Difference between revisions of "Dark Ages"

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(New page: Variant Created by: Benjamin Hester<br> [http://www.geocities.com/nairenvorbeck/files Homepage:] center|850px === Variant Description: === The Gaels -...)
 
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[[Image:Sengoku_Jidai.jpg|center|850px]]
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[[Image:Dark_Ages.gif|center|850px]]
  
  
 
=== Variant Description: ===
 
=== Variant Description: ===
  
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====Starting Positions====
  
 
The Gaels - Forest Green, G (in Ireland)
 
The Gaels - Forest Green, G (in Ireland)
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The Norse - Charcoal, N (in Norway)
 
The Norse - Charcoal, N (in Norway)
 
The Swedes - Teal, S (in Sweden)
 
The Swedes - Teal, S (in Sweden)
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====Variant Rules====
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[[Image:Dark_Ages_start.gif|thumb|450px]]
  
 
The Dark Ages Variant is a historical transplant of Hasbro/Avalon Hill's  
 
The Dark Ages Variant is a historical transplant of Hasbro/Avalon Hill's  
 
Diplomacy game to the North Sea region in 825 AD.   
 
Diplomacy game to the North Sea region in 825 AD.   
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The Dark Ages variant conforms to the standard rules of Hasbro/Avalon Hill's  
 
The Dark Ages variant conforms to the standard rules of Hasbro/Avalon Hill's  
 
Diplomacy in most every way, with the few exceptions listed below.   
 
Diplomacy in most every way, with the few exceptions listed below.   
The standard rules are NOT copied here, and all players of the Dark Ages
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Variant are assumed to own or expected to purchase the Rules of Diplomacy (or
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* Turns move from Spring to Fall just like standard Diplomacy, and the first turn is Spring 825 AD.   
better yet, the full game) through Hasbro/AH, as I did. 
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Turns move from Spring to Fall just like standard Diplomacy, and the first  
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* Somerset, Ribe, and Saxony are bi-coastal territories, similar to Spain or Bulgaria in Standard.   
turn is Spring 825 AD.   
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Players take control of one of the seven major nations in the North Sea area,
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* The island of Roskilde is exactly like Constantinople in Standard.  Armies and Fleets may move directly from Jelling, to Roskilde, to Skane, and vice versa.  A fleet in Roskilde may NOT convoy.  
the Gaels, Scots, Britons, Anglo-Saxons, Danes, Norse, or Swedes. 
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Please check the names feature of Realpolitik for accepted abbreviations of
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* The core of Europe is impassable, as the variant is intended to emphasize the  
territory names. 
 
Somerset, Ribe, and Saxony are bi-coastal territories, similar to Spain or  
 
Bulgaria in Standard.  The island of Roskilde is exactly like Constantinople  
 
in Standard.  Armies and Fleets may move directly from Jelling, to Roskilde,  
 
to Skane, and vice versa.  A fleet in Roskilde may NOT convoy.    
 
The core of Europe is impassable, as the variant is intended to emphasize the  
 
 
coastal raiding prevalent during this time.
 
coastal raiding prevalent during this time.
Solo victory is declared when one nation has control of 18 SCs (simple  
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* Solo victory is declared when one nation has control of 18 SCs (simple  
 
majority).  Have fun and happy raiding!
 
majority).  Have fun and happy raiding!
  
Turns move from Spring to Fall just like standard Diplomacy, and the first turn is Spring 1570. 
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[[Category:Variant]]
 
 
[[Image:Sengoku_Jidai_start.gif|thumb|450px]]
 

Revision as of 23:46, 17 February 2008

Variant Created by: Benjamin Hester

Homepage:


Dark Ages.gif


Variant Description:

Starting Positions

The Gaels - Forest Green, G (in Ireland) The Scots - Blue, C (in Scotland) The Bretons - Crimson, B (in Wales) The AngloSaxons - Olive, A (in southern England) The Danes - Orange, D (in Denmark) The Norse - Charcoal, N (in Norway) The Swedes - Teal, S (in Sweden)


Variant Rules

The Dark Ages Variant is a historical transplant of Hasbro/Avalon Hill's Diplomacy game to the North Sea region in 825 AD.

The Dark Ages variant conforms to the standard rules of Hasbro/Avalon Hill's Diplomacy in most every way, with the few exceptions listed below.

  • Turns move from Spring to Fall just like standard Diplomacy, and the first turn is Spring 825 AD.
  • Somerset, Ribe, and Saxony are bi-coastal territories, similar to Spain or Bulgaria in Standard.
  • The island of Roskilde is exactly like Constantinople in Standard. Armies and Fleets may move directly from Jelling, to Roskilde, to Skane, and vice versa. A fleet in Roskilde may NOT convoy.
  • The core of Europe is impassable, as the variant is intended to emphasize the

coastal raiding prevalent during this time.

  • Solo victory is declared when one nation has control of 18 SCs (simple

majority). Have fun and happy raiding!