Difference between revisions of "Worldwide"

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[[Image:Wwd_abbrev.0.jpg]]
 
[[Image:Wwd_abbrev.0.jpg]]
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Rules are the same as usual except:
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1. The game starts in Winter 2000.  Each power builds 5 units in the sc's of his choice (out of his colored centers).  These are the sc's available for building for the rest of the game.
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2. 'S' denotes a strait.  Artilleries may cross straits without a convoy.  In addition, if both centers on either side of a strait are occupied, a fleet wishing to go through the strait must have permission of one of the occupying units (A Ethiopia Permit F Red Sea - Arabian Sea).  A unit is considered to occupy a center if it stays in or moves to that center.

Revision as of 19:13, 18 May 2008

Wwd abbrev.0.jpg

Rules are the same as usual except:

1. The game starts in Winter 2000. Each power builds 5 units in the sc's of his choice (out of his colored centers). These are the sc's available for building for the rest of the game.

2. 'S' denotes a strait. Artilleries may cross straits without a convoy. In addition, if both centers on either side of a strait are occupied, a fleet wishing to go through the strait must have permission of one of the occupying units (A Ethiopia Permit F Red Sea - Arabian Sea). A unit is considered to occupy a center if it stays in or moves to that center.