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Ooh Ever So Nasty

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Ooh Ever So Nasty Diplomacy

by Brian Creese and Ken Bain

  1. The usual rules of Diplomacy will apply save where noted below.
  2. Players must antagonise all other countries as far as possible.
  3. Support for any unit of another country is not allowed.
  4. Any press should be hostile and/or abusive.
  5. No agreed draw will be allowed, though the game may be concede to a single player.
  6. If the GM has reason to believe that an alliance of any sort has been formed, the units of the participating countries will stand in civil disorder for that season.

History

The game run in NMR! ended after Autumn 1902 when the players accepted the GMs suggestion that the game was in fact unplayable (Tunis was still neutral and Russia ahead on 7 centers) due to the fact that no one could define what "antagonism" was.

Suggestions

A possibility for Ooh Ever So Nasty Diplomacy II would be to replace rule 2 with the following:

2. The following rules override all other orders for such units (even NMRs!):

That makes the game more like draughts during which you can force your opponent out of position by offering him gains (and then take advantage of the fact that retreats come after movement). Probably best played anonymously. Okay, silly idea.

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