxembourg
  
==Austria==
+
'''3.2'''
Emperor Ferdinand III (1637-57)
+
* Space Additions: Franconia, Royal Prussia
Head of Privy Council: Max, Count Trauttmannsdorff (1634-50)
+
* Altered Adjacencies: Armenia @ Karaman
 +
* Name Changes: Normandy > Picardy, Prussia > Ducal Prussia
  
==Denmark-Norway==
+
'''3.3'''
King Frederick III
+
* Space Additions: Onega, Smolensk
 +
* Altered Adjacencies: Moscow* @ Norwegian Sea/Permia
 +
* Name Changes: Polotsk > Polish Livonia, Smolensk (old space) > Vitebsk
  
==Commonwealth of England==
+
'''3.4'''
Oliver Cromwell (Lord Protector, 1653-58)
+
* Rules Change: Victory criterion lowered from 18 to 15 SCs
 +
* Space Additions: Arabia, Indian Ocean, Sahara, Terra Incognita (impassable)
 +
* Altered Adjacencies: Damascus @ Indian Ocean (thereby bicoastal), Franconia @ Hesse
 +
* Name Changes: Eastern Mediterranean Sea > Levantine Sea, Western Mediterranean Sea > Barbary Sea, Mid-Atlantic Ocean > Atlantic Ocean, North-Atlantic Ocean > Caledonian Ocean, North Sea > German Sea
  
==France==
+
'''3.5'''
King Louis XIV, the Sun King (1643-1715)  
+
* Rules Change: England is entitled to 3 DPs each (rather than just 2) for the opening year's spring and fall seasons.
Chief Minister: Jules Mazarin (1643-61)
+
* Space Additions: Black Ruthenia
 +
* Altered Adjacencies: Brest* @ Marseille*
  
==Ottoman Empire==
+
'''3.6'''
Sultan Mehmed IV, the Hunter (1648-87)
+
* Space Additions: Extremadura, La Mancha
Regent: Kösem Sultan
+
* Altered Adjacencies: Lombardy @ Tyrolia
Grand Vizier: Sofu Mehmed Pasha (1648-49)
 
  
==Poland-Lithuania==
+
'''3.7'''
King John II Casimir (1648-68)
+
* Rules Change: Victory criterion increased from 15 to 16 SCs
 +
* Altered Adjacencies: Black Ruthenia @ White Ruthenia
 +
* Name Changes: Rhineland-Westphalia > Rhineland, Marseilles > Marseille
 +
* Cosmetic Map Change: Lombardy's borders redrawn so as to include the Free State of Grisons (i.e. the later Swiss canton of Graubünden) instead of a portion of Venetian territory.
  
==Russia (Muscovy)==
+
'''Summary'''
Tsar Alexis (1645-76)
 
  
==Spain==
+
* Since v2.0 a new 31 spaces have been added to the game, while five have been removed, i.e. a net addition of 26 spaces (among which are 4 SC provinces). The game now includes 137 spaces. 58 of these are SC provinces.
King Phillip IV (1621-65)
 
  
==Sweden==
+
* As such the map now has a considerably higher buffer-to-SC ratio. It rose from 1.91 to 2.36. Standard Diplomacy clocks in at 2.2 and Stephen Agar once recommended variants remain within the 2.0 to 2.5 range. Some of 1648's spaces are pretty marginal in their usefulness (e.g. Iceland, Dalmatia, Caspian Sea). So while 1648 may be considered a more permeable/fluid map than Standard, it's only so by a relatively small margin.
Queen Christine (1632-54)
 
  
 
= Space Names and Abbreviations =
 
= Space Names and Abbreviations =
Line 211: Line 310:
 
  Algiers*              Alg
 
  Algiers*              Alg
 
  Arabia                Ara
 
  Arabia                Ara
 +
 
  Aragon                Arg
 
  Aragon                Arg
 
  Arctic Ocean          ARC
 
  Arctic Ocean          ARC
Line 216: Line 316:
 
  Astrakhan              Ast
 
  Astrakhan              Ast
 
  Atlantic Ocean        ATL
 
  Atlantic Ocean        ATL
 +
 
  Azerbaijan            Aze
 
  Azerbaijan            Aze
 
  Baltic Sea            BAL
 
  Baltic Sea            BAL
Line 221: Line 322:
 
  Bavaria*              Bav
 
  Bavaria*              Bav
 
  Bay of Luebeck        BOL
 
  Bay of Luebeck        BOL
 +
 
  Belgrade*              Bel
 
  Belgrade*              Bel
 
  Black Ruthenia        BRu
 
  Black Ruthenia        BRu
Line 226: Line 328:
 
  Bohuslan              Boh
 
  Bohuslan              Boh
 
  Brandenburg*          Bra
 
  Brandenburg*          Bra
 +
 
  Brest*                Bre
 
  Brest*                Bre
 
  Bristol*              Bri
 
  Bristol*              Bri
Line 231: Line 334:
 
  Caledonian Ocean      CAL
 
  Caledonian Ocean      CAL
 
  Candia*                Cnd
 
  Candia*                Cnd
 +
 
  Cantabrian Sea        CAN
 
  Cantabrian Sea        CAN
 
  Caspian Sea            CAS
 
  Caspian Sea            CAS
Line 236: Line 340:
 
  Constantinople*        Con
 
  Constantinople*        Con
 
  Copenhagen*            Cop
 
  Copenhagen*            Cop
 +
 
  Courland*              Cou
 
  Courland*              Cou
 
  Cracow*                Cra
 
  Cracow*                Cra
Line 241: Line 346:
 
  Croatia                Cro
 
  Croatia                Cro
 
  Dalmatia              Dal
 
  Dalmatia              Dal
 +
 
  Damascus*              Dam
 
  Damascus*              Dam
 
  Dauphiné              Dau
 
  Dauphiné              Dau
Line 246: Line 352:
 
  Ducal Prussia*        DPr
 
  Ducal Prussia*        DPr
 
  Egypt                  Egy
 
  Egypt                  Egy
 +
 
  English Channel        ENG
 
  English Channel        ENG
 +
Extremadura            Ext
 
  Finnmark              Fin
 
  Finnmark              Fin
 
  Flanders*              Fla
 
  Flanders*              Fla
 
  Franconia              Fra
 
  Franconia              Fra
 +
 
  Gascony                Gas
 
  Gascony                Gas
 
  German Sea            GER
 
  German Sea            GER
Line 255: Line 364:
 
  Gulf of Bothnia        GOB
 
  Gulf of Bothnia        GOB
 
  Gulf of Lion          GOL
 
  Gulf of Lion          GOL
 +
 
  Gulf of Sirte          GOS
 
  Gulf of Sirte          GOS
 
  Helgoland Bight        HEL
 
  Helgoland Bight        HEL
Line 260: Line 370:
 
  Holstein*              Hol
 
  Holstein*              Hol
 
  Hungary                Hun
 
  Hungary                Hun
 +
 
  Iceland                Ice
 
  Iceland                Ice
 
  Illyria                Ill
 
  Illyria                Ill
Line 265: Line 376:
 
  Ingria                Ing
 
  Ingria                Ing
 
  Ionian Sea            ION
 
  Ionian Sea            ION
 +
 
  Ireland*              Ire
 
  Ireland*              Ire
 
  Irish Sea              IRI
 
  Irish Sea              IRI
Line 270: Line 382:
 
  Karelia                Kar
 
  Karelia                Kar
 
  Lake Ladoga            LLA
 
  Lake Ladoga            LLA
 +
 +
La Mancha              LMa
 
  Lapland                Lap
 
  Lapland                Lap
 
  Leon                  Leo
 
  Leon                  Leo
 
  Levantine Sea          LEV
 
  Levantine Sea          LEV
 
  Lombardy              Lom
 
  Lombardy              Lom
 +
 
  London*                Lon
 
  London*                Lon
 
  Lorraine*              Lor
 
  Lorraine*              Lor
Line 279: Line 394:
 
  Luxembourg            Lux
 
  Luxembourg            Lux
 
  Madrid*                Mad
 
  Madrid*                Mad
  Marseilles*           Mar
+
 
 +
  Marseille*             Mar
 
  Mecklenburg*          Mec
 
  Mecklenburg*          Mec
 
  Mesopotamia            Mes
 
  Mesopotamia            Mes
 
  Moldavia*              Mol
 
  Moldavia*              Mol
 
  Morocco*              Mor
 
  Morocco*              Mor
 +
 
  Moscow*                Mos
 
  Moscow*                Mos
 
  Naples*                Nap
 
  Naples*                Nap
Line 289: Line 406:
 
  Novgorod*              Nov
 
  Novgorod*              Nov
 
  Onega                  One
 
  Onega                  One
 +
 
  Papal States*          Pap
 
  Papal States*          Pap
 
  Paris*                Par
 
  Paris*                Par
Line 294: Line 412:
 
  Persia*                Per
 
  Persia*                Per
 
  Picardy                Pic
 
  Picardy                Pic
 +
 
  Podolia                Pod
 
  Podolia                Pod
 
  Polish Livonia        PLi
 
  Polish Livonia        PLi
Line 299: Line 418:
 
  Prague*                Pra
 
  Prague*                Pra
 
  Pskov                  Psk
 
  Pskov                  Psk
 +
 
  Riga*                  Rig
 
  Riga*                  Rig
  Rhineland-Westphalia*  RWe
+
  Rhineland-Westphalia*  Rhi
 
  Royal Prussia          RPr
 
  Royal Prussia          RPr
 
  Sahara                Sah
 
  Sahara                Sah
 
  Samogitia              Sam
 
  Samogitia              Sam
 +
 
  Sardinia              Sar
 
  Sardinia              Sar
 
  Savoy*                Sav
 
  Savoy*                Sav
Line 309: Line 430:
 
  Scania                Sca
 
  Scania                Sca
 
  Scotland*              Sco
 
  Scotland*              Sco
 +
 
  Severia                Svr
 
  Severia                Svr
 
  Seville*              Sev
 
  Seville*              Sev
Line 314: Line 436:
 
  Sicily                Sic
 
  Sicily                Sic
 
  Silesia                Sil
 
  Silesia                Sil
 +
 
  Skagerrak              SKA
 
  Skagerrak              SKA
 
  Slovakia              Slo
 
  Slovakia              Slo
Line 319: Line 442:
 
  Stettin*              Ste
 
  Stettin*              Ste
 
  Stockholm*            Sto
 
  Stockholm*            Sto
 +
 
  Strait of Sicily      SOS
 
  Strait of Sicily      SOS
 
  Swabia*                Swa
 
  Swabia*                Swa
Line 324: Line 448:
 
  Transylvania*          Tra
 
  Transylvania*          Tra
 
  Trieste*              Tri
 
  Trieste*              Tri
 +
 
  Tunis*                Tun
 
  Tunis*                Tun
 
  Turkestan*            Tur
 
  Turkestan*            Tur
Line 329: Line 454:
 
  Tyrolia                Tyr
 
  Tyrolia                Tyr
 
  Tyrrhenian Sea        TYS
 
  Tyrrhenian Sea        TYS
 +
 
  Ukraine*              Ukr
 
  Ukraine*              Ukr
 
  United Provinces*      UPr
 
  United Provinces*      UPr
Line 334: Line 460:
 
  Vienna*                Vie
 
  Vienna*                Vie
 
  Vilna*                Vil
 
  Vilna*                Vil
 +
 
  Vitebsk                Vit
 
  Vitebsk                Vit
 
  Volhynia              Vol
 
  Volhynia              Vol
Line 339: Line 466:
 
  Wallachia*            Wal
 
  Wallachia*            Wal
 
  Warsaw*                War
 
  Warsaw*                War
 +
 
  White Ruthenia        WRu
 
  White Ruthenia        WRu
 
  Yorkshire              Yor
 
  Yorkshire              Yor
 +
 
</tt>
 
</tt>

Latest revision as of 13:43, 14 October 2014

Introduction

1648 is a nine-player Diplomacy variant set in Europe following the Peace of Westphalia, the first adjucated season being Spring 1649.

1648's rules are based upon those of Ambition & Empire, a variant designed by Jeff Kase and Baron Powell. As its most striking departure from Standard Diplomacy, the latter first featured armed neutrals whose actions players may secretly influence by bidding Diplomacy Points (DPs).

Should you be interested in joining or observing a future game, contact me.

Maps

The map (v3.7) with space abbreviations:

1648 37.jpg

Without Labels

1648 37 blank.jpg

Rules

All the rules of standard Diplomacy apply save those noted below:

Great Powers

Initial Setup

Austria:              A Prague, A Trieste, A Vienna.
Denmark-Norway:       F Christiania, F Copenhagen, A Holstein.
England:              F Bristol, F London.
France:               F Brest, A Marseilles, A Paris.
Ottoman Empire:       A Belgrade, F Constantinople, A Damascus. 
Poland-Lithuania:     A Cracow, A Vilna, A Warsaw.
Russia (Muscovy):     A Moscow, A Novgorod, A Voronezh.
Spain:                A Flanders, A Madrid, F Naples, F Seville.
Sweden:               A Abo, A Riga, A Stettin, F Stockholm (East Coast). 

Home Supply Centers (HSCs)

Note the additional HSCs (underlined below) on top of those controlled at the start of the game. Flanders is not considered a Spanish HSC and therefore does not serve as a Spanish build site.

Austria: 	     Prague, Trieste, Vienna.
Denmark-Norway:      Christiania, Copenhagen, Holstein.
England: 	     Bristol, London, Ireland, Scotland.
France: 	     Brest, Marseilles, Paris, Lorraine.
Ottoman Empire:      Belgrade, Constantinople, Damascus. 
Poland-Lithuania:    Cracow, Vilna, Warsaw, Courland, Moldavia, Ducal Prussia.
Russia (Muscovy):    Moscow, Novgorod, Voronezh, Crimea.
Spain:               Madrid, Naples, Seville. 
Sweden:              Abo, Riga, Stettin, Stockholm.

Holy Roman Empire (of the German Nation)

The Holy Roman Emperor may build in any SC within the Holy Roman Empire (HRE) he controls. Following SCs belong to the HRE (hereafter HRESCs):

  • Bavaria
  • Brandenburg
  • Flanders
  • Holstein
  • Lorraine
  • Lower Saxony
  • Mecklenburg
  • Prague
  • Rhineland
  • Stettin
  • Saxony
  • Swabia
  • Trieste
  • Vienna

The Great Power owning the most HRESCs is considered the Holy Roman Emperor and enjoys the described building privileges. The title only is transferred whenever one single Great Power other than the present office-holder (initially Austria) controls the most HRESCs.

Therefore, the imperial crown may only change hands during winter turns. As adjustments follow in Diplomacy upon winter SC control changes, it follows that a newly elected Holy Roman Emperor may immediately make use of his newly acquired building privileges.

Minor Powers

In addition to the nine Great Powers, there is also a host of "minor powers", which are non-player neutral Supply Centres (SCs) representing the smaller states of Europe, North Africa and the Near East. These include (space names in bold) the following:

  • The Regency of Algiers (an autonomous province of the Ottoman Empire)
  • The Electorate of Bavaria
  • The Electorate of Brandenburg
  • The Venetian Colony of Candia
  • The Duchy of Courland (an autonomous fiefdom of Poland-Lithuania)
  • The Rhineland (representing various territories belonging to the Lower-Rhenish, Electoral Rhenish and Lower Saxonian imperial circles)
  • The Khanate of Crimea (a vassal state of the Ottoman Empire that includes the lands of the Crimean and Nagay Tatars)
  • The Kingdom of Ireland
  • The Duchy of Lorraine
  • Lower Saxony (representing various territories belonging to the Lower Saxonian and Lower Rhenish-Westphalian imperial circles)
  • Mecklenburg (representing the Duchies of Mecklenburg)
  • The Principality of Moldavia (a vassal state of the Ottoman Empire)
  • The Sultanate of Morocco
  • The Papal States
  • Persia (the Persian Empire)
  • The Kingdom of Portugal
  • The Duchy of Prussia (an autonomous fiefdom of Poland-Lithuania, called "Ducal Prussia" in the game as there's also a "Royal Prussia" space)
  • The Duchy of Savoy
  • The Electorate of Saxony
  • The Kingdom of Scotland
  • Swabia (representing various territories belonging to the Swabian and Upper Rhenish imperial circles)
  • The Swiss Confederation (Switzerland)
  • The Principality of Transylvania
  • The Regency of Tunis (an autonomous province of the Ottoman Empire)
  • The Khanates of Turkestan
  • The Grand Duchy of Tuscany
  • The United Provinces of the Netherlands
  • The Republic of Venice
  • The Cossack Hetmanate of the Ukraine
  • The Principality of Wallachia (a vassal state of the Ottoman Empire)

Each minor power, although a "non-player," starts with a unit (unit color is white). All minor powers start with an army except for the following minors that start with a fleet: Algiers, Candia, Courland, Portugal, Tunis, the United Provinces and Venice.

Minor power units prevent a Great Power from simply moving into an empty space and gaining control of the SC. To occupy a minor power SC, a Great Power will need to move in with support. A minor power unit that is forced to retreat is disbanded. If a Great Power does not occupy the minor power SC at the end of a Fall turn, the minor power’s unit is automatically rebuilt in the Winter.

As in standard Diplomacy, a Great Power controls a minor power SC when one of its units occupies the space after a Fall turn has been played and completed. Once a Great Power gains control of a minor power SC, it can leave the SC vacant and still keep control of it as long as that SC is not occupied by another Great Power at the close of a Fall turn.

Minor power units do nothing but hold in place, unless the unit has been ordered by a Great Power using its Diplomacy Points.

Diplomacy Points

At the start of the Spring and Fall turns, each Great Power receives one Diplomacy Point (DP) for each SC it controls, up to a maximum of three DPs per turn. EXCEPTION: England receives three DPs during the first game year despite only controlling two SCs.

During each Spring and Fall turn, each Great Power may allocate none, some, or all of its DPs to minor powers that still have units on the map, though no more than two of its DPs may be allocated to a particular minor power. (Design Note: This is a departure from the Ambition & Empire rules.)

For each DP allocated, the allocating Great Power submits an order for that particular minor power’s unit. A Great Power may only order a minor power to hold or support. A minor power can not be ordered to move/attack.

Unused DPs may not be carried over into the next turn. They are simply lost.

Players are not required to tell each other how they allocated their DPs. Just as with negotiations, players may honour their agreements with other players or not, as they see fit. Only the GM will know how Great Powers have allocated their DPs. DP allocation is not published in the adjudication; only the end results are published.

The GM determines how DPs have been allocated. In the event of a conflict, an order for a particular minor power’s unit is followed if it is supported by more DPs than any conflicting order. See the following example:

In Spring 1649, Austria allocates one DP to Swabia to get it to support an Austrian attack on Bavaria. France allocates one DP to Swabia to get it to support a French attack on Lorraine. In support of Austria, Spain allocates one DP to Swabia to get it to support the Austrian attack on Bavaria. Although Austria, France and Spain each allocated one DP to Swabia, the Austrians get the Swabian support because the Spaniards supported the Austrian diplomatic efforts with the Swabians.

If, during a Spring or Fall turn, a Great Power allocates more DPs to minor powers than it is entitled to or exceeds the limit of allocating two of its DPs to one particular minor power, all of that Great Power’s DPs are forfeited for that particular turn.

Victory Conditions

As soon as one Great Power controls 16 SCs, the game ends immediately and the player representing that Great Power is the winner.

If two Great Powers each gain control of 16 or more SCs at the same time, the player representing the Great Power with the most SCs is considered the winner. If the two Great Powers each control the same number of SCs, the game continues until one player has 16 or more SCs and that player has more SCs than any other player.

Players may terminate the game by mutual agreement before a winner is determined. If this occurs, any decision reached by the players (e.g., concede game to one player, concede game to an alliance) must be accepted unanimously. If the players cannot agree, all players who still have pieces on the board when the game ends share equally in a draw.

Map Clarifications

• Constantinople, Copenhagen, Ingria and Scania are canal provinces and hence fleets located there are not designated as being on any particular coast. Note the Neva river (a thick blue line) runs through Ingria.

• Red arrows indicate that two spaces are adjacent to another.

• Constantinople encompasses Northwestern Anatolia, much of mainland Greece and Thrace as well as the Sea of Marmara.

Civil Disorder (Optional Rule)

If a player is lost during the game, the GM is strongly encouraged to find a replacement player for the affected Great Power rather than have it lapse into civil disorder. In the event no replacement player is found and the GM declares the Great Power to be in permanent civil disorder, the following rules apply:

  • All units of the Great Power in civil disorder (GPCD) are immediately disbanded.
  • All SCs controlled by the GPCD that are unoccupied are immediately considered newly independent minor powers. Minor power army units are built in those minor power spaces.
  • All SCs controlled by the GPCD that are occupied by a unit belonging to another Great Power are unaffected. If the occupying Great Power moves its unit out of the GPCD’s SC so that the SC is unoccupied at the conclusion of a Fall turn, a minor power army unit is built there and that SC is considered a newly independent minor power.
  • For the remainder of the game, all newly independent minor powers are subject to the provisions of regarding minor powers. In particular, this means the new minor power can be influenced using Diplomacy Points.
  • Once a Great Power is declared to be in permanent civil disorder, it may not be played by an active player again.

Game Notes

Two detailed articles about the variant may be found in previous DIPLOMACY WORLD issues:

First Article

Second Article

Note that these articles are based on an earlier variant version.

Brief Introduction to the Major Powers

Austria

  • Emperor Ferdinand III (1637-57)
  • Head of Privy Council: Max, Count Trauttmannsdorff (1634-50)

AUSTRIA is bang in the centre of the map. Lots of growth options (especially HRE, Italy, South-Eastern "Borderlands" minor power cluster), but doesn't really have the prospect of ever establishing a secure edge position. Starts off as Emperor and thus benefits from some greater building flexibility (provided the imperial crown remains in Habsburg hands!).

Denmark-Norway

  • King Frederick III

DENMARK-NORWAY is stringed along a North-South Axis. Effectively sandwiched between England and Sweden. Well-positioned to expand southwards into the HRE goodies. But that further stretches DN on that vertical axis. So at some point Denmark will have to consolidate a more compact position by either turning East or West. Position favours a nice mix of fleets and armies.

Commonwealth of England

  • Oliver Cromwell (Lord Protector, 1653-58)

ENGLAND starts off smaller than any other power. But in a good position to secure her Celtic backyard and thus gain those extra build sites. A major advantage balancing her modest initial size is that she holds considerable diplomatic trump cards. Danish-Swedish and Franco-Spanish relations have a lot of in-built friction. That's something Cromwell needs to exploit to good effect. Under wise rule, England will often prosper (as in the present game). Intially small, diplomatically favoured, most navally oriented power, island position: Those factors make England very unique.

France

  • King Louis XIV, the Sun King (1643-1715)
  • Chief Minister: Jules Mazarin (1643-61)

FRANCE enjoys the most compact starting-position of any power. All three initial SCs adjoin. This considerably helps home defence. Louis XIV is well-positioned to secure Lorraine, a potential French build site. Good access to the central minor power cluster. Plus access to the Atlantic sphere. One key question the Sun-King will have to adress is how to deal with Spain - a power which half-encircles "la hexagone". A Franco-Spanish alliance could be very strong. But the temptation for either power to attack the other is also there. Already a sortie by the Brest fleet into the Cantabrian Sea creates considerable difficulties for Spain. Though a move to ENG is also strong and might smother England before Cromwell can consolidate his position. More defensive play might mean bouncing A Flanders in Normandy and thus concentrating on the East for early builds. Successful eastward expansion could bring France into collision course with the Emperor. Indeed seizing the Imperial Crown is possible! But one can also nicely divide the central spoils with Austria: Lorraine, Switzerland and Savoy being within the French sphere, Swabia possibly left as a minor power buffer and Austria taking Saxony-Bavaria-Venice. With such an arrangement extended by France taking Tuscany and Austria the Papal States, the only place where the two spheres immediately touch would be on the Tus-Pap border. A perfectly sustainable arrangement for both, allowing France to focus on other theatres of operations. Or not, if France opts for a continued push eastwards.... I believe France faces lots of interesting challenges and options. Compact, somewhat more land-based than naval orientation, interesting question regarding Spanish "encirclement", Turkey very much a natural ally... Some key facets of France's position.

Poland-Lithuania

  • King John II Casimir (1648-68)

POLAND-LITHUANIA is a central power. Key for her is the Russo-Swedish-Polish triangle. I rate Austria and Denmark as natural allies. Good access to minor powers. A whopping three additional potential build sites promises considerable flexibility. Very much a land-based power. Non-contiguous home SCs somewhat complicate home defence. Though Warsaw is the only great power home SC no other rival can threaten within the opening year. So that compensates for Vilna being fairly vulnerable to attack. Relations with Russia are tricky. A bit like Austro-Turkish relations in Standard. Though with Sweden and Turkey on Russia's flanks, there are ways to keep the Czar honest without actually storming the East. Though if doing so, Poland might anchor her position along the map edge.


Russia (Muscovy)

  • Tsar Alexis (1645-76)

RUSSIA enjoys an edge position. But it may not feel like one. For, by design, it's nothing like the fairly secure corner position Standard's "witches" can call their own. Russia is best-placed to seize the Crimea. A potential Russian build site. The Polish-Swedish-Russian triangle (or Baltic quadrangle, if you include Denmark in the equation) is a key concern for the Czar. Courland being a point of Polish-Swedish contention presents considerable diplomatic opportunity. Regarding the Sublime Porte, Russia arguably holds the better diplomatic cards in that it can more gravely threaten Turkey than vice versa. Austria and especially Spain might prove very handy allies in a crusading campaign. A more secure edge position beckons following such a campaign. And would make Central Asia (Persia, Turkestan) an undisputed Russian domain. Russia is among the least maritime-oriented powers. But it has immediate access to the Northern Seas, potential access to the Baltic and Black Seas (also Caspian, but that is very much a backwater which very rarely should see any action).

Spain

  • King Phillip IV (1621-65)

SPAIN is all over the place! Flanders and Naples are very far removed from Iberia. Of these, Naples is far more important. Indeed, I rate Naples as Spain's most useful home SC. Building an empire in the Central Mediterranean may be key to Spanish success. As for Flanders, it's not even a home SC! So really no prospect of reinforcements there. It's more of a diplomatic pawn than a base for sustained expansion. So A Flanders should best be viewed as being subservient to Spain's wider cause. The Army of Flanders could indeed prove a useful wandering nomad. Spain's fundamentally a Mediterreanean power. She will try to secure the Maghreb for herself and link up Iberia with Naples. Naturally such Mediterranean ambitions impinge on Turkish interests. Spain's nightmare is a Franco-Turkish alliance against her. As such, any attack of hers against either could see the other quickly joining the party. This danger seriously complicates plans for attacking either and means that Spain should adopt a very broad diplomatic outlook, making sure France and Turkey are kept preoccupied in other theatres of operations. Spain, yet more than other powers, needs to play the whole board! Spanish summary: Far-flung domains, four initial units, threat of Franco-Turkish alliance, generally naval orientation, needs to play the "whole board" yet more than others, generally perceived as strong and as such probably often at a disadvantage in DP contests, can consolidate a powerful Mediterranean corner position.

Sweden

  • Queen Christine (1632-54)

SWEDEN shares two characteristics with Spain: Both have four non-contiguous initial SCs. Though these are all arrayed around the Baltic. As such, turning the Baltic into a Swedish lake should be a priority. Denmark most immediately poses a threat to such Baltic hegemony, but so might Russia and Poland further down the road. As for expansion at the expense of minor powers, Stockholm might not have the easiest time of it. In Northern Germany, Sweden has the first claim to Brandenburg, but beyond that SC, it'd be stepping on other powers' toes. Indeed, the HRE might be described as a dangerous pool of sharks. Especially the two Scandinavians' spheres of interest tend to overlap there. As for the Baltic SC cluster (Ducal Prussia, Courland), expansion there poses potential difficulties with Poland. In brief: Sweden may be envied by others for starting off with four units. But in all likelihood with have to work harder for her first gains! Indeed, such are those difficulties that Sweden may be among those powers most ready to immediately invade another great power. The position thus encourages early aggressive play as befits Vasa warrior-kings!

Turkey

  • Sultan Mehmed IV, the Hunter (1648-87
  • Regent: Kösem Sultan
  • Grand Vizier: Sofu Mehmed Pasha (1648-49)

TURKEY might consider itself a corner power. But that corner is initially very vulnerable. Her neighbours have good reason not to let her consolidate that corner position. To the West, the two Habsburg powers are natural allies. They could very effectively pool DPs. The Venetians on Crete could thus help the Spaniards storm Constantinople. Or the Wallachians ease the Austrians' path into Belgrade. And then there's the Czar... Any move by the Czar into Armenia will cause the Sultan fits! So while Turkey benefits from plenty of growth options around her, I'd say no other power is as vulnerable to a devastating opening attack. If the Sultan overcomes that initial vulnerability, then much can be made of that position. Armies and fleets may well play an equal role in Turkish plans. Perhaps moreso than any other power. Diplomatically speaking, France is very much a natural ally. And Spain arguably the most dangerous foe. The Med may often amount to an expensive Turkish-Spanish zero-sum contest and may often be Turkey's primary theatre of operations.

Version Changelog since v2.0

  • Asterisk = SC province
  • @ = adjacent to
  • > = renamed

2.1

  • Space Additions: Karelia, Persia*, Polotsk, Trondheim, Tunis*, Urals
  • Space Removals: Archangel, Foix, Lancashire, Lyon*, Smolensk
  • Altered Adjacencies: Constantinope* @ Belgrade*/Illyria, Leon @ Gascony/Aragon, Novgorod* @ Norwegian Sea, Seville @ Morocco, Voronezh @ Armenia/Persia*
  • Name Change: Vitebsk > Smolensk

2.2

  • Space Additions: Caspian Sea, Mesopotamia, Sardinia
  • Altered Adjacencies: Astrakhan @ Persia*

2.3

  • Altered Adjacencies: Christiania* @ Lapland
  • Name Changes: Trondheim > Northern Norway

2.5

  • Space Additions: Azerbaijan, Candia*, Permia, Turkestan*
  • Altered Adjacencies: Norwegian Sea @ Karelia, Novgorod*, Permia
  • Name Change: Urals > Siberia

2.8

  • Space Additions: Hesse, Lower Saxony*

2.9

  • Space Additions: Cantabrian Sea, Sicily
  • Altered Adjacencies: Flanders* @ North Sea, Bavaria* @ Saxony*

3.0

  • Space Addition: Lake Ladoga

3.1

  • Space Additions: Gulf of Sidra, Luxembourg, Strait of Sicily
  • Altered Adjacencies: Lombardy @ Papal States*, Paris @ Luxembourg

3.2

  • Space Additions: Franconia, Royal Prussia
  • Altered Adjacencies: Armenia @ Karaman
  • Name Changes: Normandy > Picardy, Prussia > Ducal Prussia

3.3

  • Space Additions: Onega, Smolensk
  • Altered Adjacencies: Moscow* @ Norwegian Sea/Permia
  • Name Changes: Polotsk > Polish Livonia, Smolensk (old space) > Vitebsk

3.4

  • Rules Change: Victory criterion lowered from 18 to 15 SCs
  • Space Additions: Arabia, Indian Ocean, Sahara, Terra Incognita (impassable)
  • Altered Adjacencies: Damascus @ Indian Ocean (thereby bicoastal), Franconia @ Hesse
  • Name Changes: Eastern Mediterranean Sea > Levantine Sea, Western Mediterranean Sea > Barbary Sea, Mid-Atlantic Ocean > Atlantic Ocean, North-Atlantic Ocean > Caledonian Ocean, North Sea > German Sea

3.5

  • Rules Change: England is entitled to 3 DPs each (rather than just 2) for the opening year's spring and fall seasons.
  • Space Additions: Black Ruthenia
  • Altered Adjacencies: Brest* @ Marseille*

3.6

  • Space Additions: Extremadura, La Mancha
  • Altered Adjacencies: Lombardy @ Tyrolia

3.7

  • Rules Change: Victory criterion increased from 15 to 16 SCs
  • Altered Adjacencies: Black Ruthenia @ White Ruthenia
  • Name Changes: Rhineland-Westphalia > Rhineland, Marseilles > Marseille
  • Cosmetic Map Change: Lombardy's borders redrawn so as to include the Free State of Grisons (i.e. the later Swiss canton of Graubünden) instead of a portion of Venetian territory.

Summary

  • Since v2.0 a new 31 spaces have been added to the game, while five have been removed, i.e. a net addition of 26 spaces (among which are 4 SC provinces). The game now includes 137 spaces. 58 of these are SC provinces.
  • As such the map now has a considerably higher buffer-to-SC ratio. It rose from 1.91 to 2.36. Standard Diplomacy clocks in at 2.2 and Stephen Agar once recommended variants remain within the 2.0 to 2.5 range. Some of 1648's spaces are pretty marginal in their usefulness (e.g. Iceland, Dalmatia, Caspian Sea). So while 1648 may be considered a more permeable/fluid map than Standard, it's only so by a relatively small margin.

Space Names and Abbreviations

All spaces on the 1648 map, along with their abbreviations, are listed below. SCs are annotated with an asterisk (*).

Abo*                   Abo
Adriatic Sea           ADR  
Aegean Sea             AEG 
Algiers*               Alg
Arabia                 Ara
Aragon                 Arg
Arctic Ocean           ARC
Armenia                Arm
Astrakhan              Ast
Atlantic Ocean         ATL
Azerbaijan             Aze
Baltic Sea             BAL
Barbary Sea            BAR 
Bavaria*               Bav
Bay of Luebeck         BOL
Belgrade*              Bel
Black Ruthenia         BRu
Black Sea              BLA
Bohuslan               Boh
Brandenburg*           Bra
Brest*                 Bre
Bristol*               Bri
Bulgaria               Bul
Caledonian Ocean       CAL
Candia*                Cnd
Cantabrian Sea         CAN
Caspian Sea            CAS
Christiania*           Chr
Constantinople*        Con
Copenhagen*            Cop
Courland*              Cou
Cracow*                Cra
Crimea*                Cri
Croatia                Cro
Dalmatia               Dal
Damascus*              Dam
Dauphiné               Dau
Devon                  Dev
Ducal Prussia*         DPr
Egypt                  Egy
English Channel        ENG
Extremadura            Ext
Finnmark               Fin
Flanders*              Fla
Franconia              Fra
Gascony                Gas
German Sea             GER
Greater Poland         GPo
Gulf of Bothnia        GOB
Gulf of Lion           GOL
Gulf of Sirte          GOS
Helgoland Bight        HEL
Hesse                  Hes
Holstein*              Hol
Hungary                Hun
Iceland                Ice
Illyria                Ill
Indian Ocean           IND
Ingria                 Ing
Ionian Sea             ION
Ireland*               Ire
Irish Sea              IRI
Karaman                Krm
Karelia                Kar
Lake Ladoga            LLA
La Mancha              LMa
Lapland                Lap
Leon                   Leo
Levantine Sea          LEV
Lombardy               Lom
London*                Lon
Lorraine*              Lor
Lower Saxony*          LSa
Luxembourg             Lux
Madrid*                Mad
Marseille*             Mar
Mecklenburg*           Mec
Mesopotamia            Mes
Moldavia*              Mol
Morocco*               Mor
Moscow*                Mos
Naples*                Nap
Norwegian Sea          NORn
Novgorod*              Nov
Onega                  One
Papal States*          Pap
Paris*                 Par
Permia                 Prm
Persia*                Per
Picardy                Pic
Podolia                Pod
Polish Livonia         PLi
Portugal*              Por
Prague*                Pra
Pskov                  Psk
Riga*                  Rig
Rhineland-Westphalia*  Rhi
Royal Prussia          RPr
Sahara                 Sah
Samogitia              Sam
Sardinia               Sar
Savoy*                 Sav
Saxony*                Sax
Scania                 Sca
Scotland*              Sco
Severia                Svr
Seville*               Sev
Siberia                Sib
Sicily                 Sic
Silesia                Sil
Skagerrak              SKA
Slovakia               Slo
Smolensk               Smo
Stettin*               Ste
Stockholm*             Sto
Strait of Sicily       SOS
Swabia*                Swa
Switzerland*           Swi
Transylvania*          Tra
Trieste*               Tri
Tunis*                 Tun
Turkestan*             Tur
Tuscany*               Tus
Tyrolia                Tyr
Tyrrhenian Sea         TYS
Ukraine*               Ukr
United Provinces*      UPr
Venice*                Ven
Vienna*                Vie
Vilna*                 Vil
Vitebsk                Vit
Volhynia               Vol
Voronezh*              Vor
Wallachia*             Wal
Warsaw*                War
White Ruthenia         WRu
Yorkshire              Yor