1936 v3.3
Introduction
1936 is a seven-player Diplomacy variant set in the mid-thirties – at a time when the precarious order established after the Great War was increasingly undermined and finally destroyed.
Next to the seven great powers vying for influence, the two main factions in the Spanish Civil War – the Nationalists and Republicans are playable. Nationalist Spain is controlled by its main sponsor – Italy, whereas the Soviet Union champions the cause of Republican Spain.
1936's rules are based upon those of Ambition & Empire, a variant designed by Jeff Kase and Baron Powell. As its most striking departure from Standard Diplomacy, the latter first featured armed neutrals whose actions players may secretly influence by bidding Diplomacy Points (DPs).
Should you be interested in joining or observing a future game, contact me.
Maps
Inital Setup
BRITAIN: F Edinburgh, F Gibraltar, F London, F Suez
FRANCE: A Algiers, A Beirut, F Brest, A Marseille, A Paris
GERMANY: A Berlin, F Hamburg, A Munich
ITALY: A Milan, F Naples, A Rome, F Tripoli POLAND: A Cracow, F Gdynia, A Warsaw
SOVIET UNION: F Leningrad (sc), A Moscow, A Stalingrad
TURKEY: A Ankara, A Istanbul, F Izmir
NATIONALIST SPAIN: A Burgos
REPUBLICAN SPAIN: A Valencia
Rules
All the rules of standard Diplomacy apply save those noted below.
Minor Powers
In addition to the seven Great Powers (and the Spanish factions), there also are a host of "minor powers" that represent the smaller states of Europe.
Each minor power controls one unit (two in the case of Yugoslavia) and the SCs they occupy. All minor powers start with an army except for the following minors that start with a fleet: Denmark, Greece, the Netherlands, Norway, Portugal and Sweden.
Minor power units prevent a Great Power from simply moving into an empty space and gaining control of the SC. To occupy a minor power SC, a Great Power will need to move in with support. A minor power unit that is forced to retreat is disbanded. If a Great Power does not occupy the minor power SC at the end of a Fall turn, the minor power’s unit is automatically rebuilt in the Winter.
As in standard Diplomacy, a Great Power controls a minor power SC when one of its units occupies the space after a Fall turn has been played and completed. Once a Great Power gains control of a minor power SC, it can leave the SC vacant and still keep control of it as long as that SC is not occupied by another Great Power at the close of a Fall turn.
Minor power units do nothing but hold in place, unless the unit has been ordered by a Great Power using its Diplomacy Points.
Diplomacy Points
Each Great Power receives a set number of Diplomacy Points (DPs) every Spring and Fall turn.
• France receives 5 DPs.
• Spain (i.e. a faction victorious in the Spanish Civil War) receives 1 DP.
• The other Great Power are allocated 3 DPs each.
• Deduct 1 DP from a Great Power's DP budget for each SC it originally owned, yet now is controlled by another power. Exception: French ownership of any SC within two spaces of Beirut cancels any penalty for losing Beirut.
• Deduct 1 DP from sponsor's DP budget if its corresponding faction does not control any Spanish SCs. If said faction won the Spanish Civil War and is recognised as a Great Power, then it also loses 1 DP if it does not control a single Spanish SC.
A patron receives a DP bonus when allocating DPs to a client (see further below).
During each Spring and Fall turn, each Great Power may allocate DPs to minor powers that still have units on the map, though no more than two of its DPs may be allocated to any particular minor power SC.
A Major Power may not allocate any DPs to a minor power SC it intends to attack (or support an attack against) during the current game turn.
For each DP allocated, the allocating Great Power submits an order for that particular minor power’s unit. A Great Power may order a minor power to move, hold or support. A minor power's unit given a move order (also known as a "sortie") will not actually move. However, the move action may cut support and bounce other units.
If a minor power unit is given a move order that under Standard rules would result in it moving, the order will result in the unit remaining in its starting territory, but no other unit may retreat or move into the territory the minor successfully attacked. A unit already in the target territory at turn start will not be dislodged.
Unused DPs may not be carried over into the next turn. They are simply lost.
Players are not required to tell each other how they allocated their DPs. Just as with negotiations, players may honour their agreements with other players or not, as they see fit. Only the GM will know how Great Powers have allocated their DPs. DP allocation is not published in the adjudication; only the end results are published.
The GM determines how DPs have been allocated. In the event of a conflict, an order for a particular minor power’s unit is followed if it is supported by more DPs than any conflicting order. See the following examples:
Example 1. In Spring ‘36, Germany allocates one DP to Austria to get it to support a German attack on Czechia. No other major Power allocates a DP to Austria so the Austrian unit supports the German attack on Czechia.
Example 2. In Spring ‘36, Germany allocates one DP to Austria to get it to support a German attack on Czechia. Italy also allocates one DP to Austria to get it to support an Italian attack on Switzerland. Since Germany and Italy each allocated one DP to Austria, neither controls Austria and the Austrian army simply holds in place.
Example 3. In Spring ‘36, Germany allocates two DPs to Austria to get it to support a German attack on Czechia. Italy allocates only one DP to Austria to get it to support an Italian attack on Switzerland. Since Germany allocated one more DP to Austria than Italy did, the Austrian support the German attack on Czechia.
Example 4. In Spring ‘36, Germany allocates one DP to Austria to get it to support a German attack on Czechia. Italy allocates one DP to Austria to get it to support an Italian attack on Switzerland. In support of Germany, Turkey allocates one DP to Austria to get it to support the German attack on Czechia. Although Germany, Italy and Turkey each allocated one DP to Austria, the Germans get the Austrian support because the Turks supported the German diplomatic efforts with the Austrians.
Client States
Should a Great Power (patron) invest any DPs in a minor power designated as a client (i.e. lesser ally, junior partner, protectorate, state within a power's sphere of influence), those DPs are increased by in value. Initially by one. After every three move turns, the DP bonus further increases by one. This means that the DP bonus rises to +2 during the Fall 1937 season, to +3 in Spring 1939 and so on.
A surviving client's SCs count towards its patron's SC total for victory purposes.
These are the various Great Powers' clients:
BRITAIN: Egypt, Iraq
FRANCE: Belgium, Czechoslovakia (i.e. Bohemia), Greece, Morocco, Rumania, Yugoslavia (i.e. Croatia, Serbia)
GERMANY: Austria (also a potential German build site), Bulgaria, Finland, Hungary, Iran, Rumania
ITALY: Bulgaria, Hungary
POLAND: Rumania
SOVIET UNION: Czechoslovakia (i.e. Bohemia), Lithuania
TURKEY: Egypt
As a visual cue, minor power SC dots are partially coloured in their patron's colours. Austria's SC is fully coloured grey to account for it being also a potential German build site.
Yugoslavia
Yugoslavia is a minor power initially consisting of two units/SCs (i.e. A Croatia and A Serbia). As such, the Yugoslav A Croatia may not attack, help cut or dislodge its fellow Yugoslav unit in Serbia (and vice-versa). DPs are allocated to A Croatia or A Serbia rather than to Yugoslavia as a whole.
Spain
The Italian player submits orders for Nationalist Spain, while the Soviet player does the same for Republican Spain. However, the two powers under the control of the same player are treated for all purposes other than victory as separate powers.
Either faction may be declared the winner in the Spanish Civil War. To be deemed the victor, a faction needs to control all three Spanish Home SCs or be the sole surviving faction. It is considered to have attained Great Power status.
Burgos, Madrid and Valencia are home supply centres for both the Nationalists and Republicans. Initially the Nationalists control Burgos, the Republicans Valencia (their respective provisional capitals), whereas Madrid is neutral and controlled by neither. There is no neutral garrison in vacant Madrid – unlike all other neutral SCs at game-start.
A faction victorious in the Spanish Civil War receives 1 DP. In all other circumstances, factions do not receive any DPs.
Should a faction's sponsoring Great Power (Italy for the Nationalists, the Soviet Union for the Republicans) be eliminated, its faction is immediately put into civil disorder (see the below rules section). Therefore the controlling player is entirely eliminated from the game.
Victory Conditions
As soon as one player controls 18 SCs, the game ends immediately and the player representing that Great Power is the winner. If two players each gain 18 or more SCs at the same time, the player with the most SCs is considered the winner. If the two players each control the same number of SCs, the game continues until one player has 18 or more SCs and that player has more SCs than any other player.
For the purposes of this rule Italy & Nationalist Spain are considered one Great Power. The same applies to the Soviet Union & Republican Spain.
A surviving client's SCs count towards its patron's SC total for victory purposes.
Civil Disorder
If a player is lost during the game, the GM is strongly encouraged to find a replacement player for the affected Great Power rather than have it lapse into civil disorder. In the event no replacement player is found and the GM declares the Great Power to be in permanent civil disorder, the following rules apply:
• All units of the Great Power in civil disorder (GPCD) are immediately disbanded.
• All SCs controlled by the GPCD that are unoccupied are immediately considered newly independent minor powers. Minor power army units are built in those minor power spaces.
• All SCs controlled by the GPCD that are occupied by a unit belonging to another Great Power are unaffected. If the occupying Great Power moves its unit out of the GPCD’s SC so that the SC is unoccupied at the conclusion of a Fall turn, a minor power army unit is built there and that SC is considered a newly independent minor power.
• For the remainder of the game, all newly independent minor powers are subject to the provisions of the Minor Powers rules. In particular, this means the new minor power can be influenced using Diplomacy Points.
• Once a Great Power is declared to be in permanent civil disorder, it may not be played by an active player again.
Special Rules
• The first turn of the game begins in Spring 1936.
• France may not build units in Beirut, nor may Italy do so in Tripoli (as a visual cue these SCs are filled with white colour).
• Austria serves as an additional German build-site.
• Britain starts the game with a fleet located in Gibraltar, whereas there’s no unit in Liverpool.
Map Clarifications
• Gibraltar and the Dodecanese are sea spaces that contain land. This means that a fleet stationed in Gibraltar or in the Dodecanese can convoy an army. Equally, army movement between Gibraltar and Madrid, Grenada or Morocco is allowed. Much as between the Dodecanese and Izmir.
• Hamburg, Suez, Denmark and Istanbul are canal provinces. Hence, they have merely one coast.
• The Persian Gulf and the Atlantic Ocean are adjacent and are divided by a line in what we generally consider Red Sea. Blue bands along the map edges indicate that these portions of the Red Sea respectively belong to the Persian Gulf and the Atlantic Ocean.
Four-way Intersections:
• Sicily and Naples are adjacent as shown by the landbridge arrow. Both fleet and army movement across the Straits of Messina is possible.
• Edinburgh, Northern Ireland, the North-Western Approaches and the Irish Sea all border each other.
• Gibraltar, Morocco, the Atlantic Ocean and the South-Western Approaches all border each other.
• Sweden, the Gulf of Bothnia, the Gulf of Danzig and Baltic Sea all border each other.
• Stalingrad, Western Caucasia, the Eastern Ukraine and the Black Sea all border each other.
• Greece, the Aegean Sea, Libyan Sea and Ionian Sea all border each other.
Version Changelog
- Asterisk = SC province
- @ = adjacent to
- > = renamed
0.3
- Space Additions: Azov Sea
- Altered Adjacencies: Stalingrad @ Azov Sea
1.0
- Space Additions: Ligurian Sea, Konya, Georgia, Trentino, Transylvania, Slovenia, Bosnia, Thrace, Dobruja, Abruzzi, Lorraine
- Space Removals: Armenia, Adana, Sevastopol, Cologne, Venetia
- Name Change: African Coastal Waters > Atlantic Ocean, Mid-Atlantic Ocean > South-Western Approaches, North-Atlantic Ocean > Northwestern Approaches, Saxony > Thuringia, Kiel > Hamburg
- Altered Adjacencies: Ankara @ Levantine Coastal Waters, Atlantic Ocean @ Ireland, Northwestern Approaches, Madrid @ Navarra, Berlin @ Czechia
- Rule Change:
1.1
- Space Additions: Gulf of Sidra
- Name Change: Thuringia > Saxony, Eastern Mediterranean > Libyan Sea
- Altered Adjacencies: Saxony @ Silesia, Pomerania
1.2
- Space Additions: Western Ukraine, Eastern Ukraine
- Space Removals: Ukraine
- Altered Adjacencies: Greater Poland @ Berlin, Saxony
1.3
- Name Change: Trentino > South Tyrol
- Altered Adjacencies: Rome @ Austria
1.6
- Space Additions: Tuscany, Northern Tyrrhenian Sea, Southern Tyrrhenian Sea, Bavaria
- Space Removals: Abruzzi
- Name Change: Munich > Frankfurt
- Altered Adjacencies: Bosnia @ Adriatic Sea
- Rule Change: Minor powers may be ordered to move.
1.7
- Space Additions: Lodz
- Altered Adjacencies: Silesia @ Berlin, Pomerania
1.8
- Space Additions: Venetia
- Rule Change: Suez becomes a British Home-SC.
1.9
- Space Additions: Northern Ireland
- Rule Change: The great powers are given minor powers as clients.
2.0
- Space Removals: Gulf of Sidra, Venetia
- Name Change: Saxony > Central Germany, Bavaria > Bavarian Ostmark
- Altered Adjacencies: Libyan Sea no longer adjacent to Greece, Central Germany @ Rhineland
2.1
- Rule Change: Finland, Latvia no longer Polish clients, Greece no longer French client, Lithuania Soviet client
2.2
- Space Additions: Venetia
- Altered Adjacencies: Rome no longer @ Milan.
2.3
- Space Removals: Heligoland Bight
- Altered Adjacencies: Paris @ Marseille, Belgium, English Channel @ Netherlands
2.4
- Name Change: Bavarian Ostmark > Franconia
2.5
- Rule Change: Iran is no longer a Turkish client.
2.6
- Space Additions: Northern North Sea, Southern North Sea
- Space Removals: North Sea
2.7
- Space Additions: Extremadura, Leon
- Space Removals: Galicia, Lodz
- Altered Adjacencies: Warsaw @ Czechia, Cracow no longer adjacent to Rumania.
2.8
- Altered Adjacencies: Cracow @ Rumania, Cracow @ Silesia
2.9
- Name Change: Georgia > Western Caucasia, Arabian Sea > Persian Gulf, Czechia > Bohemia
- Altered Adjacencies: Cracow not @ Rumania
- Rule Change: Client SCs count towards their patron's SC count for victory purposes.
- Rule Change: Minus 1 DP for each originally controlled SC under enemy control. If the Nationalists (or the Republicans) no longer control a single Spanish SC, Italy (or the Soviet Union) loses 1 DP.
- Rule Change: A victorious Spain only receives 1 DP instead of 3.
- Rule Change: The DP bonus for clients increases each year after 1937 by one extra DP.
3.0
- Altered Adjacencies: Libyan Sea @ Greece
- Rule Change: Greece becomes a French client.
3.1
- Name Change: Central Germany > Saxony, Thrace > Macedonia
- Altered Adjacencies: Munich @ Hamburg
- Rule Change: Finland and Iran become German clients.
3.2
- Altered Adjacencies:
- Rule Change: Rumania becomes also a German client (next to being a French and Polish one).
3.3
- Space Addition: Maltese Sea
- Rule Change: No more DPs for a victorious Spain. Instead a faction's sponsoring power gets one DP less if its faction has been eliminated or controls fewer SCs than the opposing faction.
- Rule Change: A power receives one DP per turn less for each Home SC it loses (note Beirut and Tripoli aren't HSCs). France/Italy lose one DP for losing their Middle-Eastern SC (i.e. Beirut for France, Tripoli for Italy) only if they do not control any other SC in the Middle East. The Middle East is considered to consist of Beirut, Egypt, Iran, Iraq, Suez, Tripoli and Turkey (i.e. Ankara, Istanbul, Izmir).
Space Names and Abbreviations
All spaces on the 1936 map, along with their abbreviations, are listed below. SCs are annotated with an asterisk (*).
Albania Alb Alexandretta Ale Algiers* Alg Ankara* Ank Archangel Agl
Austria* Aus Beirut* Bei Belgium* Bel Berlin* Ber Bohemia Boh
Bosnia Bos Brest* Bre Bulgaria* Bul Burgos* Brg Burgundy Bur
Byelorussia Bye Catalonia Cat Cracow* Cra Croatia* Cro
Denmark* Den Dobruja Dob Dodecanese Dod Eastern Anatolia EAn East Prussia EPr
Eastern Ukraine EUk Edinburgh* Edi Egypt* Egy Estonia Est Extremadura Ext
Finland* Fin Franconia Fra Gascony Gas Gdynia* Gdy Gibraltar Gib
Granada Gra Greater Poland GPo Greece* Gre Hamburg* Ham Hungary* Hun
Iceland Ice Iran* Irn Iraq* Irq Ireland Ire Istanbul* Ist Izmir* Izm
Kazakhstan Kaz Konya Kon Kurdistan Kur Kuweit Kuw Latvia* Lat Leningrad* Len Leon Leo Lithuania* Lit Liverpool* Liv London* Lon
Lorraine Lor Madrid* Mad Marseille* Mar Milan* Mil Morocco* Mor
Moscow* Mos Munich* Mun Naples* Nap Navarra Nav Netherlands* Net
Norway* Nwy Palestine Pal Paris* Par Picardy Pic
Piedmont Pie Pomerania Pom Portugal* Por Rhineland Rhi Rome* Rom
Rumania* Rum Sardinia Sdn Saudi Arabia SAr Saxony Sax Serbia* Ser Siberia Sib
Sicily Sic Silesia Sil Slovakia Svk Slovenia Svn Southern Algeria SAl
South Tyrol STy Stalingrad* Sta Suez Sue Sweden* Swe Switzerland* Swi
Syria Syr Thrace Thr Transylvania Tra Tripoli* Tri Tunisia Tun
Tuscany Tus Valencia* Val Venetia Ven Volhynia Vol Wales Wal
Warsaw* War Western Caucasia WCa Western Ukraine WUk Yorkshire Yor Adriatic Sea ADR
Aegean Sea AEG Arctic Ocean, ARC Atlantic Ocean ATL Baltic Sea BAL
Bay of Biscay BOB Black Sea BLA Caspian Sea CAS English Channel ENG Gulf of Bothnia GOB
Gulf of Danzig GOD Gulf of Lion GOL Ionian Sea ION Irish Sea IRI Levantine Sea LEV
Libyan Sea LIB Maltese Sea MAL Northern North Sea NNS Northern Tyrrhenian Sea NTS North-Western Approaches NWA Norwegian Sea NRG
Persian Gulf PGU
Skaggerak SKA Southern North Sea SNS Southern Tyrrhenian Sea STS South-Western Approaches SWA Western Mediterranean WES