Dark Ages

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Variant Created by: Benjamin Hester

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Variant Description:

The Gaels - Forest Green, G (in Ireland) The Scots - Blue, C (in Scotland) The Bretons - Crimson, B (in Wales) The AngloSaxons - Olive, A (in southern England) The Danes - Orange, D (in Denmark) The Norse - Charcoal, N (in Norway) The Swedes - Teal, S (in Sweden)

The Dark Ages Variant is a historical transplant of Hasbro/Avalon Hill's Diplomacy game to the North Sea region in 825 AD. The Dark Ages variant conforms to the standard rules of Hasbro/Avalon Hill's Diplomacy in most every way, with the few exceptions listed below. The standard rules are NOT copied here, and all players of the Dark Ages Variant are assumed to own or expected to purchase the Rules of Diplomacy (or better yet, the full game) through Hasbro/AH, as I did. Turns move from Spring to Fall just like standard Diplomacy, and the first turn is Spring 825 AD. Players take control of one of the seven major nations in the North Sea area, the Gaels, Scots, Britons, Anglo-Saxons, Danes, Norse, or Swedes. Please check the names feature of Realpolitik for accepted abbreviations of territory names. Somerset, Ribe, and Saxony are bi-coastal territories, similar to Spain or Bulgaria in Standard. The island of Roskilde is exactly like Constantinople in Standard. Armies and Fleets may move directly from Jelling, to Roskilde, to Skane, and vice versa. A fleet in Roskilde may NOT convoy. The core of Europe is impassable, as the variant is intended to emphasize the coastal raiding prevalent during this time. Solo victory is declared when one nation has control of 18 SCs (simple majority). Have fun and happy raiding!

Turns move from Spring to Fall just like standard Diplomacy, and the first turn is Spring 1570.

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