Difference between revisions of "Imperial"
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You will note that some sea zones can be found on both ends of the map. They are actually the same sea zones on both ends of the map. So in effect, a Fleet coming from Kuril Sea could move into the Westerlies on the right side of the map and be adjacent to the Hawaiian Islands on the left side of the map. | You will note that some sea zones can be found on both ends of the map. They are actually the same sea zones on both ends of the map. So in effect, a Fleet coming from Kuril Sea could move into the Westerlies on the right side of the map and be adjacent to the Hawaiian Islands on the left side of the map. | ||
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Starting Positions: | Starting Positions: | ||
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The map for this variant was designed for GM'd PBEM play. The map should be viewed in 256 colors, and players trying to read it should do so at a zoom of 100%-200%, though they can easily make out the state of affairs at a zoom of 50% or smaller. Included on the map file are army and fleet icons designed for use with the game. Take a look at the map legend in the upper left hand corner. | The map for this variant was designed for GM'd PBEM play. The map should be viewed in 256 colors, and players trying to read it should do so at a zoom of 100%-200%, though they can easily make out the state of affairs at a zoom of 50% or smaller. Included on the map file are army and fleet icons designed for use with the game. Take a look at the map legend in the upper left hand corner. | ||
− | [[Image:Imperial_start.gif]] | + | [[Image:Imperial_start.gif|600px]] |
Revision as of 16:57, 7 January 2008
Imperial Diplomacy
Created by: Michael David Roberts
Variant Description:
This is a global variant set in the mid-19th Century. It was designed to provide on-line players with a (hopefully) fun and challenging global game in a historical setting. However, this variant was not designed to recreate historical events. It merely uses them as a springboard.
Rules
This variant follows all of the rules in Standard Diplomacy, except the following.
Start Date
The game begins in Spring 1861. The Seasons work just like Standard Diplomacy (SpringFall).
Victory Conditions
A short game requires a player to possess 70 supply centers at the end of any fall retreat. A long game requires a player to possess 84 supply centers at the end of any fall retreat. As an optional rule, the game will also end on Spring 1901 should no player possess the required number of supply centers.
Occupation of Home Supply Centers
If a Power occupies an opposing power's Home Supply Center, he may build from it as if it were his own. Example: USA occupies Richmond. Until another power occupies Richmond, it is considered a Home Supply Center for the USA. This is otherwise known as Imperial Builds.
Map Clarifications:
Impassable - (Great Lakes, Rocky Mountains, Andes, Switzerland, Sahara Desert, Himalayas)
These zones act exactly like Switzerland in Standard Diplomacy.
Island Chains - (Hawaiian Islands, Galapagos Islands, Society Islands, Bahamas, Virgin Islands, Azores, Cape Verde Islands, Falkland Islands, South George Island, Corsica, Crete, Seychelles, Maldives, Andaman Islands, Okinawa, Carolines, Marshalls, Fiji, and New Zealand)
Island Chains are coastal territories that may be entered through any adjacent sea zones. They may be occupied by either armies or navies. However, they do not act like canals.
Examples:
- A Fleet in the Andaman Islands may move to Gulf of Manaar, Bay of Bengal, Andaman Sea, or the East Indian Ocean.
- A Fleet in Gulf of Manaar may convoy an Army to the Andaman Islands. However, a Fleet in Gulf of Manaar may not move to Andaman Sea.
Large Island Chains - (CubaHaiti and LuzonMindanao)
Large Island Chains are essentially two coastal provinces surrounded by water and attached by a land bridge. Both Armies and Fleets may move from Island to Island. However, a Fleet may not move from one Sea Zone to another on the opposite side of the Large Island Chain.
Examples:
- Luzon is attached to Luzon Strait, Philippine Sea, Bismark Sea, and Mindanao. An Army may move from Luzon to Mindanao. A Fleet may move from Luzon to Mindanao. A Fleet may move from Luzon to Luzon Strait. A Fleet may not move from Bismark Sea to Luzon Strait.
Straits - (Constantinople)
In order to move a Fleet directly from the Black Sea to the Aegean Sea, a player must own Constantinople.
Land Bridge
- Victoria Vancouver
- Victoria Washington
- Detroit Minnesota
- Nova Scotia Quebec
- Atlanta Bahamas
- Bahamas Cuba
- Cuba Haiti
- Hait Virgin Islands
- Dublin Edinburgh
- Gibraltar Morocco
- Denmark Norway
- Denmark Sweden
- Cypress Angora
- Cypress Syria
- Singapore Malaysia
- Luzon Mindanao
- Kagoshima Edo
- Edo Sapporo
- Sakhurlin Vladivostok
These land bridges work exactly as they do in Colonial Diplomacy. Though the provinces mentioned are separated by water, Both Armies and Fleets may move from one to the other.
Wraparound - (Bering Sea, Westerlies, West Pacific, Equatorial Counter Current, South West Pacific, Antarctic Pacific)
You will note that some sea zones can be found on both ends of the map. They are actually the same sea zones on both ends of the map. So in effect, a Fleet coming from Kuril Sea could move into the Westerlies on the right side of the map and be adjacent to the Hawaiian Islands on the left side of the map.
Starting Positions:
Britain f London (LON) f Edinburgh (EDI) f Nova Scotia (NCS) f Falkland Islands (FLK) f Gibraltar (GIB) f Aden (ADE) f Bombay (BOM) f Singapore (SGP) f Hong Kong (HGK) a Dublin (DUB) a Quebec (QBC) a Vancouver (VNC) a Delhi (DEL) a Perth (PRT)
France a Paris (PAR) a Marseilles (MRS) a Grain Coast (GCS) a Cambodia (CMB) f Nantes (NAN) f Corsica (CRS) f Cayenne (CYN) f Monrovia (MNV) f Society Islands (SCT)
Russia a Moscow (MOS) a Warsaw (WRS) a Georgia (GRG) a Orenburg (ORN) a Omsk (OMS) a Irkutsk (IRK) a Vladivostok (VLA) a Ancorage (ANC) f St. Petersburg[wc] (STP) f Sevastopol (SEV) f Port Arthur (PA)
Holland f Holland (HOL) f Cape Town (CTN) f Ceylon (CEY) f Sumatra (SUM) f Java (JVA) a Paramariso (PRM) a Transvaal (TRN) a Borneo (BOR)
Turkey f Angora[nc] (ANG) f Cypress (CYP) f Baghdad (BAG) a Sofia (SOF) a Constantinople (CON) a Cairo (CAI)
China a Peking (PEK) a Shanghai (SHA) a Manchuria (MNC) a Canton (CAN) a Wuhan (WUH) a Chungking (CHK) a Sinkiang (SNK)
Prussia a Berlin (BER) a Prussia (PRS) a Silesia (SIL) a Ruhr (RH)
Austria a Vienna (VIE) a Venice (VEN) a Budapest (BUD) f Croatia (CRT)
Japan a Edo (EDO) f Sapporo (SAP) f Kagoshima (KG) f Okinawa (OKI)
USA a Washington DC (WDC) a Detroit (DET) a Chicago (CHC) a San Francicso (SFR) f Oregon (ORG) f New York (NYO)
CSA a Richmond (RCM) a Atlanta (ATL) a Austin (AUS) a New Orleans (NOL)
Mexico a Mexico City (MXC) f Merida (MER) f Mazatlan (MAZ)
Brazil f Rio De Janeiro (RDJ) f Recife (REC) a Brasilia (BRA) a Oliveira (OLI)
A Brief Look At 1861:
The 1860's were the crossroads of the 19th Century. The Concert of Europe was beginning to fall to a growing tide of nationalism. The Americas were thrown into turmoil with the formation of the Confederacy. Asia and Africa had not yet been carved up between the competing British and French Empires. How the great powers of the time reacted set the course for the 20th Century, leading to the Alliance systems of the Great War, the Second World War, and the Cold War. Keep in mind that some of the powers of the 1860's no longer exist because of how they reacted.
Britain
By 1861 the British Empire was the greatest power on the planet. Its influence was felt on every continent, but the British Empire had not yet reached its peak, and its colonial holdings could just as easily been torn from it as Spain's had during the 1870's.
France
France competed with Britain on virtually every level. Though it was not as powerful as its sometime rival, sometime ally, France was still neck and neck with Britain in its colonial holdings. France is the only power in 1861 that can wage war with Britain on an equal footing.
Russia
The Russia of the 1860's had not yet suffered the crippling events of the Russo-Japanese War and the 1905 Revolution. Its power spread from Eastern Europe through Asia and into North America. Though it eventually fell to internal conflict, the Russia of the 1860's was still very much a world power.
Holland
Though Holland wasn't much of a power on the European continent, its colonial holdings in the Far East, Africa, and South America gave it the leverage to compete on about the same level as France and Russia
Turkey
The Turkey of the 1860's stretched from the Balkans to the Persian Gulf and south into Africa. Though it was considered the `Sick Man of Europe', destined for oblivion in the fires of the Great War, Turkey's central location and strength could have easily turned it into one of the world powers of the 20th Century.
China
19th Century China was rapidly falling to Western hands. By the 1860's China had already been forced to open its ports to foriegn control. However, Europe had not yet turned its full attention to Imperial domination of the Orient. China still had the chance to regain its standing amongst the Great Powers.
Prussia
Prussia was rapidly reaching its peak by the 1860's. By 1870, Prussia had unified Germany under its rule, radically shifting the balance of power in Europe away from Britain and France. As Germany, its political and military strength dictated the policies of both Britain and France during the latter half of the 19th Century.
Austria
One of the great European powers of the 19th Century, it was destined for economic ruin and political destruction by the end of the Great War. However, by 1861, the wars of unification had not yet happened in Germany and Italy. Austria still had the capacity of becoming a great power of the 20th Century.
Japan
Its gate forced open just 10 years prior, Japan was scrambling to `Westernize' itself for survival. Historically, Japan's standing in the eyes of the world was cemented by the Russo-Japanese War of 1905. However, it could have suffered the same fate as China just as easily.
USA
With the Secession of the Confederacy, the United States was thrown into turmoil, and its future was in no way secure. The 1860's was dominated by the bloodiest war in US history, and though it ended with the defeat of the Confederacy, it could have ended with the creation of a new and powerful neighbor in North America. Regardless of the outcome of the war, the United States was forever changed.
CSA
The Confederacy was struggling for its independance from the United States during the early 1860's. Though it was defeated, the Confederacy had the potential of radically changing the balance of power in North America and eventually the world. If it had survived, it could have easily become a great power in the 20th Century.
Mexico
By the 1860's, Mexico had gone through a series of revolutions and distasterous wars. It was on the decline. If it had taken advantage of the Civil War, Mexico might have been able to turn its fortunes around, eventually reclaiming territories it had lost to the US in the 1840's.
Brazil
One of the few major powers on the South American continent, Brazil faced few challenges to a possible expansion. It would have had the capacity to make its mark in world affairs, rising to the status of great power by the 20th Century.
Map Notes:
The map for this variant was designed for GM'd PBEM play. The map should be viewed in 256 colors, and players trying to read it should do so at a zoom of 100%-200%, though they can easily make out the state of affairs at a zoom of 50% or smaller. Included on the map file are army and fleet icons designed for use with the game. Take a look at the map legend in the upper left hand corner.